Western RPG (WRPG for short) is a subgenre of Role-Playing Games. It contrasts the Eastern RPG subgenre, and was likely originally coined as a reaction to the emergence of the JRPG genre.
The genre is historically also known as Computer RPG (CRPG for short), as a result of Western RPGs' historical preference for PC platforms, in contrast to Japanese RPGs' preference for consoles. As multi-platform releases became standard for RPGs in the 2000s (for both Eastern and Western developers), the term "Computer RPG" lost its WRPG meaning and instead became a name for a new type of PC-exclusive RPG games, which are often independently-developed and in the classic Western RPG style.
The Western RPG's definitions is in many ways defined to be everything that the Eastern RPG isn't; after all, before Japanese RPGs came onto the scene, all role-playing games were Western RPGs. It was the emergence and divergence of Japanese RPGs from Dragon Quest onwards that made a East/West distinction necessary. As such, the traits that define Western RPG are generally the gameplay traits featured in the original 70s-80s generation of RPGs; this inclues their association with PCs, as the genre originated as a PC gaming genre.
If applied to the narrow creator region definition of Eastern RPGs, then Western RPGs are all RPGs made outside of East Asia, usually in the Americas (USA, Canada, Mexico, Argentina, Chile, Brazil, etc.), Australia, New Zealand, and Europe instead. When used to contrast the aesthetical definition of Eastern RPGs, Western RPGs are defined as a Role-Playing Game following a style popularized by Western computer developers.
General traits of games that people call Western RPGs include:
- Aimed to satisfy the player's need for self-expression and fantasy fulfillment by allowing them to become something that they can never be in real life.
- The game rules resemble (and are often licensed from) Tabletop RPGs such as Dungeons & Dragons.
- Often has a Wide-Open Sandbox game experience, but can be a Dungeon Crawler, or in recent years, a plot-based game focused on the Character Development of both the customized PC and the NPCs.
- The main hero is generally customizable, and is more of a "blank slate" than a predetermined character.
- In some games, encounters can be resolved (at least, in theory) without combat, through diplomacy or stealth.
- Turn-Based Combat was the dominant combat form in the past, but has been steadily losing ground to action-based real time. Real-Time with Pause is the genre's popular middle ground.
- The art style tends to be more realistic than in Eastern RPGs, with more lifelike body proportions and facial features, compared to the more anime-inspired art style of Eastern RPGs.
- Usually enemies are fought on screen rather than cutting to a separate "battle screen", though the latter was not uncommon in early Western RPGs. Terrain and party formations often play an important role in combat.
- Background dice rolls are often visible, and stats are directly shown as they interact with the rules. In recent years, however, many of the more action-oriented Western RPGs have been moving away from this.
- Often features numerous optional quests. These are usually recorded in a "quest log" or a similar system to keep track of them.
The Western/Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence around 1980. The major sub-genres include:
- Dungeon Crawler: The dungeon crawler is focused on the dungeon crawling experience — players would move through dungeons, kill monsters, and loot treasure. This was the form that the earliest examples of Role-Playing Games (and therefore the earliest Western/Computer RPGs) took, in games like Temple of Apshai, Ultima, and Wizardry. These games are directly inspired by Dungeons & Dragons, and in essence are a more forgiving version of the Roguelikes (which had been codified around the same time).
- Sandbox RPG: The sandbox RPG is focused on the free-form "go anywhere, do anything" Wide-Open Sandbox experience, with more forms of interaction than just combat. The subgenre was codified in 1985's Ultima IV.
- Narrative RPG: The youngest subgenre of Western RPGs, narrative RPGs put a greater emphasis on intricate plots and interesting characters. Although its earliest specimen — Betrayal at Krondor and (unsurprisingly) the Ultima games from Ultima VII Part II onwards — emerged at the dusk of the Golden Age (1993note ), the subgenre wasn't codified until Planescape: Torment and Baldur's Gate II towards the end of the 1990s.
The RPG genre originated from attempts to adapt the Dungeons & Dragons pen-and-paper RPG format onto a digital video gaming medium. Two games, Wizardry and Ultima codified the RPG genre as a whole, and even the JRPG codifier Dragon Quest directly took their influence from them. After RPG development diverged into WRPG and JRPG (or Computer RPG vs Console RPG) following Dragon Quest, Wizardry and Ultima continued being the pioneers of Western RPG tradition, with Wizardry codifying such things as a Player Party of pregenerated NPCs and Karma Meter, while Ultima codified things like Overworld Not to Scale, interactive dialogue (via a Text Parser), NPC Scheduling, and even Romance Sidequests, as well as the traditions of the Sandbox RPG.
The Ultima series reached its high point, withered, and died by 1999. In the mid-90s, things were looking very grim for Western RPGs. Ultima was not the only reputed series that didn't make it to the 3D: Wizardry, The Bard's Tale, Might and Magic, the Gold Box, The Magic Candle, Quest for Glory, Eye of the Beholder, Lands of Lore... they were all dead or dying by the end of the decade.
Then, however, From the Ashes of the old Western RPG tradition, two phoenixes rose around 1997. One was Diablo, a perky little dungeon crawler that captivated the masses with simple, action-oriented gameplay (instead of traditional turn-based) and a consistent and moody Gothic atmosphere. The other was Fallout, a game that profoundly changed the Western understanding of role-playing video games by focusing on a single PC's story (rather than a party) and on the choices the players must make, from building their character to story-shaping decisions to figuring out their path to victory.
The emergence of the narrative RPG became a new Genre Turning Point for the WRPG genre. As the sixth generation approached, Western RPGs went on an offensive and plant boots on the console ground with The Elder Scrolls III: Morrowind (a sandbox RPG) and Knights of the Old Republic (a narrative RPG).
The jump to full 3D and Multi-Platform brought with it new sensibilities, however. Some Western-developed games (Septerra Core, Anachronox, Summoner, Sonic Chronicles, etc.) deliberately went for the console RPG feel. Other developers embraced real-time combat and Game Pad controls and started streamlining traditional RPG mechanics and pitching their games as "Action RPGs"—a term that has never been particularly well-defined in the West, but one that now posed the critical question: just when does an "ARPG" stop being an RPG and become an Action Game? At the same time, RPG Elements started to bleed into other genres (shooters, strategy games, MOBAs, sandboxes, etc.), and by The New '10s, Western RPG was suffering from a severe identity crisis that could be summed up in one sentence as "It's an RPG if the publisher says it is."
Perhaps as a response to this, the genre has experienced a renaissance of sorts in The New '10s. The rise of crowdfunding (and Kickstarter in particular) and affordable game tech (like Unity) has allowed some veteran developers to go back and reevaluate the gameplay and story ideas that were on the table during the Golden (pre-1995) and Silver Ages (late 90s to early 2000s) but have been swept under the rug as Western RPGs went down the triple-A road.
On the triple-A side of the industry, the narrative RPG subgenre was, for a long time, defined by the rivalry between BioWare's cash cow franchises, Mass Effect and Dragon Age, and CD Projekt RED's The Witcher gamesnote . The sandbox RPG niche is dominated by Bethesda's massive The Elder Scrolls and Fallout franchises. Pure dungeon crawlers have largely gone out of favor with the big publishers, but Blizzard has made a resurgence with Diablo III, and Diablo clones like the Torchlight series still bring in the cash.
The history of Western RPGs is a long one, and is intimately tied to the history of the RPG genre as a whole. For more information on the genre's history, see its Useful Notes. The WRPG genre is also closely linked to several other genres outside of RPGs by their shared origins; RPG codifier and WRPG pioneer Ultima also gave birth to the Immersive Sim note and the MMORPG genresnote .
See also our guide on how to Write a Western RPG.
Examples of this genre:
- AdventureQuest
- Aëdemphia (made with RPG Maker)
- The Aethra Chronicles
- The Age of Decadence
- Aground
- Aidyn Chronicles
- Allods series
- Alpha Protocol
- Alternate Reality
- Ancient Evil
- Ancients 1 Deathwatch
- Ancients 2 Approaching Evil
- Anvil of Dawn
- Arcanum: Of Steamworks & Magick Obscura
- Arkandian Legends
- Arx Fatalis
- Assassin's Creed:
- Atom RPG
- Avadon
- Avatar
- Baldur's Gate
- The Banner Saga
- Barony
- Battle Chasers: Nightwar
- Battleheart
- The Bard's Tale: A Quest for Coin and Cleavage
- The Bard's Tale Trilogy
- Betrayal At Club Low
- Betrayal at Krondor
- Betrayal in Antara
- Big Sky Trooper
- Black Geyser: Couriers of Darkness
- Black Skylands
- Blackguards
- BloodNet
- "bob's game"
- Borderlands
- Born of Bread
- Bound by Flame
- BoxxyQuest: The Gathering Storm
- Bro Quest
- C 4 Quest
- Call of Cthulhu: The Official Video Game
- Captain Bible in Dome of Darkness
- Champions of Norrath
- Circus Electrique
- Citizen Sleeper
- Class of Heroes
- Cloudpunk
- Colony Ship
- Consortium
- Crayon Conwuest
- Crystal Chronicles
- Cyberpunk 2077
- Cube World
- Cythera
- Dark
- Darklands
- Darkest Dungeon
- Dark Heart Of Uukrul
- The Dark Meadow
- The Dark Spire (Made by a Japanese developer and a clone of Wizardry. Note that Wizardry remained popular and influential in Japan for far longer than in the USA.)
- Dark Sun
- Darkstone
- Dark Waters: A Game Mod for Neverwinter Nights 2 created by Adam Miller.
- Dead State
- DeathSpank
- The Dead
- Decay Of Logos
- Deliantra
- Deus Ex Universe
- Diablo
- Dink Smallwood
- Disco Elysium
- Dishonored
- Divine Divinity
- dnd
- Doctor Who Legacy
- Dragon Age
- DragonFable
- Dragonstomper
- Drakensang
- Drakkhen
- Dream World
- Drox Operative
- Dungeon
- Dungeon Lords
- Dungeon Master
- Dungeon Siege
- Dwerve (combined with Tower Defense)
- The Elder Scrolls:
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls III: Morrowind
- Tamriel Rebuilt (a fanmade add on that aims to make the rest of Morrowind (and, as the name implies, other parts of Tamriel) explorable)
- The Elder Scrolls IV: Oblivion
- Nehrim (a fanmade total conversion)
- The Elder Scrolls V: Skyrim
- Beyond Skyrim (a series of fanmade add ons that aim to make most of the continent of Tamriel (and a few places beyond) explorable)
- Enderal (a fanmade total conversion from the developers of Nehrim)
- Falskaar (a fan-made add-on that adds a whole new region to explore)
- Interesting NPCs (a fanmade NPC GameMod)
- The Elder Scrolls Online, a Gaiden Game MMORPG set at least 500 years prior to Arena
- Eldest Souls
- ELEX
- Elvira
- Ember
- Encased RPG
- EpicDuel
- Epic! The Humorous RPG
- Escape from Hell (1990)
- Etrian Odyssey (another example by a Japanese developer)
- Everhood
- Everreach: Project Eden
- Evil Islands
- Excelsior Phase One Lysandia
- Exile
- Exiled Kingdoms
- Eye of the Beholder
- Fable
- Faery: Legends of Avalon
- The Faery Tale Adventure
- The Fall: Last Days of Gaia
- Fallout
- Fallout
- Fallout 2
- Fallout: Van Buren (a canceled installment)
- Fallout 3
- Fallout: New Vegas
- Fallout 4
- Fallout Fan Games:
- Fate
- Fear & Hunger
- Fear & Hunger: Termina
- Fear Mythos: The RPG
- Final Vision
- Five Nights at Freddy's World
- Forge Quest
- Forgotten Realms
- Freedom Force
- Freedroid RPG, which is also Open Source and free.
- Frozen State
- Gamedec
- Game of Thrones
- A Game of Thrones: Genesis
- Geneforge
- Ghost Hospital
- The Gold Box series by SSI
- Unlimited Adventures (a game making tool for Gold Box-style games)
- GoldenLand
- Gothic
- The Great Collapse of Goat Village (Chinese RPG based off of Pleasant Goat and Big Big Wolf)
- GREED: Black Border
- GreedFall
- Grim Dawn
- Grimoire: Heralds of the Winged Exemplar
- Harry Potter: Hogwarts Mystery
- Hellgate: London: Owned now by a Korean game distributor, it's still defined by its Western developers and influences, particularly Diablo.
- Hero-U
- Heroic Armies Marching
- A House of Many Doors
- Hyper Light Drifter
- I Miss the Sunrise (freeware; blended with Eastern RPG)
- I of the Dragon
- Icewind Dale (and its sequel)
- The Incredible Adventures of Van Helsing
- Inquisitor
- Infinity Blade
- Jade Empire
- Joe Dever's Lone Wolf
- Kid Mystic
- Kingdom Come: Deliverance
- Kingdoms of Amalur: Reckoning
- King's Field (another Japanese example)
- Knights of the Chalice
- Knights of the Old Republic
- Krater
- Kult: Heretic Kingdoms
- Lands of Lore
- Last Dream
- Legacy of the Ancients
- Legend of Grimrock
- Lionheart: Legacy of the Crusader
- The Logomancer (mostly an Eastern RPG, but contains the Wide-Open Sandbox aspect of this genre)
- The Longing Ribbon
- The Lord of the Rings Vols. 1 and 2 (the 90's RPGs by Interplay)
- Looney Tunes: World of Mayhem
- The Lord of the Rings: The Third Age (Another western take on the JRPG)
- Lords of Xulima
- Loren: The Amazon Princess
- Lunacid
- The Magic Candle
- Mars: War Logs
- Marvel: Avengers Alliance
- Mass Effect
- Max: An Autistic Journey
- MechQuest
- Meriwether: An American Epic
- Middle-earth: Shadow of Mordor
- Might and Magic
- Monster Arena
- Moonstone: A Hard Days Knight
- Mordor: The Depths of Dejenol
- Moria
- Mount & Blade
- Mount & Blade II: Bannerlord
- Nethergate
- Neverend
- NeonXSZ
- NeoQuest (Notable for being a PHP RPG on the Neopets website)
- NeoQuest II
- Neo Scavenger
- Neverwinter Nights
- Neverwinter Nights 2
- The Aielund Saga (a popular fanmade module that will take you to epic levels)
- Bloodright The Blood Royal (a popular fanmade module)
- d20 Modern Neverwinter Nights (a mod which adds modern and futuristic themed content for the Level Editor)
- A Dance with Rogues (a popular fanmade module)
- Gladiatrix (a fanmade module)
- July Anarchy (a futuristic Urban Fantasy series of planned mods - the first one has been released)
- Tales of Arterra (a popular fanmade module)
- Nox
- Oddity
- Odyssey: The Legend of Nemesis
- The Of Pen and Paper series:
- Of Orcs and Men
- Outward
- Path of Exile
- Pathfinder: Kingmaker
- Pathfinder: Wrath of the Righteous
- Penny Arcade Adventures
- Perihelion
- Pillars of Eternity
- Pillars of Eternity II: Deadfire
- Planescape: Torment
- Planet Stronghold (an independent 2D game with many Western RPG elements, created by Winter Wolves with Ren'Py, released for computers in February 2011)
- Quarterstaff: The Tomb of Setmoth (overlaps with Interactive Fiction)
- Queen's Wish: The Conqueror
- Quest Arrest
- Quest of Yipe
- Raid: Shadow Legends
- Rainbow Billy: The Curse of the Leviathan
- Rainbow Skies
- Ravensword: Shadowlands
- Realms Beyond
- Realms of Arkania
- Die Reise ins All
- Revenant
- Risen
- Roadwarden
- Sacred
- Sacred 2: Fallen Angel
- Sacred 3
- Salt and Sanctuary
- Sea of Stars
- Sentinel Worlds I: Future Magic
- Serpent In The Staglands
- Seven: The Days Long Gone
- Shadow Keep
- Shadowrun Returns
- Shroud of the Avatar: Forsaken Virtues, the successor to the Ultima series
- Sid Meier's Pirates!
- Siege of Avalon
- Silverfall
- Skyforge
- Solasta: Crown of the Magister
- South Park: The Stick of Truth
- Space
- Space Siege
- Space Station 13
- Stonekeep
- Stygian: Reign of the Old Ones
- Sudeki, though it is modeled after JRPGs
- Stick RPG
- Soulbringer
- Starcom: Nexus
- Star Control II
- StarCrawlers
- Star Wars: Uprising
- Steven Universe
- Strife
- Suit: An RPG Adventure
- Summoner, though it has elements inspired by Eastern RPG and is something of an hybrid of the two.
- Summoner 2, its action oriented sequel.
- The Summoning (a 90's dungeon crawl, not to be confused with the above)
- Super Daryl Deluxe
- Superhero League of Hoboken
- Super Lesbian Animal RPG
- Sword Coast Legends
- System Shock
- TaskMaker
- Telepath RPG (also a Tactical RPG made in Flash)
- Temple of Apshai, the first game in the Apshai series.
- The Temple of Elemental Evil
- Throne of Darkness
- TinkerQuarry
- Titan Quest
- Too Human
- Torchlight
- Torment: Tides of Numenera, the successor to Planescape: Torment.
- Two Worlds
- Tyranny
- Ultima
- Underrail
- Undertale
- Undertale 2: Revenge of the Robots
- Undertale Yellow
- Underworld Ascendant, the spiritual successor to the Ultima Underworld series.
- Unemployment Quest
- Unepic
- Unhappy Ever After
- Unison League
- Unterwegs in Düsterburg
- Untold Legends
- Urbano - Legends' Debut
- Vacant Sky
- Vampire: The Masquerade - Bloodlines
- Vampire: The Masquerade – Redemption
- Vampire: The Masquerade — Swansong
- Venetica
- Victor Vran
- WarpForce
- Warhammer 40,000: Inquisitor — Martyr
- Warhammer Chaosbane
- Warhammer 40,000: Rogue Trader
- Warriors of Might and Magic
- Wasteland
- The Wayward Realms
- Wildermyth
- The Witcher
- The Wizardry series
- Wolcen
- Wolfenhain
- World of Aden: Thunderscape
- YIIK: A Post-Modern RPG
- Your Bizarre Adventure (made with Roblox)
- The You Testament