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Rewarding Vandalism

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It wasn't a very good likeness, anyway.

Link: Dude, if I just thrash around in the grass, money appears. Money literally just shows up out of nowhere.
Citizen: I watched a living skeleton decapitate my parents.
Link: These vases, they have money in 'em too!

Blowing up plants, grass, walls, pots, etc. isn't just fun; it's profitable! Often a character will find health, powerups, and cash just waiting to be revealed after violence is administered to inanimate objects. Why these inanimate objects are present in the first place, why the NPCs never seem to notice the Kleptomaniac Hero smashing them up and running off with the valuables inside, or how the items inside survived the vandalism itself is rarely a concern.

Like Level Grinding, nobody but the heroes actually takes advantage of this.

Compare Die, Chair, Die!, Everything Breaks. If you're not just finding items, but being credited immediately with points or money when you break stuff, it's You Break It, You Profit. See also the Money Spider, a monster that is specifically hunted for the prizes it drops.


A sterling example of a Violation of Common Sense.


  • Ascent Crash Landing: Smashing open crates allows Bluu to collect the items therein.
  • Astral Chain... is a subversion. It is indeed possible to smash items in civilian areas or crime scenes, but in doing so, one of your allies will call you out and some of your Duty Points will be docked. A small amount, but you have to remember that you're playing as an arm of the police force.
  • The game Blast Corps was built around destroying buildings. It was apparently the only way to keep an automated truck carrying defective nuclear warheads, which would explode on contact with anything more durable than a tree, from crashing into anything.
  • In Cabal and Blood Bros, destroying the environment helps you get points, grenades, Power-Up guns, AND helps you complete the level faster.
  • The Castlevania series is filled with candles and torches ready to be whipped. note 
    • In Castlevania: Symphony of the Night, Alucard requires a Relic to accomplish the same feat, but that does not seem to be a problem for other non-Belmont vampire hunters in the castle.
    • In Castlevania: Lament of Innocence, it was said that Walter left all those items lying around for the added challenge. Otherwise, adventurers died too easily.
  • In the Crusader series of games, destroying the scenery is a feature...but you have to be careful. You might blow up a footlocker containing valuable equipment, though you'll never blow up anything vital. You can also blow up doors, but that sets off the alarm. In the plot, your character is basically out to annoy the hell out of the Big Bad, so destruction is a given.
  • In the Devil May Cry games, Dante, Nero, and Vergil receives various colored orbs, used for power-ups, for smashing up the scenery.
  • The Diablo games are loaded with destructible crates and barrels. Diablo III has "killstreak" XP bonuses for destroying large quantities of scenery and even an achievement for wrecking 50 items in a row.
  • Fin And The Ancient Mystery: Fin can break barrels to get experience points.
  • In the first dungeon of Forge Quest, you can break giant jars for hearts.
  • Ghoulboy: Thulgar can get items by breaking things.
  • Goblin Sword: The swordsman can break objects to get items.
  • In God of War, Kratos receives power-ups in the form of red orbs for smashing anything that can be smashed, which is practically everything, including civilians. He's that kind of protagonist.
  • The entire premise of Katamari Damacy. Find whatever public or private property (or animals, or people, or gods, or countries...) that you can and roll it up to add it to an increasingly huge ball of junk. And then let your father set it all on fire and put it in the sky.
  • Kingdom Hearts franchise:
  • The Legend of Zelda:
    • The Legend of Zelda: The Minish Cap explains that there are tiny little people called the Minish who hide money under plants and other objects for heroes to find. This is a weak justification at best; the entire series is renowned for extensive use of this trope. Hey, in The Minish Cap, you must knock down huge trees, smash the mayor's valuable mask collection, and of course, break into houses and open chests to steal rupees and Kinstones, and nobody says a thing.
    • The Legend of Zelda: Twilight Princess
      • The game lampshades the tendency for players to smash jars to find what's inside by having one shopkeeper note that some people like to smash jars. If you bump into the walls to try to get the jars on her shelf to fall, she'll kick you out and won't let you back in until you apologize.
      • There is also an old man who will berate you if you smash a pumpkin near him.
      • The game has a minor tweak on the Die, Chair, Die! pattern: a few barrels, usually located around goblins, are marked with a big white X and apparently contain gunpowder (they explode when disturbed, which causes damage if you're standing too close).
    • The Legend of Zelda: The Wind Waker
      • A guy charges you if you break his things. (The trick is to do it when you're broke.)
      • A number of underground grottoes contain pillars and Darknuts. Using the Darknuts' swords to smash the pillars tends to release large amounts of Rupees. You could also use the Skull Hammer.
    • The Legend of Zelda: Link's Awakening: when Marin is following you around, she'll call you a bad boy if you break jars.
    • The Legend of Zelda: Ocarina of Time:
      • a room off the drawbridge to Castle Town contains NOTHING BUT several dozen jars and boxes... and a bored guard who is happy to let you smash them to let off some steam. It only appears when you're a kid, though.
      • In Ocarina of Time during the final battle (and during the Iron Knuckle fights in the Spirit Temple), you can even trick the boss into smashing some rubble for powerups. Similarly, part of the final stretch of battles in Twilight Princess has the boss running around smashing pillars in the room that also leave behind power-ups.
    • In The Legend of Zelda and again in the The Legend of Zelda: Oracle Games, it was possible to burn some bushes/saplings. Some of them had old men who would yell at you for burning down/destroying the "door" to their hiding place and would take some of your money to have it repaired. This is justified by the fact, that most of these people were probably hiding from all the monsters roaming the overworld: with their door gone, they are completely exposed. There were also Moblins who, if you found them, would bribe you not to give away their hiding place, accompanied by the words "It's a secret to everybody."
    • The Legend of Zelda: A Link to the Past: there are thieves who, if you use a bomb to destroy a wall and reveal their hiding place, will give you 500 rupees and the words, "Let's keep this between us, okay?"
    • The Legend of Zelda: Oracle Games: there's one point where burning a sapling in one time period will result in the owner charging you. however, burning the same sapling in the other time period will result in the owner giving you rupees.
    • The Legend of Zelda: Skyward Sword: breaking the chandelier in the Lumpy Pumpkin earns you a heart piece... And a job to pay off the damages you've just incurred. Eventually double-subverted, since completing all the (rather trivial) jobs given by the owner of the Pumpkin earns you another heart piece, and you can't get either one without breaking the original chandelier.
    • The Legend of Zelda: Breath of the Wild: This trope is so ingrained in the series that it was considered a big deal when this one mostly averted it. There are some crates to smash (usually with semi-logical contents) and ore chunks to mine, but smashing pots usually won't get you any useful items in this game. Cutting grass won't grant you the usual rewards either, though it does sometimes expose bugs for you to catch. Chopping down trees (or blowing them up) does let you gather wood, which you can use to start your own fires and to turn in (in large quantities) for a major sidequest.
  • A significant feature of the LEGO Adaptation Game series, in which many things can be reduced to their component Lego bricks for fun and profit, which you then rebuild into something that lets you proceed further into the level.
  • Moon Raider: You can shoot and destroy crates and giant crystals in the game to get items out of them.
  • Ninja Clowns: You can get items in the game by breaking things.
  • The 1991 Atari driving game Road Riot 4WD rewards drivers for running over things, as evidenced by the recurring phrase "Hazard pay for Red/Blue!"
  • Most visitable locations in the Ratchet & Clank games are just full of stuff that releases bolts (the game's currency) when destroyed. From light fixtures to innocent cars flying by. The games often even have an item whose sole purpose is to allow the player to smash every object in sight with one Ground Pound. You can occasionally earn Skill Points by breaking everything in a specific area.
  • Parodied in Ratchet & Clank Future: Tools of Destruction. At one point in Apogee Station, breaking a pile of boxes causes one of the crotchety war bots trying to keep Ratchet out to complain "I just stacked those, you vandal!"
  • Inverted in Ratchet & Clank Future: A Crack In Time, where you can repair things by using Clank's chronostaff to reverse the flow of time. And yes, you do get bolts by doing this.
  • Slave Zero rewards the player for destroying certain buildings with health, ammo, and pieces of said buildings that can be grabbed and used as clubs.
  • Sly Cooper can get health and cash from smashing up random bits of furniture and other objects.
  • One of the best ways to crank up your Tequila Bomb meter in the John Woo game Stranglehold is to shoot up the environment in ways that take out bad guys in the process. To facilitate this, everything you come by in the game can be destroyed.
  • In the Metal Slug games, destroying background objects will usually yield useful items such as weapons or grenades.
  • Justified in Overlord. The major point of the game is to lead your army of goblins, plundering and looting your merry way across the land. The game doesn't quite explain who exactly you pay with the gold when you spend it. But who cares? It's loads of fun!
  • The Harry Potter games involve, peripherally to the story, smashing up vases, cauldrons, suits of armor, and so on, for a cascade of Bertie Bott's beans, cauldron cakes, pumpkins. The Order of the Phoenix game is weird about this - it rewards you for tidying up Hogwarts, but you also get to rebel against Umbridge by vandalizing the school.
  • Aside from the typical goodies-in-containers, Outcast lampshades this with a pottery merchant that rewards the player for having destroyed so much pottery and encourages him to do so in the future as well. After all, people always have to buy new ones to replace the broken ones...
  • A Bard's Tale has a barrel merchant who pays you one silver for every barrel you break besides his. The catch is that The town he's in, the very first one, is completely destroyed by undead about 3/4s of the way through the game. By the time most people think to go back and collect on the obscene amount of money, it's usually too late. Of course, by that time you never need to worry about money anyway, whether or not you have the Treasure Hunter talent.
  • Remi Lore Lost Girl In The Lands Of Lore has barrels, bookshelves, and desks that you can smash for dessert points.
  • The Streets of Rage series always had boxes, garbage cans, tables, chairs, or barrels that contained food, money, and weapons. Though one has to wonder if eating an apple from a garbage can was really worth it and how could you stuff a money bag in a chair or hide any of the above items inside a visibly empty phone booth? The third in the series actually has some of the enemies eat foodstuffs. Most frustrating if it was the full heal chicken.
  • The Warriors gave you points for simply smashing anything that could be broken. Trash cans and the like always dropped more weapons like bottles when broken.
  • Smashing blocks is common business in Super Mario Bros. universe. You're often times rewarded with coins from blocks that are ? blocks, just unmarked and made to look like bricks. Now if only real life worked this way...note 
  • Subverted in Super Paper Mario, where upon destroying a vase, Mario is forced into indentured servitude to pay for it.
  • Mario & Luigi: Bowser's Inside Story: Mario gets major complaints for hitting ? blocks, mostly because the person in question is a large sentient block himself whose major problem with Mario's power-up gaining antics is the fact that hitting them decreases their value, which he doesn't approve of because he collects them.
  • Paperboy: Judging from the points gathered by smashing stuff that belongs to people who didn't subscribe to the newspaper, it makes one think the gameplay is less "give the newspapers to the subscribers" and more "annoy non-subscribers enough that they'll subscribe just to avoid your vandalism". However, vandalizing a subscriber's property results in them cancelling their subscription, so be careful who you vandalize.
  • Rampage, the granddaddy of all Rewarding Vandalism games. Punch out windows, steal the valuables inside, and eat innocent bystanders, all while mutated into a giant lizard or ape = win.
  • The Mayhem Missions in City of Villains, where you not only rob a bank and beat up the hero who tries to stop you but also gain extra time and achievement badges for beating up cops, destroying cars, robbing pawn shops and diamond stores, burning down buildings, and generally smashing everything in the area than can be destroyed.
  • Somewhat justified in the game adaptations of Buffy the Vampire Slayer. After all, if Buffy is in quick need of a vamp-dusting stake, what quicker way to improvise one than by smashing a nearby box or barrel for the wood?
  • You can find rewards in pretty much anything in Ōkami, but things grow back, no matter how many times you destroy them.
  • Shooting harmless objects in Time Crisis earns you a few points and keeps your combo going. In fact, it's how some of the best players achieve high scores, particularly in Time Crisis 4 where you get a bonus for every 10 hits. If you destroy explosive objects, they kill nearby enemies and, in titles with point systems, earn you a point bonus.
  • In Shadow the Hedgehog, if you fire rapidly at everything you see, you'll smash an awful lot of scenery and charge up your Chaos Blast gauge - which, by using, smashes more scenery and charges up your gauge a bit more. Incidentally, by the time you come back they've fixed it all - so you can do it again.
  • The Sonic the Hedgehog series started out with power-ups contained in monitors. You then broke those monitors to get the good stuff. Subverted to an extent in the case of the Robotnik/Eggman monitors, which, when destroyed, damaged you as if you were hit by an enemy or spikes.
  • Pretty much the premise of Elebits, which involves throwing furniture around to find the eponymous tiny hidden electrical sprites. Some stages force you to not smash too many breakables or make too much noise, but generally you can be as chaotic as you like. Eventually you can start throwing cars and entire houses around too. Then the Black Elebits come for making too big a mess, and they are more than willing to break you...
  • Christmas involves unwrapping presents in boxes, right? Well, when Final Fantasy XI had its 2008 You Mean "Xmas" event, they decided to let the players get such action by... er, beating up giant crates until they exploded, sometimes dropping sweets or event items.
  • Half-Life uses this straightforwardly - any objects you need to maneuver around Black Mesa's Elaborate Underground Base are indestructible, so smash away! The sequel, however, occasionally forces you to use destructible items to move forward, so you need to be more careful where and how you swing your crowbar.
  • In Half-Life 2 (and the episodes) you just ignore the larger crates most of the time and destroy the smaller "supply" crates (a couple whacks with the crowbar or a short toss into the ground/wall with the gravity gun will do it).
  • Jazz Jackrabbit scores lots of points for razing the structures of Devan Shell's turtle army.
  • Gungrave encourages you to shoot any objects in the environment, which keeps your Beats going. This allows you to gain enough power for Demolition Shots and gives you a good score at the end. Objects even go through several states of breakage before they are destroyed completely. One early stage in the second game has you wreaking major havoc in a ''supermarket...''
  • In Battle Garegga, bombing allows you to destroy tons of background objects including but not limited to train tracks, bridges, water towers, enemy spawners, and houses of the oppressed villagers you're supposed to be fighting for, all of which harbor score medals needed to get extra lives and powerups. This applies just as well to its three sequels Armed Police Batrider, Battle Bakraid, and Ibara.
  • Most of the battlefields in Dissidia Final Fantasy have elements that can be destroyed in the heat of battle ranging from statues to walls to roofs to whole cliffsides. Certain items can only be obtained by actively destroying the surrounding environment.
  • Zombies Ate My Neighbors grants you a "Massive Destruction" bonus if you blow holes in enough stuff pre stage.
  • In Twisted Metal, you are encouraged to destroy the arena. Doing so lets you access hidden areas and power-ups.
  • Vandalism is actually required in the final boss fight of Harry Potter and the Philosopher's Stone. Harry has to cast magic spells at the decorative pillars in the room to make them fall on Voldemort.
  • Any good that results from destroying a Load-Bearing Boss could be considered an extreme example of this.
  • Any inanimate object (and plenty of the animate ones) which can be destroyed in Team Buddies will grant you ammo, health, or frequently both. One of the few games in which the enemies take advantage of this as well.
  • Red Faction: Guerrilla. And how. In addition to providing salvage, the closest thing the game has to money, destroying certain buildings or objects can raise morale or lower EDF control — both essential to success. Additionally, since nearly everything short of the actual terrain is destructible, it's also rewarded in less concrete ways, such as being able to knock down a wall for an ambush or quick escape or break fences or pipes to find alternate entrance to a secure area.
  • Although the actual example of this trope does not occur in this game, World of Warcraft take this to a literal example. During the yearly Midsummer Fire Festival, you are given a chance to vandalize the opposing side's bonfires and gain a large amount of experience from doing so.
  • In the 2008 Ghostbusters game, you can blow stuff up with the Proton Stream. As an added bonus, the Xbox 360 version gives you an achievement just for blowing up every single thing in a room, while the PS3 version gives you a trophy for causing enough property damage in the game.
  • In the Dynasty Warriors games, you can pick up things like health boosts, extra arrows, and temporary buffs by smashing crates and urns found around the battlefield. Somewhat justified in this case, as it's not entirely implausible for the various armies to keep supplies like this on hand. Also, only about one in every three or four smashable objects holds an item.
  • Lost Planet rewards vandalism with thermal energy. Destroy cars, trucks, and even Akrid eggs to find more energy.
  • Jak and Daxter: the first game rewards you with health for randomly smashing barrels and crates everywhere. The second game has health and ammo in specific Krimzon Guard crates, and in the third, breaking pots reveal hidden Precursor orbs and Metal Head skull gems.
  • In Spelunky, there is often gold or gems locked away in pots and in the walls. By destroying these objects, you can get more money. In the City of Gold level, all the walls are made of gold, so destroying them is extremely profitable if you don't mind destroying the archaeological dig of the millennium. Be careful though as pots sometimes contain enemies. If you are too close when breaking one you will take damage. You also generally don't want to throw pots to break them, as a spider coming from one can be a real nuisance. It's a mistake you won't make many times.
  • Played straight in Fable I, where breaking barrels and pots would get you gold and/or basic items. Lampshaded and averted in the sequel, where a loading screen says something along the lines of "You didn't think you'd get anything out of those random barrels, did you?"
  • Played straight as an arrow in Dungeons & Dragons Online where a "breakables" bonus is given at the end of quests. It has three different tiers: Mischief, Vandalism, Ransack, reached at different levels of destruction (or in some cases not possible at all) depending on the dungeon. Breakables even have a random chance of dropping a small amount of cash, gems, or - more rarely - a random loot item.
  • In The Godfather: The Game, breaking stuff in a shop allows you to put extortion pressure on their owners. You can also gain a bit of cash from the cash register. You can destroy certain objects to deny enemies their use as cover. Some crates in certain missions also hide extra moneybags.
  • Quest for Glory IV downplays this trope, as you don't get any physical rewards for burning down the Creepy Cathedral devoted to an Eldritch Abomination. On the other hand, what you do get is a bonus to your Karma Meter.
  • In Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles, you need to shoot stuff in order to reveal and grab files. In Umbrella Chronicles, "Items Destroyed" even goes towards your end-of-level score; the better your score, the more stars you earn to upgrade your weapons with.
  • The Metroid Prime games have crates, pots, Stationary-non violent Ing, etc... that provide ammo and health scattered everywhere, often with reasons why (and in one case, why you sometimes don't get an item)
  • Destroying large chunks of terrain in the Light Gun Game Razing Storm will cause them to fall on top of multiple enemy terrorists, killing them at one go and saving time (for more points). Destroying parts of terrain may also net dog tags which will allow you to take extra hits during the Spider Tank's Taking You with Me missile assault (failing to survive nets you the Non Standard Game Over Downer Ending).
  • In Tomb Raider: Underworld, secrets can be found by smashing various pots and things in the ruins around the world.
  • King's Knight had power-ups hidden among the environment, which you had to shoot in order to uncover. The four spell tokens required to complete the last level are also hidden this way and need to be collected by all four characters in order to be used at all.
  • Portal has an achievement for dislodging a certain amount (20?) of Aperture Science Surveillance Cameras from the walls.
  • Portal 2 has a similar achievement for destroying Test Chamber Monitors in the second half of the game. Some of them are pretty tricky to destroy; if the achievement isn't enough to tempt you, the increasingly annoyed responses from Wheatley are hilarious.
  • In Spyro the Dragon games, most things Spyro absolutely needs, i.e. quest objects and treasure, are free-standing or found in things you can reasonably expect to be allowed to open, destroy or otherwise mess with. But in the third game, Year of the Dragon, there were Skill Points, extra lives you got for doing something particularly "skillful" or unexpected. A few rewarded vandalism, such as "smash all Piranha signs" in a swamp level where there were many warning signs telling you the water contained piranha.
  • Dragon Quest games since III has pots, drawers, dressers, etc. in people's houses and dungeons containing items and money. Nobody seems to mind you breaking into their houses opening their drawers if anything value inside. With the "nose for treasure" ability, you can find how many treasures left unopened. In IX, items can appear again in the same pots and drawers previously searched if you wait for a while.
  • An Untitled Story lets you destroy pots strewn throughout the game world to earn money.
  • In Painkiller, from Exploding Barrels, to trash cans, from pallets to pots - if it can be destroyed, it spawns coins.
  • Averted in the original Castle Wolfenstein; blowing up a chest with a grenade causes everything within to be Lost Forever. Blowing up a chest with ammunition results in a Non-Standard Game Over.
  • Parodied in College Humor's "RPG Heroes Are Jerks".
  • Parodied/deconstructed by Penny Arcade in this strip.
  • In Purple, you can destroy TVs (which are everywhere) to get food and hearts.
  • Played straight and averted in The Simpsons: Hit & Run. You get coins from blowing up cars, and some missions actually require destruction— but do it too much, and the police come after you and potentially take coins/destroy your car.
  • In Will Rock, you can gain treasures if you destroy statues. However is slightly justified, as sometimes the statues will try to kill you with huge, explosive boulders, fiery disks, and laser beams.
  • Epic Mickey plays this trope literally, as you can (and are encouraged to) literally erase parts of Wasteland to find pins, E-tickets, etc. Or if you just want to be a jerk to your former co-workers... Of course, you can just wait for the Blotacles to do that for you.
  • Jade Empire gives you money and gems for smashing earthenware vases. And tombstones, which is odd, given that the Player Character is a Psychopomp who's meant to be helping the dead.
  • In Target Terror, destroying sufficient objects and windows earns you medals such as "Duke of Destruction" and "Window Wrecker".
  • A Flash web game called Minotaur China Shop has you playing as a minotaur, staffing a shop in a mall that sells glass- and earthenware to various other mythological creatures. Normally, knocking over display items on the shelves on the way to getting them for the customers takes money away from your score. But break enough things, and the store gets to collect on its insurance policy, netting even more money than just filling orders. Though, once you reach that point, you have to fend off mall security, sent in to stop your rampage...
  • Alice: Madness Returns feature breakables that give teeth(currency) and roses(health).
  • Darksiders: Apparently parking meters have souls...
  • Dungeons of Dredmor has statues of Dredmor littered about. Smashing one gives you EXP in accordance with the floor you are on, every floor they are worth 50 EXP more than the previous. You also get a cheer of "Heroic vandalism!" each and every time by the announcer.
  • Averted in Bioshock. Smashing up the stores in Fort Frolic immediately sets off an alarm, security bots promptly fly in to shoot you and a public service announcement will chime in to inform you that only parasites commit vandalism. The problem comes from anyone/thing breaking the glass, meaning you can get in trouble for a stray shot that a Splicer didn't hit you with.
  • In Rock of Ages, rolling your boulder into your opponent's soldiers and structures (except for cows and elephants) gives you gold.
  • Hiding powerup crates in buildings is a longstanding Command & Conquer tradition. Usually, these feature most heavily in commando-style missions, where you have no base and must carefully manage a few units, and a bonus health or veterancy crate can make or break the mission. A particularly bizarre example occurs in Red Alert 3 when invading Santa Monica — a section of otherwise-perfectly-normal houses on the beach yield money crates when blown up despite being a traditional base-building mission. Presumably, this represents looting the Scrooge McDuck-style money caches in all the stars' homes.
  • Saints Row: The Third has Mayhem and Tank Mayhem missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other. Saints Row 4 brings in Mech Suit Mayhem which lets you wreck shit inside your robot/power armor/mech, UFO Mayhem which lets you wreck shit in a Zin Void, and TK Mayhem which lets you throw shit with your mind to wreck shit. In the non-vehicle Mayhem missions you can use the whirlwind upgrade to Super Sprint but it's a lot easier without it as you can just as easily use explosives while not being hit by the cars you sucked up behind you that are now suddenly flying in your direction.
  • Justified in The Saboteur as the player character is... well... a saboteur working for the French Resistance and is rewarded for destroying Nazi lookout posts, turrets, tanks, refuel depots, checkpoints, loudspeakers, and other such installations.
  • Zigzagged in Drakensang: the first game played this trope straight, with breakable barrels, crates, and jars containing useful materials and sometimes even gold. In the second game, useful stuff is mostly found inside normal chests and barrels, with gold available only in large chests. Breakable containers are usually filled with trash, though the jars in certain ruins will have ancient coins (worth a lot) inside.
  • In Dawn of Mana, there's destructible terrain and throwing things at enemies panic them and cause them to drop more stat-boosting items. Mana spirits (needed to cast spells) also reside in things like bonfires, so you have the incentive to destroy everything.
  • The remake of Trials of Mana features large easily-broken vases all over the map. Breaking a green one restores some HP for your whole party, blue ones restore your CS gauge, purple ones MP, and brown ones will sometimes contain items that aren't tracked by Li'l Cactus's treasure-finding bonuses (he only tracks actual treasure chests).
  • In Star Fox 64, the Star Fox team is written a check based on the score you got, which went higher the more things that got destroyed. Now, most of the time you are vandalizing the enemy, not the people who paid you, but I'm sure the Cornerian citizens are probably at least a little unhappy that their tax money went to paying a bunch of mercenaries who blew up just as many buildings, if not more, than the invaders.
  • Certain statues in NetHack have a chance of containing a spellbook which can be retrieved by smashing the statue with a pickaxe.
  • An element so prominent in Just Cause, that it becomes a mandatory action in order to progress through the story in its sequel. Mostly justified in 2, in that the Big Bad has spread around tons and tons of propaganda items, and smashing them lowers enemy morale.
  • In Stampede Run, breaking police barricades, barrels, traffic cones, boxes, and hay bales in your path will earn you stars. In many cases, you'll earn more stars by breaking stuff than by simply running through the tracks of stars.
  • A Pinball example appears in Gottlieb's Street Fighter II. The "Car Crunch" Mini-Game drops the ball into an embedded playfield, then gives the player eight seconds to smash a red sports car for points.
  • Blood Rayne 2's Carnage meter filled a small amount with any environmental destruction, more for destroying things with flung bodies, and even more if the impact is what kills them. A filled Carnage meter awards Rayne higher maximum Health and Rage, making her and usage of her powers last longer.
  • Pot of Legend is built around smashing pots for money, which you use to upgrade to richer pots and stronger weapons for your army to destroy them with.
  • In The Adventures of Lomax, destroying pots sometimes causes an additional coin to fall out.
  • In Gruntz, destroying rocks, candies, bricks, dices, and sugarcubes with the steel gauntlets is not just rewarding, it's very often essential to your progress. But beware of the hidden bombs...
  • Raptor: Call of the Shadows gives you money for every building you destroy in a level. Justified as you're a mercenary who's been hired to destroy all the competitors of your employer, Mega-Corp.
  • South Park: The Stick of Truth: lots of environmental objects are breakable in most areas and will usually give a bit of Vendor Trash. Because objects repair after you leave the area, you can return to break everything all over again, effectively giving you an unlimited source of cash if you're patient. Money, however, is pretty easy to come by already.
  • In Airfix Dogfighter, you are free to smash every single breakable thing in the house to bits, and there are always some collectibles hidden in them.
  • Appears in Path of Exile in the same sense as the Diablo series. Crates, barrels, jars, and so forth all have a chance to drop items when smashed. Since containers typically show up in clusters of 3 or more the most common tactic is to blow them up with fireballs or other area skills.
  • In the Xbox Live version of Perfect Dark, you earn an achievement for destroying Carrington's wine collection.
  • In the first level of Wings of Liberty, destroying holograms of Arcturus Mengsk is a side objective. Of course, he is a brutal dictator you're rebelling against and the holograms are repeating his propaganda, so it's justified.
  • Warcraft III: Only some crates and terrain elements are destructible, the important goods are presumably kept in the invulnerable boxes. On one level, vandalism is a good strategy: skeletons are hiding in crates, destroying the crates one by one allows you to take them out more easily rather than falling into an ambush.
  • Dirty Harry: Much of the game aside from beating up mooks consists of breaking into rooms to find useful items inside closets and nightstands. Hilariously, many items are crowbars and bombs so you can break into more rooms and steal more crowbars and bombs.
  • In Rogue Legacy, strewn throughout the castle are various pieces of furniture that you can break to get health-restoring roasted chickens or mana potions. If your character has Super OCD, they can even regain their mana by doing so.
  • Destroying tables and potted plants in Shadow of the Wool Ball sometimes yields bonus items.
  • The online mode of Grand Theft Auto V features "Criminal Damage", a periodic free-mode event to earn in-game prize money for players who cause the most expensive damage in the space of 5 minutes. In many missions, smashing or blowing up the target is pretty much the objective. Other than that, running down lamp posts, traffic lights and plate glass doesn't attract police attention. Smashing or blowing up cars does, though.
  • Kao the Kangaroo: In the first game, you can destroy many of the scenery elements, and they sometimes contain collectibles and secrets. In the second game, there's lots of crates, barrels, and pots that contain coins.
  • In the Runabout series of driving games, the player is rewarded money for crashing into things. The car also takes damage for running into things, and the physics could lead to a damaged object spectacularly destroying your car (especially in the subway tunnels of Super Runabout: San Francisco Edition, where subway trains are some of the most costly objects to destroy).
  • MapleStory 2 has a variety of Trophies and Exploration Goals related to destroying the environment, both of which can award prizes of varying degrees of utility.
  • In Persona 5, inside the Palaces, there are decorations that net you Vendor Trash when destroyed. Justified in that the main characters are thieves, and the stolen objects don't actually exist in reality, only in the Palace owner's mind. One of Futaba's ability is to randomly restore the decorations, allowing you to destroy them for loot again.
  • Fighting Force Gives you points for breaking things such as vending machines and control panels.
  • One of the largest examples is in Into the Breach, where the game actively discourages you from taking out buildings...but mountains are fair game, and destroying them will net you not only more movement space in the map, but a chance to unlock certain pilots, namely a Mantis, a Rockman and a Zoltan from FTL.
  • Samurai Revenge: You can gets coins by breaking crates and vases.
  • Trick or Treat Beat: You can get candy by smashing garbage cans.
  • Uphill Rush: Later games would reward you with money for breaking things.
  • Wallachia: Reign of Dracula: You can get items for smashing objects, such as barrels.
  • War Dogs Reds Return: Red can get items from crates he destroys.

adnjkwfbkaALK83robfwqi2rdhoHOWQHRWQNlafwafib43u923fh...... Where's my reward?

Video Example(s):


Saving up for a new quiver!

Link: Dude, if I just thrash around in the grass, money appears. Money literally just shows up out of nowhere.
Citizen: I watched a living skeleton decapitate my parents.
Link: These vases, they have money in 'em too!

How well does it match the trope?

5 (9 votes)

Example of:

Main / RewardingVandalism

Media sources:

Main / RewardingVandalism