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Quest for Infamy is an adventure/RPG and Spiritual Successor to the Quest for Glory series, developed by Infamous Quests and released in 2014. The game was funded through Kickstarter.

The player takes control of William Roehm, a roguish, sarcastic lech. After being caught in the chamber of a baron's daughter by her father, Roehm decides to flee the county, but when he is unable to make it further than the small, rustic of Volksville in the Valley of Krasna due to a Broken Bridge, he decides to stay for the time being and try to make a name and some money for himself. The player is then given the first task of seeking out a mentor that will train Roehm, which determine his class for the rest of the game, with the options being Brigand, Mage, and Rogue.

As Roehm explores Volksville and the surrounding areas, he soon discovers strange ongoings involving a local cult, and he finds himself embroiled in the events that are starting to unravel in the valley...

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Compare Heroine's Quest: The Herald of Ragnarok, a similar Quest For Glory-esque game.


Tropes:

  • A Form You Are Comfortable With: Kayanna looks like an attractive young lady because that's what Roehm would be most open towards
  • Anachronism Stew: It's possible to end up with a traffic cone in your inventory, and underneath the mansion in the graveyard you can find a flashlight and a license plate. The tunnel network underneath also resembles train tunnels and tracks, and there is a bit of fluff that suggests the game could take place After the End.
  • Anti-Hero: Roehm. Eventually he does the right thing, but not for anybody's sake but his own.
  • Ancient Greece: Tyr resembles it. Aside from the Docks which function as The City Narrows.
  • Bad-Guy Bar: Two, the Brigands' hideout and the Thieves Guild.
  • Bears Are Bad News: There's a black bear in the woods. Though if you take the path of the Brigand you discover that he is also a Talking Animal and a bit of a Beary Funny type.
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  • Big Bad Duumvirate: It seems towards the end of act 2 that there is a three way variety between Outaargh, Rayford, and mayor Darkles but you end up killing one and Rayford promptly kills Darkles.
  • The Blacksmith: Volksville has Smith, by name and by trade, who has tended to the same forge for generations.
  • Book-Ends: The game begins and ends on Swart's cart.
  • Broken Bridge: At the beginning of the game, Roehm finds his travels interrupted by a literal example of this trope.
  • The Cameo: Several Kickstarter backers are in the game with a character with a portrait. Some of these even voice themselves like Paw Dugan.
  • Cave Behind the Falls: One hides a gnoll and his pile of treasure.
  • The City Narrows: The docks in Tyr.
  • Darker and Edgier: Compared to its main inspiration, Quest for Glory; Swears are used freely, the humor is more adult, and the main character is a rugged Anti-Hero who is not afraid to get his hands dirty, even if he is not playing a rogue.
  • The Dog Bites Back: It's possible for Jan to go ape on Rayford.
  • Drinking Contest: Roehm must pass this to start on the Brigand quest-line.
  • Drowning My Sorrows: Japsworthy tries to drown his nightmares of the Killington residence fire in whiskey.
  • Fighter, Mage, Thief: Or as this game calls it; Brigand, Sorcerer, Rogue.
  • Hammer Space: The Gnoll has an axe.
    Narrator: Where the HELL was he keeping that?
  • His Name Really Is "Barkeep": Smith, the Blacksmith.
  • Interactive Narrator/Lemony Narrator: The Narrator dips into both camps; sometimes he outright makes fun of the player, criticizes the game's animators and programmers for failing to make events in the game match his descriptions, and occasionally he gets into arguments with Roehm over how he narrates.
    Narrator: I do like it when you talk to me. It gets lonely out here.
  • Killed Mid-Sentence: Markus, the man executed at the beginning. Implied to double as a Curse Cut Short.
  • Knight Templar: The Centai will, apparently, do anything for the sake of good and maintaining peace. This includes ending your life, if needed.
  • Last-Name Basis: Roehm just usually goes by Roehm or Mister Roehm. He only mentions the William if he is asked about his full name.
  • The Lost Woods: Both the 99 Acre and the South Woods can count as varieties of the theme, and the South Woods has a literal The Maze where you have to go in a certain order in order to reach your destination.
  • Master of Unlocking: Playing a rogue gives the expected perks of lockpicking.
  • Musical Spoiler: If don't think the Morri cult is bad news from just the look of them, their creepy and ominous sounding theme will probably cue you in.
  • Red Light District: The first half of the Tyr docks.
  • Sequel Hook: The game ends with Roehm on his way to the king, and a narration of a mysterious onlooker about your past deeds.

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