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Video Game / Five Nights at Freddy's VR: Help Wanted

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Are you ready to get up close and virtual with Freddy?
"Everything is working as intended."
Fazbear Entertainment

Congratulations, you've been selected to beta test The Freddy Fazbear Virtual Experience! While Fazbear Entertainment has had a rough couple of decades, in no small part due to the exaggerations (lies) about our company's past spread by a complete lunatic (lawsuit pending), we hope our new foray into the digital age will set the record straight. In this state of the art VR game, we've recreated scenes from the (heavily fictitious) Urban Legends about our company with the hope that we can finally move past these childish ghost stories and restore the public's trust in Freddy Fazbear's Pizza. But before that, it falls to testers like you to squash any stray bugs while enjoying harmless fun that cannot harm you at all in any harmful way.

Fazbear Entertainment is not responsible for accidental digital consciousness transfers, real-world manifestations of digital characters, nightmares, night terrors, night sweats, or death.

Five Nights at Freddy's VR: Help Wanted is the seventh main series game in the Five Nights at Freddy's series and the ninth game overall; it is the first game not to be entirely developed by series creator Scott Cawthon, who worked in collaboration with Steel Wool Studios for the project.

As the name suggests, it is the first installment of the series to utilize Virtual Reality. Players assume the role of a repair person tasked with monitoring/repairing animatronic characters at a pizzeria; animatronics and locations are drawn from numerous past games from the series. The player is forced to complete various tasks involving the upkeep of the animatronics, who, as they usually do, repay the favor by attempting to murder them. The game was released on May 28th, 2019, though several of the more famous players have received beta copies before that date.

The reveal trailer can be seen here.

A Halloween-themed DLC, entitled "The Curse of Dreadbear", was released on October 23rd of the same year, with additional levels being released on the 29th.

Steel Wool released a "Flat" update on December 17th, 2019. This update enabled the game to be played without a VR headset. October 26th, 2020 saw the release of the game's mobile port, which cuts down many levels while adding a new one of its own.

A continuation of the game subtitled Help Wanted 2, which will have more of a focus on Sister Location, is expected to release in late 2023.

Five Nights at Freddy's VR: Help Wanted provides examples of:

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  • Adapted Out:
    • Golden Freddy does not appear in the levels based on the first Five Nights at Freddy's, likely because his method of summoning/banishment from that game is impractical to implement in the VR environment of Help Wanted. He also doesn't appear in the FNaF 2 recreations, though this was likely because he appears in Night 6, while the game's recreation only went to 5 at the time of release. A patch eventually added Night 6, and while the other Withered Animatronics are implemented here, Golden Freddy is still absent.
    • Phantom Chica and Phantom Puppet do not appear in the FNaF 3 levels, likely for the same reason as Golden Freddy above. Phantom Mangle had to be changed from being summoned in a similar manner as the two to appearing in any vent camera (like Phantom BB for the main cameras) in order to stay in the game.
    • FNaF 3's first night is left out, obviously because there were no threats in that night. Great for Nothing Is Scarier, not so much for a challenge.
      • This one has since been subverted, so the third game recreation follows the same format as the other two, with its last night appearing in the hard mode.
  • Advancing Wall of Doom: In Hallway, Nightmare Freddy will slowly but surely advance from behind. He can't be deterred by anything.
  • All the Worlds Are a Stage: The Pizza Party level contains a remixed and stitched up version of settings in the previous games, including the Office from the first three games, the Bedroom from 4, and Funtime Auditorium and the vents from Sister Location.
  • Anti-Frustration Features:
    • Night 5 in the FNAF 1 levels has doors and door lights turning off and on randomly throughout the night, unless Foxy is charging down the West Hall or Freddy is in the East Hall, due to them being more difficult enemies in the night. Since the latter will practically stand in the hall and never leave it once he gets there, he can ensure the player doesn't lose control over the doors for the rest of the night.
    • Should you accidentally drop a cog during the ventilation shaft section of the Ennard Vent Repair level, a replacement will be promptly provided to you to prevent a case of Unintentionally Unwinnable.
  • Apocalyptic Log: The series of "tapes" that can be found in the game are small audio files hidden there by one of the game's dev and testers. Given the series of warnings at the start of the game, it's highly likely neither had ended well for her.
  • Art Evolution: The animatronics have improved and more consistent animations in general. In particular, Foxy and Springtrap had oddly casual kill animations in their debut games, but in this one, their jumpscares look as psychotic as any of the other machines.
  • The Artifact: A few cases of this pop up from the recycled voicelines in the game.
    • Funtime Foxy's level brings back HandUnit's instructions from Sister Location, befitting the level being a recreation of the player's visit to Funtime Auditorium, but it highlights the Vocal Evolution HandUnit underwent, as the voicefile is slightly deeper and less loud than every other voiceline he speaks in the entire game.
    • Circus Baby (and by extension the PlushBabies) use a lot of voicelines originally spoken by Scrap Baby, which are more aggressive in tone than Circus Baby's normal voice, but fit with her aggressive behavior in her level. However, the line "Let's see how many pieces I can cut you into" becomes an artifact because it is a direct reference to Scrap Baby's claw hand, which Circus Baby does not have.note 
  • Ascended Meme:
    • Back during the first game, there were numerous fan theories that the cupcake on your desk (nicknamed "Carl" by the early fandom) was a camera sending data to Fazbear Entertainment or the animatronics, and — much like the fan — it became something of a Memetic Badass. This game reveals that not only is Chica's cupcake fully animated, it can jumpscare you during the game over screen (albeit only if you touch it first).
    • Chica's portrayal in many fan works as a pizza-loving glutton is given this treatment as well. In the second Parts and Service stage, she ends up with pizza stuck to her body and hanging from her beak after a trip to the kitchen, and in Pizza Party, you get to witness her walk up to a pizza box with her arm stretched towards it, jumpscaring you if she runs out of pizza (whether she repeatedly eats one slice until there's nothing left, or you eat all the pizza, since the player can eat it faster than she can).
  • Back for the Dead: Assuming that the Jeremy referred to in the tapes is Mr. Fitzgerald from the second game, who hadn't been seen since then, he's implied to have been Driven to Suicide in nasty fashion here. Then again, he was also implied to be the likely victim of the Bite of '87, so his presence alone is confusing. Granted, this could also be an aversion of One-Steve Limit, given that Jeremy was a name on a tombstone in Freddy Fazbear's Pizzeria Simulator shown to be one of the Missing Children.
  • The Bad Guy Wins: Clearing the Pizza Party level ends with Glitchtrap luring you into the backstage area, where he uses your body as a conduit to escape into the real world, leaving you stuck in a Freddy suit. It's also the only time in the game, aside from directly from the main menu, that the credits plays, and HandUnit seems oblivious to your fate. There's also the fact that even if you follow Tape Girl's instructions to deal with Glitchtrap and seal him away, talking to the glitchtrap plushie while wearing a rabbit mask you get in the corn maze section of the DLC reveals that the player character, Vanny, has seemingly been brainwashed into becoming a reluctant follower of Glitchtrap and continue his work in the real world.
  • Bat Family Crossover: The game's levels include settings and animatronics from games 1-5, plus Helpy from the sixth game (not counting FNAF World, presumably). Most interestingly, some of the characters from Sister Location (Circus Baby, Funtime Freddy, Bon-Bon, and Bonnet most prominently) appear in the house from 4.
  • Being Watched: Once you complete a few levels, you will start hearing strange noises in the main menu. Complete a few more and a strange creature called "Glitchtrap" will start waving at you from the doorway far behind. As you progress through the game, he will materialize more and more and move closer and closer to you. If the tapes are to be believed, he is the anomaly Tape Girl encountered, and what presumably drove Jeremy to insanity.
  • Big Bad: Glitchtrap, whose attempt to escape into the real world leads to the game's plot.
  • Black Comedy: As usual, everything related to Fazbear Entertainment management and HandUnit tends to fall into this. Particularly evident is the Freddy maintenance minigame, in which Handy acts completely blase about Freddy's teeth having a deathgrip on a child's baseball cap and various other clothing items stuck into his body cavity (likely due to murder), and just has you dump them into a "lost and found bin" that is clearly meant for garbage, though he does turn serious in that same segment when it comes to accidentally dropping Freddy's music box.
  • Bland-Name Product: The tape player in the hidden room isn't a Sony Walkman, it's a Tony Runner.
  • Blatant Lies:
    • The original teaser posternote  featured a quote from Fazbear Entertainment ensuring someone (presumably the public or customers) that "Everything is working as intended!" This statement is made, even though you will be spending much of the game fixing the things that are not going as intended.
    • The introduction cutscene has Fazbear Entertainment quick to assure you that while some stories released about their franchise are based on fact, the vast majority of them are obvious lies and falsehoods and that they paid to have this VR game made to acknowledge the obvious lies and jokes and put them all behind them.
    • The "lost and found bin" you use to deposit the "lost items" found inside Freddy in the Parts & Service section is very clearly a recycling bin.
    • At the end of the Pizza Party level, which is only unlocked by completing every other level in the game, Fazbear Entertainment, through HandUnit, assures you that there is nothing else left to see in the game, and once again claims that the horror stuff is all just tall tales. Yeah, not really, as Tape Girl will attest, not to mention the stuff with Glitchtrap in that same level.
  • Border Patrol: In FNAF1, trying to lean out of your office will send Foxy straight at you. The Danger! Keep Out!! mode in Curse of Dreadbear, set in the FNAF1 office, recreates this with Grimm Foxy.
  • Collection Sidequest: Figuring out what's going on requires you to collect the glitched-out tapes.
  • Continuity Snarl: Just like in Ultimate Custom Night, both Nightmarionne and Bonnet appear in this game, despite the fact that both of them were previously stated to be non-canon. Of course, given that all the previous games might well have existed in-universe, it's possible that they are in-universe Canon Foreigners added by Fazbear Entertainment to make the game more interesting. Considering the VR game itself is, well, a VR game in-universe, this is the most probable explanation, since everything but the contents of the tapes and Glitchtrap are entirely game assets. The Curse of Dreadbear adds Jack-O-Bonnie and Jack-O-Chica from that same update, also non-canon, and completes a set of Halloween animatronics with the additions of Dreadbear and Grimm Foxy.
  • Controllable Helplessness: If Nightmare Fredbear enters the room from the door opposite the one you are standing in front of in his Night Terrors segment, you get to watch him slowly plod towards you with no real way to stop him.
  • Corrupted Data: The game seems to revolve around the fact that the Freddy Fazbear Virtual Experience game has been corrupted by malicious data.
  • Cosmetic Award: Completing each level and collecting the coins unlock items, including plushies, bobbleheads, action figures, food, and miscellaneous things in the Prize Corner, which you can do nothing but admire. Collecting all coins awards you a basket of exotic butters. And getting the true ending results in getting a plushie of Glitchtrap.
  • Creator Cameo: A real-life photo of Scott Cawthon appears when HandUnit mentions that most of the rumors about Freddy Fazbear's Pizza were created by a complete lunatic (lawsuit pending). The meta-humor goes even deeper, as Tape 13 reveals that Fazbear Entertainment paid an indie developer — presumably the very same "lunatic" — to produce games about the events at Freddy's, allowing them to discredit rumors about them.
  • Creepy Cockroach: In Chica's Parts and Service minigame, it becomes apparent that eating all those pizzas has turned Chica's insides into a nest of cockroaches.
  • Creepy Doll: Plushbaby — a new addition to the team of terrors, and every bit as lethal as the rest.
  • Deliberately Monochrome: Night 5 of FNAF1 and the Blacklight version of Freddy's Parts and Service.
  • Demonic Possession:
    • The opening narration has Fazbear Entertainment include "digital consciousness transference" among the things it is not liable for. This line isn't just a joke, however, as Glitchtrap's goal is to switch bodies with the player via "digital consciousness transference." He's successful in certain endings.
    • It's also very possible that Glitchtrap has already successfully possessed Tape Girl midway through the tapes. Following her orders gets the player killed, and she introduces herself twice. The first time, it's normal, the second time, she says "Hello. Can you hear me?", which is how Glitchtrap introduces himself. Confirmed in Five Nights at Freddy's: Security Breach which confirms that the playtester, Vanessa, was possessed by Glitchtrap and went on to murder at least twelve people.
  • Developer's Foresight: Unlike in the original game, in the VR recreation of FNAF 1, you can actually get up and walk out of the office. If you do, Foxy will instantly run down the hallway and kill you.
  • Direct Line to the Author: Tape 13 reveals that Fazbear Entertainment hired an unnamed indie game developer (likely Scott Cawthon, or an Author Avatar for him) to make video games about the events surrounding Freddy Fazbear's Pizza to discredit the rumors around said events.
  • Downer Ending:
    • The Pizza Party ending. Glitchtrap, otherwise known as William Afton, pulls a Grand Theft Me on you and escapes into the real world, trapping your soul inside a Freddy suit in the game.
    • Fail to follow Tape Girl's instructions after collecting 16 tapes. Glitchtrap possesses your body directly.
    • Security Breach reveals that one of the bad endings is canon, as Vanessa, a playtester for the game, was demonically possessed by Glitchtrap and killed at least 12 people under his influence.
  • Dramatic Irony: In Tape 14, the previous dev, Tape Girl, explains that she broke the corrupted files containing the Glitchtrap anomaly, which hopefully drove him away for good. By this point, you need to take a quick look around the hub area to see how wrong she is. In Tape 15, Tape Girl acknowledges that her previous action was only a temporary solution, because the anomaly would return the instant you rediscovered her logs.
  • Driven to Suicide: One of the tapes heavily implies that Jeremy killed himself with a guillotine paper cutter, possibly to stop Glitchtrap/William Afton from taking over his body.
  • Easter Egg:
    • There is a single allusion to Golden Freddy who is otherwise absent from the game. At the Prize Corner there is a shelf bearing plushies of the original animatronics, with two Freddys. One Freddy has a yellowish-green underlight on it, evoking the appearance of the ghostly bear.
    • There is a chance for Helpy to appear beside the monitor in the hub.
    • Coffee, the main protagonist of Scott's old game The Desolate Hope and a playable character in Update 2 of Five Nights at Freddy's World, can appear on the desk during any FNAF 3 night as well as at the back of the Prize Corner.
    • During any FNAF 2 night, there is a chance for Endo-02 to appear in the office similar to how he did in the original game. Unlike that game, he does not appear in the Prize Corner or vent beforehand, and he doesn't leave after appearing.
    • Endo-02 can also appear beneath the floor grate in Mangle's Vent Repair game.
    • A Minireena can appear in Plushtrap's and Nightmare BB's Dark Rooms games.
    • A Bidybab can appear in Circus Baby's Night Terrors game.
    • During Funtime Foxy's Dark Rooms game in Blacklight mode, there is a chance that Endo-01 will appear in the crowd of animatronics. Approaching him triggers a jumpscare from a character named in the files as Beacon Bonnie. It uses Classic Bonnie's model but its texture is distorted and glitchy.
    • Curse of Dreadbear has several in the main menu:
      • The sky's default color is green, but as you complete levels, it may turn into orange, purple, or even red.
      • Dreadbear will occasionally emerge from the lake and walk past the player into the barn.
      • A pirate ship sometimes appears on the lake. It seems to be the prop used for the Pirate Ride. Watch it for long enough and a tentacled beast will drag it to the depths.
      • Before October 29th after the DLC's release, one could go into Blacklight mode, push the button on the side of the monitor, then stare at the car for about 10 seconds. Upon returning to normal mode, turning to face the car would cause the headlights to turn pink. Turning once more to the monitor would then reveal a humongous Dreadbear looming over the hill. This has since been replaced with a silhouette of a dancing Glitchtrap appearing next to the house on the faraway hill.
      • Shooting darts at three clown posters in the congratulatory screen will turn on the Blacklight mode. Instead of "GAME WON!", the signage above now will read "IT'S ME".
  • Evil Sounds Deep:
    • When menacing you in the FNAF4 bedroom, Nightmarionne speaks like a smoker burning 20 packs a day, via voicelines recorded by Aleks Le in Ultimate Custom Night.
    • "Glitchtrap" makes deep, rumbling sounds that seem to make no sense other than being creepy. Sped up twice, it's saying "Hello. Can you hear me?"
  • Extreme Omnivore: The player character, who can eat action figures. Downplayed, however, in that if you do it three times, you'll choke to death on them and get a hidden Non Standard Game Over.
  • Facial Horror: It's implied that, in his Glitchtrap-induced insanity, Jeremy sliced off his face with the paper cutter, which would explain the "ink", the "Halloween mask" on the floor, and the fact that Tape Girl never sees Jeremy without the VR headset obscuring his face. This act also could've led to his death, through infection or bleeding out.
  • Fictional Video Game: In-universe, the game you're playing is a VR game developed by Fazbear Entertainment as a way to cash in on their unpleasant reputation, and you're a beta tester. Tape 13 implies that all the previous games might also fit this trope in-universe.
  • The Fourth Wall Will Not Protect You: While the game takes a meta approach in lore and claims that "nothing can harm you", the tapes and hard mode levels reveal that Glitchtrap is not a mere virus, but heavily implied to be the ghost of William Afton's mind, who's corrupted the game with glitches. Depending on the player's progress and actions, he either traps the player's consciousness in a Freddy suit, attempts a direct Grand Theft Me with the player, or even traps the player behind a steel door if you interpret the "16 Tapes + followed instructions ending" as you being quarantined instead of Glitchtrap in that particular ending.
  • Halloween Episode: The Curse of Dreadbear DLC, which was released in late October of the same year as the base game. It include two sets of spooky (read: spookier) minigames, one released from the get-go, and the second released almost a week later.
  • Haunted Castle: "Princess Quest" is set in a medieval castle during a stormy night. The player character seems to be a princess, although her features are blank.
  • He Knows Too Much: The Fazbear management fired Jeremy to discredit and prevent him from learning anything more about the company's dirty laundry. Not that it did much, since Jeremy committed suicide shortly afterward.
  • Hijacked by Ganon: Despite William Afton being dead and in hell, he — or rather, an AI copy of his consciousness — is still around and causing trouble as usual.
  • Interquel: The events of this game act as one, being the bridge between the concluded original saga and setting the stage for a renewed start with Security Breach, with Fazbear Entertainment taking the explicitly-haunted events that came before and trying to get them dismissed as just being ghost stories and rumors as they prepare to make their big comeback, and introducing Vanny, who would become the new proxy for William Afton.
  • In-Universe Game Clock: A strange variation: the clock to your right in the main hub starts at 11:45, and moves forward a minute for every two coins you collect.
  • Kaizo Trap: After completing a game, there is a chance that the prize box will not give you a prize but a Jump Scare from Plushtrap. Subverted in that while you do get sent to the Game Over room from this, you still win the game.
  • Killer Rabbit: Don't let the cute cupcake in the game over menu fool you, it can still jumpscare you in hard mode.
  • Killer Robot: The animatronics are back, and the shift to VR has not tamed their temper any. The trailer shows many, such as Baby and Nightmare Fredbear, coming at you as soon as they see you.
  • Kill It with Fire: At the end of the Ennard vent mission, completing your tasks leads to Ennard being trapped in the boiler room as it erupts into flames, causing it to scream in pain.
  • Level in Reverse: The Blacklight version of Ennard's Vent level is flipped upside down, which means instead of going down into the boiler room, you're going up, unless you play the non-VR Flat Mode.
  • Lightning Reveal: "Hallway" has you walk on the corridor of the house from Five Nights at Freddy's 4 during a thunderstorm. In this level, Nightmare Foxy is shown in this manner; if you see him (he might be far away or stand immediately in front of you), immediately stand still.

  • Meaningful Background Event: In the trailer, after being jumpscared by Phantom Mangle, the player in the trailer turns to reboot the systems, seemingly not noticing Springtrap lurking in the doorway.
  • Mirror World: Flipping a switch on your left in the main hub allows you to enter a strange, neon-painted version of the hub dubbed as the Blacklight or Nightmare Mode, where you can access the Tape Room as well as harder versions of completed levels, all of which have certain gimmicks:
    • Night 5 of FNAF1 is monochrome. The doors and door lights randomly switch on and off on their own and will continue to do so even after you run out of power. Fortunately for the player, the doors and lights do not do this if Foxy and Freddy, the more difficult enemies, are in their respective hallways.
    • Night 5 of FNAF2 features the neon color scheme, although it is otherwise nothing special. In the same patch that added Withered Foxy in the place of the original Foxy, a Withered mode was added as a second hard level. It acts as Night 6 of FNAF2, utilizes a red color scheme, and adds Withered Freddy, Withered Bonnie, and Withered Chica, causing the player to have to avoid ten enemies at one time versus the seven of Night 5. It is also the first level with a difficulty lever, for easy mode, normal mode, or danger mode.
    • Night 5 of FNAF3 sets the whole building on fire, recalling that game's ending.
    • Dark Rooms:
      • You are the size of a cat in Plushtrap's level.
      • Balloons crowd the corridor in Nightmare BB's level.
      • All plushies in Plushbaby's level are Plushbabies, while the plushies you need to find look like Scrap Baby.
      • Other Sister Location animatronics, such as Circus Baby and Funtime Freddy (and Bon-Bon), even multiples of them and Funtime Foxy too, roam the auditorium in Funtime Foxy's level. In addition to this, Lolbit, who only appeared in the original level if the player stepped onto red tiles, replaces the main Funtime Foxy that patrols around, the first time Lolbit had a full body since Five Nights at Freddy's World.
    • Parts and Service:
      • Bonnie's level has both the neon color scheme and goofy rendition of the Freddy Fazbear theme in the background.
      • Giant cockroaches stroll about in Chica's level, and Chica's cupcake is now replaced by Nightmare Chica's cupcake. The chemi-spray stops working after the first dose, meaning you have to pull them off by hand.
      • Freddy's level is monochrome, is surrounded by what appear to be giant static TVs, and features glitching Freddles.
      • Foxy's level is on fire, his movements are more erratic, the fuses glitch out and switch patterns, his eyes are single-color Glowing Eyes of Doom, and all of the desks are labeled #1.
    • Vent Repair:
      • All three doors open at once in Mangle's level, instead of one by one. There are also two Mangles to keep an eye on.
      • Ennard's level is upside down (unless you play the game's non-VR Flat Mode) and has various animatronic parts in the background. One of the first segments now has a creepy, shadowy version of Springtrap crawling towards you, putting a time limit on a segment which was originally lacking one. Some other puzzles are made more intricate, and Ennard lunges at the player at the end after being seemingly burned by the boiler.
  • Missing Secret: Even after you have done everything in the game, the Showtime button still doesn't work; according to Scott Cawthon, it was cut because he didn't like Freddy's voice.
  • Model Museum: Completing the main quests unlocks the Gallery, which allows the player to view models of various characters along with some unused models.
  • The Most Dangerous Video Game: In-universe, the VR game is deadly due to containing a digital representation of William Afton's spirit.
  • Move Along, Nothing to See Here: As per usual, official Fazbear communicates attempt to steer you away from anything strange that might be going on with the game. At one point, you're directly told to ignore the Ominous Visual Glitches.
  • Multiple Endings: The game has two: the incomplete and the complete ending, based on the number of tapes you've collected.
    • If you haven't collected all of the tapes, Glitchtrap lures you backstage and is implied to then stuff you in a suit, the only ending that actually plays credits.
    • If you did collect all of the tapes, then you finally learn how you might be able to destroy him permanently: let him begin trying to merge with you, then hard reset the game to purge him. However, even after this process is done, it's hinted that all that it accomplishes is sealing him in an even tighter can, putting a stop to him... for now.
  • Oh, Crap!: HandUnit, of all characters, has one when the player drops Freddy's music box. "This is not good."
  • Ominous Visual Glitch: There are strange glitched-out tapes you can find and collect throughout the various stages. Collecting the one on the shelf in the prize corner opens a place where they can be listened to, revealing strange happenings at the studio, and summoning the odd "Glitchtrap".
  • One-Steve Limit: One of the more prominent characters in the videotapes is Jeremy, a graphic designer and another game tester, who seems to be separate from the Jeremy from Five Nights at Freddy's 2.
  • Our Lawyers Advised This Trope: During the introduction to the game, the narrator declares that Fazbear Entertainment is not responsible for many eyebrow-raising scenarios, such as digital consciousness transference, real-world manifestations of digital characters, and persistent nightmares.
  • Out of Order: The in-universe tapes. The introductory one warns you that the ones you collect may not necessarily be in order, although they're numbered in the order you find them.
  • Purple Is Powerful: The Glitchtrap that menaces you outside the minigames has glowing purple eyes.
  • Press X to Die: If you try to walk out of your office in the FNaF 1 minigames, Foxy will immediately attempt to bum rush you. Curse of Dreadbear's "Danger! Keep Out!" mode, a modified version of the FNAF1 map featuring the Halloween Animatronics, has Grimm Foxy do a similar trick. Dying to Foxy this way even nets you an achievement in the Steam version.
  • Recurring Riff: "Freddy Fazbear's Theme." The original instrumental and voiced versions of the song are currently unused, however, a music box version is used as the BGM for the Blacklight/Nightmare Mode with an even slower version used as the BGM for the Pizza Party level, while a slow rock instrumental version is used for Bonnie's Blacklight Parts and Service level.
  • Red Eyes, Take Warning:
    • The trailer shows Baby's eyes turning red when she locks onto the player and approaches them in the bedroom from FNAF 4.
    • During Freddy's repair session, you end up dropping his music box. Freddy proceeds to glare at you with red High Beam-like eyes, giving you several seconds to replace the music box before he attacks.
  • Refuge in Audacity: This appears to be Fazbear Entertainment's entire plan to shake off their bad press, not only does this game exist in universe as the company officially poking fun at the silly ghost story games made by a rogue indie developer about their franchise, the hidden tapes reveal Fazbear Entertainment hired the indie developer to make the games in the first place to make light of what really happened so nobody will believe it.
  • Running Gag: Nose honking is back! This time, the player gets to honk the animatronic Freddy's nose. After you honk it, HandUnit informs you that your pay will be docked accordingly.
  • Self-Deprecation: The basic premise is that this is a Game Within a Game, and that Fazbear Entertainment hired an Indie Game developer (whom they called a "complete lunatic") to create games based off the rumored murders to discredit the rumors. That said, the game also has a face shot of Cawthon himself to represent said lunatic.
  • Sensory Abuse: The blacklight levels, in a nutshell. However, one that stands out is Bonnie's Parts and Service minigame — which takes a process that involves careful listening and color identification and introduces goofy background music, and a constantly-shifting spotlight that makes telling what's going on difficult when it comes to tuning Bonnie's guitar.
  • Sequel Hook:
    • In the non-VR version, going through the "Employees Only" door at the end of the Pizza Party minigame will bring you to a snowy area with a construction site, a huge building (likely Freddy Fazbear's Mega Pizzaplex, the mall-like location from the ScottGames teasers for Security Breach) being constructed in the distance, and a Fazbear Entertainment billboard with the words "Coming Soon" and "Now Hiring".
    • In The Curse of Dreadbear DLC, following a specific set of steps in The Corn Maze leads to you finding a rabbit mask, which afterwards appears on the Prize Corner counter. Taking the Glitchtrap plush there and wearing the mask while holding it triggers dialogue from a woman telling it "no one suspects anything," implying she's working on Glitchtrap's behalf. Sure enough...
  • Shmuck Bait: The final tape, after every tape before asserting that the glitch cannot be defeated, only fragmented, the final tape suddenly changes its tune completely and says there is a way to delete the glitch and gives you specific instructions on how to do so, raising the question on why she didn't just do it herself. Sure enough, it seems the glitch either hacked the tapes or took control of Tape Girl herself as these instructions don't delete the glitch but help the glitch take control of you.
  • Stealth Pun: "Foxy's Pirate Ride" is an on-rails shooter, themed around a shooting dark ride...
  • Stealth Sequel: The game initially starts of as a port of the first 5 FNAF games with the story only beginning once you find one of Tape Girl’s tapes.
  • Suspiciously Specific Denial:
    • The narrator in the introduction takes a moment to reassure you that the legal waiver you're about to sign "isn't at all based on user experiences collected thus far or injuries associated with testing", and that the game is just "harmless fun that can't harm you at all in any harmful way".
    • The same introduction takes great pain to tell you that all you'll be playing (including recreations of previous games) are based purely on stories and urban legends about Freddy Fazbear's. Of course, since those are remakes of games whose events are canon, this is quite untrue.
    • Curse of Dreadbear also includes a message stating that it's just extra Halloween-themed DLC and totally not anything made with any suspicious intent.
  • This Is a Work of Fiction: The narrator reassures you that the events you're watching are only based on urban legends about the Fazbear establishments, and never, ever happened. The Night Terrors section even inform you that what you're watching is fully fictional whenever you lose. See Suspiciously Specific Denial for how much water that holds.
  • Timed Mission:
    • As with Five Nights at Freddy's 4, there is a minute-long timer in Plushtrap and Nightmare BB dark room levels. The Halloween DLC adds another fixed-timer level, Build a Mangle.
    • Pizza Party doesn't have a timer, but there is a certain point where no matter how fast you scroll through the level, one of the animatronics will be fast enough to jumpscare you, which usually happens if you take too long overall (therefore being attacked by Freddy), or linger in a room where an animatronic lurks (Bonnie, Chica, Mangle, Puppet, Springtrap, Plushtrap, Funtime Foxy, Ennard).
    • Unlike the Fazbear Gang's Parts and Service levels in the original game, Dreadbear's level in the DLC is effectively timed. He will go berserk every so often and can only be calmed down by electric shocks. However, those shocks will also anger him; if you do it about four times or so, he will go haywire and kill you anyway.
  • Treacherous Advisor:
    • Following Tape Girl's orders will ultimately get you killed, because Glitchtrap already possessed her... or, perhaps, Glitchtrap is merely mimicking her voice. Regardless, don't trust her.
    • Shows up again in the ending of the Halloween DLC, when you wear the new mask in the hub world. You hear one side of a conversation between an unknown female character (possibly the beta tester) and someone else, talking about how she made it herself, and nobody suspects...
  • A True Story in My Universe: The earlier FNAF games exist in universe based on urban legends on mysterious deaths in the pizzeria.
  • Virtual Ghost: It's heavily implied that "Glitchtrap" is the result of the dev team scanning the animatronic chips and uploading the data into the game, "resurrecting" the animatronics. Played even straighter with the Bad Ending, which implies that William Afton is also a part of the entity, although how that's possible isn't yet known.
  • Understatement: While trying to replace Freddy's music box, it slips from your hand and breaks, causing Freddy to get Very angry, complete with glowing red eyes. HandUnit assures you this is not good.
  • Xanatos Gambit: No matter what you do, Glitchtrap has the ordeal rigged so that he will be guaranteed to win or survive. Complete the game normally? He hijacks your body. Don't trust Tape Girl? He hijacks your body. Do trust Tape Girl? Either you or he gets locked out, and he comes out unscathed.
  • Your Other Left: This can catch unwary players when repairing Bonnie in the first "Parts and Services" stage. The first thing maintenance training tape informs you to do is to gently remove Bonnie's left eye and then drop it in a receptacle on your left. Failing to heed these directions, such as removing Bonnie's right eye because it's on your left, will lead to a very pissed-off purple rabbit lunging at you.