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Always Chaotic Evil

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They're all just so happy to see you.note 

"Do not offer them riches, they care not for your coin. Do not offer them surrender, they care not for victory. Offer them nothing, for they come only to murder."

A common concept of the sci-fi and fantasy genres (and especially games of those genres) is the notion of not an organization, not a clan, not a city, but an entire race of bad guys who brag about how Evil they are.

Though the Trope Namer is Dungeons & Dragons, this trope is actually Older Than Dirt — are there any myths and folk tales that don't have some creatures that are portrayed as always evil?

Note that the race can also be Lawful Evil or Neutral Evil. In fact, 99% of the time, it will be a race that simply is evil to the core, with some individual differences in their stances on Order Versus Chaos. The orcs in The Lord of the Rings are a perfect example: they are arguably a Lawful Evil race overall, even if individual members are not. Just because there's an army of Lawful Good humans, doesn't mean that the evil army that opposes them can't also be lawful. It must be said that merely showing an evil, conquering army is not enough to prove this trope, so long as a doubt that everyone of the same nationality or race approves remains. They are part of the same group after all, of course they would share the same beliefs. Nor does showing a few evil members of a species proves that this species qualifies. It must be beyond the shadow of a doubt, that this holds true for every single individual, and in the well-done cases even justified. Also a variation playing with this trope is of creatures having basically the same background, but some choosing evil and transforming into something different.

How, exactly, these folk have unanimously embraced one ethos (especially one so detrimental to the survival of the group), when humans have been known to kill each other over the kind of hip-hop they prefer, is often unknown and inconsequential. When the ethos is justified, often the race is explicitly artificial in origin, rather than natural. Their nature is determined by the evil individual who created them as slaves/warriors/etc — thus dodging the problem that Children Are Innocent. This is often reinforced by having their society believe in Asskicking Equals Authority... and in this case, anyone weak (good) will be killed very quickly.

Expect the national dress to be Spikes of Villainy and black leather, the reason for keeping pets to be kicking, and their language to be the Black Speech.

The Defector from Decadence typically comes from this stock, usually with some qualifier, or after having become an Ascended Demon. Having an ancestor from such a race usually qualifies a character's evil (or potential for it) as being "In the Blood".

It's quite common for a fantasy Big Bad to have an Always Chaotic Evil race at the ready to use as mooks (possibly even engineered by them). It's usually justified as an arrangement among the various Powers That Be. The heroes are likely to be from races where good and evil are possible, to contrast their differences.

When a fictional character (whether human or a member of another fictional race) wrongly and unreasonably believes that a fictional race in his/her world is this trope, it's a case of Fantastic Racism. A member of a fictional race holding the same unjustified and false belief about humans would likewise be Fantastic Racism.

May be the subject of a Genocide Dilemma, sometimes going so far that a Final Solution against the defined-as-evil race is portrayed in a quite cheerful light. This is Planet of Hats when evil is the hat. For evil professions like pirates and hitmen, see Villain by Default. For cases where humanity, aliens, or predators really are this trope, see Humans Are the Real Monsters, Aliens Are Bastards and Predators Are Mean. For tropes that include cases where animals are Always Chaotic Evil, see Cats Are Mean, Wicked Weasel, You Dirty Rat!, and Reptiles Are Abhorrent.

Be careful when writing these: may lead to Unfortunate Implications.

See also What Measure Is a Non-Human?, Hard-Coded Hostility, My Species Doth Protest Too Much, Dehumanization, and Scary Dogmatic Aliens. If the trope's subjects are a distinct species as opposed to an ethnicity, their reasons for being this may be Blue and Orange Morality. Compare Lawful Stupid, Chaotic Stupid. Contrast Always Lawful Good. Should not be confused with Chaotic Evil.

For subversions of this trope, when it turns out that an enemy race is not necessarily bad, see Not Always Evil.

Add Examples, ya scum! Get crackin! If He catches you lollygagging, you knows what will happen!

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    Anime & Manga 
  • Dragon Ball Z
    • Most of the Saiyans are barbaric, planet destroying bullies. Goku (who was raised as an Earthling and became mellow after hitting his head), his and Vegeta's children (who had human ancestry to mellow them out), Goku's mother, Gine, who was born with a soft heart, and Vegeta's younger brother Trable are the only known exceptions. Vegeta himself, the only other full-blooded Saiyan to survive the series, took decades of living among humans to even slightly mellow out. This is often overlooked by fans, which Akira Toriyama parodied in Neko Majin Z with the character of Onio.
      • Dragon Ball Super subverts this with Universe 6, which exists parallel to Universe 7, home to the mainline Dragon Ball series. U6 Saiyans are described as a race of noble warriors who sometimes take jobs to defeat villains and hunt down criminals. Rather than being a case of For Want of a Nail, it's implied that this is just how Universe 6's Saiyans are; they still have their homeworld, Planet Sadla, which in Universe 7 was destroyed by internal conflict.
    • Also subverted in the same story with Freeza's species. Frost is to be a kind person who helps people in need and is a hero in U6. This is in fact a Double Subversion, as Frost really is a genocidal monster like all the rest of them. Vegeta even says they shouldn't have expected anything else from Frieza's race.
  • In D.Gray-Man the akumas are specifically created by the earl to be this. They are actually supposed to be more weapons than characters. The level 1 and 3 play this completely straight but the level 2 have shown to be able to develop other interactions with humans though their killing urge will eventually come back. Level 4 are an exagerated examples as they are sadistic bastards whose only defining trait is killing humans. Oh..and they also kill their own allies.
  • The Mazoku, from Slayers. Given that they feed on negative emotions, they have a lot more reason to be this way.
  • It is justified in Mazinger Z: The mooks are zombies revived thanks to cybernetic implants by the Big Bad Dr. Hell. Since he mechanized their brains, wiped their minds out to erase any memory of their former lives and any shred of independent thought and programmed them to be absolutely and unquestionably loyal and obedient, they have no choice other than being Always Chaotic Evil.
    • Great Mazinger: The Mycenae play with this trope. The Warrior Monsters are Humongous Mecha with the head of a Mycenae soldier implanted in the giant mechanical body. Since the soldiers are indoctrinated to attack and wipe out anything non-related to the Mycenae civilization, the trope is justified. On the other hand, the commanders of the army display different personalities and honorable qualities (specially Ankoku Daishogun), and though they are not portrayed as good, neither are they portrayed as proud of being evil, but a proud race of warriors who want to return to the surface world after being forced to live underground for millennia.
    • UFO Robo Grendizer: At the beginning it looks like the trope is being played straight, but it is finally averted. Several of the Vegans are decent people and many of them are given redeeming qualities.
  • Combattler V: For a while it seemed the trope was being played straight, but was ultimately averted. The Campbellians attacking Earth were not representative of the entire race, but a rebel fraction led by leaders constantly indoctrinating their troops into believing it is HUMANS who are Always Chaotic Evil. The greater part of the Campbellians were not presented as evil or harbouring ill will towards humans, and actually at the end Deus, the Campbellians' true leader, came to Earth to stop Big Bad Empress Janera personally, and vowed he would help to rebuild what Janera destroyed on Earth.
  • Ditto for the mazoku from Violinist of Hameln. There actually are two exceptions, but the rest feel that their calling is to torment humanity For the Evulz (Sure, their whole race exists through magical power gained by consuming human blood and souls, but regular mazoku cannot extract it, so evulz still is the driving reason for their atrocities).
  • Subverted in Chrono Crusade (although differently, depending on which version you're watching). In the manga, this seems to be the case at first (with Chrono being the only exception), but it turns out that the Sinners are more complex than that, and among other demons most of them are simply following orders in a corrupt culture that can't even remember how they got that way in the first place, making them practically victims of a bureaucracy who simply refused to question WHY things were the way they were. In the anime, the Sinners are portrayed as more blatantly evil, while the rest of the demons seem contractually obligated to play "villains" for God in order to keep humanity in line, making them a bit more like Punch Clock Villains.
  • The crows in Princess Tutu are shown this way — justified because they're characters escaped from a fairytale. They're so evil that even their blood can affect a character's personality.
  • In Gundam SEED, you can count EACH and EVERY member of Blue Cosmos/LOGOS (and, to a lesser extent, Earth Alliance) an irredeemably evil, racist bastard, with the most likable person being a Brainwashed and Crazy super soldier who Shinn falls in loves with.
    • But since Blue Cosmos is, by the period the series take place in, very clearly shown to be an organization of such people, completely gone off track from its original purpose, this shouldn't be a surprise. LOGOS just exists to keep wars happening because hey, it's good for business.
    • The Veigans in Gundam AGE are all fanatically loyal to Lord Ezelcant without exception, deeming the extermination of all non-Veigans from their prized Eden to be a national goal/ideal.
  • The New Blood, or, at least, those directly related to Sicks in Majin Tantei Nougami Neuro. For a long time, they intentionally bred so that the most evil would be the ones to reproduce. Eventually, they actually became a separate species, according to Sicks.
  • Lampshaded in Kyo Kara Maoh!! After it is revealed to the main character that he is really a demon lord and must seek out his ultimate weapon:
    Yuri: ... a holy sword that you need to defeat the last boss.
    Wolfram: A holy sword?
    Yuri: It's not?
    Gwendal: Of course it's a demon sword!
  • The youma from Claymore, who live entirely to eat humans. And the awakened beings, whose nature is also to feed on humans, but are far more dangerous.
    • This probably has something to do with the fact that the youma are manufactured. The chaotic bloodthirstiness of the Awakened Beings is implied to be a bug the Council is desperately trying to work out, or at least turn into directed bloodthirstiness. The youma aren't even truly evil being mindless parasites. They mutate their hapless human hosts, driving them insane with a hunger that can only be satisfied by human flesh.
  • The Diclonius from Elfen Lied are viewed as beings that are hardwired to cause destruction and extinction among humans (with the exception of Nana), making them a near-literal example, though their behavior may also be influenced by the inhumane treatment they received at the hands of humans.
    • Though, by the end of the manga, we find out that the Diclonus are descendants of the Oni from ancient times (with Lucy being the only true genetic descendant), and that their need to kill humans stems from their demonic ancestors genetically encoding them to want to seek revenge on their destroyers.
      • But, the man who believed that turned out to not be a Diclonius at all but rather have a case of atavism, bringing that whole origin into question. Lucy was just the result of a mutation in her mother.
  • In Soul Eater, witches are genetically predisposed to cause destruction, and indeed, it forms the basis of magical power in most cases. There is one case where a witch's magic can only be used creatively (i.e. healing), and she is an outcast because of it.
  • Hollows in Bleach are considered to be a race of evil spirits, driven to eating anything living or dead (including each other). Their more evolved "Arrancar" counterparts have been portrayed as having different dispositions, ranging from evil (Nnoitra, Szayelaporro), to slightly bad (Starrk, Harribel), to outright good (Nel).
  • The evil, thieving, drunk, cowardly, scumbag-y mice from Black Cat Detective.
  • Vampires in Hellsing are mostly like this. Good vampires, like Seras, are a very special exception. It is not clear if the transformation to a vampire brings out the worst of person or if all vampires are all irredeemably evil. It is possible that since the survival of a vampire requires killing people for blood and souls at some point all vampires simply give up to their bloodlust. At one point one vampire even comments on how he and his comrades can never enjoy things normal people enjoy, but are forced to live the life of a monster.
    • Most of the vampires we see in the series were Card Carrying Villains before becoming vampires, being vicious war-mongers. Who were also Nazis. In their case, becoming vampires didn't turn them evil. It just gave them fangs.
  • Subverted with the Ill from March Story, who seem like this at first before we see any of the good ones. The organization that hunts them still believes them to be this trope, though.
    • The people Heuller kills were planning to kill Rodin, and she was just trying to protect him. Too bad he never found out about her reasons.
    • The beaver woman was misguided, but she is shown to genuinely care for her (adopted)son.
    • The possessed doll in chapter 13 never harms anyone, was only trying to entertain his owner, and killed himself so that the Unlucky Childhood Friend could get lucky and get the girl.
  • Pretty much every Uchiha in Naruto, though their past be sympathetic, has sunk into evil. One or two Uchiha, such as Itachi and Shisui, are basically decent but have made some very dodgy choices along the way. The reason for this has been revealed to be that they get their power from love.
  • In Attack on Titan, the titular giant humanoids devour humans for no apparent reason other than because they enjoy it. They are incapable of digesting food, seem to draw their energy from the sun, and ignore animals completely. In fact, when their stomach becomes full from devouring victims, they vomit to make room for more tasty human treats. The unique variants that do display intelligence are even more dangerous, actively seeking to Kill All Humans while showing no interest in eating anyone themselves. Only it turns out to be far more complicated than that. The Titan Shifters are all morally complex individuals, most of them traumatized Tyke Bombs struggling with the terrible duties they've been assigned. The regular Titans are similarly not what they seem, but are transformed humans trapped in a Lotus-Eater Machine with no control over their actions. Hange theorizes that their instinct to devour humans is because eating a Titan Shifter allows them to regain their humanity via Cannibalism Superpower.
    • The rest of the world sees Eldians as this, especially Eldians living on Paradis Island (even to non-Paradis Eldians), thanks to propaganda by the Kingdom of Marley, who are in an eternal power struggle with the Eldia Empire for control over the Nine Titans.
  • The Life Fibers from Kill la Kill are revealed to be a parasitic race of aliens who travel from planet to planet and later implode them to scatter their seeds throughout space. They disguise themselves as clothing because simply covering their host whole overwhelms and kills them. The sole exceptions to this are Senketsu and Ryuko, and it's only because they have human DNA in them.
  • Any Digimon that's a Myotismon variant or has "devi" in their name is pretty much guaranteed to be a villain.
  • In InuYasha incident on the "lower yokai" to having the shape of large insects or worms. In really every opportunity when you see them, they have nothing else in mind than attacking humans (or half-yokai). And although many can speak of them, they do not seem to be overly clever.
    • The yokai that have a human-like figure that thing however is different. Even among them there are many who are evil, but many are good. Apparently they are endowed with reason at the same level and as sentient human beings, even if many of them despise the humans.
    • Inverted completely, it is with the "Trickster-Yokai" such as Shippo and Hachiemon. Each of them seems to be really good. Shippo is even the most innocent character among the protagonists.
      • However, they seem already to have a (harmless) tendency to scare people, annoy or playing pranks.
  • Played with regarding Demons in Devilman. While some demons like Sirene and Kaim are capable of displaying care for others, the vast majority are bloodthirsty, violent hedonists eager to destroy humanity and take their place as the dominant species, and only through being dominated by a human they attempt to possess and becoming a Devilman are they capable of displaying selflessness and compassion (and even then the Devilman still has to fight against their baser urges.)

     Comic Books 
  • The Wolrog Empire in Strontium Dog is composed entirely of Neutral Evil baddies.
  • Torquemada in Nemesis the Warlock claims that all aliens are Always Chaotic Evil, although even he privately acknowledges that this is a lie given to justify the extreme Fantastic Racism of his regime. The series, in fact, spent much of its early run subverting the common application of this trope to the more grotesque aliens.
  • Subverted in DC Comics of the early-to-mid Silver Age. That era almost invariably depicted alien cultures as having made a choice between Good Republic and Evil Empire. Every alien race was assumed capable of both "good" and "evil", and "evil" regimes could always be overthrown, while "good" ones could always be subverted.
  • Marvel Comics has several examples:
    • The Skrulls, the most recurring evil race and, in fact, the first one created by Lee and Kirby. The Kree are evil as well, being an empire of smug space fascists, but we usually see them though a pariah that turned to the light side (usually using the name "Captain Marvel"), rather than as a full evil race.
      • Instances exist of good or good-leaning Skrulls, such as Ethan Edwards (Raised by Humans) and Jazinda. Also, Cadre K, the mutant Skrulls who were brought together and taught by Professor X. And occasionally a Skrull who's gone native after impersonating humans for too long, such as Lyja. They are rare, though.
    • The Brood (Expies of the aliens from Alien) are depicted as inherently, irredeemably corrupt because of the evolutionary peculiarities of their reproductive methods. In World War Hulk, Broodling manages to make a decent play at being good, but when she tried to reproduce, she ended up having to kill her own spawn to save some children from them.
    • The Dire Wraiths from ROM: Space Knight wholeheartedly embraced evil. Their planet was so supernaturally suffused with corruption that Galactus couldn't eat it. The Wraiths were about as close to being literal demons as a flesh and blood race can hope to be, and they took pride in it. While one Wraith did try to make a Heel–Face Turn after disguising himself as a family man for years and discovering love and kindness were actually pretty nice, his comrades taught his son how to be evil, and the boy took to their lessons so well that he eventually murdered his parents. The Dire Wraiths actually enforce evil by indoctrinating it into their young so decent Dire Wraiths are the exception rather than the rule. It also turns out they're actually a divergent offshoot of the Skrulls (or maybe the other way around), above.
    • In Jack Kirby's Eternals, the Deviants qualified abundantly. The Celestials "gifted" them with constant mutations, causing them to generally look monstrous, and inflicting them with a seriously high infant mortality rate - their culture uses eugenics simply to keep mutations from getting too out of hand. They also hate baseline humans, previously enslaved them in prehistoric times, and would generally like their slave empire back, thank you. However, Neil Gaiman's 2007 reboot introduced considerable ambiguity into the picture.
    • From The Mighty Thor we have the Dark Elves and Fire Demons. The Dark Elf culture is built on treachery and violence with even the nicer members of the species shown as war-mongerers. The Fire Demons have a desire to kill everything that isn't them. Both are responsible for numerous wars of aggression against the other realms, are willing to commit any atrocity imaginable and no regret about any of it.
  • Prior to the DC reboot, the precursors of the Green and White Martians, the Burning Martians, were psychotic monsters that fed on flame and destruction.
  • Joss Whedon's "Breakworld" arc in Astonishing X-Men (Whedon) deconstructed this trope with its portrayal of the eponymous Planet of Hats. The Breakworlders, whose society is built around endless war, are set up as the antagonists of the arc for fairly obvious reasons. But then it's revealed that the true Big Bad is the ultra-pacifist leader of a resistance group, who wants to end the wars by destroying the planet and wiping out its entire population. The conclusion points out that, in a society where violence and tyranny are the norm, the truly "evil" people would be the ones devoted to peace. Accordingly, their actions would probably be far less moral and logical than the average people who simply believe what they were raised to believe.
    • Also, they were only trying to destroy Earth because they thought Earth was trying to destroy them.
  • Transformers: More than Meets the Eye shows more of the Decepticons' lives, aside from destroying planets and good-guys. The Autobot Ore mentions that his goal at the end of the war was to get a new alt-mode and befriend a 'Con as "they can't all be psychopaths right?". The story shifts to 6 Decepticons for an arc to show the mentality; they joke around, fail at their quest, and their leader tries to reign in the more eccentric of their group, but they also joke about killing organics, and rob their dead comrade instead of mourning him, because hey, he ain't gonna be needing those parts.
    • Also, in the IDW-verse, as things get more and more complicated, we see characters who were Decepticons working alongside Autobots more than once. Even Starscream can rein in his trademark tendencies for the right reason. They're definitely shown to be individuals once the usual status quo no longer applies.
  • Dreamkeepers has the Nightmares, who exist solely to destroy all the Dreamkeepers and, by extension, humanity.
  • The Evronians from Paperinik New Adventures are Emotion Eaters that need to attack other races to drain them of the emotions that feed both them and some of their technologies, and cause untold and unneeded destruction for no other reason they can. It's subverted by both a few individual members (especially Gorthan) and the fact that, before Xadhoom exterminated most of them, they were trying to solve the energetic problem (in fact one possible alternative power source was Xadhoom herself, had they managed to keep her captured long enough), and after that a group of survivors prove themselves relatively peaceful when they ask Earth for help, but is later Double Subverted when that same group of survivors use the chance to insert a shape-shifting spy on Earth to prepare a future invasion.
    • In the reboot it's shown the Evronians had not always been like that, and imply that they had become that way due a combination of the emotion-powered technology and the war with the Guardians of the Galaxy (in fact, when Zondag changes the timeline to prevent the birth of the Guardians it results in the Evronians becoming peaceful, not using emotion-powered technology anymore and using their dietary needs to free people from bad emotions).
  • Shakara: Just about every species within the Hierarchy are evil to the last individual. The Succubi at least have the justification of needing to eat other worlds to survive, but others like the Psicos revel in bullying other species by lording their vast psychic powers over them.
  • Typhon
    • The baddies of Weird Comics #2 are a race of mermen who sadistically torture anybody who enters their domain.
    • The baddies of Weird Comics #5 are the Sea Demons, a race of brutal conquerors raiding the Sea Amazons.
  • Mother Hubbard:
    • Gnomes are all either lazy slavers or sadistic tricksters.
    • Ogres are all brutal thugs who eat babies.
  • Dungeon Twilight
    • The olfs are three billions of xenophobic assholes who get even worse when King Bouboulou comes back from the dead, as he removes the reforms such as capital punishment being abolished and break the treaty with the only race they are allied to with glee, as a bloodbath is the best way to celebrate his return.
    • The invisibles are a race of Eldritch Abomination who made the treaty with King Bouboulou. The treaty was simply: The invisibles may live on the rooftops in exchange for mutilating every non-olf they spot in the city. They are also shown to be siding with the Big Bad despite not needing to breath like the other conscripts (who'll lose their oxygen the moment the villain hear their treachery), implying they are just fine with a demon ruling the world.
    • The Great Khan's Géhenne army are made of winged lizards who only care about strength, drinking and eating villagers. They have a twisted code of honor about blind obedience and preying on the weak and those with no honor just change blind obedience to Chronic Backstabbing Disorder.
  • Ace of Space: The Slogons are a race of ruthless conquerors.

    Fan Works 
  • In crossover Alternate Universe fics, usually with the Stargate-verse, the Twelve Colonies from Battlestar Galactica are portrayed as psycho gun-happy Earth invaders, despite there being no evidence for this. Most of these fics are absolutely horrible derivatives of Reunions Are A Bitch, which laid most of the blame on the leaders, and the Average Joe Colonial earnestly believed that they're doing the right thing and helping Earth with their invasion.
  • A Crown of Stars: Subverted in chapter 15. After Shinji mentions that he and Asuka got forced to work for military dictators, Rayana says there are groups of purely evil people... but simultaneously she remarks that those groups are mercifully rare.
    “Which is why target discrimination and appropriate levels of force are integral parts of our military’s training. We know that purely evil people and groups are thankfully rare. So we exercise careful attention when it comes to meting out judgment on those who become our enemies.” Daniel swallowed a bit of his own fish. “And as for Jinnai, we’ll see to him later. Death may be a little too merciful for him.”
  • The Muk and bug-type Pokémon in the Poké Wars series are portrayed as mindless killing machines.
  • In the Mass Effect fanfic The Council Era, the dezban race are perceived as being utter savages by the rest of the galaxy. For the vast majority of the species, this became true after the Great War, but an exception is introduced in the dezban bounty hunter Sevalaus Morkaneto, who is both rational-thinking and far less aggressive than most of his brethren.
  • The Uchiha are usually portrayed as this, except Mikoto, Itachi, Obito and, on rare occasions, Sasuke. Obito is increasingly less likely to be portrayed as an exception, since he turned out to be the Big Bad in canon.
  • Subverted in the Pony POV Series with Discord's species, the Draconequi. While they're not nice and have altered senses of morality, they're for the most part out to help the universe keep running smoothly. Even their mother Entropy, the Anthropomorphic Personification of the End of the Universe, is only an Omnicidal Maniac because it's essentially her job description. Discord is the only one that's actually genuinely evil.
    • The Wedding Arc makes a point about how the Changelings are not inherently evil. The Interviewers even say that every race has its saints and sinners.
  • This trope is discussed as a significant plot point in the Project Dark Jade fic Webwork regarding whatever Oni (which is something Jade becomes) and other demons are evil by default:
    • After hearing both Jade and Jackie's side of what has happened, Jade's former teacher Liz Hartman decides that evil is a conscious choice and believes that like Jade, other dark entities the Chans have fought became what they are by their experiences, saying that there is no such thing as inherent evil.
    • Hartman's Armor-Piercing Question filled talk with Jackie causes him to come to a conclusion similar to hers, which leads him to allowing her transformation into an Oni to be complete and let her prove her point. When's he's called out of this by Uncle, he in turn calls Uncle out of his narrow views about good and evil that are a large factor in how far Jade is out of their reach. He brings up the time they used the Tiger Talisman to split Spring-Heeled Jack into his light and dark sides as an example that even demons have their own yin-yang balance, and when Shendu tried to save his son from being banished even when it would have benefited him more to simply let him be sucked away. He also states that the Demon Sorcerers are monsters because of their personalities rather than their species and that they chose to use their abilities for evil, just like any number of humans have.
    • Uncle has a more unbending Black and White Morality view of the whole situation, and insists that while Jade is their niece, she is now an Oni and has to be stopped. He's unhappy when Jackie's above mentioned Calling the Old Man Out moment forces him to reconsider long held beliefs and wonder if he has already listed Jade as a casualty without realizing it.
    • When asked of Tohru's opinion, it comes between those of Jackie and Uncle — he thinks that Jackie has a theory that has some evidence to support it, but he's unsure if it's worth the risks. He proposes that dark entities suffer from a functional disorder that makes them more inclined to darkness than light, making it hard to determine how much of their nature and actions are inherent or a matter of choice. He also suggests that their liberty of choice may be taken away when everyone, including themselves, thinks under the assumption that it doesn't even exist.
  • Subverted in The Equestrian Wind Mage, as it's stated that the monster races of Hyrule are not mindlessly evil, but were long ago cursed by Demise to obey anyone who summons them, for whatever purpose. As such, Vaati's servants go along with his Heel–Face Turn, and actually befriend the ponies of Ponyville. And when Demise is reborn, and subsequently destroyed for good, at the end of Season 2, the curse is broken, allowing the monster races to integrate peacefully into Equestria.

    Films — Animation 
  • In The Tale of Despereaux, even the narrator states that rats are always greedy, dirty, unheroic, and terrified of the light, with the exception of Rascuro who falls to the dark side for a while after he tries not to be Always Chaotic Evil.
  • The Vikings of the film How to Train Your Dragon initially believe that all dragons are horrible monsters who will always go for the kill. This is later proven false when Hiccup befriends Toothless and a few other dragons.
  • The Hun army in Mulan is portrayed as evil and blood thirsty.
  • All hyenas seen in The Lion King are the hungry, antagonistic pawns of Scar. In The Lion Guard this trope was Retconned away when Kion meets a good hyena who insists that most hyenas are good. It just so happens every hyena seen so far besides her has been evil. There is also another good hyena in a non-canon book for the first film that is probably the inspiration for this character. Two of Janja's (main hyena antagonist for the show) lackeys are shown not to be so bad after all, as they readily and genuinely agreed to behave when in the Pride Lands after he kicked them out of the group, and true to their word they did no harm. They are pretty much the animal equivalent of Punch Clock Villains, only doing wrong because he's their boss.
  • The Kung Fu Panda franchise has a few species that seem to fall into this. The most notable examples are gorillas (although the television series has some morally ambiguous gorillas), crocodiles (with the exception of Master Croc; according to Word of God he did a Heel–Face Turn), and especially wolves. Snow leopards aren't shown in a very positive light either, considering that this is the species of both Tai Lung and the Wu Sisters. The young snow leopard Peng Tai Lung's nephew is an exception. So much so that when he thought he might end up following Tai Lung's path he temporarily gave up Kung Fu.

    Films — Live Action 
  • The Skeksis in The Dark Crystal. Justified in that they're the other half of a species that accidentally split itself into good / evil races.
  • From Monty Python's Life of Brian, the Judean Peoples' Front.
  • The aliens from Independence Day are kind enough to use a People Puppet to let humanity know straight-out that there can be no possible peace with them and that the only thing they want humanity to do is "die."
  • The alien invaders in Killer Klowns from Outer Space are an entire race of Monster Clowns, and are consequently all pure evil. They're essentially space clown vampires, but rather than killing humans only to feed on them, they're all utterly sadistic and genuinely enjoy murdering people in increasingly gruesome ways and laughing psychotically about it.
  • 300 was criticized for portraying the Persians this way, although it is justified by the Unreliable Narrator...and the fact that the Persians are an invading army. It's also implied that many of the Persian soldiers are Punch Clock Villains cowering in fear of their god-emperor's might. It's only the immortals and literal demons who are pure inhuman evil.
  • Gremlins from, well, Gremlins. Gizmo is the only member of the species who is good, and you'll notice that he never becomes a gremlin himself. The other Mogwai spawned from Gizmo also apply, but they're somewhat more benign than the full Gremlins. The novelization explains that the Mogwai were a failed attempt by alien scientists to create the perfect companion. Most Mogwai turned out to be dangerous. The rare few who turned out right like Gizmo are called "Eternals".
  • The goblins in Troll 2 fit the bill pretty well. All of them want a tasty snack of the humans in the movie, and the best part is that they are all vegetarians too!
  • The martians in Mars Attacks!. Besides this one, relevant tropes include For the Evulz, Violence Is the Only Option, and We Come in Peace — Shoot to Kill. The cards on which the movie was based subverted this, showing a much more peaceful organization of martians who opposed the invasion. Given that, in the same set, humanity invaded Mars, kicked their asses while the war machines were off to Earth, and it eventually ends in Mars blowing up, it leads to the most unfortunate of implications. Or further villainization of the aggressive side of the populace for ruining it for everyone.
  • The Djinn race from Wishmaster. They're essentially demonic beings created at the dawn of time by God, and all their wishes boil down to a Deal with the Devil, so this trope is to be expected.
  • The Deadites in all three Evil Dead films, as well as the Army of the Dead in the third, Army of Darkness. Justified as they're possessed by demons and/or evil spirits.
  • Star Wars:
    • The Tusken Raiders (or Sand People) are a very literal example of this; as far as the movies go, they never seemed to be portrayed as anything other than Chaotic Evil. In The Phantom Menace, they show up very briefly, and it's just to randomly shoot at podracers. In Attack of the Clones, they kidnap and torture Anakin's mother, killing her when Anakin finally shows up, though Anakin's massacre of them is treated as a Kick the Dog moment nonetheless. In A New Hope, they are shown to be savagely attacking random human beings into unconsciousness and stealing their vehicles. In the Expanded Universe there is one Tusken Jedi (actually a human foundling raised by them) who initially seems to be an exception. Then, after surviving Order 66, he becomes evil anyway when he embraces the Tuskens' ruthless culture. Fast forward a few centuries, and he's a Big Bad in his own right. The Tuskens' way of life is Rape, Pillage, and Burn incarnate, so it's understandable that good people don't appear among them.
    • Another Star Wars race that are almost never depicted in a positive light are the Hutts. Every Hutt seen in the movies—and most of the ones in the Expanded Universe as well— are greedy, conniving mobsters who run criminal enterprises. There was one known instance of a Hutt Jedi, but even he fell to the Dark Side.
  • The Bugs in Starship Troopers. Although it's deliberately left unclear whether the Bugs started the war or if the humans did, they are absolutely merciless in battle and kill the humans without restraint. Starship Troopers 2: Hero of the Federation makes it clear that the Bugs themselves see humanity as this, regarding them as a virus. In any case, the humans' Fantastic Racism toward the Klendathu is obvious, to the point that they stomp on little, harmless bugs for reminding them of the big ones.
  • The Xenomorphs in Alien. They seemingly exist for the sole purpose of killing everything on a planet. It is subtly implied that they are indeed intelligent, not just bestial animals, which simply makes them even more terrifying. If you listen to Prometheus, this is because they were designed to be weapons. They can't help killing everything in sight that isn't them, it's what they're for.
    • The Expanded Universe plays with the trope a lot. More than a few characters who start out believing the aliens to be pure evil on par with Satan himself eventually come to the conclusion that they're no more evil than a volcano or a tsunami — simply a terrifying, destructive but ultimately neutral force which cares nothing for whatever morality its prey ascribes to it.
  • The Subsiders in Daybreakers. The regular vampires feed on blood but retain enough human qualities for some of them to even be sympathetic characters, but the Subsiders are feral monsters that kill on sight and prey on vampires and humans alike.
  • Men in Black has at least two intelligent alien species, the Bugs from the first film (represented by Edgar) and the Boglodites from the third film (represented by Boris), who are completely hostile to everything else out there due to their nature as ravenous Planet Looters. Serleena from the second film is implied to be similar, but we never find out if she has any brethren. Discussed in the first film regarding the Bugs:
    Kay: Bugs thrive on carnage, Tiger. They consume, infest, destroy, live off the death and destruction of other species. [...] Imagine a giant cockroach, with unlimited strength, a massive inferiority complex, and a real short temper, is tear-assing around Manhattan Island in a brand-new Edgar suit. That sound like fun?
  • The Witches in the film The Witches, based on the Roald Dahl book of the same name, are shown to be like that; evil, ugly, hateful and despise all the children with murderous rage (with only one exception).
  • All cars became this in Maximum Overdrive after a comet makes them sentient.
  • Subverted in Fury. While Some of the solders clearly believe this is the case for all Germans, Wardaddy tells Norman early on that most of the enemy army are simply doing exactly what they are doing (which doesn't they should go easy on them). Wardaddy does have a special disdain for the SS for understandable reasons. However, one of the only acts of Mercy (and the only one done outside of Geneva Convention regulations) is done by not only a German but by a member of the SS.
  • God's Not Dead and it's sequel got a lot of criticism for depicting people who don't share Christian beliefs this way. Pretty much every Atheist character in the films is characterized as a smug, angry, selfish, obnoxious, mustache twirling and unhappy person who wants to destroy christians because he hates their faith.

  • Orcs and goblins in the Fighting Fantasy books are always evil. Dark elves are an interesting case — in most books, they are portrayed as powerful and very, very evil, but in Night Dragon, they become allies against the eviler Night Dragon. The first one the player meets explains that he doesn't want to see his entire race destroyed, just as the PC, a human, would not want to see all humans wiped out.
  • The book Titan, which serves as the backgrounder for the world that most Fighting Fantasy books are set in, subverts this trope with the Halfhand brothers. The humans Rerek and Myzar Halfhand, and their human followers, invaded and slaughtered a nation of orcs that were living in a fertile territory that the humans wanted. The book lampshades the fact that the humans were very much in the wrong in this case, since they were the ones who attacked the orcs first, even though the humans are also celebrated as the heroes!
  • Both used and subverted in the Lone Wolf franchise. Those beings created directly by Naar, the God of Darkness, such as Agarash and the Darklords, have his essence in place of the souls that living creatures possess, accounting for their Always Chaotic Evil nature. Their servants, such as the orc-like Giaks, are evil only because they have never had any other choice, having been bred and used as warrior-slaves for generations. They do not know love, kindness, or compassion because they have never seen it, and readers are swiftly led to feel pity for them even as they kill and torture their way across the heroes' homelands. Also, anyone described as "swarthy" is not to be trusted (leading to some very Unfortunate Implications).

  • Already a Subverted Trope in the eleventh century epic The Shahnameh, written by Persian poet Ferdowsi and drawing from much older myths. Zal, the son of the Shah's Pehliva (king's champion) goes to Kabul, and is well-received by the royal family, despite the fact that they descend from an evil three-headed dragon who ate brains, learnt magic from the Zoroastrian devil equivalent and tried to Take Over the World. Zal was warned not to sleep in their home or eat their food, and complies, candidly saying why (he was raised by a bird and has No Social Skills). Deeply humiliated, king Mehrab... does nothing, and keeps treating him well, even innocently recounting the whole thing and praising him to his daughter Rudabeh behind closed doors. The proud Rudabeh he starts acting like The Vamp, seduces Zal, and they proclaim their desire to marry against the Shah and his father's advice... and nothing bad happens untill the shah and Zal's father march against Mehrab's kingdom. Then, Mehrab finally has enough... and asks his daughter if she would agree to be executed by the Shah, to save their people. At this point, Zal goes to his father and performs a guilt slinging over his abandonment of him as a child, and the girl's mother goes the Shah, convinces him to take a good look at her daughter, and proves him that she isn't a man-eating serpent. Everything ends well.
  • Vampires in Almost Night all delight in causing pain and death. They are capable of playing along with society's rules and refrain from murdering people, but they still unleash their sadistic fury on animals behind closed doors. Possibly also the Eldritch Abomination races seen briefly.
  • In The Hitchhiker's Guide to the Galaxy, we have a race which is Always Lawful Stupid: the callous and bureaucratic Vogons. Douglas Adams came up with a justification for this which was put into the movie; the Vogon homeworld is covered in paddles that fly up and whack you in the face whenever you have an idea.
    • Now, the Silastic Armorfiends of Striterax — they were about as evil as one could get in Hitchhiker.
      "... That was just the name of their race. The name of their army was something quite horrific."
  • Subverted and/or deconstructed repeatedly in Animorphs:
    • The Yeerks are built up as a monolithically evil species who enslave other races because they're dicks. However, we later learn that Yeerks without hosts are almost blind and deaf, and can only swim about feebly in small pools; thus, the fact that they possess other species is understandable, if not commendable. Later still, we encounter Yeerks who do not agree with enslaving other species and either enter a voluntary commensal relationship, or live out their lives in Yeerk Pools. Even later, we find out that the Iskoort, which consist of the 'isk' and the 'yoort' (the later of which is basically a yeerk) generate artificial bodies to live in which have no minds of their own.
    • Taxxons are vicious, cannibalistic monsters who are constantly in the grip of an absolutely irresistible hunger, and who apparently voluntarily submitted themselves to Yeerk domination. However, they are also intelligent, and there is a group of rebels on their home world fighting against the Yeerks. Their vicious nature is a result of evolving on one of the harshest planets in the galaxy. In the end, they all morph into pythons and live out their lives as animals to escape the constant hunger. The reason they volunteered themselves for controllership was also an attempt to free themselves of the hunger. This didn't work.
    • The Howlers were a fascinating subversion. They were created by the God of Evil / Eldritch Abomination Crayak, and had spent at least thousands of years wiping out countless species across the galaxy for no apparent reason. Cassie, however, refused to believe they were Always Chaotic Evil if they were truly sentient. When Jake eventually morphs one and gets to experience its natural instincts, he finds out that their minds are closest to dolphins.note  They're childlike and playful, and honestly don't know that other species have sentience until the Animorphs infect their Hive Mind with their own memories. They have no concept of death or suffering, since any Howler who experiences pain or injury is destroyed before its personal memories can enter the Hive Mind. They basically think they're living in a giant game.
    • The Hork-Bajir seem evil (they look like dinosaurs with knives growing all over them), but once we meet free Hork-Bajir, they turn out to be peaceful and good-natured. They didn't even have a concept of war before the Yeerks invaded their planet; when Dak Hamee first gets attacked by a Hork-Bajir-Controller, he cannot understand what's happening, since the thought of another Hork-Bajir purposefully hurting him had never occurred to him before. The blades growing from their bodies are for climbing and harvesting tree bark, their main food source. They were, in fact, genetically engineered by the natives of their homeworld to keep the world's decidedly fragile ecosystem stable by acting as a species of arboretum-keepers.
    • Surprisingly played straight with the Helmacrons, an entire race of Napoleons who run on Insane Troll Logic.
  • Second Apocalypse has the "weapon races," which were created by the Consult using Organic Technology and magic to exterminate humans and the Nonmen. All of them have a sexual lust for violence. The scranc are a hardy breed of dog-sized creatures who breed explosively and Zerg Rush relentlessly. Bashrags are three humanoid bodies twisted into a hideous ogre-creature. Skin-spies can imitate and impersonate people to act as spies and assassins. Wracu are essentially dragons.
  • The good witches of L. Frank Baum's Oz books were a subversion of witches as Always Chaotic Evil. Also, in The Film of the Book The Wizard of Oz, the Wicked Witch's guards are expected to be the mook version of this trope, but once Dorothy defeats the Witch, the guards thank her and praise her. This doesn't happen in the book, as it was explicitly stated that the Wicked Witch had enslaved the Winkies (the people of Western Oz).
  • Subverted in most of the works of Edgar Rice Burroughs. Several races in his science fiction novels appear to be evil, but on closer inspection, it is usually revealed that they are evil because of some aspect of their culture rather than anything inherent.
    • The vicious nomadic Green Men in his John Carter of Mars series turn out to be violent and sadistic with Lack of Empathy because their culture disdains affection and families and actively punishes parents who try to treat their children lovingly or even find out who their children are (they lay eggs and randomly shuffle them before they hatch). It does make them fit the trope as a result; the unusual part is that they're, nevertheless, not simply antagonistic all the time. The Thark nation often helps the good guys after it comes to be led by an individual who actually knows some personal affection, and because the other Tharks aren't too picky about their causes if it involves fighting under someone badass enough.
    • The cannibal men of U-Gor in the seventh Martian novel turned to cannibalism out of desperation because their President Evil enforced policies that led to starvation.
    • The hideous Coripies from the Pellucidar novels are antisocial and violent because they kill women who have a lot of children to control their population, making women hate their children, and men avoid sexual relations with any woman they like.
    • The Mahar of Pellucidar seem to be evil at first, but turn out to have a sense of justice and honor. Also, the Mahar don't know humans are anything other than animals, since they are deaf and communicate through telepathy, and thus can't hear human speech. (Admittedly, missing human tool-using and technology, even of a Paleolithic culture like most of Pellucidar, seems pretty Too Dumb to Live for a species which is supposed to be at least as smart as humans, probably smarter...)
    • The Wieroo in the Caspak trilogy come a little closer, in that we're never explicitly told why they developed their sadistic religion. But when you discover that your entire race is doomed because you can't produce fertile women... except that you can reproduce with normal humans... who unfortunately consider you hideous monsters, and thus will never willingly sleep with you... well, it's still awful, but unsurprising that something had to give.
  • The countries and, thus, races in The Belgariad are dramatically stereotyped: the Drasnians are sneaky Chaotic Neutrals or Chaotic Goods, while the Arends are all brash to the point of stupidity and definitely belong somewhere in a pseudo-medieval hierarchy. The bad guys are split into a number of groups, but can all be described simply as "bad guys".
    • In the sequel series, the Malloreon, however, the author takes great pains to humanize at least some of the bad guys, usually by adding them to the protagonist's adventuring party. At that point, the Angarak nations get more distinguished by their individual hats than the fact that they're evil.
    • The author handwaves this by having the "races" be the product of selection by the gods: Chaldan, god of the Arends, values courage over brains. So when he got to select his chosen people, he picked accordingly, and things got predictably out of hand from there. Likewise, the Angaraks were bad guys in large part because they were driven to it by a bad god who wasn't pushing them in the sequel, being dead.
      • The author also justifies this in the Belgariad by stating that the three "bad guy" countries are controlled by a rigid and invasive religious hierarchy of the cruel god. This means that, for the Belgariad, all the antagonists are products of a chaotic evil society. The most "liberal" of the three is still populated by people who fear the priest caste. The fourth "bad guy" country is governed by a more cosmopolitan and urbane group, and, thus, is less chaotic.
    • The Nadraks and Thulls are never really presented as evil. The Nadraks tend to be more closely aligned with the Drasnians than their fellow Angaraks, and the Thulls are straight up victims of Angarak society and will quite happily surrender to any western force that happens by just to get away from the Grolims.
  • The dark elves (a.k.a. moredhel, a.k.a. Brotherhood of the Dark Path) from Raymond E. Feist's Midkemia series are presented as ruthless, murderous, and unscrupulous. In an interesting twist, they are of the same blood as the eledhel, the High Elves of the series. It's explained that their differences are solely cultural, and that their cruel tendencies are mostly due to the lingering influence of their former dragon rider masters, the destructive Valheru. They're shown to have grey areas, and have Proud Warrior Race Guy and Noble Demon tendencies. Occasionally, a moredhel will leave his or her people and join the eledhel, after which, he or she is considered an eledhel.
    • The Pantathians are snake-people who are described and shown to be alien and destructive in their very natures, with no chance of redemption (even a Pantathian that's hatched from its egg minutes earlier will attack any non-Pantathian on sight). But they're justified by having been created by an evil mistress as minions.
    • The various extradimensional creatures, such as the demons and the Dread, neither of which have ever been shown doing anything besides trying to destroy the world and devour all life. They're too alien to life on our plane to coexist peacefully with it.
    • The Dasati in the Darkwar subseries are introduced as Always Chaotic Evil, to the point that their society hunts down and kills their own pregnant women and children to ensure that only the strongest will survive their attacks, and there are no doctors or healers. However, we quickly learn that there is a secret society known as the White that is working to reform their culture, and they are not irredeemably evil.
    • The one race in the Riftwar-verse that is utterly and irredeemably evil is the Valheru, a.k.a. The Dragon Lords. Beings of nigh-godlike power, who ride dragons throughout the multiverse, looting whatever worlds capture their fancy, and killing and eating all manner of other creatures, including each other. While not sadistic, the Valheru are power-hungry, completely immoral, and so powerful that they cannot be allowed to be free...well, anywhere.
      • Though the novels themselves point out that the Valheru aren't so much evil as they are other - they come from a time when good and evil were meaningless concepts, unlike the modern world after new gods arose, and as such, can't really be allowed free reign anywhere in it because they upset the balance of the universe just by doing what Valheru do (which is to say, whatever they please).
  • In the Redwall series, the species of a character alone will (almost) always tell you if they're good (mice, moles, shrews) or evil (rats, ferrets, stoats). Even one of the evil species who was raised in Redwall turns out bad, because it's apparently In the Blood. Cats seem to be the only species to avoid this, as there are examples of good and evil cats in the series.
    • Veil in The Outcast of Redwall turns good at the end of the book. However, he dies from it. Bryony's theory is that he turned bad precisely because it was expected of him; he was always accused of theft when something went missing and generally treated like a bomb about to go off by the rest of the Abbey dwellers, so he started living up to their expectations out of spite. Oddly, at the end she decides he was evil all along, even after he'd saved her life.
    • Then there's Blaggut from The Bellmaker, the only vermin who isn't evil from the moment of his entrance. He's a decent guy who gets manipulated by his traditionally-evil captain. Eventually, he strangles the captain to death for having murdered the abbey's Badger Mother, and then leaves Redwall out of guilt. It's established that he pays it regular visits afterward, and the Dibbuns are very fond of him.
    • And Romsca, though she doesn't last very long either.
    • The biggest exception to this rule is at the end of Marlfox, when almost all of the rats under the Marlfoxes' control do a Heel–Face Turn and become peaceful.
    • Brian Jacques, the author of the Redwall series, has explained on his website that most of his animal creations are based on the mythological interpretations of the animals — wolves and foxes are sly and clever creatures, badgers are noble and proud, and birds such as sparrows are based on the author's personal observations of sparrows in his back yard (note that the sparrows aren't truly evil-only one of their kings). He also stated a dislike of moral ambiquity in his work: "Goodies are good, and baddies are bad" as he put it.
    • Parodied by Something Awful.note 
    • On the other side, there were only a few evil examples from the good species-a couple voles, and one shrew.
  • The various Shadowspawn from The Wheel of Time are a case of the "artificially created to be evil" variety, being genetically engineered to be the Dark One's slaves. With different kinds of Shadowspawn, we see different variations on this trope.
    • Trollocs and Draghkar are exceptionally violent, bloodthirsty animals who are too stupid to know what they're doing is wrong.
    • The gholam has human intelligence but is a straightforward living weapon and quite proud of that fact. However, he takes a dispassionate view of his purpose, and is not usually malicious, being more like a Punch-Clock Villain: he was created to be an assassin, so he assassinates. Also, he needs to drink fresh human blood to survive. As he puts it, "Fish must swim, birds must fly, I must kill."
    • The Myrddraal, though, are definitely the creepiest - the commanders of the Shadowspawn, they are absolutely emotionless and driven to conquer the world for the Dark One. They derive no pleasure from anything except inflicting pain (and they don't show it - the fact that they go out of their way to do it in the first place is the only indicator that they like it) and have a heavily implied fetish for raping human women, which almost always drives the victim insane (why they do that is probably best left unknown). It's very telling that the Dark One himself uses a modified Myrddraal, Shaidar Haran, as his mouthpiece.
  • Cthulhu Mythos:
    • "The Shadow Over Innsmouth": Have you ever seen a Deep One that wasn't evil or Cthulhu-allied, even in Mythos works not written by H.P. Lovecraft? (OK, there was one in The Jennifer Morgue by Charles Stross and another in The Trail of Cthulhu by August Derleth.)
    • Neil Gaiman played with this in his short story A Study in Emerald. However, it does acknowledge the evil-alignment at the end, when it is implied that the detective-hero is not actually Sherlock Holmes, but his antagonist, who is working against the evil he perceives in the Great Old Ones, is. Considering that it's blatantly stated that the Old Ones eat people, and that the peace they brought to the Earth is one of terror and subjugation, I'd say he's not playing with it that much.
    • It doesn't help that Lovecraft treats actual human "races" in a very similar manner (read the descriptions of the cultists in "The Call of Cthulhu" for a fine example), besides creating several inbred communities in rural America and the infamous fishmen of Innsmouth, who stand out as an ugly, racist metaphor concerning immigrants. The entire basis of Lovecraft's horror is set firmly upon the idea that anything alien or different is terrifyingly evil and he was apparently rather open about his xenophobia, even going so far as to tell his Jewish wife that he thought mixed marriages were a bad idea. To be fair, Lovecraft also had no trouble in writing about degenerate, barbaric white people, and did it with far greater frequency than writing against black people. As might be obvious from the above mention, Lovecraft also wasn't antisemitic, which was more than could be said for many racists in his time.
    • His racism aside, the Always Chaotic Evil nature of the beings in the Lovecraft mythos was because their psychology and morality were normal to them, but completely alien to humans.
    • Averted in the case of the Elder Things in At the Mountains of Madness. The narrator even praises their determination:
    "poor Lake, poor Gedney... and poor Old Ones! Scientists to the last - what had they done that we would not have done in their place? God, what intelligence and persistence! What a facing of the incredible, just as those carven kinsmen and forbears had faced things only a little less incredible! Radiates, vegetables, monstrosities, star spawn - whatever they had been, they were men!"
    • Also averted for the Great Race of the Yith in "The Shadow Out of Time". What at first seems a rather straightforwardly, almost supernaturally evil plan, stealing the bodies of mankind as hosts for a race of time-traveling aliens, actually becomes rather sympathetic over the course of the story. The Yith aren't really aggressive so much as they're desperate to preserve the galactic heritage of accumulated knowledge that they tend, and are using body-switching as a last resort to escape from actual mindlessly evil beings they're losing a war against. They give their inadvertent captive freedom to move around and are even nice enough to explain things to him so that he doesn't freak out... essentially because they're being nice, as if they'd left him an incoherent broken-down wreck it would have concealed their activities completely. They're still planning to displace humanity, they just have a very reasonable attitude and aren't actively malicious about it, and kinda feel for us.
  • Subverted in China Miéville's The Scar. The Grindylows are set up like this, but it is revealed that they are merely zealous defenders of hearth and home. A throwaway line in the next novel, Iron Council, reveals that they have become allies of New Crobuzon against Tesh.
  • The Mijaki in Karen Miller's Godspeaker Trilogy that had to be contained with their own land so they wouldn't overrun the world, which they do.
  • The Alesians of A Harvest of War are humans but they still seem to embrace this trope, being clearly the most vicious Thyll Mooks. They are infamous for their banditry and even some of their allies are disgusted by them.
  • The Dead in Garth Nix's Old Kingdom trilogy. They were originally humans, but have been reanimated. They'll suck the Life out of anything even if they aren't allied under a necromancer. Being an animated, twisted sin against the cosmic order will do that to ya.
    • Specifically, the Dead NEED to kill living beings in order to remain active. This is well known among citizens of the Old Kingdom, so anyone who isn't evil chooses to walk past the Ninth Gate
  • The Urgals from Christopher Paolini's Inheritance Cycle seem to be this. Apparently, they've hated humanity from the get-go (and vice-versa), and when Galbatorix tries to convince his subjects that the Urgals weren't actually evil, just misunderstood, absolutely no one believes him. The Urgals are presented as primitive, monstrous creatures that have no issues with killing and will do anything to get what they want, which seems to be death to all the other races.
    • Subverted later in the series, when we learn that Urgals have organized society and were misled by Galbatorix; they start helping the Varden after they realize what a screwup the whole arrangement was. After the war with Galbatorix ends Eragon attempts to help bring peace by setting up an Olympics style tournament the Urgals hold every year to satisfy their competitive nature. Their leaders have doubts about how well it'll work until Eragon reveals he also plans to cast a spell that will let Urgals (as well as Dwarves) become Dragon Riders.
    • The Ra'zac are this trope played straight.
      • At least to humanity and Dragons, as those are their natural prey. Every individual of the species seen is straight-up evil... but that's only about four total.
  • The Posleen from John Ringo's Legacy of the Aldenata series at first seem to be this - they are a voracious Horde of Alien Locusts that loot worlds and eat the inhabitants. However, it is later revealed that they are genetically engineered Super Soldiers created by a long-gone alien race, and are merely following their programming. Individual Posleen even show some level of nobility when they are viewpoint characters. Michael O'Neal, Jr even comments that he does not hate the Posleen, but if he ever runs into their creators, he'll really hate them.
  • R.A. Salvatore plays with this trope in his Forgotten Realms books. Denizens of the Abyssal planes fit the trope; drow mostly stay true, with one very notable exception (and a small group of Chaotic Good drow that end up dead); orcs were monolithically portrayed as such until Obould showed up and started civilizin' the lot.
  • The Koloss in Brandon Sanderson's Mistborn trilogy, explained in the third book by appropriately horrific sorts of mutation and mind control. Played with in the form of Kelsier, the Legendary Hero Whose Name The Masses Whisper In The Iron Grip Of The Evil Emperor, who thinks of everyone on the opposing side as Agents Of The Darkest Evil Who Must Be Purged. Most of his crew, while on board with the whole rebellion thing, are deeply unnerved.
  • J. R. R. Tolkien's Middle-earth stories have evil creatures mutated from natural ones by Dark Lord Morgoth: Orcs, Trolls, Dragons, Werewolves, Wargs, etc. However, as a devout Catholic who believed in spiritual salvation, the idea of a race of inherently or irredeemably evil creatures was one of Tolkien's major sticking points with his own work. He spent much of the latter part of his life as a writer trying to justify it. He never did come up with an explanation that satisfied him.
    • Orcs: In The Silmarillion, the Elves theorize that Orcs were Elves tortured and corrupted by Morgoth, and in The Lord of the Rings Treebeard voices a similar theory about Trolls being bred as a mockery of Ents. Both of these are beliefs of characters, which are never directly confirmed by the author. Another idea was that Orcs are generally just Human tribes and are "evil" precisely because of Sauron and Morgoth's magic. After the One Ring is destroyed, they become feral and scatter in all directions.

      These later explanations of Orcs can be seen as an exploration of institutionalized abuse and slavery. While they may be a "species" genetically distinct from their Elf and/or Human ancestors, their evil cultures resulted from millennia of slavery, Religion of Evil, and deliberate corruption. They are less inherently evil than a race that's been warped by external forces into cannon fodder. Tolkien even wrote "deep in their dark hearts the Orcs loathed the Master (Morgoth) whom they served in fear, the maker only of their misery."

      Perhaps the most tragic and frightening thing about Orcs and Trolls is that we can never know what they would be like if Morgoth and Sauron hadn't ruined them, or if any of them were able to grow up in a less cruel culture. They're never given the opportunity to be anything but evil. They're raised in cultures that encourage hoarding and greed and hatred, and the differences between them incite the violent tendencies bred into them by the Dark Lords. In an Orc society, cooperation would reduce your own chance of survival in a dangerous situation (i.e. leave your partner to the wolves and escape on your own). Sauron's propaganda also convinced them that their enemies, particularly Elves, were even crueler than Orcs, to discourage them from ever surrendering in battle.

      In one letter, Tolkien points out that some Orcs display courage and tribal loyalty if nothing else, and that they wouldn't have been able to function as well if they were completely evil. And he was generally quite good at giving individual Orcs distinct personalities. (This is touched on in the animated version of The Return of the King, where some orcs sing that they don't want to go to war but their officers and Sauron tell them to.)
    • Trolls: Aside from Treebeard's theory above, Tolkien suggested that Trolls were artificially created from stones. Yet in The Hobbit, William the Troll has mercy on Bilbo and insists that the other Trolls let him go. William "had already had as much supper as he could hold; also he had had lots of beer." The other Trolls also seem reasonable, but are concerned that there may be other 'burrahobbits' in the woods and don't want to be attacked in their sleep.
    • Wolves: Taking his cue from mythologies in which wolves are always evil, the Wargs are giant intelligent wolves with the malevolence to match. The only mention of normal, non-evil wolves is in The Fellowship of the Ring when Gandalf mentions that natural wolves would only attack people out of hunger.
    • In the case of Dragons and Werewolves, both were specifically created to be evil by Morgoth himself, and it's stated that the latter were inhabited by the spirits of dreadful beings (ranging from fallen Maiar to Orcs).
    • For their part, the Giant Spiders are the descendants of the evil spider demon Ungoliant (who's either a fallen Maia or some other form of Eldritch Abomination) and have all inherited their progenitor's vileness.
    • Humans: The Easterlings, Haradrim, and other so-called "evil Men" are not treated as inherently evil. In fact, it is implied that they only serve Morgoth and Sauron because of lies and promises made to them (and never kept), or just their fear of the Dark Lords. For example, in The Two Towers, the Dunlendings are amazed when, after being captured by the Men of Rohan, they are freed by their captors, having been told the Rohirrim burned prisoners alive. In the First Age, the biblical Original Sin took the form of the first Humans worshipping Morgoth out of ignorance when he went into the East. The evil Men come from cultures which never rebelled against Morgoth, whereas the good Men (including some Easterlings in The Silmarillion) rebelled and fled to the western end of Middle-earth. Later writings from Tolkien also mention that the last two Wizards successfully jump-started rebellions against Sauron in the homelands of the Haradrim and Easterlings, which explains what the good-aligned ones were doing during the events of The Lord of the Rings.

      In addition, many of the "evil" Humans of Middle-earth had legitimately suffered abuse by the Númenóreans in the late Second Age, who ruled over them as tyrants, taxed them heavily, often enslaved them and destroyed their livelihoods (e.g., by clear-cutting their forest homes), and abducted them for Human Sacrifice. Between that and Sauron's various propaganda and lies, the Easterlings and Haradrim continue to believe that the Númenóreans' Gondorian descendants and their allies are evil and cruel. In truth, the Men of Gondor are actually the descendants of the Númenóreans who opposed all of this.
    • Originally, Tolkien intended the Dwarves as this, but while writing The Hobbit decided to make the Dwarves one of the "good" races.
    • Interestingly, The Silmarillion notes that during the Siege of Barad-dûr, "All living things were divided in that day, and some of every kind, even of beasts and birds, were found in either host, save the Elves only. They alone were undivided and followed Gil-Galad. Of the Dwarves few fought upon either side; but the kindred of Durin of Moria fought against Sauron". This implies that at least a few Orcs, Trolls, etc. fought for the good guys, or at least against Sauron. That said, the passage would also imply that at least a few Eagles and Ents fought for Sauron, which seems rather unlikely considering that those races have an absolute hatred of the forces of darkness, and some readers consider it to be a case of Unreliable Narrator as The Silmarillion was supposedly written by the Elves.
    • For their part, the makers of the The Lord of the Rings movie trilogy were concerned that the idea of a race being evil by definition seemed racist, claiming that in Tolkien's time, people didn't mind such stuff. Hence, the added scene where Uruk-Hai are created from the earth in Saruman's dungeons. This is not mentioned in the original books, but was one of the author's earliest ideas for their origins, as an attempt at the "artificial origin" justification. Tolkien later believed that evil cannot create new life, so the Orcs and other monsters must be bred and corrupted from natural people and animals.
  • The "Trolls" in The Apocalypse Troll by David Weber. Though only one is technically featured, the rest are described as just as psychopathic, manipulative, and omnicidal. They're like robots, but with the apparent ability to choose not to kill everything in their path — they just choose to do so, most of the time.

    Unfortunately, they're not actual robots. They're human brains, often cloned when "fresh" ones are unavailable — and guess how they get the fresh ones — which are then tortured horribly to the point where all they want to do is kill everything in revenge for being made into what they now are. Given the choice, which they do not have, they'd turn on their masters in a heartbeat. Then go back to killing humans because it's "fun". Their creators, nicknamed the Kangas (and guess what they look like), are psychopathically xenophobic because of their religion that states that anything appearing as a non-Kanga is the Devil in another disguise.
  • Defied in DragonFire; one of Leetu Bends' contacts is a bisonbeck Reverse Mole, who has done a Heel–Face Turn.
  • It's perhaps inevitable that the Star Wars Expanded Universe be chockfull of alien species whose cultures cling closely to the stereotype of Planet of Hats, especially when they play minor or relatively minor roles - and all too often, the particular stereotype is that they're all criminals, barbarians, or savage warriors. The writers do try to justify this by often giving the species a plausible Freudian Excuse: they're ignorant (such as the Noghri, who serve the Empire because they're superstitious primitives and don't know any better), it's part of their culture (the Rodians had to become ruthless bounty hunters to survive the predators on their homeworld), or they're just horribly misguided (the Trandoshans, whose goddess they worship promises to reward them in the afterlife for committing murders and certain other atrocities). A particularly tragic case were the ancient Sith, who suffered from a genetic mutation that predisposed them toward the Dark Side of the Force. But there's no justification for the vile Hutts: while their extreme arrogance can be chalked up to their mythical beliefs (according to their mythology, they are literally gods), nothing could ever excuse their incredible sexual perversity and cruelty, even to the point that the suffering of other creatures is their primary form of entertainment.
  • The Yuuzhan Vong are initially introduced as being pure evil down to the last warrior, but it turns out that they're caught up in the stranglehold of a Religion of Evil that is manipulated by their insane leadership. Over the course of the later books, we're introduced to Vong who are more human, for lack of a better word, and in the end, a lot of them wind up doing a Heel–Face Turn or committing suicide when they find out that the gods they were fighting for were either horribly misinterpreted or (in one case) didn't exist at all.

    Being Scary Dogmatic Aliens is a cultural thing (due to living under a Religion of Evil for millennia). There's nothing in the Vong's genetic makeup that causes them to be evil, and several of them are given sympathetic POVs later in the series (Nen Yim, Harrar, Vua Rapuung — even Nom Anor to an extent). Jacen explicitly says they're no better or worse than humans would be under the same situation.
  • In the Warrior Cats series, ShadowClan is always branded as this by everyone (particularly ThunderClan). Despite the fact that the only ShadowClan cats who were ever truly evil were Brokenstar and Clawface.
    • The more recent books have subverted this with ShadowClan being nothing more than a rival Clan, and most opposition come from WindClan instead.
    • Also subverted with Bluestar's Prophecy, where ThunderClan faces the most opposition from RiverClan, and never had to deal with ShadowClan. It seems that different Clans end up being seen as "evil" depending on the political atmosphere (ThunderClan was actually branded as evil for a while early in Bluestar's Prophecy after their unprovoked raid on WindClan camp).
    • The cats tend to see humans (or twolegs, in the language of the clans) like this. After all, some people bulldozed the entire forest the cats lived in, forcing the cats to find a new home. Some humans run over the cats with their cars (or monsters) and injure the cats badly or even kill them!
  • Played straight in The Chronicles of Thomas Covenant with the Cavewights (though it is established that they weren't always evil), and subverted with the ur-viles. Despite their name, the latter are less evil than they are alien and inscrutable, and are allied with the Big Bad only to advance their own ends. In the second and third series, they apparently decide that helping the heroes advances their ends better. Unfortunately, as they either can't or won't speak English, we're not entirely sure what those ends are...
  • There are probably more examples in Perry Rhodan than anyone would care to mention here, but just in the newest arc (which started only a few weeks ago) there is a race of Big Bads (who can't really die) who have genetically grown really bad mooks at their disposal, in almost unlimited quantities.
  • The Grik in Taylor Anderson's Destroyermen series, although "Always Lawful Evil" would be more accurate, and in the third book, the Alliance meets a member of a different but related species that's not evil. Further, in the fourth book, the Alliance finds some Grik who, possibly as a result of being cut off from their army for several months, are willing to surrender and give peace a chance. Grik are berserkers, more or less; they don't surrender. But these do.
  • Although they don't go 'round cackling about it (much), the Melnibonean culture in Michael Moorcock's Elric series is evil by definition. Torture, slavery, betrayal, cruelty, sadism, and ruthlessness are prized traits in their "civilization." Essentially, the decaying race of Melnibone is a decadent form of evil elves. Elric is by far the best of them, and he is a Grade-A Anti-Hero who betrays his kingdom because even he feels that Melnibone as a whole just needs killin'.
    • One story set before Elric turned on his people does show a couple of Melniboneans who weren't dyed-in-the-wool monsters, but even so weren't what we would call "good" either. Essentially, Melniboneans were a race of sociopaths, all literally born without a conscience. The "nice" ones weren't particularly moral, they just weren't interested in sadism and brutality, in much the same way that a human might be disinterested in sports. Elric himself had a vague understanding of good and evil, but only on an intellectual level after years of study.
    • Melniboneans are, in fact, the inspiration for Dungeons & Dragons' dark elves, which clarifies a few things.
  • The Others from A Song of Ice and Fire, from what little we've seen of them, appear to be about nothing more or less than the extermination of all living things. Word of God has hinted that their motivations, when revealed, will be at least somewhat more nuanced than simple For the Evulz.
  • Subverted with the Dark Court of The Fair Folk in Wicked Lovely. They often seem to be Always Chaotic Evil, but as we learn more about them, it is increasingly revealed that this is not the case. They aren't evil, just cruel. They have to be, since they feed off the darker emotions (rage, lust, fear, pain, etc).
    "We are what we are, Niall. Neither as good nor as evil as others paint us." ~ Irial.
  • Discworld has the Fairies, most of which are Always Chaotic Evil, although Nac Mac Feegle are more Always Chaotic Neutral. And the Auditors, who are Always Lawful Evil (from humanity's point of view) except, eventually, for Myria LeJean. And the Things from the Dungeon Dimensions, which are beyond human morality, and often too stupid to understand it. And Demons, who are evil. Every other race, however, subverts this by being stereotyped as vicious monsters by humans but actually being mostly quite nice.
    • Played with in Unseen Academicals. Mr. Nutt learns that he is not a goblin as he has always believed; he is an orc, a race seen as this trope. He expects everyone to hate him, but the people of Ankh-Morpork are rather blase about it at this point, having dealt with and accepted (to varying degrees) trolls, vampires, zombies, and golems. "Mild interest" is the worst reaction he gets. In fact, it's the authorities (read Vetinari, Margolotta, Ridcully) that think once the truth gets out, both Nutt and the public will go insane from the knowledge, resulting in much violence from both sides. They end up really underestimating just how much weirdness the Ankh-Morpork public is used to (with most of the weirdness originating from the authorities themselves). The most interest Nutt gets is a fashion magazine article (everyone else is far more interested in the newest supermodel to hit town).It also plays with Tolkien's idea that orcs are grotesquely tortured and mutated elves; in this case, yes, except replace "elves" with humans, because nasty as elves are, there's no one for inventive cruelty quite like a human.
    • Overall, Pratchett likes playing with this trope. Elves are ACE because of the parasitic nature of their home universe: we never hear of a pureblooded elf settling on Discworld, but half-elves exist and are morally no different from humans. Orcs were bred to be ACE but have ceased to be so now that the power that created them no longer exists. Demons are evil because it's their job; not all of them seem to enjoy it, or to be evil when they don't have to be. Vampires have a predatory culture and a major corruption-of-power issue, but are still perfectly capable of rubbing along with other species. Noble dragons are brutal and merciless because that's how people imagine they are, but one is still horrified to learn that humans can be that way and claim it's good.
    • In the rare case when a genuinely evil villain appears in Discworld, it's usually either a human psychopath (Teatime, Carcer, Duchess Felmet) who plainly enjoys being one, or a product of human cruelty (Spider the Rat King).
    • The moul in Pratchett's The Carpet People are this but it was his first novel, written and published when he was seventeen who in the Author's Note at the beginning of the rewritten and reissued edition is stated as having very different ideas about what fantasy was all about than he does now. Even so they are the way they are because they've mistaken a natural (sort of; it's implied that The Fray is just a human vacuuming) phenomenon for a God of Destruction and think they're just obeying Its will.
  • In The Guardians, both the nosferatu and the demons are Always Chaotic Evil. Justified in that the demons are Fallen Angels who followed Lucifer in his rebellion against God, and the nosferatu are the angels who did not choose a side and were cast down to Earth.
  • From The Dresden Files:
    • All three kinds of vampires are regarded as this by the White Council, and it's largely accurate. Black Court vampires are straight-up killing machines, Red Court are vicious predators who can at least put on a veneer of humanity to manipulate their victims, but are completely dominated by blood-lust. White Court are a subversion (or possibly deconstruction) - they are essentially composed of a human and demon in symbiosis, and while the demon is an Always Chaotic Evil predator, the human is capable of good or evil (though resisting the demon when it's hungry is nigh impossible, so most White Court vampires never even bother - with rare exceptions like Thomas).
    • Ghouls are vicious, predatory creatures who tend to be the supernatural community's go-to Psychos for Hire.
    • Winter Court fairies aren't necessarily evil (Blue and Orange Morality is in full swing with all fairies) but they're pretty uniformly harsh, unforgiving, and dangerous, even when they're legitimately trying to be helpful.
    • Demons are a pretty straight example, as are Fallen Angels (though in this case, they're Fallen because they're evil, not the other way around).
  • In Jim Butcher's Codex Alera series, this is averted and played straight. The Marat, Canim and Icemen are all considered mindless killing machine races by the Alerans, until Tavi gets to know them. The Vord play this straight, obeying mind-controlled direction from their Queens, whose Purpose is to subsume all life into their race.
  • Justified in John Ringo's Council Wars series. The Changed who make up the majority of New Destiny's military forces may be innocent victims, but thanks to the engineering of Mad Scientist Celine Reinshafen, they're evil, raping, pillaging, killing machines to the core. When they aren't just Dumb Muscle, who are also evil.
  • Played with the Fammin in the Chronicles of the Emerged World. They were created by the resident Big Bad Aster as his faithful and ruthless soldiers, but there are some members called the "Wrong Ones" who have feelings and free will, but are forced to obey orders as their names are magical spells. After Aster's death, the Fammin lose any hostile behaviour, and so the free people decide to let them live in peace.
  • Trolls and Goblins in Shadow Keep. Averted by the Lawful Neutral Zhiss'ta.
  • The title race in S.M. Stirlings Shadowspawn series, except for Adrian, the Defector from Decadence, although since Adrian is that way from having been kidnapped and raised by a human, it's implied there might be hope for others, which is why he kidnaps his children in the second book from his sister, their mother.
  • Trolls in Liavek are said to be this. It's hard to be sure, since only one troll is shown. He fits, but since we never see another one...
  • Ewu are treated this way in Who Fears Death, because they are the product of violence, they are expected to become violent in their future.
  • In The Berenstain Bears cartoon and spin-off Bear Scouts series, the weasels, led by Weasel McGreed are depicted this way, in a contrast to the bears' more nuanced, flawed-but-well-meaning society. Every weasel character encountered by the protagonists is evil, with no exceptions.
  • In The Chronicles of Narnia, certain races, such as Ogres, Hags, and Minotaurs, are always this way. In Prince Caspian, Caspian and his followers immediately reject the idea of recruiting the few surviving Werewolves and Hags for their army, even though they have a common enemy. Some animals are portrayed this way, wolves seemingly one of them, until it's mentioned that some are in Aslan's army. Partially averted in the second and third films, in which the Minotaurs have undergone a hoof-face turn.
  • In Wen Spencer's Tinker series, the oni. Their chief characteristic is a total Lack of Empathy. They do not exterminate other races, though — they use them for breeding stock.
  • The Weavers from The Braided Path. This is a group who, after Weaving, lose themselves to a post-Weaving mania that can be satisfied in a variety of ways including painting or singing, but more often than not takes the form of rape, necrophilia, coprophagy, torture, cannibalism and any number of other depravities that they no longer have the conscience to inhibit. This is in addition to their overall goal of transforming the world into a barren, volcanic, mortal aspect of a god of destruction who wants to kill all the other gods and conquer existence.
  • Light and Dark: The Awakening of the Mage Knight: The shadows attack humans and cause destruction without reason or provocation. The ending, though, implies that some are sentient and may have some sort of Evil Plan beyond mindless killing.
  • Dementors from Harry Potter. This is a race that cares for nothing except sucking up human happiness. The only way to get them on your side is to give them a bunch of human souls to suck on. Even if you can do that, they'll turn on you the second someone else shows up with a better deal. To make it even scarier, they're apparently capable of breeding and immortal. This is an unusually justified example because they are supernatural forms of negative emotions given sapience more or less. This is averted, however, with some races which are normally given this treatment. For example, goblins are Lawful Neutral Loan Sharks, but they're not considered inherently evil.
  • In the InCryptid universe, the telepathic predators known as "cuckoos"; the Price family, whose entire deal is peaceful cohabitation with nonhumans, has a shoot-on-sight order for them. Every cuckoo is by human standards an insane sociopath, literally from birth; pregnant cuckoos spend nine months telepathically immersing the fetus in their worldview, and by the time the kid is born, the conditioning is in deep. The only known exceptions are a cuckoo with no receptive telepathy and the adoptive daughter she spent a great deal of time deprogramming.
  • The kif from the Chanur Novels have nothing resembling a conscience or sense of morality. Their entire society operates off of I Fight for the Strongest Side, and a résumé from a kif would be a rap sheet in any other civilization.
  • The Ix from The Last Dragon Chronicles.
    • Voss, well, he is possessed by the Ix.
  • The voidspren from The Stormlight Archive are literally made out of hatred, and are apparently fragments of Odium, a former human (albeit an evil one), who is divine hatred separated from the virtues that give it context. The Voidbringers themselves, on the other hand, are a subversion. The parsh are a species who chose to side with Odium thousands of years ago because the humans (who the parsh had allowed to live on their planet as refugees after the humans destroyed their own world) were attacking the parsh. The modern Voidbringers are split between the unpowered parsh (referred to as singers), the Regals who are empowered by nonsentient voidspren, and the Fused, who are the souls of the original parsh who were betrayed by humanity, and now possess the bodies of contemporary parsh (killing the host in the process). The Fused are old, angry, and at varying levels of sanity, but have a good reason to fight. The Regals have their negative emotions boosted by their voidspren, twisting their minds into a state that Odium finds more useful. And the singers are just scared peasants, little different from the humans. It's made clear that the singers would have been willing to make peace despite their centuries of slavery (in fact, the Azish singers were successfully suing the government for back pay and damages), but the Fused forced them to fight for Odium.
  • In The Underland Chronicles, most Underland rats and humans believe this about each other.
  • In Poul Anderson's Sargasso of Lost Starships, the aliens. Driven mad by the long dying of their world — they are vicious and sadistic — fortunately they also rely heavily on their psychic powers and do not, therefore, use tactics.
  • Goosebumps: The HorrorLand monsters, who run a deadly amusement park to kill families for fun. They may act welcoming and friendly at times, but don't let this fool you — it's an act. They'd serve you up for lunch as soon as amuse you. And their idea of "amusing people" is to scare them to death or put them in lethal traps.
  • The Kibmadine from A. E. van Vogt's short story The Silkie. Telepathic, shapeshifting literal sexual predators whose chief delight is changing the victims' terror into a longing to be eaten alive.
  • The Strigoi from Vampire Academy. They lose all sense of morality when awakened into their new existence. They are all indiscriminate killers, have no loyalty to fellow Strigoi even when allied, and have no appreciation for beauty.
  • The original Goldfinger novel is rather infamous for its portrayal of Koreans as this. The Big Bad exclusively employs Korean henchmen, who are thuggish brutes to the man. It's stated that all Koreans enjoy raping white women. The main Korean character, Oddjob, is frequently compared to an ape and can't speak, further dehumanizing him. Interestingly, in the movie, only Goldfinger is racist against Koreans (and even then, it's mostly about how they know nothing about golf). In the book, Bond and the narrator join in, clearly implying the reader should, as well.
  • In Doctor Sleep, ghosts are always evil because the people who choose to cling to the mortal world after death are the ones who know that a nasty afterlife awaits them as punishment for their crimes.
  • In the fairy tale Gorgo the Ogre, all Black Ogres are evil, twisted and malevolent, with their king being this up to eleven, so much that his own subjects are afraid of him.
  • The Epics in Brandon Sanderson's The Reckoners Trilogy are regular people who have been gifted with superpowers. A side effect of using those powers is to drive the user paranoid and violent, causing every single one to subjugate and oppress normal people, when not fighting each other for dominance.
  • Discussed in Shaman Blues with particular sub-type of spirits - apparently vultures have terrible reputation as being unreliable and downright harmful to people they're supposed to protect.
  • In the Rigante novels, the Vars mostly come off as murderous assholes bent on conquest with precious little depth to them.
  • The Silerian Trilogy: It's believed that people such as Mirabar, with red hair and/or golden eyes, are demons. However this turns out to be a lie spread by the water lords-it's actually a sign they're especially blessed by their goddess.
  • The trope plays straight with the demons in The Mortal Instruments. Most of them do not seem to be very intelligent, and they have nothing else in mind than humans to attack and eat. But some of them also have a human-like intelligence. But these are actually worse because they rape humans to witness warlocks. Clary once said that the demons can only destroy, and descend only about why humans because warlocks are the only thing they can create. However, the warlocks invert this trope. They are just as moral as humans.
  • Averted in The Edge Chronicles, where even the more aggressive and violent races like shrykes and flat-headed goblins have individual members who are shown to be good people or neutral civilians. The goblins in particular later in the series are shown to be largely miserable conscripts suffering under warmongering clan chiefs and the Proud Warrior Race Guys who enforce their rule. The conflict between the Free Glades and the Goblin Nations is ultimately resolved when the remaining goblin Mooks Heel–Face Turn en masse, choosing to turn against the clan chiefs and surrendering. The only sapient species that seems to be inherently evil is the gloamglozer, who is both an Eldritch Abomination and a Single Specimen Species.
  • The Crimson Shadow: The entire cyclopian people. We see don't see a single one that's anything but a bloodthirsty brute, though one solitary officer is a bit more refined in his tastes.
  • All vehicles become this in Stephen King's short story Trucks adapted later into the Maximum Overdrive movie.
  • In Villains by Necessity Valerie's underground-dwelling race of dark elves were regarded as this. As the plot of the book involves the forces of darkness being wiped out and heroic armies and warriors reigning supreme, their entire people wind up on the receiving end of genocide.
  • Zotl in A.A. Attanasio's The Last Legends of Earth are never shown with particularly noble or redeeming features - although to be fair, when your species literally feeds on the pain of other species, the ability to genuinely empathise with them would be something of a drawback.
  • Roald Dahl did it twice: once with the giants in The BFG (except the titular Big Friendly Giant), and again with the Witch Species in The Witches.
  • Subverted in Ender's Game - the buggers are presented as this until the end of the book.
  • In The Spirit Thief, demons and, by extension, demonseeds, are all more than happy to be destructive would-be devourers of the world, with the exception of Nico (who has Josef as her Morality Chain) and Nibel (who's too hard-headed).
  • The German SF series Maddrax has the hydrites. They are actually a peaceful and benign species, morally much more developed than humans. However, when they eat meat, they immediately become vicious and aggressive.
    • The taratzes were initially presented in this way, but you have seen again and again good taratzes. With them, it is more like a case of Mostly Chaotic Evil.

    Live-Action TV 
  • The orgs of Power Rangers Wild Force, or so it seems at first: The Empath Cole gets nothing from them saying they lack hearts entirely, but the Big Bad is a former human, who also registers as truly heartless. Also, in the end, the three main Duke Orgs reform. There's good in a Merrickless Zen-Aku but not Dr. Adler.
  • Cylons in Battlestar Galactica (1978). The Cylons in the original series were not created by humans, but by a different and now-extinct race. They were more like a weapon that got out of control than a species in their own right, as the newer series's Cylons were.
  • Battlestar Galactica (2003) is considerably more nuanced. Indeed, the logical impossibility of an Always Chaotic Evil race is Helo's argument against the proposed genocide of the Cylons in the episode "A Measure of Salvation". He really hammers home the point when talking to his Cylon wife, after she says she "chose to be a person."
    "You were a person before you put on that uniform, okay? You were a person before I fell in love with you."
  • Babylon 5: The Drakh are this trope. They are portrayed as universally obsessed with exacting "revenge", at all scales from Mind Rape to genocide, over all other races, for the departure of the Shadows. The species has no internal "good guys", deeper motivations, or other redeeming qualities.
  • Subverted in Brimstone; the escaped souls are often evil, and one would expect them to be, but at least a few were shown to have been genuinely good people who made horrific decisions, or. in at least one case, were doing what they believed to be the best, only to then be judged by another religion's values, after dying. One was even so genuinely contrite and seeking redemption that he was taken to heaven instead of sent back to hell upon his recapture.
  • Reaper, which has a similar premise, has an episode introducing a soul who was fighting to control murderous impulses. He eventually acknowledged that the best thing was for him to go back to Hell until he sorted himself out.
  • In Buffy the Vampire Slayer and Angel, this applies to vampires, who lose their human souls (and thus, their sense of right and wrong) along with their humanity. Interestingly, this isn't true of other kinds of demons, especially in Angel and the later seasons of Buffy; some are always evil, but some may be neutral, and there are apparently even "good demons" dwelling on other planes of existence.
  • Doctor Who has a few of these, although they usually have a reason. For example:
    • The Daleks: mutated aliens in travel machines who are only capable of hate and negative emotions due to being bred that way by Mad Scientist Davros. They simply are made to believe Daleks are a supreme race and, unless events outside of their control are threatening reality with oblivion, everyone else deserves to die. They're Space Nazis (in the serial "Genesis of the Daleks", we learn that Davros "removed the brain cells of the conscience" from the proto-Daleks — a feat that would be, to put it mildly, challenging). In fact, the Daleks are so evil that the good Daleks or Dalek factions can be counted on one hand, and most of them turned good after being infected by humanity. In the episode "Into the Dalek," the Doctor reveals that part of every Dalek's extensive cybernetic modification is a computer that constantly monitors the Dalek's mind and memories to delete any trace of compassion or empathy. This is probably a Revision of the "removed the brain cells of the conscience" origin.
      The Doctor: Imagine the worst possible thing in the universe, then don't bother, because you're looking at it right now! This is evil refined as engineering.
    • The original Cybermen had lost all their emotions after being cybernetically reconstructed, and couldn't see why someone wouldn't want to "become like us". The new series's version is closer to the Daleks, but they still try to Cyber-convert their victims instead of just killing everyone. And similarly to the Daleks, the Cybermen have had a few good specimens, mostly humans who weren't fully converted and refused to hop on the Cyber-bandwagon. These specimens include Yvonne Hartman, Danny Pink, The Brigadier, and the Doctor himself, as well as pretty much any Cyberman who loses the emotional inhibitor, realizes what it's become, and kills itself.
    • Subverted by the Ice Warriors. In their first story, they are a Noble Demon civilization, and in their second they are a genocidal invasion force that uses Terraforming as a weapon and the Doctor fires the entire invasion fleet into the Sun with no remorse at all. In their third appearance, the Doctor holds the Ice Warrior Ambassador as prime suspect in a Ten Little Murder Victims case on the grounds that they're a 'savage and warlike race', even though the Ice Warrior insists he didn't do it. He didn't, and is definitely a good guy.
    • The Sontarans: Proud Warrior Race Guys who worship war; they're all clones of one guy, churned out by the trillions to fight an endless war against shapeshifting green blobs. And they fit into this trope as being Sometimes Lawful Neutral, since their actions always have a military objective and, unless they involve Earth, are not good or evil at face value.
    • The Nestene, who have spent a thousand million years colonising other worlds, apparently wiping out the local populations in the process. Even losing their planet in the Time War doesn't alter their behaviour, as their response is to invade Earth to make it their new home.
    • The Weeping Angels: Abstract alien entities from the "Dark Age" of the universe when the Time Lords were ascending to prominence, known to be filled with all manner of evil creatures. They are, apparently, the ideas of living things come to life to torture and kill us, which is a pretty scary concept. Their normal way of killing someone is actually rather nice- they send you back in time to a point where you can lead a full and happy life, dying eventually from old age long before you would have normally. They do this because they feed off of your "potential" energy, that you would have used. They can also kill you and feed off your potential energy that way; in "The Time of Angels," they kill people, and rip out at least one spinal cord to use as a communications device.
    • Oddly enough, the Time Lords are generally portrayed this way by default. While there are a few obvious exceptions - Susan, Romana, K'anpo Rimpoche, and the Doctor himself (on a good day) - the society as a whole is shown to be self-serving, arrogant, and dangerous. The Sixth Doctor called them "corrupt, decadent and rotten to the core". They executed the Second Doctor for the crime of trying to make the universe a better place, and later they themselves made it a worse place by starting the Time War, and then tried to escape the war of their own making by destroying time itself. When they finally do escape the war, the entire planet of them have to hide at the furthest end of time because literally everyone in the universe loathes them by now. It's also worth noting that about half of the series's most memorable individual villains - the Master, the Rani, Omega, Rassilon, the War Chief, Borusa, etc - were Time Lords. What muddies the waters here is that it's still unclear whether "Time Lord" is the name of a species - in which case this trope seems to apply - or merely of a social class - in which case they're just an instance of Aristocrats Are Evil instead.
  • The Reavers in Firefly. It's never quite explained why they don't kill/rape/eat each other, even though they travel in such massive groups. As revealed in the movie, Serenity, Reavers are infected with a chemical agent that, in .1% of the population, causes uncontrolled aggression.
  • The Goa'uld of Stargate SG-1 have a Bizarre Alien Biology that includes genetic memory, meaning that every new Goa'uld born inherits its parents' evil tendencies. The only non-evil ones ever seen are the Tok'ra, an offshoot who are all the children of a single rogue Goa'uld queen. Outside of the Tok'ra there's merely a little variability in how evil an individual Goa'uld is (Sokar and Anubis, for example, are considered monsters even by their fellow Goa'uld), and a few like Yu and Ba'al are just a more pragmatic evil.
  • With the occasional episodic exception (usually in the form of recurring character "Todd"), the Wraith in Stargate Atlantis also fit this trope. While their treatment of humans is explained by the fact that we're essentially tasty cows to them, they're still excessively sadistic about it. Wraith society seems very ruthless and survival-of-the-fittest oriented. I.e. the Klingon Promotion seems widely accepted, and Queens are often shown treating their subordinates like dirt. Not that there weren't historical human cultures that largely shared these values. They seem to have dialed it back slightly in the last couple of seasons of the show, with slightly less Large Ham gloating from some of the Wraith characters. Also, in "The Queen", the Wraith Commander expresses concern over the lives of his men, and the enemy Wraith.
  • Star Trek:
    • The Borg in the later series. Except for individuals like Hugh, and some kind of subconscious resistance on Voyager.
    • The original series played with this trope in regards to Klingons. Most Klingon captains tend to fall into this, but some episodes (notably "The Day of the Dove") make a point to show that this is more a perception/stereotype our heroes have of them than an actual truth. Klingons are "the enemy", but not necessarily Always Chaotic Evil. Though episodes like "Day of the Dove" were the exception rather than the rule. The fifth movie based on the series was another exception. With the sixth original series film and Star Trek: The Next Generation, portraying Klingons this way was abandoned altogether.
    • Likewise, Ferengi were portrayed this way on Next Generation, but not Deep Space Nine.
    • Initially played straight with the Jem'Hadar in Deep Space Nine, with an infant Jem'Hadar who quickly turns out exactly how everyone warned Odo he would. But eventually averted with a few individuals later, who show some traits of Proud Warrior Race (mostly these are immediately killed). The Jem'Hadar and Vorta were both justified as species genetically manipulated by The Founders to fight their wars for them. Both were addicted to a substance only the Founders could provide, and were indoctrinated in the idea that the Founders were gods. Generally, they were Expendable Clones, although the Female Changeling did seem to mourn Weyoun #8's death.
    • Spectacularly averted with the Romulans. Even though they are The Federation's oldest and most persistent foe, most Romulan characters are depicted as being nuanced, sympathetic, and extremely honourable, even if they are a little arrogant or deceptive. Even the unambiguously villainous ones like Tomalak are depicted more as a Worthy Opponent than anything else. Interestingly, probably the most evil Romulan in canon, Commander Sela, is a Half-Human Hybrid.
    • Star Trek: Voyager:
      • Played straight (with one exception) with the Kazon; they were featured almost constantly on the show's first two seasons, and yet never received any significant Character Development or manifested any redeeming features whatsoever (not even in the form of defectors from decadence). The sole exception was the episode Initiations which gave the Kazon some motivation, and showed that the possibility of redemption existed in a few of them. Sadly, that was the show's only attempt to give the Kazon some depth.
      • In the episode "Nemesis", the Kadrin are a monstrous race who look like and are referred to as merciless beasts, have threatening voices, and are engaging in a genocidal war against the human Vori and desecrating their graves. Chakotay crash lands on the planet, and after witnessing all their atrocities, joins the Vori Defenders' cause. Subverted, since he had actually been captured and brainwashed by the Vori so they could recruit him as a soldier. The Kadrin are in fact the good guys, and helped the Voyager crew to rescue him from the warzone. When Chakotay meets with the friendly Kadrin ambassador, he can't shake the hatred that he developed for them.
  • In Andromeda the Magog are obligate carnivores who need to kill their prey themselves to start the digestive process, prefer sentient "food", and lay their eggs in the stomachs of other humanoids. Nietzscheans are genetically engineered superhumans who follow a themepark version of Friedrich Nietzsche's philosophy mixed with a heavy dose of Social Darwinism and overthrew the Systems Commonwealth causing the Long Night. But the Andromeda Ascendant's crew includes one of both species, Rev Bem is a Magog converted to a non-violent religion called Wayism while Tyr Anasazi was a Nietzschean mercenary who saw the Andromeda as a way to further his own interests.
  • In the miniseries North and South, anyone who is not on the side of the Mains or the Hazards is chaotic evil:
    • Justin, the man who marries Madeline beats her and gets her hooked on drugs so she can't think for herself.
    • Major Bent is nothing but evil.
    • Similarly, Orry's sister, Ashton, relishes in evil acts and does bad things just to spite others.
    • The overseer rapes the slaves and tries to kill Charles Main.
    • A guy who gets in a duel with Charles Main tries to cheat him by loading his weapon wrong to give him an advantage.
  • By the time Spartacus Vengeance rolls around, every single Roman is at best a total Jerkass, and at worst (and more likely) a complete monster. Cold-Blooded Torture is a pass time for them, and their cold hearted execution of prisoners. As well as their manipulations of the idiotic populous. Subverted in War of the Damned. Many Romans are introduced who are simply innocent civilians caught up in a war, Crassus comes off as a Noble Demon, and many of the rebels act like psychotic murders and rapists.
  • In Supernatural Demons are shown to be nearly always sadistic, manipulative monsters. This is justified, because demons are souls tortured in hell until they lose any humanity.
  • Krommagg in Sliders are a parallel Earth evolution of aggressive hominids that go around invading other dimensions. With some very few examples, most are essentially A Nazi by Any Other Name.
  • Muzzles in Bullets Of Justice are a sadistic species without exception, completely obsessed with farming humans for food or killing them in painful ways. A completely justified case, since they were created by a Gobernment Program during World War III as Super Soldiers. To made things worse, when they began to attack civilians, the military decided to kill the witness instead of doing anything to stop them, making possible the setting 25 years later instead of dealing now with the problem.

    Myths & Religion 
  • Demons/fallen angels in The Bible. Justified in that, supposedly, they wouldn't have fallen if they weren't already evil.
    • Any ethnic group who opposed the Israelites are portrayed this way in The Bible. According to The Bible, the Canaanites were so uniformly evil that God Himself commanded a genocide against them. Whether you agree with this assessment or not is another matter, which shall not be discussed. Controversy about this is far from new; the Jewish philosopher Maimonides, for example, claimed that even God's command against the Amalekites was invalid if they practiced the Noachide Laws; perhaps they broke them by eating the testicles of gelded cattle?note 
    • Occasionally, you have a fallen angel who doesn't seem to have gone full-subterranean. In Jewish folklore, Asmodeus is sometimes regarded as attending synagogue, and does better than Solomon on some matters of morality (although, given that Solomon apparently lapsed in matters towards the close of his reign...). Some angels, such as Sammael and Zaphkiel, are both good and evil. The offspring of angels and humans are a different story. They're called "Nephilim" ("fallen" or "ruinous") for a reason. In fact, 1 Enoch posits that the reason for the Flood was that if they weren't drowned out, the Nephilim would have devoured the world down to the bedrock. After that, the Nephilim wouldn't be done; they will just persist as evil spirits. In other words, the vast majority of demons were undead Nephilim.
    • And demons aren't even consistently always evil in even Christian traditions (predating the 20th century that is). Many grimoires show them as more animalistically dangerous than malicious.
    • While not presented so in the Good Book itself, many a sermon has been preached that the Romans were this, especially once Nero came to power.
  • Male Jotnar, western dragons, harpies, and many others. But then, in those days, folks often characterized their human enemies the same way.
    • In the case of the Jotnar, it wasn't so much "evil" as "chaotic", and this was justified in that the Jotnar were properly understood to be a tribe of gods who personified chaos, rather than a "race" per se. The later conception of them as "giants" is mostly a result of the Christian influence on later folklore.
    • Likewise, imps are always chaotic little buggers, and are said to be especially adept at pulling some very dark shenanigans on anyone who slights them. That said, they aren't particularly evil in most myths, just a source of minor annoyance, since they love to play ultimately harmless pranks like stealing and hiding some small, virtually worthless items to mess with somebody.
  • In many myths, ghosts only wish to inflict pain on the living even if they were good people in life.
  • This trope goes back to Older Than Dirt Mesopotamian examples: the Allu, Asakku, Gallu, and Rabisu.
  • Just about every monster in Filipino mythology qualifies. With some exceptions (like the Kapre, the Sarimanok and the Alan Bird), all of the Philippines' monsters are either man-eating demons or soul-stealing phantoms.

    Tabletop Games 
  • The trope name comes from Dungeons & Dragons, which certainly used the trope, though this particular phrase only came in later on and in fact signaled something of an aversion. The real reason for the use of the trope was so players wouldn't feel bad when killing monsters and taking their treasure (i.e. home invasion). In fact, the whole cosmology of the D&D universe used to be based on alignment; Good and Evil (and Law and Chaos) weren't morally relative terms, they were natural forces that influenced most creatures — very few races (including the Player Character races) could actually choose their alignments willingly; the rest were doomed to be what they were born as.

    Originally, every type of monster or creature would simply have an entry for "Alignment" stating one Character Alignment or another, without any modifiers; not only did it imply that practically all creatures of that type had the alignment, but it wasn't even brought up that there could be any other way.

    In later editions, this was relaxed, by inserting "often", "usually" or "always" in front of the alignment descriptor, to indicate how strong a tendency, cultural or otherwise, the race in question had to be of the alignment. This also created the phrase "Always Chaotic Evil". Now, the only races who are always one alignment or another are those who are somehow "tied" to good or evil (or law or chaos), such as demons, angels, and other spiritual creatures; or those without sufficient Intelligence to recognize alignment, which are always neutral unless the previous rule overrides it. (Lemures, lowest of the devils, don't have an Intelligence score but are still Always Lawful Evil.)

    Whether this trope is now averted even with the mortal "bad guy" races is another matter. They are still marked as "usually evil", which, depending on how it's handled, can easily be so close to "they're all bad" as to make no difference.
    • In-universe, the "usually evil" nature of some races is justified by their racial deities, such as Lloth for the Drow and Gruumsh for the Orcs, being evil. These gods also work very hard to make sure that their worshippers are just as bad as they are, and any that aren't tend to end up on the gods' hit list. Good deities tend to respect free will more than the evil ones, so their races have evil, good, and neutral people. Human alignment is all over the place since they don't have a racial deity to call their own. In some cases, an evil race will also have been created by an evil god.
    • The Eberron campaign setting for D&D 3.5 has gone so far as to explicitly discourage the use of the alignment section of a monster's stats, even for those who are "tied" to a certain alignment. The core book also makes clear that "evil" does not equal "kill on sight" — the tavern owner overcharges for draft and cheats on his wife; are you gonna put the sword to his neck like you would with Lord Dark Von Doompantsington XIII?
    • The supplements Book of Vile Darkness and Exalted Deeds make it clear that neither good nor evil can be defined as "nice and naughty", and those that don't devote their life to either actually qualify as neutral. Presumably, this is why a rogue isn't necessarily evil, even though theft is frowned upon.
    • Players themselves seem to like subverting Always Chaotic Evil tropes (or embracing them) simply because the "evil" races and cultures are much more interesting than the generic "protagonist" races. As GM and Dungeons & Dragons translator Andrey Lensky wrote long ago:
      ... my experience suggests: write in Monster Manual that among 100 cambions one is Good, and this one will get into adventure.
    • The Drow of the Forgotten Realms setting and the Draconians of the Dragonlance setting are classic examples of "evil races". However, as the plot went on, individuals arose — specifically, Rule of Cool scimitar-wielding (and heavily parodied in every single fantasy webcomic, due to his being heavily copied by virtually every fanboy at one point or another) Drizzt. Initially based on fanboyism, entire counter-cultures have arisen of differing alignment (as the page quote points out). In the Realms, most "good" Drow are the worshipers of Eilistraee, a goddess of the moon and hunt, whose (almost Always Female) clerics worship their goddess by performing a sword dance naked. Though the clerics of the Evil Goddess were also all female.
    • Dragonlance: The Draconians are getting more development as well — they were initially introduced as somewhat snazzier Orc-equivalents, but later books reveal that the average Draconian is only a few years old and has been force-fed a Religion of Evil from birth to create the perfect fighting race. This generally worked, but after the collapse of the dragonarmies, some Draconians began developing more individuality, and the Kang's Regiment series centers on a group of sympathetic Draconian protagonists who just want to be left alone to build up their race in peace.
    • Even back in the days of 2e, Spelljammer had some fun with this. It was revealed that Tarrasques — immense creatures existing solely for destruction, only failing to have the Chaotic Evil alignment due to lacking the degree of consciousness having an alignment implies — are naturally docile lithovores; the more familiar ones are the result of their being driven homicidally insane by atmospheres not matching the unique composition of their homeworld's. One of the iconic setting NPCs is a non-evil mutant Beholder bartender, and the eponymous ship also played host to some fairly decent Illithids who peacefully coexisted with the other races and fed on a special type of mold (that was secretly sapient in large quantities, else they wouldn't be able to derive nourishment from it), though ones not on the Spelljammer were as usual.
    • Interestingly, under 3e/3.5e, demons are Always Chaotic Evil, even when they aren't — sort of. It's possible — although incredibly rare — for a demon to have an alignment other than Chaotic Evil, but chaos and evil are such an integral part of their being that for magical effects, they still count as Chaotic Evil in addition to whatever their actual alignment is. Devils work the same for Lawful Evil, and the various celestials work this way for various flavors of Good. Since these creatures are essentially alignment concepts given life, it is rather hard to change them.

      And yes, this does mean that, say, the Succubus who was driven by The Power of Love to forsake her evil ways or the penitent Pit Fiend will show up on a Paladin's Detect Evil. Staying away from them — especially the extra-stabby kind — is recommended for any reformed Demons or Devils.
    • Pathfinder (the official setting, that is) plays it straight, with the only significant difference being how much more willing it is to describe the kind of evil they are, for example, any drow who displayed compassion or altruism would get hunted down and killed (Take That!, Drizz't!), or bugbears not simply being another goon-monster but a species of freakishly large yet uncannily sneaky serial killers who thrive on murder, or the infamous hillbilly rapist ogres.
    • Overlapping with Reptiles Are Abhorrent, yuan-ti are Usually Neutral Evil.
    • By their very nature, liches are Evil because the process of becoming one involves mass slaughter and bending the very forces of life and death to your will. Except if you're an archlich or a baelnorn.
    Noah "The Spoony One" Antwiller: "If there's a way of being a non-evil lich, I'm calling bullshit."
    • One can be a good aligned lich outside of archliches and baelnorns, but it requires a particularly cruel and/or vindictive necromancer performing the ritual to pull out the soul of an unwilling participant and putting it into a phylactery. A cruel but fun way to deal with lawful stupid or it can be a decent roleplaying opportunity, seeking out your phylactery to have it destroyed, fighting evil along the way and saving lives.
    • Outside of Spelljammer, Illithids are an almost universally evil alien race of psychic slavers. The Elder Brains that rule their civilization are even worse. In the Forgotten Realms, there is one good Illithid, and that one is a very unusual case. Fortunately for everyone else in the setting, Illithid society is a mere shadow of what it used to be thanks to their former slaves, the Githyanki, rising up against them. As a result, the Illithids are pragmatic enough to rein in their desire to eat brains long enough to trade and make deals with other races. That said, your chances of leaving with your brain intact after running into an Illithid in a dark alley all alone are still next to none.
      • Illithids, along with several other non-Outsider (Outsiders who are always evil tend to be that because they are made from evil) creatures that fall under this trope, have a good justification for being 'Always' Evil: they have to be, to survive. Not only does their life-cycle demand the sacrifice of sapient humanoids for new illithid to come to be, but they gain nourishment from sentience. Eating the brains of non-sapient animals helps, but not all that much. End result: a species that, to survive as a species and to a lesser degree as individuals, have to consistently and repeatedly act in ways that the rules of the universe classify as evil.
    • Far Realm entities from D&D can be considered this, from the players point of view they would almost always be chaotic evil, although in reality it may be more a case of Blue and Orange Morality.
  • As of the most recent edition, Gamma World has actually turned several monster species that used to be relatively peaceful in earlier editions (like the Menarls, Grens, Sleeths, and Orlens) into this.
  • Warhammer Fantasy is rather dark for a fantasy setting, though not quite to the extent of Warhammer 40,000. There are actually a few good guys. Evil races include Daemons, Beastmen, Orcs, Goblins, Undead, Skaven, Dark Elves, and Ogres. Also, one of the few times in which the "chaotic" part of Always Chaotic Evil plays a part, as every evil race can be traced back to mutations caused by Chaos, which is a powerful force in the Warhammer world.
    • Ogres are on this list for a somewhat different reason than other races. They live in a society that is based only on one rule. Might makes right. Their god could easily be a weird mix of Slaanesh and Nugle, with gluttony and avarice being main virtues ogres value. Despite the fact that ogres seemingly follow many rules, one of their special characters had his hands chopped off for the crime of eating his leaders' gnoblars, despite him being shaman for their god. What makes Warhammer ogres chaotic is the fact that while ogres can be negotiated with successfully, unlike orcs and forces of Chaos, ogres don't feel bad for eating you a second after the contract is done. One of their tribes actually value iron more than gold for the simple reason that with gold they can buy a weapon of iron, but with a weapon of iron they can have all of your gold.
    • The Skaven are a race of rat-like humanoids, and they are pretty much all hateful, backstabbing, savage monsters. They worship a God of Evil called the Horned Rat (here's a picture of him, remind you of anybody?), they practice We Have Reserves as well as Chaos-based sorcery and magitek, and their ultimate goal is basically to wipe out or enslave "the surface races" (read: everyone) and claim it for themselves.
    • Warhammer's Undead do not all follow this trope. Most of the "gothic" undead of the Vampire Counts' armies do, but the "ancient world" undead of the Tomb Kings do not. The Tomb Kings are one of Warhammer's two "neutral" armies (the other being Ogre Kingdoms), and while many are given to acts of cruelty, tyranny, despotism and brutality they are really just behaving like the ancient absolute rulers they were in life. Sure, they'll hound you to the ends of the earth and butcher you without mercy to recover their stolen treasures, but any Dwarf worth his beard will do that too, and nobody calls them irrecoverably evil.
      • That said, some of the Vampire Counts have enough redeeming qualities to avoid this. For example, Vlad von Carstein's quest to take over the Empire was driven by a (rather accurate) belief that it was too weak and beset by petty infighting to oppose Chaos and was reportedly rather fair as a ruler, and he deeply loved his wife Isabella and she loved him back - she even threw herself from the walls of Altdorf and committed suicide when she received news that he had been killed.
  • For reasons beyond, everyone in Warhammer 40,000. Tyranids want to eat everything organic, no exceptions. On the other hand, everything that is sentient gets a chance to be good, misinformed, or at least a justification to how they got there. Still, however, it's only a spark lit in deep space at most.
    • The Dark Eldar ultimately subvert the trope. They can only stay alive and young by murdering and torturing as many people as possible, so their entire culture is based around killing and butchering people. And if they can't find people of other races to do it to, well... However, they are still considered part of the larger race of Eldar by their kin, who vary wildly in Character Alignment. It is possible for Dark Eldar to get sick of being Chaotic Evil and join some other Eldar faction, ultimately blending in entirely with their new comrades. With that said, any Eldar living in Commorragh is going to be evil... or prey.
    • The original Necron fluff painted them as universally devoted to the cause of destroying all life in the galaxy. The Retconned fifth edition fluff, on the other hand, allows for a bit more nuance. The rank and file warriors are mindless automatons with only the barest shred of memory of their former lives, while the more privileged Lords and Crypteks maintain a good portion of their original personality, although often flawed due to the Time Abyss they've slept through. While all Necrons still fight against the Imperium of Man, some, like Nemessor Zahndrekh, are more like Noble Demons or Worthy Opponents.
    • The Orks play this trope as straight as it gets. They have it written into their genetic code to fight, murder, and plunder worlds just for fun, and it takes an incredibly powerful Ork to keep other Orks from fighting amongst each other. When led by powerful Orks called Warbosses, Orks undertake massive invasions called "WAAAGH!s" to conquer and loot worlds. A world that has been the subject of a WAAAGH! will be "infested" by Feral Orks that are incredibly difficult to exterminate. The Feral Orks will always wage nonstop wars against everything on the world. When a WAAAGH! encounters Feral Orks, the Feral Orks will usually join it.
      • Note that orks love fighting and war, and are a little too stupid to fully understand that other races might not.
      • This is justified since the Old Ones created the Orks for the sole purpose of being their soldiers/meat shields in the War in Heaven. Their insane love of fighting and war is a hard-wired design feature. This worked fine while the Orks were fighting the Necrons. Too bad that by the time war ended, the Old Ones were already extinct or otherwise missing, leaving the Orks behind to plunder the galaxy. Even worse, the Old Ones died off before they could put on the final modification to the Orks that they put on hold to rush them into battle: the off-switch.
    • The forces of Chaos play this straight too. If only for the fact that if you consider worshipping daemonic eldritch horrors to be a good idea, being evil is kind of a requirement. Of course, a lot of the people on Chaos's side started out with the best of intentions.
  • Carrying on from the H.P. Lovecraft example up in Literature, many, many creatures in CthulhuTech are invariably sociopathic mass-murderers. For example, the Dhohanoids are almost invariably driven violently insane by the Rite of Transfiguration.
  • Rifts uses this trope, but also provides the interesting case of the Faustians in the Phase World setting: An Always Chaotic Evil race that got on the wrong side of a war against an Evil Empire even worse than them, forcing them to run to The Consortium of Civilized Worlds to survive. Being exceptionally smart that day, the CCW put the Faustians on a rather strict probationary membership, leaving the Faustians to harshly police their own bad sides. If even one of them pulls off any large-scale villainy, they all get booted out and right back into the waiting fangs of the Empire.
    • There is also a possible justification in an NPC's history in Rifts Mercenaries: a "renegade" Tauton's story talks about how he was taught to hate and be almost mindlessly aggressive against other races. He didn't like it, and got out as soon as he could.
  • In Steve Jackson Games' RPG In Nomine players tend to happily gut this trope alive in order to play "Bright" Lilim which are canonically extremely rare (Lilim are a race of demons that was created out of whole cloth rather then coming from Fallen angels). Players just like to be special. Also depending on your group and the preferred style of play actual demons may or may not be particularly evil. Some groups prefer "Bright Low Contrast" in which neither side is really evil and the game is played for shenanigans.
  • In Exalted, we have demons, who may or may not have anything against gods, mortals, and Exalts personally, but are completely incapable of disobeying their vengeful progenitors, the Yozis.
  • Magic: The Gathering has a few of such races, given how long the story has gone on and how many planes have been detailed, but the most prominent would be the Phyrexians, who served as the villains of the plot for years in real-time.
    • Even still, Phyrexians in their newest form seem to move away from this trope. Ever since the Phyrexians took over Mirrodin, turning it into New Phyrexia, there have been five different factions corresponding to each of the five colors, and each being lead by a praetor, each with their own brand of pitch-black evil... Except the red praetor, Urabrask the Hidden, who, true to his red mana alignment, is a lot more individualistic and merciful than the other praetors, and therefore leads the only Phyrexian faction capable of free will and compassion. Probably due to this, he is the only Phyrexian leader who plots against the other praetors not simply to gain power but to actually work against Phyrexia as a whole. This is mainly because Phyrexia's primary goals strongly go against two of red's strongest points: freedom and emotion.
  • Tech Infantry has the Bugs, created as a living biological weapon by a race of Sufficiently Advanced Aliens to use as a Redshirt Army against a race of alien Body Snatchers who are themselves very much Always Chaotic Evil. And any organization in this universe with "Security" as part of its name is guaranteed to be evil.
  • The World of Darkness is full of these, though they are usually not the primary antagonists of the players.
    • Werewolves have the Wyrm, the supernatural force of death and corruption, which used to be the relatively balanced great spirit of destruction, serving a useful and necessary purpose, until it was caught in the Weaver's Webs.
      • Pretty much played straight with The Black Spiral Dancers. They were once Garou who descended into the Wyrm's very own home in an attempt to destroy it. They lost and were forced to "dance The Black Spiral." This had severe consequences on their psyches. Any one who enters that monstrosity is doomed to a life of depravity and madness.
    • The Nephandi from Mage: The Ascension are this after willingly having their souls ripped inside out. Once you become Nephandi there is no going back.
    • Anything from the Abyss is this in Mage: The Awakening. The Banishers also qualify, since they're supernaturally powered by enlightened self-hatred that they're projecting into hatred of everyone else by their very nature. Some powers and effects unique to certain specialties also require blood sacrifice or the use of souls as fuel, making the members of those specialties this.
    • The true Fae in Changeling: The Lost tend to support themselves by draining human emotion out of the world at their most friendly, and it goes downhill from here. While it could be argued that they are in fact Always Chaotic Neutral, the point is moot considering what they actually do to people.
    • Reversed painfully in Promethean The Created, where the universe itself regards the player characters as this and continually tries to reject or destroy them, even though they are (mentally) essentially human, even erring on the side of virtuous in most cases.
    • Vampire The Requiem has The Strix in its second edition. To an owl they hate both vampires and the living simply because they live (or at least have a corporeal body). They delight in murder in chaos and are one of few things out there that scare vampires.
  • Dragons in Iron Kingdoms are pretty much without exception massive assholes. The dragon-led factions in the wargame are pretty much without exception the most evil - the Trollbloods, Convergence of Cyriss and Cygnar are respectable, Khador and Skorne imperialistic but still sane, the Retribution of Scyrah, Menoth and Circle Orboros Knight Templars, but Cryx is a nightmarish pit of undead under a dragon-god who wants to turn the world into his weapons against his offspring and the Legion of Everblight are twisted, mutated elves in service of one such offspring who would prefer not to be reabsorbed by the dragon-god thank you.

    • The Skakdi play with it: they're naturally violent, but are capable of forming civilizations that thrive, unfortunately the Brotherhood of Makuta decided to experiment by giving them superpowers and they devolved into the violent war torn mess they are today.
    • The Brotherhood of Makuta themselves are a zig-zagged example, and mostly an Informed Attribute: they are the antagonists, several of them are very nasty, and their leader is the Big Bad; but most Makuta who we see are more in vein of Mad Scientists, indifferent to anything but their personal creations, which they dote on; or Just Following Orders. Several Alternate Universe versions of Teridax and other Makuta are good, and even among the prime-Brotherhood there are a few decent members like Krika and Miserix. Justified in that most of the Makuta seen in-story were the ones who rallied behind Teridax, while anyone who didn't (with exception to Miserix and Krika, who were imprisoned and went along resignedly) were executed. The unborn Makuta spirits within their original Antidermis pool, however, are all on the side of good.
    • The spider race of the Visorak are treated as an Always Lawful Evil race, being very disciplined soldiers while they often go and conquer other lands on the behalf of their commanders while taking pleasure in killing and mutating any life they come across. No thought is ever given by any of the heroes to somehow turn them towards noble purposes (except Toa Vakama when he was in the middle of Sanity Slippage), and when the horde was leaderless the Order of Mata Nui eventually decided the best option would be to wipe out the entire race.

    Video Games 
  • Anything a player is expected to kill in a video game. The vast majority of the time, one's foes are irredeemably evil and will attack the player on sight. There's no diplomacy, no bargaining; the only reasonable response is death.
  • Deconstructed in Xenoblade. Shulk swears revenge on the Mechon following their attack on his home. This isn't seen as a particularly bad thing as they're just soulless killing machines... then it turns out that the Faced Mechon actually have members of his own Homs species inside them. Worse still is the fact that the Mechon aren't the native species of Mechonis... the Machina, who are just as human as the Homs and who built the Mechon, are. Upon realizing that his Roaring Rampage of Revenge against the inhabitants of the Mechonis would take sentient life, he ultimately swears off it and begins his Character Development.
  • The residents of Xylvania in Battalion Wars take this to such extremes that they're practically a parody. They're Naziesque Vampires who live in a Mordor-like wastleland and are descended from Steampunk orcs.
  • Notably subverted with Freeza's species in Dragon Ball Xenoverse. Unlike the anime, it shows heroic members of the species, some of which want to atone for the bad name Freeza's clan gave their kind.
  • Lampshade Hanging in Star Control II: the Ilwrath position themselves as supremely evil. If the player confronts them over this ("If your actions are judged by your society as correct, aren't you, in fact, good?"), they tie themselves into a logical knot before deciding to attack the player for being annoying.
    • Subverted in the case of the Big Bad race(s) of the Ur-Quan. While the first game portrayed them as typical Evil Overlords, the second explained their origin and gave them more complexity. They were a race of slaves, and believed that to protect their own freedom, they must thus enslave everyone else. However, they never destroy unnecessarily, only conscript those races who volunteer as battle thralls, and will even accept your surrender no matter how many of them you have killed (though this still means Game Over). The Kohr-Ah subrace, however, plays this a bit straighter. They believe they should just kill everyone (though they aren't overly impolite about it, and will actually explain themselves when asked properly).
    • Also played straight with the Dnyarri, the former psychic slave-masters of the Ur-Quan and the Sentient Milieu, who are confirmed by anyone who knew of them to have been a race of monsters. They turned the entire Milieu into an enormous Gulag and casually exterminated those races that didn't perform up to their standards. They were so horrible that, even tens of thousands of years later, both Ur-Quan societies are still centered entirely and insanely around preventing ever being enslaved again. At one point, the Ur-Quan Kzer-Zah can tell you that dying a thousand times would be far preferable to living under Dnyarri control.
      Chenjesu: If there was ever a Devil, Captain, it was the Dnyarri.
    • The Umgah, while not as aggressively malevolent as the Ilwrath, are a race of rather cruel tricksters. Some of their "practical jokes" include tricking the cowardly Spathi into fighting for the Ur-Quan instead of being placed under a protective shield, tricking the Ilwrath into committing genocide on the Pkunk, and inadvertently reviving one of the aforementioned Dnyarri in an effort to start a war within the Hierarchy (this one backfires big time). They consider all the death and suffering they cause to be hilarious.
  • Originally, the monsters that the title brothers of Super Mario Bros. fought were just generically evil. (Indeed, Bowser's original title was Daimaou, or "Great Demon King".) However, later games with Role-Playing Game tendencies have Monster Towns with the implication that it's just the ones that joined up with Bowser that are bad. Bowser himself has gone through considerable Villain Decay, although in most of the RPGs, he's on your side for his own reasons (and let's not enter Go-Karting with Bowser...).
    • Played straight with the Shroobs from Mario & Luigi: Partners in Time. Their planet is dying, and they spot the Mushroom World. What do they do? Invade it without even attempting to negotiate merely immigrating to it, and engage in behavior that goes beyond simple military protocol, and into downright sadism.
  • Whilst Mortal Kombat has species that are rather monstrous though many also exhibit Proud Warrior Race Guy traits, the one species that plays this straight is the Kytinn. As shown in D'Vorah's bio, insightfulness and loyalty are traits unusual for the Kytinn, indicating that the species are this.
  • In general, in most old action video games (Metroid, Mega Man, The Legend of Zelda...), the enemy races rarely ever have any good counterparts, at least none that you ever see. In fact, for many of these old games anyone (and anything) visible aside from the player is evil.
    • Even in those games, there are subversions: Metroid featured the baby Metroid of the second and third games, Mega Man 3 eventually had Proto Man, and the very first game in The Legend of Zelda series had a few Moblins go AWOL and ask Link to leave them alone in exchange for a few Rupees. IT'S A SECRET TO EVERYBODY.
    • In the Mega Man X series, most/all of the enemies were originally good; it is the Zero Virus/Sigma Virus that rewrites their programming, causing them to go maverick (though, since the Reploids do — at least those uninfected — have free will, it's possible that some did choose to be evil). Ironically, one of the few good robots that actually gets screen time apart from X is Zero, and he was originally programmed to be evil.
    • Also subverted in The Legend of Zelda: Twilight Princess, where the Aesop was that not everything that looks evil necessarily is; the Bulblins certain seem to all be annoying little goblins who kill you just for the heck of it, but you eventually find out that King Bulblin, the Recurring Boss, is actually quite intelligent. After you beat him at Hyrule Castle, he defers to you as a Worthy Opponent.
      King Bulblin: Enough. I follow the strongest side!... That is all I have ever known.
      Midna: Link... He... he spoke.
  • Oddworld is a brilliant example of this. Species like Glukkons, Sligs, and Vykkers are all evil species, and on the same side too. They form the industrial evil to contrast the protagonists' nomadic, natural species.
  • The first two Warcraft games used to have the monster races be more malicious, the main example being the Orcs. As the games progressed, the Orcs became likable protagonists with their own culture. The canceled game and resulting book, Lord of the Clans, explain how the Orcs redeemed themselves and became a Proud Warrior Race, while the Warcraft 3 manual states that they had been corrupted by the Burning Legion. The Scourge (and the Burning Legion) became the bad guys for the game, while the Horde and the Alliance even banded together to defeat them. By this point, the only things that started off evil are the demons and possibly the Old Gods. Even some of the demonic races have had some friendly members.
    • In another example, the Eredar were originally represented as an irredeemably evil race of demons who corrupted the mightiest warrior among the Titans into the Big Bad and enslaved the Orcs. Inexplicably, they became a race of honorable beings who were corrupted by the Big Bad's own festering corruption. This happened through a Retcon in the World of Warcraft Expansion Pack Burning Crusade, after the third game and its expansion as well as four books and a trilogy presented them as completely evil. The creator of Warcraft, Chris Metzen, has admitted this was something of a train wreck, but sticks by his decision.
    • However, many enemy races, particularly the Gnolls, the Harpies, the Troggs, nearly all demons, the Naga, and the Murlocs are (almost) Always Chaotic Evil. Most of them have individual exceptions or motivations, though.
    • The Black Dragonflight is this after Neltharion became corrupted and changed his name to Deathwing. Now they enjoy killing and only follow orders from dragons strong enough to kill them. The other dragonflights consider them beyond redemption. The one possible exception being an uncorrupted black dragon egg.
      • Not looking good for Wrathion (the hatched egg and son of Deathwing/Neltharion). Over the course of the Mists of Pandaria expansion, he tasks the player with collecting various sources of power from the land's main threats and charges them with the job of removing the highly corrupt Garrosh Hellscream from his seat of power. Once the player has successfully completed this task, Wrathion launches into an angry tirade about how the Alliance was meant to eliminate Garrosh entirely, take over Orgrimmar (the Horde capital) and forcefully unite the to two factions (as this was the only way Wrathion felt they could come to peace) after one last quip about there being a greater threat on the horizon, he flies away in a huff.
    • Some demons like the Nathrezim (aka. the Dread Lords), Ered'ruin (Doomguard), Sayaad (Incubi), and Mo'arg (felguard) seem to have always been evil. The entire collection of races is so evil that their mere existence convinced Sargeras that the Titans' mission to bring order to creation was futile.
    • Mists of Pandaria introduces the Sha, who are the manifestations of negative emotions on Pandaria. The currently encountered ones are the Shas of Anger, Despair, Doubt, Fear, Hatred, and Violence — smaller "offshoot" Sha are under the umbrella ones. In other words, Sha aren't just invariably evil, they're a physical personification of it.
    • Warlords of Draenor expands on the Iron Horde from the end of the previous expansion, with its founder, Garrosh Hellscream Escaping prison with the help of a Bronze Dragon and traveling back in time to prevent his father from consuming the fel blood of Mannoroth and becoming corrupt. Putting his father, Grom Hellscream, in charge of the Iron Horde, they recruit many of the Orcish clans of Draenor to their side so they can fulfill their destiny as the true rulers of the world. The Iron Horde orcs are depicted as being savage but (mostly) intelligent individuals, driven only by their desire to conquer.
  • StarCraft:
    • Played with regarding the Zerg; while they pretty much were subjects to what usually comes with this trope (a horde of mindless, hostile monsters serving as the main enemy that the heroic characters can slaughter without remorse), it was made clear in their campaign that while they came out as this to the other race, they are more a case of Blue and Orange Morality: from their perspective, everything non-Zerg is a threat, and as such must be eradicated to ensure their survival or assimilated to help them evolve. Much like the Warcraft Orcs, they ended up getting more fleshed out in StarCraft II and making a Heel–Race Turn.
    • Played straight with the Zerg-Protoss Hybrids, who are all depicted as destructive and malicious. Justified in that they were created by Amon as a corrupt equivalent of the Xel'Naga, and most likely lack any form of free will.
  • Kamal Re'x, the leader of the Hierarchy's invasion of Earth in Universe at War, gives this trope as an excuse for their actions — it's "their nature". Given that he's giving this excuse to a Hierarchy military commander who staged an ultimately unsuccessful rebellion after cynically tiring of its corruption and its constant senseless warfare, it doesn't exactly ring true.
  • Final Fantasy XI has the player start off thinking that all beastmen are scum, but then has you find out that most of them, but not all of them, are fighting the player races for various reasons. The Quadav are only in conflict with Bastok because Bastok kinda tried to take over the Quadav's homelands, and have since been in constant combat with them over land and resources. Then, there are the Goblins, who are less evil and more willing to do anything to make a buck.
  • The Gnosis of the Xenosaga series appear at first glance to be a fairly typical all-evil, human slaying alien race. The truth turns out to be a bit different from that, but they're still all homicidal to the end.
  • Tediz in Conker series. Especially in the remake where they are biological beings instead of robots and are more free thinking.
  • In RuneScape, vampyres, werewolves, and demons all qualify as this. One of the novels has an important character, Garth, who is a werewolf and doesn't want to be chaotic evil. He uses a potion to repress his killing instincts, until eventually having them exorcised. In the sequel novel, this trope is played straight with Garth: his mother was a werewolf (in the Runescape universe, lycanthropy is not contagious at all, and is only hereditary), and his father was high ranking vampyre, the Black Prince. Since vampirism is not hereditary in this universe, that leaves Garth half werewolf, half human.
    • In the game there are or have been two examples of non-evil werewolves. Shanty Claws was a werewolf sailor who asked for the player's help in rescuing some kidnapped children from gublinches (who may also be this trope), although Shanty Claws might not be canon as he only appeared during a holiday event and also once in the Fourth-Wall Mail Slot. Scrambles the werewolf is a Harmless Villain who has the player kidnapped in order to force them to play games for his amusement but does let them go after playing whether they win or lose and does reward them for winning. Additionally, if the player is wearing a magic ring that makes werewolves think the player is one of them, most of them seem to be Affably Evil, and some act this way even without the ring.
    • Most Vampyres were created from transformed humans and had their personalities overwritten to make them evil, and reward you if you cure them (restoring their original personalities), or kill them and help their souls pass on, and not all of them are intelligent and so do not count. Vanescula Draken, one of the few natural born vampyres is willing to work with human rebels to achieve her own goals and does seem care about helping her race, unlike her much worse siblings.
    • Demons are not all evil either. Many types of demons are just mindless animals or (such as imps) don't do anything worse than petty thievery. The player can hire a demon to be their butler. Avernic demons (which are the ones that look like Big Red Devils) are not pure evil, but are extremely warlike, and some have allied with the goddless faction because they no longer want to be enslaved by the contracts they made with the gods. Intelligent Cthonian demons (which are the ones that look like Eldritch Abominations) are not all evil either as they have Blue and Orange Morality and are capable of forming legitimate friendships (one Cthonian actually went insane with guilt after accidentally eating a human child he had befriended).
    • Chaos dwarves are evil dwarves corrupted by magic into serving Zamorak, the god of Chaos. You can actually confront Zamorak about this and he will claim that he was trying to grant them increased power in exchange for their devotion but the result wasn't what he had intended to do and he feels remorse for this.
    • The Dragonkin are evil because of a curse placed on them that makes them become more and more consumed with rage every time the Stone of Jas is used. Some became Omnicidal Maniacs while others who were able to resist the curse turned to evil science searching for a cure.
    • Goblins, trolls, ogres, and other races from Yu'biusk are mostly evil because they follow the teaching of a War God who encouraged them to be violent and anti-intellectual.
    • The Airut are an example this trope, having not displayed any sympathetic qualities. They're monstrous pig men who used an animalistic god as a super weapon for wrecking planets, before scavenging the remains and bullying the inhabitants.
    • The Scabarites initially seemed to be this as xenophobic worshipers of an evil god, but it turned out that they and their god normally are actually peaceful isolationists with a bad reputation, they were actually manipulated and driven insane by a different god who really is evil.
    • The void pests are actually intelligent but lack individuality, being controlled by an evil Hive Mind. They can develop free will if separated from the hive mind for long enough.
    • The Sea Slugs are intelligent and controlled by a Hive Mind, but unlike the Void Pests are apparently not redeemable.
  • Subverted in Chrono Trigger, where the Mystics seem to be evil at first, but it's later shown that without Ozzie's influence, they can live at peace with the humans. Though it could be argued that they were never evil, they just weren't on the side of the humans. It wasn't good vs evil, just one side vs another, even if they did use the undead and other "evil" things.
  • The Mass Effect series subverts this a lot; even the Reapers are subversions since they were constructed by a Well-Intentioned Extremist AI.
    • Ardat-Yakshi are asari who blow out their mates' nervous systems. They grow stronger with each meld and the power is addicting. Since it can't be cured, asari who become Ardat-Yakshi are either executed or sent to isolated convents. One of the Ardat-Yakshi appearing in-game is a psychopathic predator with no regard for the lives of others. The other two are substantially more rational, with one sacrificing herself to try to stop the spread of Reaper-controlled Ardat-Yakshi.
    • The rachni were viewed as a vicious enemy, responsible for plunging the Citadel into a near-pangalactic war, but they're much more peaceful in reality, and were brainwashed by something into warring against the galaxy.
    • The best subversion comes from the geth. They were the robotic mooks that served Saren Arterius in the first game, acting as your main opponents at the time, returning in the second game as less prevalent, but still recurring adversaries. In the first game, the geth worship Saren's ship, Sovereign, as a god - the pinnacle of synthetic evolution - and were responsible for driving their creators out of their homeworld. As it turns out, the geth were starting to discover their place in the universe at large, but the quarians essentially jumped the gun out of a paranoid fear over their robotic "slaves" turning on them. Furthermore, the geth you faced in the first and second games are from a splinter group that believe their future should be guided by more advanced pseudo-lifeforms. The main hub of geth just want to be left alone to build their Dyson Sphere and achieve true unity; they even take care of the quarian homeworld in the absence of their creators. If given the chance, they'll agree to share the homeworld with their creators, and enthusiastically help them rebuild and readjust their immune systems to their old planet.
    • The vorcha are universally seen as aggressive, unpleasant, and vermin-like murderers, salvagers, and graverobbers; the only ones you encounter are Blood Pack mercenaries, as well as a group that created and distributed a plague on a station filled with millions. However, like Tolkien's orcs, the vorcha are more a product of their environment than anything else; they only live twenty years, use combat as their main form of communication, are beaten into serving as cannon fodder for their mercenary ringleaders, and tend to grow up in a world where the slightest ounce of water is treated as treasure. Some background Codex-like trivia paint the vorcha as miners, settlers, and brewers, and there is also mention of vorcha trying to colonise a high-gravity world. Plus, there was the actor who played the Vorcha ambassador in Blasto 6, and you yourself can play a Vorcha in multiplayer, so if you're a team player and try to revive your teammates all the time...
      • One Vorcha Blood-Pack Lieutenant encountered in the third game, performs a coup to remove the new Vorcha Blood-Pack Leader, simply because he is too blood-thirsty and it's ruining business. He's also sane enough to realise that when Aria requests your help, you do not say no.
    • Zig-zagged with the yahg, who have a vicious pack mentality that's utterly alien to everyone but themselves and a brutal nature even worse than that of the krogan. They consider others to be either their superiors or their inferiors, and when a Council diplomatic convoy made first contact with them, they were enraged by the fact that the Council ambassadors considered themselves to be their equals rather than their underlings, and had them all slaughtered. Since this led to their homeworld being declared off limits, we only get to meet one of them, in a DLC, no less. That one happens to be a Diabolical Mastermind and the main antagonist of the DLC.
    • Played absolutely straight with the Collectors, though. According to Mordin, they have "no soul" and "must be destroyed". Again, this one fits the "artificially created" part, as they've been twisted by the Reapers and are mind-controlled by them. Furthering this point, in the From Ashes DLC for Mass Effect 3, Collectors are seen as nothing more than husks. It is possible that all communication is done by the Eldritch Abomination Harbinger.
    • The batarians are seen as this by humans since they're most known for being pirates and slavers with a strong hatred for humanity. However, it should be noted that the batarian government heavily regulates space travel, and only allows the worst of the worst out of its borders, so these guys do not represent the average batarian. When the player does meet batarian civilians in the third game (who have fled their home territory en masse to escape the Reaper advance), they are no more good or evil than any other random person, and there are a few that have formed friendships with humans.
    • The kett of Mass Effect: Andromeda are a comparatively, for the franchise, less subtle take on this, though ultimately Played With. They're rather blatant Scary Dogmatic Aliens who have an obsession with racial/genetic purity reminiscent of the Nazis and worship a genetic assimilation process implied to be their method of reproduction which turns non-kett into kett. Their main goal in the game is to turn non-kett they deem worthy into kett and kill the rest . While they do keep vassal races for undisclosed reasons, are individually self-aware and occasionally question orders, there has yet to be shown a non-evil kett, just one who is Affably Evil and keeps their word and another who turns on the Archon because he's betraying the kett's eugenics and assimilation ideology.
  • Subverted in Disgaea. Although the demons in this series openly claim that they're Always Chaotic Evil, Dark Is Not Evil and Poke the Poodle come to mind. They're closer to Chaotic Neutral than anything else.
  • Dragon Quest games often subvert this by having friendly NPCs of the same species of randomly encountered monsters, such as Guest-Star Party Member Healie in Dragon Quest IV and a town in Dragon Quest VIII.
  • The Elder Scrolls:
    • The series plays it straight in general with various Lesser Daedra, but a great number of other species subvert it or play with it in some other way.
    • Molag Bal, the Daedric Prince of Domination and King of Rape is completely evil, with no redeeming qualities. Since he's essentially corruption, enslavement, and domination incarnate, redeeming traits are a bit much to hope for.
    • Goblins subvert it. While they are indeed very war-like and frequently come into conflict with any other intelligent races they cross paths with, their interactions with Orcs and the researcher in the book Sacred Rites of the Stonechewers show they can see other species as something besides an opportunity to pillage.
    • Rieklings, a race of diminutive, blue-skinned humanoids native to Solstheim who somewhat resemble Goblins, subvert it as well. Like Goblins, they have a reputation for being this toward most of the other races they come into contact with, especially the Nords. Some of this treatment is justified as Rieklings are frequently aggressive, attacking travelers and raiding the settlements of other races. However, there have been examples of Rieklings able to get along with non-Rieklings, following them as leaders and bringing them into their tribes.
    • Minotaurs also subvert it. According to the beliefs of most Tamriellic citizens, they play it straight. However, while they are very territorial and aggressive in attacking intruders, it is subverted in that Minotaurs mostly prefer to be left alone and that they once acted as strong supporters of the First Empire.
    • The Sload, an Absolute Xenophobe race of "slugmen" native to the archipelago of Thras to the southwest of Tamriel, are considered this by the other denizens of Tamriel. While they operate more on their own scale of Blue and Orange Morality, attempting a Final Solution on every other race in Tamriel using a Mystical Plague that wiped out half the continent's population tends to get you labeled as "evil" pretty damn quickly. To this day, Sload are typically killed on sight if they are found anywhere in Tamriel.
    • The Dark Brotherhood, at least as they are seen by outsiders. They are indeed an illegal organization of assassins, most of their members take a sadistic glee in killing, and they practice a Religion of Evil. However, they Subvert it within the organization, with strict rules over who and how they kill, while exemplifying Evil Is One Big, Happy Family toward one another.
    • Morrowind Plays with it in-universe in terms of Vampires. The Tribunal Temple's stance is that because it is easy to tell when you are becoming one, and because the condition is very easily cured within the first three days of the transformation, the only people who allow themselves to become night-stalking parasites are people who are already Chaotic Evil. Therefore, the policy of killing all vampires on sight is justified to them. As Galur Rithari's Papers (not to speak of a few incidents in later games) indicate, it's not always that simple...
    • Skyrim:
      • Discussed with Paarthunax, a dragon who chose to rebel against Alduin and aid the humans fighting his rule. He explains that dragons have an innate nature to dominate and destroy, and that he has overcome his own nature through thousands of years of constant meditation, but he still struggles with his own drive to fly down among the humans and start eating and ruling over them. When confronted for his past crimes, he replies thusly: "What is better? To be born good, or to overcome your evil nature through great effort?"
      • He also points out that as one of their kin, the Dragonborn also has the same urge to destroy and conquer.
      • The Falmer weren't originally like this, but they have become twisted monsters after suffering for centuries under the rule of the Dwemer. Dawnguard reveals that there is at least one sane Snow Elf left, who has hopes that there are others like him. He also notes that the Falmer are showing signs of rudimentary intelligence, giving him hope they might one day regain their lost sentience and return to civilization.
      • Like the vampire example above, this is played with when it comes to werewolves. In the opinion of most denizens of Tamriel, werewolves are irredeemable evil and monstrous. Known were-creatures are ostracized and frequently hunted down as monsters. Played with in different instances, as many were-creatures do give into their bestial urges and kill indiscriminately, sometimes going completely insane (even in their mortal forms). Others, like the Circle within the Companions, avert it outright. (It likely helps that their particular form of the disease allows for voluntary transformations.)
    • The series' spin-off Action-Adventure game Redguard has the dragon Nafaalilargus (aka Nahfahlaar). Like Paarthurnax above, he managed to overcome his draconic nature and would ally with worthy mortals. According to ancient documents in Skyrim, he was spared by the Blades for this reason.
  • Fable has Hobbes, who are rather genial to people who join up with them...and happen to reproduce by transmogrifying children. .
  • The Super Mutants were portrayed as this in the first Fallout, mainly because their creator was the Big Bad. But a rare few examples since then are portrayed as just as capable of good as any other race.
    • On the other hand, the Master really and truly thought he was doing what was right.
    • Also somewhat justified, as most Super Mutants suffer severe brain damage during their conversion that leaves them without the mental capacity to be much more than The Usual Adversaries — reasoning more complex than "hit or shoot at that thing until it stops moving, then take its stuff or drag it off to be turned into another Super Mutant" is a bit beyond them. The good ones tend to be the ones that don't suffer this sort of damage.
      • This tends to be zigzagged depending on location. Super Mutants in the Southwest (Fallout 2 and New Vegas) seem to run the full alignment spectrum pretty regularly, even without someone like Marcus influencing them. This appears to be the result of The Master selecting for highly intelligent individuals to be made into Super Mutants. In the Capital Wastelands and the Commonwealth, Super Mutants appear to have been created much more haphazardly and are thus far more prone to playing this trope straight.
    • Nightkin, or Super Mutants that constantly use an invisibility field have all been driven insane as a side effect, and very very few are rational enough to not shoot everything that isn't them on sight.
  • The Locust and the Lambent from Gears of War, since both are trying to exterminate the human race, with the latter trying to exterminate both.
  • The Brutes and Prophets from Halo are mostly portrayed in this in the main games; however, it's subverted in the Expanded Universe and elsewhere:
    • The Brutes are shown to have legitimate grievances against the Elites, and to be fully capable of co-existing with other species in relatively sincere good faith under the right circumstances. Even some in-game fight dialogue points out that Brutes do genuinely care about their comrades and believe in the righteousness of what they are fighting for.
    • The Expanded Universe also shows that there have been relatively decent Prophets, even though Truth and the other High Prophets are not among them. And even then, Halo: Contact Harvest shows that Truth and co. started the genocide against humanity, despite publicly justifying it with nothing but deliberate lies, in part to prevent the Covenant from falling into potential anarchy (and themselves and the other Prophets losing their dominant political position in the process).
  • Lurkers in Jak and Daxter started out like this. They underwent a Heel–Face Turn by Jak II, however.
  • The Cragmites of Ratchet & Clank Future: Tools of Destruction are shown to be this. Emperor Perceval Tachyon (the only one we see in the game before he found the dimension that they were banished to and brought them back) wants to take over the galaxy, and REALLY wants to pop Ratchet's head because the Lombaxes banished the Cragmites, raised Tachyon as one of them regardless of his origins, and because Ratchet's father was the guardian of the Dimensionator (the machine which teleported the Cragmites away); but still, there are no lifeforms who are neutral to Ratchet in the universe...
    • Ratchet & Clank: All 4 One reveals however that it was a Cragmite hero that sealed away the Big Bad of the game.
    • The Blarg from the first game may also qualify, though they have sympathetic motives and are apparently being manipulated by their leader, Chairman Drek.
  • The Bydo from R-Type are this trope taken to its logical extreme: they are composed of all the most evil and base instincts of mankind, utterly incapable of feeling anything Good whatsoever. And they are portrayed completely seriously. Let the thought of that sink in for a moment...
  • Most of the creatures you can recruit without resorting to torture in Dungeon Keeper are like this. Oddly enough, there is a hero-aligned Horned Reaper in the final mission of the first game, a creature who is often depicted as being the granddaddy of ALL the evil creatures in the game.
  • The Darkspawn of Dragon Age: Origins.
    • Demons in Dragon Age also fulfill this trope, being dream spirits that prey upon mortals. These creatures are shaped by the darkest impulses of mortals and are generally murderous and violent. They're also one of the few sources of knowledge in Thedas about blood magic.
      • Demons are merely a sub-set of spirits, many of whom are shaped by Valour, Justice, Faith, and the like. It's just that the benevolent ones mind their own business instead of attempting leave the Spirit World, minus a few exceptions; those that do can end up becoming demons anyway, like how Justice was twisted into Vengeance by his host's anger.
    • Played with in the case of the darkspawn, according to the Architect. He states that the darkspawn are evil because the Song of the Old Gods forces them to be, and that if they are "freed" using Grey Warden blood, they attain sapience and free will. While the Architect is morally gray, with a darker past, a reckless disregard for consequences, and a very poor understanding of humans, you do meet at least one of his Disciples who proves to be downright heroic - though being a darkspawn, he still spreads the Taint accidentally.)
      • The darkspawn mostly have animal level intelligence driven by a Hive Mind, with only a few having more intelligence and even those having limited free will. They are more like a Horde of Alien Locusts then anything else.
    • The qunari in Dragon Age II are made out to be this because of their reputation as militant conquerers. In reality, they're more like a race of Lawful Blue Well Intentioned Extremists. Unfortunately, their negative image is far too often exploited by the local Manipulative Bastards.
    • It seems that almost all mages from the Tevinter Imperium are Evil Sorcerers who freely practice blood magic and slavery. Fenris from the second game mentions that any mage principled enough to reject blood magic would quickly become the thrall of another mage with fewer qualms. However, the third game includes Dorian, a Tevinter mage who is a Defector from Decadence who wants to reform his country and states that he's not exactly alone in his beliefs.
  • The Minions of Overlord are all of the Laughably Evil type. They follow the will of any current Evil Overlords and will happily pillage and slaughter in his name.
  • The Heartless in Kingdom Hearts are a sort of "soulless evil" who seem to attack everyone on sight and have no personality.
    • Averted with Mushrooms, except for the Black Fungus. White Mushrooms will reward Sora with prizes if he casts the correct spell, and all the Rare Truffles want is to "bounce".
  • In the 4X game, Galactic Civilizations, roughly half the playable civilizations are always evil. Humans, interestingly, are labelled as "neutral" on the Good/Evil spectrum, though they are obviously the heroes of the story mode.
  • The Grox race from Spore are a race of cyborgs and almost always conduct raids on random races, making them being viewed as the galaxy's ultimate evil. This is actually a subversion, as the Grox are only reacting to the threat posed by oxygen-breathing life forms that gain the power of space flight, and inevitably use terraforming to spread their deadly (to Grox) oxygenated atmospheres to other planets. You can even ally with them, if you both prove yourself willing to spare Grox-inhabited worlds your terraforming AND prove your own race to be a powerful ally against other oxygen-breathing races, mostly by making a complete mockery of intergalactic law, blowing up their planets with wild abandon, and exhibiting the ability to survive in spite of the entire rest of the galaxy declaring war on you.
  • Ys II has some fun with this. Monsters are Always Chaotic Evil, but it's directly stated that they should be pitied, due to living only to fight and kill, rather than having full lives — and it's stated that despite this, they have varied personalities just like people. The Telepathy Magic-based monster conversations confirm their diverse personalities, and can make them seem sympathetic or likable...until one says something that bluntly reminds you that they're a race of The Usual Adversaries that are incapable of interaction with humans more meaningful than killing and eating them or holding them captive.
  • Betrayal at Krondor features the Moredhel, which humanity assumes to be this trope, although by the end of the game it is subverted rather hard, the game itself named after a Moredhel who betrays his race's "messiah" to save the world. Played straight with the pantathians, who do not appear in the game except as enemies. Justified as they are genetically hardwired to single-mindedly work towards the purpose of restoring their master and creator, the Valheru Alma-Lodaka, to power.
  • For Return to Krondor...Demons, Shadows, Goblins, Trolls, Ghouls, Vampires, Nighthawks, Zombies, Sidi's Necromancers, Izmali Assassins, and Bear's Mercenaries. Does that cover it? Oh, and at least two of these groups will form into alliances against you and James will wonder how that could be.
  • In League of Legends, most of the residents of Noxus are not what you would call a nice group of people: being bloodthirsty assassins, hemomancers, and the occasional cultists (one of whom, Swain, leads the entire city state.) However, their rival, Demacia, is almost just as bad, being a tyrannical city state that punishes all crimes with death.
    • Zaun, a city closely aligned with Noxus, is dedicated fully to (mad) science. They consider almost anything acceptable if it results in interesting science, and have been known to produce chemical weapons so dreadful that even Noxians were disturbed to see them put to use. However, they are far more devoted to science than outright malice, and even granted full citizenship and rights to Blitzcrank, a steam-powered golem, upon realizing that he was sentient.
    • The faction that fits this trope best, however, is the Void. An other-worldly plane full of Eldritch Horrors, the entire faction has one goal: eat. Of the Four champions from the Void, they are all ruthless creatures that wish nothing but to devour everything they can or perform morbid experiments out of sheer curiosity. Two people have successfully walked away from contact with a portal to the void, and of the two, both were cursed with its power, one of the two coming away from the experience entirely insane.
    • Shadow Isles have upped the ante in terms of evil champions, everyone who resides in the island is a sinister agent of death out to make mortals suffer in the worst ways possible.
  • The Skedar from Perfect Dark. Their only goal seems to be the extermination of the Maian race and they don't seem to care how many humans they have to kill to do it.
  • The X-Universe has Space Pirates, Yaki (yakuza IN SPACE!), Xenon, and Kha'ak. X3: Terran Conflict allows players to befriend the Pirates and the Yaki are generally neutral. However, because of how chaotic Pirate society is, one may still find themselves under occasional Pirate attacks even when they are accepted; it takes much more reputation to totally befriend the Pirates.
  • The Legions of Hell in Doom since they're The Legions of Hell.
  • Knights of the Old Republic provides a bit of background on the Tusken Raiders of Star Wars that presents their side of the story: as survivors of a pre-historic Apocalypse How involving orbital bombardment and the resulting scorched earth, their taboo against most machinery - and particularly air/spacecraft - causes them to regard all races that use such devices as blasphemous heretics. They still fit the Always Chaotic Evil trope as far as their behavior goes, but their motivations now make them Scary Dogmatic Aliens (of the religious sort).
  • The demons in Dark Souls are this, naturally. Undead that have lost their senses are this as well if they aren't huddled into a corner somewhere, crying.
  • The zombies in Plants vs. Zombies are capable of nothing more than trying to wreak havoc and eat your brain alive. Knowing that they are fully intelligent beings makes the thought of them even more terrifying.
  • Notably subverted by Dark (Or Evil, as they're called in Japan) type Pokémon. While they're commonly used by villains or as villains (In the spin-offs that lack humans) on top of their Pokedex entries often making them out to be several types of nasty, they show up being used by/as good or neutral characters nearly as often, and their negative characteristics are largely an Informed Attribute. The only thing that could be considered consistently dark/evil about them is their style of combat, which revolves largely around underhanded tactics.
  • Clive Barker's Undying: The Trsanti, a sort of pirate/gypsy hybrid. Patrick's journals show that he relishes slaughtering as many of them as he can. To be fair, they seem to be more a collection of like-minded individuals than an ethnic group.
  • In Star Ocean: The Last Hope, the Cardianon are this, they have no objective but conquest. It's revealed that the Cardianon were manipulated by the Grigori in order to evolve from lizard beasts to a space-faring race in 200 years, in order to further their agenda, so they didn't have time to develop empathy with other races.
  • Endless Space has the Cravers; a race of cybernetically augmented oversized insects. Engineered by the Virtual Endless as a biological weapon, the Endless did a pretty shoddy job killing them off when they accomplished their task, leading to the Horde of Alien Locusts to infest the galaxy. The Cravers can never be at peace; their only diplomatic actions are "Declare War". They must continuously expand lest they consume their own civilization. Most Cravers are not intelligent, being a race of Bee People. However, Cravers can become augmented by contact with Dust, which significantly boosts their intelligence, and morality; rejected by their hives, they offer themselves as commanders and governors to other races or hives. Endless Legend has the functionally similar Necrophages.
  • Armello the Banes are non-Anthromophic Ravens in a world filled with Civilized Animal mammals, functioning as embodiments of the Dark corruption plaguing the kingdom. They express no intelligence other than bringing destruction to townspeople and corrupting the heroes they defeat. You can use magic to try and "Uncorrupt" them but they'll grow more evil each night faster than you can cleanse them and will be annihilated by holy circles.
  • Middle-earth: Shadow of Mordor mostly plays this straight. You might be brainwashing sentient people with real motives and wills into murdering each other by the boatload, but every single one that you fight or torture has the intent to do one of the following: murder, enslave, torture, backstab, revel in decadence, hide their fears as they subject them on their minions, blight the earth, burn bridges, extinction of various species, did we forget mass murder, etc. The sequel however, shows that not only can orcs be friends with each other, they can be friends with you (separate from your Mind Control powers).
  • Zig-zagged in The Last Story. There are two enemy humanoid races, the Gurak and the Reptids. Both of them are intelligent beings, but the Gurak are revealed to have the classic orc's Freudian Excuse of being a formerly peaceful race who were persecuted and driven to barbarism by the mean old humans, and eventually reconcile and form a truce with them. The Reptids, however, are never portrayed as anything but chaotic evil XP fodder.
  • Set up, but then subverted in Ultima VI. The kingdom of Britannia is attacked by a race of demonic-looking Gargoyles, who have a lot of stereotypically "evil" trappings, and your character is sent out to stop them...only to eventually find out that they're not evil at all, and are simply trying to fulfill a prophecy that could save their dying civilization, which has been in peril ever since The Avatar broke into one of their temples, slaughtered a bunch of their citizens and stole their holy text. Ultima creator Richard Garriot even stated that subverting this trope was the entire point of the game.
  • Minecraft: Story Mode: The Griefers of Boom Town are essentially Ax-Crazy bomb junkies. They turn their explosive tendencies on each other (even when it would be more beneficial to work together), they take glee in destroying everything and everyone they come across, and they're absurdly selfish and greedy, with Magnus mentioning that the only reason he managed to stay alive and as King as long as he did was by not trusting any of them.
  • Just about every website and user on the deep web, according to Welcome to the Game.
  • Warframe:
    • The Grineer are a justified example: a genetically engineered Slave Race with high strength, high obedience and low intelligence designed for hard labor (strong enough to do the job, obedient enough to stay in line and dumb enough to not question the status quo) repurposed into soldiers, whom, after some serious case of Mistreatment-Induced Betrayal, decided to takeover the solar system, became an army of degenerating clones, strong enough to use heavy armor and weapons, obedient enough to follow orders without and dumb enough not question why they're doing that, and what few were smart enough to question the status quo either got executed, or found a way to join the Steel Meridian, a group of Defector from Decadence who help the helpless.
    • The Orokin, the ones who originally created the Grineer, were rotten to the core. They ruined the Origin System, enslaved everyone else, regularly kidnapped children to gain immortality through Grand Theft Me, created the warframes through torture, created the Tenno through more torture, and used both to clean up their own messes. By the time of the games, the only Orokin alive are the Twin Queens of the Grineer, who demonstrate that they have learned absolutely nothing after centuries and multiple slave rebellions.
  • Star Wars: The Old Republic averts this for the Sith. Most are irredeemably evil and those who aren't often defect to the Jedi, but especially later on you meet several who wholeheartedly embrace the sith code but reject the more Ax-Crazy traits of their fellows (it helps that the more crazy or evil have by that point killed themselves off). A Light Side Inquisitor or Warrior in particular can enthusiastically quote sith dogma while still being the more heroic character in their story.
  • Nocturne: Rebirth has the Devil class of monsters, which seem to be obsessed with destroying any human settlements they can find to the point of considering it a mission. This is because the Abusive Precursors of the setting mentally programmed them to act as an army against an opposing country. Unfortunately, the Devils can't distinguish between sides and just target humans on instinct, resulting in the destruction of both countries. The only exceptions are the three vampiric Ancestors, who start as Blank Slates.
  • Moshi Monsters has a group of evil creatures called Glumps. Justified in that they're created to serve the villains.

  • The Dimension of Pain demons from Sluggy Freelance are quite openly evil, even using the phrase "How evil" as the highest form of praise. Their hatred of anything good is taken to comedic extremes, from being unable to stand the smell of flowers, to being called "dysfunctional" if they don't fight enough with their family, to considering a relaxing massage a form of torture. Despite this, many of them still manage to have their own distinct personalities. They may all be evil, but, like with human beings, greed and stupidity usually get in the way.
    • Many of the named characters among them seem to act evil towards humans, but not to each other. Others are humorously evil (or something) even amongst their own kind, for example, eating each other randomly.
  • The bleeds from Agents of the Realm are material sprits which "bleed over" from the barrier between dimensions. Their first and, it would seem, only instinct is to attack people, especially Agents.
  • The major theme of the D&D-based webcomic Goblins is pointing out that usually Chaotic Evil really does only mean well as exploring the root causes behind this, and whether it's even true (which, while debatable in real life ethics, is stated to be so in the rulebooks). To this end, the protagonists have run across a surprising number of evil humans and other typically good or neutral races (including Kore and Dellyn), while their typically chaotic or evil compatriots are either neutral, good, or driven to evil.
    • As an expected result of this conflict, a Knight Templar has already appeared.
  • The Order of the Stick delves into it as well - one of the author's stated goals is to deconstruct the underlying racism this trope encourages.

    Unlike Goblins, the setting is close to entirely consistent with the D&D source material. Out of several arcs involving a stuffed up Knight Templar Paladin who "generously" gives the main character Roy time to "improve" his behavior. He eventually gets her guard down by apologizing — then condemns her for her own faults. This is similar to the way in which "evil" races are treated - while the sociopathic serial killer in the troupe is occasionally given a free pass because he's a halfling (often harmless and jovial and cute) — or more likely because, overall, he does more good than harm, even if not quite intentionally.
    • Subverted and parodied simultaneously in a short series of strips in which the Order meets a group of teenaged goblins who are good-aligned — for the explicit reason that it cheeses off their parents, who are Evil. "Listen to me, young man, you will drink the blood of the innocent and you will LIKE IT!"
    • Redcloak's entire character arc from Start of Darkness can be seen as a Deconstruction of this trope: the goblins are formally designated as Evil Cannon Fodder by the gods, which doesn't sit too well with him when his family is slaughtered by crusading paladins. His ultimate goal is to give his race equal standing among the other major species of the world, but he slowly takes more and more horrific actions pursuing his plan to do so — thus becoming the very thing that he objects to being labeled as. Is he evil because goblins are inherently evil, or because he has been designated as such?
    • In the Dragon Magazine strips, the Order run into a goblin group that fall under the category of Harmless Villains, whose evil extends to making a big deal out of extinguishing street lamps, and proceed to leave them alone when they turned out not to be the guys that were sacrificing innocents. Even Belkar walks away, though that may be because they pointed them to the refreshments on the way out.
    • Doubly subverted when the Order of the Stick first runs into the Linear Guild. Vaarsuvius's counterpart is a dark elf named Zz'dtri who claims that he isn't evil, even though his race is Always Chaotic Evil. Nale explains that once Dark Elves became a player race, they became Chaotic Good and wanted to ward off their former evil reputations (a Take That! towards the many, many Drizzt clones). Ultimately, the Linear Guild (Zz'dtri included, since they needed the OOTS to touch the sigils) turns out to be evil.
    • The Darth Vaarsuvius arc explores this as well. Vaarsuvius casually killed a black dragon in the Wooden Forest during the sidequest to get Roy's starmetal. No one had any moral qualms about it (not even Miko), because black dragons are Always Chaotic Evil, and it even named a trope! Much later, the dragon's much more powerful mother shows up when Vaarsuvius is alone, and she is pissed. She very nearly murders V's spouse and children, and V retaliates by using an uber-spell to wipe out 1/4 of the dragon's entire species. In the commentary, Burlew discusses the implications of this. The magnitude of this act was to show that if this was wrong, then it's no less wrong to invade a dragon's home and murder it for its treasure, regardless of its moral alignment.
    • What's more, two later comics show the full unpleasant ramifications of V's actions. By casting that Familicide spell, V not only killed off 1/4 of the black dragon population, but many Half-Human Hybrids that were actually Chaotic Good, as well as their (relatively) innocent full-human mothers. The comics are here and here.
    • Played straight so far with demons and undead, however — but even then they're allowed to be much more rounded characters than you would normally expect from this trope. In the case of the Big Bad Xykon, the prequel book Start of Darkness portrays him as utterly, irredeemably evil even in life - and still manages to make his lichification look tragic: the process removed his sense of taste, meaning he can never taste a bad cup of coffee again. He proceeds to kill his minions on a whim and send them into certain death, and abuse the ones he doesn't kill, solely because it's the only way for him to feel any joy, or really much of anything, anymore. Most of the other undead we see are his zombified minions, who pretty much just shamble about saying "braaains", unless you count ghosts who act pretty much the same as they were in life. Demons seem to be borderline Anthropomorphic Personifications of their alignment, but even then the most prominent ones we see in the comic, the IFCC, are out to bring an end to the rivalry between the various demonic races and bring them together to fight for the greater evil. (And Sabine, a succubus, may be evil, but she's also portrayed as being in a stable relationship with an also-evil human man.)
      • Explored in more detail with vampires; a storyline shows how and why they are always evil. When you become a vampire, you magically become Evil by default. However, a certain vampire character who used to be Good seems to be able to control his bloodlust and remain a reasonable person who can cooperate with Good characters. But that's an act on his part, and what really happens when you become a vampire is that you're taken over by an evil spirit formed from your worst moments, so you're not the same person at all. Besides, at least in this case, the spirit is beholden directly to an evil god.
  • Rats are Always Evil in Freaks N Squeeks. It goes with What Measure Is a Non-Cute? — most of the cast are mice, with the similarly small and cute shrews standing in for Jews.
  • Demons in Dan and Mab's Furry Adventures are repeatedly stated to be Always Chaotic Evil by seemingly-reliable sources...but the Demonology 101 pages state that this is not actually the case, just the popular perception of them and most other Creatures.
    • Cubi, on the other hand — which are not actually demons in the setting — are quite explicitly stated not to be this in the comic itself, despite reputation — the evil ones just get all the press, because torturing or seducing people makes for a more exciting story than helping sick children.
    • The fae, on the other hand, seem to be Always Chaotic Neutral, or probably have a case of Blue and Orange Morality.
    • Conversely, angels are not always good, in fact the Demo 101 pages suggest that most of them are just as bad as the majority of demons, they just know how to manipulate public opinion better.
  • Some of the early humor of Yet Another Fantasy Gamer Comic depended upon this concept, as the comic has its roots entirely in older editions of D&D. For example, when the beholder Bob cheats on his goblin girlfriend Gren, he tries to justify it by pointing out that he's evil. Gren points out that they're both Lawful Evil, and goes on to cheat on Bob extensively, as is her right as the wronged party under goblin law. Most of the monster characters are so Affably Evil, though, that it sometimes feels jarring when they get around to doing some really bad stuff.
  • The Challenges of Zona has the Orc stand-ins, the Urtts, who Word of God assures us are all just plain evil, and we shouldn't give any pity to the ones maimed, charred, and dissected by the Heroes. Yes, even their half-human bastards.
    • And then subverted later on, either by a deliberate intent to Mind Screw the readers from the very start, or from the author reconsidering, when it turns out that the Urtts are the way they are because they were literally made to be the slaves of the Heroes' people and have inherited the culture of evil and cruelty that the Eregonian goddess destroyed their civilization in order to shock the humans out of it. Now the Eregonians have become good guys in order to atone for their evil heritage, and the Urtts combine that evil heritage with a lingering memory that Humans Are Bastards, even if most of them have forgotten why.
  • Elves in 8-Bit Theater are all racist, genocidal narcissists whose history has been described as a lovesong to bloodshed and themselves. Their arrogance is also unjustified, as they prove to be no better than other races (for example, having technology on par with other races despite a 9,000 year head start), something that Black Mage and Red Mage tell Thief, the Elven Prince. Their national anthem begins "We're a race of total bastards." An anthem they stole.
    • The other races aren't much better. 8-Bit Theater is a Crapsack World, after all.
  • Parodied by way of Not So Different in this comic by Lore Sjöberg.
  • In Harkovast, the Nameless Race cannot speak or think but are described as constantly marching to war. They have yet to do anything other than attack people, and are generally killed without mercy by the story's heroes.
  • In TwoKinds, due to separatism and the resulting whirlwind of misconception and propaganda, everyone thinks everyone else is Always Chaotic Evil. The Keidran rarely meet Humans other than slavers. Humans rarely meet Keidran who aren't criminals. All it took was one Woobie, Destroyer of Worlds for the slavers to be supplemented with death squads.. The only third party is a group of Brown Minion expies known as the Basitin, who don't see anyone else sympathetically due to their cultural Asskicking Equals Authority / More Than Mind Control; humans are undisciplined rabble, Keidran are perverse undisciplined rabble. And the few Basitin that don't follow that doctrine are hated above all others.
  • The Shadow Nexus from The Beast Legion are a group of deadly generals each with their own Beast forms, who's sole aim is to create chaos across the land of Lithopia and crush any who oppose the will of their Master, Dragos. In the very second issue, they invade the palace of Lithopia with full force, leaving only destruction in their wake.
  • In Alice and the Nightmare, the Nightmares/Jabberwocky emerge from the Dream Spring only to kill people. It seems that the only thing they're capable of is violence.
  • Runewriters has the aberrants, magical monster attack all living creatures that come anywhere near them.
  • The vampires/aberrations from El Goonish Shive conveniently sidestep any Unfortunate Implications that could be associated with this trope. Every one of them is a former human who willingly chose to become a monster in a bid for eternal life. They have to kill humans to survive, which could potentially be tragic if not for the fact that every one of them chose this, and the process of becoming a vampire destroys all conscience, or capacity for empathy, meaning that even if someone did stupidly decide to become a vampire for good reasons (say to continue pursuing a dangerous enemy past the end of their natural lifetime), they would very quickly lose that good motivation. While the comic's attitude mostly favors mercy, killing a vampire, even in cold blood, is always portrayed as a positive act. Mercy is pointless, as they cannot be redeemed, curing them automatically kills them, and leaving them alive only gives them opportunity to kill again.

    Web Original 
  • This is frequently subverted in Brotherhood Workshop's Lord of the Rings parodies. The orcs tend to be decent guys on the wrong side of the battlefield, and sometimes have a legitimate beef with the heroes. Though said heroes are no more the wiser and slaughter the orcs anyway, assuming them to be chaotic evil. Aragorn especially takes this to extremes, eventually leading his allies to abandon him after they realize he's just a maniac.
  • In The Gamer's Alliance, demons are initially shown as intelligent beings who cause suffering because they enjoy it. They used to be a noble race until their god Mardük went mad, which transformed them into their grotesque forms and twisted their minds into serving the destructive aspect of Chaos. However, eventually the heroes meet a few friendly demons and realize that despite their bloodthirsty nature not all demons are irredeemable monsters.
  • The Cthonians from the Global Guardians PBEM Universe. But then, they are based on Lovecraft's Deep Ones.
  • Subverted in Mortasheen, where no creatures are inherently evil (well, except for the Dolfury), and they're all as loyal to their trainers as any Pokemon would be. Yes, that includes the scary mind-raping Devilbirds and the horrible, maddening Unknowns.
  • Orion's Arm: worried that the descendants of Earth (humans, artificial intelligences, cyborgs, the genetically engineered, etc) think too much alike due to their creators' inherent bias, a group of AIs created the Bitenic Squids, a highly diverse species with every newborn member being a blank slate. Those that can function in the wider world are all completely selfish and without empathy, and go insane easily.
  • This trope is comprehensively picked to pieces in The Return where it's revealed that Succubus (Succubi? Succubae? Help me out here people) culture is possibly more complex and multidimensional than human culture, and, from their point of view, it is humanity that borders on Always Chaotic Evil.
  • While most races and factions in Roll To Dodge: Savral have varying shades of gray, unicorns are depicted as universally evil. Whenever they show up, they're either trolling the players, working for other antagonists, brainwashing scores of innocent civilians or slaughtering them outright. Over the course of the game, they've laid waste to several cities and transformed one of the world's subregions into a barren wasteland. Given that they're creations of the witch goddess Cathy, the unicorns are a justified example.
  • Deconstructed in The Salvation War. The society in hell actively encouraged Chronic Backstabbing Disorder, You Have Failed Me, We Have Reserves, and Shoot the Messenger. The result was an inefficient and unstable society that collapsed once it came under external pressure. Lampshaded on several occasions by baldrick defectors.
  • The SCP Foundation brings us the Daevites, a brutal and expansionist empire that is using SCP-140 to write itself into history. The Wanderer's Library even considers them a threat.
    • And then there are the Sarkists, originally started as a revolution against the Daevites by a slave who managed to steal the flesh and power of an ancient supreme being, they are even more brutal and horrific than the Daevites who bore them, nearly wiping out the world with biological warfare in the bronze age. While some isolated groups do teach self sacrifice and honor, modern neo-sarkists are utterly psychotic, caring nothing for anyone else's suffering for their own dark purpose. "Do as you will, to whom you will" being a common proverb among their people.
  • Tales of MU, Demons and Ogres, as well as mermaids. though not with some other traditional monster races.
  • The world of Verduria:
    • The ktuvoks. Their entire society is based on Brainwashing humans who are less advanced than they into obedient slaves, and they are so good at it that if humans are freed from their control, the humans will ally themselves with the ktuvoks willingly. In addition, they attack all free human civilizations, using their slaves as Cannon Fodder, laying everything to waste and committing every war crime in the book. They have no culture or learning to speak of, and merely steal the innovations of other races. And the worst part? The ktuvoks are severely restricted to where on the planet they can live; they cannot survive away from swamps. The only apparently reason apart from the Evulz that they take over much of the continent and turn humans into loyal slaves is to get female ktuvoks to mate with them.'
    • The ktuvoks brainwashed one particular human race (the Dhekhnami) so thoroughly that they're not so much slaves as symbiotic partners at this point. At least to the Verdurians, they're considered this trope as well.

    Western Animation 
  • According to the Flame King in Adventure Time, all denizens of the fire kingdom are evil. Including himself, and his daughter Flame Princess. That said, after a brief debate with Finn, the Flame King concedes that by spending time with a "good guy", it would be in theory possible to turn Flame Princess good, though he notes that she'd take penalties to experience for acting out of alignment. Later revelations in the show seem to suggest that this is a simplification. Flame people don't seem totally evil, though Flame Princess notes that they tend to be "deceitful and Shakespeare."
  • Supposedly, the Rhubarbarians from "Duke and the Great Pie War', a VeggieTales episode.
  • On The Fairly OddParents!, the anti-fairies are, or at least are believed to be, this. It's been stated that one is born for every fairy, and the newest one born, Foop, came straight out of his mother as a Card-Carrying Villain. It's also been said by Wanda that every genie is a Jackass Genie. So far, nothing has come up to contradict these claims.
  • The Decepticons in The Transformers have a racial divide rather then a political one with Autobots. The Deceptions were built as War machines by the Quintessons, and thus desire both conquest and violence. This leads them into conflict with the peaceful Autobots who were built for domestic tasks.
    • There are also the various incarnations of Jetfire.
    • To say nothing of Dinobot from Beast Wars, as well as Waspinator's defection at the end of the show. It's played straight in Beast Machines, however, with the mindless drone vehicons. There's a scene from the last episode would have given Megatron's two space-launched generals a redemption, but it was cut.
    • The Quintessons are almost always this. When not evil, they're Ax-Crazy. "Innocent! Throw them to the Sharkticons!" Now, Energon's Alpha Quintesson has more to him than meets the eye, but he's... complicated. And definitely not part of a G1-style Quintesson race.
    • The spawn of Unicron are almost always every bit as evil as their master. The Minicons from Armada were an exception, though they were created for the sole purpose of giving the Autobots and Decepticons something to fight over.
  • Both invoked and averted on Gargoyles. All races portrayed onscreen (humans, gargoyles, fae, and New Olympians) are shown to have both good and evil members, but Demona views humanity this way, and the Quarrymen portray gargoyles like this in their recruiting campaigns. Demona herself is one of very few evil gargoyles, the race as a whole is supposedly Always Lawful Good, having a near biological drive to protect and safeguard the places that they live and those places' inhabitants. It is, however, up to the individual gargoyle clans how they choose to interpret these drives, ranging anywhere from "Stay the hell away from my caves, filthy human scum" to "Here I come to save the daaaaay!"
  • The fable of the Frog and the Scorpion is parodied in Robot Chicken, here.
  • On Jimmy Two-Shoes, weavils, so far, have been shown to be a race made up of completely jerkass creatures who love to torment the citizens of Miseryville.
  • Birds in Happy Tree Friends are usually hostile...particularly the man-eating ducks. Come to think of it, this extends to most animals, including sharks, puppies, and, in one case, a wild bear. Nature is out to get the HTF gang. Everything is out to get the HTF gang.
  • The Irken race, from which Invader Zim hails, is, as far as we know, entirely bent on conquering vast swaths of space. Zim himself may be an exaggeration of the Irken racial personality, but each Invader introduced seems to enjoy large death machines and lots of destructive fire. Unaired episodes would've revealed that they're barely even a real alien race. They're created and controlled by a group of powerful AIs to take over the universe on their behalf.
  • Hornets and sewer rats in The Penguins of Madagascar seem to be this way. There are no species which can really be described as Always Lawful Good, so it may be a case of Black and Gray Morality as applied to whole species.
  • Futurama has a species of evil leeches, the "Dark Ones". All of the species lived at a single puddle, and yet all their evil was useless against a bag of cement, used to prepare the ground to be turned into a parking lot.
  • The Changelings from My Little Pony: Friendship Is Magic seem to be this going by their first appearance in the series, as their queen gloats that ever since she was little, she dreamed of razing Equestria and essentially using ponies as food, but it's averted with their later appearances. One changeling appears in "Slice Of Life" as a wedding guest (Word of God is "Kevin" is a friend of Matilda's and he doesn't do anything even remotely malicious), and the later episode "The Times They Are A-Changeling" introduces Thorax, a reformed changeling who's interested in making friends and learning to share love, befriending Spike and saving his life. When he shows the other changelings later in the season that they can get rid of their Horror Hunger for good by sharing love rather than taking it, the entire hive except for Chrysalis pulls a Heel–Race Turn, suggesting that she's the only truly evil changeling and the rest were misguided because of their hunger and Chrysalis's bad leadership - it's implied that she held this knowledge back from her people on purpose to keep them constantly starving and under her control.
    • The Wendigos, if they are intelligent beings as opposed to animal-level creatures, are this, due to deliberately causing supernatural winters to force societies to destroy themselves with hatred that the Windigos then eat.
    • The dragons seem like this in their first appearance. The adults would rather roast ponies than talk to them and one tries to kill a young dragon over some eaten property. The teens react to defiance with violence and attack animals for fun. Spike's feral form is easily the nicest dragon shown, only resorting to force, and non-lethal force at that, after being physically injured, and even then he's a rampaging Godzilla-esque monster. Like the changelings it's later subverted in "Gauntlet Of Fire" where they're shown to have leadership and are civilized and intelligent in their own way, and that if they actually were evil they'd likely have wiped the ponies out by now just for kicks.
  • Averted in Young Justice: Word of God says that the White Martians are not naturally evil in this continuity, and that other than coloration, their differences with the Green and Red Martians are mostly cultural. He doesn't elaborate, though, so it's possible the average White Martian might still have some undesirable traits.
  • The Shadow Clan from Slugterra. Subverted, in that they are later revealed to be defenders of Slugterra, but also happen to be Good Is Not Nice. Also, the Dark Bane.
  • The Cassiopeian military from Once Upon a Time... Space. Their Glorious Leader, general Pest, causes trouble to anyone if what he plans could somewhat help his ambitions to rule the universe... And his soldiers are even worse: his men destroy things and devastate places for no better reason that they can, while Pest can at least appreciate the beauty of nature and won't resort to destructive means without a sound justification. No wonder that, after meeting him, the androids Humanoids felt they had to conquer all sentients for their own good...
  • Biker Mice from Mars:
    • Played straight with the Plutarkians from the original 1993 series. Most of the Plutarkians we see are either the Big Bad (Lawrence Limburger), a recurring villain (Napoleon Brie), one of the invaders responsible for bringing Mars to ruin, their vile leader Lord Camembert, and the occasional Plutarkian agent sent to Earth to aid Limburger or compete against him. Even if a Plutarkian isn't a villain, they are still not a pleasant person at all.
    • Subverted with the Catatonians in the 2006 revival series. See the entry in Not Always Evil for more information.
  • Several races in Adventures of the Gummi Bears: the Ogres, the Trolls, the Carpies (vulture-like creatures) and the Troggles (dog-like creatures). Worth notice that Toady, the smarter of the Ogres, does have a Moral Compass and is capable of questioning the evil actions of Igthorn, but is extremely loyal to him. It’s possible that Ogres are just to dumb and are manipulated by Igthorn.
  • The Warthmongers in The Smurfs, the only in-universe totally evil race.
  • Ghosts in The Real Ghostbusters and its sequel series Extreme Ghostbusters are like this in almost all cases; spirits, demons, goblins and poltergeists (take into account that the term "ghost" is used very broadly in the show and not just for the traditional disembodied soul). Only when they are the spirits of dead people reasoning with them is possible and in most cases the Ghostbusters convince them to move on. Some exceptions do exist like poltergeists Slimer and Buster (they are still chaotic, but not evil).
  • Trolls in The World of David the Gnome are like this, nor even one is shown not be sadistic and cruel, and most of them (albeit not all) are extremely dumb.
  • Sorcerer students of Hexley Hall in Sofia the First have all been shown ruthless and sadistic bullies with hopelessly no common sense.

Alternative Title(s): Always Lawful Evil, Always Neutral Evil