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"My, Earth really is full of things."

The King of All Cosmos gets drunk one night and accidentally destroys all the stars in the Great Cosmos. The following morning, he assigns his son, the Prince, to make new stars by collecting random objects from the Earth to be turned into stars. The Prince, who had been treated rather badly by his father up to now, does this by running the objects over with a big sticky ball that makes bigger and bigger clumps of objects as it collects them. The Prince starts by collecting ants and thumbtacks, and eventually moves on to whales, jumbo jets, office towers, and sports stadiums... and so begins the first Katamari Damacy.

One of the most well-known Widget Series in gaming, this item-collecting Puzzle Game franchise was created with one idea at the core: series creator Keita Takahashi wanted to bring silly, colorful, and simple fun back into gaming at a time when the industry trend was to be mature and serious. And the games certainly live up to this idea, the horrified screams of the countless people you're rolling up to eventually ignite into a star notwithstanding. It's great at a party, with recreational drugs being optional... and, really, they'd be redundant.

    Games in the Katamari series 
  • Katamari Damacy (PlayStation 2, 2004): The introduction to the series, following the above-mentioned plotline of the King of All Cosmos enlisting the Prince's help in recreating the stars after destroying them. Cutscenes between levels follow the Hoshino family, some of the few people to take notice of the mess caused by the King. Levels follow one of two styles: "Make a Star", where the Prince makes progressively larger stars by rolling Katamaris to a specific diameter within the King's designated time, and constellation levels, which revolve around collecting specific objects (either collecting a lot of said object or collecting a single object with the goal of getting a large-sized one).
    • Katamari Damacy Rerolled (PC and Nintendo Switch, 2018): An HD remake of the first game. The Switch version allows you to use two separated Joy-Cons to roll the Katamari with motion controls, and features HD Rumbsupport and multiplayer with single Joy-Cons.
  • We ♥ Katamari/We Love Katamari note  (PlayStation 2, 2005): Mixing in a bit of meta-commentary, the success of Katamari Damacy has led to the King gaining a massive fanbase with their own requests for him, which the King fulfills by sending the Prince (or his cousins, who are now playable in single-player) to roll up more Katamaris. This time, the Katamaris are transformed into planets or satellites to fill the (still fairly empty) Great Cosmos; the ultimate goal is to make enough planets to fulfill one fan's request of making a Katamari big enough to roll up the Sun. This time, the cutscenes focus on the King's life growing up with his own strict father, and how he met the Queen of All Cosmos. Levels tend to be based around specific themes this time, with a wider range of goals besides size and object count.
  • Me & My Katamari note  (PlayStation Portable, 2005): A pleasant Earth vacation for the royal family goes sour when the King once again causes unnecessary destruction, this time destroying an entire island full of animals with a tornado. As usual, he sends the Prince out to roll up new Katamaris to form into new islands for the now-homeless wildlife. The first game in the series to not feature any involvement from Keita Takahashi.
  • Beautiful Katamari (Xbox 360, 2007): The King undoes his previous repairs by creating a black hole during a game of tennis gone wrong, which sucks up most of the Great Cosmos; yet again, the King has the Prince and his cousins roll up more Katamaris to restore celestial objects and eventually plug up the black hole. The first Katamari game to include Downloadable Content for extra stages.
  • I Love Katamari (Mobile devices, 2008): A smaller Katamari experience designed for phones, with the Katamari being controlled with tilting instead of analog sticks. No longer available for download as of 2015.
  • Katamari Forever note  (PlayStation 3, 2009): After the King gets knocked out cold by a bonk from a meteor, the Prince and his cousins build a robotic replica for him in the form of RoboKing, who goes on a star-destroying rampage after being activated (and, unlike the real King, feels extremely guilty about it). The game alternates between restoring the King's lost memories to wake him up and helping RoboKing repair the Great Cosmos. Introduces the Prince Jump to the rolling moveset and adds special heart items that attract objects to the Katamari. Additionally, nearly every level in the game is taken from previous installments.
  • Katamari Amore (Mobile devices, 2011): A freemium game where the King requests that the Prince bring him interesting Earthly objects by rolling them up in Katamaris. Also no longer available as of 2015.
  • Touch My Katamari (Play Station Vita, 2011): The King becomes distraught after overhearing a family discuss his decreasing coolness, so he recruits the Prince and his cousins to roll up Katamaris for him to eat so he can get back in shape. In addition to supporting the Vita's front touchscreen for touch rolling, the back touchscreen can be used to squash and stretch the Katamari for various purposes.
  • Tap My Katamari (Mobile devices, 2016): A spinoff title that takes the form of an Idle Game.
  • Amazing Katamari Damacy (Mobile devices, 2017): Another spinoff title, this time converting the Katamari formula into an Endless Running Game.

In September of 2012, a short-lived Webcomic based on the series was launched on Shifty Look, titled simply Katamari, which was later made available in a physical paperback collection.


The series provides examples of:

  • A Dog Named "Dog": In the English version, some of the "named" items are the same as their generic names, e.g. a pigeon named Pigeon, a chocolate named Chocolate.
  • Added Alliterative Appeal: Both kanji in 塊魂 (Katamari Damacy) have near-identical right-hand radicals; to a casual observer, the entire kanji appear almost identical.
  • Aerith and Bob: The Cousins' names are. Ichigo and Marcy, Shikao and Nickel, Foomin and Dipp...
  • A.I. Is a Crapshoot: Played with in Katamari Forever with RoboKing. He goes on a star-destroying rampage when activated, but he regrets it afterwards and works to restore space with help from the Prince. Aside from being a nervous wreck, he's generally nicer than the King of All Cosmos.
  • Amazing Technicolor Population : Ironically, given how brightly he dresses, the King has grey skin. Cousin Opeo, meanwhile, has blue skin. The colorful clothes everyone wears also invokes this, mainly since that's the easiest way to tell most of them apart aside from shape
  • And Your Reward Is Clothes: Presents, which you can equip in all sorts of combinations. In a nice touch, most presents look different depending on which character/cousin you're playing as. The cousins themselves count as well, seeing as they all play the same.
  • Anti Poop-Socking: Starting with We ♥ Katamari, the King will tell the player to "play in moderation" to avoid getting bored. The credits song also tells the player to stop playing and go outside.
  • Anything Can Be Music: "Sun-baked Savannah" from We Love Katamari is a medley of songs from the first game done with animal noises.
  • Artistic License – Geography: When rolling up the world, placement of real-world locations is... fairly arbitrary. (For example, Easter Island is right off the coast of India, while the White House is directly adjacent to Hollywood.)
  • Ass Shove: Referenced in the thermometer item description: "Used to measure your temperature. Put this in your mouth, armpit, or..."
  • Big "NO!": To quote the King when faced with the prospect of helping a teacher in We ♥ Katamari:
    King of All Cosmos: Students? At Earth schools? Noooooooooooooooo!!!
  • Bizarre Alien Biology: Certain cousins fall into this: Shikao shifted his face around just so he could watch scary movies out of the corner of his eye; Velvet has no legs and can float, and come later games she's inexplicably grown a pair of legs and can tuck him into her body and float at will; Signolo has three faces, two of which perpetually blink on and off; Miso's head's a bowl filled with soup; Slim's flat as a sheet of paper; Kinoko's more or less a sentient mushroom; Drive is shaped like a car and even has a wheel...and it just keeps getting weirder and weirder.
  • Black Bead Eyes: The Prince and his cousins.
  • Blatant Burglar: Lampshaded in We ♥ Katamari. The description for "Burglar" in the collection of items you have rolled up is "He wants to be stealthy, but he looks so obvious."
  • Blunt "Yes": In We ♥ Katamari, it usually takes the King some convincing (typically in the way of a compliment) for him to agree to help the mortals. However, when presented with the opportunity to roll up some candy, he immediately jumps on the wagon.
    King of All Cosmos: What? Sweets? Sweets?? You want to eat sweets?? Ooo, We want to eat them too. Really and honestly, a good idea. Now, let's go eat.
  • Body Horror: In the original game and Touch My Katamari, cousin Opeo has a gaping hole in his stomach.
  • Bowdlerization:
    • The English version of the first game omits the detail that the King was drunk when he broke the stars.
    • Also in the first game, some items labeled "chocolate" are very obviously packs of cigarettes. However, the item descriptions are so tongue-in-cheek about it that it actually fits with the tone of the game:
      It says "Light". But since it's actually chocolate, it doesn't matter.
  • The Cameo: Various characters from The Idolmaster sing the Beautiful Katamari song "Unity" (Danketsu). They basically give quick self-introductions, argue over who gets to be the leader, and sing the choruses together. That actually works both ways, since the main theme on The iDOLM@STER 2 is "Unity".
  • Camp Straight: The King. He dresses flamboyantly, and his Japanese dialogue is written to give him a feminine speech pattern, which you can hear it in his voice when he sings "A Song for the King of Kings" at the end of We ♥ Katamari. That said, he's Happily Married to the Queen of All Cosmos
  • Charged Attack: The aptly-named Charge N' Roll technique, done by revving up the Katamari by jiggling the control sticks. Use it carefully, however— it's all too easy to slam into a much larger object and lose items off your katamari.
  • Cloudcuckooland: Earth is a odd place in the Katamari universe. Nobody will notice your Katamari until it grows big enough, and even then, the inhabitants of each level really like odd arrangements of their items.
  • Console Cameo: In Beautiful Katamari, the Cool Planet stage has many Xbox 360 consoles and controllers in the house and around the pool, including a collection of controllers arranged that spell out "360".
  • Convection Schmonvection: The Prince doesn't seem to mind rolling around Katamaris that are on fire, and at one point the entire solar system is rolled into the Sun without any harm.
  • Deliberately Monochrome: The King's levels in Forever are monochrome at first; individual objects become colored in one you collect one of said object, and everything goes back to normal once the level ends.
  • Department of Redundancy Department: One of the songs on the Katamari Damacy soundtrack is entitled "The Wonderful Stars Walk is Wonderful".
  • Destructive Saviour: The Prince restores the night sky at the cost of property and eventually continental damage. Fortunately for him, everything goes back to normal by the time he returns to a level.
  • Difficulty Spike: The first few levels of Katamari Damacy are simple enough to familiarize yourself with the controls and the basic concept of what you're supposed to be doing. But then you hit Make a Star 4, and unless you've learned how to prioritize what you pick up and what you can pick up and when, that level will hand your ass to you repeatedly, and it doesn't let up from there.
  • Did You Just Punch Out Cthulhu?: You can roll up a kraken, several giant-sized superheroes, angels, mermaids, and the King and Queen themselves.
  • Doom Doors: RoboKing makes this stock sound in an early Katamari Forever cutscene after smashing through the Prince's home..
  • Downloadable Content:
    • The "Lock and Key" system was used for Beautiful Katamari. The DLC levels took up a small amount of space, making it fairly obvious that the content already shipped with the game and was just locked behind extra payment. Certain achievements required the DLC as well.
    • DLC returned for Touch My Katamari. The extra levels are free downloads, and after downloading them, you have to find "Fan Damacys" in the game to unlock them; alternatively, you can buy Fan Damacys with real money to unlock the levels early. You can also purchase music, which isn't required to clear the game.
  • Easy Amnesia: The King in Katamari Forever, after getting hit in the head by a meteor. One half of the game is helping him regain his memories so that he can wake up again.
  • Ermine Cape Effect: The King wears his fashionably ridiculous outfit at all times.
  • Everything's Better with Spinning: How the Charge & Roll technique, well, charges up.
  • Evolving Title Screen: We Love Katamari has a title screen that changes if you manage to roll up one million roses in a bonus level.
  • Excuse Plot: The plot of most games boils down to "the King breaks something, put the blame on the Prince, and orders him to fix it by rolling up Katamaris".
  • Extreme Omnivore: In Touch My Katamari, the King tasks you with rolling up Katamaris for him to eat to trim the fat off of the royal belly. Naturally, this means that he'll eat Katamaris made out of whatever junk you find lying around and somehow create a star (tastefully mind you, no Toilet Humor involved here) in the process of doing so.
  • Foe-Tossing Charge: Mobile items that are just barely big enough for you to pick up will go flying the first time you hit them before you can roll them up. Combine a large number of such items with a charged roll and you can send an entire line of creatures/humans flying.
  • Fungus Humongous: Mushrooms of all sizes can be rolled up, the largest covering a quarter of an island. There's also the Space Mushroom, a Baby Planet-sized mushroom that floats through space.
  • Gameplay and Story Segregation: Supposedly you're on Earth with the addition of the fictional Sunflower Continent. However, the first two games in the series seem to point away from this outside of the credits of the first and a bonus level on the second. The largest level in Katamari Damacy ends with the prince inside of a bounded, bowl-shaped ocean while We ♥ Katamari's has you literally rolling over the surface of the whole world without any of the traditional continents in sight. Also, the Sunflower Continent doesn't show up in either games' Roll Up Countries stages. Beautiful Katamari was the first to finally put the two together, with the Sunflower Continent somewhere south of Japan.
  • Genre-Busting: The series' gameplay is vaguely close to a 3D puzzle-platformer, but even then the ability to jump wasn't introduced until Katamari Forever, so it's largely in its own genre.
  • Getting Crap Past the Radar: A small sampling here.
  • Gimmick Level: Quite a few stages have goals a bit different from "get as large as possible" or "get large as quickly as possible." In the first game, this mostly consists of rolling up items of a specific type to make a constellation (e.g. birds for Cygnus or twins/pairs of objects for Gemini), but subsequent installments add more. For example, We ♥ Katamari has stages with the goals "get as close to a given size as possible, estimating the current size of the katamari on your own", "get as large as possible by picking up a limited number of objects", and "make a snowman with no time limit and no metric for success or failure."
  • God: The ikebana level of We ♥ Katamari features a lady holding a gold and a silver axe in the lake, which the game refers to as "God". She was renamed to "Lady" in Touch My Katamari.
  • Happily Married: The King and Queen of All Cosmos. They're frequently shown dancing together in the intros.
  • Happy Ending Override: A mild example between the first two games: at the end of Katamari Damacy, the King announces that the Great Cosmos is complete, but We ♥ Katamari reveals that actually only the stars immediately around Earth were restored, and there's still a lot of work to do.
  • Heroic Mime: The Prince and his Cousins never speak up during gameplay, though some shriek if you pick them up in single player. In We ♥ Katamari and all games afterward, most Cousins' roll-up chattering consists of repeating their names or parts of them over and over again. In cutscenes and in conversations with the King, neither the Prince nor the Cousins are heard speaking, but the King sometimes responds to them, making it clear that they can speak— it's just that the player can't hear it.
  • Hollywood Atlas: Once you get big enough to roll out into the world in later games, you'll notice that countries are represented by stereotypical trappings and tourist locales. In the original games' credits, you can roll up the entire world as well.
  • I'm a Humanitarian: Not the Prince himself, but in We ♥ Katamari, there is a mission where you have to help a Sumo Wrestler bulk up for his match. After you reach a certain point, you can pick up people, who scream before slowly vanishing into the Sumo Wrestler's body.
  • Important Haircut: The King suffered one, as depicted in his flashbacks, when his pompadour got sliced off as a teenager.
  • It Runs in the Family: The Prince's large collection of cousins, who combine all sorts of strange shapes and behaviors in addition to rolling Katamari themselves. Inasmuch as a group like this can have a normal one, it's suggested that the Queen Of All Cosmos is the "sane" one.
  • It's a Wonderful Failure: Getting a game over in later titles will lead to a scene where the King punishes the failing character rather violently. At least things are back to normal when you retry the stage.
  • King of All Cosmos: The King of All Cosmos is naturally the Trope Namer, and he fits the definition by being quite the casual, attention-loving showoff despite ruling over the galaxy.
  • Lampshade Hanging: In Katamari Forever, RoboKing openly wonders about the physics of turning katamaris into stars.
  • Leitmotif: Many items have distinct sounds associated with rolling them up (and some have sounds for crashing into them before you're large enough to collect them). After a short time playing, you'll come to recognize when you've rolled up a particular item by sound alone.
  • Level One Music Represents: "Katamari On The Rocks" is possibly the best-known song of the franchise, appearing in all games either in original form or as a Recurring Riff in other songs.
  • Living Statue: It's amazing how many of the inanimate objects can move— and flee in terror when you try to roll them up.
  • Loads and Loads of Characters: Each game introduces several new Cousins/Second Cousins/Distant Cousins. From We ♥ Katamari on, all of the cousins are playable after you've collected them, letting you give the Prince a break (and subsequently roll him up). And then there are the countless people, animals, and creatures you can roll up in the levels, which literally number in the thousands.
  • Looming Silhouette of Rage: The King at the game over screen in most titles, should you fail an objective.
  • Love Hurts: "Tough love" indeed. In any game, your father will mock you angrily for failing the level:
    • In We ♥ Katamari he fires lasers at you.
    • In Beautiful Katamari he tries to crush you with billiard balls.
    • In Katamari Forever he throws bouncing meteors at you. If you like, you can try to dodge them for as long as possible, and the game will keep score. You can even get a trophy for reaching a certain score.
  • Lucky Charms Title: WeKatamari, read as We Love Katamari.
  • Lyrical Dissonance: "Bluffing Damacy" from We ♥ Katamari sounds like a pretty relaxing song... until you look at the translated lyrics. It's about a man trying to overcome his alcoholism, and how he's confident that this time, he can achieve great things and become a better person. Sounds uplifting, until you remember the song is called Bluffing Damacy.
  • Meaningful Name:
    • Several of the cousins have these, like the strawberry-shaped Ichigo, soup-bowl-headed Miso, cheerful and innocent June...
    • Also the game's name. "Katamari" means a "lump" or "mass" and "Damacy" is a corruption of "Damashii/Tamashii" for "soul." So an interpretation is "a mass of souls" or, in essence, "a mass of objects (rolled up into a Katamari ball)"
      • The meaning in this case is more akin to something like "team spirit", so it's more like "an undying love of lumping things together."
  • Mix-and-Match Critters: The Cowbear, a gigantic cow-and-bear hybrid and thus the best object to pick up in any game with a cow/bear level.
  • Mundane Utility: One We ♥ Katamari level requires the player to clean up a messy bedroom with the Katamari.
  • Mushroom Man: One of the Prince's second cousins, Kinoko, looks like a mushroom with arms and legs but no face.
  • Naked People Are Funny: Lalala, the only cousin who never wears any clothes
  • No Antagonist: None of the games have any prominent villains; the only real problem is replacing whatever the King destroyed in the game.
  • No Fourth Wall: The entire premise of the second game is that the first game was so popular that the King sends the Prince out to make more Katamaris for the fans.
  • Old Save Bonus: All the planets and constellations from Katamari Damacy can be collected in We ♥ Katamari by transferring them from the save file. Unfortunately, the first game was never released in PAL regions, so in Europe the Katamari Damacy planets were replaced with new ones unlocked by collecting all the Prince's cousins.
  • Painting the Medium: The King of All Cosmos loves doing this with his dialogue boxes.
  • Pandering to the Base: We ♥ Katamari, literally, which involves fulfilling requests from in-universe Katamari fans.
  • Parental Bonus: The items and their animations are often rather... interesting. The descriptions of the items you've rolled up in the Collection screen are notably absurd. The King's descriptions for all the countries you roll up in Comet level in We ♥ Katamari in particular have jokes that would go over even adults' heads.
  • Playable Menu: The save game select screen uses the in-game controls, and while the Level/Character/Operation select systems (Select Meadow, Space Mushroom, etc.) do not, they are playable in their own way.
  • Pokémon Speak: A lot of the Cousins' dialogue when being rolled up falls under this. Naturally, this becomes Lost in Translation for the Cousins who went through name changes between regions.
  • [Popular Saying], But...: "Love makes the world go round... but manners keep you from getting motion sickness."
  • Put on a Bus: Out of all the many Cousins, only a handful made it into Touch My Katamari, only one found in each level. note  The King's official Twitter explained the others were on vacation.
  • Puzzle Platformer: At smaller sizes, the levels have ramps, bridges, and vertically-moving platforms (all built out of the same "ordinary" objects as the rest of the environment) that the player must carefully navigate to get to certain secret items. The classification becomes more obvious with the introduction of the ability to jump in Katamari Forever.
  • Rage Quit: Apparently, while the King was trying to roll up a Katamari for Ursa Major and Taurus, the bear/cow that he rolled up escaped, prompting him to do this and have the Prince take his place.
  • Randomly Drops: There are some items that only occasionally appear on select levels, making 100% Completion something only for the truly dedicated.
  • Recurring Riff:
    • The famous riff from "Katamari On the Rocks" reappears in many other songs on the soundtrack.
    • Most if not all of the lyrical songs in the games include some variation on the Japanese verb "katamaru" (which describes the game's featured action).
  • Royal "We": The King always speaks like this. Taken to its limit in Me and My Katamari, where (in a loading screen) the King breaks the fourth wall and says that the game should've been called "Us and Our Katamari".
  • Running Gag: Most games have a cousin who looks like The Prince aside from one particularly glaring difference.
  • Say It with Hearts: The King does this quite a lot, as does the title of We ♥ Katamari.
  • Schmuck Bait: The hearts in Katamari Forever temporarily attract all nearby items to the Katamari. Good for increasing your diameter. Not so good in the Cow/Bear and Hot/Cold levels, where collecting a wrong item will either end the stage early or fail the objective.
  • Sentai: Jumboman, in all colors and sizes. Royal Cousin Kuro also loves Sentai, and is known for striking poses.
  • Shout-Out:
    • Tons to Pac-Man, another Namco property.
      • The LCD screen on Mag's face sometimes has a Pac-Man display.
      • The Cheesecake item description hints that its shape looks oddly familiar.
      • An arcade game machine plays the Pac-Man theme when rolled up.
      • "Katamari on the Swing SEXY SYNTHESIZER ALL ABOUT NAMCO mix" incorporates sound effects and jingles from Pac-Man, Galaga, and other classic Namco arcade games into its melody.
      • One of the DLC stages in Touch My Katamari is "We Love Pac-Man", and has the player roll around a classic Pac-Man maze inside a more modern Pac-Man maze, rolling up dots, fruit, and ghosts.
    • In the We ♥ Katamari collection screen, the King describes Pakistan thus: "There's a city here called Harappa. But there aren't any rapping dogs."
    • In We ♥ Katamari, black-haired, white-clad ghosts can be seen emerging from wells in some levels - an obvious reference to Ring.
    • In one level, a Venus flytrap can be seen sticking out of a duct stuck in the ground, referencing the Piranha Plants from the Mario series.
    • In Beautiful Katamari, failing the fire level by extinguishing the fire will cause the King to say: "Failure... Sorrow... Shame... Resignation... Wrath! Khaaaaaan!"
    • Whenever Michiru Hoshino says "I feel the cosmos!" she is paraphrasing Saint Seiya, another series that plays off the Zodiac.
    • In a couple of the Touch My Katamari DLC stages, a character referred to as an "Anime Store Manager" can be found. His appearance bears a striking resemblance to Animate's mascot Meito Anisawa, best known for his appearance in Lucky Star.
    • A few of the DLC stages in Touch My Katamari also feature Toro the Cat and his friends.
  • The Slacker: Goro the Slacker from Touch My Katamari.
  • Soundtrack Dissonance:
    • Any relaxing, soothing background music becomes this as your Katamari becomes large enough to start absorbing people and buildings.
    • A particular example is "Bluffing Damacy", played in We ♥ Katamari at a stage where you need to roll up fuels and light up a bonfire for the kids. Except the song is about an alcoholic man drowning his sorrows, a tragic song for a supposedly joyful festival event.
  • Splash of Color: In The King's stages in Forever, objects you have rolled up before in that run are in color; everything else is Deliberately Monochrome.
  • Stylistic Suck: The cutscenes in the first game have very Limited Animation.
  • Suddenly Voiced: The King, whose dialog had up until now been vocalized through record scratches outside of a single spoken line in the final flashback, sings a song for the player (in Japanese, of course) during the credits of We ♥ Katamari.
  • Theme Music Powerup: In the first game, "Katamari on the Rocks" plays in the final stage as you recreate the Moon.
  • Unexpected Gameplay Change: The optional sequence in the ending of the second game, where the Prince tries to return to his home while the King rolls up everyone else into a katamari.
  • Unstable Equilibrium: In the multiplayer modes, whoever builds their katamari even slightly bigger has the immediate advantage. Both players are capable of a charge attack to knock stuff off the other katamari, but the bigger one can throw his weight around much easier. After enough of a size gap, the bigger player can actually suck up the other player into his katamari as if he were an object. The smaller guy can technically break free after a while, but the game is as good as lost at this point.
  • Unusually Uninteresting Sight:
    • Why is it that no one notices a giant clump of rubbish rolling around until it's big enough to "collect" them? Or winged whales balancing on top of skyscrapers, grand pianos abandoned in the middle of the road, circles of dancing squid in the street, wrestling superheroes, volcano Gods, Buddhas, dancing vending machines, an elephant with afro'd musicians playing jazz on top of it, a hot air balloon dropping things, circles of dancing dead squid in the street, or a parking garage spinning on its own turntable?
    • Only one of the Hoshinos (the son) notices the King of All Cosmos while they're flying to Top Shell Island. He's understandably surprised, and everyone else thinks he's crazy.
  • Uranus Is Showing: In the "Uranus" level of Beautiful Katamari, naturally. The King makes a few (completely unintentional) Uranus puns, and follows with "Why are you sniggering?" to the player character's (unheard) response.
  • Verbal Tic: In the English version, the King always speaks in Royal "We", and has a habit of sticking weird adjectives into his sentences.
  • Video Game Cruelty Potential: It's surprisingly soothing to hear living beings scream upon being rolled up. And nothing can quite beat the sadistic glee of rolling up something that was smacking you around mere minutes earlier (especially if it actively chased after your Katamari and knocked several precious objects out of it, repeatedly).
  • Vocal Dissonance: The King has a rather campy voice that you wouldn't expect to come from somebody with such an intimidating face.
  • Wacky Racing: The F1 level in We ♥ Katamari gives the Prince and his cousins different bizarrely-shaped vehicles to ride in while they steer their self-rolling Katamari around a racetrack.
  • "Well Done, Son!" Guy:
    • The King is rather stingy with praise throughout the entire series. In Katamari Forever, he will only congratulate you for getting a score of 100/100 (or 120, if you do everything perfectly). A score of 99 or lower is treated as mediocre.
    • This was also the relationship the young King and the Emperor had in the flashback reel of We ♥ Katamari.
  • Wholesome Crossdresser: None of the male cousins even blink at wearing a bikini. On the flip side, none of the girls ever mind wearing a mustache, or any of the other presents that one might associate with one gender over another.
  • Widget Series: It's a game whose goal is to roll the contents of the entire game world into a ball. Try explaining that to people.
  • Your Size May Vary: While the Prince's height is given as 5cm, he and the other cousins can appear in various places in various sizes. Lampshaded in-game via their roll-up profiles, which never specify their exact height. The King's roll-up profile states that he can change his size whenever he pleases, "depending on (his) mood and atmospheric conditions," so presumably the Prince and the Cousins also have that ability.

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