In a lot of games, there are a lot of players who strive for 100% Completion. In some cases, they do it simply for bragging rights. Others do it in hopes of some big fancy reward. These games reward alright. Their rewards, however, will most definitely feel like a slap in the face.
In moments like this, rather than congratulating you on completing the game in full, the game decides to instead mock you for putting so many hours into beating it 100%, either with an item or a wearable that is only to serve as a symbol of mockery, or text that outright tells you to get a life.
Not all of these examples need to complete the whole game itself. Sometimes, the mockery comes from taking the time to completing a needlessly long sidequest.
Compare Achievement Mockery, for achievements in games that serve as signs of humiliation. and Do Well, but Not Perfect, for games that have moments that require you not to go for a perfect run. Related to A Winner Is You, when you receive a simple "congratulations" as reward and that's all. Not to be confused with Easy-Mode Mockery, which is when the game makes fun of you for playing on the easiest difficulty. Related to Anti Poop-Socking.
Due to the nature of this trope, spoilers will not be marked.
- In Spider-Man 2, you're told by Bruce Campbell that if you collect all the hint tokens, then he'll say something different when you collect them again. Collect every single one, and then go back to them, and what does he have to say? "Something Different".
- Simply beating the game's predecessor has Peter Parker's last bit of ending narration urging you to go outside and play.
- In the video game adaptation of The Lost World: Jurassic Park, if you take the time to find every DNA item in the game, you are awarded with a cutscene of Jeff Goldblum condescendingly telling you to turn off your game and get a life, as seen here.
- The Legend of Zelda: Breath of the Wild: One of the many sidequests in the game is collecting Korok seeds, with there being a total of 900 in the game. If you actually take the time to collect all 900 and bring the to the Hestu, you are awarded with Hestu's gift, which is a shining golden piece of Korok poop. The in-game description even says "It smells pretty bad".
- In Final Fantasy XI, one of the things you can do is fishing. Among the quests that you can work on is one that has you fish for ten thousand carp. Do this and you are awarded with a new fishing rod and a certificate of mockery, as shown for the page quote.
- Zig-zagged for There Is No Game. Winning gives you the option to forgive the narrator or not. If you choose not to, he says, "Go to hell!", but if you choose to, you don't get insulted, but you do get told to go play a game instead because that was not a game.
- We Love Katamari: Upon completing the game, the king of the cosmos gives you one more challenge, which is to collect one million roses. After spending a long time and getting a million roses, the King responds by congratulating you and calling your time spent a pointless exercise.
- Gex: In the first game, there is a secret world which after clearing and then beating Rez, you are given a series of text congratulating you on beating the game 100%... or at least it sounds congratulatory at first until it starts telling you to go outside and find something else to do with your life.
- Sly 2: Band of Thieves gives you one of these in some text after the credits roll.
Ok. That's it. You've seen everything. You won. Go outside.
- Undertale does this in multiple ways. The most famous is the fact that completing the Pacifist Run after the Genocide Run results in a spoiled version of the ending. The character Flowey also mocks the player for going back to get missed content in various, and after he becomes Asriel he warns the player that reseting the game to play again and get different endings would just undo everything they worked towards. He also says "Don't you have anything better to do?" if you keep hassling him to uncover all dialogue.
- The PS4 version crosses this with Achievement Mockery. Most of the trophies already make fun of the trophy system. Even the platinum trophy, which is awarded by getting all the other trophies, is called "Don't You Have Anything Better To Do?"
- Downplayed in Dragon Age: Origins, which awards you an achievement named "Easily Sidetracked" for completing almost all of the available side quests before the endgame.
- The Might and Magic series has very difficult dungeons in IV and VI which are optional to complete. Doing so will earn the player the "Super GOOBER!" title. IV took it a step further as you only got the "GOOBER!" title from completing the dungeon; you needed to get a password in the final dungeon and then go back to the optional dungeon to get the "Super" added.
- In a PONY.MOV panel cartoon for Canterlot Garden, Rainbow Dash manages to get the high score in a game that involves her punching a wolf. Upon doing so, the game calls her a "Pathetic loser virgin" and tells her to get a life.
- In South Park, after Stan and Kyle earn a million points on Guitar Hero, they get the message "CONGRATULATIONS! YOU... ARE... FAGS!"
- In The Amazing World of Gumball episode "The Console" in which a magic handheld has turned Elmore into an RPG, Gumball earns the "No Life" trophy by finding all of the Homeless Crocodile Lady's pigeons throughout the world. He says it was Worth It.
- Ross Noble's Unrealtime DVD: getting a perfect score on the trivia quiz takes you to a secret part of the DVD with some bonus footage, but the congratulatory message at the end of the quiz also informs you that "You have way too much free time on your hands".
- Jarhead: A group of soldiers wonder what happens after reaching the last level of Metroid. One of them already knows: "Nothing. You just start all over again." Subverted though because it's inaccurate: The Metroid series doesn't actually have game levels as any area can be visited at any point in the game with appropriate upgrades, and the first Metroid game had a legitimate, if short, ending.
- Ready Player One (2018) invokes this to a degree: When Parzival completes and wins the virtual game set up by James Halliday, all he gets is a trip to a virtual environment by Halliday's avatar and an Anti-Escapism Aesop. It was necessary to do so to prove how dangerous the virtual game had become to its players.