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Lethal Lava Land

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Lava crocodiles? We're in trouble!

Juni: Why is it that every video game has lava in it?
Francis: Technically that's not true. There's no lava in Halo. And in Metroid, it's molten magma.


A stage in a video game, particularly platformers, that takes place in a volcanic area or another area with pervasive heat, such as a flaming tower or factory, a volcanic planet or even a kind of Fire and Brimstone Hell. There are also variants that have a Green Hill Zone or The Lost Woods level that is on fire. Almost always features large lakes of liquid lava. The puzzles and challenges in such an area generally revolve around navigating around flames and lava. Generally, the player will be fine as long as they don't touch the molten rock (Metroidvanias and other Wide-Open Sandbox games avert this as a roadblock, requiring you to find an item or power to safely enter the zone), and may be even able to boat across it on some vehicle. Of course, if they do fall into lava, it won't be pretty (Or it could be pretty funny).


The music in these levels tends to be bass and percussion-heavy, and angry and/or mischievous sounding, often with a tribal-sounding chant. Usually comes late in the Sorting Algorithm of Threatening Geography.

May be a volcano located in Prehistoria or a Death Mountain.

A Sub-Trope of Lava Adds Awesome. Compare Planet Heck. Contrast Slippy-Slidey Ice World. Hailfire Peaks is what you get when you combine this trope and the previous one.


Video Game Examples:

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    Action Game 
  • Bayonetta: Vigrid's town area becomes this in Chapter III when Fortitudo sets the place ablaze, turning an ordinarily quiet town in to burning ruins with pits of lava. The same chapter has the Catacombs, a more traditional "volcanic cavern" area.
  • Bomberman Hero: Kanatia Volcano, especially Magma Lake and Magma Dam; you take damage constantly when in the regular area, but you can avoid damage and regain life by entering little ice crystal zones.
  • Bujingai: The sixth level starts as a series of caverns which eventually brings you into a volcano. And you must reach the top in order to finish the level.
  • Dante's Inferno:
    • The circle of Greed is one of these, except that the lava is replaced with pits of molten gold. The circle of Violence does something similar with boiling blood.
    • The end of the circle of Anger has lava pits far enough below the playable area to act like Bottomless Pits. This acts as the lead-up to the circle of Heresy. While Heresy places much more emphasis on fire, there are also a couple of lava falls that need to be traversed.
  • Demon's Souls: Stonefang Mines. Home to the Lizardmen, a draconic god, and home to That One Boss: the Flamelurker.
  • Evolva: Levels 6, 7, and 8. There's also a single Lava Pit in level 5, but it's extremely easy to avoid it in contrast to the ones in later levels.
  • Ultimate Ghosts'n Goblins:
    • Stage 4 is a particularly enraging Lethal Lava Land called Scorch Mountain. The biggest threat here isn't even the lava — it's the frequent earthquakes from eruptions that stun you for 3 whole seconds! These can be avoided by simply flyingnote  to stay off the ground, but then there's Pterodactyls to deal with... Thankfully, this Stage has only one part before the boss.
    • Stage 4 in the original Ghosts'n Goblins and Stage 3 in Super Ghouls'n Ghosts.
    • Stage 2 of Ghosts'n Ghosts has one point where both the floor and the ceiling are swathed in flames.
  • Jet Force Gemini: The planet Eschebone is entirely volcanic in its geography, though the game also provides two Womb Level stages as, at one point, the current playable character (Lupus in the first visit) has to enter the body of a gigantic worm. Lava is a non-issue for Juno, thanks to his heatproof armor, while Lupus can use his hovering skill to avoid touching lava whenever possible; however, Vela lacks those respective benefits and has to be more careful (especially since there's a part of this world the player has to reach with her to finish the game, and for that she has to deal with this deadly hazard). Lava is present in a limited fashion in other levels, and hide areas meant for Juno.
  • Overcooked!: Lava levels show up late-game. They usually feature moving platforms that the chefs must carefully cross to reach different areas, and occasionally fireballs that will knock them out temporarily if they run into them.
  • SWAT Kats: The SN Es video game has one of these on the last level, with lava fireballs shooting up in circular patterns to be dodged/avoided.
  • The Wonderful 101: The Lost City of Lowrule briefly begins as a jungle, but soon the team ventures in to an active volcano that is a part of it. This is where most of Operation 005 takes place.

  • Blood Omen: Legacy of Kain: Dark Eden, a land twisted beyond recognition in a project of the guardians of nature, energy, and states. And then it starts raining fire... This may not be a case of Convection Schmonvection, since Kain and the creatures there are all unnaturally resilient, and the world's foundations are rather loose by this point anyway. This trope is also used in the Dark World version of Nosgoth seen from Nupraptor's keep.
  • Castlevania:
    • Castlevania: Symphony of the Night: The Catacombs area takes you so below the ground that at one point you go through a lava cavern. However, the lava is just part of the scenery. And then, in the Inverted Catacombs, there's a part with molten ice in the background. It's not water: it's weird.
    • Castlevania: Harmony of Dissonance has the Castle B version of the Treasury, which has volcanic backgrounds in the hallway areas.
  • Darksiders: The Scalding Gallows are a fairly minor example. Darksiders II ups the ante by including multiple lava-based dungeons in the first world you visit.
  • Dark Souls has the Demon Ruins and the first half of Lost Izalith, while Dark Souls 2 has the Iron Keep.
  • The Legend of Spyro
    • The Legend of Spyro: A New Beginning: The Munitions Forge, built around and within a volcano, is filled with streams and pools of lava and home to swarms of fiery insects, lava-spitting worms, and scorpions who can shoot fiery beams from their stingers.
    • The Legend of Spyro: Dawn of the Dragon:
      • Parts of the Destroyer, a huge Rock Monster fought in a Battleship Raid, ooze magma and have several pores from which jets of lava are shot out. Its heart is also floating over a pool of roiling lava.
      • The Burned Lands are dominated by rivers and waterfalls of lava, which serve as major terrain obstacles alongside vents that periodically loose gouts of fire into the air.
  • The Legend of Zelda:
    • Zelda II: The Adventure of Link has the Valley of Death, whose prolonged pathway (which leads to the final dungeon, the Great Palace) is not only filled with lava pits but also flame-like enemies (Moa) that are invisible to the naked eye (the Cross negates that). Lava is also a common hazard in caves and dungeons, more so than anywhere else in the series; every dungeon contains lava somewhere.
    • The Legend of Zelda: Link's Awakening: Turtle Rock fills this place. The item obtained in the dungeon is a magic staff that shoots flames, and the boss is a giant fireball with a face.
    • The Legend of Zelda: Ocarina of Time: Starting from this game, Death Mountain is frequently portrayed as volcanically active. In this particular game, the sheer heat of the mountain's interior, Death Mountain Crater, does affect Link unless he has the Goron Tunic equipped. The setting of this trope extends to the local dungeons Dodongo's Cavern (also an Underground Level) and Fire Temple; and it's also present in a lesser capacity in the whereabouts of Ganon's Tower.
    • The Legend of Zelda: Oracle of Seasons: The underground land of Subrosia features copious lava, as does the "sword" floor of Sword and Shield Maze.
    • The Legend of Zelda: The Wind Waker: Dragon Roost Cavern is set inside the volcanic heart of Dragon Roost Island, and features lava geysers that can be mounted on by cooling the top temporarily with water. The game also features the Mini-Dungeon of Fire Mountain, which probably would have been a full dungeon had it not been truncated to meet the release deadline. There's also Bomb Island, which is optional.
    • In The Legend of Zelda: The Minish Cap, the Cave of Flames combines this with Minecart Madness, as Link has to cross large pits of lava by riding speedy minecarts.
    • The Legend of Zelda: Twilight Princess: Goron Mines, with the addition of some electromagnetism thanks to the machinery present, which makes use of the Iron Boots. There is also a lava-heated cavern near Eldin Bridge, and once again the Iron Boots will be required.
    • The Legend of Zelda: Phantom Hourglass: Isle of Ember, and by extension the Temple of Fire which is located there. Due to the lava pits, the only way to hit certain switches is by using the Boomerang.
    • The Legend of Zelda: Spirit Tracks has the Fire Realm as a whole. The volcano has been dangerously active since the rails started disappearing, so Link has to go to the Fire Temple and defeat the resident monster (Cragma) to eradicate the problem.
    • The Legend of Zelda: Skyward Sword has Eldin Volcano, and by extension the two dungeons found within (Earth Temple and Fire Sanctuary). Strangely, while falling in lava does only one heart of damage, there's a room were Convection Schmonvection is mentioned: your Exposition Fairy informs you that the walls are so hot you can't continue onwards without taking more damage than you have hearts (note that you can raft down the lava rivers on a floating rock without taking damage). Later this is rendered moot with earrings that protect you from heat (but not fire or lava).
    • The Legend of Zelda: A Link Between Worlds: Death Mountain once again features this. Its counterpart in Lorule has magma in its belly but is otherwise covered in ice. Turtle Rock is also the resident "fire/lava dungeon" (weirdly enough, it is located right in the middle of Lorule's equivalent of Lake Hylia).
    • The Legend of Zelda: Tri Force Heroes has the Volcano world, which also incorporates Mine Cart Madness in one stage as well as the world's boss battle.
    • The Legend of Zelda: Breath of the Wild: Death Mountain once again has this theme. You need special elixirs or fireproof armor to traverse it safely, as the extreme temperatures are fatal for Link and anyone who isn't a Goron. Lava pools and rivers are everywhere, and are difficult to cross safely — water can be swum across and both it and quicksand pools can be crossed by creating ice blocks on top of them, but neither method is possible here. Since the Gorons' Divine Beast (Van Rudania) resides in the core of the volcano, fire protection is a must in its interior as well.
  • Metroid:
    • Metroid: The game introduces Norfair, which also appears in the remake Zero Mission as well as Super Metroid. It's a complex network with many lava areas, and averts Convection Schmonvection because Samus is affected by the sheer heat until she acquires the Varia Suit.
    • Metroid Prime: Magmoor Caverns is a prolonged magma cavern that connects itself with all other areas of the explorable Tallon IV (except Impact Crater and the preliminary Frigate Orpheon), effectively serving as a terminal between locations. The Varia Suit is required to venture through this place without receiving heat damage, but fortunately the powerup can be retrieved shortly beforehand by defeating Flaahgra. Notably, it is the only area without a boss or even a Mini-Boss.
    • Metroid Prime: Hunters: All of planet Alinos is volcanic. Because Samus has the Varia Suit since the beginning, heat never becomes a problem, though lava remains harmful upon direct contact. The most important location here is a sacred vault originally built by the Alimbics; it is there where Samus has to place all Octoliths in order to gain access to the Oubliette, where the Final Boss awaits.
    • Metroid Prime 3: Corruption: Bryyo Fire is a variation; instead of lava, you're in various refining and storage facilities for Fuel Gel, a highly flammable, lava-like form of liquid fuel. Most of the puzzles in the area use it in various ways.
    • Metroid II: Return of Samus: Much of SR388 is flooded within lava, and as Samus kills Metroids its level will decrease, allowing her to descend into newer areas. In Samus Returns, this lava is reimagined as an acidic purple fluid, but there are still some individual lava rooms within the available areas, requiring Samus to wear the Varia Suit to prevent heat damage.
    • Metroid Fusion: Sector 3 (PYR), a major location of the BSL Station, is an artificially created desert and lava zone. Metroid: Other M has a successor version in the Bottle Ship's own Sector 3, the Pyrosphere; in the latter, you are required to run through it before you can use the Varia Suit, a first for the series.
    • Metroid Dread: Cataris has areas that are so hot from volcanic heat that Samus needs an upgrade to properly traverse them. There are also puzzles that involve redirecting the flow of "thermal fuel" through pipes. In fact, the isolated lava rooms in other areas of ZDR exist because said lava was pumped directly from Cataris (and when the pumped lava is blocked, the planet starts getting really cold).
  • Shantae and the Pirate's Curse has the Oubliette of Suffering, which features lots of lava to avoid as part of its nature as a Fire and Brimstone Hell analogue.
  • Zapper has Raptor Cavern, which features three different lava rivers that Zapper needs to traverse. Two are crossed using fallen stalactites, some of which sink into the lava. The other one has Zapper hop across a fossilized ribcage while dodging lava rocks that periodically shoot out.

    Adventure Game 
  • A.I.M. (Artificial Intelligence Machine, or Mech Minds if you're Russian) has the Volcano sector, where one must avoid vapor geysers, electromagnetic fences, ravines, and lava lakes of varying sizes. Not to mention the hostile gliders, who are more powerful than previous sectors.
  • Indiana Jones and the Fate of Atlantis: The inner circle of Atlantis is a volcanic crater with fountains of lava pouring from the walls into the bottom of the crater and a massive god-producing machine in the very center.
  • King's Quest: Mask of Eternity: The Barren Region. You WILL get tired of hearing Connor scream when he falls into the lava.
  • Space Quest III: The Pirates of Pestulon: The planet Ortega, which has its surface constantly reshaped by volcanic eruptions. It's also lethal to walk around there without first putting on Thermo-Weave Underwear. And even then, a fall into the lava pits below nets you a Have a Nice Death.

    Card Games 
  • In ShadowVerse, Dragoncraft's default background stage is set inside a volcano, with a floating island serving as the "board".

    Fighting Games 

    First Person Shooters 
  • Borderlands 2 has the Eridium Blight and Hero's Pass.
  • Call of Duty: Black Ops II brings us 'Magma' for part its second DLC pack, which is a Japanese village being destroyed by Lava. Complete with Climactic Volcano Backdrop and lava rivers. Also, the "Green Run" Zombie aps that come with the game also have lava. although unlike the magma multiplayer map, the lava doesnt insta-kill you, but does heavy damage over a few second time span, leading to fast deaths if stood on for too long.
  • Deep Rock Galactic: Lethal Magma Land, rather, but the Magma Core has almost all the hallmarks. Fire everywhere, mini-volcanoes and fire vents that periodically erupt, molten rock that will burn you if you touch it, explosive flora, and frequent earthquakes that will open even more molten rock in crags. Oh, and any explosions will reveal more molten rock to cook yourself in. It's hostile even by Hoxxes IV standards.
  • Descent:
    • Many levels of the first game involved lava at some point. However, there was at least one level where the entire thing was lava. Being the first game, lava behaved differently.
    • The planet Brimspark in the second game. And yes, the heat of the lava does drain your shields.
  • Evolve had these in its initial stages, but they were eventually cut due to the balancing issues of both making lava dangerous and not making it a One-Hit KO.
  • Heretic has multiple levels with this feature but Episode 2: Hell's Maw focuses on lava as a dominant theme. Some levels even have ice in them too, occasionally even right next to said lava. Lava hurts you about twice as quickly as poison so getting across is manageable at least.
  • Marathon has a few of these, most notably "Fire! Fire! Fire! Fire! Fire!" in which you have to wade through lava and stay alive, and "Six Thousand feet Under, in which failure to avoid the lava results in death, along with a few in Marathon Infinity, particularly "Eat the Path" and "Whatever you please," which are both freakin' weird.
  • Level 6-1 in Medal of Honor: Frontline has a giant blast furnace that you can knock Nazis into and watch them get crisped.
  • The Stone Rain level in Shadow Warrior (1997).
  • Team Fortress 2 has not only Hellfire, a Mannpower map taking place in a facility right above ravines of lava, but also Hell itself at the very end of a match in Helltower.
  • Turok 2: Seeds of Evil has this in the lower reaches of the Lair of the Blind Ones.

  • EverQuest's lavaland is aptly named Lavastorm.
  • In Granblue Fantasy, the Valtz Duchy has several factories built over rivers of lava.
  • The island of Padres Del Fuego in Pirates of the Caribbean Online is a giant volcano, which will occasionally shake and erupt. There's even a cave inside the volcano itself, the Lava Gorge.
  • Phantasy Star Online 2 has the Volcanic Cave area of planet Amduscia.
  • The Karamja Volcano in RuneScape.
  • The planet Oricon in Star Wars: The Old Republic is almost entirely covered by a vast ocean of liquid rock. The small habitable island that players can actually explore is only kept stable by a mixture of advanced technology and sith sorcery.
  • In World of Warcraft:
    • Ther's Searing Gorge, Burning Steppes, and Shadowmoon Valley (the Outland version; the one on Draenor is a Green Hill Zone). There's also the Blackrock Mountain dungeon complex which, along with including the infamous Molten Core, has what appears to be a volcanic crater right in the entryway.
    • The dwarf capital city Ironforge has... well, a giant forge, filled with molten iron, right in the center. One would think the city would be a giant Dutch oven, but you know what they say about that. Back in vanilla it was deadly to fall into, but now anybody can survive for long enough to teleport out from it using your Hearthstone. Classes with healing capabilities and mages with their fire protection can survive indefinitely. And if you don't have any means to teleport out of there, magma becomes a Mercy Slap On The Wrist. At some point they put up invisible walls to keep players from offing themselves in the forges.
    • The starter instance of Ragefire Chasm.
    • Mount Hyjal in the Cataclysm expansion, the southern and lowest part of the zone has become a Lethal Lava Land due to Ragnaros the Firelord re-emerging to burn the World Tree. Lakes of lava, walls of flame, islands of rock, elemental giants of magma and a rare volcanic turtle. Patch 4.2 introduced the Firelands raid dungeon and the Molten Front daily quest area, which are this trope all over.
    • Frostfire Ridge in Warlords of Draenor is a mixture of this and Slippy-Slidey Ice World.

    Party Game 
  • Mario Party: Several games in the series starting from the first game include a volcanic board sponsored by Bowser, as well as numerous minigames that have lava pools (which usually disqualify any character who falls into them). Notably, the board Magma Mine in Mario Party 9 does not belong to Bowser.

  • Aladdin (Capcom) and Aladdin (Virgin Games) both have Aladdin's escape from the Cave of Wonders as a two-stage sequence of this. The second stage in both games features the Advancing Lava Wall of Doom.
  • The second half of Stage 5 in Alisia Dragoon.
  • Banjo-Kazooie:
    • The original game has two sections in Gruntilda's Lair with lava at the bottom. The first is merely a transient area between major locations (its only notable features are the picture that enables access to Gobi's Valley and a secret cache where Cheato is); but the second is the Grunty's Furnace Fun minigame, set in a Pop Quiz board above a pool of lava to which the duo will fall if they fail to answer questions within certain critical tiles. The game was planned to have a full lava world ("Mount Fire Eyes"), but it was scrapped due to time constraints; Gobi the Camel mentions going to "the lava world", though he finally makes it to the Lava Side of Hailfire Peaks, which is a recycled version of Mount Fire Eyes. The lava chamber in Grunty's Lair was meant to have been the intended entrance to this scrapped world.
    • Banjo-Tooie:
      • One of the main attractions in Witchyworld is a Planet Heck location called the Inferno. It's almost completely overrun in lava, and features a spiral building that has to be climbed quickly to the top in order to reach a Jiggy.
      • Hailfire Peaks is an interesting example. One side is a volcano, while the other side is a Slippy-Slidey Ice World. In the fire side, not only is lava plentiful, but the pool of water located here is too hot to be usable (for an earlier world's sidequest) until a method to cool it down is employed in a later level. Hotheads (fire imps) are common as well, and the interior of the volcano is so hot that the Oxygen Meter of Banjo and Kazooie will start depleting. Both sides of Hailfire Peaks have dragon bosses that lob giant rocks at the duo from time to time until they're defeated. This level was originally intended for Banjo-Kazooie as Mount Fire Eyes, but got pushed due to time constraints.
    • Banjo-Kazooie: Grunty's Revenge also has a Hailfire Peaks example, putting Grunty's volcanic factory within the last regular stage, Freezing Furnace.
  • Volcano Castle, Fire Field, and Lava Flow in Bonk's Revenge. The underground levels also have lava pits.
  • Arachnia in Bug!!. So named because it's the spider Big Bad's lair, and it is filled with annoying spider Mooks. Besides that, expect loads of flaming rocks, fire ants (literally — they have fire breath), and instant-kill lava.
  • The Cat in the Hat has Boiler Bonanza, a level which takes place inside of a household boiler and is full of white-hot pipes and searing flames.
  • The level Isle of Fire in the fourth episode (game) of Commander Keen. It's not a volcanic island, but instead a regular one that happens to be in a perpetual fire due to some fire-made monsters lurking within (Berkeloids).
  • Conker's Bad Fur Day mixes this with Prehistoria in the chapter Uga Buga. In addition to the lava pools found around the dinosaur statue, there's also a sequence near the end where Conker has to race against three thieves in a racetrack made of lava.
  • The prehistoric levels in Crash Bandicoot 3: Warped are set in a volcanic swamp. Lava is survivable (Crash only loses a life if he isn't being protected by Aku Aku when he touches it), but it's a big inconvenience when he's running away from the dinosaurs that attempt to charge at him (especially since he also has to avoid the patches of grass that slow him down).
  • Donald Duck games:
  • Donkey Kong:
    • Donkey Kong Country 2: Diddy's Kong Quest: Most of the levels in Crocodile Cauldron, as well as one in the game's resident Lost World. However the lava in these levels is actually just a cosmetic coverup for Bottomless Pits, so you can touch the lava (using cartwheel + midair jump) without it actually harming you, so long as you don't cross that invisible line where you die.
    • Hot Top Volcano from Diddy Kong Racing.
    • Donkey Kong Jungle Beat has no less than four lava levels: Grim Volcano, Ancient Foundry, Lava Cavern and Magma Coliseum. Two of the bosses even take place in a volcanic environment!
    • Donkey Kong Country Returns: World 8 (Volcano) in serves as the final standard world. It is here where the Big Bad (Tiki Tong) is located, and it was there where he was inactive until the volcano's eruption. Features include hovering balls of fire, lava drops, fiery enemies and rivers of magma.
    • Donkey Kong Country: Tropical Freeze: One island in the game has a variant that mixes this with Green Hill Zone, in that it's an African savanna that is being subjected to a pervasive brush fire. Near the end of the game, the Kongs go through a traditional volcanic level when revisiting the Volcano region of their own island.
  • Don't Look Back includes a passage through one of these (appropriately, as the protagonist is descending into the underworld).
  • Drawn to Life: The Next Chapter features the mining town of Lavasteam, where almost all of the levels feature lava in some form. Approximately two-thirds of the levels are actually in a volcano or cave near a volcano, and are filled with lava lakes and geysers. The other third of levels are set in factories which process the lava into...something, and fit nicely with the Eternal Engine trope. The first few levels are mine-themed and do not feature lava, probably for the sake of variety.
  • The End Is Nigh has Golgotha. Surprisingly, the lava is the least dangerous part of the chapter.
  • The The Flintstones Licensed Game for the Sega Genesis has Fire Rock, an active volcano, as the fifth level, which includes One-Hit Kill lava, and a section where Fred has to climb to the top of the volcano as the lava rises. The boss of the stage is a fire dragon that stole Bamm-Bamm's favorite club.
  • The Pre-History Channel levels from Gex Enter the Gecko
  • Mafia Town in A Hat in Time is an island city when you first visit it, but it eventually becomes flooded with lava.
  • The old computer game Hocus Pocus had lava on several levels that damaged you while you stood in it, though didn't instantly kill you.
  • Hot Lava takes the childhood game of "the floor is lava" and runs with it, turning furniture-strewn living rooms, school hallways, and offices into lava-filled virtual parkour courses.
  • Entrance of the Guy and Incinerator of the Guy in I Wanna Be the Guy.
  • In Jables's Adventure, the final area you explore is Squidville, which is located in a volcano.
  • The Jak and Daxter series has one in almost every game.
  • Sector 4, The Oven, from Jumper Three. Sector 4 in original Jumper also has shades of this, having a red background and a large number of fireballs.
  • Fire Zone, the third level in Keith Courage in Alpha Zones.
  • Kirby:
  • The "Be Prepared" level from The Lion King, based loosely on a scene cut from the film itself in which Simba ventured through a cave filled with steam geysers on his way back to the Pridelands. Due to the level's palatte, the in-game geysers look more like they're made of magma rather than steam. The level even features magma dripping from the ceiling, and sections in which Simba stands on a tiny piece of rock floating across a magma lake, while he's harassed by Ledge Bats the entire way across.
  • The Under-Gas in Little Big Adventure 2. Funnily enough, if you fail enough times in the second level in this sequence, the game takes pity on you and lets you skip it.
  • Looney Tunes games:
  • In Lost Home, the fourth and final world is a volcano. Although the first few levels of the world are simple Underground Levels, the later ones begin to feature lava, which gradually becomes more prominent as the player progresses.
  • In The Lost World: Jurassic Park (Console), most of the Raptor's levels and the first of the Rex's take place in the middle of a forest fire.
  • In McKids, Hamburglar's Hideout, the sixth and final world, takes place in an underground lava cavern.
  • Area K in Mega Man ZX. On the surface it's a geyser-riddled zone. Once you get underground, however, the difficulty starts setting in.
  • Most of the Mega Man series have these levels for the fire-oriented robot bosses, including Fire Man and Heat Man.
    • The first has Fire Man, whose stage takes place in volcanic area. 2 has Heat Man, who resides in a geothermal plant. 6 has Flame Man, Sword Man of 8 has a small fire area sequence, 9 has Magma Man and 10 has Solar Man.
    • ROM Hack Rockman No Constancy downplays this; what appears to be molten metal in Metal Man's stage are one-hit kills.
  • Mega Man Zero 2's factory stage that will be visited twice (!) combines copious amounts of lava with everyone's favorite mechanical menaces. Mega Man Zero 3, meanwhile, features the Aegis Volcano Base.
  • Nihilumbra: The Volcano, which is, well, just that. There's even a massive lava floe that bobs up and down, preventing access to certain places.
  • Ori and the Blind Forest has Mount Horu and its surroundings. Just to get inside the volcano, you need to cross Horu Field, an area of burning forest with areas of burning ground and sulfur pools just as deadly as the lava flow at the base of the mountain itself. Once you get inside Mount Horu, you need to drain off the lava in order to open paths deeper into the volcano.
  • Portal Runner: The final prehistoric level involves Vikki and Leo reaching an exit portal located on the side of an erupting volcano.
  • Level 10 in the SNES port of Prince of Persia, where you drop into what seems to be a volcano after falling from the tower in Level 9. Convection Schmonvection is played straight despite the heat-wave graphical filter.
  • Gaspar in Ratchet & Clank (2002).
  • Both The Sanctuary of Stone and Fire and The Sanctuary of Rock and Lava from Rayman 2: The Great Escape apply to this trope. They are also Temple of Dooms.
  • Planet Scorch in Ristar is a subverted example. While the stage does take place underground, and there are plenty of earthquakes, fire, and other volcanic activity, there is no actual lava to be seen. Still, the stage is hot enough to give Ristar an Idle Animation where he tries to fan himself with his hand.
  • The first area of Stage 3 in Rocket Knight Adventures features a rising and falling tide of lava that actually has a reflective surface, as if it were water (read: it's not). This is played with shortly, as crystal formations obscure platforms above the lava and Sparkster himself from the player's view, forcing you to use the reflection in order to see the path and make the proper jumps to proceed. Oddly enough, the more conventional lava found in the third area of the same stage hurts a lot, but doesn't instantly kill on contact.
  • In ROM Hack Rockman 4 Minus ∞, Mega Man has to deal with two sections filled with lava in Pharaoh Man's level. Fortunately, the lava isn't lethal and just only damages Mega Man.
    • Parts of Junk Man's stage in Mega Man 7. Which can be accessed by using Freeze Cracker to freeze the lava.
    • The Mega Man X series has the stages of Flame Mammoth (X), Flame Stag (X2), Magma Dragoon (X4), Burn Dinorex (X5), Blaze Heatnix (X6), Flame Hyenard (X7), Burn Rooster (X8), and Mach Jentra (Command Mission). Amusingly, Flame Mammoth's stage becomes a breeze if you defeat Chill Penguin first, as all the lava freezes over.
    • Mega Man Legends 2 has the Saul Kada Ruins, which is also a prime source of terror.
  • The Volcano level in The Smurfs (1994).
  • Cyn-Der's Realm in Snake Pass contains burning coals.
  • Something series:
    • The first half of Skulls Cave. Mario has to ride on a one-skull raft over a river of lava and he has to dodge obstacles.
    • Chateau du Feu, which uses the graphics of Fire Man's level from Mega Man
    • Intestinal Problem, which also happens to be a Womb Level.
  • Songs for a Hero: The third act of the third level of the game, One Head Wonder (Vulcão Khiladra in the original) is this, when the Hero goes deeper into the cave and discovers he had fallen into a volcano. The Boss Battle of the biome, against a giant Spider, also involves this setting, with one of the biggest challenges being avoiding falling into the lava and having to damage the spider's legs so she will fall in the magma.
  • A staple Zone type in Sonic the Hedgehog, with many iterations:
  • SpongeBob SquarePants: SuperSponge features the level Lava Fields which has steel kegs that you roll on to cross lava pits and how jellyfish can survive being that near to lava/magma is anyone's guess.
  • Super Mario Bros.:
    • Super Mario Bros.: Despite not entirely being this, most fortresses in this and the majority of subsequent 2D games in the series have lava pools, lava bubbles and rotating fire bars. In later games, there are fortresses where the lava is gradually rising.
    • Super Mario Bros. 3: The map of World 8 (Dark Land) is set in a gloomy area filled with bonfires, but only some levels (namely the three trap levels, the Fortress and Bowser's Castle) have actual lava in them. The remaining levels are based on either Remilitarized Zone or a previous world's biome. Also in this game, the second fortress in World 5 (located in the sky part) has lava in the floor and the ceiling.
    • In Super Mario World, the presence of lava outside castles and fortresses is limited to some cave levels located in Vanilla Dome and Valley of Bowser. In at least one of them, you can ride a Lava Lift (a raft made of white skulls) to sail safely.
    • Super Mario 64: The Trope Namer is the seventh course, Lethal Lava Land, which is a relatively flat level placed in the middle of a distant sea of lava; entering the volcano leads to an underground area filled with lava. Also in Super Mario 64, there's the course Bowser in the Fire Sea, whose completion grants the key that opens the door to the castle's second floor.
    • Super Mario Sunshine: Corona Mountain is the volcanic heart of Isle Delfino, and serves as the game's final level. While short, it displays several elements like burning platforms, lava that can only be crossed with a mud boat, and Spikes of Doom.
    • New Super Mario Bros.: World 8 in all games in the subseries are lava-themed, except New Super Mario Bros. 2 (in which the lava level is World 6). A recurring feature is lava tides that slowly flow to the left, and they're lethal upon contact. In some levels, volcanic debris falls down as well, which is harmful but survivable.
    • In Super Mario Galaxy, Melty Molten/Hell Prominence Galaxy is a lava level placed between two binary stars. There's also Freezeflame/Ice Volcano Galaxy, which combines Slippy-Slidey Ice World and Lethal Lava Land for an extra annoying time.
    • Super Mario Galaxy 2 has Shiverburn Galaxy (which also combines Slippy-Slidey Ice World and Lethal Lava Land), Melty Monster Galaxy and the Bowser Generator levels.
    • Super Mario 3D Land: Although there aren't any directly lava-themed stages, there is plenty of lava in the castle stages as well as in World 8 and Special World 8.
    • Super Mario 3D World: World 7, as well as the last level in World 4 (Lava Rock Lair) and one of the last in World 8 (Grumblump Inferno), are lava-themed. Notably, in certain levels the lava is colored blue instead of red (and such a thing does exist in real life, making this Truth in Television).
    • Super Mario Odyssey: The Luncheon Kingdom mixes this with Level Ate, as the "lava" surrounding the area and spewing from the volcanoes seems to be some kind of hot pink broth. For a more traditional lava land, there's the inner core of the Moon Kingdom, and by extension almost the entirety of the Darker Side of the Moon.
    • Super Mario Fusion Revival: This setting occurs in the Corona Core level because the sun is heating up the planet's crust.
    • Mario Adventure combines this with Underground Level for World 2, Hotfoot Caverns.

    Puzzle Games 
  • In Gems of War, the island of Broken Spire is volcanic, and seems to have plentiful lava; whether the resident Lava Wrym is a cause or a consequence isn't stated. The lava doesn't have a gameplay effect, though � it's just for flavour.
  • Meteos has three fields/planets that fit this mold in different ways; worth noting is that they don't always follow the "angry-music" rule. Firim is a fiery planet that's home to pyro aliens and features a rock and roll soundtrack, Jeljel is a magma/brimstone-infested Planet Heck accompanied by an Ominous Music Box Tune, and Hotted is a cube-shaped planet made out of molten and glowing-hot iron where synthesizers play the level's music.
  • In Outer Wilds, Hollow's Lantern is a small moon entirely consisting of lava. It occassionally spits molten meteors at its parent planet, gradually breaking it apart.
  • World 7 of Puzzle & Dragons: Super Mario Bros. Edition.
  • Spelling Jungle: Spelling Jungle plays with this — a volcano can be seen in the background, but players never run into one on the actual levels. They do have to deal with the hot coals, burning-hot ground that incinerates Wali or All-Terrain Vehicles if they stop moving on it.

    Racing Games 

  • The Binding of Isaac:
    • Afterbirth+ has the Burning Basement, an alternative to the Cellar (itself an alternative to the Basement) that is lit ablaze, with most enemies being replaced with a fiery counterpart.
    • Antibirth and Repentance have the Mines, an alternative to the Caves floor that has some pits of magma and various fire-themed enemies. It is also heavily earth-themed and, as the name implies, features minecarts (for the enemies only).
    • The Ashpit of Repentance is an alternate Mines that has been burnt down. It is mostly themed around ghosts and bones, but there are still several fire-themed enemies.
  • Act IV of Diablo II is fought in Hell, which is probably as Lethal Lava Land as you can get. However, the lava actually behaves the same as walls and there is no way to step on it.
  • Diablo III has lava landscaping in several non-Hell areas, including Leoric's dungeons and the lower levels of Bastion's Keep. You can't fall into the pits, but a typical trap has periodically-erupting lava underneath a grate floor. Don't be standing there when it goes off.
  • Hades has the Asphodel Meadows, a handful of barren islands of rock surrounded by eternally bubbling and spitting lava. Convection isn't an issue for Zagreus, as he's flame-resistant (but not flame-proof, so stepping directly into the lava still hurts him). Comments from various characters indicate that Asphodel wasn't always like this, as it used to be more lush and green like Elysium before the river Phlegethon flooded the area and burned it up.
  • In NetHack, some of the Quest sub-levels feature lava. And towards the end of the game the player has to pass through four "elemental" levels, one of which is fire, which of course means lava. If you have fireproof water-walking boots, you can stroll around on the stuff, and all those highly flammable scrolls will be just fine.

  • Bug Fables: The last area before the final boss requires getting around giant pillars of fire to put them out. This must be done while having to fight stronger fire versions of earlier enemies that are the only things other than said final boss or a certain superboss that can inflict the Burn status. The place in question is the stove of an abandoned kitchen. From the point of view of bugs, the Wasp King turning the stove on is presented as a plataeu that is spewing great walls of fire.
  • In Child of Light, the innards of the sentient mountain Magna consist of lava caverns.
  • Digimon World DS: Lava River is a lake of lava interspersed with several islands of purple rock connected by teleporters. A few cliffs in the overworld have lavafalls and in battle, multiple points of land in the background can be seen to emit smoke and ash.
  • Digimon World Dawn/Dusk: Shadow Abyss is a mazelike expanse of lava and dark rock home to dark and dragon Digimon. This area is unlocked as part of a sidequest in Dusk and during a postgame mission in Dawn. The area's battle backdrop is identical to the one from Lava River except that it isn't animated and the landmass in the foreground isn't purple.
  • Dragon Age: Origins: The dwarf capital of Orzammar is apparently set in a volcanic region, as are parts of the Deep Roads apparently at random. Oddly enough, the actual volcano you see the surface side of is quite safe. Aside from the Bonus Boss you can summon there.
  • Dragon Quest:
    • Dragon Quest II has the Undersea Cave, a volcanic cave formed by a submarine eruption.
    • Dragon Quest III has the Orochi's Cave, a cavern filled with lava pools which works as a five-headed's dragon lair.
    • Dragon Quest V: Mount Magmageddon is a volcanic dungeon the hero needs to go to in order to retrieve the Circle of Fire so he can get married. At the end of it there's a boss battle against lava monsters.
  • EarthBound: The Fire Spring is the last normal dungeon to be unlocked. All the enemies here are represented by flame sprites.
  • The Elder Scrolls
    • Morrowind has Molag Amur and Red Mountain. The Molag Amur region is characterized by the presence of lava pools and rivers on the surface. The land is predominantly dark volcanic rock covered with an overlay of ash and cinder. Red Mountain combines it with Mordor and Death Mountain by adding choking disease-spreading blight storms and steep falls. It is also the home of the game's Big Bad.
    • Crossing over with Fire and Brimstone Hell, the series has the Deadlands, the Daedric plane of Mehrunes Dagon, Daedric Prince of Destruction. Crossing over with Mordor, the Deadlands is a bleak and barren realm, containing wastelands of blackened rock, seas of lava, and partially destroyed structures. However, the Deadlands subverts the "fire" part of the trope as, despite the flowing lava all over the place, mortals who visit are said to feel an "unearthly chill" within the realm. You'll spend quite a bit of time here during the main quest of Oblivion.
  • Epic Battle Fantasy series:
    • Volcano Peak in Epic Battle Fantasy 3 is a wasteland with lava running through it, suffering from a volcanic eruption during the time the game takes place. It used to have been more calm, but Akron's awakening started the eruption and made the place a more hostile environment than it was before. Earlier in the game, Glacier Valley has a screen of a small volcanic area, which introduces the player to lava-themed enemies before reaching Volcano Peak proper.
    • Epic Battle Fantasy 5 has the Lava Lake, a sub-section of the Rapture that is a massive pool of lava with metal bridges hanging above. It contains fire enemies and leads up to a fiery hydra guarding one of the objects needed. Of the optional areas, the fire half of the Freezeflame Dungeon and the end of the left side of the Crystal Caverns qualify, both being underground dungeons with magma and a series of fire-themed enemies.
  • Eternal Sonata has the Wah Lava Cave, though the only "danger" other than the enemies within is that they might catch a cold from going from one extreme of temperature in the Sharp Mountains to the other.
  • Eternal Twilight: Sidamo Mountain is a dungeon full of hot lava, so hot that being around it causes the party to get exhausted and lose HP, MP, and TP over time.
  • Etrian Odyssey: Molten Caves in Etrian Odyssey III: The Drowned City, which is located within an active undersea volcano but still part of the Yggdrasil Labyrinth. Due to the extreme heat, some of the floors are harmful for the explorers, though there are skills that help them mitigate the damage. In the later floors, you'll find rocky platforms that allow you to travel across lava rivers, though they won't stop along the way. Though this stratum doesn't return in Etrian Odyssey Nexus, a red-hot palette based on it dominates the atmosphere of Golden Lair while the Boiling Lizard's fiery scale found in the current floor is active; this didn't happen in the original Golden Lair from Etrian Odyssey IV, which retains its usual Underground Level tileset regardless of the current temperature, but in both cases the heat of the large scale is enough to keep the water bodies warm (destroying the scale will cool down the whole floor and freeze the water).
  • Final Fantasy:
    • Final Fantasy: Mount Gulg contains a lava-flooded cavern full of fiery monsters, culminating in a boss fight with Marilith. Rather than being instantly lethal, the lava tiles deal a set amount of damage per step taken. Hellfire Chasm has similar floors, plus a "fire temple" area palette-swapped from the Sunken Shrine. This area consists of a hot floor with lava underneath it. The hot floor deals continuous damage over time, which can only be avoided by standing on groups of safe tiles.
    • Final Fantasy II: The third floor of the Mysidian Tower is flooded with lava. As with Mount Gulg, the lava tiles deal a set amount of damage with each step and the monsters are mostly of the fiery variety. The floor ends on a boss fight with a Flame Gigas.
    • Final Fantasy III: The Molten Cave is, as its name suggests, a cave flooded with lava. Said lava deals damage as you traverse it and is only there thanks to the Fire Crystal's presence.
    • Final Fantasy IV: The Underworld is a vast cavern beneath the overworld and has oceans of lava that your airship can only fly over after being reinforced against the heat. This even extends to its towns. King Giott's castle has a lava moat and the town of Tomra has small ponds of lava. The Passage of the Eidolons has lava tiles that deal heavy damage with each step. There's also a bomb-infested palace in the Lunar Ruins that's surrounded by lava.
    • Final Fantasy V: The Great Sea Trench is a lava-filled cavern in the seafloor full of fleshy Undead Abominations. The town of Karnak also has lava running through its canals thanks to the local kingdom's use of the Fire Crystal.
  • Final Fantasy XIV: The first half of Hells' Lid is a lava-flooded cavern with various lava monsters as enemies. The second half of the dungeon is filled with water instead.
  • Final Fantasy Tactics Advance: Roda Volcano and Tubola Cave. The former is a rabidly-active volcano that constantly gives off lava flows, all maps having lavafalls as setpieces. Tubola Cave also has a some lava pools of its own. In both cases, lava tiles can be jumped over but not stood on.
  • Final Fantasy Tactics A2 has multiple volcano maps, and most of them are pretty small as maps go. The two aboveground areas of the Neslowe Passage are the only ones that are open by default. You can unlock three more by activating different wells during the Odd Places quest, which spit you out in the Sant D'alsa Bluff, Goug, and the Kthili Sands respectively.
  • Golden Sun has a lava-filled environment is the underground portion of Taopo Swamp. The second game has "Magma Rock", filled with puzzles that involved altering the flow of... you guessed it, magma!
  • Haven (2020)'s last few islets have a volcanic Mordor aesthetic, and the Very Definitely Final Dungeon is set in the volcano itself.
  • In The Longest Five Minutes, the party's quest takes them to a volcanic cave near a hot spring resort appropriately titled the "Gates of Hell". In addition to the damage caused by walking over lava, some paths are blocked off by stray flames that can only be extinguished with Clover's ice magic.
  • In Lords of Xulima there's Vilak, the volcanic homeland of the demons. Without a divine artifact to protect your party, even going near the great lava lake will cause significant damage with every step.
  • Monster Hunter: Each generation has a distinct volcanic map, usually it's the last or second-to-last to be unlocked and is generally the one housing the strongest regular monsters in the game. With one exception, in all these areas, the heat of these areas will slowly drain your health if you don't consume a Cold Drink or equip an armor with the Heat Cancel skill. And the monsters that live in these locations tend to have an affinity for Fire.
  • Pandora's Tower has Crimson Keep and Blazing Citadel. They're ancient foundries where the molten metal is processed to make new weapons and armor. Historically, that weaponry was used by the conflicting kingdoms that surround the continent.
  • Pokémon:
    • Pokémon Ruby and Sapphire: Mt. Chimney's crater has a lava lake. Emerald adds a cave underneath Mt. Chimney, filled with even more lava, and it actually comes with a lampshade from one of the Team Magma grunts. Omega Ruby and Alpha Sapphire instead add a side-path that lets you go down onto a ledge right above the lava.
    • Pokémon Black 2 and White 2: Reversal Mountain, at least in White. In the other, the area is filled with water. You can find Heatran in there after you get the Magma Stone.
  • Mario & Luigi: Bowser's Inside Story: Bowser's Flame Pipe serves as an organic take on this in the form of the organs that allow Bowser to breathe fire.
  • Mario & Luigi: Paper Jam: Bowser's Castle is surrounded by a moat of lava that provides most of the surrounding scenery. There are no fire enemies, but there is platforming involving the lava itself. In the second half of the game, the castle takes to the skies and becomes Neo Bowser Castle, with the pits of lava being replaced by electric barriers. The original lava lake becomes an empty area without anything to explore.
  • Paper Mario:
    • Paper Mario 64: Mt. Lava Lava, an active volcano serving as the dungeon of Chapter 5. In addition, Bowser's Castle has lava areas, but if you shut off the flow, it cools well enough to walk on instantly.
    • Paper Mario: The Thousand-Year Door: Rawk Hawk's training area (i.e., the send up of Bowser's castle from SMB) has its lava pits.
  • Paper Mario: The Origami King: The Fire Vellumental Cave, where the eponymous elemental bird resides, is a fiery dungeon filled with rivers of lava crossed by narrow pathways (some of which collapse under as you walk over them), fire-breathing statues, and fire-slinging Hammer Bros. Hotfoot Crater, although visited only briefly, is a volcanic cavern featuring lava pits that will instantly kill Mario should he fall in them (instead of simply taking off a chunk of health like other pitfall traps) and Lava Bubbles that will leap onto the safe ridges the player must climb to leave the area.
  • Tales Series
    • Tales of Phantasia has a cave where Claus makes contract with Ifrit and Odin's Tower, where Flamberge can be found, assuming Nymph's rings are equipped on everyone to survive the heat.
    • Tales of Eternia has Efreet's Gorge, where even the supreme water spirit of the world isn't able to protect you indefinitely: once Undine's power runs out, you start taking damage instead.
    • Tales of the Abyss has Mount Zaleho, a volcano near Daath.
    • Tales of Berseria has Mount Killaraus, another volcano which, due to being located far in the north, doubles as Hailfire Peaks.
  • Undertale has the penultimate stage of the game, the aptly-named Hotland. There's flames, lava and hot air vents everywhere, and the weather is dry enough to give fish-woman Undyne some trouble, though the spiders seem to find it hospitable enough. You can't fall into the fire here, but you can pick up a Frying Pan of Doom.

    Shoot Em Up 
  • Bullet Heaven and Bullet Heaven 2 have the fourth world and Redroast Volcano, respectively. Both are lava-themed stages that have plenty of enemies shooting fire, including Fire Sprites. In the first Bullet Heaven, this is where the Final Boss is, while the second has a giant eye monster as the required boss and a lava turtle as the extra boss.
  • Darius II has Zone A (Sun Stage), complete with flaming flying fish.
  • In Elemental Master, the Fire zone takes place on platforms surrounded a lava sea, with waves of fire shooting up from underneath, along with the occasional volcano spewing rocks across the player's path.
  • In Galaxy Force II, Mission 2 takes place over a lava planet, with fiery plumes erupting from the surface in arcs.
  • Burning Heat in Gradius II, the Fire Stage in Gradius III, and the second half of the Volcanic Stage in Gradius IV. The Volcanic stages in most of the games, while they have erupting volcanoes, are more of standard Death Mountain or Underground Levels.
  • The Phoenix Mountain/Volcano in Kid Icarus: Uprising.
  • Chapter 4 (Fire Devildom) in Phelios.
  • A different kind of on-rails shoot-em-up but Pokémon Snap had the Volcano Stage.
  • Star Fox:
    • Star Fox 64: A little different, but Solar (the Sun) is a lethal lava land, and the intense heat causes you to steadily lose health. Your team members take damage too, but since they can't be healed mid-mission the level designers made it so they only take some heat damage when their dialogue box is open and the damage stops when fighting the boss, otherwise they'd all be dead one-third of the way through the mission.
    • Star Fox Adventures: Certain parts of the DarkIce Mines are like this (particularly underground), while the rest is covered in snow and ice. A more full-fledged case is the Volcano Force Point Temple, which is located beyond Moon Mountain Pass and has many lava pits as well as hot setpieces like fire geysers and pistons that periodically spit fire. Lastly, the battlefield where Fox confronts Drakor in Dragon Rock is an underground foundry, though lava is cosmetic here as Fox's vehicle (a mobile hovering platform) keeps him safe from it.
  • The Touhou series finally gets one in the 11th game, Subterranean Animism.
  • The internal tunnels level from X2, where the player must avoid collapsing rocks from above and walls of flames from below. It's as hard as it sounds.

  • Dwarf Fortress lets you build a Lethal Lava Land. Not only does it give you a useful source of heat for forges and obsidian for building, it lets you drown your foes (or dwarves) in a sea (or river, or waterfall...) of molten rock.
  • In MechWarrior Living Legends, the descriptively named 'Inferno' map takes place within an active volcanic caldera. Volcanoes violently erupt off in the distance and in the center of the map, the ambient heat level is enough to kill an unprotected person, and the lava flows will literally melt nearby battlemechs to death in seconds via Over Heating. The battlefield is extremely rocky, cramped, and vision is obscured by dense ash clouds. Flamer uses rejoice on this map, as the ambient heat level makes overheating enemies to death that much easier.
  • MySims Agents has the Fire Room, with both lava pits and flame jets. You can't walk or jump into either; the latter is part of the temple's puzzles, and the former just can't be crossed unless there's already a bridge there.
  • In Project Wingman, Mission 6 takes place in what used to be the Yellowstone Caldera before the Calamity, now a lava-filled Exclusion Zone where cordium is mined as a geothermal energy source. Prospero and other places across Cascadia (and even across the Pacific Rim) also become this after the Federation bombards the city with cordium missiles in Mission 15, triggering a second Calamity. And Presidia after Crimson 1's attack at the end of Mission 20, setting the stage for the final battle.
  • One of the three final missions for Sky Odyssey takes place in an active volcano. As the player you have to fly in there while it's erupting in order to reach the games final goal. On top of lava plums that you have to dodge, you also need to avoid rockslides and lightning generated by the volcano

    Sports Games 
  • Lava Dome in Backyard Football, which has lava on only one side.
  • The rubgy area in Champion Island Games downplays this, having lava lakes and lavafalls in its section of the overworld, but not in the actual rugby minigame.
  • Deep Inferno from Pangya. Complete with pyroclastic flows for "rough", lava pool "water hazards" and lung-clogging ash filling the air. Did I mention this is a golf game?

    Stealth Based Game 
  • At one point in Sheep, Dog 'n' Wolf, you get a time machine that allows you to go to the prehistoric past. This past seems to be this.

    Strategy Game 
  • Battle for Wesnoth: The final two scenarios of Sceptre of Fire are set inside a volcano, with impassable lava hexes here and there. In the last one, the heroes must trigger an eruption, allowing the lava to expand and kill any units previously standing there.
  • In Colobot, at least one planet is like this, with freely flowing lava and plenty of Convection Schmonvection to go along with it.
  • Devil Survivor:
    • In later days, one of the areas, initially the Diet Building, becomes "contaminated" and lava-filled potholes will appear. You can't walk in them though.
    • When you fight Jezebel in Amane's mental world, the area in front of her is a lake-turned-lava-pool, and ending a character's turn in it will damage that character's team unless its party is immune to fire.
  • A number of levels in the Dungeon Keeper games feature lava heavily. You can build bridges across it though, and some creatures can walk through it unharmed or fly over it.
  • These levels also exist in several of the Fire Emblem games.
    • The Flame Barrel, the graveyard of Fire Dragons, in Fire Emblem: Mystery of the Emblem is a treacherous cave filled with barbarians and the dragon pets. Though unlike later games, the lava is purely atmospheric.
    • Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade have the cavern holding Durandal. It's full of flaming tiles that damage any units standing on them.
    • Fire Emblem: The Sacred Stones has Nelares Peak, a volcanic cave featuring similar lava tiles.
    • Fire Emblem: Radiant Dawn has the Kauku Caves, a volcanic cave within the mountains that border both Gallia and Goldoa. To avoid the Begnion army, the Laguz Alliance retreated into the caves.
    • Fire Emblem Awakening features the Demon's Inglenote , a treacherous volcano where you fight Say'ri's brother, Yen'fay. During the fight, the floor is slowly beginning to sink and will hurt your units if they stay in there. There is also the DLC, Five-Anna Firefight, which takes place in a lava cave, though instead of lava that hurts you, it's the very air, averting Convection Schmonvection.
    • Fire Emblem Fates has the Demon's Falls, a river/waterfall in Nohr that's on fire. It's also possible to flood the place with lava, which has predictable results. There's also a downplayed version with the lava fields near the southern part of the Bottomless Canyon.
    • Fire Emblem: Three Houses: Aileil, the Valley of Torment, is a craggy location perpetually bathed in lava where ruins of a village can be seen around it. In-universe, is it said to have been born when the goddess sent a pillar of light to punish the sinners residing in it. On the Verdant Wind route, it is revealed the place was created after a “javelin of light” from "those who slither in the dark" failed to hit Garreg Mach due to a source of power residing in the Holy Tomb, redirecting the missile from its original target into the village.
  • Sega version of Lord Monarch have lava world in one chapter, where you must face Syakuren's ninjas. Though magma replaces water since you still can build bridges to get across.
  • In My Singing Monsters, we have Earth Island, the final natural island that houses Quarrister.
  • Shows up pretty regularly in Rock Raiders. And they are much despised because your miners don't seem to realize that cutting corners across lava isn't a bright idea.
  • Starcraft II:
    • The game has a level that floods with lava every few minutes. Just to be mean, all the resources are in areas that flood. In a nice touch, the local fauna is programmed to flee to higher ground in the seconds before the lava arrives, except for the Brutalisk, who may be more focused on killing your team than evacuating the flood. One achievement requires you to kill the Brutalisk in this fashion.
    • The planet Char is also a Lethal Lava Land in most of its incarnations, except for one appearance in Heart of the Swarm that shows an acid swamp. Lovely place, that Char. Probably the most impressive example is "The Belly of the Beast", which takes place inside a series of tunnels and lava tubes dug into Char's surface. Your job is to plant seismic charges that will flood the whole place with, you guessed it, more lava.
    Raynor: Lava and zerg. Two of my favorite things.
  • Barathrum from Total Annihilation, although this doesn't actually have much effect on game play aside from the fact that you can't build naval units given that the 'seas' are made of lava.

    Third-Person Shooter 
  • PlayerUnknown's Battlegrounds: The Paramo map takes place on the side of an erupting volcano in the South American countryside, with lava flows running across it. They can be crossed on foot, but you take damage if you do so.

    Wide Open Sandbox 
  • Glean has volcanic planets, which are hotter and have plenty of lava. Minerals are more frequent on them, but crystals and gas are rare.
  • Minecraft has the Nether, in which the only three sources of light are glowstone, randomly burning netherrack, oh, and did I mention the oceans of lava as far as the game can render?
  • Subnautica has the Lava Lakes, the Lava Castle, and to a slightly lesser degree, the Inactive Lava Zone that contains the latter and leads to the former. note  It probably helps that the entire accessible game world is found within the crater of a giant dormant volcano.

Non-Video Game Examples

    Anime and Manga 
  • Digimon:
    • Digimon Frontier: During the Sakkakumon mini-ark, Tommy gets sent to Sakkakumon's Fire Area, a volcanic Pocket Dimension where lava flows cut canyons into the landscape and flames shoot out of holes in the ground. The sky is a swirl of reds and purples to match the colors of the landscape. Tommy faces a manipulative Asuramon who tries to lure him to the peack of a volcano in the Fire Area and comes out the victor despite both Asuramon's powers and the general environment being Logical Weaknesses for his Digimon forms.
    • Digimon Fusion: The Magma Zone represents this trope in a Digital World based on stock video game settings and it's full of active volcanoes and hot springs. Appropriately, the Bagra Army invaded with a squad of Meramon led by an AncientVolcamon. They're based out of some lava caves and imprison the local Digimon, mostly mammal and rock 'mons, behind a lava moat in the cavern's depths when they're not being put to work trying to to dig up the the Magma Zone's Code Crown.

    Asian Animation 
  • Happy Heroes: In Season 10 Episode 23, the final level of the game the Supermen have to Win to Exit is filled with lots of lava and features a volcano monster for a boss.

    Collectible Card Game 
  • Magic: The Gathering has several volcanic regions. Convection Schmonvection is, of course, in effect for all of them.
    • Dominaria has Shiv, a rabidly volcanic place where the land constantly tears itself apart and re-forms, releasing huge amounts of lava in the process. Urborg also has some active volcanoes, but on nowhere near the same scale.
    • On Alara, Jund is the shard most associated with red mana, with a similar abundance of black and green mana. This coupled with a lack of blue and white mana makes it half this trope, half Hungry Jungle. If the predators, both plant and animal don't get you, the constant eruptions will and if you manage to survive those, you're still easy prey for the dragons that call the volcanoes home.
    • Zendikar has Akoum, a continent constantly flowing with lava. Even the ubiquitous floating landmasses have lavafalls instead of the usual waterfalls. Somehow, there are thriving forests right next to open, glowing lava flows.

  • The Land Before Time: The Mountains that Burn in the first movie are constantly and violently spewing lava. Littlefoot narrowly saves Ducky and Spike from a rock sinking into a lava river and what solid ground exists has a half-melted look to it. It's the most danger that any of them are in that doesn't involve Sharptooth.
  • Spy Kids 3-D: Game Over: Appears with a Lampshade Hanging in an in-universe video game. The characters have to go Lava Surfing in Level Four with an instant game over regardless of how many extra lives they have if they wipe out. The OSS hacks a lava monster into the game to force this, but it instead sends them into the secret entrance to Level Five.
  • Star Wars Episode III: Revenge of the Sith: Mustafar is a planet entirely covered in erupting volcanoes, rivers of lava, and barren crags of jagged black rock.
    RiffTrax: Hey. He's riding on a platform, floating on a river of lava. Just like, uh, part of that, uh... what am I...
    RiffTrax: Every video game ever made ever?
    RiffTrax: That's right. It's just like that part of every video game ever made, ever.

    Tabletop Games 
  • Dungeons & Dragons: Some of the planes fit this trope. As usual, alternate realities have their own laws of lava physics to excuse Convection Schmonvection.
    • The Para-Elemental Plane of Magma, known more poetically as the Fountains of Creation, is the border between the Elemental Planes of Fire and Earth. It's an endless expanse of lava with floating islands and active volcanoes on its surface. More broadly, the Elemental Plane of Fire is a dimension filled with all manner of hot materials, including fuel-less fire, storms of fire and ash, and oceans of lava and molten metal.
    • The Bleak Eternity of Gehenna contains four layers consisting of vast volcanic slopes with no known peak or base. The first two layers feature rivers of lava and constant eruptions, which are generally more more frequent and extreme on the second layer than the first. The third layer is more of a Hailfire Peaks and the fourth layer has no volcanic activity whatsoever.

  • Erfworld: The uncroaking of the Gobwin Knob volcano creates a permanent lava lake, impassible to all non-flying units.
  • Homestuck: Dave's planet in the Medium, the Land of Heat and Clockwork, combines this trope with an Eternal Engine-style level — it's covered entirely in oceans of molten rock, dotted with islands made out of clockworks and machinery. The enemies living there are also mostly themed around minerals, especially volcanic ones such as sulfur.

    Western Animation 
  • Storm Hawks: The Wastelands between the habitable Terras are rabidly volcanic, sporting nigh-endless rivers and lakes of lava. While Convection Schmonvection is in full effect, most of the local wildlife can live in the lava itself and is deadly enough to be a significant danger to heavily-armored airships.

     Real Life 
  • The Sun, and many stars in our galaxy, are all literal Lethal Lava Lands.
  • Because Venus lacks plate tectonics, it is thought that every billion years or so, pressure in its interior builds up until a large number of volcanoes erupt all over the planet's surface, replacing nearly all of Venus's surface features.
  • Our own planet Earth was like this at least a few times early in its geologic history, and it will again be a lava-covered world once the Sun goes red giant.
  • Io, one of Jupiter's famed Galilean moons, is locked in an orbital resonance with both Europa and Ganymede that stretches it, causing extreme friction that stimulates volcanic activity. Io is so volcanically active that its crust is constantly being reshaped with molten lava; it's been found that Io completely replaces its crust at least once every twenty years! This volcanism is also responsible for Io's distinctive colour. Large amounts of sulfur and other minerals common to volcanic environments deposit on the moon's surface, leaving Io a rich yellow in colour with spots of green, brown and orange here and there.
  • Lava planets, that orbit extremely close to their stars as Kepler-78b, and being so hot that their lava could have water-like viscosity.
  • For (liquid) methane-based life that could exist in places as Titan, Saturn's largest moon, at temperatures of around -200°C where granite-solid water ice replaces there rock and liquid water takes the role of lava, Earth with its oceans of liquid water and clouds of water vapor would be a hellish Lethal Lava Land.
  • Hawai'i, the largest island in the US state of the same name, tends to skirt into this due to its constant eruptions. These eruptions are not directly hazardous to most of the island, but do produce significant lava flows which frequently destroy houses and cover the roads. Additionally, a few patches of the island are completely covered in solidified lava — although one can typically find the liquid state not far beneath it.


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Alternative Title(s): Fire Level, The Fire Level, Lethal Lava Level


"The Cold Heart of Hate"

Clockwerk's Lair is a massive, high-tech fortress located in the Krakarov Volcano in Russia.

How well does it match the trope?

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Example of:

Main / LethalLavaLand

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