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Completion Mockery

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"This certifies that you have gathered no less than ten thousand carp. Please spend your time in a manner more beneficial to society. Your achievement is noteworthy for its utter lack of meaning." With heartfelt disapproval, Gallijaux & Joulet

In many games, some players strive for 100% Completion. A few of these dedicated players do it simply for bragging rights. Others do it in hopes of some big fancy reward. These games reward, alright... but that reward will definitely feel like a slap in the face.

In moments like this, rather than congratulating you on completing the game in full, the game decides to instead mock you for putting so many hours into beating it 100%, either by giving you an item or a wearable that only serves as a symbol of humiliation, or by outright telling you to get a life.

Not all of these examples need to complete the whole game itself. Sometimes, the mockery comes from taking the time to completing a needlessly-long Sidequest.

Compare Achievement Mockery, for achievements in games that serve as signs of humiliation, and Do Well, But Not Perfect, for moments that require you not to strive for perfect completion. Compare Earn Your Bad Ending, when the result of extra effort is a bad ending. Not to be confused with Easy-Mode Mockery, which is when the game makes fun of you for playing on the easiest difficulty. Related to A Winner Is You, when you receive a simple "congratulations" as reward and that's all.

Due to the nature of this trope, spoilers will not be marked.


    open/close all folders 

  • In Spider-Man 2, you're told by Bruce Campbell that if you collect all the hint tokens, then he'll say something different when you collect them again. Collect every single one, and then go back to them, and what does he have to say? "Something Different".
  • Spider-Man: The Movie: Simply beating the game has Peter Parker's last bit of ending narration urging you to go outside and play.
  • Ending the game in the hardest difficulty of Gradius III has the game display "I'M GIVE UP YOUR APPELLATION TECHNICAL MONKEY"
  • inFAMOUS: Second Son combines this with Achievement Mockery. Upon getting the platinum trophy, Delsin essentially breaks up with you.
    Delsin: You know what, buddy? You and I have been through a lot, but I gotta tell ya. Officially... we're done.
  • Beating In the Hunt with at least one continue has you go home and be celebrated as a hero by the remaining afloat human colony. Beating it without continuing will have you fail your escape and perished. Beating it in co-op ends with a one-on-one confrontation with the other player, and whoever wins will lead the remnant of the syndicate you're supposed to be fighting against as the new leader.


    Action RPG 
  • Played for Drama in the original Drakengard, where the more you complete of the game, the more psychotic the main character reveals himself to be and the worse the endings that you unlock become.

    Eastern RPG 
  • The first Arc the Lad game includes an arena that, after its role in the plot is finished, lets you grind for rewards. The last set of rewards is given to you after a total of one thousand victories: the arena announcer gives you several of the game's best accessories to take with you into the sequel, then tells you to turn off the console and get a life!

  • In Final Fantasy XI, one of the things you can do is fishing. Among the quests that you can work on is one that has you fish for ten thousand carp.note  Do this and you are awarded with a new fishing rod and a certificate of mockery, as shown for the page quote. The quest is also repeatable.

  • In The Stanley Parable, the most difficult-to-get ending is the Art Ending. This requires you spend four hours pressing the same button to prevent a cardboard cutout of a baby from "crawling" towards a fire. Halfway through, a puppy falling into piranhas is added. If you save both after a full four hours, the Narrator congratulates you and declares that the game is a work of art.
  • Zig-zagged for There Is No Game. Winning gives you the option to forgive the narrator or not. If you choose not to, he says, "Go to hell!", but if you choose to, you don't get insulted, but you do get told to go play a game instead because that was not a game.
  • We Love Katamari: Upon completing the game, the king of the cosmos gives you one more challenge, which is to collect one million roses. After spending a long time and getting a million roses, the King responds by congratulating you and calling your time spent a pointless exercise.

  • Gex: In the first game, there is a secret world which after clearing and then beating Rez, you are given a series of text congratulating you on beating the game 100%... or at least it sounds congratulatory at first until it starts telling you to go outside and find something else to do with your life.
  • Sly 2: Band of Thieves gives you one of these in some text after the credits roll.
    Ok. That's it. You've seen everything. You won. Go outside.
  • A Hat in Time: 100% completing Death Wish mode by completing all 111/114note  objectives only earns the ire of The Snatcher, who at least takes joy in denying you any kind of reward outside of personal achievement.
    ...Huh? You want a reward? Look, kid. We've done this before. You really need to learn to negotiate up-front.


    Western RPG 
  • Downplayed in Dragon Age: Origins, which awards you an achievement named "Easily Sidetracked" for completing almost all of the available side quests before the endgame.
  • In Jade Empire, there's a Flunky Boss battle with a Jade Golem and an endless wave of mooks. Killing the golem ends the fight, but if you keep killing mooks, the announcer gives you an impressive title every 20 kills...until the 100th kill, where he goes "Just kill the golem already!"
  • The Might and Magic series has very difficult dungeons in IV and VI which are optional to complete. Doing so will earn the player the "Super GOOBER!" title. IV took it a step further as you only got the "GOOBER!" title from completing the dungeon; you needed to get a password in the final dungeon and then go back to the optional dungeon to get the "Super" added.
  • Undertale does this in multiple ways. The most famous is the fact that completing the Pacifist Run after the Genocide Run results in a spoiled version of the ending. The character Flowey also mocks the player for going back to get missed content, and after the Golden Ending he warns the player that resetting the game to play again and get different endings would just undo everything they worked towards. He also says "Don't you have anything better to do?" if you keep hassling him to uncover all dialogue. The PS4 version crosses this with Achievement Mockery. Most of the trophies already make fun of the trophy system. Even the platinum trophy, which is awarded by getting all the other trophies, is called "Don't You Have Anything Better To Do?"

    Wide-Open Sandbox 

    Non-Video Game Examples 
  • In a PONY.MOV panel cartoon for Canterlot Garden, Rainbow Dash manages to get the high score in a game that involves her punching a wolf. Upon doing so, the game calls her a "Pathetic loser virgin" and tells her to get a life.
  • In South Park, after Stan and Kyle earn a million points on Guitar Hero, they get the message "CONGRATULATIONS! YOU... ARE... FAGS!"
  • In The Amazing World of Gumball episode "The Console" in which a magic handheld has turned Elmore into an RPG, Gumball earns the "No Life" trophy by finding all of the Homeless Crocodile Lady's pigeons throughout the world. He says it was Worth It.
  • Ross Noble's Unrealtime DVD: getting a perfect score on the trivia quiz takes you to a secret part of the DVD with some bonus footage, but the congratulatory message at the end of the quiz also informs you that "You have way too much free time on your hands".
  • Jarhead: A group of soldiers wonder what happens after reaching the last level of Metroid. One of them already knows: "Nothing. You just start all over again." Subverted though because it's inaccurate: The Metroid series doesn't actually have game levels as any area can be visited at any point in the game with appropriate upgrades, and the first Metroid game had a legitimate, if short, ending.
  • Ready Player One (2018) invokes this to a degree: When Parzival completes and wins the virtual game set up by James Halliday, all he gets is a trip to a virtual environment by Halliday's avatar and an Anti-Escapism Aesop. It was necessary to do so to prove how dangerous the virtual game had become to its players.