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This page may contain unmarked spoilers for all previous Five Nights at Freddy's games. You Have Been Warned!

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Congratulations on becoming an official member of the Fazbear Funtime Service plan! Are you feeling lonely? Do you need some entertainment in your life? Well thanks to Fazbear Entertainment, you'll never have to worry about being alone again! Under this program, our state-of-the-art animatronic performers will be delivered directly to your home, providing you with an unlimited amount of fun-fun-fun excitement! There is nowhere you can hide...from all the good times you are about to have with Freddy and his friends, that is!

Now, no new system is without the occasional glitch, and even a system as excellent as this one is no exception. In the interest of legal culpability, we are required to disclose that we have been getting some reports of our animatronic performers malfunctioning, with some even attacking customers rather than entertaining them. But fear not! Your phone has been equipped with a controlled shock delivery system to neutralize any animatronics that should happen to experience this freak one-in-a-million error, meaning there is absolutely nothing to worry about!

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Have fun, and remember, we're always watching out for you!

Five Nights at Freddy's AR: Special Delivery is an augmented reality smartphone game created by Scott Cawthon and Illumix; it is the tenth game in the Five Nights at Freddy's series and the fourth spin-off game. As its name suggests, the game utilizes Augmented Reality in a similar style to something like Pokémon GO to create the impression of the action taking place within your own housenote . The player must use their phone to detect invisible animatronics, reveal them, and stun them with an electric shock in order to protect themselves and gather parts; they can also customize their own animatronics to send to their friends and gather parts, as well as engage in minigames to collect Remnant to upgrade said animatronics.

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Five Nights At Freddy's AR contains examples of:

  • Adaptational Badass: Balloon Boy can actually jumpscare and kill you this time (as in, the original BB from FNAF 2, not the Nightmare and Phantom variants). Not only that, but his small size and relatively low amount of distortion actually make him one of the more dangerous animatronics you can encounter!
  • Allegedly Free Game: The Faz-Coins can only be purchased with real money (or won through occasional events). While it's entirely possible to play the game without spending a cent on it, purchasing Faz-Coins can serve to improve the experience in various ways, causing it to edge into this trope. Examples:
    • That battery power drains very fast. While it is very possible to defeat animatronics while using the flashlight sparingly, it becomes a cakewalk with extra batteries from the shop.
    • All animatronics can show up at your doorstep, but it's random and heavily skewed in favor of the lower-ranking ones unless you're already on a high streak. Springtrap is extremely rare to be encountered without purchasing a lure to draw him up or, if you have friends who have him, having them send him to you. By the same token, getting any animatronic to drop their plush suit or CPU is a Luck-Based Mission at best, and many players simply throw in the towel and purchase said items from the store rather than grind for them.
    • You unlock four endoskeletons in the workshop by achieving high streaks. Any further ones have to be bought with the coins.
  • Augmented Reality: Quite literally the name of the game.
  • Boss in Mook Clothing: The higher animatronics, like Springtrap, who is the single hardest animatronic to deal with in this game, can attack you just as unassumingly as a regular Endoskeleton. Unless they are lured or sent by friends, you won't know them until you have allowed them inside. Even more literally, it's possible for players to equip Springtrap's CPU to a bare endoskeleton, meaning that the unwitting friend who receives it might not realize it's the hardest animatronic in the game until it's too late.
  • Breather Episode: The lore this time is simply delivered daily through the in game email system. No longer do you have to complete the hardest challenges or find secret minigames to get the lore.
    • Said lore has Two Lines, No Waiting, at that. One set of e-mails details a bureaucratic muddle being navigated by an employee trying to get the animatronics open — oh, dear — while another is series of e-mails from the company's webmaster to "Ness", the person who got the company the job of distributing animatronics. This second line may even be a Call-Back to the "Shadow of Vanny" teaser on Scott's website, given that "Ness" could be "Vanessa" as well as the Wham Line in one e-mail:
    Admin: Have you tried searching for 'help' by itself?
  • Bribing Your Way to Victory: Rather than collecting endoskeletons and suits by defeating animatronics, you can buy them with Faz-Coins, which in turn are bought with real money.
  • The Bus Came Back: If you suck up too much dark Remnant at once, you'll find yourself at the mercy of Shadow Bonnie.
  • But Thou Must!: When given the choice to select if you want the Funtime (or rather, Eternal) Package, no matter which option you select, the game acts as if you selected "yes".
  • The Cameo: The release trailer features an appearance by a live-action Markiplier (mostly likely because of his extensive association with the series) as the narrator of the commercial for the Fazbear Funtime Service.
  • Did You Just Punch Out Cthulhu?: Shadow Bonnie is, by all appearances, less a traditional animatronic and more some kind of Eldritch Abomination created from an accumulation of dark Remnant. Doesn't stop you from being perfectly able to defeat him with a flashlight. Of course, trying that on higher streaks is just asking for trouble...
  • The Fourth Wall Will Not Protect You: After years of the animatronics being confined to pizzerias and horror attractions note , they are now actively on the way to your own home.
  • Humans Are the Real Monsters: Played for Laughs: it's entirely possible- and even encouraged by the game- to send custom-designed animatronics to your friends' houses in order to jumpscare them, ending their streak and stealing resources from them.
  • Interface Screw: Other than the multitude visual glitches, absorbing Dark Remnants will cause them to cloud the screen. The more you absorb them, the darker the screen gets, until eventually Shadow Bonnie shows up to hunt you down.
  • Invisible Monsters: The animatronics haunt you with their "cloak" turned on, which means you can't harm them with the electric shocks. However, they will be decloaked after a while, which is when you can use the shocks to incapacitate them. Note that they have to be gunning for you; if you shock them while they are standing still, you're dead.
  • Ironic Echo: Some of the animatronics' killquotes are borrowed from Ultimate Custom Night, with different characters saying them this time. Most worryingly, Springtrap uses some of the more threatening lines on you. But Springtrap is Afton, and UCN was supposedly about the animatronics using these lines while attacking him.
  • Jump Scare: Wouldn't be FNAF without it.
  • Mook: The Endoskeleton is the easiest animatronic to defeat, the first you get after keeping a streak, and the one that gives the least reward.
  • Ominous Visual Glitch:
    • Whenever the animatronics are approaching you, your phone screen will begin to glitch out; this is actually the only way to detect the invisible animatronics before they reveal themselves.
    • In a few cases, the screen might turn too glitchy that tracking the animatronics becomes impossible. To circumvent this, shake the screen.
  • Player Data Sharing: Players can send their animatronics to scavenge parts and attack friends, potentially breaking their streak.
  • Schmuck Bait: Did you think you could boost your streak by fighting Shadow Bonnie repeatedly, since he's easy to summon and not particularly hard to beat once you know his strategy? Too bad he gets harder the higher your streak is and the more he's summoned.
  • Story Breadcrumbs: Rather than being told through the gameplay, the story of this game is delivered through in-game emails which the player receives by "accident", exposing them to some information that people outside the company weren't supposed to see. These emails include both ongoing stories (one involving the various legal issues arising with the company manufacturing the animatronics, and another involving a system admin named Luis investigating his colleague Ness's search history) and more episodic snippets (such as a series of short emails leading up to the release of Freddy Frostbear, a winter-themed Palette Swap of Freddy).
  • Suddenly Voiced: Freddy Fazbear and Springtrap (in his FNaF 3 design) are now given their own set of fully-voiced dialogue, including killquotes heard when they manage to kill the player.
  • Treacherous Advisor: Whatever is going on at Fazbear Entertainment, it can be safe to say that you're not going to be getting any real assistance from them regarding the murderous animatronics coming after you.
  • Voodoo Shark: The game's explanation for how you're able to change the appearance of the endoskeletons you send out is that said endoskeletons can be fitted with plush suits dropped by the animatronics; this would imply that all the animatronics share a similar endoskeleton that can fit all the suits. Unfortunately, this fails to explain how the endoskeleton can fit into the plush suit for Balloon Boy, whose small size is not only a distinguishing aspect of the character but also a core part of his gameplay mechanics.

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