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Are you ready...for everyone?
"Uh oh, how unfortunate! Uh oh, how unfortunate! I know how much you like to fight, so I'll add a new problem to your night!"
Deedee, moments before things get worse.
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Hello there, Steam user! So, your thirst for challenge isn’t satisfied yet, eh? Even though the story is over, you still want more excitement from these animatronic characters. Well, you may find yourself regretting those words soon enough, because we’ve prepared a new challenge that’s really going to push you to your limit!

...What? Why aren’t we addressing you as a security guard or employee? Well, there’s hardly any need to bother with that; after all, this game isn’t canon anyway! Maybe. You’re not going to be stepping into the shoes of some other character this time; this time, it’s just you yourself up against a couple of animatronics!

Well... okay, it’s more like a couple dozen animatronics. About fifty, to be precise. Maybe more, if you’re unlucky. But don’t worry, since we’ve created a new interface to help you select the challenge level that’s just right for you! And hey, maybe there’s even some prizes along the way! So best of luck to you on this latest challenge!

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You are most certainly going to need it.

Ultimate Custom Night is the second spin-off game, and the eighth game overall, in the Five Nights at Freddy's series. Originally intended as free DLC for Freddy Fazbear's Pizzeria Simulator, the mode eventually grew so big that Scott Cawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back various animatronics from previous games: more than 50 in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock new skins for the office, as well as some cutscenes.

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And for those of you who are truly brave, there is always that final challenge, the one Scott himself vows is truly impossible: 50/20 mode. But woe betide any poor soul who sets foot in that challenge...

Steam page for the game.


Ultimate Custom Night contains examples of:

  • Absentee Actor: Even with this large roster, some characters have still been omitted. Withered Freddy and Foxy, Funtime Freddy (though he does make an appearance as Molten Freddy) and Phantom Chica (aside a cameo in the office based on Fazbear's Fright), just to name a few.
  • Absurd Phobia: Rockstar Chica is so afraid of slipping that when she sees the wet floor sign near the door she's in, she will refuse to enter.
  • Air-Vent Passageway:
    • All of the Mediocre Melodies have the same tactic- trying to crawl into your office via the overhead vents. You must use the heater to repel them, or an audio sample to stop them in their tracks. The animatronics scale up in terms of danger and certain variables, starting with Happy Frognote , Mr. Hipponote , Pigpatchnote , Nedd Bearnote  and then Orville Elephantnote .
    • In fact, the game actually features two separate air vent networks: the Vent System, through which characters like Springtrap, Ennard, BB, JJ, and Mangle crawl; and the Duct System, which is where the Mediocre Melodies crew hang out.
  • Alternate Self: There are a multitude of instances where there are two variations of one animatronic, with the SL animatronics having 3 variations.
  • Ambiguous Gender: Mangle, as a Running Gag throughout the series. Even his description in the game refers to her with both male and female pronouns (though curiously, Nightmare Mangle is referred to as exclusively male). However, Mangle speaks in both male and female voices, yet has a female voice actor.
    • Also averted for Funtime Foxy, who was previously ambiguous, but in this game is confirmed to be male (being referred to with male pronouns in his description, and having a distinctly male voice).
  • Ambiguous Syntax: One of Mr. Hippo's monologues is about his friend Orville, who is trying to feed frozen birds bread crumbs, but constantly misinterpreting what Mr. Hippo says (such as mistaking a statement about the frozen birds to be about the crumbs, which aren't frozen). The punchline is Mr. Hippo just eventually outright stating that the birds might be dead.
  • Animesque: If you get a high enough score, you'll be treated to a brief anime parody starring Freddy and Foxy, complete with Japanese voice actors.
  • Arc Words:
    • Several different animatronics have death lines that include the phrase "The one you should not have killed."
    • The cutscenes with Toy Chica (a stand-in for William Afton) all involve her spotting a prospective boyfriend (all stand-ins for Afton's child victims) and stating "he'll be mine before the end of the day. I just know it."
  • Artificial Stupidity: Wouldn't be a ''FNAF'' game without it. Every animatronic has precisely one attack pattern and will not deviate from it. Considering there's nearly fifty of the things, it's already hard enough to keep track of who does what without anybody getting creative.
  • Ascended Extra: Some characters who were originally just Easter Eggs, like JJ and Old Man Consequences, finally get fleshed-out mechanics in this game.
  • Ascended Meme:
    Foxy: Argh, I came for ye' booty! That'd... be treasure, you know.
    • Another meme that arose in the first game, "foxy is gud gay", came from a rather questionable theory that Foxy was actually a Token Good Teammate that tried to help the player... despite killing them just like every other animatronic. His death lines here make it clear he has no intentions of being amicable with the player (especially considering they're playing as William Afton, the primary source of conflict in this series); however, his Rockstar counterpart actually does help the player, by giving them bonuses to help ward off the other animatronics... unless they catch him in a bad mood, in which case he'll just Jump Scare them anyway.
  • Back for the Finale: The majority of the overall cast comes back for the very definite final time, to hunt down the player as they have before.
  • Bears Are Bad News: Most of the bear-based animatronics in the series (barring Withered Freddy, Funtime Freddy, Yenndo and Classic Golden Freddy who eventually appears in the final cutscene) are all gunning at you together. Toy Freddy became much more unpredictable, while the real Fredbear makes his first appearance.
  • Bilingual Bonus: The dialogue for the anime intermission cutscenes is even more silly than the subtitles would have you believe, if you actually speak Japanese.
  • Bond One-Liner: Practically all of the animatronics deal one of these to the player upon their brutal demise. Pigpatch stands out for having all of his quotes be this, complete with a mocking banjo riff.
  • The Bus Came Back: Characters from every previous game in the series—including Five Nights at Freddy's World—return to spook you one last time.
  • Call-Back: In Ultimate Custom Night, every animatronic is exactly the same as you remember them from the original games. Their character models are the same except graphically updated to match this game's standards, and they even have the original screams from the game they debuted in (IE: Bonnie uses the child's scream from 1, Withered Golden Freddy uses the mechanical screech from 2, etc.).
  • Canon Discontinuity: The main gameplay is explicitly stated to not take place within the canon story of FNAF. This is probably necessary, since the game not only features multiple animatronics from different points in the series decades-long lore, but also features multiple versions of characters like Springtrap and Circus Baby, which would otherwise create a Continuity Snarl. Although, the game contains enough Easter Eggs implying the game is William Afton's personal hell after his animatronic body was destroyed by fire in Freddy Fazbear's Pizzeria Simulator, so it may be canon after all...
  • Canon Immigrant: One of the Toy Chica: The High School Years cutscenes you get as reward for a high score features Twisted Wolf, a character from the Spin-Off book series Five Nights at Freddy's: The Twisted Ones, which have always been considered non-canon to the games.
  • Creator Cameo: Scott Cawthon voiced Phone Guy in FNAF 1, 2, and 3. The audio clips of Scott's voice from those games are recycled for Phone Guy's calls in this game.
  • Death-or-Glory Attack: Some animatronics note  will only attack once per night before ceasing to be a threat. That being said, once is all they need.
  • Demonic Head Shake: Withered Chica's Jump Scare animation has her shaking her head and flapping her arms violently.
  • Demoted to Extra:
    • Candy Cadet, one of Pizzeria Simulator's more popular newcomers and originally announced to be on the roster, is instead reduced to standing in the corner of the game's default office, deactivated. He occasionally has slight bursts of motion (as if trying to reactivate himself) which could theoretically startle the player, but that's all.
    • Bon-Bon, similarly, is simply desk decoration when using the Sister Location-themed office. Funnily, both Funtime Freddy (in the form of Molten Freddy) and even Bonnet (pink version of Bon-Bon available in SL Custom Night) are both active animatronics while Bon-Bon is not.
  • Denser and Wackier: In spades. When the game isn't a suspense driven thrill-ride, it's a bizarre self-aware comedy.
  • Developers' Foresight: Even though Scott thought 50/20 Mode was unbeatable, he still added a score title "UNBEATABLE" for completing it. Sure enough, a handful people had beaten it within weeks of the game's release.
  • Disproportionate Retribution: Several animatronics in the Custom Night mode attack you for very bizarre reasons. Toy Freddy will attack you because he blames you for making him lose at a video game, Chica will attack you because she's bored with the music playing in the kitchen, etc.
  • Dream Match Game: Almost all of the previous cast returning, most of which were Killed Off for Real? Check. No bearing on the series' plot? Check. Epic as all get-out? Definite check.
  • Easter Egg:
  • Failure Hero: Freddy is this in the cutscenes featuring him, Foxy and Mangle. He's always planning a sneak attack to take out Foxy and his clan, but he fails and suffers humiliating consequences each time. The one time he does appear victorious, he assumes Foxy has fled the land when he actually went on a vacation.
  • Fan Disservice: Funtime Chica will often appear in Fanservice poses that take up the whole screen, which can be unnerving considering she's still an animatronic. The Toy Chica cutscenes also attempt to make her look as attractive as possible despite being a bird with robotic limbs.
  • Final Boss: For the "beating 50/20"-focused community, it's between Foxy, Funtime Foxy and Toy Freddy. All of them are massive curveballs, immune to all strategy, no matter how foolproof, and living, breathing sticks that broke the camel's back. See Luck-Based Mission below.
  • Final-Exam Boss: The entire game is this: it's basically one big smorgasbord of all of the mechanics introduced throughout the series (plus a few new ones to make things interesting), requiring you to have mastered everything the series has to offer in order to make any significant progress.
  • Foreshadowing: Chica was indeed given lore relevance, as the joke demo cracked wise about; We learn from Withered Chica that "She was the first", meaning it's likely that The Marionette's first experiment with giving life was done on Chica.
  • Freeze-Frame Bonus: Whenever the Toy Chica cutscenes reach the classroom, Toy Chica's backpack noticeably has "souvenirs" from previous characters she was interested in.
  • Game-Over Man: Most of the animatronics taunt the player after killing them. Mr. Hippo in particular fades over the otherwise blank Game Over screen while going on and on with his monologue. Rarely you'll instead see the face of an unknown girl leering from the darkness...
  • Grand Finale: While Pizzeria Simulator was this chronologically, this game seems to be the very last FNaF game period, unless Endless Tycoon Mode, another pack of FFPS DLC, also becomes a standalone product.
  • Gratuitous Japanese: Befitting their Animesque style, the cutscenes of the "The Bear of Vengeance" story have Japanese voiceovers.
  • Harder Than Hard: 50/20 Mode, which Scott himself explicitly claimed in pre-release info was literally impossible. He's since been proven wrong.
  • Have a Nice Death: Most of the animatronics now have something to say after they kill you.
  • Hypocritical Humor: One of Mr. Hippo's monologues has him mentioning how no one wants to listen to someone ramble on and on and on with no end in sight. While he does exactly that. And you can't skip it.
  • I'm a Humanitarian: Toy Chica states in no uncertain terms that she's going to eat the player in one of her kill lines.
  • Instant-Win Condition: Just like in the first game, it's possible to run out of power and then coast your way to 6 AM while you're sitting in the dark, just waiting for something to kill you.
    • This can be subverted if Funtime Foxy has a 6AM show, missing it is just as deadly as it is missing any other hour.
  • Instrument of Murder: One of Rockstar Bonnie's kill quotes states that he's going to impale you with his guitar.
  • Ironic Hell: It's implied by some of the kill screens and the Old Man Consequences Easter Egg that the game is this for William Afton, who must spend his afterlife being hunted by the animatronics that he helped create (including two variations of himself) for all eternity.
  • It's All About Me: One of Funtime Chica's quotes is, "Today is all about me! Me! Me!"
  • Killer Rabbit: Yes, you're seeing that right: the Trash Animatronics are actual enemies in this game. They can't actually kill you directly, but the noise they create during their jumpscare can easily trigger Music Man or distract you from another, more dangerous animatronic.
  • Larynx Dissonance: Marionette is referred to as "he" in his description, yet has the voice of a little girl (because the Puppet is possessed by a little girl, something which this game finally outright confirms.)
  • Leaning on the Fourth Wall: One of Mr. Hippo’s long-winded spiels includes a bit about how some stories could just be stories without any hidden meanings or significance and that if you try to find meaning in every little thing then you'll end up driving yourself crazy, which could be seen as a minor Take That! towards the many, many theorists who tear apart FNAF games to the last pixel in tireless attempts to solve their mysteries. Not helping matters is that Cawthon himself has had a history of outfoxing, misleading, and confounding said theorists in a multitude of ways, which included making FNAF entries that raised many more questions than they answered.
    • It could even be a jab at Game Theory or even MatPat himself, since Scott is well aware of the many FNaF theories that MatPat has put forward over the years, even "helping" MatPat out with some of them.
    • One of Nedd Bear's kill quotes mentions how annoying it must be to get killed by "an obscure secondary character".
    • One of Orville's lines involves asking what you thought of the Grand Finale.
    • Nightmare Fredbear is quite cognizant of the fact that he and the rest of the Nightmares were simply constructs of a child's fearful imagination in the fourth game, and taunts the player with the fact that this go-round, they are quite real.
  • Loads and Loads of Characters: 50 Animatronics, the majority boasting unique AI patterns. There are actually 61 Animatronics!
  • Luck-Based Mission: 50/20 Mode. Only one strategy has beaten 50/20 mode so far, and it entails using the monitor only when absolutely necessary to cut down on Animatronic attacks; as well as closing all doors whenever the monitor is raised to prevent attacks. To ensure you don't run out of power, you effectively can only raise the monitor to reset the ventilation. note  The problem with this strategy is that extensive use of the monitor is required to fend off Foxy, Funtime Foxy, Toy Freddy, and Rockstar Bonnie. The most common strategy is to eliminate Funtime Foxy with the Death Coin and counter Foxy somewhat by keeping Bonnie in Pirate Cove for extended periods of time, but this strategy lives and dies on three pure luck elements: Foxy taking his sweet time to enter the office, Rockstar Bonnie not coming to attack you often, and Toy Freddy holding out until the end of the night. note 
  • The Many Deaths of You: Implied. Although we don't see any of it on-screen, whenever you get a Game Over, the characters that catch you will often state various ways that they intend to kill you.
  • Metaphorically True: In the demo, Withered Freddy tells Chica that she "[has] lore relevance". Come the "Toy Chica: The High School Years" cutscenes in the full game, she technically does... as a stand-in for Afton during his child murders. More directly, we learn from Withered Chica's kill lines that she was the first animatronic to become haunted.
  • Missing Reflection: Two animatronics, Nightmare Fredbear and Nightmare, do not appear on security cameras. You will only be able to spot them coming after you when you see them appear at your left and right doors respectively. If you do not notice them or don't close the door on them in time, they will kill you.
  • Mook Maker: Dee Dee and Xor have the power to add extra animatronics to your night, or raise the difficulty on the ones currently present.
  • Mouth Cam: Nightmare Chica has this to tell that she's nearby.
  • Mythology Gag: The music used in the trailer is the same as the music used in the Five Nights at Freddy's 2 trailer.
  • Nice Job Fixing It, Villain!: If you black out due to a ventilation malfunction, the game kills you by secretly and silently raising and lowering the monitor to trigger attacks from nearby animatronics. If you intentionally fail the Old Man Consequences minigame before you black out, it'll keep you alive for a while since the monitor can't be raised.
  • Nintendo Hard: 50/20 is basically the horror game equivalent. Scott outright estimates the average play session lasts 15 seconds. Even more telling, when Scott first demonstrated it, he died almost instantaneously.
  • No Plot? No Problem!: Subverted. The game is presented as a non-canon mashup of all previous entries in the series without any story, but there's still a few plot hooks suggesting it is an epilogue to Pizzeria Simulator.
  • Overly Long Gag: Mr. Hippo's post-jumpscare messages can last up to three minutes and are unskippable; you can't even close the game while they're happening.
  • Press X to Die: You can collect Faz-Coins from blocking jumpscare attempts that you can then trade for Death Coins, which are used to remove a single animatronic from play for the rest of the night. Attempting to use a Death Coin on Withered Golden Freddy while no other animatronics are active will summon Fredbear to instantly jumpscare you.
  • Rambling Old Man Monologue: Mr. Hippo's post-jumpscare monologues are long and tangential, and he sounds like an old man from New York.
  • Secret Character: Dee Dee can spawn six different animatronics that don't appear on the character selection screen.
    • Minireenas: They obstruct your vision of the office for several seconds.
    • Bonnet: Walks across the screen and kills you unless you click on her.
    • Nightmare Chica: Jaws slowly close in on you from the top and bottom of the screen. If you don't turn on the Power A/C before the jaws close, she kills you.
    • Shadow Bonnie aka RXQ: Completely blacks out the office for several seconds
    • Lolbit: Obstructs the screen and produces a loud noise until you type "LOL"
    • Plushtrap: Appears outside Pirate Cove. If you don't knock him off his chair by training the camera on him, he kills you.
    • There's also Xor, a black, gray, glitching, and eye-less Dee Dee who appears when playing 50/20 mode. She spawns multiple secret characters at once and is immune to the Dee Dee Repel item. She can also randomly appear when playing a regular night.
    • Also- while he doesn't seem to be an active threat- Fredbear.
  • Shmuck Bait: When you start up the game initially, you are told to adjust your volume to hear the whispering... Then #1 Crate jumpscares you.
  • Stylistic Suck: The cutscenes with Freddy and Foxy. The Japanese dialogue doesn't match what's being said on screen, and Foxy's bandana and scar doesn't stay on the same side.
  • Suddenly Voiced: Not all, but still many of the animatronics who were previously silent now have voice acting, usually after they jumpscare you or during the cutscenes.
  • Take That!: One of Mr. Hippo's monologues says that people trying to find hidden meaning in every little thing will drive themselves crazy. Sounds like a jab at Game Theory.
  • Wild Card: There is no telling if Rockstar Foxy is going to help you or Jump Scare you and end your night.
  • Yandere: The "Toy Chica: The High School Years" cutscenes revolve around her falling head over heels over someone in class, and planning to win them over through rather twisted means. She has a new crush per episode while her bag gets filled with "souvenirs" from the previous crush.
  • You Are Already Dead: There are plenty of adversaries that indicate that your Hope Spot is about to get crushed before they inevitably kill you. Foxy's parts slowly piling up in the office, Toy Freddy's screen having "Game Over", Mangle appearing on your ceiling, Withered Chica being stuck in the vent, Rockstar Foxy saying "you win some, you lose some" and many more.


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