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"Everything is working as intended."
Fazbear Entertainment
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Congratulations, you've been selected to beta test The Freddy Fazbear Virtual Experience! While Fazbear Entertainment has had a rough couple of decades, in no small part due to the exaggerations (lies) about our company's past spread by a complete lunatic (lawsuit pending), we hope our new foray into the digital age will set the record straight. In this state of the art VR game, we've recreated scenes from the (heavily fictitious) Urban Legends about our company with the hope that we can finally move past these childish ghost stories and restore the public's trust in Freddy Fazbear's Pizza. But before that, it falls to testers like you to squash any stray bugs while enjoying harmless fun that cannot harm you at all in any harmful way.

Fazbear Entertainment is not responsible for accidental digital consciousness transfers, real-world manifestations of digital characters, nightmares, night terrors, night sweats, or death.

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Five Nights at Freddy's VR: Help Wanted is the ninth game in the Five Nights at Freddy's series, and the third spin-off; it is developed by series creator Scott Cawthon in collaboration with Steel Wool Studios.

As the name suggests, it is the first installment of the series to utilize Virtual Reality. Players assume the role of a repair person tasked with monitoring/repairing animatronic characters at a pizzeria; animatronics and locations are drawn from numerous past games from the series. The player is forced to complete various tasks involving the upkeep of the animatronics, who, as they usually do, repay the favor by attempting to murder them. The game was released on May 28th, 2019, though several of the more famous players have received beta copies prior to that.

The reveal trailer can be seen here.

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Tropes present in Five Nights At Freddy's VR: Help Wanted include:

  • All the Worlds Are a Stage: The Pizza Party level contains a remixed and stitched up version of settings in the previous games, including the Office from the first three games, the Bedroom from 4, and Funtime Auditorium and the vents from Sister Location.
  • Apocalyptic Log: The series of "tapes" that can be found in the game are actually small audio files hidden there by one of the game's dev and testers. Given the series of warnings at the start of the game, it's highly likely neither had ended well for her.
  • Ascended Meme: Back during the first game, there were numerous fan theories that the cupcake on your desk (nicknamed "Carl" by the early fandom) was a camera sending data to Fazbear Entertainment or the animatronics, and- much like the fan- it became something of a Memetic Badass. This game reveals that not only is Chica's cupcake fully animated, it can jumpscare you during the game over screen (albeit only if you touch it first).
  • Bad Dreams: One of the possible side effects from playing the game in the opening narration. Going by the tapes, Jeremy seemed to have been suffering from them as a result of beta-testing the game.
  • The Bad Guy Wins: Clearing the Pizza Party level ends with Glitchtrap luring you into the backstage area, where he uses your body as a conduit to escape into the real world, leaving you stuck in a Freddy suit.
  • Bat Family Crossover: The game's levels include settings and animatronics from games 1-5 (not counting FNAF World, presumably.) Most interestingly, some of the characters from Sister Location appear in the house from 4.
  • Being Watched: Once you complete a few levels, you will start hearing strange noises in the main menu. Complete a few more and a strange creature called "Glitchtrap" will start waving at you from the doorway far behind. As you progress through the game, he will materialize more and more and move closer and closer to you. If the tapes are to be believed, he is the anomaly Tape Girl encountered, and what presumably drove Jeremy to insanity.
  • Big Bad: Glitchtrap, whose attempt to escape into the real world leads to the game's plot.
  • Blatant Lies:
    • The original teaser posternote  featured a quote from Fazbear Entertainment ensuring someone (presumably the public or customers) that "Everything is working as intended!" This despite the fact that you will be spending much of the game fixing the things that are not going as intended.
    • The introduction cutscene has Fazbear Entertainment quick to assure you that while some stories released about their franchise are based on fact, the vast majority of them are obvious lies and falsehoods, and that they paid to have this VR game made to acknowledge the obvious lies and jokes and put them all behind them.
    • The "lost and found bin" you use to deposit the "lost items" found inside Freddy in the Parts & Service section is very clearly a recycling bin.
    • At the end of the Pizza Party level, which is only unlocked by completing every other level in the game, Fazbear Entertainment assures you that there is nothing else left to see in the game, and once again claims that the horror stuff is all just tall tales. Yeah, not really, as Tape Girl will attest.
  • Collection Sidequest: Figuring out what's going on requires you to collect the glitched-out tapes.
  • Continuity Snarl: Just like in Ultimate Custom Night, both Nightmarionne and Bonnet appear in this game, despite the fact that both of them were previously stated to be non-canon. Of course, given that all the previous games might well have existed in-universe, it's possible that they are in-universe Canon Foreigners added by Fazbear Entertainment to make the game more interesting. Considering the VR game itself is, well, a VR game in-universe, this is the most probable explanation, since everything but the contents of the tapes and Virtual Spring Bonnie are entirely game assets.
  • Controllable Helplessness: If Nightmare Fredbear enters the room from the door you're not standing in front of in his Night Terrors segment, you get to watch him slowly plod towards you with no real way to stop him.
  • Corrupted Data: The game seems to revolve around the fact that the Help Wanted Simulator game has been corrupted by malicious data.
  • Cosmetic Award: Completing each level and collecting the coins unlock items, including plushies, bobbleheads, action figures, food, and miscellaneous things in the Prize Corner, which you can do nothing but simply admire at. Collecting all coins awards you a basket of exotic butters. And getting the true ending results in getting a plushie of Glitchtrap.
  • Creator Cameo: A real-life photo of Scott Cawthon appears when HandUnit mentions that most of the rumors about Freddy Fazbear's Pizza were created by a complete lunatic (lawsuit pending). The metahumor goes even deeper, as Tape 13 reveals that Fazbear Entertainment actually paid an indie developer - presumably the very same "lunatic" - to produce games about the events at Freddy's, allowing them to discredit rumors about them.
  • Creepy Cockroach: In Chica's Parts and Service minigame, it becomes apparent that eating all those pizzas has turned Chica's insides into a nest of cockroaches.
  • Creepy Doll: Plushbaby - a new addition to the team of terrors, and every bit as lethal as the rest.
  • Deliberately Monochrome: Night 5 of FNAF1 and the Blacklight version of Freddy's Parts and Service.
  • Demonic Possession: The opening narration has Fazbear Entertainment include "digital consciousness transference" among the things it is not liable for. This isn't just a joke, however, as Glitchtrap's goal is to switch bodies with the player via "digital consciousness transference". He's successful in certain endings.
    • It's also very possible that Glitchtrap has already successfully possessed Tape Girl midway through the tapes. Following her orders gets the player killed, and she introduces herself twice. The first time, it's normal, the second time, she says "Hello. Can you hear me?", which is exactly how Glitchtrap introduces himself.
    • Alternatively, rather than possessing Tape Girl, Glitchtrap has been trying to imitate her voice in an attempt to toy with the player and make his goal of escaping into the real world easier, since it wouldn't make sense for Glitchtrap to still be in the game if he's already escaped into the real world through Tape Girl. This is supported by the fact that Glitchtrap's voice is a heavily distorted version of Tape Girl's when she says "Hello. Can you hear me?" More importantly, a few of the Tapes seem rather inconsistent compared to the rest: Tape 1, which contains the "Hello. Can you hear me?" introduction, not only paraphrases several key points from the rest of the tapes but also contains inconsistencies such as Jeremy trying to destroy the glitch and Tape Girl's company shutting down — details that are inconsistent with (or, at the very least, never mentioned in) any of the other Tapes. In addition, it's rather odd for Tape Girl to suddenly and inexplicably come up with a solution to defeat Glitchtrap in Tape 16 when she'd given up on doing anything other than containong the glitch in earlier tapes, especially since she never bothered to implement it herself. It is entirely possible that after Tape Girl recorded most of the tapes, Glitchtrap attempted to falsify some tapes of his own while mimicking Tape Girl's voice, which would explain why the "solution" in Tape 16 doesn't actually destroy him.
  • Downer Ending:
    • The Pizza Party ending. Glitchtrap, otherwise known as William Afton, pulls a Grand Theft Me on you and escapes into the real world, trapping your soul inside a Freddy suit in the game.
    • Fail to follow Tape Girl's instructions after collecting 16 tapes. Glitchtrap possesses your body directly.
  • Dramatic Irony: In Tape 14, the previous dev, Tape Girl, explains that she broke the corrupted files containing the Glitchtrap anomaly, which hopefully drove him away for good. By this point, you just need to take a quick look around the hub area to see how wrong she is. In Tape 15, Tape Girl acknowledges that her previous action was only a temporary solution, because the anomaly would return the instant you rediscovered her logs.
  • Driven to Suicide: One of the tapes heavily implies that Jeremy killed himself with a guillotine paper cutter, possibly to stop Glitchtrap / William Afton from taking over his body.
  • Evil Sounds Deep:
    • When menacing you in the FNAF 4 bedroom, Nightmarionne speaks like a smoker burning 20 packs a day.
    • "Glitchtrap" makes deep, rumbling sounds that seem to make no sense other than being creepy. Sped up twice, it's actually saying "Hello. Can you hear me?"
  • Facial Horror: It's implied that, in his Glitchtrap-induced insanity, Jeremy cut off his own face with the paper slicer, which would explain the "ink", the "Halloween mask" on the floor, and the fact that Tape Girl never sees Jeremy without the VR headset obscuring his face. This also could've led to his death, through infection or bleeding out.
  • Fictional Video Game: In-universe, the game you're playing is a VR game developed by Fazbear Entertainment as a way to cash in on their unpleasant reputation, and you're a beta tester. Tape 13 implies that all the previous games might also fit this trope in-universe.
  • The Fourth Wall Will Not Protect You: While the game takes a meta approach in lore and claims that "nothing can harm you", the tapes and hard mode levels reveal that Glitchtrap is not a mere virus, but heavily implied to be the ghost of William Afton's mind, who's corrupted the game with glitches. Depending on the player's progress and actions, he either traps the player's consciousness in a Freddy suit, attempts a direct Grand Theft Me with the player, or traps the player behind a steel door.
  • He Knows Too Much: The Fazbear management fired Jeremy to discredit and prevent him from learning anything more about the company's dirty laundry. Not that it did much, since Jeremy committed suicide shortly afterward.
  • Hijacked by Ganon: Despite William Afton being dead and in hell, he - or rather, an AI copy of his consciousness - is still around and causing trouble as usual.
  • In-Universe Game Clock: A strange variation: the clock to your right in the main hub starts at 11:45, and moves forward a minute for every two coins you collect.
  • Killer Robot: The animatronics are back, and the shift to VR has not tamed their temper any. The trailer shows many, such as Baby and Nightmare Fredbear, coming at you as soon as they see you.
  • Kill It with Fire: At the end of the Ennard vent mission, completing your tasks leads to Ennard being trapped in the boiler room as it erupts into flames, causing it to scream in pain.
  • Level in Reverse: The Blacklight version of Ennard's Vent level is flipped upside down, which means instead of going down into the boiler room, you're going up.
  • Literary Agent Hypothesis: Tape 13 reveals that Fazbear Entertainment hired an unnamed indie game developer (likely Scott Cawthon, or an Author Avatar for him) to make video games about the events surrounding Freddy Fazbear's Pizza in order to discredit the rumors around said events.
  • Meaningful Background Event: In the trailer, after being jumpscared by Phantom Mangle, the player in the trailer turns to reboot the systems... seemingly not noticing Springtrap lurking in the doorway.
  • Mirror World: Flipping a switch on your left in the main hub allows you to enter a strange, neon-painted version of the hub dubbed as the Blacklight or Nightmare Mode, where you can access the Tape Room as well as harder versions of completed levels, all of which have certain gimmicks:
    • Night 5 of FNAF1 is monochrome. The doors and door lights randomly switch on and off on their own and will continue to do so even after you run out of power.
    • Night 5 of FNAF2 features the neon color scheme, although it is otherwise nothing special.
    • Night 5 of FNAF3 sets the whole building on fire, recalling that game's ending.
    • Dark Rooms:
      • You are the size of a cat in Plushtrap's level.
      • Balloons crowd the corridor in Nightmare BB's level.
      • All plushies in Plushbaby's level are Plushbabies, while the plushies you need to find look like Scrap Baby.
      • Other Sister Location animatronics roam the auditorium in Funtime Foxy's level.
    • Parts and Service:
      • Bonnie's level has both the neon color scheme and goofy rendition of the Freddy Fazbear theme in the background.
      • Giant cockroaches stroll about in Chica's level.
      • Freddy's level is monochrome, is surrounded by what appear to be giant static TVs, and features glitching Freddles.
      • Foxy's level is set on fire.
    • Vent Repair:
      • All three doors open at once in Mangle's level, instead of one by one. There are also two Mangles to keep an eye on.
      • Ennard's level is upside down and has various animatronic parts in the background. One of the early segments now has a creepy, shadowy version of Springtrap crawling towards you, putting a time limit on a segment which was originally lacking one.
  • Missing Secret: Even after you have done everything in the game, the Showtime button still doesn't work; it seems to be post-release DLC.
  • The Most Dangerous Video Game: In-universe, the VR game is deadly due to containing a digital representation of William Afton's spirit.
  • Move Along, Nothing to See Here: As per usual, official Fazbear communicates attempt to steer you away from anything strange that might be going on with the game. At one point, you're directly told to ignore the Ominous Visual Glitches.
  • Multiple Endings: The game has two: the incomplete and the complete ending, based on the amount of tapes you've collected.
  • Oh, Crap!: HandUnit, of all characters, has one when the player drops Freddy's music box. "This is not good."
  • Ominous Visual Glitch: There are strange glitched-out tapes you can find and collect throughout the various stages. Collecting the one on the shelf in the prize corner opens a place where they can be listened to, revealing strange happenings at the studio, and summoning the odd "Glitchtrap".
  • One Steve Limit: One of the more prominent characters in the videotapes is Jeremy, a graphic designer and another game tester, who seems to be separate from the Jeremy from Five Nights at Freddy's 2.
  • Our Lawyers Advised This Trope: During the introduction to the game, the narrator declares that Fazbear Entertainment is not responsible for a number of eyebrow-raising scenarios, such as digital consciousness transference, real-world manifestations of digital character and persistent nightmares.
  • Out of Order: The in-universe tapes. The introductory one warns you that the ones you collect may not necessarily be in order, despite the fact that they're numbered in the order you find them.
  • Purple Is Powerful: The Glitchtrap that menaces you outside the minigames has glowing purple eyes.
  • Recurring Riff: "Freddy Fazbear's Theme". The original instrumental and voiced versions of the song are currently unused, however, a music box version is used as the BGM for the Blacklight/Nightmare Mode with an even slower version used as the BGM for the Pizza Party level, while a slow rock instrumental version is used for Bonnie's Blacklight Parts and Service level.
  • Red Eyes, Take Warning:
    • The trailer shows Baby's eyes turning red when she locks onto the player and approaches them in the bedroom from FNAF 4.
    • During Freddy's repair session, you end up dropping his music box. Freddy proceeds to glare at you with red highbeam-like eyes, giving you several seconds to replace the music box before he attacks.
  • Running Gag: Nose honking is back! This time, the player gets to honk the animatronic Freddy's nose.
  • Self-Deprecation: The basic premise is that this is a Game Within a Game, and that Fazbear Entertainment hired an Indie Game developer (whom they called a "complete lunatic") to create games based off the rumored murders to discredit the rumors. That said, the game also has a face shot of Cawthon himself.
  • Sensory Abuse: The blacklight levels, in a nutshell. However, one that stands out is Bonnie's Parts and Service minigame — which takes a process that involves careful listening and color identification... and introduces goofy background music, and a constantly-shifting spotlight that makes telling what's going on difficult when it comes to tuning Bonnie's guitar.
  • Suspiciously Specific Denial:
    • The narrator in the introduction takes a moment to reassure you that the legal waiver you're about to sign "isn't at all based on user experiences collected thus far or injuries associated with testing", and that the game is just "harmless fun that can't harm you at all in any harmful way".
    • The same introduction takes great pain to tell you that all you'll be playing (including recreations of previous games) are based purely on stories and urban legends about Freddy Fazbear's. Of course, since those are remakes of games whose events are canon, this is quite untrue.
  • This Is a Work of Fiction: The narrator reassures you that the events you're watching are only based on urban legends about the Fazbear establishments, and never, ever happened. The Night Terrors section even inform you that what you're watching is fully fictional whenever you lose. See Suspiciously Specific Denial for how much water that holds.
  • Treacherous Advisor: Following Tape Girl's orders will ultimately get you killed, because she's already possessed by Glitchtrap... or, perhaps, Glitchtrap is merely mimicking her voice. Regardless, don't trust her.
  • Virtual Ghost: It's heavily implied that "Glitchtrap" is the result of the dev team scanning the animatronic chips and uploading the data into the game, "resurrecting" the animatronics. Played even straighter with the Bad Ending, which implies that William Afton is also a part of the entity, although how that's possible isn't yet known.
  • Xanatos Gambit: No matter what you do, Glitchtrap has the ordeal so that he will be guaranteed to win or survive. Complete the game normally? He hijacks your body. Don't trust Tape Girl? He hijacks your body. Do trust Tape Girl? Either you or he gets locked out, and he comes out unscathed.
  • You Are Already Dead: Occasionally you reach the point where you know you're dead and should probably turn down the volume of the inevitable jumpscare. In 3, for example, once Springtrap is crawling through the vent to your right, it's over.
  • Your Other Left: This can catch unwary players when repairing Bonnie in the first "Parts and Services" stage. The first thing maintenance training tape informs you to do gently remove Bonnie's left eye and then drop it in a receptacle on your left. Fail to heed these directions, such as removing Bonnie's right eye because it's on your left, and you will be jumpscared into oblivion.

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