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Video Game / MediEvil

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100 years I've spent in exile, using my anger to keep me warm, feeding off my suffering, relaxing with my angst. But soon they will pay, all of them - including Fortesque. He thwarts my first plan to conquer Gallowmere and then posthumously claims to have killed me! When I find him I'm going to get medieval on his bony behind. I never liked him anyway, always hanging around the court, interfering: "Where are you going with that dead cat, Zarok?" "Where did you find that brain, Zarok?" Wretched busybody.

A 3D Action-Adventure platformer for the original PlayStation, developed by SCE Cambridge. It has been pegged as the much lighter and funnier spiritual grandfather of Dark Souls.

Long, long ago in a bygone age, Sir Daniel Fortesque was a lowly knight who regaled the nobles of Gallowmere with his wild tales of slain dragons and vanquished legions, which so impressed the king that Daniel was appointed head of the royal battalion. No more than an honorary position, as Gallowmere had not seen war in centuries, but the king liked stories, and Sir Dan was an excellent storyteller.

But then the evil Zarok, former court magician, returned from his years in exile and unleashed an army of demons and undead to take the kingdom for his own. Sir Dan was then thrust at the front of the king's army to face the unholy horde. Songs are still sung about how Daniel charged and carved a swathe through the accursed multitude, killed Zarok's own champion Kardok and then brought low the sorcerer in personal combat before finally succumbing to his many wounds, saving Gallowmere at the cost of his life.


What a load of tosh.

In reality, an arrow fired by one of Zarok's skeletal minions in the opening moments of the battle caught Fortesque right in the left eye. Dan was dead before he hit the dirt, and his second, a mere boy, had to lead Gallowmere's army and carry the day in his stead. The demonic horde were beaten back at great cost, but Zarok's remains were nowhere to be found. Embarrassed that he had fallen for a charlatan who talked a big game and then fell in the first charge, and fearful for the security of his kingdom, the king saw fit to weave a grand falsehood surrounding Dan's "heroic" death, hastily buried him in a tomb fit for a hero, and then forgot about him and tried his best to ensure everyone else did the same.

Zarok and Dan's names and exploits faded into the fog of time. One hundred years passed, and then Zarok returned. He cast a dark spell on the kingdom of Gallowmere, enslaving the living and raising the dead. Including Daniel. Fate, it seemed, had given the arrow-fodder a second chance. A chance to forget the ignoble truth, to defeat Zarok and save Gallowmere for real and live up to the legend, and maybe - just maybe - earn a place in the hallowed Hall of Heroes, where the greatest warriors of history spend eternity feasting, singing and arm-wrestling.


Try not to screw it up, eh?

A sequel, MediEvil 2, was released two years later, advancing to the Victorian era, set in and around London, where a new villain, Lord Palethorne, has gotten his hands on the Zarok spellbook, and plans to use it to take over the world as Zarok tried to.

A remake of the original game entitled MediEvil: Resurrection was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humor. The gameplay is also heavily altered, and many levels are missing, resulting in a much shorter experience.

Fortesque also appears as a playable character in Hot Shots Golf 2 and PlayStation All-Stars Battle Royale.

It was announced at PSX 2017 that Sir Daniel would be coming back from the dead once more, with a remake of the original MediEvil for the PS4, similar to the Crash Bandicoot N. Sane Trilogy earlier that year. The project was later revealed to be developed by Other Ocean Interactive, with more information and a teaser trailer. This PS4 remake was released on October 24th 2019, just in time for Halloween. Unlike the more compressed PSP remake, this one is a very faithful recreation of the original, with a few features added, like a list of enemies, environments, etc., voice narration for the books, and a second weapon slot so you can change weapons on the fly.

This game provide examples of:

  • All There in the Manual: In-universe example: Gallowmere (and in the second game, London) is littered with books on small podiums. These serve to explain new concepts, give hints to puzzle solutions, or as humorous fluff text. All of them are totally optional, and some are easily missed.
  • American Kirby Is Hardcore: Inverted, as the the Japanese version of the game tries to make Sir Dan a bit less scary. First, they had him keep his helmet from when he was alive, and second, they gave him bigger pupils (er...pupil).
  • Arson, Murder, and Jaywalking: A spellbook of Zarok's has chapters for things like raising the dead, stealing the souls of the innocent, and card tricks.
  • Automatic Crossbows: Canny Tim's crossbow requires no loading.
  • Awesome, but Impractical: The Lightning. It's powerful, sure, but it has a limited amount, and by that time you already have the Magick Sword and a variety of arguably better ranged weapons. Same goes for the PSP remake, even if the lightning can be replenished.
  • An Axe to Grind: Bloodmonath Skull Cleaver gives Sir Dan a huge, double-bladed axe that, despite being as large as Dan's torso, can be thrown like a boomerang to deal heavy damage to enemies at range.
  • Bandit Mook: The 'sticky-fingered' imps will steal your currently equipped weapon, leaving you with your arm until you switch to something else. This can result in the weapon being lost if they get into a hole with it. Fortunately they can be bought back, albeit at a hefty sum.
  • Bare Your Midriff: Imanzi Shongoma, the amazon warrior in the Hall of Heroes, sports such a look.
  • Bedlam House: The Asylum, which is filled with cackling homicidal maniacs. And zombies.
  • Big Boo's Haunt: The first few stages are set in a Creepy Cemetery named after our hero.
  • Boss in Mook Clothing: The scarecrows. At the time you fight them, you probably won't have the weaponry required to deal with them unless you actually charge up the broadsword obtainable by that point in the game.
  • Boss-Only Level: The only things you need to do in Zarok's Lair are to defeat his elite soldiers, his champion Lord Kardok and Zarok himself.
  • Bottomless Pits: Quite frequent. Some entire levels are suspended over these, but the strangest example is on the Ghost Ship, where there's a Bottomless Pit contained within a ship.
  • Brainwashed and Crazy: Zarok's spell made the inhabitants of the Sleeping Village into his mindless slaves who attack Sir Dan on sight. However, attacking and killing them is not advised, since they're ultimately innocent and doing so will make the level's chalice unobtainable.
  • Chekhov's Gunman: In the opening cutscene, a giant vulture can be seen flying near Zarok's castle. It later shows up to save Sir Dan from a dragon that's chasing him, and flies him into safety in the ending.
  • Chest Monster: Two examples; one an ally and one an enemy.
    • In Scarecrow Fields and Pools of the Ancient Dead, knocking open a certain chest will release the spirit of an ancient dragon, Kul Katura the Serpent Lord. Upon being released, he slithers around the level with you and kills nearby enemies before disappearing.
    • In Gallows Gauntlet getting close to its chest will release the Serpent of Gallowmere, who instead of killing enemies, will only gun for Dan. It'll hound him down, too, all the way through the level if you let it. Despite it seeming incorporeal, you can actually attack it enough that it will be deterred and slither out of the level.
  • Cool Sword: The Longsword is a fairly standard starting weapon, but Sir Dan can also obtain the Broadsword that can be enchanted to do more damage, and the Magic Sword, the best melee weapon in the game.
  • Cool Train: Zarok's "Chariot".
  • Cue the Sun: The sun rises during the final cutscene. This is a justified example, as Zarok had created The Night That Never Ends.
  • Corpse Land: Pools of the Ancient Dead is a barren, swampy area where the dead from a long ago battle still roam.
  • Cutscene Incompetence: The prologue shows Fortesque being killed by the first arrow shot when he leads the armies of Gallowmere into battle. When you take over, Fortesque can prove to have actually been a pretty good fighter after all.
  • Dem Bones: Sir Dan. Curiously, for a game about undead, there are very few enemies of this type. The most notable examples are the crew of the Ghost Ship.
  • Deus ex Machina: Dan survives the aftermath of the Zarok fight because a vulture swoops in and saves him.
  • Difficulty by Region: In the Japanese version of the original game, the Dragon Armor drains health while equipped and the Pumpkin King boss regenerates health, but you can buy more ammo for the Lightning weapon.
  • The Dragon: Captain Lord Kardok to Zarok.
  • Drop the Hammer: The hammer of Stanyer Iron Hewer, to be precise. It squashes flat anything you kill with it, and can be charged up for a devastating shockwave attack. And Dan manages to hold it easily with one hand.
  • Dual Boss: The cemetery guardians, the flying demons in The Enchanted Earth and the firebreathing stone golems in the ruins of Castle Peregrin.
  • Evil Laugh: The skeleton in the opening menu lets out an evil cackle when a choice is made.
  • Exploding Barrels: Well, exploding chests full of... blue stuff that explodes in a massive shockwave, killing anything within its blast radius, save for Dan, who is merely shoved away. They become particularly troublesome, and abundant, in the Pools of the Ancient Dead, where the resulting blast can push you into the Grimy Water, costing you a life.
  • Eye Scream: Sir Dan met his end prior to his undeath by getting shot in the left eye with an arrow.
  • The Faceless: We never get to see Sir Dan's living face, as it's obscured by his helmet during the flashback to the Battle of Gallowmere. The Japanese version of the game takes this trope even further, having him keep the helmet after his death, likely because Japanese audiences would have a harder time relating to a skeletal hero. Even the game's FMV cutscenes and loading screens have him wearing the helmet, although it can be unequipped at any time.
  • Fake Ultimate Hero: Sir Fortesque is an odd example, given that (as shown in-game), Fortesque actually is a more than decent fighter, and can be a true hero if you play your cards straight. The only reason he is one of these is because his reputation was propped up for propaganda purposes (he ended up getting shot in the eye by the very first arrow fired in the battle), not by any effort or fault of his own. He did, however, make up his background in order to get in the King of Gallowmere's good graces. He was appointed as a knight because he was supposedly a great hero already, and given Gallowmere's peaceful history, he didn't expect to actually have to live up to the stories he made up. And he really had to be cajoled into fighting Zarok when he was alive.
  • Faustian Rebellion: Dan was one of the undead raised by Zarok's magic. Despite this, he utilizes his current undeath to take Zarok down.
  • The Ferryman: Encountered in Pools of the Ancient Dead, who requires Sir Dan to retrieve him certain lost souls so that the game can proceed. He will then take Sir Dan to the next level, The Lake.
  • Final Boss: Zarok himself is fought as the last enemy (this is after the player gets past his remaining soldiers and then Kardok in his arena, at which point Zarok will take matters into his own hands), and he takes a One-Winged Angel form that has a chicken's cluck. Destroying this completes the game.
  • First Episode Resurrection: Sir Fortesque, obviously. It's how the hero enters the game!
  • Gangplank Galleon: The Ghost Ship level, which is a flying ghostly pirate ship that will take Sir Dan to Zarok's castle upon completion.
  • Ghost Pirate: The skeleton pirates in the Ghost Ship.
  • Grievous Harm with a Body: Sir Dan's arm can be ripped out and used as a weapon, but it's really a last resort sort of thing.
  • Heart Container: In each game Dan can collect 9 life bottles. These function similarly to Metroid's energy tanks, as they're used automatically when Dan's health is depleted. They're also used whenever Dan falls into a bottomless pit or into deep water.
  • Helping Hands: Hands can be found skittering across some levels. They can be smashed with the hammer for free coins.
  • Heroic Comedic Sociopath:
    • Several of the heroes in the Hall of Heroes, particularly Woden the Mighty. A book about him in one stage notes that he scared his enemies "as well as family pets and small children".
    • Then there's Bloodmonath Skull Cleaver, who is crazy enough to have led an attack with only the spike on his helmet.
  • Healing Spring: A rather non-standard example are the 'fountains of rejuvenation', springs of green energy that Dan can stand in to refill his health and his life bottles, a total of 600 energy contained within each.
  • Historical Hero Upgrade: In-universe. Daniel died in the first charge after catching an unlucky arrow in the eye, but was claimed to be the hero who defeated Zarok to spare him (and the king who appointed him) embarrassment.
  • Hyperspace Arsenal: As either game progresses, Dan gets weighed down with more and more weapons, some nearly as large as he is, and others that go completely unused after a certain point.
  • Incredible Shrinking Man: Dan becomes one of these briefly, after accepting a quest from the Witch of the Forest to gather seven pieces of amber for her. Unfortunately for him, said amber is in the depths of an anthill. This 'quest' and the level that follows it are both completely absent from the PSP remake.
  • Inexplicable Treasure Chest: Found in all games, along with Inexplicable Treasure Bags. They're very rarely hidden, save for a few secret areas with extra goodies.
  • Infinity +1 Sword:
    • The Lightning. Notably, the Lightning is in limited supply and cannot be renewed.
    • The Chicken Drumstick may also be an example, for despite not damaging bosses, it instantly kills minor enemies by poofing them into a hearty meal.
    • Woden's Brand, in the PSP remake. In addition, the aforementioned lightning can now be re-purchased.
  • Invincible Boogeymen: However, in Scarecrow Fields, there's something living in the cornfield that cannot be fought, cannot be killed and cannot even be seen. If you stray into the cornfield and don't leave immediately, you'll be rewarded with an ominous hissing noise as something large rushes through the corn towards you, and then you will instantly lose a life. That's it.
  • "It" Is Dehumanizing: The gargoyles often refer to Sir Dan this way.
  • It's Pronounced "Tro-PAY": Sir Daniel Forteskyou. Quickly resolved, as the narrator says it almost immediately. On the other hand, a notable subversion involves Bloodmonath Skull Cleaver, a Spaniard, pronouncing "Fortesque" as "Fortiskay," as "que" in Spanish is pronounced "kay."
  • Jerkass: Woden the Mighty in the Hall of Heroes does not think highly of Dan, and he makes it perfectly clear to him.
  • Lean and Mean: The captain of the Ghost Ship is a nine feet tall skeleton.
  • Lethal Joke Item: The Chicken Drumstick. Kill multiple mooks by turning them in to food and regain health all in one glorious, southern-fried go!
  • The Lost Woods: The Encharted Earth, renamed The Enchanted Forest in the remake.
  • Kill It with Fire:
    • How the Shadow Demons meet their fate, although it's really lava.
    • Also what Dan himself can do with a variety of weapons, namely the Dragon Armor (Dragon Potion in the PSP Remake) which lets him breathe fire, but also makes him invulnerable to it.
  • Mini-Mecha: Imps pilot mechs in their own likeness in the Scarecrow Fields.
  • Mr. Exposition: The gargoyles, when they aren't mocking you.
  • My Greatest Second Chance: MediEvil could very well be called My Greatest Second Chance: The Game; a soldier who died an ignoble death is given a hero's burial, with stories being written of how he slew Zarok before succumbing to a mortal wound. Then when Gallowmere is threatened by Zarok again, he's inadvertently brought back from the dead as a side-effect of the sorcerer's magic and given a chance to finally kill Zarok and become the hero he failed to be in life.
  • Nice Job Breaking It, Hero!: In order to proceed in his quest, Dan releases the Shadow Demons. The very same Shadow Demons that terrorized Gallowmere ages ago and were magically entombed, sealed away with a magical 'shadow artefact', and intended never to be let into the world again. An information gargoyle you can talk to after the fact chews Dan out for this and laments that Gallowmere is doomed.
  • The Night That Never Ends: Zarok casts a spell that plunges Gallowmere into eternal night, and it stays that way until Dan finally kills Zarok, the sun rising as he returns to his crypt at the end of the game.
  • Non-Standard Game Over: Dan uses a chalice to summon a group of lost souls, so that they can fight off Zarok's final soldiers. What happens if you fail to keep them healed and they all get killed? Dan gets mocked for his failure by Zarok and the soldiers immediately gang up on him. Cue death.
  • Objectshifting: One of the weapons you can find in is an enchanted chicken drumstick, a gift from one of the witches Sir Dan can meet over the course of the game. Upon being deployed, it instantly transforms enemies into roast chicken... which can then be used to refill Sir Dan's health.
  • One-Man Army: Even if he was killed while backed up by an actual army, in death Dan becomes one of these. Slaughtering zombies, magical beasts, undead minions and even loads of demons like they're nothing.
  • Our Zombies Are Different: Sir Dan may have been brought back via dark forces as an undead monster, but he's still as good a guy as he was when he was alive.
  • Portmantitle: Medieval + Evil.
  • Power Crystal:
    • Found in The Lake, attached to huge machines that, when activated, freeze a gigantic whirlpool in place.
    • The very next level is the mine where they came from, and it is explained that the Rhinotaurs that inhabit the place use them to prolong their lifespans.
  • Regional Bonus: The Japanese version of the game pushes Dan more towards The Faceless through the extensive inclusion of a bronze helmet item that can be equipped and unequipped as the player desires. Not only is his statue in the main menu wearing it, but the FMVs are redone with the helmet in mind. They even include some loading screen art of him holding it in contemplation.
  • Riddle Me This: Jack the Green, master of the Asylum gardens, is quite fond of this. He gives Dan a series of riddles that must be solved using things around the hedge maze the garden is comprised of.
  • Ruins for Ruins' Sake: Mostly averted, but then comes The Haunted Ruins, the remains of King Peregrin's Castle. Aside from the throne room, nothing else about the castle seems livable, and most of the insides seem to be taken up by the dungeon, suspended over a huge black void. The only other notable rooms are the room with the gate stopping a massive lava flow that could destroy the castle and the mountain it sits atop, and a room with a boiler that keeps... a small pool of boiling oil hot.
  • Schizo Tech: Scarecrow Fields, a farm in the late 1300's, has a combine harvester and a small processing plant near the end of the stage.
  • Sealed Evil in a Can: The Shadow Demons; Fortesque is forced to release them when he himself is trapped in their prison. Also the Stained Glass Demon from the same game, whose heart has been locked away.
  • Sequential Boss: The final battle with Zarok takes place over three stages, the first against Zarok's personal army, which you battle with your accumulated souls manifesting in the form of warriors, the second against Zarok's champion, Lord Kardok, and finally against Zarok himself, as a huge fire-spewing multicolored beast that clucks like a chicken.
  • Shark Tunnel: The Lake has a tunnel of water, magically frozen in place by crystals. Outside are huge, blue elephant fish, which constantly trumpet as they swim around.
  • Shield Bash: After defeating the cemetery guardians, Dan learns an ability called the 'Daring Dash', which allows him to rush forwards for a few feet, which blocks oncoming attacks, does minor damage to enemies, can be used to smash down walls, and allows Dan to do longer jumps. It was made available from the get-go in both the sequel and PSP remake.
  • Skeleton Motif: The Kingdom of Gallowmere uses a skull as its symbol; it adorns its forces' shields and its former King Peregrine had his throne placed inside the mouth of a giant one.
  • Sorcerous Overlord: Zarok is a powerful sorcerer who commands a vast army of demons and other monsters in a move to conquer Gallowmere.
  • Squashed Flat: This is what happens to Zarok when Dan defeats him at the end of the game. A piece of debris falls down and unceremoniously crushes Zarok, with him squealing at his last breath.
  • Super Drowning Skills: Fortesque can't swim at all. Justified, since as the game puts it, the armored dead have buoyancy problems. For laughs, the player has to use this to defeat certain enemies at the Pools of the Ancient Dead.
  • Took a Level in Badass: For someone who was such a pantywaist when he was alive, Fortesque is a remarkably skilled fighter as a dead guy.
  • The Unintelligible: Fortesque, due to lacking a lower jaw, can only moan and slur. Luckily, there are subtitles. He gains greater speaking ability in the second game, where instead of moaning and mumbling his dialogue, his speech is just heavily slurred.
  • Ugly Hero, Good-Looking Villain: Fortesque and Zarok. Well, maybe "Good - looking" for Zarok is a baloney, but he beats Fortesque's ugliness probably because he has a human body.
    • Although Fortesque can definitely be considered Ugly Cute. Zarok's ugly no matter how you look at him.
  • Vitriolic Best Buds: Karl Sturnguard and Dirk Steadfast are implied to be this in a book you can find in The Sleeping Village. Despite hating each other's choices in weaponry, they remained friends until Sturnguard's death, caused by his choking on a large sausage whilst Steadfast explained his views on Karl's shield.
  • What the Hell, Hero?: After releasing the Shadow Demons from their tomb in order to proceed, a nearby gargoyle is quick to berate Sir Dan for doing so, and for dooming Gallowmere.

Tropes unique to the PS4 Remake:

  • Adaptational Badass:
    • At least in terms of design, the information gargoyles, as detailed under Art Evolution.
    • To mix things up for veterans of the series, most of the bosses get new attacks or use new tactics. For example, the Stained Glass Demon is slightly more aggressive and gains a new shockwave attack, the Graveyard Guardians can both attack at the same time, the Queen Ant summons more falling rocks, the Demonettes get a Bullet Hell attack, and the Ghost Ship Captain fights back by throwing stuff, and half way through the fight, it starts raining, putting out the club fires, forcing you to light the cannon by making the Captain throw flammable objects at you, or by using the Dragon Armour.
  • Adaptation Expansion: The Book of Gallowmere is a new item carried by Dan the entire game, and it fills up over time with entries that explain the various characters and enemies in the game.
  • Anti-Frustration Features: The game now features standard camera controls, a feature the original lacked, and also added in the weapon quick-switch mechanic that was introduced in MediEvil 2.
  • Art Evolution:
    • The information gargoyles are a lot more intimidating looking. In the original, they looked more like billy goats with glowing eyes and talked like withered old men. In the remake, while they still sound like withered old men, now they appear a lot more monstrous and gargoyle-like, with fangs, pointy ears and scarier faces. Their glowing eyes are also much more prominent, and the glow has also been extended to their mouths, nostrils, and the base of their horns.
    • The merchant gargoyles now have glowing red eyes, in addition to their mouths, nostrils and horns like the information gargoyles, and they've been given a tiny pair of arms holding out a plate, which explains how they're able to give items and take coins. In the original, they were completely silent and lacked any sort of expression, but now they are shown to be eating the coins Sir Dan gives them. Once the transaction is complete, a bag of coins appears on their plate, and they ravenously chow down.
    • When Sir Dan earns a new weapon from a hero in the Hall of Heroes, the weapon will now be missing from the hero's statue.
    • Each Chalice you earn gets added to the long feast table in the Hall of Heroes.
  • Armor Is Useless: Sir Dan's helmet is available as DLC through picking it up in the free demo. However, it doesn't actually protect him against anything, and in fact, causes him to take more damage.
    • The Golden Armor provided with the game's Digital Deluxe Edition also doesn't provide any extra protection, despite it doing just that in MediEvil 2. Instead, wearing it increases the amount of coins Dan picks up.
  • Ascended Extra: The narrator, in the original game, was only around for the intro. Now recast with Lani Minella in the role, she sticks around for the rest of the game, reading aloud whatever books the player opens.
  • Bonus Boss: Parodied with Derok the Rat King, a new boss fought during the Lost Souls sidequest who has 9999HP - but he's just a regular rat that doesn't attack and can be killed with a single hit of the hammer or club.
  • Bowdlerise: Imanzi Shongama is significantly less curvy compared to the original game and Resurrection.
  • Breaking the Fourth Wall: The entry for the Corn Killer is basically the developers admitting that they wanted to railroad the player to the next destination and found that an instant-kill monster forcing the player along a set path was the best way to go. Doubly so under time constraints. What? Tropes Are Not Bad.
  • The Cameo: In the main hallway of the Hilltop Mausoleum, there are some stained glass windows featuring the likeness of Al-Zalam.
  • Cherry Tapping: There's a trophy for defeating the Stained Glass Demon by using only Sir Dan's severed arm.
  • Damn You, Muscle Memory!: Attacking is done with square instead of X, the jump button is X instead of circle, charging weapon attacks is done by holding circle instead of square, and blocking and the Daring Dash are done with the R1 button, with the triangle button being used to swap weapons or interact with objects. Thankfully, there's an option to use the classic controls from the original game.
  • Embedded Precursor: Laying all the Lost Souls to rest unlocks the original game in the main menu.
  • Gangsta Style: Using the alternate attack button with the crossbow equipped will have Dan fire the crossbow while holding it like a sideways gun. It doesn't do anything but look cool.
  • Gender Flip: The narration is done by Lani Minella, whereas the original narrator was male.
  • Mistreatment-Induced Betrayal: The Imps are stated in the Book of Gallowmere to have formerly been kept as pets and servants by the inhabitants of Gallowmere, but were poorly treated, leading them to form an alliance with Zarok.
  • Mythology Gag
    • The original Japanese version of the game had Sir Dan keep the helmet he was wearing before his death, due to fears that a Japanese audience wouldn't be able to relate to a skeletal hero. Now Dan's face is uncovered in all versions of the game by default, but the helmet is still present as an item that can be picked up, located right next to where he first wakes up. However, it can only be obtained if the player acquires the helmet in the demo.
    • Mr. Apple, an inside joke by the devs that appeared in the credits of the original game, appears in this game hiding in the levels as an Easter Egg to be found.
    • The Pumpkin King regenerating health is a reference to the original boss design in the original game's Japanese version.
  • Never Trust a Trailer:
    • The initial announcement trailer for the remake featured voices and visuals from Resurrection, including Al-Zalam's voice, who doesn't appear in this game apart from a cameo on a stained glass window.
    • That trailer also gave the inital impression it was using the voice cast from the Resurrection, most notably Tom Baker as The Narrator and Death. The game instead uses all the original voice recordings from the original, with the only exceptions being Jason Wilson rerecording his lines as Sir Dan and The Narrator being recast with Lani Minella.
  • Poison Mushroom: Sir Dan's helmet is cursed, and when equipped, causes him to take more damage.
  • Running Gag: The Book of Gallowmere contains multiple entries warning the player not to lick toads, specifically the Dragon Toads that appear in the Enchanted Earth. Doing this is apparently what drove the patients inside the asylum insane.
  • Scenery Porn: The game was made as a 1:1 recreation of the original and has been brought up to date with modern technology. The levels are all lush and vibrant. However, it makes the same mistake Medievil Resurrection made with Scarecrow Fields and Pumpkin Gorge: they're set in near daylight while Zarok's spell of perpetual night is in effect. Scarecrow Fields may have a small inkling of an excuse though, the level intro cutscene shows at least one windmill with its blades on fire.
  • Shout-Out: The lightning Megwynne Stormbinder gives you is now represented by what's basically the Infinity Gauntlet.
  • Silent Snarker: Sir Dan is far more animated when interacting with fellow heroes.
  • Spoof Aesop: The game is very adamant that you, the player, must never lick toads.
  • Sword Drag: The running animation for the Mad Family's daughter now has her dragging the blade of her axe along the ground, which also causes sparks.


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