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Minecraft Dungeons is an Action RPG Hack and Slash Spin-Off of Minecraft, developed by Mojang Studios and Double Eleven.

Shunned by his peers and everyone he encounters, a lone Illager ascends a stormy cliff face and discovers an ancient untouched cave. Inside lies the Orb of Dominancenote , a mystical artifact that grants the lone Illager the power to conquer the world and become the Arch Illager. With the world in chaos, you are tasked with restoring order and saving the world.

Minecraft Dungeons changes things up by putting you into an isometric action RPG game rather than a first person crafting/survival game, taking cues from similar titles such as Diablo and its assorted spin-offs, including randomized loot and unique loot to chase down.

The is also an Arcade version of the game, which works on a card-based system where every play gives the player one of five types of cards for building their character. The Arcade version uses a side-on perspective instead of an isometric perspective and plays more like a Beat 'em Up, but is otherwise similar to the home versions.

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A prequel novel Minecraft Dungeons: The Rise of the Arch-Illager was published by Del Rey Books.

A new cousin called Minecraft Legends is releasing in 2023.


This work provides examples of:

  • Action Girl: Some of the character skins are clearly intended to be female, allowing for this trope to be invoked. Adriene and Valorie are special cases as they are two of the four heroes who have canonically fought against the Arch-Illager.
  • Adaptational Badass:
    • In Minecraft, Endermen are merely strong regular enemies. In this game, they're Mini-Boss enemies that are far bulkier and more relentless at attacking, and are no longer harmed by water.
    • While slimes are capable of damaging players, they were completely harmless at their smallest. Here, the smallest slimes are able to inflict damage to the player, even if it isn't a lot. This is furthered when they are enchanted as they share the same enchantments the larger slime had before splitting, making it entirely possible for a group of small slimes to leave a player in danger.
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    • You unlock ???, see that it's a Mushroom Island full of Mooshrooms, and then decide it will be a cakewalk. So, you walk up to one of them and- oh sweet god, why are they doing so much damage!? Why are they shrugging off all damage!?
  • Adaptational Villainy: Mooshrooms. In the original game, harmless grazers that provide easy access to mushroom stew. In this installment, they become aggressive melee attackers that can tank multiple hits.
  • All-Natural Gem Polish: Every emerald you find is of the same perfectly cut and shiny variety.
  • Anchors Away: Anchors from the Hidden Depths DLC are by far the slowest weapons in the whole game, with each hit taking at least 2 seconds to follow through. However, it deals the most damage per hit and has some of the largest range. It also reduces some knockback for the user.
  • And Now for Someone Completely Different: Any time the player begins a Tower run, they are forced to use an avatar equipped with nothing but a sword, bow and mercenary armor with their power set to the lowest of the difficulty the run is being played on.
  • And the Adventure Continues: After completing Broken Citadel from the Echoing Void DLC, the heroes and villagers celebrate the defeat of the Vengeful Heart of Ender and Orb of Dominance at the camp. The camera then zooms out to several spiders and redstone golems approaching the camp from a distance.
    Narrator: As long as adventures await, heroes will answer the call.
  • Area of Effect: Some enchantments, like Burning, provide you with a damaging aura around yourself.
  • Artifact of Doom: The Orb of Dominance, which gave the Arch-Illager his powers.
  • Artificial Stupidity: Enemy mobs tend to get stuck on objects quite often.
    • In the Echoing Void DLC, it isn't a common sight to see Endermites fall off the map when attempting to chase the player in missions that take place in The End. This even happens if there is a bridge connecting two islands, which the player may have crossed a few seconds prior.
  • Attack Animal:
    • Some artifacts can summon an animal to fight alongside you, like a wolf or llama.
    • The Beenest armor, Buzzy Nest artifact, and Tumblebee and Busy Bee enchantments can all summon bees under certain criteria. And yes, all of these can stack on top of each other, leading to the image of a player being followed by a militia of 15 bees at most.
  • Bad with the Bone: One of the melee weapons introduced in the Flames of the Nether DLC is the bone club, a BFS built from a giant chunk of bone attached to a very small handle with several bindings. It sports maximum damage and high area at the cost of being one of the slowest weapons in the game.
  • The Beastmaster: You are able to invoke this trope by equipping yourself with items that summon pets, as well as the Wolf Armor, which allows you to heal those pets when healing yourself.
  • Big Creepy-Crawlies: The spiders from the base game are here, including the venomous Cave Spiders. While Cave Spiders still approach players and poison them, spiders opt to keep their distance from the player and shoot webs at the player. If a player happens to get hit by it, they will get immobilized in a spider web while any spider in the area will run up to them and start attacking.
  • Blade on a Stick: The glaive, which happens to be the longest-reaching melee weapon type in the game.
  • "Blind Idiot" Translation: On release, the Polish translation had a few gems:
    • The "Potion Barrier" enchantment, which triggers a temporary protective aura upon drinking a potion, was translated as "Aversion To Potions"... implying a barrier that protects AGAINST potions.
    • The Mooshroom Monstrosity, the boss of the secret Mooshroom level, was translated as "Monstrous Mushroom Cow"... even though the boss is a mushroom variant of the Redstone Monstrosity (a large stone golem), not a cow.
    • It's clear that whoever was translating the game got confused by the term "Overworld", and made the fascinating choice of translating it as... "regular world". Literally "regular world" as a common noun (so not even capitalized). Imagine reading sentences where "Overworld" is replaced with "regular world" and you'll get the idea of how awkward this looks.
  • Blow You Away:
    • The Wind Callers from the Howling Peaks DLC specialize in wind magic. Their attacks consist of launching players upwards to take fall damage and blowing nearby players away from them.
    • The Updraft Tome artifact is a book that lets the player do the Wind Caller's former attack on a couple nearby enemies, although enemies that do survive the initial attack don't take any fall damage.
  • Bonus Dungeon: There are unlockable extra dungeons, most of which can be accessed after you find a scroll that unlocks them in their parent dungeon. And then there's the Secret Cow Level, referencing the one in Diablo II, which can be unlocked after collecting hidden runes in every main level.
  • Boring, but Practical: The Fireworks Rocket you find early on? The one that's just a straightforward missile launcher? Yeah, that's one of the most useful artifacts in the game.
  • Bow and Sword in Accord: You are able to have one melee and one ranged weapon equipped at the same time, with bow/crossbow and sword being just one of the available combinations.
  • Bubblegloop Swamp : The Soggy Swamp level is this, with its murky greenish water, fog, and patches of a deadly green substance scattered around it. It's also constantly rainy.
  • Challenge Run: Daily Trials have the player repeat a mission with three modifiers active, which could buff the player or enemies or replace a number of mobs in the mission with a specific mob. These trials come in three tiers, which determine the trial's difficulty. New trials appear for the player every day at midnight in the player's local time, but to receive new trials, the player needs an active internet connection (and their Microsoft account linked in the case of the Nintendo Switch version). Upon completing a trial, the player is rewarded with items that have higher power levels than what would be obtainable when playing a mission normally, with some items being only obtainable from these trials.
  • Charged Attack: Holding attack with ranged weapons allows you to charge your attack and deal more damage, but only when using bows. Enchantments like Overcharge and Supercharge can make this attack stronger.
  • Charm Person: The Love Medallion artifact, which can be found on Adventure difficulty and higher, can charm three nearby mobs to attack enemies for a short time and disappear after that. The higher the power of the artifact, the more damage the mobs deal. The artifact also makes the player immune to projectile and Area of Effect attacks from mobs like pillagers and piglin fungus throwers. For gameplay reasons, the medallion cannot charm bosses, mid-bosses, strong mobs like ravagers and necromancers, Illagers like the enchanter and geomancer, enchanted mobsnote  and wraiths.
  • Cherry Tapping: If you unequip your melee weapon, your character is forced to attack enemies by punching them, which deals only 1 HP of damage per hit.
  • Clothes Make the Superman: The game has no character-specific attributes or skills that can be increased, and instead has your character's power come solely from the equipment they're carrying, allowing the players to essentially change their "class" on the fly.
  • Color-Coded for Your Convenience: In local co-op, non-consumable item drops will have an outline around them to indicate which player can pick them up. For example, player 1 can only pick up yellow highlighted items while player 2 can only pick up light blue highlighted items.
  • Critical Hit: There is an enchantment with this exact name, allowing you to invoke this trope. Weapons like the Master Katana have this enchantment applied by default.
  • Critical Status Buff:
    • The Final Shout enchantment activates all of the player's artifacts at once when their health drops below 25%, ignoring their cooldowns.
    • The Frenzied enchantment boosts the player's attack speed while they have less than half their health.
  • Damage-Increasing Debuff: The Weakening enchantment can be applied to melee weapons. Every time an enemy is hit with the weapon, their attack and defense are temporarily lowered.
  • Death Is a Slap on the Wrist: Failing to complete a dungeon run simply boots the player(s) back to the camp without losing anything, emeralds and items obtained during the run included.
  • Death Mountain: All missions in the Howling Peaks DLC (along with Gauntlet of Gales) take place on an island that houses a giant mountain and nothing else. While Gale Sanctum takes place in the temple at the very peak of the mountain, Windswept Peaks details the player's journey to the top of the mountain, which involves travelling through its cave system and dealing with the strong winds of the mountain.
  • Defeat Means Friendship: At the end of the game, the players finally triumph over the Arch-Illager, and he's initially very fearful of them until they reach out their hands in friendship. The Arch-Illager gladly takes up their offer, leaving the land and the Arch-Illager at peace.
  • Deflector Shield: The Totem of Shielding is an artifact that creates a hexagonal barrier around it when placed. The barrier will block all projectiles fired from enemies (including the Heart of Ender's laser beams), but will not block projectiles fired from players (with the exception of the Corrupted Beacon). Mobs are still able able to walk through the barrier and attack the player.
  • Degraded Boss: The Redstone Golem, Evoker and Illusioner are weird examples. They are the bosses of their respective missions and can sometimes appear in later missions as mid-bosses, sometimes only appearing on higher difficulties. What makes this strange is how they can sometimes be encountered as mid-bosses in the missions where they appear as bosses, meaning it is entirely possible to fight two Evokers in Pumpkin Pastures before fighting a third at the end of the mission.
  • Dem Bones: The Minecraft skeletons are back to annoy you with their arrows. They also come in Necromancer and Nameless Guard flavors.
  • Desperation Attack: The Final Shout enchantment activate all of a player's set artifacts when the player is low on health, while also ignoring the cooldown of the artifacts.
  • Drop the Hammer: The Giant Hammer, which hits hard but is a very slow weapon.
  • Dual Wielding:
    • Daggers and Sickles always come in pairs. Both possess fast attack speed but low damage per hit and low range, allowing players to trigger enchantments easily.
    • Dual Crossbows. They have nearly balanced stats (having identical power and speed but a slightly lower ammo capacity) and can only be found in a few missions.
  • Dungeon Crawling: The focus of the game, compared to the regular Minecraft's sandbox nature.
  • Elemental Weapon: Some of the unique weapons can be this, with Firebrand, Fangs of Frost and Stormlander being a few examples.
  • Elite Mook: Many normal enemies can rarely appear in enchanted variants, which gives them more health as well as giving them one or more buffs.
  • Epic Flail: There is a rare unique variant of maces, simply called the Flail, which falls into this trope. Notably, it's the only weapon in the game that has Jiggle Physics.
  • Everything Fades: Every killed enemy fades away after a couple of seconds. The Corrupted Cauldron averts this as defeated enemies will be pulled towards it to be absorbed and regain some of its health.
  • Fingerless Hands: Everyone, as per Minecraft's art style. The only exception are the redstone golems.
  • Fire, Ice, Lightning: The Howling Peaks DLC introduces the Satchel of Elements, which can randomly burn, freeze, or summon lightning on seven nearby enemies.
  • Flaming Sword: You can invoke this if you enchant a sword with the Fire Aspect enchantment.
  • Flavor Text: Items have those. They either provide a little bit of lore behind the item, or explain how the item is used.
  • From Nobody to Nightmare: The Arch-Illager, Archie, was shunned by his own kin and met with scorn from everyone else. That all changed upon obtaining the Orb of Dominance.
  • Full Health Bonus: The Cowardice enchantment boosts the player's melee and ranged damage, but only if they're at full health.
  • Game-Breaking Bug: Did you purchase the game on PlayStation 4 with the intent of playing it on a couch with a couple of friends? Well, sucks to be you, because ever since the release of the third DLC, most PS4 users cannot get Local Coop to work at all. So you have to either play alone, or through an Online Coop.
  • Giggling Villain: Arch-Illager giggles whenever he summons a wave of enemies for you to fight off.
  • Global Currency Exception: All vendors in the game allow you to use their services in exchange for emeralds... except the Enchanter and Piglin Merchant, who instead let the player use their services in exchange for gold bars, which can be either obtained from Ancient Hunts or the Adventure Hub.
  • Golem: There's the hostile Redstone Golems, as well as friendly Iron Golems (which can only be summoned with an artifact found on Apocalypse difficulty).
  • The Goomba: The basic zombies, which are the least threatening melee-only mob.
  • Grenade Launcher: The Fireworks Arrow can turn your bow or crossbow into one shot RPG. Exploding Crossbows are this by default, making them effective for large crowds of enemies.
  • Ground Pound: The Leapleafs from the Jungle Awakens DLC use this attack.
  • Harder Than Hard: Apocalypse Plus is an extension of the Apocalypse difficulty that was designed to strike fear into people.
    • While the previous difficulties had levels ranging from 1 to 7, Apocalypse Plus has levels ranging for 1 to 25, which devs have stated level 20 to be "impossibly hard" by design. Gaining access to higher levels requires completing a number of boss missions on the highest available difficulty, with each boss only counting once per threat level.
    • Each level scales the chance for unique items, spawning of enchanted mobs, mob damage, mob health, mob speed, and gives certain mobs the ability to respawn.
  • Harpoon Gun: The Hidden Depths DLC missions all take place Under the Sea, which brings the gimmick of any arrows fired not travelling far, with its momentum slowing all the while. This can be bypassed with two items that turn any arrows shot into harpoons.
    • The Harpoon Quiver allows the player to shoot arrows underwater without being slowed, and also increases damage and can penetrate enemies.
    • The Harpoon Crossbow is a more straightforward example. Though it cannot penetrate enemies, its unique version, the Nautical Crossbow, has a chance to have this effect. Both have high power, but moderate speed and ammo.
  • Healing Potion: The player has an infinite amount of healing potions they can use at any time to heal 75% of their overall health, though it is tied to a cooldown. Certain enchantments decrease the potion's cooldown when killing an enemy or apply a buff to the player when a potion is used.
  • Heavily Armored Mook:
    • Zombies, Skeletons, Vindicators and Pillagers wearing armor can occasionally be found, with higher difficulties increasing their spawn chance.
    • Royal Guards are Illagers decked top to bottom in heavy armor and carry around a shield, allowing them take far more damage than armored vindicators.
  • Hot Bar: You can place up to 3 artifacts in your hot bar for quick use.
  • Idiosyncratic Difficulty Levels: There are 3 main difficulty levels in the game, Default, Adventure and Apocalypse. You start out on Default, and can unlock Adventure and then Apocalypse by beating the final boss on each difficulty. Apocalypse Plus functions as an extension to the latter and is unlocked when the player's power is high enough.
  • Inexplicable Treasure Chests: There are lots of randomly generated chests full of loot, oftentimes found just lying around in the middle of nowhere.
  • Isometric Projection: The default perspective in the game, though in a 3D environment. The Arcade version drops this in favor of a side-on perspective.
  • Jungle Japes: The Jungle Awakens DLC is all about this trope.
  • Katanas Are Just Better: Katanas can be obtained as melee weapons from a few locations on the Adventure and Apocalypse difficulties. They have high power, moderate range and are slow to use. The weapon has a three-hit combo that has two side slashes (dealing the weapon's minimum damage) and an upward slash (dealing the weapon's maximum damage). The weapon also has two unique variants, being the Dark Katana and Master's Katana.
  • King Mook:
    • The best way to describe the Redstone Monstrosity is to just call it a larger and stronger Redstone Golem.
    • The DLCs have the Wretched Wraith, Squall Golem and Ancient Guardian, which are this to Wraiths, Tempest Golems and Guardians, respectively.
    • When starting an Ancient Hunt, the player has to sacrifice items to get a chance at encountering an ancient, which are stronger versions of normal enemies with several enchantments applied to them, usually accompanied by several enchanted mobs. There are multiple different ancients the player can encounter, with the runes obtained from the sacrificed items determining which ancients the player could encounter during the run.
      • As an example, one ancient is the Vigilant Scoundrel, a Royal Guard with the Thundering, Sharpness and Freezing enchantments accompanied by 15 Pillager with the Poison Cloud and Tempo Theft enchantments.
  • Knockback: Some weapons have it more than others, with the unique Doom Crossbow notably having this effect amplified.
  • Level-Map Display: The game pulls a Diablo II by allowing you to have a transparent map of the area displayed over the screen, centered on your character's current position.
  • Life Meter: The heart-shaped one in the center of your HUD.
  • Limited-Use Magical Device: The game averts this by having every artifact in the game be infinitely reusable, with the only caveat being that you need to wait for its cooldown to expire before the item can be used again.
  • Made of Explodium: You are able to invoke this with the Exploding enchantment, which causes corpses of mobs to explode upon death and damage every enemy around them.
  • Magic Staff: The Lightning Staff, which allows you to summon a bolt of lightning as long as you have enough souls.
  • Magic Wand: The Creeping Winter DLC has the Ice Wand, which allows you to hit enemies with a chunk of ice and stun them, just like what the Iceologer would do to you.
  • Me's a Crowd:
    • The Nameless One, the boss from the Desert Temple, can summon fake copies of himself during his fight. Same goes for the Illusioner from the Creeping Winter DLC.
    • The Mage in the Arcade version can create several duplicates of himself, each being as capable of hurting the player as the original.
  • Money Sink: As you progress through missions, you will unlock merchants in your camp, from whom you can buy randomly generated items using the emeralds you found.
  • Mook Maker:
    • The Mobspawners are seemingly sentient cages that summon mobs when you get close.
    • The Necromancers can summon zombies infinitely.
    • Evokers can summon Vexes.
  • Mummy: The Husks, which are a larger, desert-themed variant of zombies.
  • Named Weapons: Nearly every unique weapon.
  • The Nameless: Both the Nameless Kingdom, now turned into the Desert Temple, as well as the Nameless One, that kingdom's king.
  • Necromancer: They appear as hostile mobs that summon undead. The are mainly present in the Desert Temple. Due to their undead nature, they also count as Liches.
  • Nerf: The Deflect Enchantment used to offer a maximum of a 60% chance to reflect incoming projectiles. While this was handy at handling the high-damage Pillagers, it made encounters with Skeletons even more trivial, and could even deflect high-damage boss projectiles. While it still can do all of those things, its maximum proc chance was reduced to 45% in October of 2020, making it unwise to try tanking high-damage projectile attacks and instead making it work more as a defense against projectile-using Mooks.
  • Non-Indicative Name: The Orb of Dominance, the Arch-Illager's source of power, is actually a cube. This is mostly because of Minecraft's art style.
  • Noob Cave: Squid Coast features easy enemies, a simple path with few side areas, and gives the player a bundle of arrows before putting them up against their first skeleton. After a short ambush which pits the player against a few slightly tougher Illagers, Squid Coast ends with the player setting up camp.
  • No-Sell: Some armor, like ghostly or plate armor, have a chance to negate all damage from a single hit. When this does happen, the player will take no damage from an attack and will get knocked back a short distance.
  • Not the Fall That Kills You…: The Levitation Shot enchantment for ranged weapons. When a player shoots a mob and they survive, they are raised into the air before being dropped onto the ground to deal Falling Damage. The enchantment requires the player to roll in order to activate the enchantment.
  • Onesie Armor: The game, even though it takes inspiration from games like Diablo which have several armor slots, has only a single armor slot, where a whole suit can be equipped.
  • Pinball Projectile: The Ricochet enchentment give arrows fired at mobs a small chance to bounce off them, with the level of the enchantment increasing the chance it will happen. The Echo of the Valley, Lightning Harp crossbow, trickbow and its variants all have this enchantment applied by default.
  • Poisoned Weapons: You can invoke this with the Poison Cloud enchantment, which provides a chance of spawning poisonous clouds upon hit. The Vine Whip and Encrusted Anchor have this built-in, giving a guaranteed poison effect on enemies when hit.
  • Power of the Void: Void Strike enchantments make the target take multiplied damage. Said multiplier can range from +100% to +600%. The Void Quiver also has a similar effect, but is limited to a few shots.
  • Powerful Pick:
    • You can use a pickaxe to fight the Arch-Illager's hordes, and it's more powerful than the sword, but at the cost of attack range.
    • The Mountaineers introduced in the Howling Peaks DLC use a mountaineer pick to attack the player. They also use the pick to survive being blown away by strong winds, which can toss any player caught in them.
  • Procedural Generation: Most dungeons in the game are not the same on a second run, though there are some areas that are shared throughout each run (the boat in Pumpkin Pastures for example). This is averted in some cases, like the Stronghold's layout being consistent every run.
    • The Ancient Hunts revolve around this, as the players have to sacrifice items that determine the Ancients that the player can encounter during a run. The player has to travel through three areas during a run, which are also picked from a pool of 11 possible locations, each having a chance at spawning a treasure room inside them, which themselves won't be in the same places on subsequent runs.
    • Everything about the Mystery Armor is completely random. The color of the gem on the helmet and the ends of its sleeves can have one of several different colors and its two effects are selected from a large pool of effects from both base game and DLC armors, including some effects unique to Mystery Armor. There is also the chance of the armor having a third effect, but it will always be a negative effect.
  • Rare Random Drop: There are rarely found unique variants of every weapon and armor that can randomly drop.
  • Rewarding Vandalism: Breaking pots rewards the player with emeralds and sometimes arrows. This includes pots in tombs and houses.
  • Shock and Awe:
    • The Lightning Rod and Satchel of Elements artifacts allow the player to summon lightning on an enemy. Although, in the latter's case, the lightning is one of three random effects.
    • The Electrified, Thundering and Shock Web enchantments can allow the player to deal electric damage to enemies.
    • In the Howling Peaks DLC, the Tempest Golem, boss of Gale Sanctum, can do this as one of its attacks.
  • Shout-Out: The Secret Level is a direct reference to the Secret Cow Level from Diablo II, both in needing to go to extreme lengths to find and also in being a level populated entirely by cows, or mooshrooms in this case.
  • Sinister Scythe: One of the randomly found melee weapon types is a Soul Scythe, which allows you to collect souls, which can be used to power certain Artifacts.
  • Slippy-Slidey Ice World: The entirety of the Creeping Winter DLC takes place on an island covered in snow. While most of it takes place on snow or inside caves, there are a few points where the player has to slide on ice in order to progress.
  • Soul Power: Some Artifacts require you to absorb Soulsnote  from enemies in order to use. Several item perks and enchantments also directly aid the collection of Souls.
  • Spectacular Spinning: Some melee weapons use spinning attacks in their combos, and there's an enchantment that allows you to apply this trope to any melee weapon.
  • Spin Attack:
    • The axe, double axe and their variants all have a spin attack as part of their combos. The former can only do a spin attack after being swung twice while the latter can only attack with them.
    • The Swirling enchantment hits any mobs near the player when hitting a mob with the last attack in a combo, regardless of weapon. The enchantment is naturally found on Sheer Daggers.
  • Sprint Shoes: The Boots of Swiftness artifact, as the name indicates, grants Swiftness to the player for a few seconds when used.
  • Super Empowering: Enchanters provide extra powers to other hostile mobs. You can also do the same to other player or pets with the Enchanter's Tome.
  • Sword Beam: The Shockwave enchantment. It's a bit of a weird case since every melee weapon in the game can fire one, Whips and Gauntlets included. The enchantment will trigger on the last hit in a combo or will trigger every time the weapon is swung when it can't do a combo.
  • Teleport Spam: The Arch-Illager, as well as Endermen, use this during combat.
  • Temple of Doom: The Desert Temple, which is filled with all kinds of traps and undead mobs.
  • Thunder Hammer: This can be invoked if a Great Hammer (or any of its variants) has the Thundering enchantment applied. An example that's played straight would be the Stormlander, a unique variant of the Great Hammer that is naturally found with Thundering applied.
  • Training Dummy: There exists one in front of the house in the camp, which the player can use to test weapons and artifacts.
  • Tree Trunk Tour: Treetop Tangle has the player climb to the ruins of an ancient temple that was uplifted by a giant tree, courtesey of the lingering corruption of the Orb of Dominance. The main path the player takes to ascend involves entering the trunk of a tree and climbing across the overgrown branches of it to enter the trunk of another tree and finish the climb.
  • Trick Arrow: Quiver Artifacts turns the next few shots into a special arrow that gives different effects.
    • Fireworks Arrow: Gives 1 firework arrow that explodes on impact.
    • Flaming Quiver: Gives 7 burning arrows that ignites enemies.
    • Torment Quiver: Gives 3 slow arrows that knock enemies back and can be shot through walls.
    • Thundering Quiver: Gives 5 thundering arrows that electrocute multiple nearby enemies.
    • Harpoon Quiver: Gives 5 harpoon arrows that deal extra damage and can penetrate enemies. It also moves at normal speed underwater.
  • Underground Monkey: There are a lot of variations of the base game mobs, most of which can be found in the DLCs. Enemies that are variations of or have similar behavior to zombies, skeletons and certain Illagers are the most common, with Husks, Strays and Mountaineers being a few examples.
  • Under the Sea: The entirety of the Hidden Depths DLC. All missions are underwater and players have limited oxygen in each of them, with the only ways to replenish it being to either stand near a bubble column, drink a potion of water breathing, or stand near a conduit. Additionally, any arrows fired in these missions will fly forward a few feet away from you before their momentum is slowed down, coming to a stop. The Harpoon Quiver and Harpoon Crossbow can circumvent this.
  • Unnecessary Combat Roll: Players can roll to avoid attacks at the very last second. Additionally, some of the armor and enchantments enhance rolling, like Fire Trail, which leaves a fire trail when rolling.
  • The Very Definitely Final Dungeon: The Obsidian Pinnacle, a.k.a. the ramparts of Highblock Castle and the place where you finally fight the Arch-Illager, is this for the base game. Broken Citadel serves as this for the game's DLCs, as it's where the last fragments of the Orb of Dominance are destroyed.
  • Wake-Up Call Boss: Assuming players start the game by tackling the missions on the lower part of the map, they will be in for a treat when they encounter the Corrupted Cauldron in Soggy Swamps. The boss can summon fire around it and spawn pink slimes near the player that do ranged attacks on top of the zombies and Vindicators that spawn in the arena, making it difficult to properly melee and long-range Spam Attack it without being a touch away from death. The Cauldron can also absorb defeated zombies and Vindicators to heal a small part of its health. To defeat it, the player must rely on using the arena's layout, which consists of several areas the player can hide behind to recover and defend themselves without taking heavy damage from the cauldron. Only when the player is in good condition should they leave cover and start wailing on the boss as much as possible with their weapons and artifacts before retreating behind cover.
  • Weaponized Teleportation: The Unstable Robes, a unique version of the Teleportation Robes, turns the player's teleport ability into an attack. Along with doing a bit of damage, it slows any nearby enemies for a brief moment when the player teleports.
  • Weapon of X-Slaying: Smite returns from the base game as a weapon enchantment, dealing additional damage to undead mobs. Exclusive to this game are Illager's Bane and Unenchanting, which deal extra damage to Illagers and enchanted mobs respectively.
  • Whip It Good: The Jungle Awakens DLC introduces whips as melee weapons. They lack attack speed and range but makes up for it in power.
  • You Will Not Evade Me:
    • The Gravity Pulse enchantment pulls enemies closer to you every three seconds, with every level of the enchantment dictating its range. It is also possible for enchanted mobs to have this applied to them, which can be problematic if applied to things like Creepers or Royal Guards.
    • One of the useable artifacts is the Fishing Rod. Much like in Minecraft, it can be used to pull an entity closer to the player, briefly stunning it.
  • Zombie Gait: The zombies have it.

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