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Drakensang is an RPG developed by Radon Labs and was released in 2008 in Germany and 2009 in the USA.

The game itself has an old school approach to RPGs. Gameplay is similar to the Neverwinter Nights series and Baldur's Gate.

The series is set in the universe of the German Tabletop RPG called The Dark Eye, or "Das Schwarze Auge" in the original German.

The first game takes place aroud the city of Ferdok, where you travel after your old friend/mentor Ardo of Boarstock sends you a letter asking for your help. However, after your arrival you are informed that Ardo was seemingly the latest victim of a serial killer.The following events in your search for the identity of the murderer leads you in being The Chosen One in the search for an ancient artifact.

In 2010 a sequel Drakensang 2 - The River of Time (or short: DraSa 2 - TRoT) was released which takes place 23 years before the start of the the first game.


An addon Drakensang 2 - Phileasson's Secret is released and a future Drakensang 3 was semi-confirmed by one of the developers.

An MMO (which may or may not be Drakensang 3) called Drakensang Online was released and launched after several months of beta testing. However, it's Drakensang In Name Only, having no connection to the original games' setting whatsoever (really, it has about as many ties to the original Drakensang series setting-wise as Far Cry 2 has to the first part...) and abandoning the mechanics as well. A MMORPG by a different developer based on both the setting and rules of The Dark Eye has since been developed, but it was called Herokon Online (lacking the rights to the Drakensang name); Herokon's servers were switched off in 2015, a few months after the developing company went bankrupt.


Not to be confused with Drakengard.

This game provides examples of:

Pungeon Master General Warning: The following examples contain some incredibly lame puns; troper discretion is advised.

     Tropes and characters appearing in both games 

  • All There in the Manual: Gamers who also know the Tabletop RPG will get several references to events and characters in the setting. Both games are also part of larger tabletop-campaigns.
  • All Trolls Are Different: They are big hairy giants who really like sweet stuff.
  • Amazon Brigade: The setting has literal Amazons, a cultish order of exclusively female warriors who are fanatical followers of Rondra, the goddess of war. You may choose to play each game as one and even find Amazon-specific armor. Also, both games feature NPCs, or rather: Dark Amazons, their evil counterpart.
    • In the first game, you're fighting the Mactaleanatae, the group the Dark Amazones devolved into: they went over to the dark side and revere Rondra's demonic adversary instead. Also, the companion character Rhulana.
    • In the second game, you encounter the Dark Amazons after their fall from grace.
  • Apocalyptic Log:
    • In the ancient dwarven halls you find the diary detailing how the tunneling dwarves accidentally stumbled onto an ancient foe, and how the halls were lost. Does This Remind You of Anything??
    • The notes you find in the Bosparanian Ruins in the sequel are similar.
  • Armor and Magic Don't Mix: Magic users are able to equip anything; however they are completely blocked from casting spells if they wear only one single piece of metal armor (with exceptions). They usually compensate by casting a magic armor spell.
  • Ax-Crazy: The Amazons, especially Rhulana (who's still a decent lass outside of the battlefield). The Dark Amazons are even worse in that regard, while the "good ones" fits the Blood Knight category.
  • Climax Boss:
    • In the first game there's Jafgur, the purple dragon.
    • In the second game, both the Zant demoness and the battle inside the pirate's cavern counts.
  • Dark Is Not Evil: Boron is the god of the dead, and his priests dress accordingly, but he is one of the good gods.
  • Dirty Cop:
    • There's one in the Ferdock city watch. No spoiler hint: It's the one using his badge to try and get free service from a prostitute.
    • The rookie Pagol in Nadoret. However, he's more bumbling and greedy than outright corrupted.
  • Dub Name Change: Quite few: disregarding localizations (like Blumfold = Bloomfold) and translations (like Kaltenstein = Coldstone), with a few names the English version was a bit more liberal. Like Gladys (Kladdis), Cano (Cuano), Finn (Ferio), Kastan Gamblack (Kastan Wagnitz), and Nimralph (Nirulf) in the sequel. Of particular note is the obviously joke-named "Prancelott of Scufflewick" who in the original version is named "Parzalon von Streitzig", a somewhat pompous but by Aventurian standards not terribly outlandish name.
  • Escort Mission: In a couple of quests you'll have to protect a civilian from harm.
  • Fake Ultimate Hero: Knight Prancelot of Scufflewick. He claims to have once defeated an angry viking Thorwalyan wielding two axes, in EACH HAND. Not mentioning TRoT, where he claims to have surrounded a gang of ogres all by himself in order to save a Unicorn.
  • Fantastic Race Weapon Affinity: Dwarves are associated with axes and hammers (they count as the same weapon type in-game) but also spears and crossbows. Curiously enough, the Goblins use distinctive axes most of the time.
  • Fantastic Racism: Goblins are subjected to this. Last but not least: dwarves hate dragons. To the point that they have seven different words in their language referring to the death of a dragon.
  • Fantasy Counterpart Culture: Garethians seems to be european, Thorwalians are norse while the Novadi or Tulamids are Arabs, Persians and Similar. Marascani may or not be a counterpart to Japan. The Elves of Tie'Shianna have a distinct Egyptian look.
  • From Nobody to Nightmare: In 2 (set several years before 1) Bravethorn is just a dishonest, bumbling pirate serving under Hooksong. In 1 he has become the chief of the "Dark Eyes" rogues. The same applies to Malgorra.
  • Giant Enemy Crab: They're blue, and they're crabby!
    • In the first game one is featured as a mini-boss during a side quest.
    • One becomes a Bonus Boss in TRoT.
  • Giant Spider: Starting with dog-sized ones and ending with beasts larger than bears.
  • Glass Cannon: Wizards and spellcasters in general can dish out large amounts of damage but tend to be physically weak.
  • Golem: In both titles you meet the dreaded Stone Golems.
    • The first boss in TRoT is a golem made from wooden scraps. This should give you an hint on how deal with it. Also, the living statue at the end counts.
  • Guest-Star Party Member: Both games have characters that can't be controlled nor selected but will fight for you, occupying an extra party slot. In Phileasson's Secret, Phileasson actually join you as a party member for a while.
  • Guide Dang It!:
    • In the first game, the Behind the Fire Falls area has five hidden rewards. To find one of those, you need to stop moving at a precise moment (which you will not, because there's no reason to do so).
    • In the second game, the kobold in the Dwarven mine provides you with several very useful bonus items if you do the right thing at precisely the right moment in three instances... which you probably won't because it's not the most obvious course of action.
  • Harping on About Harpies: Featured as though, cruel winged monsters that live on mountains and are quite dangerous. You can also meet an even more dangerous flock of them in Moorbridge.
  • Hero of Another Story: Phileasson. Archeon Megalion, while not on the "good" side of the alignment, is also a character of public domain in the tabletop game.
  • Infinity -1 Sword: There are a number of powerful weapons that are readily available late in the games, most of which are only marginally less powerful than the best ones.
  • Irony: In both titles there's a corrupted officer named Tashmann, who will eventually end up dead. The Italian dub gains extra points just for giving them the same voice actor to boot!
  • Loads and Loads of Sidequests: The games are full of sidequests of any kind. Given that experience points are really precious there, their presence is tolerated and justified.
  • Mad Scientist: Archon Megalon the Druid, who appears in both titles. He may speaks softly, but he's clearly not quite right in the head. However, if you follow his contorted logic, he's willing to reward you or, in the first game, selling you some anti-dragon stuff.
  • The Man Behind the Man:
    • Noldrokon with Kastan Gamblack in the first game.
    • Dajin is behind the pirate raids and Coldstone is behind Dajin.
  • Modest Royalty: Ardo is described as such (although strictly speaking he's only nobility, not royalty). You can see this in the prequel.
  • Mook Maker: There are several instances in the games where players have to face waves upon waves of opponents that keep on respawning until an objective is met:
    • During the Grand Finale of the first game the magical portals keep spawning opponents until they are destroyed.
    • In the Bosparanian ruins in TRoT the two demonic statues keep spawning skeletons until they are destroyed.
  • Munchkin: Though the game designers tried to avoid this by not giving you complete freedom to neither allocate stats, perks and flaws yourself (at least not in the first game) nor pick all possible races, you can still create an incredibly skilled spellcasting fighter by picking the Elven warrior, equipping him with the golden armor, specializing in two-hand swords, movement and combat spells and dishing all your experience points into combat-relevant stats.
  • Nice Job Breaking It, Hero:
    • Your attempt to get the Cosmic Keystone kinda lets the Big Bad get it.
    • A minor one happens in a sidequest in the sequel. Your party get rid of the carcass of a Linnworm (whose stench was troubling the elves) using amoeba spores. When you get back for your reward you're informed that the problem is far from solved... cue to giant amoebas slithering around the site of the Linnworm's corpse.
  • No Export for You: There are two browser games, one prequel-novel, two pen-and-paper adventures and one source book for the entire series. All in GERMAN.
  • Non-Player Companion: Both games handled
    • In the first game, you basically get almost the entire array of character archetype options as your companion roster: Four pure warriors (a tanky dwarf, an Amazon, a twohander-wielding knight, an oriental archer), two elves (a warrior and a ranger, both gifted with magical abilities), two rogues (one with and one without magic abilities) and a wizard. However, since there's no alignment mechanism in the game, few instances of NPC participation and also no true class restriction mechanics apart from the ability to pick certain spells, the mundane characters are mostly interchangeable with one another.
    • In the second game, your companion roster is reduced to four characters: two warriors, a rogue (who moonlights as a priest of the God of Rogues), and either an elven archer (with magic abilities) or a human mage.
  • One-Winged Angel:
    • Noldrokon (who reverts to his true form)
    • Yandrick, who turns into a fire elemental.
    • Malgorra, who turns into a giant hydra.
    • In Phileasson's Secret, Tharkath turns into his undead self after his second defeat.
  • Optional Stealth: There are a couple of missions where you're encouraged to adopt a stealthy approach:
    • In the first one in the Blood Mountains castle, you'll have to navigate the whole dungeons without being seen or activating traps. If you fail, the mission changes and you'll have to fight a lot and the boss fight will be harder.
    • If you're discovered while trying to recover the Duke's hammer in the Dark Eyes hideout, you'll have to fight your way out and will receive less reward from Cano.
    • Later in Grimtooth castle you'll have to avoid orcish patrol, or you'll have to face a whole garrison of them.
    • The sequel too has one, but is completely optional and much more easier.
  • Our Dragons Are Different: They have a "soul gem" or carbuncle embedded in their skulls, and some of them are pretty much deities.
  • Our Dwarves Are All the Same:
    • Strangely (thankfully) averted. Among others, there are female dwarves and a triplet of dwarven tricksters. Many dwarves are merchants, rather than warriors or crafters. The most prominent dwarf in the game has no beard!
    • Greatly averted by Brother Emmeran in TRoT, who's a kind gentle druid, and lives close to a river. He has even shells in his beard! Note though that he is considered to be quite a weirdo by dwarven standards in the game.
  • Our Elves Are Different: In both games you meet Laurelin, an elf who lives near Nadoret and is the master for the "Ranger" Type classes in TRoT, and he's quite likeable. Two of his possible pupils are even Dwarves! Hilarity Ensues...
  • Our Goblins Are Different: Furry little bastard scavengers, hmm... mark it as a no.
  • Our Ogres Are Hungrier: The Tabletop RPG follows the trope, but the video game averts it by using ogres a generic big enemies.
  • Our Orcs Are Different: They're not. To be specific: in the Tabletop RPG they are an amalgam of Tolkiens (black) and the ones of Warcraft (shamanistic culture, not really evil) and something different (furry, smaller than humans, possible dominant race in the future). The game casts them as generic enemies.
  • The Pig-Pen: Ardo, who considers bathing more than once per week heresy. In the first game, it is mentioned in a diary that he once scolded and fired a servant because he washed his shirt, and in the second game, if you happen to walk in the river he'll say something to the effect of: "Are you going to have a bath? Then proceed without me. Too much water is noxious to your health".
  • Real-Time with Pause: Yes. The Simultaneous Turn-Based With Pause-version.
  • Reasonable Authority Figure: There are a number of officials who go out of their way to help the heroes, most notably Ardo himself.
  • Rodents of Unusual Size: Wolf Rats (which are, in fact, as large as a grown wolf) can be found in numerous cellars and caves.
  • Royals Who Actually Do Something:
    • Only a noble: Ardo was killed will investigating the dispute of two trading houses. He also plays a big role in the sequel as one of your companions.
    • Traldar is also a noble who makes his hands dirty.
    • There is also prince Arom who you help to kill a dragon.
    • King Arombolosch himself fights in the first line at the beginning of the Grand Finale of the first game.
  • The Scottish Trope: The Nameless One, the god of evil.
  • Shout-Out:
    • The "For a Handful of Ducats" quest.
    • In the second game, talking to a certain person in the Thief's Guild of Nadoret reveals that a group of eleven rogues, lead by a guy named Danio Efferdian, is preparing a huge heist. Among them there are guys named Linus, Saul and Reuben. And Efferd is the god of the Ocean...
  • Shrug of God: When asked why Forgrimm has such a low level in Drakensang while he is a companion in the prequel and known as an experienced mercenary the devs simply said that he got motherless drunk.
  • Sliding Scale of Idealism Versus Cynicism: Definitely idealism (you even don't get the choice to not be heroic).
    • However, for some reason, stealing without commiting violence isn't considered bad. But seeing as the God of thievery and trickery is a good guy (tip: every true god besides The Nameless One is good, but not the demons that are sometimes worshiped)...
  • Spikes of Villainy: Dark Amazons. Rhulana specifically mentions that they all have spikes on their armors and shields.
  • Squishy Wizard: Spellcasters in general tend to have lower physical stats (strength, agility, constitution), fewer Hit Points and less refined combat abilities. They are also limited to light armor types like cloth and leather (they can wear metal armor, but they cannot cast spells while doing so), however they have powerful defensive spells at their disposal to compensate for this.
    • Subverted with some types of magic users like elven fighters, who with the right allocation of stats can become some of the most powerful, resilient and versatile fighters in the game.
  • Stealth-Based Mission: Several:
    • In the first game, first in Bloody Mountains Castle: you have to sneak past the cultists and reach the dungeons. If you activate a trap you fail the mission and must fight your way out. Second in Grimtooth castle where you must avoid the orcish patrols in the corridors. The mandatory part is shorter compared to the above event. Also a sidequest in Ferdok where you have to recover a precious hammer from the Dark Eyes guild. Finally another optional sidequest which involves scouting a dangerous area filled with enemies.
    • In the second game, if you follow Cano in the Thursagan fortress you must lead one avoiding a huge ratcatcher and his dog, and later a cook and the sentinels on the walls.
  • Stripperific:
    • A noblewoman in TRoT (alias Malgorra) wears a purple dress that combines Impossibly-Low Neckline, Navel-Deep Neckline and Sexy Backless Outfit. One of the NPC points out how tastless such a dress is.
    • Amazonian armor tend to look like a metal corset with a leather legionnaire skirt and maybe an armlet or two. Mactaleanate armor tend to be even skimpier.
  • Take Your Time: Prevalent in all the games: it doesn't matter how long it takes to reach the fleeing cultists, you'll always reach them just in time to save their last victim.
  • The Wiki Rule: One for the first game and one for the second as well as for the expansion. The series has also articles on the wiki for the Tabletop source material. Oh, they are all in German (and very useful).
  • 20 Bear Asses: Sometimes certains NPC will give you money (or other items in case of elves) in exchange for monster's spare parts. Including a cook who will reward you for giving him old bread loaves, wolf rat's tails and crypt lice's eyes.
  • Useless Useful Spell: The Petrification spell. Turning your enemies to stone blocks sounds cool, right? Well, first, it takes ages for the spell to work, has good chances of missing entirely and isn't permanent at all. Plus, you can only cast it on a single enemy. Also the Geode spell Sumu's Body will make an enemy weaker for a while, but will also severely wound the caster as well.
  • Villainous Breakdown: Ulwina Neisbeck loses her cool, and Baron Dajin quickly go from a cold, calculating noble to a whimpering, insane fool.
  • Weapon Specialization: The game mechanics strongly favor those who specialize, so every one of your characters is likely to have a weapon. When you meet the Cyclop swordsmith he will forge you an Infinity +1 Sword depending on what kind of weapon you're using (e.g.: if you're specialized with the saber, you'll get a super-powerful saber and so on). Weapon types include:
  • What the Hell, Hero?: If you go Blood Knight / Axe-Crazy in some places, you'll get called on it.
    • Particularly if you side with the witches, they will call you out if you use violence for fullfiling their quests.
    • Also in TRoT: if you decide to kill all the pirates instead of using diplomacy, the elves will refuse to even speak with you.
    • Again in TRoT: When the corrupted officer Tashman accidentally reveals that he's working for the pirates.
    Tashman:" You... you didn't knew that? By all the demons and Gods!! You storm my fortress, kill almost all my men, and you didn't even knew about the pirates!!?"
  • World of Buxom: In both games most of the female cast is endowed.

  • Awesome, but Impractical: Crossbows in the first game. They deals tons of damage, but they also need 4 turns in order to being recharged. If you have the "Trained Crossbowman" feat you need 2 turns, like a longbow.
  • "Blind Idiot" Translation: In the English version, the temple of Rondra has a note on the door saying "In the name of the most divine and almighty Leuin ", which is most likely an oversight by a translator who presumed that "Leuin" was supposed to be a name. However, its just an outdated and rather poetic version of the word "Löwin", which means "lioness" (the sacred animal of Rondra).
  • Bolt of Divine Retribution: Ulwine Neisbeck declares that she is even more powerful than the gods. Guess what happens next?
  • Clown-Car Grave: The necromancer in Moorbridge swamps did this to some crypts, allowing them to endlessly spawn zombies.
  • Corrupt Corporate Executive: Ulwine Neisbeck. Is extremely clear from your first job for her company that she has no standard and is quite ruthless.
  • Expy: The dungeons under Murolosh are pretty much Moria, only with undead Grolms instead of orcs.
  • Fake Nationality: Dranor likes to pretend he's from the Horasian Empire to play into the Latin Lover stereotype.
  • Forging Scene: The introduction movie shows the narrator, a cyclops, starting work on a weapon to defeat the ancient evil. You get to pick it up from him shortly before the final battle.
  • Gratuitous Spanish: Due to hailing from a Fantasy Counterpart Culture of 15th-century Spain, the dialogue between Thalya and Ghost Farfara is partly in spanish, at least in the Italian dub. It does, however make her hotter. In the German original the accent sounds more vaguely Italian, however.
  • Infinity +1 Sword: You get to choose one out of a nice selection of these before heading off to the last level. You start getting the infinity plus one armor pieces much sooner though.
  • Killer Rabbit: A Zombi Mule. Who's also horrifically rotten.
  • Names to Run Away from Really Fast: Umbracor the Destroyer is a name that'd certainly qualify even if it wasn't attached to a near-divine dragon of world-ending destructive power. Actually a subversion, as Umbracor's role in the game is that of Sealed Good in a Can...he is a force of balance and only steps in to destroy threats to the continued existence of the world itself.
  • Private Military Contractors: Other people join you for duty, to express gratitude, or just because they have nothing better to do. But Nasreddin just wants a big pile of cash.
  • Reptiles Are Abhorrent: Dragons and Linnorms. Also, Noldrokon's scaly face counts as a Red Right Hand. Archmage Rakorium hates reptiles of any kind and size. Considering that the main villains are dragon-people, his paranoia is justified.
  • Sadistic Choice: Traldar's son is captured by the Big Bad. You are given the choice of handing over the Plot Coupon you're after or the boy dies. Fortunately, Traldar seems to have taken some lessons from Batman.
  • Shmuck Bait: One of the possibles random encounters while travelling in the first game has you pass nearby a small hill with a corpse and a couple of suspicious crates on the top. In case you didn't guessed, going near the crates triggers the orcish ambush.
  • Swamps Are Evil: Moorbridge is a sad, gloomy place with brown waters, hostile natives and truckloads of undeads, not counting the harpies and the gigantic crabs.
  • Talking the Monster to Death: You can do this to an undead necromancer in the catacombs of Tallon. However, you'll have to choose your words carefully, and read all the diary entries in the catacomb.
  • Video Game Cruelty Potential: In the chain of quests where you have to side with one of the two rivalling traders in Ferdok, the bad option (where you'll start out as a bully and eventually commit multiple murders for your boss) actually nets more XP and money overall. And while you might easily start the bad option unknowingly, because you're not given much information on the traders beforehand or could easily overlook the clues, the highest XP route involves switching sides half-way through the quest chain, when you know full well that you're betraying the more moral side for the more ruthless one. By far the lowest amount of XP and money rewards is given to players who pick the right side from the start and stick with it. But you'll have a clean conscience to keep you warm at night, I suppose.
  • You All Meet in an Inn: Guess where you will find your first and third party member? Also, the fourth joins you after you asked for her in yet another inn, then are followed by a shady character from said inn who is a friend of party member #4. Said member #4 then shows up shortly after you left the inn and started being followed.

     Drakensang - The River of Time (and Phileasson's Secret) 
  • BFS: While many two handed swords may fit this category, the Marus' Sabre in The River Of Time takes the cake. However it's listed in game as a two-handed Axe type weapon.
  • Boss Rush: Near the end of TRoT: You must face a wave of guards lead by Jasmine's apprentice (who make clones of herself), then a long, tiring battle againts Jasmine and her clones, then a battle against the clones of your party and finally Coldstone himself... coupled with a giant animated statue.
  • Continuity Nod: In the prequel there are several references to the Realms of Arkania games which take place during the same timeframe. Not mentioning that basically the 75% of the cast from the first game appears again here, including Gerling, Rakorium, Prancelott, Auralia and even Ulwine Neisbeck and Malgorra.
  • Commonplace Rare: You can't get through the dark forest close to Nadoret without torches... which you'll only get towards the end of the game.
  • Dirty Coward: Captain Soorman, Girtash Goldtooth, Sir Prancelott...
  • Dual Wielding: Tharkath carries two large swords on his back, but he only uses one in battle. After turning into an undead high elf, he draws the second blade.
  • Eldritch Abomination: The Zant demon in the Bosparanian Ruins. The expansion adds Kazak. While they don't actually appear in the games, the Nameless God and various arch-demons are mentioned.
  • Elemental Powers: Plot relevant in the expansion of the second game, where you have to activate the elemental circle, using the (metaphorical) powers of the six elven elements: Fire (to improve your attacks), Ice (to freeze your opponents's hearts), Earth (to heal you), Water (to bypass the enemy defence), Air (to storm your opponents with allies) and Stone (to block your foes). You can also invoke three of these powers in the boss battle against Kazak.
  • Fate Worse than Death: The apparent fate of Tharkath, who sold his soul to the Nameless One, after his last defeat.
  • Framing Device: The opening scene of The River of Time establishes that, in story, its a tale Forgrimm is telling Gladys sometime after the events of the first game.
  • Funny Background Event: In Nadoret, occasionally there's a "fleeing man" running through the streets. While something like this is usually a trigger for some sort of quest, this time it's just a guy being chased by a woman with a rolling pin.
  • Ground Punch: The Stone Guardian in Drakensang 2: Phileasson's Secret notably performs ground-punching whenever he has to open a closed door. Lampshaded by the other guardian, a cheerful djinn who reminds him that "he doesn't need to punch the ground to open doors".
  • Hard Mode Perks:
    • The Zant demon encountered in TRoT can be weakened by employing up to five magical seals the player finds. This fight is nearly impossible to win for the average player without using any seals. However these seals can also be turned in for additional rewards, if they are not used in the fight.
    • Similarly, the expansion's Disc-One Final Boss Kazak, which can be made easier by employing up to three of six elemental crystals. The reward for using less/no crystals is not very significant, though.
  • Hellish Horse: The leader of the demonic horde Kazak in Phileasson's Secret is a giant horse demon wielding a scythe.
  • Hidden Elf Village:
    • A literal one.
    • Also a Hidden (and deserted) Elf Capital, namely Tie'Shianna in Phileasson's Secret.
  • Hoist by His Own Petard: it happens a lot during TRoT in a very karmic way. The corrupt commander of the Thurstein Garrison, for example, gets eaten by his own pet Kraken after he tried to feed your party to him.
  • Improbable Weapon User: You can use scruffy fishes to escape from a cell in the sequel. Other weapons include a fishhook, a broomstick, a pick and the jaw of a stag beetle.
  • Just Desserts: Commander Stitus Bloomfold get eaten by his own pet Kraken
  • Karma Houdini: In TRoT, Jasmine gets away in the middle of the final fight, never to be heard off again.
  • Kraken and Leviathan: Kraken are mentioned as creatures inhabiting the Great River, as well as the fierce Water Dragons. You fight both a Newt Kraken and a Water Dragon (the latter as a Bonus Boss) in The River Of Time.
  • Lady Not-Appearing-in-This-Game: You see that buxom, fanservicey mage in red over there in the picture? Well, she's nowhere to be found in the game. You can play as a female wizard (War Mage or Healer) but the model is different.
  • Legions of Hell: The horde sieging the elven capital in Phileasson's Secret.
  • Never Trust a Title: Kinda like with the Realms Of Arkania series, the second installment has a title that is highly misleading at best - there is no "river of time" to speak of in the game (apart from a Title Drop by Emmeran). Sure, your party is based on a boat and travels up and down a river, and the game takes place in a time before the first installment, but that's about the extent to which both issues are affected.
  • Nice Guy:
    • Captain Hooksong/Hakensang in the sequel. Despite being a pirate captain and first met while attacking the elves, he's a really nice person, open to the dialogue and is even grateful to the player if he makes a deal with the elves for him. When met later, he's willing to help the party in their mission.
  • Never Smile at a Crocodile: The Marus. Not only they're gigantic but they also carry weapons and armor.
  • Our Ghouls Are Creepier: You have to deal with some ghouls who are dwelling in a cursed crypt. However, they aren't undead - in the pen-and-paper RPG itself, they are not classified as an undead creature, being "normal" monsters instead who merely have corpses as their main diet (compare to the "necrophages" of The Witcher). They still attack almost everything on sight, though, and their bite is infectious (due to the corpse-eating), so there are cosmetic similarities to undead.
  • Really Gets Around: Leti, the Inn maid in the sequel is apparently the "Village Bicicle" of the whole Hammerberg village. Her lovers include Captain Soorman, Captain Hooksong, Captain Rumpo, Girtash Goldtooth and has even a tiny Ship Tease moment with Eilif Thunderfist.
  • Rookie Red Ranger: In TRoT the more experienced adventurer group appoints you to be their leader. Justified, as you have just prove yourself worthy by taking (with strength or stealth) a fortress and killed a frigging Kraken.
  • Sinister Scythe: In TRoT, the Marus War Scythe is the most realistically pictured one, as it looks more like a large glaive with a long, slightly curved blade. In the expansion, the demon lord Kazak The Blood Covered One wields a gargantuan scythe, complete with curved shaft and handle on the side, though he usually use the blade to hit his enemies as if he's using a pickax.
  • Tragic Monster: Torlosh the demon/dwarf and the Crab Beast, who's possessed by the restless soul of Brother Emmeran's deceased brother.
  • Ugly Guy, Hot Wife / Odd Couple: Captain "Latin Lover" Rumpo is a ass-ugly midget who needs a magic ring in order to speak fluently, but his partner is the beautiful, buxom innkeeper Jhadira.
  • Underground Monkey: The "Horde Monsters" in Phileasson's Secret are nothing more than previously seen enemies with a different outer skin, who otherwise behave like them. Specifically, Horde Archers are Goblins, Horde Warriors are Orcs, Horde Ogres are Ogres, Horde Mutants are Werewolves and Horde Chieftains are the previously seen Dragonmen.