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Savage Wolves

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As if being lost in a spooky forest wasn't bad enough; it also has to have several rows of razor-sharp teeth!

"Best stay here in town — those dire wolves can rip your anus apart in mere seconds!"
Canadian Citizen, South Park: The Stick of Truth

As apex predators and clever pack hunters, wolves have often been feared and hated by humans. They frequently preyed on human livestock and in Europe, humans themselves to the extent that serious efforts were made to wipe them out of the region. This reputation bled over into fiction where wolves were portrayed as nasty, savage and rapacious predators seemingly bent on devouring everyone they could. Give them some intelligence and they'll be cruel, nasty and sadistic.

Because wolves are pack hunters, this makes them even more dangerous. One wolf is easily capable of killing an unarmed human, but bring out a dozen or so and suddenly they can devour anything in their path, especially the ill or weak humans we want to protect most like women, children and the elderly. Wolf packs in fiction are often very large in order to increase this fear factor — wolf packs in real life usually count between five and eight individualsnote , but fictional ones are often depicting as upwards of a dozen snarling beasts, with some depictions portraying roving bands of dozens to hundreds of the creatures hunting together.

Note that while this trope usually comes in the form of a pack of wolves, it can equally apply to a lone one. Bonus points if it's much more dangerous and persistent than a single wolf has any right to be. In some cases, lone wolves may be depicted as feral and unstable individuals that have been forced out of their old packs due to being too dangerous and unreliable for other wolves to tolerate.

Savage Wolves often serve as an Unpleasant Animal Counterpart to Heroic Dogs, creating a contrast between the vicious, predatory beast embodying humanity's fear of the untamed wilderness and the noble, loyal hound representing familiarity and civilization.

While this trope usually manifests in the form of regular, if unusually aggressive, wolves, it's not uncommon for fiction to go some extra length and depict these creatures as something truly unnatural or primordial. Some works may draw an explicit distinction between regular, animalistic wolves and one or more forms of monstrous, savage wolf-like creatures. These are most commonly referred to as either dire wolves, usually only bearing a general resemblance to the real dire wolves of North America's ice age, or wargs or worgs after Tolkien's own lupine monsters, whose name was derived from varg, the Swedish word for "wolf", which means "killer" or "murderer". On occasion, these beasts may be based on other mythological wolves, such as Fenris or the solitary amarok of Inuit folklore.

Whether wargs, worgs, or wolves regular or dire, these creatures are fairly widespread. Packs of these savage canids are among the most common dangers among the snowy wastes of the Grim Up North or the darkest depths of the Enchanted Forest, but anybody who wanders too far into the wilderness at the edges of civilization may find themselves followed by ominous howling calls.

Compare and contrast Noble Wolf, which features wolves as noble, proud, reasonable or even outright heroic. When the two tropes intersect, they will still be very dangerous and not to be underestimated or disrespected. Werewolves are, of course, a whole different level of menace.

See also The Big Bad Wolf, Hell Hound, Angry Guard Dog, Mister Muffykins, and Foul Fox. The howling of wolves is a common form of Spooky Animal Sounds, and the kind most likely to be used to signify immediate danger. Compare animals that share similar reputations, such as bears, hyenas, sharks and most reptiles.


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    Anime and Manga 
  • Black Clover: Charmy's Food Magic reveals her giant sheep to actually be a rude, hungry wolf that eats magic for her.
  • Ginga: Nagareboshi Gin: Some of the wolves are bad but it's averted with those who help Gin and his pack go to the Underworld to save Cross and her puppies.
  • Inuyasha:
    • In an early storyline, the normally friendly wolf youkai Royakan is unwillingly transformed into a monstrous, berserk beast that can vomit up packs of equally vicious normal-sized wolves.
    • A later storyline introduces a whole tribe of wolf youkai, infamous for eating humans and destroying entire human villages in the process. Led by the humanoid wolf youkai Kouga, these wolves destroy three human villages (including Rin's, killing everyone there including Rin herself) before encountering Inuyasha's group. By the end of this first encounter, however, Kouga becomes enamored enough of Kagome that he forbids his tribe from attacking humans and they become Noble Wolves instead. Their previous behavior is not brought up again.
  • Maple Town: The main antagonist of the series is a threatening and scary anthropomorphic wolf named "Wilde Wolf" who attempts to kidnap and eat the other child characters. In an earlier episode, Fanny starts an argument with Patty and Bobby only makes the argument worse until eventually Fanny starts crying out loud, alerting the wolf to the location of the young children. Patty and Bobby quickly drag Fanny away from the wolf. Eventually police officers try arresting the wolf but manages to escape them.
  • Nasuverse: The white wolf, Primate Murder. Though it's never directly appeared in any of the franchise's main works at least, not in its fully matured state, as Fou reveals, the beast is easily one of, if not the, most dangerous creatures in the setting thanks to its signature ability: The absolute authority to decide whether a human lives or dies. Ranked as #1 of the Twenty-Seven Dead Apostle Ancestors, the only thing keeping Primate Murder from enacting a mass genocide is the fact that Altrouge Brunestud has somehow bent it to her will.
  • One Piece:
    • Subverted when the crew was in Upper Yard. The wolves appear menacing at first, but after their leader is impressed by Nami's ferocity, they join the campfire.
    • Played straight when the crew invades Impel Down. There are wolves guarding the fifth floor and they were moved from Level 2 so they wouldn't kill all the other beasts there!
    • Kind of played straight, kind of averted with CP9 member Jabra, who ate the Dog Dog Fruit: Model Wolf. While he is an assassin for the World Government whose quite strong and is quite brutal with his attacks, he doesn't believe in drawing out a job and causing more pain then required to his enemies, preferring to get it done as quick and smoothly as possible.
  • One Stormy Night: Gabu and his wolf pack start out as this. Gabu eventually changes when he meets and befriends Mei, but his pack doesn't.
  • Pokémon: The Original Series: The episode "Hour of the Houndour" portrays a pack of wolf-like Houndour like this, stealing food from the Pokémon Center and hiding in the woods with hostile, red eyes for an ambush. However, it's subverted at the end when it's revealed that the Houndour pack has one of its members injured, necessitating the need to act hostile towards humans. Once Nurse Joy heals the injured Pokémon, the Houndour pack becomes much more friendly.
  • Psychic Squad, Hatsune doesn't have to transform to be feral.
  • The Tibetan Dog: A pack of wolves attack the sheep Tenzing is herding, but they're driven away by Big Damn Heroes Tibetan Mastiffs.
  • Vicky the Viking: The first animation series made by Nippon featured big scraggly wolves which'd often end up chasing Vicky who's deathly afraid of them.
  • Wolf's Rain is the quintessential anime for the Noble Wolf trope, but even it has a few savage wolves, most notably Darcia.

    Card Games 
  • Bella Sara: Wolves are the cruel, vicious, evil mounts of the equally evil "Wolf Riders." Both work together to oppose the good, magical horse riders.
  • Magic: The Gathering:
    • Wolves are Green — the color of nature and animals — and Red — the color of impulsivity and aggression — most of the time. The pack aspect tends to get played up on wolf-related cards too, often with some ability to lead more wolves to join the fray, boost other wolves, or become more effective themselves if joined by other wolves.
    • A number of cards particularly emphasize the "wolves as savage, fearsome predators" aspect, such as Bloodrage Alpha, shown ignoring the arrows sprouting form its back in its urge to savage a human victim; Deranged Whelp, snarling madly at the viewer and implied to have been thrown out of its pack; and Primal Adversary, depicted as a shadowy shape with glowing eyes stalking ominously through a nighttime house.
    • This trope is especially emphasized on Innistrad, a place heavily inspired by Gothic Horror. Decks set on Innistrad tend to have a lot more wolves than other decks, and the flavor and rules of these cards tend to present them as a lot more aggressive and dangerous than wolves on other planes are written as. They also have a close relationship with the plane's vicious werewolves; while they don't actually spread lycanthropy as the plane's natives believe, they are noted to often hunt alongside their monstrous kin.
      Wolves and werewolves join together for the common cause of the hunt. — flavor text for Howlpack Wolf.
    • Innistrad is also home to the Wolf of Devil's Breach, a flame-shrouded beast halfway between this and Hell Hound and described in its flavor text as a true abomination.
      ''"How can werewolves be considered abominations next to such creatures?" —Arlinn Kord
    • Sarulf, Realm Eater is a huge, immortal wolf from Kaldheim that tore a swath of destruction through the World Tree's realms until imprisoned by the gods and dwarves, but has since escaped and resumed his endless hunt.
    • The witchstalkers of Eldraine are huge, monstrous wolves with stout bodies, spiked backs, heavy heads, and jaws bristling with fangs. They have a predilection for hunting magical beings, and will usually ignore mundane prey entirely but ferociously pursue magic-users, fey, and enspelled creatures.

    Comic Books 
  • 300: The wolf shown in the beginning is depicted as demonic and threatening.
  • The DCU: Kyle Abbot is a werewolf shape-shifter who worships crime. He becomes disillusioned by his peer's interpretation, and breaks off into his own sect, the true believers. He's an occasional ally of Batwoman.
  • Dracula Lives!: A story featuring Solomon Kane has Dracula saving the man from a pack of wolves before inviting him to his castle.
  • Idées Noires: One gag has a man lost in the snow wandering around thinking he is doomed. Then he sees lights in the distance and thinks it's a city, but it turns out to be the Glowing Eyes of Doom of a group of wolves.
  • Lucifer: Fenris manages to take revenge for his fellow mythologies by stomping into a story arc almost entirely populated by Judeo-Christian characters and instantly becoming one of the most threatening antagonists. When one challenges him for this he points out that before humanity cowered before demons they feared the wolves beneath the trees, proceeding to become the Big Bad through raw badassery.
  • Sturmtruppen: Played for Laughs. One strip has the Sergeant (during a snow storm) reporting to the Captain that soldiers asked to improve the local public toilets. When the Captain sarcastically asks if they expect soft toilet paper or marble toilet seats, he replies that they'd be content with a stick to keep wolves at bay, to the background of a distant howl and a soldier angrily yelling at the wolves to go away.
  • Usagi Yojimbo: Jei is a Knight Templar Serial Killer who murders anyone he sees as evil, though his idea of evil is seriously skewed. His form is that of a wolf with blank white eyes. Funnily enough, his original body was actually a fox.
  • Wonder Woman (2006): When Diana gets pulled into a trance and history or a mental landscape hosted by Stalker she is without her powers and attacked by a group of ravenous wolves. As she can communicate with animals she realizes they've gone mad and she ends up mercy killing them.

    Fan Works 
  • Angela's Pet Monster: Sylvia Schneider is a wolf-like monster with four legs, two retractable arms, and wings who acts as The Dragon to Waternoose. Did we mention she's an Ax-Crazy Yandere? Oh, and she can camouflage, just like her ex-boyfriend, Randall. Sweet dreams!
  • Brutal Series: In Brutal, a pack of wolf muttations chases Switz and Liet and kills Thew.
  • Equestria Girls: Friendship Souls: The Storm King's Resurreccion turns him into a giant wolf with six tails each tipped with a wolf head and multiple Combat Tentacles able to spear targets. It fits his true nature as A Wolf in Sheep's Clothing.
  • Hope for the Heartless has as minor antagonists a pack of Ax-Crazy wolves (fittingly called the Mad Pack) that have terrorized Prydain's wildlife and humans for twenty years while increasing in numbers over the years to more than thirty wolves. They're exceptional from normal wolves that rarely attack humans because they suffer from an incurable disease similar to rabies that has robbed them of all reason and natural instincts. They live only for killing and attack on sight anything that moves. They're so crazed that they dare to fight the Horned King who strikes fear in all living creatures. Fortunately, he kills them off when they're about to kill Avalina and Mitternacht in a scene similar to the infamous one in Disney's Beauty and the Beast.
  • The Legend of Zelda Ocarina of Time (DragonRand100):
    • The Wolfos are fierce wolves that will attack anything they come across, from wild animals to the Kokiri to Hylians, and will not hesitate and attack Link when he tries to make his way to Lon Lon Ranch.
    • It's implied that the wolves in Kokiri Forest, which are friendly to Link and the Kokiri, serve as forest wards and will attack intruders should they attempt to make their way into the woods. This is proved so when the wolves that Saria commands attack a pair of Bulbins.
  • The Moonstone Cup: The far north is home to sapient wolves; when earth ponies tried to settle their lands, the wolves wiped them out and ate them, leading to a long period of war between the wolves and the ponies. Their leader, Amarok, is a huge, immortal member of their kind, and one of the most powerful magicians to ever live. When facing Twilight in their match, he casually states that perhaps the time has come for him to taste pony meat again. However, he also has aspects of the Noble Wolf, as he's ultimately a very graceful loser.
  • Percy Jackson: Spirits: Amarok the Hungerer, a wolf spirit who embodies the predatory urge to hunt and devour the weak. He's a servant of Koh, willingly serves Vaatu's desires after his master aligned with him, has terrorized the Water Tribes in the physical world for centuries, and spends most of the story relentlessly trying to track down and kill Percy and the light spirit refugees.
  • Pokémon Crossing: Dobie, one of the primary antagonists, is a ruthless and violent wolf. Over the course of the series, he's beaten several characters, casually threatens murder to get what he wants, and has killed one of the Gym Leaders.
  • Prehistoric Park Reimagined: Most of the prehistoric wolf species rescued are first encountered at times where they're really not in the mood to deal with seeming intruders to their territory or apparent would-be thieves for their food. Even the usually fairly noble dire wolves can have their moments of savagery if angry or hungry enough, and especially if the park's rescued pack of Pleistocene coyotes is involved.
  • A Second Chance: One Eye is a rogue, black-furred man-eating wolf and one of the main antagonists. He starts off as a Super-Persistent Predator that Lincoln, Lynn, and Ryan repeatedly run into before slowly being revealed as a fully sentient beast who is growing more and more obsessed with hunting down the kids and killing them. When Lincoln and Lisa accidentally find his bone-littered cave, it’s revealed that he has killed children before.
  • Splint: Cadoc is attacked by a pack of wolves in the first chapter, leading to Rukhash saving him. Another pack ambushes Hedon later on, requiring another rescue; they're also fought off, although one makes a point of dragging off the carcass of a dead bandit to eat in safety.
  • Their Bond: Discussed and subverted. After Queen Zelda adopts an orphaned half-Wolfo pup, several members of her staff find him and try to kill him. To many, Wolfos represent bad luck and death and most half-Wolfos are killed due to superstition. Zelda calls them out for believing this even after it's become common knowledge that the legendary hero Link has a wolf form and Zelda's close friend and ally Queen Midna is heavily associated with darkness. After firing two of the main perpetrators, she reminds them that not all wolves are vicious and darkness is not necessarily bad.
  • Total Alternate Island: A grown wolf attacks some of the campers due to Wolfo being with them. It wasn't Wolfo's parent, though...
  • The Trailblaze Trilogy: Tomas runs into a violent pack of white wolves in the Chinese mountains in the second story. They also kill Kang of the Scarlet Sword after the final battle.
  • The Victors Project: The Gamemakers send a pack of unnaturally aggressive wolves against Ben, but he kills them all and turns the alpha male's skin into a cloak.
  • The World is Filled with Monsters: Amoraqs, ferocious wolves the size of a bear, are among the beasts that have been moving into the territories around Hazelnacht. They hunt alone, unlike regular wolves, stalking the wilderness for unwary prey. One attacks the heroes on their way to Cirrane, and amoraqs were also responsible for the deaths of Stratolathe's teammates.
  • Vow of Nudity: The very first scene of the first story involves a pack of wolves stealing Haara's recently-hunted deer, and trying to eat her as well before she escapes by jumping into a river.

    Fairy Tales 
  • Alexander Afanasyev's "Kolobok": A big, ferocious wolf tries to eat the titular character.
  • Subverted in the Irish Fairy Tale "The Twelve Wild Geese" (link). A vicious wolf seemingly carries off the heroine's children to eat them after her husband's Wicked Stepmother gave them to him. However, he turns out to have been the familiar of the same good witch who told the heroine how to break the curse on her brothers. He actually saved them by taking them to his master so that she could shelter them from harm.

    Film — Animation 
  • The 3 Little Pigs: The Movie: Besides Big Boss as The Big Bad Wolf of the story, several of the rowdy dinner guests that go to the inn for the Dinner Theatre and later trash the place are wolves.
  • Disney:
    • Beauty and the Beast: A large pack of wolves lives in the forest around the Beast's castle. They ambush and try to devour both Belle and her father and even manage to injure the Beast.
    • Frozen (2013) has one sequence where Anna and Kristoff's sled is ambushed by a pack of hungry wolves that chase after them. They only escape by flying over a chasm (although Kristoff's sled gets destroyed). Later subverted in the 2020 midquel short Once Upon a Snowman which takes place after Elsa created Olaf and the aformentioned chase sequence. After Kristoff's sled falls down a mountain, Olaf encounters the same pack of wolves who are revealed to actually be friendly and only wanted food from Kristoff's sled. Olaf decides to give his carrot nose (which was on Kristoff's sled) to the wolf pack who happily accepts it and runs off.
    • Make Mine Music: The eponymous wolf in the Peter and the Wolf segment.
    • The Sword in the Stone: As a Running Gag, there is a scrawny wolf that continuously tries to stalk Wart to eat him, not just as a human, but also later when he's turned into a squirrel. In all cases, however, the wolf's efforts are comically foiled by bad luck.
  • The Flight Before Christmas:
    • The first movie has Black Wolf and his pack hell-bent on eating Santa and his flying reindeer so that the world can be their buffet. The only exception to this trope is Specks, a skinny wolf who befriends a lost poodle and protects her when Black Wolf makes a threat towards her.
    • The sequel introduces Black Wolf's sister, a white she-wolf wanting revenge on Niko for causing her brother's death. She even has eagles working with her as her minions as well as transportation.
  • Glisten and the Merry Mission: The wolves that Marzipan runs into when searching for Glisten make it clear they want to eat her and Luula, and they also take pride in being naughty.
  • Kung Fu Panda 2: Lord Shen's henchmen are wolves.
  • Puss in Boots: The Last Wish has a fearsome wolf Bounty Hunter as one of the main antagonists, who turns out to be the Anthropomorphic Personification of Death itself.
  • The Rugrats Movie: Out of all the things the babies have encountered, a wolf is the thing that comes closest to doing them in.
  • The Secret of Kells, when Aisling sics her wolves on Brendan as he's traveling through the forest in search of oak galls. Later inverted when Aisling sics them on the Vikings that are about to kill Brendan and Aidan in a Big Damn Heroes moment.
  • Sing 2: Of the anthropomorphic variety. Jimmy Crystal initially just seems like a strict and aloof businessman, but over time it becomes apparent that he's a very cruel, ruthless, hotheaded and outright murderous individual.
  • Wolfwalkers opens on a townsperson being attacked by a pack of savage-seeming wolves — until they're recalled by a Wolfwalker and turn out to be not all that bad. Throughout the film, the wolves are seen as a scourge by the townspeople and the Lord Protector is trying to wipe them all out. However, they're portrayed as complicated creatures who are loyal to those they accept as their own, and they're only attacking people because the woods they live in are being cut down.

    Film — Live Action 
  • Beyond Sherwood Forest: While in the Dark Woods, Little John and Will are attacked by a pack of massive, magical wolves that dissolve into a shower of sparks when killed.
  • The Day After Tomorrow features a pack of wolves that just escaped after the meteorological disaster and menace some the main characters as they explore a snowy New York City.
  • Day of the Animals: As the cast sleeps peacefully after their first day of backpacking, a lone wolf suddenly attacks Mandy and scars her face badly. This forces her and her husband Frank to split up from the others to get to the local forest ranger point.
  • Frozen (2010) (no relation to the aforementioned Disney film) is about a trio of friends on a ski trip who get stranded on the chairlift after dark. Escape is complicated by the presence of a hungry wolf pack beneath them looking to grab a bite to eat.
  • The Grey: Remembered as Liam Neeson vs. a pack of wolves. The survivors of a plane crash in Alaska not only have to survive the elements, but survive the pack of wolves that is chasing them down.
  • The Guardian (1990): The baby-sacrificing druid priestess has a pack of wolves at her beck and call, which she mostly uses to get rid of people.
  • Hold the Dark: Wolves are associated with darkness. Medora says that her son was carried off by wolves, and Russell sees a wolf pack eating one of their own cubs. Both Vernon and Medora wear wolf masks when doing dark, strange things.
  • Jurassic World: Fallen Kingdom: The Indoraptor, despite being a genetically-created hybrid dinosaur, has something of a wolf motif, what with his quadrupedal gait and having a slightly canine-like body structure. At one point, he climbs to the top of Lockwood's manor and gives out a primal, howling roar in front of the full moon, not unlike a werewolf.
  • Little Dead Rotting Hood: The main antagonistic force in the movie are werewolves who come into town and attack innocent people regularly.
  • Marketa Lazarová features a pack of wolves throughout the film (supposedly to represent the viciousness of the elements) and in one scene the Captain barely makes it back alive after being pursued by them.
  • Never Cry Wolf: Tyler is at first afraid of the wolves and has a nightmare about being chased by them. Subverted when he actually meets the wolves, and they're nothing like that.
  • The Neverending Story: Gmork is pretty damn terrifying based on looks alone, though he is more intelligent than the typical example of this trope.
  • Rampage (2018): Ralph is a grey wolf from Montana, mutated into a violent giant after exposure to a unique pathogen. Apart from killing his entire pack in a rage, he makes short work of the mercenary team sent to track him down, and equally short work of the army sent to contain him and George in Chicago, thanks to his ability to fly and fire porcupine-type quills from his body. That said, despite being the fastest of the three mutants, he's also the least durable, and once Davis tricks him into flying towards Lizzie, well...
  • Riddick: In the third movie, a wounded Riddick wakes up after being left for dead on a barren planet by the Necromongers. He is quickly sighted by a pack of alien wolf/dog creatures who pursue him. Subverted later on when he discovers a lone pup, whom he eventually raises to become a loyal companion.
  • Snow White: A Tale of Terror. They even have glowing yellow eyes, and eat at least one human.
  • Strange Nature: At the end of the movie, a pack of wolves attack's Kim's home, killing Trent. When Kim kills one, it's revealed that it has two faces.
  • Transformers: Age of Extinction: The main antagonist, Lockdown, keeps a pack of alien wolves (aka Steeljaws) on his ship and sets them loose on the human protagonists at one point.
  • White Fang: For a Disney film, the scenes where the characters are being hunted by a pack of wolves in the opening 20 minutes or so is almost downright terrifying.
  • Wolfen: A pack of mystic wolves are the main antagonists.

  • 1408: When Mike flips through the dinner menu, the thing changes in front of him every time he closes his eyes briefly. The last time it shows a young boy being Eaten Alive by hungry wolves.
  • Aesop's Fables:
    • In "The Boys Who Cried Wolf", wolves are depicted as a major threat to shepherds flocks.
    • In "The Wolf and the Lamb" the titular wolf invents false accusations against the titular lamb in order to justify eating him.
  • Alderamin on the Sky: An early volume filling out Ikta and Yatori's backstory depicts a pack of wolves who will stop at nothing to reach their prey, two kids hiding in a barn. Ikta and Yatori spend the whole night working together to fight them off.
  • Angela Nicely:
    • Discussed in "The Tidiest Tent!" when Laura worries that there's a wolf in the campsite.
    • Also discussed in "Nature Detectives!", where Angela wonders if they'll be eaten by wolves in the woods.
  • The Arts of Dark and Light: The werewolves are said to possess neither the nobility of true men, nor the gracefulness of true wolves. Everything about them is brutal, evil and somehow wrong.
  • The Blood War Trilogy has the primary enemy be the Grol, who are a brutal race of orc-like Wolf Man monsters. They are intelligent carnivores but consider humanity to be nothing more than a source of food. Subverted when we meet the Tolen who are Noble Wolf types who consider the Grol to be monsters worse than humanity does.
  • Brokenclaw: The eponymous villain keeps caged wolves at his mansion so that he can feed people who have disappointed him to them.
  • The Death Gate Cycle: Wolfen are wolflike, man-eating monsters the size of a grown person. They hunt in packs thirty to forty strong and are one of the many kinds of monsters that the Labyrinth uses to torment and kill its Patryn prisoners.
  • The Divine Comedy:
    • A fearsome, ravenous she-wolf instills enough fear in Dante that he gives up on climbing out of the dark forest. She's so bloodthirsty that no man will ever get past her until the Almighty destroys her.
    • Greed is described as a wolf in Purgatorio, one with endless hunger, more prey than any other beast, and free reign over Earth until Christ's return.
  • Dracula: Among the eponymous vampire's powers is his ability to command a pack of wolves.
  • The Dresden Files: While he's watching the Alphas in action Harry notes that, in this age of guns and helicopters, humans have forgotten why we used to be afraid of wolves, and that there are several very good reasons.
  • The Fifth Elephant: Inverted at first then played straight after the wolf who's keeping them in line dies and they revert to their natural instincts, which include killing any werewolves they come across, (even Angua). She doesn't begrudge their hostility though, she knows and accepts that they have some pretty good reasons to hate werewolves.
  • Gaunt's Ghosts: In His Last Command, Gaunt remembers how Colm Corbec would tell stories of wolves circling "the stranded, the unlucky, the lost" to bring them down; his current situation, being stalked by an unseen Chaos creature, reminds him.
  • Holmes on the Range: The short story "Wolves in Winter" features a pack of wolves who are pathetic-looking and normally harmless, but have become more desperate due to cold and starvation. They chase the main characters and killed an accomplice of the villains prior to the story.
  • Horus Heresy: The Space Wolves Legion is noted as being especially savage and destructive on the battlefield, to the extent where even other Legions consider them to be The Dreaded.
  • Inheritance Cycle: Shrrg are gigantic wolves that inhabit the wilderness of the Beor Mountains. They grow to the size of horses and have fangs like sabers, prey on ferocious giant boars that grow to be even larger than them, and pose a considerable danger for travelers crossing the mountains.
  • The Journey to Atlantis:
    • The boys go hunting for food, and run into a wolf. You'd think it would easy for four of them to take down one single wolf, but it's not. They are helpless until the dog, Maxie Jr., shows up to distract the wolf, at which point they gain the upper hand and kill it. Later on, when they need wolf pelts to survive the snow, they go looking specifically for more wolves, and find a whole family in a cave. Although three of them plan to take on the entire cave (which would have been suicide), some Divine Intervention from Sol comes in the form of a lightning bolt that kills most of the wolves, leaving only three for the humans to fight.
    • The antagonist, Loki, also takes the form of a crimson-colored wolf. He is not seen with any other wolves, but attacks Mickello directly once every year in an attempt to kill him or injure him.
  • Journey to Chaos: Wolf-like monsters known as Xethras live in the Yacian Cavern and rank as C class monsters. They hunt in packs and are the reason that merchants need to hire professional mercenaries in addition to their own guards if they want to pass through.
  • Kane Series: Wolf pack that hunts around the mansion in "Reflections on the Winter of My Soul" and finally attacks it is very savage and vicious. They are led by a werewolf who is able to let them in and massacre everyone inside, with the sole exception of Kane.
  • The Last Dogs has a wolf pack led by Dolph, the main antagonist of the four books. He's so consumed by revenge on Max the Labrador retriever that he and his pack follow him and his small dog companions from the plains to the swamp and even to the desert. At one point, he shows that he's serious in his threats by killing Raoul the cat and bringing his body to Max. Dolph is shown to not be afraid of humans and even attacks them in the last book, which leads to his defeat via tranquilizing.
  • The Lion, the Witch, and the Wardrobe: Most wolves are evil. The White Witch has a pack of wolves that serve as her secret police. The pack's leader, named Maugrim, even acts as her second-in-command. Its sequel Prince Caspian has a werewolf that is downright demonic.
  • The Moomins: In Moominland Midwinter, Sorry-oo the dog idolizes wolves, howling at the moon for their attention and believing that joining their pack will make him strong... but he gets a nasty case of Broken Pedestal when he actually encounters a wolf pack, as the wolves turn out to be vicious predators who attempt to kill him. He's only rescued by the timely arrival of the winter sports-loving Hemulen.
  • My Ántonia: A couple of Russian immigrants narrate an incident from the old country, where a bridal party driving sledges at midnight in winter was attacked by a large pack of ravenous wolves, with extremely horrific results.
  • The Neverending Story: Gmork, a giant black monster wolf, is a hitman sent by "the force behind The Nothing" to kill Atreyu and thereby doom the world.
  • Old Yeller: A rabid wolf is the downfall of the titular dog himself when the latter fights him off in defense of his family, thus forcing the family to euthanize their beloved protector now that he’s got rabies. Its savagery is justified by its rabies infection; Travis's mother realizes once the fight's over that no normal wolf would ever attack them while they were sitting at a fire, meaning Old Yeller's fate is sealed.
  • Oliver Twisted: Bill, a werewolf, is frankly quick to resort to violence and berates everyone on a constant basis, even Bullseye, his own brother. On the other hand, Bullseye too is an angry, heavily scarred shaggy white wolf who is just as threatening.
  • Paradise Lost: Satan's approach to Eden is like a wolf circling its prey.
    As when a prowling Wolfe,
    Whom hunger drives to seek new haunt for prey,
    Watching where Shepherds pen thir Flocks at eeve
    In hurdl'd Cotes amid the field secure,
    Leaps o're the fence with ease into the Fould:
  • Ringing Bell: Woe the Wolf is perhaps one of most complex villains of Japanese children's literature. Ruthless and vicious, he kills and eats whatever he can sink his fangs into — including Chirin's mother, father and his entire flock. Subverted because Chirin soon grows fond of Woe, seeing him as a father. In fact, near the end, after killing Wolf, he soon feels sad and realizes that revenge isn't satisfying.
  • In a story by Saki, two men, the heads of feuding houses, are badly injured and trapped in the woods. No sooner do they decide to put their differences aside do they hear a rustling in the bushes. One man can see their presumed rescuers coming. When the second man asks if they are his men or the other man's men, the first man answers with one word. "Wolves."
  • Scary Stories to Tell in the Dark has a story called The White Wolf. In the story, the wolves in a West Virginia town get out of hand while slaughtering livestock left and right, so the government puts a bounty on the wolves. So a butcher takes up his gun, trading being a butcher for being a hunter, and shoots as many wolves as he can, getting their pelts and getting plenty of money. But once those wolves are out of the way, the titular white wolf arrives and terrorizes the butcher, not to mention being apparently immune to bullets. When it kills his beloved cow, the butcher renounces his vow to never harm another wolf and sets a trap for the white wolf, only to get killed by said wolf during the night. The people who found his body remark that there wasn't a sign of a struggle, and his gun hadn't been fired at all.
  • A Song of Ice and Fire: Wolves are considered dangerous and savage predators by the medieval cultures of the setting, and direwolves — immense relatives of common wolves that are now extinct everywhere but in the Grim Up North — are especially feared. The direwolves adopted by the Stark children vary according to the personality of their owner and how well they're trained. Among the most savage are:
    • Shaggydog, Rickon's direwolf, is untrained and as feral as his owner. He is known to attack unprovoked, and bites Maester Luwin and pounces on Big and Little Walder when they hit Rickon during a game.
    • Nymeria, Arya's direwolf, was originally well-trained. However, after being driven off early in the first book, she goes feral and eventually comes to leads a huge pack (numbering in the hundreds) of ordinary wolves which threaten both livestock and man throughout the Riverlands.
    • While Grey Wind, who belongs to Robb, is not wild or uncontrollable, he rides beside Robb into battle. He quickly becomes The Dreaded, with people talking about a huge wolf tearing men and horses apart. Stories even develop that Robb can turn into a wolf and leads an army of wolves.
  • Space Glass: The Razor Wolves of Poison are vicious creatures that clawed through the mercenaries' armor like butter.
  • The Stand: The villain Randell Flagg controls the wolves at least in the post-pandemic western US, and can send them to attack individuals, including his would-be usurper the Kid and Kojak the dog.
  • Survivor Dogs:
    • Zigzagged with Alpha for three books in the first arc despite him being part wolf. He rules over the Wild Pack with a strict yet firm paw on one hand, but he's also a bully towards pets and prejudiced against Storm for being a Fierce Dog on the other. This finally gets played straight in The Endless Lake, where Alpha fakes his death and joins the Fierce Dogs as their Omega, betraying his pack.
    • Averted with the wolf pack's healer in The Exile's Journey. She agrees to come with Storm to Bella and Arrow's camp to help the former give birth, at the cost of being briefly exiled from the pack.
  • Tasakeru: Played with. Wolves are one of the eight sapient species. The other species think that they're scary, primitive, carnivorous savages, but they're just following very old traditions.
  • Tolkien's Legendarium: J. R. R. Tolkien liked this one, using it frequently in his stories.
    • The Hobbit: Both regular wolves and Wargs threaten the main characters. Wargs are large, inherently evil, intelligentnote  wolves who have allied with the goblins of the Misty Mountains, even letting the goblins ride on their backs. Wargs are counted as one of the five armies in the Battle of Five Armies. Unlike other animals, the animal-loving Beorn will readily kill and skin Wargs whenever he gets the chance.
    • The Lord of the Rings: Wargs continue serving Sauron, attacking the Fellowship after their failure to cross the Redhorn Pass. Gandalf is careful to make a distinction between the inherently evil Wargs and normal wolves; the latter, he points out, will only attack humans out of hunger.
    • The Silmarillion: Regular wolves, Wargs, and Werewolves all appear in service of the evil forces, in contrast to the heroic dogs. Unlike traditional incarnations, Middle Earth Werewolves do not take humanoid form. In Beren and Lúthien, the Werewolves are led by their progenitor, Draugluin (Sindarin for "Blue Wolf"), and his most terrible offspring Carcharoth (which means "Red Maw" or "Red Fang"). Sauron, called "the Lord of Werewolves", leads an army of wolves and werewolves, and takes the form of a werewolf to fight the Heroic Dog Huan.
  • Uprooted: The first of the Wood's creatures to be depicted are a pack of immense, vicious wolves sent out into the Valley, with unnaturally bulky bodies and maws bristling with fangs. Agnieszka notes that they have been seen before and that, unlike natural wolves who will prey on livestock but avoid humans, they are savagely aggressive active predators of human beings.
  • Warren the 13th: The Wicked Witch Scalene can transform into a vicious wolf.
  • White Fang: Wolves are presented as harsh and savage creatures throughout, and White Fang himself depends on his wolfish side for survival more than once.
    • The opening section, with the implacable wolfpack following the two men and their sled, and eventually killing and eating one of the men and all of their sled-dogs, is among the most purely terrifying pieces of writing ever put on paper. To call it "nightmare fuel" is a drastic understatement. The wolves are presented as an almost mystical force of nature, striking at will, and neither dogs nor men have any chance against them.
    • Three male wolves pick out the female wolf-dog Kiche as a potential mate. Two of them cooperate to kill the third. When that fight is over and the two are licking their wounds, one kills the other with a surprise attack.
    • Partway through the book, White Fang is forced into dog-fighting, but thanks to his wolfish side, "fight" is not accurate — "execution" comes closer. It got to the point where they had to tie him up for the start of the fight, otherwise he'd kill the other dog before it had finished its preliminary snarl-and-threaten routine. Once the dog had finished its routine, it would almost certainly not be any more merciful.
  • The Witch of Knightcharm: Sica, a wolf familiar serving a witch from the evil magic school called the Scholomance, is one. She tries to rip apart two people just on the say-so of the dark witch that she serves.
  • A Wolf in the Soul contains extensive descriptions of wolves on the hunt. Greg vs. geese is one somewhat graphic example; another is Greg's wolf's pack vs. its father's pack.
  • The Wolves of Paris: The Villain Protagonist is a man-killing wolf-dog. However, his dangerous side predominantly stems from his dog heritage. Being half-dog means that he's never feared humans like a wolf should. His father was also an alaunt, a huge (and now extinct) breed used for war and hunting large game.
  • The Wolves of Willoughby Chase: In an alternate England where packs of wolves roam the 19th century Yorkshire countryside, the young heroine is almost killed when one such pack attacks a train. She's only saved when the man sharing her carriage stabs the wolf that's got in with them to death.
  • The Wonderful Wizard of Oz: The Witch of the West has many beasts besides just flying monkeys at her beck and call. In her first attempt to thwart Dorothy and her friends, she sends a great pack of wolves to kill them.

    Live-Action TV 
  • Doctor Who: In "In the Forest of the Night", a pair of wolves hunt Maebh. Then they catch up with the gang... and run past them, ignoring them. Turns out they weren't running after her, but away from the tiger!
  • The Lord of the Rings: The Rings of Power features two possible subspecies of wargs that attack the good characters.
    • The Orcs release a canine-looking rabid female warg to kill Arondir and the other prisoners.
    • Played with in the case of the Harfoots. They are attacked by three Entelodont-like creatures that the Harfoots call wolves, despite looking less canine than the above warg.

    Mythology and Religion 
  • In Bavaria, from the late Middle Ages to the 17th century or so, people would try to invoke this trope by using Wolfbann spells to cause wolves to attack people they didn't like. Conversely, Wolfssegen spells were supposed to subvert this trope by warding away wolves.
  • Wolves feature fairly often in The Bible and other Christian works, generally as metaphors for evil, destructiveness or the dangers of straying from God, when they aren't agents of the Devil outright.
  • A once-common British term for Ireland was "Wolfland", with the lack of organized attempts by the Irish to exterminate wolves being taken as a sign that they were just as savage as the wolves themselves.
  • Classical Mythology: One of the symbols of Ancient Rome was the wolf. This grew out of legends that Romulus and Remus, founders of Rome, were literally Raised by Wolves. However, contrary to modern perceptions, they didn't adopt the wolf because of any inherent "specialness" attributed — they feared the animal just as much as everyone else around them. Rather, the story is symbolic of how vicious and badass the Romans saw themselves to be.
  • In Inuit Mythology, the Amarok/Amaroq is a giant wolf who hunts in solitude, specifically picking off people foolish enough to hunt alone at night. Sometimes, an Amarok plays the role of a Noble Wolf instead, but is usually treated as a villain.
  • The Irish word for wolf, mac tíre ("son of the land"), is believed to be a flattering nickname invented to allow the Irish to speak of wolves without incurring their wrath, similar to varg above. Like most European words for wolf, their original name was likely cognate with olc, the modern Irish word for "evil".
  • Norse Mythology:
    • Fenris, the giant wolf fated to devour Odin himself.
    • Fenris' sons, Hati and Skoll, who are destined to devour the moon and sun.
    • The negative perception of wolves is directly responsible for the modern Swedish name for wolves: varg, meaning "killer" or "strangler". Folklore had it that saying wolves' proper name (ulv) would call them, or at least cause bad things to happen, which lead to wolves being called what they were seen as (murderous brutes). Problem was, this became so wide-spread and went on for so long that varg ended up as the proper name for a wolf, and the folklore about speaking their name being bad remained.

  • Peter and the Wolf depicts the titular wolf as a the primary antagonist, with him eating one of the other characters and attempting to eat the rest.
  • Ego Likeness seems to like this trope a lot, as the lyrics of both "Wolves" and "When the Wolves Return" refer to the singer being torn apart by wolves. In both instances, this trope overlaps with Noble Wolf.
  • Subverted in the Peruvian children's song El Bosque de la Amistad (The Forest of Friendship), a Peter and the Wolf-esque musical story on which each character has their own Leitmotif. A giraffe, a butterfly, a frog, an ant and an elephant become friends and walk together, setting aside their differences. However, they all run away from a wolf after he approaches them, as they fear this trope. Turns out the wolf is actually friendly and just wanted to walk with them.
  • Jonathan Coulton mentions this trope in "Skullcrusher Mountain", where hungry wolves surround the lair of a Mad Scientist.
  • The refrain of "Star Witness" by Neko Case goes, "Hey there, there's some dandy wolves 'round town tonight". The protagonist's boyfriend gets murdered later on, likely by one of these "dandy wolves".
    • Her song"Pretty Girls" also negatively compares pro-life activists to wolves.



    Tabletop Games 
  • Ars Magica: The faerie wolf Tarlan is the savage wolf legend incarnate. He's a Super-Persistent Predator who inflicts overwhelming terror on his quarry and can even remove their fatigue with his breath to prolong the hunt.
    Tarlan exists to hunt people.
  • BattleTech: Clan Wolf gets its name from genetically engineered grey wolves that were larger, stronger, more intelligent, and more aggressive than their Terran ancestors that were introduced to the Clan homeworld of Strana Mechty in order to wipe out native predators that were a threat to the early Clans. The Clan itself follows the trope to a certain extent: while they were originally portrayed as a nicer or more sympathetic Clan during the initial Clan Invasion in 3050, they were still busy trying to conquer the Inner Sphere and crushed more or less every opposition they encountered, often quite brutally. After Vladamir Ward became Khan in 3057, the Wolves became even more savage as a result of shifting from being politically primarily Warden (seeking to protect the Inner Sphere from potential threats) to being primarily Crusader (seeking to simply conquer the Inner Sphere).
  • Dead Reign has large wolf packs that have reclaimed much of humanity's lost cities and towns in the wake of the Zombie Apocalypse. They are hostile to survivors, but attack zombies as well, which makes them something of a mixed blessing.
  • Dungeons & Dragons:
    • While the game depicts wolves themselves as morally neutral, and they are even available as companions for heroic characters, the monstrous worgs (taken from Tolkien's "Wargs") and winter wolves are invariably evil and dangerous.
    • Barghests are evil, shapeshifting creatures that in their natural form resemble monstrous wolves. They come from the Lower Planes, and come to the mortal world, where they usually set themselves up as the rulers of goblin bands, to feed, chiefly on people.
    • Dragon Magazine 174 describes a number of wolf-based monsters for horror campaigns, including dread wolves, undead creatures created from reanimated wolf bodies by evil spellcasters, and bloodthirsty vampiric wolves created by evil clerics corrupting litters of wolf pups. In both cases, these creatures are described as abominations against the natural order, as like all undead they take from it and give back nothing, and the necromantic processes used to create them simply fail to work when using dogs.
    • Cessirids, alien monsters associated with the illithids, resemble wolves with beaklike mouths, tentacles around their jaws, and no fur. They're characterized as wily, treacherous and dangerous pack predators who, while capable of communication, typically only view other intelligent creatures as food and have distinct tendency towards the evil end of the alignment scale.
  • Exalted: Great-terrors are immense lupine beasts (although some breeds resemble hyenas more) feared throughout the North for their ferocity and power. They're immense, twice as tall as a man and sixteen feet long, and are the fiercest and most dangerous hunters in the Northern wilderness; while the mostly prey on mammoths and other megafauna, they're not averse to human flesh and will often raid towns and villages during hard winters.
  • Middle-Earth Role Playing: Common wolves are relatively timid creatures and typically avoid the Free Peoples, but other wolf varieties are much more aggressive. Dire wolves have no fear of Men, Elves or Dwarves and hunt them like any other prey, red wolves are aggressive and tireless hunters prone to killing just for sport, and white wolves are immense, powerful hunters of the far north and the most dangerous of all non-monstrous canines. Beyond these there are also worgs, wolves twisted by Morgoth into evil, intelligent killers, which often ally with Orc tribes.
  • Palladium Fantasy: Dragon wolves are monstrous wolves with the wings and tails of dragons; although not as vicious and aggressive as other examples, they are conniving, treacherous and untrustworthy beings with little regard for morality and laws.
  • Pathfinder:
    • Like D&D, the game has a selection of evil wolves and wolf-like monsters, beginning with regular wolves and bigger, primal dire wolves (which are both technically True Neutral, not evil) and including the evil, monstrous worgs and white-furred winter wolves. A hierarchy of sorts exists in-universe among wolf-like monsters: winter wolves dominate mixed packs and bully their lesser cousins, with worgs coming below them and true wolves at the bottom.
      • Winter wolves in particular are important allies to the cruel winter witches who rule the country of Irrisen, where they serve as enforcers, soldiers and scouts. Alongside other monsters such as ice trolls, they form a middle class of sorts between the witches themselves and the downtrodden human peasantry, whom they can bully, steal from, enslave and kill without retribution.
      • Interestingly, one adventure path shows that winter wolves can potentially be convinced to pull a Heel–Face Turn. What redeems the potential convert? Love, specifically the love of a Player Character. It's a complicated plot involving her shapeshifting into a human.
    • Barghests also show up, as evil extraplanar wolf-monsters that come to the mortal world to hunt and eat mortals.
    • Werewolves are, again, Chaotic Evil monsters, and are ruled by the Demon lord Jezelda.
  • Shadowrun: Fenris wolves are Awakened descendants of gray wolves native to the forests of Scandinavia and Germany. They're bigger than horses and extremely aggressive — they'll take on bears and wolverines, and a full-grown fenris male can kill a bear on his own. They're typically considered actively evil creatures by people who live close to them, and are hunted due to the ecological damage they cause — the ones in Germany's Black Forest, for instance, have almost completely exterminated the regular wolves there. Male fenris wolves will also slaughter their own pups if they perceive them as being weak.
  • Traveller The Vargr are wolves and other canines genetically engineered by the Precursors . They are great merchants and pirates, but they are incapable of organizing and so aren't as effective in a straight fight as humans.
  • Warhammer: Wolves are generaly depicted in the lore as dangerous, wily, and hostile predators haunting the Old World's many wild places. They're usually rather far down the danger scale when compared to all the other nasties living in the woods, but a number of types stand out:
    • The Chaos Hounds who fight alongside the armies of Norsca are massive, rapacious, bloodthirsty, occasionally mutated versions of this trope — some descend from mutant wolves and others from mutant dogs, but most are so heaviyl distorted by the touch of Chaos that the distinction is purely academic.
    • The wolf is also the sacred animal of Khorne, the Chaos God of war, violence, blood and rage. Khorne is often referred to as "the Blood Wolf" and "the Wolf-Father", in addition to being sometimes depicted with a wolf's head, and in some depictions, his demonic Flesh Hounds have a distinctly lupine appearance.
    • Regular wolves are ridden by goblins, sometimes pulling their chariots. The wolves themselves are very aggressive and barely tame, and will happily devour their riders should they fall from the saddle.
    • Dire (zombie) wolves are favorite vampire pets.
  • Warhammer 40,000: The frozen planet of Fenris, the homeworld of the Space Wolves (a space marine chapter itself heavily based on this trope) is home to Fenrisian wolves, the biggest, fiercest wolves in the galaxy, often used by the Space Wolves as mounts or Beasts of Battle. Besides the regular horse-sized variety, there are:
    • Cyberwolves: Regular Fenrisian wolves heavily augmented with technology.
    • Blackmane Wolves: A bigger, nastier variety of the regular Fenrisian wolves that live in desolate wildernesses and only enter settled lands in the dead of winter to hunt, and are only tamed by the fiercest Space Wolves.
    • Thunderwolves: The biggest, fiercest, and nastiest wolves on Fenris, found only in the northernmost reaches of the planet and blurring the line between this trope and Hellhound. They stand eight feet tall, are built like rhinoceri, have fur like steel wire and several rows of regenerating teeth, can chew through steel, and hunt trolls, mastodons and giant bears as their primary food source. Unusually for wolves, they’re solitary animals and attack each other on sight. They have only been tamed by a near-mythical, elite group of Space Wolves whose existence the main chapter continues to deny.
  • The Witcher: Game of Imagination: A single wolf is relatively — when compared with monsters, that is — harmless. All things considered, it represents the exact middle ground between truly scary creatures and manageable encounters. On the other hand a pack, even a small one, is perfectly capable of tearing entire party into shreds simply due to their numbers, their ability to pin characters down, and all the nasty modifiers they get from these two things.
  • Werewolf: The Apocalypse:
    • Garou of any alignment embody this trope when overcome with rage. More specifically, however, a few tribes hew to this trope more closely than most.
      • The Get of Fenris are a Germanic Barbarian Tribe who value strength, ferocity and prowess in battle above all. They're extremely warlike as a group, and tend to be involved in more ongoing conflicts than any other tribe. They view themselves as one of the few tribes to remember that the Garou are meant to be Gaia's savage warriors; many other werewolves consider them to be violent savages. They revere Fenris, the Great Wolf, one of the mightiest of the spirits of war, and his bellicose brood.
      • The Red Talons are the only tribe to consist solely of lupus — that is, wolf-born — Garou. They've spent millennia watching their territories and wolf kin being driven into dying, isolated pockets by the growth of civilization, and deeply hate humanity as a result. Some simply wish to restore the wild places and the wolves to numbers and health; others want the total eradication of the human race. Savage, vicious, and brutal in their attacks against human encroachment, many Garou fear that the Red Talons are in danger of falling outright to the Wyrm. They revere Griffin, a spirit of anger and the hunt, alongside lesser spirits of beasts, monsters and hunting.
      • The Wendigo are one of the three tribes native to the Americas, and were savagely beaten back when the Europeans — and the European Garou — came to the continent. Those that remain harbor a deep, bitter grudge towards the interlopers and their treacherous kin, and wage a constant, furious war against a world of enemies — among which they count most other Garou, whom they view as Wyrm-tainted. They revere Great Wendigo, the cannibal spirit, and other spirits of ice, winter, and hunger.
    • The Black Spiral Dancers are more savage than any Gaian Garou — whereas the most vicious Gaians are ultimately driven by genuine grudges and the desire to save the world, the Dancers are mad, depraved Social Darwinists seeking to hasten the world's destruction.
  • Werewolf: The Forsaken:
    • The Predator Kings, a Pure tribe of savage warriors and hunters, essentially the Red Talons come again. They spurn technology, respect nothing but strength, and long for the return of the savage wild of Pangea, where they ruled the wilderness as, well, predator-kings.
    • One of the lesser Hosts — evil spirits that manifest as or possess hordes of common animals and gather to pursue a variety of nasty goals — is Adarusharu, the Wolf Host. They possess packs of wolves, dogs and coyotes, uses the resulting gestalts to haunt mortals and generate the fear that the Adarusharu feed on.

    Video Games 
  • Age of Empires:
    • In Age of Empires II, Age of Empires III, and Age of Mythology, wolves are the archetypical wild predator of the wilderness. If Age of Empires II is played without the expansion, wolves are the only predator in a game that ranges geographically from Europe to the Middle East to Asia. Age of Mythology is also the only game of the series where wolves can be hunted for food, otherwise they are just a menace deadly to villagers.
    • Age of Empires II also has a monstrous wolf named Ornlu in the first mission of the Genghis Khan campaign, who has been devouring sheep and people and which the player must defeat. Ornlu is a unique Hero Unit with stats far beyond those of regular wolves, and can be added to custom maps. He reappears as the King Wolf of Norway in the Vindlandsaga.
  • Assassin's Creed III:
    • Wolves will attack Connor whenever they can get to him.
    • Connor's Animal Motif — besides the eagle that all Assassins identify with — is that of a wolf, to indicate his predatory hunting style. The name "Connor" even means "lover of wolves".
  • Assassin's Creed: Valhalla: Eivor is known as "Wolf-Kissed" because as a child, when they were escaping Kjotve's raid on Helliboer in the prologue, their horse falls through thin ice and just when they manage to get onto a solid patch, a wolf comes in and bites their neck.
  • Romulus and Remus in Aviary Attorney, in spades. Together they're actually the infamous Viridian Killer.
  • Beauty and the Beast games:
    • Roar of the Beast: The second boss is a large wolf with gray fur.
    • Beauty and the Beast (SNES): The second boss is a large wolf with gray fur. It can teleport and summons some brown wolves as Mooks to trouble the player.
    • A Board Game Adventure: The wolves appear in two mini-games; "Belle's Ride" and "Beast's Battle". In the former, they are an obstacle that Belle and Phillipe need to jump over, and in the latter, Beast has to dodge them by jumping over them, ducking under them, or punching them.
  • Beyond the Edge of Owlsgard: The wolves of Velehill are rumored to be savage and deadly (with poor table manners, too!). While many of the stereotypes are untrue, centuries of isolation have made them resentful of the other animals, and very hostile to intruders.
  • The Black & White series makes this available to the player deity:
    • The first game has a rare Miracle, "Pack of Beasts", that summons voracious wolves to devour any villagers or animals they can find. They vanish before long but can Walk on Water to hunt down prey.
    • One of the Bond Creature options in the sequel is a wolf that can be either a Noble Wolf, a Savage Wolf, or something in between, depending on what you train it to do and how you play the game in general. The Character Model Karma Meter gives the evil version larger fangs and claws, the good version a light colour and a cheerful expression, and the neutral one partway between the two.
  • Bonfire: Wolves are regular enemies, with the signature ability of a howl that acts as a Status-Buff Dispel for your whole party.
  • Cataclysm: Wolf packs are one of the worse non-zombie threats roguelike. They're made all the worse by the fact that their letter color can make them very hard to spot before they're on top of you.
  • Darklands: A wolf pack is a possible random encounter in the countryside. They can be particularly dangerous for an unexperienced party, as they attack in groups and are very fast.
  • Don't Starve:
    • Hounds are wolf-like creatures that frequently appear to attack the player in packs that grow in number over time. They have two seasonal variants, Blue Hounds that appear in winter and freeze their surroundings on death, and Red Hounds that appear in summer and explode into flames when they die.
    • Vargs are monstrous, highly dangerous, gigantic wolf-like monsters that players can run into when tracking another type of creature. They can summon Hounds by howling.
  • Dragon Age:
    • Dragon Age: Origins: You'll occasionally run into packs of wolves as enemies. There's even one specific encounter on the overworld map that can be especially vicious on higher difficulties, a rare form of That One Random Encounter.
    • Dragon Age: Inquisition: Huge wolves roam around the Redcliffe Hinterlands and Emprise du Lion areas as enemies.
  • The Elder Scrolls: Bethesda often uses wolves as early game wildlife enemies that populate the overworld.
    • The Elder Scrolls III: Morrowind: Solstheim, the island setting of the Bloodmoon, has wolves and plague wolves. They're amoung the weakest creatures on the island but still a threat to low-level players.
    • The Elder Scrolls IV: Oblivion: Wolves are common enemies. In danger posed to the player, they rank above rats but below boars, bears and mountain lions.
    • The Elder Scrolls V: Skyrim: It's not uncommon for a player to find themselves attacked by two or three wolves at once. They're easy to kill, but they can become Paranoia Fuel if you can hear the howls but are unable to see them or know the direction the howls come from. The worst part of the wolves is that they may infect you with Rockjoint plague which severely reduces your fighting ability.
  • Empire at War: The Zann Consortium can train vornskrs, wolf-like alien predators, if they control Myrkr. Vornskrs sense their prey through the Force, and will prioritize Force users if they are commanded to hunt for targets, making them effective Jedi-killers. They can even track cloaked units like Noghri Death Commandos.
  • Everybody Edits Flash: The Flavor Text for the Werewolf smiley describes it as a ferocious beast.
  • Fallout 4: In the expansion Far Harbour, mutated wolves are one of the types of creatures inhabiting the Island. Not as visibly mutated as other creatures in the franchise, they are individually weak but attack in packs, with one or two going for a frontal charge and the rest of the pack attempting to flank the player. Like with most other enemies, more heavily mutated "elite" variations exist (such as rabid ones, or ones so heavily irradiated they glow), with stronger variants usually leading packs of weaker ones.
  • Far Cry: The games have used wolves as roaming enemies starting with Far Cry 4. In the fourth game, it's Tibetan wolves you have to watch out for when exploring Kyrat, with one Dark Is Evil individual known as Mad Devil. In Far Cry Primal, dire wolves are added to the mix. In Far Cry 5, you meet American grey wolves. Whichever game you're playing, they're all pretty scary. The last game is scariest, because Jacob Seed has trained wolves known as "Judges" which he can set on the Player Character.
  • Five Nights at Freddy's: Security Breach: Normally, Roxanne Wolf wouldn't be an example: sure, she's rather egotistical and a bit of a jerk, but she's benevolent toward the kids that come to see her. During the game, though, Vanny has reprogrammed her to be a feral killing machine out to kill Gregory. She actually becomes more of a threat if Gregory shatters her and takes her eyes, since she can no longer be blinded and her hearing has improved to compensate for her lost sight. By the time of the Ruin DLC she's decayed enough to barely be called a wolf, but she's still a viable threat to the protagonist until she realizes that the protagonist is Cassie, one of her fans, and not Gregory, the main game protagonist that took her eyes. She backs away, apologizing. Toward the endgame Roxy's more noble side finally wins out as she remembers Cassie and they reminisce about her birthday party, and she would later protect Cassie from the Mimic.
  • Friday the 13th: Wolves act as enemies in the forested areas.
  • Gothic: Wolves, and other creatures in the wolf family, can be dangerous depending on your level, because unlike with most other enemies, it is difficult to lure them to you one at a time, so you'll usually have to deal with entire packs.
  • Heroes of Might and Magic:
    • In I and II, wolves are one of the Barbarians' recruitable creatures (stronger than both goblins and orcs). In both of these games, Barbarians are defined as an Evil faction.
    • In V, wolves are one available type of neutral monster. Their individual stats are average, comparing poorly with the human soldiers one level below except for their VERY high initiative, but their two special abilities are this trope done in a very dangerous form. Not only can each stack summon an equally large stack once per battle, but when one wolf stack attacks the enemy, ALL wolf stacks able to attack that enemy will do so as a free action. This is as painful as it sounds.
  • I Have No Mouth, and I Must Scream: Ted's scenario is set up as a Haunted Castle surrounded by wolves. They'd presumably slaughtered its lord and a caravan of men some time ago, and failing to lock the front door results in Ted being eaten by wolves before long.
  • Iron Marines has the Fenrir found on Borealis, which are wolf-like aliens that will attack both the Iron Marines and the Raad invaders alike. They hunt in packs and move quickly, meaning that they're bad news for most long-range units (who take extra melee damage) that lack an area of effect attack. However, they're also Weak to Fire and will run around haphazardly without attacking if set on fire by the various area-of-effect fire weapons. Fenrir Alphas on the other hand are undeterred by fire, have a lot more health and attack power, and sport a stealth capability that makes towers and units ignore it unless it enters combat or is specifically targeted, while also allowing it to deal massive damage if it hits a unit while stealthed.
  • Kingdom Hearts III: Sköll is a wolf Heartless who traps people in a lightless void to kill them and eat their hearts, and also intends to devour all light in worlds. He happens to be Prince Hans, who became an Omnicidal Maniac after his attempt to become King of Arendelle through regicide backfired and caused Elsa and Anna to become New Hearts.
  • Kingdom Rush: The Worg family of enemies, including Wulves, Worgs, white-furred Winter Wolves, and red-furred, horned Demon Hounds, consists of swift-running, aggressive wolf-like monsters that attack in large numbers and often appear alongside barbaric hordes.
  • Kona: One of the threats Carl faces is packs of wolves.
  • The Legend of Zelda:
    • The Legend of Zelda: Ocarina of Time and Majora's Mask feature Wolfos enemies, long-armed, hunched Wolf Men found in forest areas, and their stronger White Wolfos relatives found in snowy mountains. The white variation goes on to reappear in Twilight Princess and Spirit Tracks, shedding the anthropomorphism to simply become giant, white-furred and unnaturally aggressive wolves that will attack Link on sight.
    • The Legend of Zelda: Breath of the Wild features wolves among the wildlife of Hyrule, with white wolves in the snowier mountain regions and coyotes in the Gerudo Highlands. In groups, they'll attack Link on sight (with their entry in the Compendium even claiming that humans are their main prey), howling to alert their pack and then trying to flank and surround him, but quickly retreat if any are killed. In contrast to the usual depiction of lone wolves, a singular wolf will always flee upon seeing Link.
  • The Long Dark: Wolves are the main threat to your character's survival. The game offers a disclaimer that the wolves presented in game are abnormally aggressive due to the strange geomagnetic event that knocked out all electronics and caused the survivor's plane to crash in the Canadian wilderness, and in no way do the development team condone the unprovoked killing of wild animals in real life. Wolves wander around alone — lending credence to the idea that the geomagnetic event has affected their behaviour — and will chase and attack the survivor if they get too close, although the survivor is safe in indoor areas with the exception of a lurking wolf once inside Carter Dam in Mystery Lake, now relocated to the cannery in Bleak Inlet. Wolves can be dealt with safely at range with the hunting rifle or the bow, or if the survivor has a hatchet or knife, an attacking wolf can be killed quickly in melee before they can inflict any major injuries, and they can also be temporarily deterred by flares, torches or campfires. Averted in Pilgrim, the game's Easy mode, where wolves are (more realistically) non-aggressive and will run away if the survivor gets too close. The Timberwolves, added in the Bleak Inlet update, are even more aggressive than regular wolves, attack in packs, and are not deterred by flares!
  • MediEvil: Latter portion of the cemetery stages feature wolves. In order to leave the cemetery, you have to fight two stone wolves which guard it.
  • Metal Gear Solid: The wolves will attack you (but not Meryl, they seem to like women) on sight, unless you have Sniper Wolf's handkerchief or use a trick that involves Meryl.
  • Minecraft:
    • Wolves, which spawn in packs of four in forest and taiga biomes, normally mind their own business and can even be tamed and used as guard animals, but if you attack a wolf, it and its whole pack go berserk and try to kill you.
    • The third-party mod Mo' Creatures includes the feral-looking Wild Wolves, which cannot be tamed, and sometimes spawn with a zombie, skeleton or silver skeleton riding them. They're neutral during the day, but turn hostile at night and will try to kill you as soon as they see you. They're not a big threat — their attacks don't do much damage and they have less health than other hostile mobs — but they're faster and more dangerous if they spawn with a rider.
  • Monster Hunter: There are several wolves and wolf-like monsters among the series' diverse cast of creatures.
    • Monster Hunter Freedom: Yian Garuga is more of a wolf in spirit than in appearance, though its mane of gray fur and pointy ears are evocative of one. It's one of the most psychotically violent monsters in the series and will pick a fight with just about any monster it crosses paths with, no matter how dangerous they are.
    • Monster Hunter Frontier: Kamu and Nono Orugaron are actual giant wolves who are incredibly aggressive, and will fight together while assaulting the player with deadly wind and ice attacks. Then there's Midogaron, a mutated Kamu Orugaron who traded his ice attacks for explosive flames, and is even more aggressive than his weaker counterparts, with his aggression best shown by his obsessive targeting of the hunter who initiated the quest during a multiplayer hunt.
    • Monster Hunter Portable 3rd: Making its debut in this game is the latter's flagship monster Zinogre, a massive creature that looks like a combination of a wolf and a dragon. It is a literal Lightning Bruiser capable of dishing out some serious damage, especially if allowed to fully charge itself with lightning. At times, it will even walk ominously toward its intended target while doing absolutely nothing for a few seconds before suddenly lashing out with powerful attacks.
    • Monster Hunter 3 Ultimate: In addition to the original Zinogre from Portable 3rd, its subspecies Stygian Zinogre appears in the game (specifically in G Rank), crossing into Hellhound territory, swapping out Thunder for the Dragon element and accompanying its own slow walk with streaks of red lightning.
    • Monster Hunter: World: One of the monsters introduced in the Iceborne expansion are Wulgs, small wolf-like monsters that stalk the Hoarfrost Reach for prey. They're incredibly persistant hunters who will silently stalk the player over surprisingly long distances, and when they attack they summon the rest of their pack with a howl. They're nowhere near as dangerous as the large monsters roaming the Reach, but are definitely not to be underestimated.
  • Murder in the Alps: There are wolves running unusually close to Hotel Reger in Dancing with the Beasts. Anna and Otto end up having to rescue Professor Clark from being eaten by the animals. However, both of the assassins trying to kill the professor are torn apart by the wolves.
  • Mystery Case Files: The plot of Sacred Grove is that supernatural wolves and ice have been plaguing Dire Grove and a desperate group of hunters have asked the Master Detective for her help.
  • Northgard: Dire wolves are among the wild animals that you have to deal with. Up to six can stalk in a single area, and they will invade your territory whenever hunger takes them. Two warriors can handle three wolves in most cases, but one wolf can devour a villager if it can isolate one. They'll also cause alarm, wound people and hamper productivity.
  • Patapon 3: Madfang Ragewolf is one of the main antagonists of the game. He is linked to an archfiend and represents the Deadly Sin of Rage.
  • The Path is an adaptation of Little Red Riding Hood in which you control six different sisters, with the option to either follow the simple onscreen instructions ("Go to Grandmother's house, and Stay on the Path"), or explore the surrounding forest. However, as each sister can find out, if they do explore the forest, they are not alone...
    • Nine-year-old Robin meets the (literal) Werewolf in the Graveyard, and sees no problem with skipping right up to him and jumping on his back. As her subsequent walk through Grandmother's house shows, this was a very bad idea.
    • Eleven-year-old Rose finds a boat at the Misty Lake and uses it to sail to the Cloud Wolf. Things go south when the boat Rose is in sinks with her in it.
    • Thirteen-year-old Ginger appears to have the tamest encounter, as she and the Girl in Red Wolf are shown playing together in the Flower Field. That being said, the Girl In Red Wolf is also described as someone who enjoys scaring people with pranks and playing with barbed wire.
    • Fifteen-year-old Ruby meets the Charming Wolf at the Abandoned Playground and smokes the cigarette he offers her. Also worth noting is that the Charming Wolf is first seen dragging a suspiciously shaped rolled-up carpet across the ground.
    • Seventeen-year-old Carmen tries to seduce the Woodsman Wolf at the Campsite, and he initially pays her no mind...until he realizes that not only is Carmen alone, she's drunk...
    • Nineteen-year-old Scarlet finds the Theatre and sits down to play piano, accompanied by the Fey Wolf. As his name implies, the Fey Wolf is much more devious than he lets on, and possibly turns poor Scarlet into a life-sized marionette.
  • Pokémon:
    • The games set up this trope by making the wolf/hyena mix Pokémon Poochyena and Mightyena Dark-types (which is called the "Evil"-type in Japan) with very nasty bites and the Attack-boosting move Howl, but subverts both this and the Heinous Hyena trope by revealing in the Pokédex that they're actually very loyal to their trainer.
    • Midnight forme Lycanroc, a nocturnal, red-furred bipedal wolf, is a very aggressive Blood Knight who revels in battling and fighting, and is an extremely dirty fighter to boot, deliberately taunting and luring in opponents before finishing them off with a savage blow. In this, it contrasted with its species' other variants, the Noble Wolf Midday and Dusk formes.
  • Prayer of the Faithless: The one group of enemies in the Woodland Hills that isn't a Stinging Swarm of Wicked Wasps, actually hornets, is 3 Savage Wolves, bipedal and orange / fiery-eyed.
  • Red Dead Redemption:
    • In the first game, wolves are tough, highly aggressive, persistent, have a knack for showing up precisely when you don't need them to, love to kill your horses, and attack in waves. You gun down four or five of them, look around, and the coast seems clear, only for another batch to arrive just as you put your gun away.
    • Red Dead Redemption 2 features wolves once again, announcing their arrivals with howls or barks. A legendary wolf with black-and-brown fur can be roaming at Cotorra Springs, and its pelt can be crafted into clothing while its heart can be used as a trinket. John Marston ends up on the receiving end of a wolf attack near the start of the game, leaving him missing from the gang for a few days.
  • It's not entirely clear if the canine enemies in Resident Evil 4 are meant to be dogs or wolves, though physically, they more strongly resemble the latter. And, given they're infected with Las Plagas, they're very aggressive and resilient. However, Leon does cross paths with an uninfected one who proves to be a Noble Wolf.
  • Rocket Knight Adventures:
  • Sabre Wulf: The titular wolf is very fast, can steal anything it wants to (including people), and one of the only enemies in the game that can not be killed.
  • Skinwalker Hunt: There are wolves in the game that will attack you if they spot you.
  • Sly Cooper:
  • South Park: The Stick of Truth: Dire Wolves riddle the frozen northern kingdom that is Canada. They're like wolves, but dire.
  • Spelling Jungle: Featured in the sequel Spelling Blizzard. Expys of the tigers of Spelling Jungle, they're vicious predators that follow Wali's movements after they see him and mimic them if he's close enough.
  • Spiral Knights has Wolvers. They are quick, depending on the breed can inflict status effects, and if they're accompanied by an Alpha, their attack increases. Players will often be killed by a pack of Wolvers at least once in their in-game life.
  • StarCraft: Arcturus Mengsk wants people to see the wolves on his family crest as Noble Wolves. This is a complete lie, and "cruel, nasty, and sadistic" isn't even a start on his true nature. (Although both his father and son, under the same crest, were much nicer people. Maybe he's a fluke?)
  • Star Fox: Wolf O'Donnell, leader of the Star Wolf mercenary team, is presented as a rough, vicious Blood Knight with a Hair-Trigger Temper and brutal combat abilities. Enemy Mine situations notwithstanding, he's ruthless in his pursuit of chasing down Star Fox, and considers himself to be the only one with a claim to killing Fox himself. Indeed, as a playable fighter in Super Smash Bros. Brawl and Ultimate, he has a much more animalistic fighting style than Fox or Falco, making use of his Absurdly Sharp Claws in many of his attacks.
  • Stronghold: The Wolf's entire demeanor invokes the image of a ruthless predator, who only cares about who is strongest, and not only can keep the rest of his collaborator's in line through intimidation, but can actually back up his threats with ferocious force.
  • Suikoden II: The final boss, the beast rune, which is shown to be the embodiment of feral and murderous evil, is presented in the form of a massive, two-headed wolf.
  • Tales of Symphonia: Wolves are in the set of the first possible overworld enemies.
  • Them's Fightin' Herds: One of the Predator mooks is a wolf called Fluffers. Despite the cutesy name, they are not only scary looking but quick and vicious in battle. Their savageness is amplified in the prologue, where a pack hunts down a zebra foal.
  • Tomb Raider:
    • Tomb Raider: The early stages have packs of wolves trying to kill you.
    • Tomb Raider (2013) often features packs of wolves attacking you. Even worse, one level has you enter their den to get supplies.
  • Total War: Warhammer: Wolves show up for a couple of evil and monstrous factions as swift but fragile Glass Cannons best suited for flanking attacks, skirmishing, chasing off routing units and charging enemy formations from behind.
    • The Goblins ride ill-tempered, barely trained wolves into battle, some of which they use to pull ramshackle chariots.
    • The Vampire Counts make use of Dire Wolves, reanimated canines with rotting flesh and exposed skulls and infused with dark magic to make them more aggressive.
    • The Norscan Tribes frequently use massive and violent canines for combat, including ice wolves (which, when compared to human models in-game, seem to stand closer in size to horses than to regular wolves) and the once-human skin wolves. This is also one of the ways in which they perceive Khorne — the Norscans view each of the four Chaos Gods as an animal, and the bloody God of War is known to them as the Wolf.
    • Due to her undying hatred of elves, the twisted dryad Drycha cannot recruit elven units but instead has access to a variety of forest beasts and monsters, including large packs of giant wolves.
  • Transarctica: A wolf pack is one of the possible random encounters that you need to repel while travelling through the frozen wastes of Eurasia.
  • Vagrant Story: wolves are early enemies. It's unclear whether they're naturally savage, or have been driven that way by the influence of Lea Monde.
  • Viva Piñata: Sour mallowolves, who will scare off visitors. They become the Noble Wolf if you tame them.
  • The Wind Road have wolves as a recurring enemy, mostly in the snowy stages, although there is a location near the village forest where wolves will suddenly attack if you happen to be carrying two slabs of pork in your inventory.
  • The Wolf and the Waves: Your wolf form is by far the most efficient combat form in the game.
  • World of Warcraft:
    • Many Wolf-type enemies have an ability that causes them to howl and alert other nearby wolves of the player's presence, effectively swamping you if you're not very careful.
    • There's the Worgen, such as the Sons of Arugal, original members of the Druids of the Pack, and the Gilnean Worgen (which are playable). Heck, one such Gilnean Worgen picks up a STAGECOACH and starts BEATING PLAYERS WITH IT.
    • Goldrinn... goddamn, Goldrinn. Goldrinn revered as a minor god for good reason. Even the Orcs respect the Wolf-God (though they call him Lo'Gosh). The guy is best known for possessing King Varian Wrynn, being utterly wrathful, being the source of the Worgen curse, and tearing out the throats of legions of Burning Legion demons.
    • The Warlords of Draenor expansion introduced the Garn, huge black wolves capable of "tearing a man apart in seconds" and which always hunt in packs. Even on Draenor, a planet where Everything Trying to Kill You very much applies, these things are considered some of the most dangerous predators around.

    Visual Novels 
  • Fate/stay night: As revealed in the Unlimited Blade Works route, protecting Illya from a pack of savage wolves was Berserker's first task. Though Illya is helpless before them, when Berserker intervenes it becomes a Curbstomp Battle lasting only a few seconds.

  • No Rest for the Wicked: The woods are known to house wolves, which is why Perrault refuses to believe that November came through the woods alone. However, the actual wolves appear only as skins in Red's cottage.
  • Stand Still, Stay Silent: Infected wolves are a particularly common and dangerous type of beast, due to retaining a large portion of their natural instincts and intelligence — thus, unlike more mindless infected beasts, they still know to stalk and ambush, move in large coordinated packs, and are clever enough to leave an area and come back later when they know humans are passing through to clear out monsters. However, unlike natural wolves, they also simply hunt and kill for sport. There are a number of regional variants, including the Finnish hukka (wily, cunning creatures that enjoy stalking prey from the shadows, and which wear their mostly detached skins like cloaks), the Norwegian fenrir (bulky, shaggy mountain beasts that become most active during winter blizzards and storms), and the Swedish månegarm (fast, silent and skinless forest-dwellers that only hunt during eclipses, and which have never been successfully killed).
  • Supernormal Step:
    • The main enemy of Chapter Three is an Eldritch Abomination named Fenris, whose form is a Wolf with Glowing Eyes of Doom and poisonous breath.
    • Reynardine falls under this indirectly, even though he's actually a fox. Since possessing Annie's wolf doll, he seems to be undergoing a slow Heel–Face Turn — in particular, he's noticeably less of a "jerkface" when he takes the form of a full-sized wolf, rather than his usual pint-sized plushy form.
  • This comic uses a rabbit transforming into a wolf and tearing out its child's heart as a metaphor for parents who become abusive when they find out their child is LGBT.

    Web Original 
  • DSBT InsaniT: Robo-Wolf is an evil, well, robot wolf.
  • The Insanity Wolf meme.
  • Neopets: While the pirate Captain Scarblade is a savage pirate, not all Lupes, a wolf-like species, are evil or vicious. However, the species was known for eating another Neopet species (Chias) in the past.
  • Rats SMP: The wolves owned by the Gardeners patrol the perimeter of the Mansion's gardens and attack any and all rats on sight.
  • The Tim Tebow CFL Chronicles: Dante Hall's initial drive out of Toronto ends when he gets cornered by two wolves in the woods. He escapes without injury, but the incident convinces him to wait for the rest of the Argonauts rather than pressing forward alone.

    Western Animation 
  • Boo Boom! The Long Way Home: In episode 12, while travelling throug the mountains, the protagonists find themselves under attack by a pack of these, but are saved in time by Mario.
  • Justice League: In "Hereafter", a depowered Superman faces off against a pack of wolves. He wins.
  • Lambert the Sheepish Lion: The wolf that threatens the flock frightens the lion protagonist as badly as his sheep buddies. That is until Lambert's adoptive mother becomes the target. Big mistake on the part of the wolf.
  • Metalocalypse: The band's therapist tries to attack them but falls out a window. He survives the multi-story fall, but then gets his arms ripped off by wolves who live in the compound (though he survives that and gets a new pair of mechanical arms).
  • My Little Pony: Friendship Is Magic has Timberwolves, canid monsters that are literally made of timber. They're large and intimidating, but surprisingly frail, dropping apart after a single good blow. However, they can re-form after being dismantled by a heavy blow, and combine into a single enormous wolf.
  • Ralph Wolf and Sam Sheepdog: Ralph Wolf is a literal Punch-Clock Villain version of this — he's merely being paid to be a savage livestock thief, as is the sheepdog being the hero. Off-hours, they're good friends.
  • The Simpsons:
    • "Cape Feare": After the rest of the family packs up and leaves, Grandpa Simpson gets left behind at the Simpson house, knocking at the door and saying "Hello-o! Hello-o! You have my pills! Hello-o? I'm cold and there are wolves after me" (cue howling).
    • "Marge Gets a Job": Groundskeeper Willie goes mano-a-wolf-o with an escaped Alaskan timber wolf, "whose jaws can bite through a parking meter", to rescue Bart, who cried literal wolf one too many times and was predictably ignored when the actual wolf showed up. He beats it.
    • "'Tis The Fifteenth Season": Hans Moleman get trapped by an avalanche, and mistakes a roving pack of wolves for rescue dogs.
    • "Skinner's Sense of Snow": When everyone is snowed into the school, Bart plans to tunnel out, and Lisa tells him that there are probably rescue workers digging them out. On the surface, there are only two wolves who smell them and dig down, planning to eat them.
  • TaleSpin: According to Word of God, one of the main villains (and probably the most popular one), Don Karnage, is a red wolf. Considering that he is the leader of a band of canine Sky Pirates then it could be consider a flock of (sky) wolves.
  • Teenage Mutant Ninja Turtles (2012): Jei is the main villain of a trilogy of episodes in which the Turtles are transported into the world of Usagi Yojimbo. Jei is a black wolf who murders anyone he sees as evil, no matter how innocent they are. We are introduced to him after he has murdered an entire family and is fought by Miyamoto Usagi who seeks to avenge their deaths. In order to get Usagi out of the way for his own goals, Jei transports the Turtles to his dimension and brainwashes them into attacking Usagi.
  • Touché Turtle and Dum Dum: A sheep-stealing wolf threatens a Western rancher's flock in "Sheepy-Time Pal," forcing him to call in the intrepid turtle and sheepdog for help.

    Real Life 
  • It's been widely reported that in WWI two armies of German and Russian soldiers signed a temporary ceasefire in order to fight off hundreds of wolves that tried to eat them. It's unknown if this is true but there were some incredibly violent wolf attacks during the Great War caused by all the environmental destruction happening at the time. Or maybe the rapid increase of human meat available.
  • While very few wolf attacks have been verified in the US and Canadanote , wolves in Europe and Asia are far more aggressive, particularly in Europe after the 14th century when the buildup of dead bodies caused by the Black Death allowed them an easy source of food, giving many a taste for human flesh and a habit of frequenting villages, city outskirts and major roads in the process. Special structures were reportedly built along highways for travelers to take refuge from roving packs in.
  • Although healthy wolves typically avoid humans, wolves infected with rabies are vicious and destructive to a degree far greater than their domesticated counterparts. There are records of solitary rabid wolves entering camps and military outposts and attacking over a dozen people in a single rampage (or — if you believe one journal from 1890 — "sixty or seventy persons in one day"). A bite from a rabid wolf would infect victims with a high quantity of the virus, dooming them to one of the most horrific deaths imaginable. Some historians even argue that the viciousness of rabid wolves may have played a large role in the reputation that wolves had in previous centuries. Even perfectly healthy wolves in Europe and Asia during history times would regard humans as food. This was due to many unarmed humans in rurals areas and there being few hunters reinforcing the fear of humans into the carnivores. To packs of hungry wolves who'd had a lot of their prey driven off by settlement, livestock and the unarmed humans tending to them were easy targets.
  • The Beast of Gévaudan, claimed to be an enormous man-eating wolf (more likely several at once) that terrorized southern France in the late 1700s. No one's entirely sure what it was; it was commonly believed to be a wolf, if only because that was the only real large predator native to that region of France, but one modern theory is that it was actually an escaped young adult male lion, accounting for certain peculiarities in size and appearance. In any case, it was believed to be/treated as a wolf, and the beast achieved a near-demonic fame among the locals and was often considered a werewolf — and if it was more than one wolf, it would have made it seem like the beast couldn't be killed permanently.
  • It used to be commonly thought that wolf packs have a very strict hierarchy with each wolf striving violently to be the alpha, with two betas second in command, and a omega or two at the very bottom that is constantly being harassed by the other wolves. It is now known this type of pack structure is only shown by captive, unrelated wolves. Wolf packs in the wild are family units that don't behave so aggressively within the pack, and they don't fight over which one's the alpha; the parents are in charge of their offspring by default. For these reasons many biologists argue that the terms alpha, beta, and omega are misleading and should be retired (at least in official use, the terms are too far ingrained in the public conscious to disappear completely).
  • Wolfdogs are statistically much more dangerous than pure dogs, especially high content wolfdogs. Ironically, they tend to also be more dangerous than pure wolves because they can inherit or learn a dog's lack of shyness around people. One dog breeder put it thusly: "A wolf is a wolf. A dog is a dog. A wolfdog is... confused."
  • There's speculation among biologists that wolves were much more dangerous and aggressive towards people centuries ago, but eventually evolved to fear and avoid humans because of people killing them over the centuries.
  • Archeologists have tracked the association of wolves with evil and aggression at least as far back as the Proto-Indo-European language, with indications that in early European history there was a Wolf Cult made up of groups of young men who "shed their humanity to live as wolves" and travelled around murdering, raping, and stealing from whomever they could.


Video Example(s):

Alternative Title(s): Savage Wolf


2004 Bush Ad "Wolves"

This 2004 Bush campaign ad shows an ominous pack of wolves to evoke fear of terrorism.

How well does it match the trope?

5 (2 votes)

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Main / SavageWolves

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