Video games take place in a wide variety of different environments. As time has gone by, some of these environments have evolved into their own tropes. Some are more common to one genre than others, while others are almost universal, taking different forms depending on the genre. These almost always have their own style of music to match the level theme.
See also Law of Cartographical Elegance, Sorting Algorithm of Threatening Geography and Video Game Geography. Not to be confused with the kind of settings which alter some aspects of the game, Role-Playing Game Verse and RPG-Mechanics Verse which are settings that run on video game logic.
- Abandoned Laboratory
The deeper you go into the lab, the more likely you will find the horrors of unethical science.
- Abandoned Mine
Nothing but old, yet still-functioning mining equipment here. Maybe they shouldn't have Dug Too Deep...
- Absurdly Spacious Sewer
If it isn't for combating toilet abuse, it's a whole new level.
- Advancing Wall of Doom
Something deadly is chasing after you.
- All the Worlds Are a Stage
When the game's levels come Back for the Finale.
- Alternate World Map
More than one map, more than one world.
- Amazing Technicolor Battlefield
Lookit all the pretty stars and streams and blinky things!
- Amusement Park of Doom
A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel and the Hall of Mirrors, all waiting to kill you the moment you try them out.
- Athletic Arena Level
A sports-themed level. Expect to see hockey players kicking baseballs at you in the middle of a basketball stadium.
- Automatic Level
A level that plays itself.
- Auto-Scrolling Level
A level in a Platform Game where the screen keeps moving and you must keep up with it. Getting squished by the side of the screen could be fatal.
- Band Land
A music-themed area.
- Big Boo's Haunt
A haunted or otherwise creepy level. It's spooooooky!
- Big Storm Episode
A level which takes place in stormy weather.
- Blackout Basement
A level where the lighting is inconsistent or flashes on and off.
- Bleak Borderbase
A level set at the edge of civilisation, typically where the Player Character is Reassigned to Antarctica.
- Bleak Level
A level where everything's scarier or more depressing.
- Bonus Dungeon
An optional level where the enemies and challenges are typically harder than the Very Definitely Final Dungeon.
- Bonus Level of Heaven
A level where you get to beat up angels and possibly God.
- Bonus Stage
An optional, often hidden level with lots of Power Ups or treasure, sometimes involving a Mini-Game.
- Boss Corridor
It's quiet... Too quiet.
- Boss-Only Level
A level that consists entirely of a Boss Battle.
- Breather Level
An easy level between two hard ones.
- Brutal Bonus Level
An incredibly difficult "extra" level not required to beat the game proper.
- Bubbly Clouds
A level which takes place in the sky. Didn't you know clouds are solid? Anyone can walk on them!
- Bubblegloop Swamp
The swamp level. Soggy.
- Build Like an Egyptian
A big, old, sandy pyramid, commonly found in the Shifting Sand Land. If the devs are feeling particularly creative, you might get a big, old, sandy sphinx instead, complete with a puzzle or riddle that you have to solve in order to get the treasure inside.
- Casino Park
A casino-themed area. 99% of the time Las Vegas-themed. Try not to get too addicted with the slot machines or card games if you value your money.
- Cave Behind the Falls
Where are the secrets hiding? Look behind the waterfall. Can be a small feature in another level type or a level in and of itself.
- Chokepoint Geography
A dungeon that must be passed through in order to continue on to other areas.
- Circus of Fear
Scary music, freaky performers, killer clowns... the circus has come to town indeed. Expect gratuitous platforming sequences of Tightrope Walking and trapeze swinging.
- Construction Zone Calamity
A level that takes place in a construction site. What is being built here exactly, and is it safe at all? Its not their concern. Just watch for reckless wrecking balls, falling bricks and rivets, swinging girder platforms, pounding hydraulic weights, and gratuitous pits of wet cement.
- Container Maze
A labyrinth of crates or containers in a warehouse, storeroom or dock.
- Crystal Landscape
A setting filled with or completely composed of crystals, gemstones and jewels.
The internet as a physical level.
- Dead-End Room
Once you enter, you can never leave.
- Death Mountain
A stage that takes place on a high, rocky mountain. Watch for falling rocks.
- Decade Dissonance
Two cities side-by-side which are complete opposites.
- Derelict Graveyard
A place with a lot of burned-out, ruined, rusty, or generally abandoned ships or trains.
- Disc-One Final Dungeon
A dungeon that pretends to be the last one in the game, but is nowhere near it.
- Disconnected Side Area
A side area that looks like it's part of the current level, but actually can't be reached except via a long way around.
- Doomed Hometown
The hero's home town is most probably going to be destroyed in a fiery blaze, generally by the Big Bad.
- Down in the Dumps
A level that's based on a landfill or a scrapyard.
- Down the Drain
Amazing how little poop you see in these large, airy underground spaces.
- Drought Level of Doom
A level that's devoid of powerups or equipment, making you ration your loot.
- Dungeon Shop
An item shop subsisting somewhere in the dungeon.
- Dungeon Town
For when the monsters bring the fight to your front door instead of conveniently waiting for you to enter the world map.
- Elaborate Underground Base
Underground is the best place for villains to hide.
- Elevator Action Sequence
When you find yourself on a big, spacious elevator, rest assured you're going to have an extended multi-combatant smackdown.
- Eternal Engine
A vast factory complex or machine that can fill up a building, a city or even a whole planet.
- Fantastic Nature Reserve
A zoo, wildlife reserve, or other home for supposedly extinct or mythical creatures.
- Final Boss, New Dimension
You have to enter a different "dimension" to fight the final boss.
- First Town
The city you start out in, a fairly large and central area.
- Floating Continent
An otherwise-normal place that's floating in the sky, often for no adequately-explored reason.
- Forest of Perpetual Autumn
An autumn forest in an otherwise non-autumn game world.
- Four-Seasons Level
A level that has multiple versions of itself, each one themed after a different season.
- Funnel Cloud Journey
A level inside a tornado. It's a miracle you don't get dizzy here.
- Game Level
Hopefully when you finish one, your princess is not in another castle.
- Gangplank Galleon
A pirate-themed area. ARR ME MATEYS!
- Gimmick Level
A level where some aspect of the game is radically changed, but the overall gameplay/genre stays the same.
- Graffiti Town
An urban area with chain-link fences and lots of colorful graffiti.
- Gravity Screw
A Gimmick Level which messes around with gravity in some way.
- Green Hill Zone
A calm, colorful (usually green), vibrant grassland or woodland, that may have tropical elements; often the first level.
- Gusty Glade
A level with high winds that blow you around to make things more difficult.
- Hailfire Peaks
A level that has two settings in one, e.g. half of the level is full of ice, the other half is full of fire.
- The Hedge of Thorns
The pricklier relative of The Lost Woods and Jungle Japes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.
- Hornet Hole
A level filled that takes place inside of a beehive like setting. OH GOD THE BEES!
- Hub Level
The space between the levels, sometimes as elaborate as a level itself.
- Hub City
The biggest city in the game, the center of everything.
- Hub City
- Indy Escape
Much like from Cave Behind the Falls and Jungle Japes, where you have to chase away from boulders.
- Island of Mystery
An island containing much strangeness.
- It's All Upstairs from Here
At some point in your quest, you will have to climb a tower.
- Joke Level
A level that feels out of place from the entire rest of the game, and is usually silly. Often a bonus/secret level.
- Jungle Japes
Tropical jungles. Flora and fauna are most probably dangerous.
- Level Ate
A food-themed area.
- Lethal Lava Land
A stage taking place in a volcano or factory with red-hot metal involved.
- Level in Reverse
It's like that one level from before, just the other way around.
- Levels Take Flight
A level taking place in the air on a flying vehicle, animal, etc.
- Lighthouse Point
Spooky haunted lighthouse.
- Locomotive Level
A level inside a train.
- The Lost Woods
A huge, shadowy, sometimes creepy forest.
- Lumber Mill Mayhem
Any place that contains gratuitous buzzsaws is dangerous enough to be level worthy.
- Macro Zone
An area where either everything else is giant or you are tiny.
- Marathon Level
An incredibly long level that takes a huge amount of time to complete.
- The Maze
You will get lost here.
- Medieval European Fantasy
Fantasy stories inevitably take place in a pastiche of medieval Europe.
A dungeon or stage whose scope and content is smaller than those of a full-fledged one.
- Minecart Madness
You ride a minecart and have to avoid obstacles.
- Minigame Zone
An area in a video game that is host to a number of minigames where the player can win items or cash.
- Minus World
Areas of the map a player can reach only by glitching or hacking.
- Mirror World
A level in a video game which is an alternate version of an area you were in earlier.
- Monster Arena
Arena, often in the first or second big city visitable, where the party can fight slightly more advanced monsters at their leisure.
- Monster Town
Baby monsters have to grow up somewhere, after all.
- Nice Day, Deadly Night
A level gets more dangerous at night.
- Noob Cave
The first place where players actually begin Dungeon Crawling.
- North Is Cold, South Is Hot
When the north of the world map has all the cold regions, and the south has all the warm regions.
- No Sidepaths, No Exploration, No Freedom
Level architecture that forces the player down a linear path.
- Nostalgia Level
A level or area is designed in such a way as to evoke memories of a previous game in the series.
- Obstacle Ski Course
There is no such thing as a leisurely trip down the slopes.
- Ominous Floating Castle
A villainous base floating in the middle of absolutely nowhere.
- One Time Dungeon
A location that can't be revisited.
- The Outside World
Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
- The Overworld
Usually an open field or whatever the 'neutral' terrain is for the setting, used in non linear games as a go between for other points of interest.
- Palmtree Panic
A level on the beach. Sit back and relax, as long as you don't get killed by the falling coconuts.
- Patchwork Map
When the game world is considerably smaller than it would be in real life, you have to pack in a bunch of different biomes in a very small area.
- Peninsula of Power Leveling
A location with powerful enemies which lets you speed through Level Grinding.
- Pinball Zone
A level that revolves around pinball.
- Pipe Maze
Not only do you have to get to the end...you'll probably be soaked by the time you're done.
- Planet Heck
A level of fire, brimstone and men with pitchforks.
- Player Headquarters
A location in a video game that serves as a base of operations.
- Port Town
It's a city that's got boats to get on.
Oogah! This place with cavemen! And dinosaurs!
- Randomly Generated Levels
When the computer generates a random map, dungeon, or level.
- Recurring Location
A place which is not the main hub or boss area in a series, but which appears over and over again within the same series.
- Remilitarized Zone
A level that suddenly is full of artillery, bombs, and fighter planes.
- Remixed Level
A level you've already been to, but which has changed in some way.
- Ribcage Ridge
A level that takes place in the skeletal remains of a large creature.
- Rise to the Challenge
A vertical Advancing Wall of Doom.
- River of Insanity
You have to cross a river or travel down it. Watch out for jumping fish, crocodiles and the occasional rapids and waterfalls. Don't fall in!
- Roaring Rapids
A watery level where you get dragged along fast.
- Roaring Rapids
- Ruins for Ruins' Sake
Okay, they're ruins...but why are they there? What are they ruins of?
- Scenic Tour Level
Any form of scene setting in a game that allows you to explore a very limited area of the setting while getting a tour of the level.
- Secret Level
An optional level that isn't required to finish the game, and often has some gimmick involved with its design.
- Shark Tunnel
A transparent underwater tunnel. Common in Racing Games.
- Shifting Sand Land
The desert stage, where it's flat and immense and the heat is intense...
- Ship Level
Sneak or blow your way through the narrow corridors and tight spaces of a ship, which may or may not still be floating by the time you're done with it.
- Sinister Subway
It's a subway, but haunted and spooky and dripping with stale water and monster-infested.
- Skate Heaven Is a Place on Earth
You can skate anywhere, everywhere, and in fact must do so.
- Skyscraper City
A level taking place inside a huge bustling metropolis. Expect to run across streets filled with crazy traffic, scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
- Slippy-Slidey Ice World
The ice level. Less friction, more penguins.
- Ice Palace
A big, shiny palace made out of ice. Look out for ice spikes.
- Ice Palace
- Space Compression
The solution to dealing with limited rendering tech and potential player boredom with extremely large game worlds.
- Space Zone
The space level. Needless to say, does not follow actual laws of physics.
- Techno Wreckage
A dilapidated high tech zone.
- Temple of Doom
An ancient temple or city, complete with ancient traps designed to anciently behead or disembowel you.
An inexplicably technologically-advanced area in a place where it obviously doesn't belong.
- Toy Time
A toy themed level with colorful architecture evocative of childishness.
- Tree Top Town
A level set in the tree tops of a forest, featuring treehouses, vine-swinging and, of course, Bottomless Pits.
- Tree Trunk Tour
Explore the insides and outsides of that gigantic, majestic, likely-deadly tree over there.
- Ultimate Forge
The only place to make the Sword of Ultimate Plot Advancement, invariably somewhere very difficult to reach.
- Urban Ruins
A city fallen into ruin.
- Underground Level
Lots of rocks and stalactites and stalagmites and critters with glowy eyes.
- Under the Sea
And of course we never run out of air, because that would ruin the fun.
- Underwater Ruins
Majestic, decrepit ruins of something or other surviving under the sea for millenia. Probably with fully-functioning treasure chests.
- Underwater Base
A base of operations kept on the sea floor. Climate-controlled, so there is no need to worry about drowning or decompression, but very likely the villain and his minions are stationed here, which brings its own set of problems.
- Underwater Ruins
- The Very Definitely Final Dungeon
OK, given how far you're into the game, and the vibe you're getting from that skull-shaped fortress...yep, this is the final dungeon.
An especially whimsical, surreal, or nonsensical area in a video game.
- Where It All Began
The location where the game ends and the location where the game begins are one and the same.
- The Wild West
In the good ol' frontier, alongside the Wutai of Ninjas and Gangplank Galleon of Pirates
- Womb Level
You're inside a big monster. Watch out for the spleen - it spits acid.
- Meat Moss
The walls are covered with flesh.
- Meat Moss
Obligatory East Asian pagoda-filled analogue. Expect to see ninjas, samurai, kung fu masters, geisha, and/or The Thing That Goes "Doink!".