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Video Game / Rainbow Billy: The Curse of the Leviathan

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Rainbow Billy: The Curse of the Leviathan is a Role-Playing Game by ManaVoid Entertainment.

Billy lives in Star Harbour, in the Land Of Imagination. Today is the Star Parade, and Billy will be showing off their colours to everyone this year. Unfortunately, all the noise the parade makes ends up waking The Leviathan from his nap, so he decides to give Billy a taste of reality by placing a curse that drains the Land of Imagination of all its colour, and with it, its positivity.

Billy manages to flee from the grey storm on Friend-Ship, and now they have to, with the help of Friend-Ship, Rodrigo, Giro, and all the friends Billy will make over the course of their adventure, collect the Colour Cores, restore colour to the Land Of Imagination, and lift the curse.

The game was funded on Kickstarter on June 14th 2018, and released on October 5th, 2021.


Rainbow Billy: The Curse of the Leviathan contains examples of:

  • And You Were There: The ending montage reveals that the entire adventure was Billy retreating into a fantasy world to deal with their homelife after their mother's death, with several NPCs being based on people Billy has met in real life. The Leviathan is their father, who doesn't accept Billy being gender-nonconforming and is trying to "fix" them, Dragalant is Billy's uncle, a survivalist who was supposed to make them more manly but ended up accepting them just the way they are, Ferdy, Becky and Tentacle Joe are various kids Billy befriended, Calypso is the therapist Billy's dad sent them to, who didn't see anything wrong with them, Mother Prisma is a kindly old woman who helped Billy find the courage to approach their dad and Shadow Billy represents Billy's crisis and struggle with self-acceptance.
  • Anti-Frustration Features: The game autosaves before every battle, so you won't have to go through the entire pre-battle dialogue again should you lose.
  • Autosave: The game has this function, and every once in a while, a picture of a floppy disk appears in the bottom left corner of the screen to signify it happening.
  • Beast Man: A number of characters in the game are anthropomorphic animals, such as the shopkeeper and Deedle-Dee.
  • Bird People: There's some of these.
    • The shopkeeper is an anthropomorphic peacock.
    • Ferdinand Charles Duckinson The Third is an anthropomorphic duck.
  • Central Theme: Two of them: You should accept who you are as a person, even the parts you don't like, and forcing anyone to be someone they aren't does far more harm than good.
  • Cyclops: A number of characters, such as Giro and Rodrigo.
  • Defeat Means Friendship: Completing a Confrontation will allow you to recruit the character being confronted, with the exception of area bosses.
  • Enemy Without: Shadow Billy, the parts of Billy he refused to accept manifested by the Sanctum of Self. By the end, the "enemy" part no longer applies.
  • Evil Cannot Comprehend Good: When Billy decides not to change his Shadow at the start of the second phase of Shadow Billy's boss fight and instead decides to accept him, Shadow Billy utterly flips and declares he'll make Billy hate him if it's the last thing he does.
  • Fantasy Sequence: As the photographs during the credits sequence detail: The entire game is the imagination of young Billy. The Leviathan is Billy's Father and his attempt to make Billy "Normal". The Dinoland episode is Billy being sent to live with their Uncle, a survivalist who lives in the woods, in an attempt to make Billy more "manly". Billy befriends other children (Betsy & Fernie) which makes their stay more manageable, and at the end of their stay, the uncle has accepted Billy for who they are. The Frightfrost & Sunken Harbor episode is the Leviathan's attempt to change Billy through therapy/counseling. While being counseled, they befriend a boy (Tentacle Joe) with anxiety that helps with their time there. The Counselor sees nothing wrong with Billy, the Sanctum of Self is representative of Billy's personal crisis in accepting parts of themself that they do not like, Billy is given advice by an old woman (Prisma) to accept all of their self. The final confrontation is Billy trying to convince their father of accepting who they are; seeing that his son is suffering, he strives to be a better father, as he accepts his son.
  • Foreshadowing:
    • The Leviathan repeatedly tells Billy that they should abandon the World of Imagination's colours and face reality. The World of Imagination exists only in Billy's head as a coping mechanism for their troubled homelife.
    • Calypso steers Billy and Rodrigo to the Sanctum of Self for the final Colour Core and warns them that they'll have to face their own darkness once there. Rodrigo dismisses this, saying that Billy cannot possibly have any darkness in them with how colorful their heart is, to which Billy looks noticeably nervous. Billy's heart really only has colors because they banished all their self-hatred, struggles and insecurities into Shadow Billy and then proceeded to abandon them.
  • Hellish Pupils: Every character under the Leviathan's curse has snake-like, slitted pupils. Their pupils gain a friendlier more round form after being recolored.
  • I Just Want to Be Loved: Pretty much every enemy you face just wants to be accepted for who they are without judgement. Billy doing exactly that frees them from their curse.
  • Interface Spoiler: Every character you recruit through battle has a picture of their "enemy" form next to their other details. Giro has one too despite not being an opponent. Shadow Billy fixes that, siccing a cursed Giro on you during the first phase.
  • Missing Mom: Billy's mother is revealed to have passed away.
  • Pie-Eyed: The characters in the game have their eyes designed like this.
  • Pungeon Master: Scissow likes to make puns about cutting.
  • Sensitive Guy and Manly Man: Billy being the Sensitive Guy to The Leviathan's Manly Man.
  • Sentient Vehicle: Friend-Ship is a talking tugboat with eyes.
  • Shout-Out:
    • One of the Thoughts you can collect says the following:
    "Knowing you will save the World of Imagination by bringing back its color...does it fill you with DETERMINATION?!
  • Talking the Monster to Death: Confrontations are non-violent in this game. You talk to the "enemy", it will reveal what colors are needed to color them back, and each character you can recruit can use different colors to fill them in.
  • Turn-Based Combat: You and the enemy take turns in battle.
  • Unique Enemy: Every battle is against a different character, and many of them have their own gimmicks related to their personality and insecurities.
  • White Gloves: Tend to be worn by most characters of the game.

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