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Video Game / MySims Agents

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MySims Agents is a fifth instalment of The Sims spin-off game called MySims series. It was released in 2009 for Wii and DS.

The game story tells about how an agent successfully save the world from an evil corporation that the adventure is very famous to the point the story got adapted as a best selling comic written by Buddy, who’s said agent's partner during their time as agents.

Unlike the previous instalment, the gameplay focused on solving cases by investigating and find any clues that lead to real suspect and platformer. The game also introduces puzzle mechanic that needs to solve with special gadgets in order to solve a case and dispatch mission which the player can send the recruited agents to solve other smaller cases to earn rewards.


This spinoff includes examples of:

  • Abomination Accusation Attack: In 5th and 6th main mission, the case revolves around a missing person called Preston that many witnesses claim got kidnapped by a yeti, and later property damage that also accused yeti as the suspect. However, said missing person wasn’t kidnapped at all, and he’s also responsible for the property damage in order to make the ski lodge go out of business so he can acquire the ski lodge after it closes down.
  • And Your Reward Is Clothes: Completing dispatch missions and main missions rewards you a with costumes that you can wear.
  • Alternate Universe: If the player sends Rosalyn to solve a dispatch mission called Time For Toast, it’s implied that Mysims Agents took place in a different universe as she says that she sees a different dimension that shows her as mayor of town.
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  • Big Bad: Morcubus is the boss of every villain you meet throughout the game and his various attempts to find the Crown of Nightmares push the player to take on each mission.
  • Bigfoot, Sasquatch and Yeti: The 5th and 6th main missions involve the player investigating a missing person that many residents believe that he got kidnapped by yeti in the snowy mountain. It actually exists as Paul the Yeti, but was innocent and falsely accused by said the missing person who didn’t get kidnapped at all. Also, said yeti was actually used to be a human scientist that worked for Morcucorp before he got turn into yeti when working on a secret project called The nightmare crown and later kicked out, so it’s subverted.
  • Bittersweet Ending: Morcubus' plan to open Nightmare Realm Portal was foiled, trappimg him in said dimension and saving the world. But not without Evelyn’s heroic sacrifice by pushing herself and Morcubus into the dimensional portal in order to ruin his evil plan. Fortunately, you can actually rescue Evelyn from the nightmare realm if you complete all the dispatch missions, but doing so also makes Morcubus escape from the realm, erased his tracks from the agency, and will vow to make another trouble again in the future.
  • The Butler Did It: The mystery at Madame Zoe's manor has about five plausible suspects, but none is more conspicuous than the undead butler, Zombie Carl. It doesn't take long for the player to find substantial evidence that yes, the butler was the culprit. This is a subversion, since Zoe used her magic to mind control and frame Carl for the crime.
  • Collection Sidequest: Each place contains a hidden treasure chest that holds outfits to wear, furniture and paint to decorate your HQ.
  • Cool Plane: Your HQ has a plane to travel to certain places.
  • Corrupt Politician: Mayor Skip, who’s responsible for ransacking Evelyn’s house, and creating a fake "Flower Requisitions Board" in order to hide his involvement with Morcucorp.
  • Crate Expectations: Your character also needs to pry open any locked crates to find a clue, costumes, paint, and furniture.
  • Detectives Follow Footprints: This is one of the main gameplay features. The player character needs to be equipped with a magnifying glass and search for footprints to solve most cases.
  • Dumpster Dive: Clues can also be found in a dumpster by diving down to the dumpster. Searching dumpster also unlocks costumes, furniture, and paint to decorate your HQ.
  • Evil, Inc..: Morcucorp. They’re always involved in nasty business such as ransacking Evelyn’s house, shutting down a ski lodge and club, searching for the Crown of Nightmares, and kidnapping Poppy's dog.
  • Government Agency of Fiction: The Sim Protection Agency, the agency that you work for.
  • Hacking Mini Game: One of the puzzle mechanics is this. The player needs to keep the dot in a maze while the screen scrolls horizontally until it reaches the finish point. The player also needs to move the dot to the information point that will appear in the maze. Moving the dot too slowly or moving outside the maze will decrease the time and fail the minigame when the time runs out, but thankfully the player can try again.
  • How We Got Here: The story starts with Buddy, who’s now the artist behind a bestselling comic book, telling his story about his adventure with the player character as agents who save the world that inspired him to write his bestselling comic book from it.
  • Indestructible Edible: During the early cases that involve Gino’s restaurant on fire, the player character notices that his cooked pizzas are still intact and not even slightly burnt upon examining it.
  • An Interior Designer Is You: You can add all sorts of items and furniture to parts of your headquarters that you collect throughout the game. You can also have the Sims you recruit hang out there at your discretion.
  • Kick the Dog: Morcubus, our main villain, is introduced trying to steal a little girl's puppy and claim it as his own. Your first case is proving the dog doesn't belong to him.
  • Leap of Faith: One of the obstacles in the final level is a massive pit at the end of a path. The only way past is to jump right off it without any way to know you'll land okay. Thankfully, a gust of wind carries you to a platform on the opposite side of the massive temple.
  • Luke, I Am Your Father: King Mike, the crazy explorer you found at the jungle temple, was later revealed to be Evelyn’s father.
  • MacGuffin: The Crown of Nightmares. The crown can allow the user to make their nightmare into reality. Fortunately, it’s hidden somewhere in the world. Unfortunately, Morcubus was looking for it to run his evil plan, so it’s up to the player and their fellow agents to stop him by searching for the crown themselves.
  • The Men in Black: Rosalyn and Vic Vector are black-clad government agents concerned not with mysteries and corporate intrigue like you, but explicitly paranormal threats like a supposed yeti attack.
  • Mr Fix It: The player character can fix every machine that is broken, as long as they have spare parts obtained by scavenging parts from working machines and electronics.
  • Old, Dark House: The Boudreaux Mansion is a bleak colorless mansion placed in the middle of a dark bog in a level that is eternally set at night. It harkens back to the setting of many classic murder mysteries, which is fitting considering the level is a who-dunnit.
  • Permanently Missable Content: A two locations that main missions take place (such as snow mountain and Jungle temple), upon finishing the mission and returning to the HQ, you cannot revisit the location again. Be sure to explore the location to find any hidden treasure chests that may contain costumes, paint, and furniture before finishing the mission!
  • Ragtag Bunch of Misfits: The Sim Protection Agency is full of this. Fanfic writer as the receptionist? Check. A comic writer working as your partner? Check. A caveman as an agent? Check. A zombie as an agent? Check.
  • Rewarding Vandalism: Want to solve a case? Then you need to pry open any crates without anyone’s knowledge, and open any safe and computer you found while the owner is still in the same room with you in order to find the clues. But it seems every owner doesn’t even care about it....
  • Shout-Out: In the main street, there’s a suspicious unmarked van located on the far left of the map. Your character comments that their detective-sense is tingling....
  • Side Quest: Dispatch missions. Completing the dispatch mission unlocks outfit, paint, and furniture. Completing all dispatch missions will give you an option to rescue Evelyn from nightmare realm after you finished the final main mission.
  • Speaking Simlish: Standard language for every the sims games, it’s not the sims game without gibberish sounds language.
  • Temple of Doom: The final level is an Indiana Jones-esque jungle temple filled with booby traps and caricatured Central American architecture.
  • Tightrope Walking: One of the platformer feature in-game, you need to balance your player character when your character crosses a very thin surface such as cable and huge tree branch to keep your player character fall from it.
  • We Need to Get Proof: Well, the gameplay’s focused on this. You need to collect proof or clues to find the real suspect of each case.
  • Your Costume Needs Work: Preston, the “missing person” in snowy mountain case pull this out to frame the real yeti for damaging ski lodge properties. Hilariously, when he’s forced to wear the badly designed yeti costume to solve the case, he’s stuck in said costume and cannot take it off due the zipper being broken, proving that he’s the real culprit.