Follow TV Tropes


Video Game / Quest for Glory II

Go To
Oh, which way to Shapeir? Thanks, Hero.
Quest For Glory II: Trial by Fire is the second game in the Quest for Glory series. Following his victory in the first game, our hero travels with the Katta innkeepers Shema and Shameen and the traveling merchant Abdulla Doo to the desert land of Shapeir. At first glance all seems well: Shapeir is a thriving city-state in the midst of the desert ruled by a wise and generous Sultan.

However, a year before the Hero's arrival Shapeir's sister-city Raseir was taken over, and a cruel new regime imposed, supposedly led by Ali al-Din, the brother of the former Emir. Rumors of a Man Behind the Man circulate, and a magical force serves to both keep the powerful enchantress Aziza from seeing what is really going on in the city and also repels armies sent by Shapeir to reclaim it. And even though the old Emir is supposed to be dead, no one has ever seen his body...

Between the fate of Raseir, the dark omens that warn about something terrible coming, and the strange magical beings that start attacking the city, it soon becomes clear that Shapeir needs a hero just as much as Spielburg did. The hero must rise to fulfill an ancient prophecy by mastering the elements themselves and saving the world from possible doom.


The game is set in a land inspired by the Arabian Nights and similar myths, and later received a Fan Remake with VGA graphics.

This game contains examples of:

  • 0% Approval Rating: The Emir of Raseir's brother, who has deposed his brother under Ad Avis' orders and is his puppet while Ad Avis is The Man Behind the Man. Most people hold him accountable for the going ons in Raseir, not knowing Ad Avis' part in the plot. Which makes Ad Avis' sudden appearance and brainwashing of the hero particularly effective. Somewhat ironically, (since he's supposed to be the front man) the Emir's brother is never seen in game, and is only mentioned in a few conversations with other characters and a text box of narration at the end.
  • Animorphism: Ad Avis uses a curse that turns its victims into a creature symbolizing their inner selves. Apparently, good-natured people are sauruses, Khaveen is a snake, and Ad Avis' apprentice is a snake/scorpion/panther... thing.
  • Anti-Frustration Features:
    • The Fan Remake added an option to simplify the street maze by blocking off extraneous areas.
    • They also allow the Hero to sleep at Blue Parrot's Inn before sundown to skip time faster.
    • And, if the hero qualifies to become a Paladin in the end, Rakeesh now gives the hero a choice to accept or decline - rather than automatically dub him one. note 
  • "Arabian Nights" Days: The game takes place in a desert kingdom of genies and Bedlah Babes.
  • Artistic License – History: Naturally, for a fantasy game. Nonetheless, the backstory says that a sultan named Suleiman bin Daoud ruled Shapeir 1,001 years before the reign of Harun al-Rashid. The reign of the real-life Suleiman bin Daoud was closer to 2,000 years before the reign of the real-life Harun al-Rashid, and neither held the title of "sultan".
  • Art-Style Dissonance: In the fan remake, the hall in W.I.T. with portraits of wizards uses dialogue animation art of characters from different games and across different eras of gaming, and the styles contrast heavily. Zara's portrait is from the remake of the first game, Erasmus's is his from the fifth game, and Erana's is from the fourth game.
  • Ask a Stupid Question...: When you ask Mayzun about the weather, she reminds you that there are other worries at the moment.
  • Astrologer: Abu al-Njun, of course this being a videogame, his predictions are 100% accurate.
  • Atop a Mountain of Corpses: After the offscreen battle during your journey to Raseir.
  • Awesome Moment of Crowning: In the end, the sultan adopts you as his son, making you a prince.
  • The Blacksmith: Issur. He makes quality daggers and swords, but he's also a bit of a prick (and a sore loser when you best him at arm wrestling).
  • Back Stab: In the remake, thieves who sneak around in the desert sometimes encounter enemies who are unaware of their presence. Throw a dagger in their back for big damage (often fatal). It's not honorable, but it's dreadfully effective.
  • Beethoven Was an Alien Spy / Historical In-Joke: Harry Houdini appears as one of the potential sponsors at WIT. In real life, Houdini was accused at least once (by Sir Arthur Conan Doyle) of secretly possessing real supernatural powers. note 
    • Shapeir's sultan, Haroun al-Rashid, Ja'afar and Suleiman bin Daoud who turn up in the game proper or its backstory are all historical figures from the real world who are famous in folklore: see Public Domain Character, below.
  • Beware the Silly Ones: When the player meets the Bonus Boss in the middle of the desert, the latter is utterly lost and is actually crawling away from the city he was supposed to destroy. Its first reaction upon seeing the player is wondering out loud (in a silly accent) if he's just another one of those annoying mirages. If you trick him into continuing in the direction he was going, he'll stupidly crawl onwards into the endless desert never to be seen again. If you challenge him, the silly creature suddenly morphs into a hulking monstrosity and then proceeds to beat the crap out of you.
  • Biting-the-Hand Humor: Rasier, the seedy run-down sister city to Shapeir, is an anagram of Sierra. Ad Avis, the Big Bad, was named after creative director Bill Davis.
  • Bonus Boss:
    • The fanmade VGA remake has the Pizza Elemental. Between his huge defenses, his ability to heal, his huge damage output, his continuously ranged pizza drop attack, and his autokill attack, he is easily the cheesiest boss in the game.
    • In addition, there's Sweeping Sir James, a hero turned bandit with all abilities. Beating him gives you the Warrior's Diary.
  • Breaking the Fourth Wall: Attacking Julanar breaks the fourth wall in the literal sense - your weapon or spell bounces off her and cracks the screen, leading to a Game Over message about needing a new monitor.
  • Cast from Hit Points: Ghouls in the AGD remake can slowly regenerate MP at the cost of some of their health. This actually works in the player's favor, since the HP is drained all at once, so the hero can just rush in and stab it to interrupt the regeneration before it gains too much MP.
  • Character Witness: Done quite movingly at the ending, where everyone praises the good deeds that you performed. If you've done the right things in the game, this culminates in you being granted the title of paladin.
  • Chekhov's Gun:
    • The Reversal spell. It was hinted to in the first game, and you get to learn it from Erasmus. It comes in very handy at the end of the game.
    • The sapphire pin, in the Thief's path, where it's mentioned when you get it how it reminds you of the tools you learned to pick locks with. Handy when all the rest of your inventory gets confiscated and you're thrown in jail.
  • The Chosen One: Played straight and averted. The Hero is the only one that can fulfill a 1,001 year-old prophecy and gain access to the city in which Iblis was sealed, but that's actually a bad thing. Averted in the sense of Julanar: you must do the quest to restore her humanity, but on successfully completing it...she's still a tree. You can't do anything further to help her, because you are not the one that will love her. That's the apothecary in the next game.
  • Combat Pragmatist: The Fighter's final challenge at the end of the game is a duel with Khaveen, and the guy is no slouch when it comes to swordplay. The beginning of the battle has him disarming you, at which point he'll demand that you grovel for mercy and try to kill you if you refuse. If you dodge his attempt to finish you, then shortly afterwards you will disarm him. You can take the easy way out and kill him immediately with a slash attack, which is also helpful for the strict time limit that you're under. Or you can tell him to retrieve his sword and continue the fight honorably, which is required to become a paladin. In the remake, this is the point at which he'll pull out the stops and seriously try to kick your ass.
  • Common Place Rare: There's only one bellows in the city and it belongs to Issur who use it for his shop's emblem.
  • Convection Schmonvection: Either averted or taken Up to Eleven in the fire chamber of Iblis' tomb. On one hand, just being in the room saps your health unless you douse yourself with water, and stepping in the lava doesn't do much more than make you hop in place for a few seconds (on top of the damage you take from being in the room). On the other hand, you can protect yourself from the heat just by pouring scalding water on yourself.
  • Copy Protection: In a weird sense, the location of the Money Changer was a form of this. She was purposely made difficult to find so that players would use the in box map to track her down. Whether it was truly effective is a different story, as many characters, when asked, will give you her location, but you'll still have to remember those directions.
  • Cutscene Power to the Max: Your character single-handedly defeats a whole army of brigands with not a single scratch. It happens off screen and you only see the results. But then, that's the joke.
  • Cycle of Hurting: It's very, very easy for the Pizza Elemental in the AGD remake to knock you over and then just keep dropping pizzas on you so you can't get up.
  • Damage Sponge Enemy: Terrorsauruses can't block, but have a ton of HP to make up for it. It's not unusual for an untrained Fighter character to die from stamina loss even if they fight perfectly.
  • Death by Materialism: Try to take any of the treasure in the Forbidden City and you'll be zapped to oblivion.
  • Dem Bones: The ghouls.
  • Desert Bandits: You'll fight them only during the day. They carry scimitars and they throw daggers in the VGA remake. They're also responsible for Julanar losing her faith in humanity.
  • Developers' Foresight: Typing "put down lamp" nets the same result as "use lamp," but with a funnier message, in which your character insults the lamp thoroughly. Typing "drop lamp" plays it if as if you're breaking off your relationship with the lamp, with several fire-based puns.
  • Disappeared Dad: Simba's father is one of the Shapeiran guards at the palace. He is mentioned by Uhura, but never seen.
  • Disney Villain Death: Ad Avis. In later games, we learn that Ad Avis had been bitten by Katrina and would therefore rise again as a vampire upon his natural death.
  • Eat Me: Part of the approach necessary to take down the Bonus Boss.
  • Elemental Embodiment: Ad Avis summons four Elementals to attack Shapeir: Fire, Air, Earth, and Water. The Hero cannot kill them, but must instead weaken and capture them so he may use them later.
    • A fifth elemental, Pizza, was hinted at as a joke in the manual and mentioned in a few places if you know where to look or who to ask, but doesn't show up in the game, unless, of course, you play the Fan Remake, where it is all too real, and the Bonus Boss.
  • Elemental Rock–Paper–Scissors: Fire beats earth, earth beats air, air beats water, and water beats fire. Pizza beats you.
  • Eternal Sexual Freedom: For a medieval Arabian city, it seems odd that nobody in Shapeir would make a big deal out of whether or not Uhura was married to Simba's father. Possibly justified in that she's powerful enough to serve as the Weaponsmaster in the Fighter's Guild.
  • Eunuchs Are Evil: Near the ending of Quest For Glory II, the Thief hero must sneak past several eunuchs to get into the palace at Raseir - while they're not explicitly stated to be evil, they're Mooks of the very evil dictator who you're trying to overthrow, and if they see you it's game over.
  • Evil Cannot Comprehend Good: Rakeesh discusses this trope if you spar with him on the last day before your journey to Raseir: "Sometimes the Way of Honor will seem foolish to those that have none. Nevertheless, without Honor there is no victory. With Honor there is no real defeat."
  • Evil Chancellor: Ad Avis, to the emir Ali al-Din Hasan. Interestingly Jaffar appears in a minor, non-evil role.
  • Evil Is Not a Toy: Should you fail in the final showdown, your one consolation is the look on the Big Bad's face when he realizes the utter terror he has just unleashed.
  • Fanservice: A hidden item allows you to see EGA, pixellated breasts in one scene.
  • Fantasy Character Classes: The game manual detail advanced classes for successful and less successful adventurers. Those classes don't appear in the game (except for the Wizard and Paladin), they are just Played for Laughs.
    • Fighter:
      • Warlord.
      • Hero.
      • Paladin.
      • Combat Instructor.
      • Security Guard.
      • Babysitter.
    • Mage:
      • Royal Magician.
      • Wizard.
      • Archmage.
      • Court Jester.
      • Computer Programmer.
      • Corporate Manager.
    • Thief:
  • Failure Gambit: Ad Avis summoned the elementals to Shapeir with the expectation that a hero would defeat them.
  • Gameplay and Story Segregation: In the original, sauruses are described as fiercely loyal steeds who will fight to protect their owners. While Roget's cowardice is a plot point, your replacement (identical to Roget in all respects) still runs from battle if you decide to hunt around Raseir.
    • Gameplay and Story Integration: In the remake, you can ride the Saurus you brought to Raseir into battle, and it's pretty badass, though if he's injured enough, he will still throw you off.
  • Gang Initiation Fight: In essence, the EOF has you do this in order to join.
  • Gargle Blaster: Ferrari will offer you a drink when he first meets you, as a toast to your new friendship, and gives you the choice of coffee or a Djinn Sling. Both are drugged, and without sufficient stats, drinking either one will result in you telling him very secret things. The stat requirements to remain guarded are higher for the Djinn Sling.
  • "Get Back Here!" Boss: The Earth Elemental. If you take him on as a fighter, you'll have to chase him all over Shapeir as you fight him.
  • The Ghost: The Emir's brother who rule Raseir, Ali al-Din. He is mentioned many times and the player even get to meet him off-screen, but he is never seen.
  • Guide Dang It!: Finding the Pizza Elemental in the AGD remake. First you have to find a pizza box sitting in one of the many random alleyways in Shapeir, pick it up (ignoring the fact that the game tells you that it isn't important the first time you try), read the various graffiti on the walls until it tells you something vague about "The Doom from the East," and then wander out far, far into the desert until you stumble on it.
  • The Good Chancellor: Grand Vizier Ja'Afar, to the sultan Harun al-Rashid.
  • Half-Human Hybrid: The jackalmen.
  • The Hermit: The Dervish lives all by himself in the oasis.
  • Honor Before Reason: If you want a chance at paladinhood, you have to let Khaveen pick his sword back up after you disarm him instead of killing him. You could've done anything else that didn't involve killing him, like kicking his sword away and knocking him out with the flat of the blade, but instead you have to let him have a second go at you. What makes this act of honor particularly unreasonable, though, is that you don't have much time to interrupt Ad Avis' ritual, and it takes precious minutes to prolong your battle with Khaveen. But then, that's why Paladins are an exclusive group: they are expected to be honorable enough that they would view this action as a must, and powerful enough that they can succeed anyway.
  • Horse of a Different Color: Sauruses (Saurii?) are used as mounts and beasts of burden.
  • Hurricane of Puns: Hooboy, where to start. Try looking at Dinarzad's guard. Or ask Keapon Laffin about fish. Actually, just about anything Keapon says fits this trope.
    • It's a Quest For Glory game. It'd be odd for you to not be constantly assaulted by silly puns.
  • I Am Not Left-Handed: In the remake, you can find a villainous example in Khaveen if you're a Fighter. In the beginning, you exchange blows and he seems rather simplistic in his combat style. Then, he knocks your sword out of your hands, which you can retrieve with some dodging. After doing the same to him, you have the option of either killing an unarmed man, or giving him the opportunity to retrieve his sword. If you do the latter, Khaveen will get serious and the combat will be seriously difficult.
  • Initiation Ceremony: If you have had enough Paladin points, Rakeesh will offer you to become a Paladin, bestowing upon you his flaming sword.
  • Insistent Terminology: Erasmus always refer the Wizard's Institute of Technocery as the "W.I.T.", but the other exasperated wizards keep correcting him.
  • It's a Wonderful Failure: If you don't capture the Elementals quickly enough, they destroy Shapeir and it's Game Over. (Incidentally, this would also turn Ad Avis' aforementioned Failure Gambit into a Springtime for Hitler.) Also, if you die at any point after Ad Avis steals Iblis' statue, you are treated to a cutscene where Iblis appears and starts wreaking havoc on the world.
  • Jerk Jock: Issur the blacksmith acts like this. He'll always call you a wimp, even though you may have slain dozens of monsters and brigands single-handedly. Due in part to the limitations of the day, in the original, he would continue being a jerk to you even after you became a member of EOF. In the fan remake, he'll be nicer after you become part of EOF, or he will be slightly more reasonable if you cast a Calm spell before talking to him.
  • Joe Sent Me: To meet Aziza, she will ask you who sent you to her. There are various good answers (Keapon Laffin, Rakeesh, WIT, Erasmus, or Omar), but she will then ask you a question relating to that person to make sure you've actually met said person.
  • Karma Meter: This game introduces the "Honor" stat. Primarily it's used to track the hero's worthiness for promotion to Paladin.
  • Kill It with Fire: The way to beat the Earth Elemental.
  • Kill It with Water: The way to beat the Fire Elemental, although first you have to actually corner it.
  • King Incognito: The Sultan Harun al-Rashid walks among the people of Shapeir as the poet Omar.
  • Knife Nut: Your hero could be this if you have enough of a Throwing skill and plenty of daggers. Exaggerated with Wilmer — if you try to pick a fight or do something suspicious in the Blue Parrot Inn, he will throw a dagger back in time to kill you:
    Death message: Even as you start, you feel a dagger strike you and see another gleam in Wilmer's hand before he throws it. Then you see nothing at all.
  • La Résistance: In Raseir, led by Shema's cousin, Sharaf, the last remaining katta in the city.
  • Leaning on the Fourth Wall: Be stubborn and refuse to buy a saurus from Ali Fakir by walking off and on the screen repeatedly. Ali Fakir then get fed up and says he's been trying to throw you hints that you need the saurus to finish the game. He warns you he'll have the last laugh when you refuse once more to buy his saurus.
  • Light and Mirrors Puzzle: Keapon Laffin's "Force Bolt Flurry" game (only in the remake) is essentially this, though with you casting Force Bolts instead of a light source, and with the added challenge of preventing Keapon from reflecting his force bolts into your territory.
  • Loves the Sound of Screaming: The Raseirian Captain of the Guard, Khaveen, once took Zayishah, the girl he intends to marry mind you, and her father with him to the dungeons as the prisoners were being "rehabilitated". It was then that she realized he eyed the cruel spectacle with the same expression he had for her.
  • Marathon Boss: The Pizza Elemental in the AGD remake has only 100 hit points, but such a high defense that the player can only do 1 point of damage at a time.
  • The McCoy: The rightful Emir of Raseir is considered by many to be a very kind-hearted and well-meaning man, but lacking in wisdom.
  • Mercy Rewarded: When being initiated into the Eternal Order of Fighters, refusing to kill your opponent results in you attaining only the rank of Brother Saurus, though it allows you to become a Paladin at the end of the game (where killing your opponent would prevent it, but the EOF would award you with the rank of Brother Scorpion.) Similarly, killing Khaveen when he is disarmed during your battle near the end of the game prevents you from later attaining Paladin status, though it spares you the headache of a very tough battle.
    • It should be noted that there is no real in-game advantage to having a higher rank in the EOF, and the later games don't do anything with it at all. Also, whichever option you choose, your opponent doesn't die anyway: your sword is a fake for that battle.
  • Miles Gloriosus: Abdulla shows some shades of this, taking partial credit for the Hero solving Spielburg's brigand problem by claiming that he softened them up for him before he arrived (when in the previous game, he's only ever seen moping around at the Inn after they robbed him blind.)
  • Mini-Game:
    • Arm-wrestling with Issur.
    • Walking the tightrope against Agi the Agile.
    • The fan remake add two mini-games for mages: Force Bolt Flurry with Keapon Laffin and Wizard's Whirl with Aziza.
  • Mook Chivalry: Played straight in the original, where groups of jackalmen and palace guards attacked you one at a time. Subverted in the remake where you have to kick additional mooks away in order to prevent them from flanking you while you're dealing with the main attacker.
  • No OSHA Compliance: Ad Avis probably wouldn't had fallen to his doom if his tower had closed windows instead of wide opening spaces.
  • No Fair Cheating: In the original, typing "Suck Blue Frog" into the parser unlocked a cheat mode that allowed you to edit your stats at will, add money/items, and jump to specific days/locations at will. Typing the code into the parser in the VGA remake will first give you a warning, and sets all your stats to 5 if you try it a second time while also disqualifying you from paladinhood. If you want to be able to cheat without receiving the penalty, there is a side quest you must complete, which does involve "sucking" a "blue frog"...
  • No Hero Discount: Surprisingly averted. If you tell various merchants that you need their goods to stop the elementals currently destroying their city, they will give you what you need for free. The only exception is the Weapon Store owner, who's a Jerk Jock. Each class has a method of getting the item from him: Fighters have to beat him at arm wrestling, Thieves steal it, and Wizards use the Calm spell and high Communications skill to persuade him. (Or come back at night and use the levitate or fetch spell to steal it.)
  • Non Standard Game Over:
    • Taking the oath to be accepted into the Wizards' Institute of Technocery. You get the best education imaginable and become a knowledgeable and accomplished Wizard, but you spend about twenty years doing so, dooming the city of Shapeir you left behind and ensuring that Ad Avis never frees Iblis.
    • In the Fan Remake, picking the black screen (aka the Dark Master) will get the wizards to land you in the Mordavian swamps for your impertinence, but you would be two games too early, and have no way of surviving it. Also counts as a Mythology Gag since the death message states "Now you know why Quest for Glory III didn't take place here".
    • When the Genie grants you three wishes, you get one if your third wish isn't to escape or the equivalent.
    • If you ignore the Saurus-seller too often, he will give you a final warning, and you will get one for not buying the Saurus.
    • Attacking Julanar gets you one, and an apparently cracked screen.
    • If after day 16 you spend all your time outside of town and miss the caravan, the "go home" destination for your Saurus gets changed to Raseir, even though you can't get in since you did not get your visa from Khaveen, at which point you are screwed.
    • And if past that point you wait until day 30, you will STILL get the It's a Wonderful Failure with Iblis destroying the city... Even though you could NOT have been here to get the statue for Ad Avis. Arguably the reason why the Fan Remake forces you to join up with the caravan when your time is up.
  • Offscreen Moment of Awesome: Played hilariously straight. Your caravan is accosted by hundreds of brigands and looks to be overwhelmed. Following an intermission, you find yourself on top of a mountain of corpses, the brigands vanquished.
  • One-Hit Kill: The scorpions' stinger will kill the hero in one hit if it connects with it, unless the player takes a poison pill before hand (and even then, it only works once.) The Pizza Elemental in the AGD remake also has a One-Hit Kill attack, but it's possible to escape from it if the player is caught in it (in fact, escaping from it prevents the boss from healing itself.)
  • Our Ghouls Are Creepier: In the AGD Fan Remake they can cast spells, making them closer to liches.
    • Al-Ghuls in arabian folklore were always closer to demonic spirits/djinns rather than mindless zombies, so in a way making them spellcasters makes sense.
  • Pet Rat: Ugarte to Ferrari.
  • Public Domain Character: Haroun Ar-Rashid, the sultan of Shapeir, was the real-world caliph of Baghdad who is remembered in folklore such as the Arabian Nights as being a wise and just ruler and one who would frequently disguise himself to travel among his people. Suleiman bin Daoud, a mighty magician-king in the backstory of the game, is the Arabian name of King Solomon from the Bible, who was also known in folklore for being a powerful sorcerer adept at capturing and binding spirits.
  • Punny Name: Roget the Saurus (your faithful saurian steed) and Keapon Laffin (proprietor of Shapeir's magic shop).
  • Qurac: Shapeir is a type 1 variant.
  • Rape as Drama: What the brigands presumably did to Julanar. When relating the story, Aziza makes a note that she "will not say" what they did to her.
  • Remixed Level: In-universe, Raseir is this to Shapeir, as its twin sister city. The Hero gets to experience it as a very jarring dark mirror to Shapeir, complete with dilapidation (that poor fountain!) and despair, and the gap between both is very effective. Bonus points for it actually re-using exactly the same data in-game, with mainly a tweaked color palette and rewritten street signs (laws).
  • Rock Monster: The Earth Elemental.
  • Scary Scorpions: Giant, larger-than-a-man scorpions that can One-Hit Kill you with a stinger to the chest if they grab you in their pincers, though this can be avoided by taking pills bought from the apothecary. If you're protected by a pill, the stinger will use up the protection. You have to know when to take a new pill every time.
    • A bug or design element in the original VGA version of the game resulted in your poison pill protection wearing off just as the stinger tail started to shake, making the pill worthless: you would get the message about the pill wearing off, and then have just a couple of seconds to dodge the fatal attack. Failure would kill you, just as if you never took the pill at all.
  • Scenery Censor: In Raseir, you meet Zayishah, a woman who wishes to escape the city dressed as you. You offer her a spare set of clothes and she steps behind a gauzy veil to change. It provides just enough obscurity, unless you use a certain Easter Egg.
  • Shout-Out:
    • Ferrari and Ugarte are named after a couple of criminals in Casablanca. The AGD remake gives them their likeness in their portraits as well.
    • The Saurus dealer resembles Groucho Marx.
    • The map seller resembles Chico Marx.
    • The "Silly Clowns" encounter is Harpo Marx. King Arthur from Sierra's Conquests of Camelot game can sometimes be seen as a mirage in the desert. The AGD remake adds a few more, like one of the Sharkees from AGD's remake of King's Quest II and the original Prince of Persia.
    • Some of the Raseir street "names" (they're named after the rules posted there) include "All men are equal" and "Some men are more equal than others."
    • The second time you visit the astrologer, he is in the middle of some work and mutters to himself "When the Moon is in the second house, and Jupiter aligns with Mars..."
    • Ask the astrologer about the orrery, and he'll mention the names of planets like Xenon, Ortega, Pestulon, Phleebhut and Uranus.
    • Also from the astrologer, he mentions the sign of the Shadow. When you ask more about this sign, his explanation includes the phrase "Who knows what evil lurks?"
    • Looking at the picture of Erana in WIT, Hero will comment that she looks like Genesta, a fairy he once knew.
  • Significant Anagram: Raseir -> Sierra.
  • Slipping a Mickey: When meeting Ferrari for the first time, he has the bartender do this to your drink in an effort to get information out of you. With high enough stats and the right drink choice, you can resist, but it has no effect on the story at that point anyway.
  • Something Else Also Rises: When Zayishah is changing into your spare set of clothes, a long note that slowly rises in volume is played (it's more easily heard in the AGDI remake).
  • The Maze: Shapeir is a sprawling city, with numerous side-streets, dead-ends, and important locations hidden within. The game provides you with a map that shows the streets themselves, but doesn't show the important locations. If you ask for directions, you'll be told the names of the streets you need to follow to get where you're going. You can also buy a (non-magical) map that shows all the locations you've been to, and allows fast travel to any of them within the city.
    • Raseir, being a mirror of Shapeir, has exactly the same layout, but you have to turn the map upside down for it to make sense.
    • The Shapeirian Desert averts this, however, as it has only four important locations throughout the course of the story, and the directions to find them are straightforward.
  • Silliness Switch: The "Silly Clowns" option in the menu. Leaving it turned on occasionally causes the player to have strange random encounters when out in the desert or wandering in the alleys in Shapeir.
  • Sudden Gameplay Change: In the original game the EOF initiation fight uses the same mechanics as any other fight in the rest of the game. In the fan remake it was changed up so the fighters are wielding two-handed swords, and fight in a way unique to that one battle.
  • Thirsty Desert: It is possible to die of thirst while wandering the desert. You need to carry several water skins, and to fill them all.
  • Three Wishes: "He Who Waits Behind" gives these to you near the end of the game; you can use the first two to raise two of your stats (other than Honor) by 50 each, potentially going over the game's Cap of 200. Using the third wish for anything other than "escape" or "teleport to Iblis" results in a Non Standard Game Over.
  • Timed Mission: The player has 17 days before the caravan to Raseir arrives, and whenever an elemental appears they have 2-3 days to stop it before it destroys the city. Fortunately, time passes slowly enough that you'd have to be seriously dragging your feet to feel the pressure. The cheat mode allows you to change what day it is using the 'Time Warp' function, which means you can invoke Take Your Time.
    • Once you've escaped the Forbidden City, you must stop Ad Avis before he releases Iblis.
    • It should also be noted there is an automatic Iblis game over trigger if you miss the caravan by staying at the oasis and screw around until day 30. Since it does not make sense, the Fan Remake prevented this possibility.
  • Translator Buddy: Poet Omar's aide interprets his poetry.
  • Truck Driver's Gear Change: The background music at the end of the game after escaping from Iblis' tomb has this effect for the Fighter and the Wizard: Outside of the palace, it plays a suspenseful tune in D minor, which changes to F minor (and adds a more suspenseful countermelody) when you enter the palace.
  • Ungrateful Bastard: The beast left in the desert (Ad Avis's apprentice) is not very grateful for your help and, y'know, saving his life.
  • Unwinnable by Design: As in the EGA version of the first game, it is possible for a Fighter to drop his shield. However, Khaveen will not fight the Hero if he doesn't have a shield, instead calling the guards and causing an instant Game Over. If your fighter does not have any magical or thieving abilities to get past Khaveen some other way (or avoid him altogether), dropping your shield makes the game Unwinnable. Because it is possible to drop your shield on day 1 and not know that that has made the game unwinnable until day 30, this particular instance counts as Cruel.
  • Victory Pose:
    • In the remake, your character does one whenever he wins a battle. The exact animation depends on your class. Rakeesh and Uhura have one too if they beat you in training.
    • The fighter has a unique one when winning the EOF battle with the two-handed sword. The sword twirl and pose afterwards were a rough imitation of Cloud's victory pose.
    • You also pull one when taking out Ad Avis. And once more when the Sultan crowns you, or when Rakeesh makes you a Paladin.
  • Video Game Cruelty Potential:
    • Attacking the griffin who was just sleeping peacefully in its nest.
    • In the fan remake, selling the inn's key to Dinarzad. This will cause the inn to be robbed later. Considering you just betrayed your friends who let you stay for free, that's really low.
  • Video Game Cruelty Punishment: Attacking Julanar will cause your monitor to break down.
  • Wizarding School: The Wizard's Institute of Technocery. Characters capable of using magic can go there, pass their tests, and gain acceptance into the school. However, actually choosing to attend the school is a Non Standard Game Over, since the four masters that administer the tests all insist that you remain at W.I.T. and study for about 20 years before rejoining the rest of the world, and they want you to start immediately (and of course, if you choose to stay, Shapeir is destroyed because you weren't there to save it. On the other hand, you also ensure that Ad Avis can't free Iblis). Refuse and the masters get miffed, but Erasmus congratulates you on making the better choice (presenting you with the Reversal spell too!), because how are you going to make a difference in the world when you're stuck at W.I.T. and not putting your magic to good use? Notably, you still get to use the title "Wizard" for the rest of the series, implying that practical experience is just as effective as scholarly dedication.
  • Wretched Hive: Raseir.
  • "You!" Exclamation: Ad Avis utters this when you knock out his candle. Followed up by "You will pay!" for Wizards or "My spell is broken! You will die!" for Fighters without magical skill.
  • You Shouldn't Know This Already: In the original game, the player can do most of the prep work for battling the various elementals right away if they know what they need to get. In the fan remake, the options to get the required items only open up as the elementals appear, forcing you to talk to NPCs about how to defeat them and then gather the required items.
  • Zerg Rush: The jackalmen's preferred strategy. In the AGD Remake they even avert Mook Chivalry and gang up on the hero.

Alternative Title(s): Quest For Glory 2


How well does it match the trope?

Example of:


Media sources: