After taking a wrong turn at Albuquerque, Bugs discovers that Marvin Martian has rounded up all of the other toons with a disintegrator and reduced them to round discs bearing their images on them in order to be unopposed in his latest scheme to take over the world. After a brief tussle, the machine containing the discs containing the other toons, the Reatomizer, shorts out and explodes, scattering them all over the Looneyverse. It's up to Bugs (and you the player, of course) to fight through Marvin and his army of clones of the other toons to restore order to the world.
The game is an RPG where the player can journey through the various campaigns the game offers or against other players with numerous familiar Looney Tunes characters. Along with the base "Original" versions of the toons, other versions of the toons based on various Looney Tunes shorts with different attributes are also playable. Toons can be attack oriented like Daffy, Wile E. Coyote, and Pepe Le Pew and be based around dealing damage to opponents. Others are support oriented like Bugs, Porky Pig, and Granny and have movesets based around helping allies or hindering opponents. Others have a more defensive focused moveset such as Foghorn Leghorn, Gossamer, and Hector, and focus in protecting other toons by forcing opponents to only attack them. Toons are unlocked by collecting Illudium, energy for the Reatomizer that can be used to restore and unlock other toons. The characters can then be leveled up with XP Potions to quickly increase their stats, or continuing to collect their respective discs so they can rank up and get an even bigger stat boost. Various other objects such as dynamite, anvils, and world-exclusive items can be used to "Tune-up" your characters and unlock other moves and abilities that they can use.
When not playing the campaign modes, you can visit the overworld where all of the characters you have unlocked reside. Here, you can send as many as five characters on quests to find in-game cash, universal Tune-Up items, or their respective Discs. Upgrading their respective residences can grant higher pay-outs from their little excursions. You can also battle with other players to receive crates (or pilfer their own crates) with various bonuses inside. The game uses an energy system that is always capped at 50, though there are various ways to get extra energy so you don't have to wait to dive back into the campaign for too long if you don't want, be it through Gems, the game's premium currency, or receiving fistfuls of energy from bonus crates.
This game provides examples of:
- Amusing Injuries: True to form, most of the toons' attacks are this way, be it through dropped safes or anvils or cartoonish bashing with blunt objects.
- Arbitrary Headcount Limit: You may have up to four characters in your party at a time.
- Artificial Stupidity:
- AI-controlled characters with healing moves have a startling tendency to waste their main health-recovery moves at the very start of battles when they and their teammates' health is still full, giving you free reign to go to town on the opposing team without worrying about them recovering their HP for a few turns.
- Similarly, some characters with moves that increase the stats of one or more allies (but not themselves) may sometimes use said move when they are the only toon still standing and waste their turn entirely.
- Big Bad: Marvin Martian
- Counter Attack: Certain toons can gain or give this, most notably Grand Duke Sylvester
- Critical Hit Class: Some characters are based around getting critical hits and critical stat boosts to make up for their otherwise mediocre attack stats, such as Miss Prissy.
- Damage Over Time: Several characters are capable of inflicting this on their opponents. Pepe Le Pew, in particular, can do this with every one of his attacks once upgraded enough.
- Damage-Sponge Boss: The enemies in ACME R&D always have incredibly high HP, making them difficult to defeat. Even the weakest opponents have 2,000 HP.
- Fragile Speedster: Queso Bandito outspeeds every other toon, but can't take much. Road Runner also counts, albeit to a lesser extent.
- Glass Cannon:
- Daffy Duck and his variations; most of them have high attack but very low defense. Salesduck Daffy is the absolute most fragile toon in the game, for example.
- Some variants, such as Pepe le Bard and Rocket Coyote also cannot take much.
- Jack-of-All-Stats: Bugs Bunny is good in just about all regards.
- Lightning Bruiser: Many Epic toons fit this role.
- Mighty Glacier: Several characters fit this role, such as Foghorn Leghorn and Gossamer. Sam Sheepdog is the most egregious example, being the toon with the most HP and Power, and the lowest speed.
- Practical Taunt: All defensively-oriented toonsnote have some sort of move that gives them this status, thus drawing attention to themselves and not other party members. Some other toons, such as King Bugs, can also afflict this onto opponent toons.
- Role-Playing Game
- Squishy Wizard: Pepe le Bard certainly counts.
- Suddenly Voiced: Wile. E Coyote, unlike most of the times he appears, actually speaks here. Granted, he did speak in four of the five cartoons where he went after Bugs, but usually nowhere else other than that.
- Video Game Settings:
- Green Hill Zone: The Forest. Avalooney and the Farm have elements of this as well, though the former has no level campaign yet.
- First Town: The Town
- The Wild West: The Desert (which is more that than a Shifting Sand Land)
- Skyscraper City: The City, and WB Studios to a somewhat lesser extent.
- Slippy-Slidey Ice World: Summit
- Space Zone: Space, obviously.
- Wake-Up Call Boss: After playing through the mostly easy Forest campaign, you'll most likely first discover that some toons can casually No-Sell your attacks by dodging them rather than stand there and take it when you first face Penelope in the Town campaign.
- Western RPG