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Warriors of Might and Magic is a spinoff of the much more famous Might and Magic saga, and is an Action Game.

The player controls Alleron, a former Captain of the Guards who's accused of necromancy, forced to wear a living mask of shame and thrown in the Pit of the Accused. From here, he'll have to work his way through an army of monsters, warriors and demons in order to clear his name, find out the truth about his origins and stop the resurrection of a dark demon called Daglathor.

Received a sequel the following year, titled Shifters. Alleron is back, now imbued with Voluntary Shapeshifting powers into a ram, gryphon, and multiple different animal-human hybrid transformations, and he must defeat a new race of half-metal invaders in a Magitek setting.


Warriors of Might and Magic contains examples of:

  • Absurdly Spacious Sewer: The Pit of the Accused, the first level, is one: The main passages are big enough for a Dragon and filled with expanded side passages leading everywhere, and that's without getting into the even more complex dungeon below, leading to a waterfall straigth into an orcish mine, currently under work.
  • Arc Villain: The second game is full of these. Sekotep, Gorgantha and the Djinn Usurper.
  • Bad with the Bone: Your very first weapon is the bone of some poor devil who was eaten by the monsters of the Pit.
  • Beast Man: A few of the enemies encountered are this. The sequel has the "Beasts" as the antagonists of the first chapter (and appearing infrequently afterwords) — these ones being minions of the Big Bad who have been mutated into a variety of flesh-eating animal-men, and are the first subject of your new Voluntary Shapeshifting powers.
  • Berserk Button: Alleron doesn't like to be called a necromancer. He's still a sorcerer and warrior, but not a necromancer.
  • Big Bad: Daglathor. Not that his threat is that imposing.
    • He is succeeded by Daria in Shifters.
  • Big Bad Wannabe: Daria. In the first game, at least.
  • Big Fancy Sword: Including "Grendel" and "Wild Winter".
  • Blatant Lies: The manual mentions that Necromancers, despite the implications of their title, rarely rise the dead, and their ill reputation is usually the result of the rumors born from ignorant and fearful commoners. In game the only Necromancer, Daria, does nothing but summoning living dead to kill Alleron, who's only accused of being a Necromancer himself, making the previously mentioned comment sound useless and silly.
  • Boss in Mook Clothing: The Hellions are extremely powerful and have a lot of health. Thankfully, they're quite slow.
  • Clever Crows: Carlin.
  • Clingy MacGuffin: The Mask of Accused. You're stuck with it for most of the first game. Alleron still wears it in Shifters, but is now able to remove it at will.
  • Color-Coded for Your Convenience: When an enemy is selected, you'll see a coloured ring based on the element (Red for Fire, Green for Earth, Dark Blue for Water, Light Blue for Air, Black for Darkness and White for Light).
  • Cool Sword: Several of various elements.
  • Curse of the Pharaoh: In Shifters, Alleron's mission to deliver a message to the Sultan of Muq'abar is interrupted when he finds the desert city has fallen under a devastating plague, after treasure hunters disturbed the tomb of Sekotep. With the Sultan's palace locked down, Alleron is forced to travel into the desert and destroy the undead pharaoh to lift the curse.
  • Cyclops: Daglathor has a single red eye, resembling overall a bulking cyclop Deep One.
  • Dark Is Evil: Played straight: Alleron can't cast Darkness spells, dark-aligned equipment will come with some serious maluses and almost all the demons are of this element. Averted by the Final Boss, who is not Dark Elemental at all.
  • Damage-Sponge Boss: Many high level enemies and also Talin Thraxxus and Daglathor.
    • The final boss of Shifters, Daria, thanks to being able to retreat to an unreachable spot and rapidly heal back to full health.
  • Deadpan Snarker: Saylo, the abbot who decides to help Alleron on his quest, and Carlin's master.
  • Den of Iniquity: The Temple of Depraved, the eighth level.
  • Disc-One Final Boss: The Grand Inquisitor in Shifters.
  • Double Weapon: Including the exotic looking Chien's Halbeard and the Double Morning Star (a.k.a. "The Clapper").
  • The Dragon: Daria to Daglathor in the first game. The Grand Inquisitor to Daria in the second.
  • Eldritch Abomination: Daglathor the Kreegan Lord is described in such a way.
  • Elemental Powers: Fire, Water, Earth, Air, Light and Darkness. The last one however has no spells and can only be used via cursed swords.
  • Elemental Rock-Paper-Scissors: The bulk of magic attacks of course, consist in this cycle: Fire burns Earth, Earth blocks Air, Air best Water and Water beats fire. Light and Darkness are effective against each other. furthermore, Darkness is effective against Earth and Water, while Light is effective against Air and Fire. Weapons and Rings will affect your elemental attack, while armor, shields and amulets will rise the elemental defense. This is however averted for your defense: in order to be more protected from an element, you have to carry armor and shields of the same element as your current enemy.
  • Evil Is Deathly Cold: Daglathor is described as the master of a glacial domain, and his innermost cell is seemingly made of ice or blue crystals resembling ice. His first two forms are elementally aligned with Water and Air, respectively.
  • Excuse Plot: Seriously, it's very hard to figure out what the actual plot is or why you're venturing in certain dungeons.
  • Face–Heel Turn: Daria, so soon that it's barely a spoiler.
  • Glass Cannon: Enemy casters will be much more dangerous than normal enemies, but thankfully less healthy.
  • Golem: The third level is full of Stone and Wood Golems (earth element) and Gargoyles (air element).
  • Good Is Not Nice: Einar the Ancient decided to indulge into his lust and have his way with several mortal women, and each union was blessed with a demigod child, which pushed the events of the game in motion. For a great hero and slayer of Kreegans, he's surely a douchebag.
  • Half-Human Hybrid: Is soon discovered that Alleron and Daria have the blood of a God in their veins, and in order to ascend to Godhood, only one must survive. Yeah...
  • Lantern Jaw of Justice: Alleron.
  • Laser-Guided Karma: Apparently, Balthus the undead jailer you meet in the Pit of the Accused was the guy in the purple armor in the opening movie, killing people for fun.
  • Life Drain: While Blue Gazers will absorb your mana, Green ones will deplete your life force. Luckily they're only met in two levels.
  • Lizard Folk: Troglodytes met on the way to the City of Magic. They're at war with Elves.
  • Magic Knight: Alleron himself.
  • Malevolent Masked Man: The Great Inquisitor.
  • Mask Power: Subverted with the Mask of the Accursed; it's actually more like a mark of shame, though Alleron claims it lets him "see the darkness in men's hearts".
  • The Maze: There's an incredibly frustrating one in the City Of Magic, and, of course, is filled with Minotaurs. Also the last part of the Temple of Daglathor.
  • Ms. Fanservice: Daria is an seductive temptress with an ample chest and wearing a Little Black Dress that accentuates her curves very nicely.
  • Multi-Melee Master: Alleron is quite adept with swords, maces, axes and even greatswords and polearms. At the end of the second level you can even find a Crossbow that allows you to shoot elemental darts.
  • Named Weapons: Many of your weapons. Perhaps parodied with "Geremia's Scepter".
    Geremia's Scepter. And now is Mine.
  • Necromancer: Daria seems to be capable of summoning large numbers of undead.
  • Nice Job Breaking It, Hero: In the background, Vim was condamned to an horrible fate after he came to rescue his bride to be, unaware that it was a ruse organized by her father in order to strike at Daglathor's cult.
  • Night of the Living Mooks: The seventh mission, where Daria unleash a small horde of ghouls and ghosts on the abbey.
  • Nintendo Hard: Some levels of the game are really frustrating.
  • No-Sell: Alleron and Daria can't directly harm each other, being half-siblings and children of a God.
  • Non-Elemental: There's exactly one enemy in the whole game who doesn't have an elemental alignment, and that is: Daglathor's last form.
  • Non-Human Sidekick: Carlin the crow. Also a friendly "coyote" in the Maze level of the City of Magic.
  • Oddly Named Sequel 2: Electric Boogaloo: Warriors of Might & Magic has a sequel that goes by the One-Word Title of Shifters, seemingly ditching the Might & Magic association despite otherwise continuing Alleron's story.
  • One-Winged Angel: Averted, when you defeat the first form of Daglathor he simply turns in another copy of himself with a different element (namely first Water, then Fire then None).
  • Our Elves Are Different: The only elves seen ingame are a bunch of aggressive bastards.
  • Our Goblins Are Different: They're blue, and their element is water. You also need a petrified goblin in order to solve a puzzle. They can also steal your equipment.
  • Our Minotaurs Are Different: The Minotaurs and Minotaur Warriors enemies in the Citadel of Magic halfway through the game. Oddly, the Minotaur's element is water.
  • Our Ogres Are Hungrier: Big, light blue brutes with either clubs or lightining-shooting staves, they tend to be surprisingly nimble despite their pot bellies.
  • Our Orcs Are Different: Usually met as foes, some of them are good guys who will help Alleron on his quest more than once. In the second stage you even have to help the old Orc chief against his political rival.
  • Portal Cut: In Shifters, a lore book in the Kreegan Temple states that a Kreegan broodmother accidentally unleashed by the priests was slain when the portal she was using was suddenly shut off. Her gigantic severed head, still blocking the portal gate, is the backdrop for the fight against Gorgantha.
  • Pun: Commonly used in the description of your weapons.
  • Puzzle Boss: The Djinn Usurper in Shifters, though it's not much of one: When Alleron points out that all he needs to do to destroy the Djinn is smash the container holding its soul, the boss responds by filling the room with dozens of duplicate jars.
  • Real-Time Weapon Change: By pausing, you can change your entire inventory with ease, even armor and shield. Though if you change your weapon you'll be slightly delayed as Alleron draws the new weapon from Hammerspace.
  • Red Herring: The Great Inquisitor, in both games.
  • Reformulated Game: As with most of 3DO's late releases, the PS1, PS2 and GBC versions are all completely different games.
  • Religion of Evil: The Cult of Daglathor, who's said to enjoy depravity and deboucheries from his followers.
  • Replay Value: In Shifters, there are six races available to shapeshift into, each providing a succession of spells as they level up and a gameplay benefit that aids in optional exploration and puzzle solving (like Djinn having Intangibility to pass through bars and grates). However, you can only have four of them in a given run (with only the Beast form guaranteed), and the exact order you chose them in will leave segments of levels inaccessible. In addition, each form's progression eventually splits between a "mage" and "warlord" final form, with mutually-exclusive spells.
  • Sealed Evil in a Can: Daglathor. Since Einar was unable to kill him, he decided to imprison him in the bowels of a volcano. Daria is trying to release him. In the last level you have to recover the Terrenus Spell scroll from his lair (and battling Daglathor in the process) and seal him for good.
  • Sibling Yin-Yang: Alleron and Daria, big time, including opposite hair colors and personalities.
  • Sinister Scimitar: Averted with the Sword of Saurana and the Sword of Brannock, which are Water-enchanted, but played straight by the Sword of Shadows, a Dark-elemental scimitar seemingly made of bones.
  • Stripperific: Daria is, to tell it bluntly, dressed as a slut. Given the nature of the cult she serves though it's kinda appropriate, as seen with the female cultists.
  • Succubi and Incubi: Succubi appear ingame, but they mostly attack by kicking and tossing fireballs.
  • Teleport Spam: Daglathor's second form just loves to suddenly teleport right behind you to attack, making this form much more dangerous than the first.
  • Trickster Mentor: The Chief Abbot Saylo who helps Alleron on his quest and offers to remove is mask.
  • The End... Or Is It?: The game ends with Daglator's temple exploding and Alleron emerging safe and sound from the ruins, but as he leaves, Daria stands up from the crater, still alive and kicking.
  • Top-Heavy Guy: Alleron.
  • Videogame Cruelty Punishment: At one point, you can burn a prisoner (or a ghost?) alive in a furnace. However if you do so, his wraith will appear and kill you where you stand.
  • The Undead: Many enemies. The second game features the Deadspawn, who are the subject of a themed chapter and one of the species Alleron can shapeshift into — being immune to poison, the Deadspawn form can open up areas for exploration that are otherwise hazardous.
  • The Unfought: Daria, since you cannot harm her directly, but she's already incapacitated for you when the cultists try to sacrifice her to Daglathor. You get to fight her directly in the sequel.
  • Ungrateful Bastard: The King of the Elves. After you recover his sword from the King of the Troglodites he repays you with steel.
  • Useless Useful Spell: Torch, whose only purpose is to make dark areas (rare to come by) brighter.
  • Voluntary Shapeshifting: Alleron's main power in the second game.
  • Wake-Up Call Boss: Balthus the Jailer. If you haven't found a fire spell tome or a light spell tome you're screwed.
  • What the Hell, Hero?: When Alleron meet an imprisoned and powerless Daria in the Temple of Daglathor, he steals her key and leave her to die without a second though. Sure, she tried to kill him several times, but...
  • What Happened to the Mouse?: Apok, the orc you just rescued from the Zombies and gives you his ring in The First level and later Shows up again in the Orc Mines, but then now he's nowhere now in Later levels, what really happened to him?
  • Wings Do Nothing: Though Succubi fly, it is still possible to have them fall to their deaths in bottomless pits just by pushing them back.
  • You Have Outlived Your Usefulness: Daria is eventually tied to a... weird structure. With no reason given.

Alternative Title(s): Shifters

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