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Video Game / Minecraft Dungeons

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Minecraft Dungeons is a Spin-Off of Minecraft, developed by Mojang Studios and Double Eleven.

Shunned by his peers and everyone he encounters, a lone Illager ascends a stormy cliff face and discovers an ancient untouched cave. Inside lies the Orb of Dominancenote , a mystical artifact that grants the lone Illager the power to conquer the world and become the Arch Illager. With the world in chaos, you are tasked with restoring order and saving the world.

Minecraft Dungeons changes things up by putting you into an isometric action RPG game rather than a first person crafting/survival game, taking cues from similar titles such as Diablo and its assorted spin-offs, including randomized loot and unique loot to chase down.

A prequel novel Minecraft Dungeons: The Rise of the Arch-Illager was published by Del Rey Books.


This work provides examples of:

  • Action Girl: Some of the character skins are clearly intended to be female, allowing for this trope to be invoked.
  • Adaptational Villainy: Mooshrooms. In the original game, harmless grazers that provide easy access to mushroom stew. In this installment they become aggressive melee attackers that can tank multiple hits and their spores are responsible for creating a powerful post-game boss.
  • All-Natural Gem Polish: Every emerald you find is of the same perfectly cut and shiny variety.
  • An Axe to Grind: Axes are an available weapon option. They have wider attack range than swords do, and even have a spin attack that damages all enemies from in a 360 degree radius. However, they trade the sword's speed for strength.
  • Area of Effect: Some enchantments, like Burning, provide you with a damaging aura around yourself.
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  • Artifact of Doom: The Orb of Dominance, which gave the Arch-Illager his powers.
  • Artificial Stupidity: Enemy mobs tend to get stuck on objects quite often.
  • Attack Animal: It's possible to get an item that gives you a summonable animal to fight alongside you.
  • Bald of Awesome: At least one character skin falls into this trope.
  • The Beastmaster: You are able to invoke this trope by equipping yourself with items that summon pets, as well as the Wolf Armor, which allows you to heal those pets when healing yourself.
  • Big Creepy-Crawlies: The spiders from regular Minecraft are here, including the venomous Cave Spiders.
  • Blade on a Stick: The glaive, which happens to be the longest-reaching melee weapon type in the game.
  • "Blind Idiot" Translation: On release, the Polish translation had a few gems:
    • The "Potion Barrier" enchantment, which triggers a temporary protective aura upon drinking a potion, was translated as "Aversion To Potions"... implying a barrier that protects AGAINST potions.
    • The Mooshroom Monstrosity, the boss of the secret Mooshroom level, was translated as "Monstrous Mushroom Cow"... even though the boss is a mushroom variant of the Redstone Monstrosity (a large stone golem), not a cow.
    • It's clear that whoever was translating the game got confused by the term "Overworld", and made the fascinating choice of translating it as... "regular world". Literally "regular world" as a common noun (so not even capitalized). Imagine reading sentences where "Overworld" is replaced with "regular world" and you'll get the idea of how awkward this looks.
  • Bonsai Forest: There is a level like this in the Jungle Awakens DLC.
  • Bonus Dungeon: There are unlockable extra dungeons, most of which can be accessed after you find a scroll that unlocks them in their parent dungeon. And then there's the Secret Cow Level, referencing the one in Diablo II, which can be unlocked after collecting hidden runes in every main level.
  • Boring, but Practical: The Fireworks Rocket you find early on? The one that's just a straightforward missile launcher? Yeah, that's one of the most useful artifacts in the game.
  • Bow and Sword, in Accord: You are able to have one melee and one ranged weapon equipped at the same time, with bow and sword being just one of the available combinations.
  • Charged Attack: Holding attack with ranged weapons allows you to charge your attack and deal more damage, but only when using bows.
  • Cherry Tapping: If you unequip your melee weapon, your character is forced to attack enemies by punching them, which deals only 1 HP of damage per hit.
  • Clothes Make the Superman: The game has no character-specific attributes or skills that can be increased, and instead has your character's power come solely from the equipment they're carrying, allowing the players to essentially change their "class" on the fly.
  • Critical Hit: There is an enchantment with this exact name, allowing you to invoke this trope.
  • Damage-Increasing Debuff: The Weakening enchantment lowers the attack and defense of enemies temporarily.
  • Defeat Means Friendship: At the end of the game, the players finally triumph over the Arch-Illager, and he's initially very fearful of them until they reach out their hands in friendship. The Arch-Illager gladly takes up their offer, leaving the land and the Arch-Illager at peace.
  • Dem Bones: The Minecraft skeletons are back to annoy you with their arrows. They also come in Necromancer and Nameless Guard flavors.
  • Drop the Hammer: The Giant Hammer, which hits hard but is a very slow weapon.
  • Dual Wielding: Some types of weapons come in pairs and are held like this, such as daggers or sickles.
  • Dummied Out: There are some items in the game that were clearly removed from it before the release, such as the Blightbearer (a unique Harvester), the Monkey Motivator (a unique pickaxe) and the Curious Armor (a unique Guard's Armor).
  • Dungeon Crawling: The focus of the game, compared to the regular Minecraft's sandbox nature.
  • Epic Flail: There is a rare unique variant of maces, simply called the Flail, which falls into this trope. Notably, it's the only weapon in the game that has jiggle physics going on.
  • Everything Fades: Every killed enemy fades away after a couple of seconds.
  • Fingerless Hands: Everyone, as per Minecraft's artstyle. The only exception are the redstone golems.
  • Flaming Sword: You can invoke this if you enchant a sword with the Fire Aspect enchantment.
  • Flavor Text: Items have those. They either provide a little bit of lore behind the item, or explain how the item is used.
  • From Nobody to Nightmare: The Arch-Illager, Archie, was shunned by his own kin and met with scorn from everyone else. That all changed upon obtaining the Orb of Dominance.
  • Full Health Bonus: The Cowardice enchantment boosts the player's melee and ranged damage, but only if they're at full health.
  • Giggling Villain: Arch-Illager giggles whenever he summons a wave of enemies for you to fight off.
  • Golem: There's the hostile Redstone Golems, as well as friendly Iron Golems (which can only be found on Apocalypse difficulty).
  • The Goomba: The basic zombies, which are the least threatening melee-only mob.
  • Ground Pound: The Leapers from Jungle Awakens DLC use this attack.
  • Hot Bar: You can place up to 3 artifacts in your hot bar for quick use.
  • Idiosyncratic Difficulty Levels: There are 3 main difficulty levels in the game, Default, Adventure and Apocalypse. You start out on Default, and can unlock Adventure and then Apocalypse by beating the final boss on each difficulty.
  • Inexplicable Treasure Chests: There are lots of randomly generated chests full of loot, oftentimes found just lying around in the middle of nowhere.
  • Isometric Projection: The default perspective in the game, though in a 3D environment.
  • Jungle Japes: The Jungle Awakens DLC is all about this trope.
  • Knock Back: Some weapons have it more than others, with the unique Doom Crossbow notably having this effect amplified.
  • Level-Map Display: The game pulls a Diablo II by allowing you to have a transparent map of the area displayed over the screen, centered on your character's current position.
  • Life Meter: The heart-shaped one in the center of your HUD.
  • Limited-Use Magical Device: The game averts this by having every artifact in the game be infinitely reusable, with the only caveat being that you need to wait for cooldown to expire before the item can be used again.
  • Made of Explodium: You are able to invoke this with the Exploding enchantment, which causes corpses of mobs to explode upon death and damage every enemy around them.
  • Magic Staff: The Lightning Staff, which allows you to summon a bolt of lightning as long as you have enough souls.
  • Magic Wand: The Creeping Winter DLC has one, which allows you to hit enemies with a block of ice and stun them.
  • Me's a Crowd: The Nameless One, the boss from the Desert Temple, can summon fake copies of himself during his fight. Same goes for the Illusioner from the Creeping Winter DLC.
  • Money Sink: As you progress through missions, you will unlock merchants in your camp, from whom you can buy randomly generated items using the emeralds you found.
  • Mook Maker:
    • The Mobspawners are seemingly sentient cages that summon mobs when you get close.
    • The Necromancers can summon zombies infinitely.
    • Evokers can summon Vexes.
  • Mummy: The Husks, which are a larger, desert-themed variant of zombies.
  • Named Weapons: Nearly every unique weapon.
  • The Nameless: Both the Nameless Kingdom, now turned into the Desert Temple, as well as the Nameless One, that kingdom's king.
  • Necromancer: They appear as hostile mobs that summon undead. The are mainly present in the Desert Temple. Due to their undead nature, they also count as Liches.
  • Nerf: The Deflect Enchantment used to offer a maximum of a 60% chance to reflect incoming projectiles. While this was handy at handling the high-damage Pillagers, it made encounters with Skeletons even more trivial, and could even deflect high-damage boss projectiles. While it still can do all of those things, its maximum proc chance was reduced to 45% in October of 2020, making it unwise to try tanking high-damage projectile attacks and instead making it work more as a defense against projectile-using Mooks.
  • Non-Indicative Name: The Orb of Dominance, the Arch-Illager's source of power, is actually a cube.
  • Poisoned Weapons: You can invoke this with the Poison Cloud enchantment, which provides a chance of spawning poisonous clouds upon hit.
  • Powerful Pick: You can use a pickaxe to fight the Arch-Illager's hordes, and it's more powerful than the sword, but at the cost of attack range.
  • Rare Random Drop: There are rarely found unique variants of every weapon that can randomly drop.
  • Shout-Out: The Secret Level is a direct reference to the Secret Cow Level from Diablo II, both in needing to go to extreme lengths to find and also in being a level populated entirely by cows, or mooshrooms in this case.
  • Sinister Scythe: One of the randomly found melee weapon types is a Soul Scythe, which allows you to collect souls, which can be used to power certain Artifacts.
  • Soul Power: Some Artifacts require you to absorb Soulsnote  from enemies in order to use. Several item perks and enchantments also directly aid the collection of Souls.
  • Spectacular Spinning: Some melee weapons use spinning attacks in their combos, and there's an enchantment that allows you to apply this trope to any melee weapon.
  • Super Empowering: Enchanters provide extra powers to other hostile mobs.
  • Teleport Spam: The Arch-Illager, as well as Endermen, use this during combat.
  • Temple of Doom: The Desert Temple, which is filled with all kinds of traps and undead mobs.
  • Throw the Book at Them: Normally, Enchanters avoid direct confrontation and will actually walk away from you if you go near them. However, if you walk up to their face and don't immediately kill them, they will actually start smacking you with their book as a last-ditch attack.
  • The Very Definitely Final Dungeon: The Obsidian Pinnacle, a.k.a. the ramparts of Highblock Castle and the place where you finally fight the Arch-Illager.
  • Whip It Good: The Jungle Awakens DLC introduces whips as melee weapons.
  • Zombie Gait: The zombies have it.


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