In large-scale games that feature a wide variety of locations themed along the lines of Green Hill Zone or The Lost Woods, the developers may choose to mix things up with one wooded area that is in autumn even though other such areas are in spring or summer. Whereas other areas will have green and fully-leaved trees, this area will have brown and orange leaves on its trees. Unless the setting is a fantasy world where A Wizard Did It, there will almost never be an explanation for why this area is experiencing a different season from the rest. Probably because Autumn is very pretty while also being a nice change of pace from Spring and Summer settings, while Winter will almost guarantee an ice level.
Contrast with Four-Seasons Level, when one area experiences multiple seasons in course of the game. A localized aversion of It's Always Spring. If the game world transitions from a normal forest to this one very abruptly, it can produce a Patchwork Map. May overlap with It's Always Mardi Gras in New Orleans if the story takes place in a setting with prominent autumn holidays such as Halloween or Oktoberfest.
Video Game Examples:
- Clive Barker's Undying: The last section of the game takes place in an alternative universe ruled by Bethany Covenant, called "Eternal Autumn". The scarce vegetation there has dark colors, although it's mostly composed of rocky terrain.
- Donkey Kong Country: Tropical Freeze: The second stage, Autumn Heights, is heavily based on a fall theme. All of its component levels are thus inspired by autumn themes, but this is especially evident in Horn Top Hop, the third level. This consists of a forest of towering birch trees with red and gold leaves. A solid canopy of autumn leaves marks the top of the level, more carpet the forest floor, and large leaves fall to earth periodically, providing temporary platforms to jump on.
- The Elder Scrolls V: Skyrim features the Rift, a hold located in the southeastern portion of Skyrim and covered by an extensive forest. While the evergreen trees are fairly unremarkable, the deciduous trees (mainly birches and larches), bushes and grasses are in constant autumn foliage, painting the Rift in red, yellow and gold. Drifting, falling leaves fill the air in most places, and there are also squash-like gourds growing wild. While Skyrim is a cold, wintery land overall, the non-snow covered deciduous trees we see elsewhere have full sets of green leaves.
- The Legend of Zelda:
- The Legend of Zelda: While most forested screens in the game have green springtime trees, The Lost Woods instead feature orange-leaved trees. It helps to distinguish the mystical, maze-like area from the more mundane forests elsewhere.
- Oracle of Seasons: One of the core game mechanics is that the seasons are out of whack in Holodrum, resulting in a Patchwork Map where spring, summer, autumn and winter are shoved together and can be cycled through manually with the Rod of Seasons. The gloomy Tarm Ruins are in autumn by default and reset to it as soon as you leave.
- The Akkala region in Breath of the Wild has lots of orange and brown trees, bushes, and grasses.
- In Need for Speed: Most Wanted (2005) the setting is always Autumn. Which might explain its obsession with tinting everything brownish.
- Pikmin 2 has the Wistful Wild, an eerie forest region with decaying flora that merges the mainlands of the Impact Site and the Final Trial from the first Pikmin game. Four of the five treasures found aboveground (a pinecone, a chestnut, a mushroom and an acorn) are all the kind of flora you'd expect to find littering the forest floor in autumn.
- Pikmin 3 has the Twilight River, which retains the autumn setting. Its music makes it more cheerful, despite having more enemies (including hornets and aquatic creatures). Note that this game as well as Pikmin 2 both have levels that already represent the other seasons, which justifies the perpetual autumn of the described regions gameplay-wise even if it doesn't story-wise.
- There is also the autumnal Leafswirl Lagoon, the fifth world in Hey! Pikmin.
- In Pokémon X and Y, Routes 15 and 16 have a much yellower palette overall compared to the usual green foliage, and the ground in some places is strewn with fallen leaves. The trees of the likewise heavily forested Route 14 nearby all have muted brownish foliage, and the route itself, covered by flooded graveyards and inhabited by Ghost Pokémon, has a noticeable Halloween theme.
- Autumn Plains from Spyro 2: Ripto's Rage!. The other homeworlds have summer and winter themes for comparison; Autumn Plains has yellow and brown trees, leaves falling and pale skies.
- Super Mario Bros.:
- The level Outrageous from Super Mario World takes place in a forest setting similar to the levels of the Forest of Illusion (World 5), but it's set in autumn instead of spring. Once this level as well as the rest of Special Zone are cleared, the overworld map will permanently shift into autumn, though this event downplays the trope (the shift alters several enemies to give them a Halloween motif, but leaves the levels' design and themes the same otherwise).
- The Gold Leaf Galaxy in Super Mario Galaxy seems to be stuck in perpetual autumn. After all, it's even in the name! The large tree's leaves are completely orange and the ground is littered with its fallen leaves. The level is also separate from Honeyhive Galaxy, which has the same central layout (albeit mirrored) but is always in spring.
- Mario Kart Wii: Maple Treeway is a course taking place almost entirely in the branches and canopy of an enormous maple tree in full fall colors. Piles of dead leaves litter the trial as obstacles to racers, and more fall-colored trees fill the background on all sides. Note that all the other courses take place in the same nondescript spring-summer setting: Maple Treeway is the only course in which visible plant décor is anything less than lush and green. The course returns in Mario Kart 7.
- The fanmade Newer Super Mario Bros. Wii has Goldwood Forest, which borrows the autumn concepts of Gold Leaf Galaxy in its levels and uses the music theme of Maple Treeway.
- World of Warcraft:
- The starting area for Blood Elf players, the Eversong Woods, is a section of forest where the trees are perpetually covered in red and gold autumn foliage, with leaves falling from their branches and drifting to earth.
- Azshara is a forested area on the eastern coast of Kalimdor (the westernmost continent of the game world) cloaked in an eternal autumn. The trees are always a rich orange and red, while the grasses and ground cover are in a more muted ochre. It's worth noting that all the trees in the area are conifers, and resemble pines more than anything. This does nothing to stop their needles from being a brilliantly red as any maple's leaves in autumn.
- The Runewood — a forested area within Stormhelm, a region of the Broken Isles — consists of trees whose leaves are in perpetual fall gold, something that goes for both the broadleaved trees and the conifers.
- Played with in Xenoblade Chronicles 2. It's not totally clear if Uraya is indeed experiencing autumn, as the environment consists of strange glowing trees in the middle of a continent-sized whale's belly, but the orange leaves that occasionally fall in droves depending on the weather nonetheless give this impression, especially when compared to the more obviously springtime environments of Gormott and Leftheria.
- Meadow's sounthern half is a lush golden-red autumn forest.
Non-Video Game ExamplesTabletop Games
- Dungeons & Dragons supplement WG7 Castle Greyhawk. Level 4 of the Castle, "There's No Place Like Up", takes place almost entirely in an extradimensional area called "Eternal Autumn Woods". Most of the area consists of a forest with gold, orange and red colored leaves. The ground is covered with things like piles of raked leaves and bushels of apples.
- RWBY has the forest known as Forever Fall. As its name implies, all of the trees there have red leaves that make it seem like it's always autumn.