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Video Game / Five Nights at Freddy's World

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Are you ready for an adventure with Freddy?note 
"They've stalked you. They've scared you. They've haunted you. But now... They're CUTE."

Five Nights at Freddy's World (otherwise known as FNaF World) is a Spinoff of the massively popular Five Nights at Freddy's series. Though it was officially announced by developer Scott Cawthon on September 15, 2015, the image on his website started changing some of the characters a few days prior.

Unlike its Survival Horror parent, this game is a Lighter and Softer Role-Playing Game, where one can make a party out of the dozens and dozens of animatronics seen throughout the series (though each one has been Super-Deformed into an "Adventure" design). This includes the classic, withered, toy, phantom and nightmare versions. Other characters, such as the paper plate dolls and the Crying Child from 2, can also be acquired as party members.

The game was originally released on January 21st, 2016, but the game was pulled from Steam a few days later due to Scott himself admitting that the game was unfinished and had several problems. Scott later announced that he'll improve upon the game, including a 3D overworld and move descriptions. The initial launch of the game can be refunded from Steam regardless of how long it has been played (Steam normally won't let you refund unless you've played less than two hours). On February 9th, 2016, the game has been updated and re-released on GameJolt, but it's not available for Steam officially (you can still download it legally if you enter "steam://install/427920" on your browser). The new and improved version can be downloaded here.

In late February, the FNaF World site updated again, with a new teaser for update 2 that featured several new characters: Nightmare BB and Nightmarionne, The Jack-o'-Animatronics, Coffee from The Desolate Hope, and, strangely enough, the Purple Guy. Update 2 was released on May 13, 2016, featuring brand-new minigames and voice acting.

On January 17th, 2017, Scott announced that FNaF World will no longer be updated, as the Android port was removed from Google Play and the iOS port was cancelled soon after. The official website to the game has now gone dark after the Android port was released on January 12th. Support for the game has now been discontinued, but it can still be downloaded and played on GameJolt.

On August 8th, 2019 — two years after the website went dark — the site was updated to contain a 58 in brackets and, once brightened, several negative reviews, heavily indicating a potential third update.

On December 3, 2019, Freddy in Space 2 — a sequel to the FNaF World minigame FNaF 57: Freddy in Space — was released on Game Jolt. The game was created for Game Theory's 9-hour St. Jude Children's Research Hospital fundraiser.

Five Nights at Freddy's World provides examples of:

  • Absurdly High Level Cap: Or, more rather, there isn't one in the first place. While the game can be comfortably beaten at around level 40 with the right characters, there is no true limit as to how far any individual member could get. With enough grinding, the team can become nigh-unstoppable with how high their stats can become, making beating even the game's toughest bosses a cakewalk.
  • Affectionate Parody: The Foxy Fighters mini-game is a silly parody of Star Fox 64, complete with cheesy voice acting.
  • All the Worlds Are a Stage: The latter part of Pinwheel Circus is the funhouse, which warps you around to hidden rooms in most of the game's areas to form one giant maze. Interface Screw is also in effect for this area, with a different distortion occurring every time you leave the menu or a battle.
  • Art Shift: While the map and menus are all 8-bit, things like battles, cutscenes, and shops are all done with pre-rendered 3D models like Scott's other games. The improved version makes everything pre-rendered 3D models, though.
  • Ascended Meme:
    • A loading screen features Phantom Chica alongside the text "Stop calling me a watermelon" (referencing a common joke about her design in Five Nights at Freddy's 3).
    • On top of that, remember the criticisms toward Chipper & Sons Lumber Co. that eventually led to FNaF? The idea that the characters looked like soulless animatronics? Chipper himself is designed to look like a stereotypical robot for his Optional Boss battle. Particularly appropriate, given that three of the characters described as "soulless animatronics" were Woodbot, Woodbot 2.0, and Woodbot 3.0, wood-cutting robots Tyke could buy to speed up production. That's right, the reviewer actually complained that animated robots looked like soulless animatronics.
    • Upon unlocking all 48 characters, the office fan will join your party, and can end the fight whenever it wishes to, obviously referencing a frequent joke about it being secretly alive and evil.
  • Author Avatar: Scott Cawthon (represented by the There Is No Pause Button! protagonist) appears as the Final Boss of Hard Mode. He also shows up as a party member (by his other nickname, 'animdude') added in the re-release's second update.
  • Bait-and-Switch Boss: Your fight against Chica's Magic Rainbow in the second update starts out like this. It really comes out of nowhere.
  • Bears Are Bad News: Bubba, the first boss revealed and the second boss of Pinwheel Circus appears as a giant, monstrous bear animatronic.
  • Big Bad:
  • Blatant Lies: Balloon Boy's loading screen states that he is everyone's favorite, a nod to his Base-Breaking Character status.
  • Breaking the Fourth Wall:
    • Fredbear doesn't seem to be fussed that he's in a video game when he refers to objects as being glitched. Said glitched objects are how you first enter new areas and involve sending the party deeper into the game's own code.
      • He gets even more aware of the fact they're all in a game at the beginning of Update 2's new content, even referring to the fact that the game originally bombed when it was first released.
    • Scott Cawthon even less so, but then he's the creator.
    • The TRUE Final boss, Chica's Rainbow's reason for fighting you? To prevent you from beating the game, just because the Rainbow's just that evil and unlikable.
  • Broken Record: Toy Chica seems to think you might get tired of her voice…
  • Brutal Bonus Level: The hidden glitch area "&*_ _ _TWRE," accessed by walking into specific objects for a few seconds. It allows you to access the strange red boxes around the map and contains some of the strongest enemies in the entire game.
  • Canon Foreigner:
    • Several characters who appear in this game never appeared in the main series. Aside from NPCs like Lolbit, Endoplush is a character completely new to the franchise.
    • Update 2 adds two more foreigners into the cast, this time coming from Scott's other games. This includes the Coffee Machine from The Desolate Hope and Chipper from Chipper & Sons Lumber Co., the latter having previously appeared as an Optional Boss in the original version (albeit as a robot).
  • Cap: 999,999,999 tokens.
  • Contractual Boss Immunity: Downplayed. Bosses aren't as affected by the Jump Scare attack as minor enemies are. But they are vulnerable to instant death moves.
  • Creepy Cemetery:
    • Blacktomb Yard.
    • Also, the Halloween Update's Backstage.
  • Damage-Sponge Boss: All three final bosses take a lot of damage before they go down, and they don’t have any health bars, either. Scott has roughly 10,000 HP, Chipper has 20,000, and the Rainbow has (we think) 40,000.
  • Death Is Cheap: If any party members die in battle, they're revived after winning.
  • Defeat Means Friendship: You obtain characters by meeting them in battle and defeating them. Exceptions include the characters added in Update 2, which requires you to beat the newly-added minigames instead.
  • Died During Production: invoked In-universe. You defeating Scott Cawthon at the end of Hard Mode brings the story to an end, since he's the one who was telling it.
  • Disc-One Final Boss: The Security Robot. He acts as the Final Boss only on Normal Mode.
  • Disc-One Nuke: Though it's a Guide Dang It! and a bit of a risk too, you can get the very useful Auto: Shield chip within minutes, if not seconds, of starting the game. After the jump point in Choppy's Woods, you'll see a bird sitting on a stump. Walk into the stump from the south and eventually Freddy will clip into the stumps north of it and end up in a glitched "world" called &* TWRE with no collision detection. Walk to the right, but be careful — the enemies here are incredibly strong, so running from all battles is recommended. Eventually, you'll come to a lake. Somewhere in this lake is a red chest containing the chip. This chip gives you a permanent shield as long as it's equipped, reducing damage from all attacks, which makes things quite a bit easier, especially in the early game.
    • Any character who has "Damage-over-time" attacks, like Foxy's Hot Cheese and Toy Freddy's Munchies. Since battles are real-time, these attacks will be constantly eating away at the enemies, even while you're also doing more damage/healing. Combine this with Jumpscare, which stuns all enemies for a short time, and you can sit and watch them slowly and helplessly die.
    • It is possible to access the Update 2 area during the main game via a secret area and obtain the Update 2 characters by beating their minigames as you would normally. With them equipped the only enemies in the main game that stand a chance are a few bosses in the end of the main campaign. Anyone else attempting to fight you will be curbstomped.
  • Early-Bird Cameo: Baby from Five Nights at Freddy's: Sister Location appears in the ending of Update 2.
  • Early Game Hell: Let's put it this way — this game will not be nice to you. You can very easily die in the very first random encounter if you don't know what you're doing, even on Normal Mode. You don't get any battle tutorials or really any chance to learn the moves beyond checking their descriptions in battle, and battles happen in real-time, so the enemy will be kicking your ass while you're trying to figure out the best move to use. Plus, the early enemies hit surprisingly hard, so if you don't get to grips with the battle mechanics quickly, and have very good reflexes and thinking speed, you're done for.
  • Easy-Mode Mockery: If you play on Normal Mode, the game abruptly ends after beating the Security robot. Scott teases you for playing the game on the easiest difficulty, and says that unless you play on Hard Mode, he'll forever remain out of your grasp.
  • Eldritch Location:
    • The Flipside, which is apparently where the problems affecting the world originate. It has three layers (well, technically four, but there's no going back once one goes past three).
    • The location *&___TWRE counts as well, being a glitchy area with incredibly powerful glitch enemies.
  • Excuse Plot: Bad things are happening somewhere, go fix them! But a certain 8-bit plushie can appear and suggest there's more than meets the eye…
  • Expy:
    • Various NPC models resemble (or are outright Palette Swaps of) the playable animatronics. Lolbit, for instance, is a white and yellow Funtime Foxy.
    • A large number of enemies likewise resemble the characters (a fact which is lampshaded by Fredbear):
      • Ballboys, juggling enemy versions of Balloon Boy.
      • Bubba, a huge withered bear animatronic that serves as a boss, resembles a much bigger hatless Freddy.
      • Brow Boy looks like a bigger, meaner Ballboy, making it an expy of an expy!
      • All the enemies in Pinwheel Funhouse are expies of Mangle (Tangle), Shadow Freddy (Redbear), and RWQFSFASXC (White Rabbit).
    • The Fan and Pearl references Amos from The Desolate Hope. Both take a while to unlock, work at random, and carry powerful skills.
  • Foul Flower: In the minigame "Chica's Magic Rainbow", there are tall sunflowers that shoot out their petals at Chica, creating a Bullet Hell as she must dodge each one, due to being a One-Hit-Point Wonder.
  • Four Is Death: If you go down to the fourth sub-tunnel, you won't be able to get back up and your game will end. Either you sit and fish with Old Man Consequences, or you wade into the lake and see the "Happiest Day" animation.
  • Fourth Wall:
    • A boss uses this as one of their attacks. Fittingly enough, it's Scott himself.
    • In Update 2, Animdude and Nightmarionne can use the 4th Wall attack themselves.
  • Gaiden Game: To the Five Nights at Freddy's series as, while it uses the same characters and maybe lore, it uses an entirely different genre, tone, and art style.
  • Genre Shift:
    • No longer are you a human being fighting off animatronics Survival Horror style, now you are the animatronics in an RPG!
    • The minigames are also this. Chica's Magic Rainbow is a platformer, Foxy Fighter is an aerial shooter, and so on…
  • Gotta Catch Them All: In true Pokémon fashion, the player will encounter the animatronics one by one randomly throughout the game world; defeating them will cause them to join your team. This is why the player may finish the game without unlocking all animatronics, since all encounters are randomly generated; it may even be possible not to encounter anyone at all, but it's unlikely.
  • Green Hill Zone: Fazbear Hills.
  • Guide Dang It!:
    • Things aren't immediately clear to players. One example was character moves in the earliest release versions of the game — you don't know what they do until you actually use them, and even then, good luck figuring out what certain Status Buff moves actually buff! Thankfully, Scott added the move descriptions shortly after release.
    • The way to Chica's Magic Rainbow in the Halloween Update Backstage is described as hidden, but there is no indication where that is. It turns out some of the trees on the right most side can be walked through. What’s even more egregious is since the Rainbow is the True Final Boss, many players might not have any context why she seems to already know who they are if they go to the Geist Lair before they find her game.
  • Heel–Face Turn: Scott, Chipper, and Purple Guy, despite being Big Bads of the franchise (Scott and Chipper for FNaF World, Purple Guy for the main franchise), they are now apparently happy to help the Animatronics on their quest, the former two some time after you defeat them in battle. Granted, all three have to be freed from being trapped in other FNAF-themed games parodying other franchises.
  • Hurricane of Puns: The. Loading. Screens.
  • Immune to Jump Scares: Most Foxy variants have the Jumpscare attack, which temporarily stuns all enemies. All bosses are immune to this attack.
  • Instant Gravestone: When a party member dies, they are immediately replaced with a gravestone until revived or the battle ends.
  • Interface Spoiler: The loading screens display every playable character (except for Animdude, Coffee, and Chipper). In a subversion, it hints at a Virtua-Freddy character which, instead of being unlockable, is summoned by the Mimic Ball skill. The interface also shows the names of all Chip items before you find them.
  • Jump Scare:
    • There is an attack named this, and it can freeze enemies momentarily. When it's used, the noise that played when an animatronic attacked you in FNAF 1 plays.
    • Update 2 adds actual Jump Scares in the form of Foxy.exe.
  • Lighter and Softer:
    • Compared to its source material, this game definitely qualifies thanks to the cuter designs of the animatronics. Even Springtrap and the Nightmare animatronics look adorable! Of course, this is lampshaded as much as possible. However, the pre-release material shows that darker themes are still present, such as an image of Mangle hanging. Then there's the fact that Fredbear changes into a 8-bit form to utter some cryptic messages in a black background if you leave him idle for too long…
    • Update 2, however, seems to cement that this game's cheeriness is more than meets the eye. Particularly, the Foxy.exe minigame (a spoof of the infamous Creepy Sonic.exe) and the ending, which is a stinger for Five Nights at Freddy's: Sister Location. It can be quite a shock for those who have no prior knowledge of the original series before jumping to this one.
  • Loads and Loads of Loading: While not long, load screens are quite frequent — even when merely accessing/leaving a menu.
  • Long Song, Short Scene: The battle victory theme only plays for roughly 5 seconds in the actual game, but the full theme actually has a full 40 second loop, which you wouldn't hang around to listen to.
  • The Lost Woods: Choppy's Woods. The second update also adds a nondescript Halloween-inspired barren forest, complete with owls and jack-o-lanterns. It's apparently a storing zone for the characters whose code are being used for other spinoff games.
  • The Maze: Pinwheel Funhouse, falling under the Tricky type. Oh, and the place also has false walls.
  • Mood Whiplash: The minigames added in Update 2. They are: Foxy Fighters, a Star Fox 64-inspired space shooter with the associated cheesy (and adorable) voice acting; Chica's Magic Rainbow, a platformer with cutesy graphics (but insanely hard, and hosted by a Jerkass Rainbow); FNAF 57: Freddy In Space, another cutesy platformer with a space theme; and… Foxy.exe, a bizarre platformer with actual jump scares and no music, unless you count Foxy's creepy Broken Record dialogues as music.
    • Then there's the final fight against Chica's Magic Rainbow, who is a full-on Jerkass with annoying, obnoxious quotes, followed by the teaser about Baby.
  • Mr. Exposition: Fredbear acts as this, explaining to the party what areas are, what's going on, and what they should do.
  • Multiple Endings:
    • The normal ending plays rather suddenly after the defeat of the Security robot. An unseen figure insists that the game and its monsters are imaginary, and insults you for playing the easiest difficulty. They go on to state that they will remain out of reach from you, but thanks you for playing the game anyways.
    • The hard ending has you meet up with Scott himself, who explains that he is the puppet-master and is tired of people who will never be satisfied with what he gives out. After an intense fight, the dying Scott calls you out for assuming he's a villain, and declares that the story ended because you killed the story-teller.
    • One of the hidden endings features an Optional Boss fight against Chipper, a character from Chipper & Sons Lumber Co. He rants about how he and his friends were forgotten, and how people wanted be scared and dread him. He then declares that he will be the one to bite your bones, not Freddy.
    • Another hidden ending occurs when you go to the deepest part of the "flipside". An NPC near a pond explains that you've Dug Too Deep into the game's code, and now you're trapped with him forever as you are unable to leave the room. Swimming into his pond reveals a strange screen labeled "Happiest Day" in the game's files, depicting what appears to be a tall, dark figure seemingly hugging two small gray… things.
    • Yet another hidden ending happens when you talk to Fredbear while Fredbear is your main party member. A paradox causes the universe to explode.
    • The last hidden ending involves the clocks Fredbear tells you to find. They all have puzzles that directly reference the ones from Five Nights at Freddy's 3, and if you solve them all, you can access a hidden warp point that takes you to a black screen with two eye-points looking at you, asking you "We are still your friends, do you still believe that?" and telling you the pieces are in place and all you need to do is find them, then telling you to rest for now. The Adventure Animatronics are the ones who helped the children's souls in the third game.
    • Update 2 added a new ending: After killing the complete and utter jerk that is Chica's Magic Rainbow, you meet with Desk Man, who warns you about one of his creations called "Baby". The room suddenly goes dark, and two eyes appear, telling that "the show will begin momentarily". When the lights turn back on, Desk Man is dead, lying on his desk face first in a pool of blood. The game then teases another update with "To be continued..." that sadly never came.
  • Never the Selves Shall Meet:
    • Talking to Fredbear with Fredbear as your main party member causes them both to glitch out and explode, with the statement 'Universe End' apparently for this reason.
    • Averted when it comes to making a party of different incarnations. Even the normal animatronics can co-exist with their withered selves, and Mangle with Funtime Foxy.
    • For Animdude, A.K.A. Playable Scott, Freddy will act as your party's spokesperson during the cutscene with Scott even if you have Animdude as your party leader (or even if Freddy isn't in your party). Once the battle starts, though, Animdude becomes your party leader again.
  • Not His Sled: Given the Big Bad of the main series, and the troll game that came out months before the official release, you'd expect some incarnation of the Purple Guy to be the villain here. He's one of the party members starting from the second update. Another humanoid sprite is the Big Bad, but this one is more… blue.
  • "Not Making This Up" Disclaimer: Three words — Coming 2016 (Seriously.). Scott is infamous for inverting Schedule Slip to the umpteenth degree, with the second and fourth games going through multiple release date changes and eventually being released months before the original dates. He finally released it on January 21st.
  • One-Hit Kill: Animatronics can utilize Unscrew, Unscrew II, and ESC Key, (30% chance on one, 50% chance on one, and 30% chance on all enemies, respectively), and Security, Glitch Enemies, and Scott can use the Alert attack, which is a barrage of energy spheres that deal 9999 damage each.
  • One-Winged Angel: Scott's avatar goes from its familiar 2D incarnation to a blocky (but imposing) 3D model.
  • Platform Hell: Chica's Magic Rainbow's mini-game. Imagine if Scott had programmed Syobon Action, or more accurately, I Wanna Be the Guy.
  • Promoted to Playable: Every single animatronic can now be used as a party member, and even very minor characters such as the paper plates can become party members. The 2nd update made the Purple Guy (the original series' Big Bad) playable, though he insists that he's just a sprite and not the actual person.
  • Rage Against the Author: The Big Bad of the game is Scott Cawthon himself, now totally mad that, no matter how much effort he puts into his work, he can never truly please everyone.
  • Randomly Drops: Unlocking characters works at random, with a chance of encountering one after a regular or boss battle. There is a Chip that lets you increase the chance of finding one.
  • Reality-Breaking Paradox: Unless you want one to occur, don't have Fredbear in your lead spot when talking to Fredbear.
  • Recycled In Space: In-universe Played for Laughs. A minigame added in Update 2 is titled FNaF 57: Freddy in Space, which sees Freddy… going to space ("which he is always meant to be").
  • Reverse Cerebus Syndrome: While only a spin-off of the franchise, this game is above and beyond lighter and happier than the main series. Then it gets violently subverted in Update 2 with the Jump Scare-filled Foxy.exe and the very dark ending that foreshadows the newest animatronic.
  • Revisiting the Roots: For Scott Cawthon, anyway — his earlier games were colorful and more geared towards children, but achieved some negative reception (which would ironically be responsible for the creation of Five Nights at Freddy's). Now it seems he's making another such game after a year of scaring people, but with the characters that helped put him on the map.
  • Ridiculous Future Sequelisation: FNaF 57 minigame has Scott announcing more spin-offs in numbered title form, each more ridiculous than the last ("FNaF 61: Freddy vs. Bonnie! It's the beginning of the Freddy Cinematic Universe!").
  • Rogue Protagonist: Chipper, from Chipper & Sons Lumber Co., is the game's Optional Boss (driven by massive envy towards FNaF for, in his eyes, stealing his game's thunder). It is implied that this may be a Sequel Hook of some sort, as Chipper says in his ending that "Freddy Fazbear isn't the one who will be sharpening his teeth on your bones. It will be me." As of the second update, however, the organic Mr. Chipper will be joining the animatronics as a party member.
  • Slippy-Slidey Ice World: One of the first things revealed was an ice cave, and its background music. It doesn't appear in the game itself, though (currently). It, however, seems to be replaced by the Dusting Fields, which has what appears to be snow enveloping the place.
  • Spiritual Successor:
    • A Five Nights at Freddy's RPG where one plays as the main animatronics and the various forms of them. Did we describe this game, or Five Nights at Fuckboy's, which predates this by almost a year?
    • The RPG gameplay, art style, and robotic characters also bring to mind The Desolate Hope, one of Scott's previous games.
  • Squashed Flat: The Rainbow does this to Purplegeist when it drops in to attack the animatronics again. It also bounces up and down on his body as it fights them, as if it couldn’t be any more disrespectful.
  • Suddenly Voiced: Update 2's minigames are notable for being the first instances in the franchise where a character other than Phone Guy has a voice. Fredbear even Lampshades it in Foxy Fighters:
    Holy crap! Is that my voice!?
    Voice acting!? NOOOOOO! He's gone too far this time!
  • Super-Deformed: The "adventure" designs of the animatronics definitely give off this vibe.
  • Surprisingly Creepy Moment:
    • The Mangle and Ballboy teasers definitely contradict the cheery and cute tone of the game.
    • There is more to the game proper than it first appears. One of the more blatant examples happens when one waits long enough during a Fredbear cutscene after the NEXT button appears. This will cause him to turn into a glitchy 8-bit sprite over a black background that tells you that the whole adventure is a lie, and your true purpose is to find clocks. This path reveals that the game is at least partially connected to the main series in some way, namely relating to the minigames in 3.
  • True Final Boss:
    • You can only access it on Hard Mode, and it turns out to be Scott Cawthon himself!
    • In the second update, it's Chica's Magic Rainbow. There's no explanation on why it's evil, and it's even harder to kill than Scott is! All we know is that it's a Jerkass who loves tormenting people, and only wants to stop you becuase it doesn't want you to win.
  • Underground Monkey: The hermit crab-like robots are found in the plains area and the ice cave, with the ice cave ones being a light blue-white color and the plains ones a yellow-tan color (the ice cave ones are placed in Dusting Fields in the released version, due to the Ice Cave being unused).
    • This is seen as a recurring theme in the game, several enemies look similar and the stronger ones have more violent animation.
  • The Very Definitely Final Dungeon: Pinwheel Circus. You can access it when you reach Lilygear Lake, but a part of it is blocked off and not accessible until you go through the long sub-tunnel in Deep Metal Mine. It's also advised that you do not visit it until you get through that sub-tunnel, as the enemies are bound to be damage-sponges and/or Demonic Spiders at that point in the game.
  • Villain Protagonist: You get to play as the killer animatronics this time! Though they're not exactly villainous here (unless you consider killing Scott Cawthon to be this); even the Purple Guy, whose "real" incarnation is a psychotic child serial killer and the undisputed Big Bad of the entire franchise, insists that he's just a sprite and not the real one here. Oh, and you can play as Chipper, who wanted to dismantle and kill the FNaF Crew out of spite.
  • What the Hell, Hero?: Scott Cawthon calls you out on killing him and assuming that because he's the "puppet-master", he's the bad guy.

Alternative Title(s): F Na F World