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Video Game / Your Bizarre Adventure

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Your Bizarre Adventure is an "RPG-styled game" made with Roblox and initially released in early 2019. An unofficial adaptation of JoJo's Bizarre Adventure, its story mode and setting is primarily based on JoJo's Bizarre Adventure: Golden Wind, though it features characters and elements from every other partnote  as well. Most notably, it boasts 39 Stands (taken from parts 3 through 7) that can be obtained, as well as five different fighting styles that can boost the player character's abilities even further.

The game features three modes:

  • The main game, a rough adaptation of Golden Wind. The player character finds themselves getting involved with the goings-on of the Passione gang in Naples, Italy after helping Boungiorno Brovanna. While the group has many enemies, the player can even up the score with the help of their Stand, acquired from one of the many mysterious Arrows scattered throughout the map. This mode is set in a single expansive map that boasts several NPCs to interact with (many with relevant sidequests), enemies to battle, and items to collect – not all of which originate from Golden Wind.
  • Steel Ball Run, modelled on the race that gives Steel Ball Run its title. 16 players compete in a lengthy horse race, facing a variety of challenges (ranging from their horse's limited stamina to the difficult terrain to the other players) along the way. There are both Casual and Competitive versions of this mode – the former bars players with certain evolved Stands from participating, but the latter offers better rewards for winning.
  • The Colosseum, where players can fight each other in an arena. Both one-on-one and two-on-two fights are supported.

NOTE: The game, prior to August 2022 referred to every JJBA character/item with a changed name to avoid copyright. This change has since been reverted.

This game contains examples of:

  • Absurdly Spacious Sewer: The sewers below Naples have a very high ceiling and host several underground creatures (including zombies, vampires, and Kars).
  • Adaptational Context Change: Played for Laughs. In Golden Wind, Giorno refers to his ambitions in life by declaring that "I, Giorno Giovanna, have a dream." In the opening of this game, Giorno repeats the line when the player character talks to him... only for him to explain that his "dream" is simply to evade the security guards standing around the area.
  • Battle Aura: Players with active Stands almost always have a colored aura surrounding them. Certain non-humanoid Stands instead have the aura surrounding part of the Stand itself (such as Mr. President's key).
  • Blocking Stops All Damage: You take no damage from attacks while blocking. Depending on the duration of an attack and the intensity of the player's Regenerating Health, it's possible to heal damage while doing so.
  • Bowdlerise: The Stand "Sex Pistols" was renamed "Six Pistols" to abide by Roblox's content guidelines (which prohibit discussions of sexual activity in any form).note 
  • Bribing Your Way to Victory: Some of the game passes (only purchasable with Robux, which in turn must be acquired with real money) offer advantages to the player, ranging from extra Stand or style storage to notifications whenever items drop.
  • Cash Gate: Midway through the story, the player character is tasked with collecting $5,000 to pass off as Passione's fortune. It's ultimately downplayed, since the player never actually gives the money to them – by the time they acquire it, Trish informs them of another problem that's cropped up and sends them to deal with that instead.
  • Compressed Adaptation: The story quests retell the bare basics of part 5's plot, with many characters and elements stripped out. For instance, after the player defeats Bruno Bucciarati, he mentions that he's started to work together with Giorno, with his original motivation for doing so (learning that they both despise the drug trade) being ignored entirely.
  • Edible Collectible: The Halloween 2021 quest tasks players with collecting pieces of candy for rewards, either by finding them on the map or by winning certain modes.
  • Expy: Following its rework in 2022, the Pluck (sword) fighting style became a very transparent homage to League Of Legends' Yasuo.
  • Fake Longevity: The game lacked any sort of fast travel system, meaning that players often had to trek between NPCs to progress the story. One particularly glaring example came when Trish asked the player to defeat a boss who was located near the train station a ways away from her. After finishing this task ,you had to walk all the way back to her... upon which she directed you towards another boss who was located within the same train station, necessitating even more backtracking. This was since fixed in the 1.0 update, which not only created a new map but scattered several fast travel NPCS around key points, negating this problem.
  • Interface Screw: Several Stand attacks obfuscate the victim's vision in some fashion.
    • Getting hit by Star Platinum's Star Finger results in the screen momentarily blurring heavily, leaving the player unable to see much of anything.
    • Downplayed with White Album's Gently Weeps, which causes the screen to turn blue but doesn't hinder the player's sight in any significant way.
  • Holiday Mode: The .885 update (released in mid-October 2021) gives the story mode's map a Halloween-themed makeover, turning all the foliage an autumnal brown and placing decorationsnote  in certain areas. It also added a limited-time quest where players can obtain candy and trade them into a newly-added Headless Horseman NPC for rewards (either regular items or special Halloween cosmetics).
  • It's Up to You: The story mode entrusts the player with many of the protagonists' responsibilities, ranging from distracting their rivals with a fake fortune to single-handedly defeating assassins. While the others are suggested to be doing things off-screen (for instance, the entire gang apparently tried to fight Pannacotta Fugo and ended up receiving a Curb-Stomp Battle), they never do so while the player is watching.
  • Mass Monster-Slaughter Sidequest:
    • The very first story quest has Giorno task you with killing five security guards.
    • Dracula's side quest involves killing three of his zombie henchmen (who have started lashing out against him).
  • Mythology Gag:
    • Player characters with active Stands often mimic one of its original user's poses. For instance, a character who's summoned The World leans back slightly, much like DIO does after summoning it for the first time.
    • The story mode's end credits work in no fewer than three allusions to the original series' anime adaptation:
      • The first portion of the ending plays the final portion of the song used to close out Golden Wind's anime.
      • The actual credits are scored to "Last Train Home" by the Pat Metheny Group, previously used as the second ending theme of Stardust Crusaders' anime.
      • The very end of the credits plays part of "Roundabout" by Yes alongside the series' "To Be Continued" arrow, much like how the first season of the anime ended most of its episodes.note 
  • New Game Plus: When a character hits the level cap, they can Prestige and reset their levels and skill points, allowing them to play through the main story again while retaining their Stand and fighting style. This can be done up to three times, with the cap increasing each time. Furthermore, certain modes are locked behind certain Prestige levels (the Colosseum opens at Prestige 1, while the Steel Ball Run requires Prestige 2).
  • Optional Boss: There are several bosses in the main game that do not need to be fought in order to clear the storyline. Several of them simply stand in the main map and can be challenged at any time (though doing so until the player has leveled up enough is not advised).
    • Dio waits in the train station, using The World against players who try to beat him and complete Doppio's side quest in the process.
    • A young Jotaro Kujo can be found outside the Naples train station. Fighting him is necessary to finish a side quest from DEO (who stands nearby).
    • An older Jotaro Kujo stands in the ocean near the Colosseum in the main map. He puts up a particularly strong fight, boasting an evolved form of his original Stand and having a hefty amount of HP, but he sometimes drops an item necessary to get one of the game's most powerful Stands.
    • Heaven Ascension DIO is the climax of Jotaro's own side quest, only achievable after gathering every part of the Saint's Corpse. Defeating the boss and his extraordinarily powerful Stand will rarely reward you with an item crucial to upgrading one of two Stands available to the player – either turning The World into The World Over Heaven (a copy of the boss's Stand) or C-Moon into Made in Heaven (along with Jotaro's Disc).
  • Player Versus Player:
    • The Colosseum mode is dedicated to having players fight each other, either one-on-one or in pairs.
    • The Steel Ball Run pits several players against each other in a horse race, allowing them to attach one another. The "Battle Zone" near the end of the course temporarily shifts the mode's priorities: instead of merely racing, the players are required to fight to the death to progress. The final stretch only opens up when no more than 7 people are left standing.
  • Random Drop: Certain Optional Bosses have a small chance of dropping an item crucial to completing at least one side quest.
    • Jotaro Kujo (Part 6) will rarely drop a Disc after defeating him.
    • Heaven Ascension DIO has a 16% chance of dropping his Bone upon death.
  • Rapid-Fire Fisticuffs: Most humanoid Stands share a "barrage" ability, which causes them to rapidly punch opponents for a period of time.
  • Regenerating Health: The player's health regenerates slightly over time. This can be upgraded through the Tech Tree, while posing substantially increases its potency as long as the player keeps it up.
  • Shout-Out:
  • Skill Point Reset:
    • The Rokakaka Fruit resets your character's Stand, fighting style, and skill points (the latter of which are refunded instead of being completely eradicated). There's also a much rarer "pure" variant that only affects the skill tree.
    • Paying one NPC $5,000 and three diamonds will reset the player's fighting style.
  • Sliding Scale of Gameplay and Story Integration: The game goes all over the spectrum at different times.
    • Separation: Most storyline NPCs are only meant to be interacted with one time each, leading to several duplicates of characters like Giorno and Bruno being scattered around the map (each representing a different stage in the plot). This causes one glaring inconsistency near the end, where Bruce reveals that Leone Abbacchio has died... while Leone is standing on the same walkway as him. They didn't even bother to change this upon revamping th entire map.
    • Integration: Since Hamon is extremely effective against the undead, any attempt to become a vampiric Hamon user will fail. Characters trained in Hamon will burst into flame and die upon trying to become a vampire, while Jonathan Joestar will refuse to train vampiric players in the specialty and instead kill them on the spot.
  • Tech Tree: Upon leveling up, the player is given points that can be allocated in one of three different skill trees: one for the character's basic stats, one for their Stand, and one for their fighting style. The former consists entirely of upgrades, while the latter two alternate between upgrades to existing abilities and unlocking new ones. In any case, many of them must be unlocked in a specific order, though there are often separate branches for different upgrades. (Stand skill trees are sometimes given thematically-appropriate shapes; Silver Chariot's resembles the sword it uses in combat, for example.)
  • Video Game Dashing: All players are able to dash a short distance in any direction, even backwards.
  • Warm-Up Boss: Leaky Eye Luka is the first major boss the player fights in the story mode. He has no Stand, which significantly limits his moveset and makes him fairly easy to fight – in fact, he's not much more powerful than the guards at the very beginning of the game.
  • Wake-Up Call Boss: Pannacotta Fugo marks the point where the main story's bosses stop pulling punches. His Stand power creates massive poison clouds that damage you over time, and he has a habit of barraging you afterwards to keep you trapped in there. Defeating him requires a significant amount of agility and knowledge of the game's dash mechanic.