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Touhou Genso Wanderer is a Roguelike mystery dungeon game. The game received a Western release for PS4 in 2015; an Updated Re-release, with the subtitle Reloaded, was brought to Steam and the Nintendo Switch in 2018.

The story begins on a very rainy day in Gensokyo, as Reimu has taken shelter from the downpour in Kourindo, the shop of Rinnosuke Morichika. A golden sphere he's recently obtained catches her eye, but when she tries interacting with it, a malevolent force suddenly overcomes Rinnosuke. Quickly being overpowered, Reimu retreats, and bumps into Kasen Ibaraki on her way back to the Hakurei Shrine. They decide to work together to investigate this latest incident, but the matter becomes more difficult when more golden spheres start appearing, and a mysterious tower is erected where Kourindo once stood.

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Tropes:

  • Action Bomb: Patchouli copies are capable of detonating in a large explosion, and if they kill another enemy, they will explode as well. This can spell disaster if you happen to be surrounded in a condensed room by them.
  • Amplifier Artifact: Just possessing Rinnosuke wouldn't be that large of a threat. However, his possessor can access the power of the Kusanagi that is canonically in his possession.
  • An Ice Person: Cirno and Letty copies, obviously. If you have the right DLC, the real Cirno is playable and has these abilities too.
  • And Now for Someone Completely Different: Several of the Postgame/DLC scenarios have you take control of a different character.
  • Ascended Extra / Promoted to Playable: The Re-release adds more characters with its DLC, as well as promotes characters to playable that were mere partners in the base game, such as Suwako Moriya and Kokoro Hata, as well as adding in characters who only had roles as bosses or NPCs, like Cirno, Daiyousei and Tenshi Hinanawi.
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  • Ascended Fan Fic: It was originally a Dōjin game released during Comiket, but ended up getting a proper commercial release on Steam, PS4 and the Nintendo Switch.
  • Awesome, but Impractical: Using Two-Handed Weapon or dual wielding weapon. Using those will greatly increase your offense at the cost of completely neutering your defense since you're not equipping a shield.
  • Barrier Change Boss: Kokoro is the Final Boss of Bunnyland, who found an electronic bunny mask for an upcoming attraction and claimed it as her Mask of Hope, and is willing to fight Reimu to keep it. Aside from summoning a constant stream of Bunnyland mascots to fight, she's frequently changing everyones stats, increasing everyone's defenses and lower everyone's attack power and vice-versa.
  • Berserk Button: Do NOT step on a flower bed in Yuka's presence. She will get pissed and starts hunting you down if you did that.
    • As Mamizou found out the hard way, mentioning Miko's lack of chest is a good way to enrage her.
  • Big Bad: Buyking Rinnosuke AKA Awaritia Sheinentai.
  • Big Eater: Yuyuko copies will eat Mystia copies or Wakasagihime copies who have the misfortune of standing next to her. They may also steal food directly from your inventory and eat it, and then fall asleep satisfied.
  • Bonus Boss: Yorihime and Toyohime Watatsuki who can appear in most late game dungeon should you spend too much time in a single floor. They both have extremely high stats and incredibly overpowered skills, requiring extremely leveled up and fully melded equipment to even have a chance of defeating. They both have a chance of dropping their exclusive equipment which can't be found anywhere else.
  • Bonus Dungeon: Many; the Wells in each area, Post-End Game Content, and on the Moon.
  • Boss in Mook Clothing:
    • Flandre copies. She hits extremely hard and is also extremely tough to kill. You won't win a straight up beatdown against her.
    • Yuuka copies. She normally doesn't attack you and left you in peace. But as soon as you step on a flower or attack her first, she will be enraged and starts chasing you and you soon figured out why she's considered The Dreaded. She is insanely tough to kill, blocks danmaku attacks, hits incredibly hard and always inflict critical. Even worse, if you're more than one space away from her, she has a chance to fire her devastatingly powerful Master Spark. You probably won't even last 2 turns facing her without preparation or luck.
  • Character Exaggeration: Futo's hatred of Yokai and pyromania are significantly amped up here, and mostly Played for Laughs. She's also significantly much more childlike in attitude.
    • In terms of appearance, just about everyone wearing a hat or headwear had it double, or even tripled in size. Notable examples are Reimu's gigantic bow and Suwako's wide-brimmed hat.
  • Chest Monster: Nue the Shapeshifter will occasionally take the form of unidentified equipment or items lying on the ground. Equip or use them without identifier and she'll attack. If you DO identify her; her item description suggests selling her to amateurs or posers at a high price.
  • Clone Army: Created by the possessed Rinnosuke; a horde of Gensokyo residents are the mooks and Roaming Enemy.
    • To avoid Cloning Blues; it's specifically pointed out that they have no sentience and only attack.
  • The Computer Is a Cheating Bastard: Bosses tend to come off like this, especially in the harder dungeons, where you find yourself spending more time trying to keep yourself from dying than actually attacking.
    • Flandre in the "King of Fairies" story is a perfect example of this, particularly her second phase. To defeat it, you have to shut down the glowing red orbs on either side of her, then attack her directly. The onslaught of Elite Mook attacks on the way there would make this hard enough, but should you actually manage to get anywhere close to her or the orbs, she'll unleash her Destruction Beam and blow you back several spaces while taking a huge chunk out of your health. Worse still, she instantly cancels any buff you put on yourself, making buffs utterly pointless. Hope you didn't waste all your best spell cards on the first phase.
  • Day in the Limelight: Most of the DLC side-stories put the main story (and Reimu) aside for new protagonists. These are:
    • Marisa and Alice in The King of Fairies.
    • Aya and Momiji in The Bullet Reporter.
    • Futo and Tojiko in The Seven Trials.
    • Sanae and Suwako in Miracle Ambitions.
    • Sakuya and Reimu in Clock Remains.
  • Demonic Possession: Rinnosuke, as a result of the Golden Sphere that appeared in his shop.
    • When a Youmu copy is defeated, their phantom half flees. If it finds another enemy, it fuses with them and powers them up. A couple of item descriptions explain that this happened to them as well.
  • Disc-One Final Boss: Buyking Rinnosuke. Defeating him at the first story dungeon rolls the credit. But it's at that point does the game truly opens up.
    • In the side story The King of Fairies, Clownpiece is the one responsible for messing with the tree's magical, memory stealing properties, and Marisa and Alice have to beat her down. As soon as they leave, Flandre Scarlet suddenly teleports in to sabotage the tree even harder than Clownpiece, becoming the true Final Boss of the story.
  • Difficulty Spike: After a relatively short and simple tutorial dungeon, the next dungeon is 40F dungeon that takes at least 2 hours to complete, Rank 2 enemies in the latter half of the dungeon, and a boss with 3 phases that is as strong as a Final Boss in most RPGs.
  • Downloadable Content: The Steam version has multiple characters made playable this way, as well as new equipment, two seasonal costumes for Reimu, a side-story for Sakuya, and an OST & Art Book package.
  • Dragged Off to Hell: Beat an enemy next to a Rin Kaenbyou copy and she'll help herself to their body and soul and leave. Well...no, she just teleports them elsewhere in the level and heals them.
  • Embarrassing Damp Sheets: Mentioned in the Satori / Hina introductory cutscene, where Satori blames Rin and Utsohu for making some wet 'accidents' when they sleep in the same bed as her. As it turns out, Satori is really the source.
  • Genki Girl: Kokoro is probably one of the most excitable and emotional girls in the game in tone and body language. Of course, it's offset by her having a permanent poker face that can't show any of the emotions she's feeling.
  • Genre Shift: Mystery House II is a played completely straight horror story adaptation of The Thing (1982) and Alien.
  • Grievous Harm with a Body: Yuugi copies can uppercut their enemies hard enough to punt them into hazards like traps. If there are no nearby hazards, they'll settle for throwing them at a live target to deal damage to both of them. This can easily spiral out of control if you're on a floor with multiple Yuugi copies, where they'll chain together many consecutive uppercuts to blow you away someplace terrible.
    • On another note, certain weapons can invoke this too. For instance, the final form of the Gourd Plant has you swing Suika around, or the Baked Little Sister lets you do this with a burnt version of Minoriko.
  • Healing Hands: Sanae copies do this with Rice Shower. The real Sanae can also do this as both a player (With Star Ritual, which has a chance to buff or heal allies within its radius) and a partner (The aforementioned Rice Shower), and Daiyousei can do it as both a player and a partner with Sylphy Yell.
  • Here We Go Again!: The entire plotline of The Seven Trials was because Futo destroyed the bathtub while training and kept antagonizing Tojiko, banishing her to the basement for hard-training and punishment. Almost instantly as soon as she comes out, she destroys the bath again and is banished once more.
  • Hopeless Boss Fight: Rinnosuke at the very start of the game. If you beat him anyways, there's a very dramatic scene with Reimu exorcising him; and then Marisa jumps out and complains. After bickering; the game pretends Reimu lost anyways. This battle can be revisited in a special Bonus Dungeon on the moon.
    • Sanae's DLC has her testing Reimu and there is no way to win, period. Even if you cheat; upon 0 hp she activates a script where she autobeats Reimu regardless.
    • The Mystery House 1 Challenge on the moon has the player investigating a robbery for clues. If one takes any money lying around the stages at all; the client will attack you after taking all your items. Even if you win by cheating; the door to the next level will not appear.
  • Interface Screw: Certain enemies, bosses and dungeons have ways to do this.
    • Mystia copies have a chance to erase your current map progress on a floor when they attack, along with a chance to utterly and completely blind your screen for a couple turns.
    • Hallucinate traps, represented by Udonge, will replace all items, objects and enemies with Yukkuri.
    • The dungeon that leads to Flandre's boss battle in The King of Fairies has an effect where many items on the ground will be unidentified or misleading in name and description.
  • Improbable Weapon User: Bizarre weapons and items tend to come up often as a result of item progression. Notable examples include: A miniature and sleeping Wakasagi, a body pillow with Kanako on it, Alice's various dolls (Tewi, Cirno, etc.), Undonge's detached ears, and a banana.
  • Infinity -1 Sword: In stark contrast to the Infinity +1 Sword below, the somewhat uncommon Sword of Courage (which can also be crafted) comes with the extremely useful Hisou ability (After attacking a target, it stores their species and deals extra damage to everything of that species) from the word go. The only real difficulty in obtaining it is that it requires the rare Sage Fruit to craft.
  • Infinity +1 Sword: Yorihime's Sword is a Rare Random Drop from her and cannot be crafted otherwise.
    • Additionally, the achievement for "The Best First-Rate Sword" is gained by leveling up the "Wicked Stone" which is cursed as hell. But survive leveling it up (it's easier to Nito Fusion here) and the curse lifts and it eventually becomes the "Sky Fox Infinite Sword"
    • The TRUE Infinity +1 Sword is the Moonlight Ruin Greatsword. In order to obtain it, you must craft it, the materials of which include the rare Moon Rabbit Doll and the aforementioned Yorihime's Sword (On top of that, the Sword has to be levelled to a specific degree- too much, and the sword will change form and become unusable for a Moonlight Ruin Greatsword). In turn, however, it comes with some of the most spectacularly powerful innate abilities in the game, including ignoring 55% of a target's defense, preventing melee attacks from missing under normal circumstances at the cost of only a small amount of lost damage, and making all melee attacks hit 11 times, the most of any weapon that grants multi-hit capabilities.
  • Item Crafting: And HOW! "Nito Fusion" is a device that lets anyone Nitori gives it to (Or in the case of Futo, finds it) fuse, mix, create, appraise, dismantle and meld items; each feature separately added throughout the game.
  • Invisible Monsters: Some enemies can turn invisible through certain means to attack you.
    • Nitori copies in particular are usually cloaked and like to spam missile attacks while hidden.
    • Koishi copies can turn invisible and start attacking you from different angles when they come close enough. They will eventually reveal themselves after some turns.
  • Last Ditch Move: A rare allied example: After her HP is reduced to 0 as a partner, Cirno will occasionally, before being defeated, attack using a supercharged version of her Perfect Freeze spell card called Final Freeze.
  • Let's You and Him Fight: Certain spells and items can allow you to encourage enemies to fight and kill each other instead of you for a while, typically through the Insanity status effect.
    • Clownpiece specializes in this in her boss battle in The King of Fairies, and it can be a real sucker punch for those not expecting it. Upon starting the fight she'll use her ability to try and drive both you and your partner insane. And given how your partner has no other targets other than you nearby (and is likely holding upgraded weapons and armor), expected to suddenly receive a hard thwack or several from your own ally. Luckily, this can be cancelled out by bringing any item that can nullify insanity from occurring.
  • Marathon Level: Every dungeon is this. It can take at least 1-2 hours to get through most story dungeons and the post-game dungeons are even longer. It doesn't helps that if you die, you have to start over from the 1st floor, losing a few hours of progress. As a plus side though, any experience and items gathered during the last expedition is carried over, making a retry not so painful (tough luck if you spent your consumables though).
  • Mechanically Unusual Fighter: Some player characters come with non-traditional playstyles, typically DLC.
    • Suwako, as a player character, gains buffs when she's standing next to or on top of water sources that up her strength and gives her a hefty amount of health regen. Her fourth danmaku shot shoots out a large torrent of water that leaves behind water puddles in its wake, encouraging you to make use of it when appropriate. She's also capable of walking on water. Her third danmaku shot has her leap in the air to land on enemies for damage, or propel her forward, which is handy for getting in close to a target or pushing yourself forward.
  • Nice Job Breaking It, Hero!: It's revealed at the end of the main scenario that the only reason the spirit within the orb could possess Rinnosuke in the first place is because when Reimu touched the orb, she inadvertently broke the seal keeping the spirit contained. Reimu has an Oh, Crap! moment when she realizes this, and opts to tell nobody that she was indirectly responsible for the incident.
  • No-Sell: Meiling copies will blocks danmaku attacks thrown at her. Yuuka copies do this as well.
    • Rei'sen, both her partner and playable version, is the only character that is able to survive Toyohime's Purification Wave Fan. This is because, as a being who lives on the moon, she cannot be 'purified', as she is already considered 'pure'.
  • Nuke 'em: Utsuho, naturally. Her trap tiles has her appear to emit a nuclear blast that utterly wrecks your health and vaporize any items on the ground. On the other hand, you yourself may harness her abilities when the real Utsuho joins your party.
  • Sidekick: Each scenario has a designated sidekick:
    • In the main scenario, Futo has been temporarily kicked out the Taoist's temple for being clueless and destructive. Reimu rescues her and she latches on. This is exacerbated by Kasen enthusiastically giving them both "Sage Training."
    • In The Seven Trials, Tojiko is dropped into the basement along with Futo, and the two must work together to escape.
    • In The King of Fairies, Alice is dragged into the Fairy Kingdom alongside Marisa, and opts to play along. In the optional Post-scenario dungeon, Fairy Well, this role is instead filled by Flandre, who wishes to adventure with Marisa.
    • In Bullet Reporter, Momiji assists Aya with her latest news article.
    • In SOS from the Underground, Satori joins Reimu to stop the now-rampaging Utsuho.
    • In Gift from Okuu, Utsuho joins up with Reimu to get a gift for Satori.
    • In the Bunnyland saga, there are two- It starts off with Kokoro wanting to enjoy the attractions in Watatsuki Bunnyland with Reimu, but then she runs off. Later, Kokoro causes problems with the Park's generator, and Reimu and Rei'sen team up to stop Kokoro before Yorihime finds out and punishes them for it.
    • In Clock Remains, for a change, it's Reimu who's the sidekick. Reimu joins up with Sakuya in hopes of plundering treasure from the ruins.
    • In Miracle Ambitions, Suwako assists Sanae in attempting to resolve the Awaritia Incident.
  • Stalked by the Bell: Waste 1000 turns on higher levels, and "Lunar War III" begins with the Watatsuki Sisters and their servants invading the level. Take too much time in the level again while fighting (or most likely running); and they nuke the Earth.
  • Shock and Awe: Tojiko copies, and the actual Tojiko party member, make extensive use of electric projectiles to fight. A Running Gag in The Seven Trials has Futo irritating Tojiko like an annoying little sister and getting painfully electrocuted for it.
  • Shoplift and Die: In true Mysterious Dungeon fashion, the shopkeepers are majorly overpowered if you rob them. In this case Mamizou and her tanuki mafia.
    • Double the case if a Shiki Eiki copy sees you rob a store. You get Smited right there and it's Instadeath.
  • Sealed Evil in a Can: The golden sphere. During the ending, its revealed that it was just a useless wish granting stone that kept people's wishes and greed before being forgotten and banished to Gensokyo, where it became Awaritia Sheinentai.
  • Summon Magic: The main draw of the DLC characters Alice and Rei'sen. The former of which can summon dolls to help her, the latter can summon a single mecha-rabbit to the fight. Rei'sen also does this as a partner, summoning a squad of moon rabbits.
  • Teeth-Clenched Teamwork: Reimu with Satori during the seconds Awaritia Incident. She can't stand Satori's personality.
  • Time Stands Still: With the Clock Remains DLC comes Sakuya Izayoi, who can do this as her fourth Danmaku special.
  • Too Long; Didn't Dub: There's a lot of Japanese dialogue, and none of it was re-dubbed.
  • Trap Master: Tewi copies will rarely attack directly, instead preferring to run at high speeds while setting up traps all over the floor. Stepping on 'Trap Trap', represented by Tewi, increases the amount of traps on the floor by a significant amount.
  • Turns Red: Copies can level up and gain a massive increase in strength if they kill another copy, or if Youmu's phantom-half fuses with a nearby enemy. They'll be worth a lot more experience, but it may get unprepared players killed depending on just who gets powered up and when.
    • Yuuka copies are normally passive and wander aimlessly setting up flower beds. If you step on the flowers, or perform any sort of offensive action towards them (even non-damaging attacks count), then they will become enraged and chase you down with enhanced strength and durability.
  • Weaksauce Weakness: Yoshika copies die immediately if she steals a red bean cake or gets hit by one thrown at her because they contain rice; a traditional Jiangshi weakness.
    • Cirno and Letty copies dies instantly from spring heat from Lily White as she's an Ice Fairy and an ice youkai respectively.
    • Chen copies gets weakened if she's given water as cats hates water.
    • Yamame and Medicine Melancholy copies dies instantly if they are given an Antidote as they're poisonous youkai.
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