Winner of several indie game awards.
Tropes present in this game:
- Black-and-Grey Morality: The Inquisition is far from saintly, but the heretics and demonic powers they claim to fight against are very real, and much worse. Your character can be played as pious as possible, only killing true heretics and other villains, but it's made clear that in that case you're the exception rather then the norm.
- Character Class: Three of them, fitting the standard warrior/mage/rogue trinity.
- Cold-Blooded Torture: A primary game mechanic, actually. The PC can torture arrested prisoners to acquire information and force a confession. You have to acquire sufficient evidence to arrest someone first, however, and torturing someone who is actually innocent hurts your Karma Meter.
- Dialogue Tree: A primary game mechanic, used for investigation.
- Gameplay and Story Segregation: According to the lore, the Infernal, Heretic, and Pagan schools of magic are forbidden; the more evil the protagonist is on the Karma Meter, the more powerful he is in these three. But spells of these schools are freely on sale—even in the churches.
- Knight Templar: In case the name didn't clue you in, quite a few Inquisition-aligned NPC's are this. Your character can easily be one too, but its also possible to be a straight-out Knight in Shining Armor.
- Nintendo Hard: Oh yes.
- Right Hand vs. Left Hand: It's made clear that there is a lot of tension between the Brotherhood of the Righteous (Paladins) and the Holy Office (Inquisitors). The Office considers the Brotherhood to be meddlers unfit to handle the current crisis, and the Brotherhood likewise views the Office as Holier Than Thou upstarts.