Sometimes, even Laser-Guided Karma misses its target.
The character has done a number of things that deserve a karmic comeuppance, most importantly things that caused harm to the innocent. But when the time comes for the hammer to fall, that's not what happens. At least, not on them. They dont get what they deserve. Instead, they get away scot-free. They are Easily Forgiven, maybe even praised, and even elected president. And they might even have reversed the Humiliation Conga that was being planned for them. Worst comes to worst, The Bad Guy Wins and a stolen happy ending takes place at the expense of the hapless victim who may be punished in the guilty character's place.
This is it. This is all there is to the story. The show is over. The book is finished. The author isn't going to write any more. The Word of God has been spoken. Karma is out to lunch. The villain has become a Karma Houdini.
Predictably, it is often shocking or downright upsetting to see such scoundrels dodge instant karmic punishment and come out triumphant in the end. As such, expect fans to clamor for a sequel where the villain gets their comeuppance — or try to satisfy that frustratingly unfulfilled desire for retribution by writing their own.
Compare Butt-Monkey, for which a character ends up having many disproportionately bad things happen to them throughout the story (and may also technically qualify for this trope, as hard as that sounds). The extreme counterpart of the former trope, Cosmic Plaything, can be considered this trope's polar opposite. Also compare with No Good Deed Goes Unpunished, where the good guy suffers as a result of doing the right thing.
Contrast the aforementioned Laser-Guided Karma (when the villain's comeuppance is swift and immediate), Karma Houdini Warranty (when it takes much longer) and Karmic Death (when it leads to the villain's death). Also see Idiot Houdini, when a person is forever protected from the results of their stupidity.
Note that a character doesn't necessarily need to be a full-time villain to qualify for this trope. They may simply end up doing unnecessarily hurtful things, yet not suffer the repercussions. (In contrast, when someone is too evil to kill off, but may suffer other consequences, see Joker Immunity.)
Note also: The work usually must be completed for a character to qualify as this trope. Only if there are no more opportunities for Laser-Guided Karma to strike can a character be said to have successfully avoided any consequences for their actions. Exceptions may be made in cases where Status Quo Is God, or when a character can be said to have permanently escaped, e.g. they died peacefully in their sleep at an old age. And sometimes even thats not enough. (Unless they somehow managed to get into Heaven and are gleefuly rubbing their current state in your face). Otherwise, resist the urge to put it on an ongoing work's page.
Don't mistake a lack of direct karma for this trope. If a character, for example, murders someone and never gets caught, but a freak lightning strike kills them, they've still gotten their comeuppance even though the lightning had no connection to their crime. Think of the writer as God, with the power to punish or not punish a character who does evil.
This is a Spoileriffic trope. Spoilers shall be unmarked. You have been warned.
Examples with their own subpages:
- Anime & Manga
- Comic Books
- Comic Strips
- Fan Works
- Film Animated
- Film Live-Action
- Live-Action TV
- Professional Wrestling
- Video Games
- Web Original
- Western Animation
- In the Simple Samosa episode "Samosa Mama", Cham Cham frames Samosa for a kidnapping he never committed, let alone knew about, and comes alarmingly close to indirectly getting him killed through being eaten (he is, after all, an anthropomorphic samosa) as a penalty for it. Once Samosa is proven innocent, Cham Cham is dealt with by way of... a back massage.
- In Miserable, The Giant Woman spends a decent portion of the video chasing down the band members one-by-one and eating them alive, even as they beg her for mercy. By the end of the video she has succeeded in swallowing every member and walks away, never getting punished for what she did, and seeming quite content with her actions.
- Red and Ted from Red & Ted's Road Show, who travel the country wreaking havoc but never suffer any consequences for their actions, as they are Heroic Comedic Sociopaths.
- In Metroid Prime Pinball, Meta Ridley is a constant nuisance in the Artifact Temple, but you never actually get to defeat him.
- It is possible to invoke this in Whodunnit? if the player fails to catch the killer, either by failing the Taxi Chase or not completing The Roof chase.
- Inverted in High Speed and its sequel The Getaway: High Speed II: You play the villain (albeit a minor one whose offense is speeding) who the cops are after. How long you can stay on the table depends on how good a Karma Houdini you are (which of course depends on your skills at Pinball).
- Hercules Grytpype-Thynne in The Goon Show would generally never sustain any comeuppance for using Neddie as a fall guy in his schemes. For example, after faking a disease outbreak in Lurgi Strikes Britain, he and Moriarty disappear while Neddie becomes a wanted criminal (and goes mad... OK, madder). Granted, sometimes he does have something bad happen, such as Tales of Old Dartmoor (in which he ends up inside Dartmoor Prison as it sinks into the ocean...yeah, it's a weird show), but they are vastly outnumbered by the ones where he gets off scot-free.
- Spike Milligan obviously loved this trope, so even when Grytpype-Thynne (and his frequent partner in crime Count Moriarty) fails, one of the other characters - most frequently Major Bloodnok - will succeed. In at least two episodes, The Phantom Head-Shaver and The Spanish Suitcase, it turns out to be announcer Wallace Greenslade.
- Adventures in Odyssey has a very rare intentional example in the episode "The Tangled Web". In it, Connie reads a story that Whit wrote about a boy who fibs about why the money his mother gave him to run an errand disappears. Instead of telling her what actually happened (he lost it by his own fault), he makes up a story about being robbed by a thug. As stories like this usually go, the situation escalates as he struggles to keep the lie up, but despite Connie's full expectations otherwise, he never gets found out. She is absolutely dumbfounded and questions what the point of the story was and believes it to be an example of this, but Whit explains that the message he was trying to convey is that even if you get away with a lie, the guilt you carry for the rest of your life will stay with you, which is what happens to the boy in the story.