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This page contains unmarked spoilers for all previous Five Nights at Freddy's games. You Have Been Warned!


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"Begin tape. Leaving dead space in 3, 2, 1."
Cassette Man

Welcome to your own Freddy Fazbear's Pizzeria!

Yes, after years of obscurity, we at Fazbear Ent. are still in business — and this time, our restaurant is here to stay! But no need to worry about any more incidents this time around — we're putting you in charge to see how many improvements you yourself can make for our establishment! In other words — let's see how YOU do behind the wheel!

With the assistance of your newest best friend Helpy, you can buy many different attractions, sanitary equipment, games, activities and animatronics alike—you may start off with homemade scrap, but as you progress through the week, you'll slowly build yourself up to the bigger, better tech.

But, that's not where your job ends — you also gotta keep your pizzeria up to date and functioning while keeping yourself wary about whatever may be creeping up to you through the ventilation shafts, which is impossible of course. You can lure them with different sounds, but if they're close to you be sure to turn everything off to throw suspicion off. As they say, Silence Is Golden!

Lastly, you may also find… something, or perhaps even someone; popping up at your pizzeria in the night. If this happens, don't worry! You can salvage it for money — after testing how it reacts to some relaxing music before taking it in.

Got the gist of it? There's one more thing you should remember — work on Saturday. There's a big party scheduled for that day, and you'll want all of 'em in one place. Got it? Good.

Now go build your pizzeria, and get yourself prepared for Saturday. After all, it's just five nights until you get to that point.

Good luck! ...You'll probably need it.

Freddy Fazbear's Pizzeria Simulator is the sixth (main) game in the Five Nights at Freddy's series and a Series Fauxnale. After a teaser in The Freddy Files, and a few on scottgames.com and fnafworld.com, it was released on December 4, 2017. It was advertised as a widget game set in the series' world, but turned out to be the sixth game in a disguise while still maintaining the "simulation" aspect.

Half of the game is a cutesy tycoon game, where you create, control and maintain your own Freddy Fazbear's pizzeria... and the other half is the classic lore-shaking, horrifying fare that the series was first created with. The game is entirely free on Steam and on GameJolt, so go grab it!

According to Andy Field, voice actor for HandUnit, the game's full title is Five Nights at Freddy's 6: Freddy Fazbear's Pizzeria Simulator.

Scott has considered the prospect of updating the game to have an endless tycoon mode with things like day-to-day challenges, an ultimate custom night featuring many of the franchise's plethora of characters, or both; in addition to the possibility of letting other developers create official games for the franchise. The custom night was confirmed to be created first. Because it was considered too big to be released as DLC, it was released as a standalone game on June 27th, 2018. The endless tycoon mode will also be released at a later point. All updates are confirmed to be free as well.


Freddy Fazbear's Pizzeria Simulator definitely doesn't provide examples of:

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  • 20 Minutes into the Future: Given the presence of Springtrap (a very badly damaged Springtrap at that), this game happens after Five Nights at Freddy's 3, which itself was set around this timeframe. The "HRY223" audio file in the Insanity Ending suggests it takes place in 2023 at the earliest, which is thirty years on from the first game and Freddy Fazbear's Pizza's initial shutdown.
  • Accordion to Most Sailors: Rockstar Foxy — the newest incarnation of the pirate-themed character — now gets his own instrument in the form of a purple accordion, along with his very own Pirate Parrot.
  • Achievement Mockery: Particular to the Certificate of Mediocrity, "won" by doing absolutely nothing with the pizzeria. That includes fixing no animatronics, and buying no merchandise, thus "earning" a Faz-Rating of 0.
    Tutorial Unit: You should be proud. You stood on two feet, and convinced someone that you could do something, when in fact you couldn't.
  • Ad Dissonance: Those cheerful and loud ads can interrupt your monitor anytime, even while you're desperately fighting for your life against the animatronics. Actually, those same ads will probably quicken your death, since there's no telling when they decide to invade your monitor.
  • Aggressive Play Incentive: The game has a hidden "monotony timer" mechanic in the office phase. If you remain idle for 30 seconds, the space between potential animatronic movements drop to just 2 seconds, and at 45 seconds it drops further to just 1. This means that sitting and doing nothing while you wait for tasks to complete is a fast way to die.
  • All for Nothing: A retroactive example that wasn't revealed to be the case until Five Nights at Freddy's: Security Breach. Long story short, Springtrap and Molten Freddy somehow survived the fire at the end of this game.
  • All There in the Manual:
    • The sudden introduction of the Cassette Man won't make sense to you unless you've read the trilogy novels co-authored by Scott and Kira-Breed Wrisley. William Afton had an associate who was responsible for designing the animatronics for Fazbear Entertainment. This associate, Henry, was the father of the books' protagonist, Charlie, and he committed suicide upon finding out that Afton used the animatronics to kill children, one of them being his son, Sammy. The soundclip you get as a prerequisite for the "Insanity" ending recounts his involvement with the Fazbear Management, in fact. Only, the game reverses the fates of Henry and Charlie: while in the books, Charlie long outlives her father and solves the mystery of the animatronics (naturally, since she's the protagonist), here, Henry outlives Charlie (who seems to be merged with Sammy) and, as the Cassette Man, is the one who puts an end to the animatronics once and for all… Or tries to, at any rate.
    • The reason why Baby is no longer part of Ennard is never explained in-game; it was only ever hinted at via secret messages hidden in the source code for scottgames.com and fnafworld.com prior to the game's release.
  • Ambiguous Situation: Given The Reveal at the end, how much of the game outside of the office gameplay is real? Despite heavy implications that there was never a real pizzeria to begin with, you can still get fired for poor performance, bankruptcy et cetera as if there was.
  • And You Thought It Was Real: Henry Emily tells the animatronics off for being so easily Lured into a Trap when he sets the simulated pizzeria on fire in the "Completion" Ending.
  • Annoying Pop-Up Ad: There are sponsorship deals you can accept to gain more money, but you get a screen-filling ad related to them during the night. It produces noise and makes the terminal unusable for four to five seconds, after which it becomes skippable.
  • Arc Words:
    • "I will/can put you/her/myself back together."
    • If you're killed by Springtrap, he declares "I ALWAYS COME BACK!" in reference to the Arc Words of the third game.
    • One of Springtrap's lines while roaming the vents is, "You may not recognize me at first, but I assure you, it's still me."
    • A new one, not from any previous game: "What is paragraph 4"? It turns out to be the clause in your contract that requires you to salvage any animatronics you find in the back alley, although as of now we have no idea if that's all it says.
    • Word related to having things all "in one place" are repeated several times.
  • Artificial Stupidity:
    • At first, it looks like this game has filed divorce papers from this trope, as all the animatronics will come at you from both sides in the main sections of the game. The trope comes into play in the salvage sections, though, as there's no explanation for why the animatronics don't just throttle you immediately when you are well within arm's reach. Justified, though — according to the information we get from both Cassette Guy and the animatronics themselves, you're not the intended target. Their objective in the salvage sections is to get past you and find the children.
    • If we're to assume that the salvageable animatronics want to become unstoppable child/security guard killing machines at your pizzeria, then they don't do an especially good job at reaching that goal. Cassette Man eventually reveals this particular example of artificial stupidity to be an intentional In-Universe one. He made the paths leading to your office into a maze specially designed to disorient the animatronics. Because it always left them in earshot of either you in your office or the kids in the pizzeria, they would perpetually be too distracted by bloodlust/desire to protect the children to ever seriously question why they were wandering in aimless circles.
  • Back for the Dead: Springtrap and the Puppet return to terrorize the protagonist, only to be destroyed in a fire. They were last physically seen in FNAF 3 and FNAF 2, respectively. However, the Puppet showed up in several of the minigames in 3, while Springtrap made a cameo in Sister Location. Also, Five Nights at Freddy's: Security Breach reveals that Springtrap somehow managed to withstand the fire.
  • Bait-and-Switch:
    • When you first boot up the game, it's an Atari-like minigame, much like the other "troll" games Scott put up. Then Round 4 starts glitching out and you find yourself face-to-face with a damaged Baby, rendered in the signature style of the rest of the series.
    • Starts off as a "simulator" where you make your own Freddy Fazbear franchise. It's cutesy and what not… until you finish your "management" and suddenly find yourself in front of a computer in a very familiar setting, and that's when the game really begins.
  • Batman Gambit: Cassette Man pulls this one masterfully on the animatronics in the Good Ending. He lured them to the pizzeria with the sole purpose of trapping them in an inescapable labyrinth that they believed to be a gift for them, before burning it all to the ground to release the spirits from their mortal shells so the dead children can finally rest in peace and William Afton's killing spree will finally end.
  • Beat: Missing during the ball pit playtesting game has Helpy hit the ground with a Sickening "Crunch!", leaving the camera to linger silently on Helpy's unmoving form for a few long, uncomfortable seconds. Helpy then snaps back to normal like nothing happened.
  • Big Bad Ensemble: Fittingly for what was originally intended to be the Grand Finale for the Five Nights at Freddy's franchise, the game assembles an ensemble of previous Big Bads from the previous games: Springtrap from the third game, now known as Scraptrap and the Greater-Scope Villain who wants to continue doing what he's always done by killing children, Circus Baby from Sister Location now known as Scrap Baby after being ejected out of Ennard by the other Funtime animatronics who's revealed to be Daddy's Little Villain and is now seeking to follow in her father's footsteps as a Pizzeria-haunting child murderer, a now molten version of Freddy Fazbear who's actually the remaining parts of Ennard from Sister Location after rejecting Baby, and newcomer Lefty who's actually the Good Is Not Nice Big Good the Puppet from Five Nights at Freddy's 2 in disguise. Scraptrap is the one that seemingly corrupts Baby off-screen, while Scrap Baby has the most screen-time and has the last words before the Cassette Man sets the location on fire.
  • Big Good: Cassette Man hired you specifically to get all the animatronics into one place so he can burn them all to the ground, and end all of the evil caused by both Fazbear Entertainment and the Afton family.
  • Black Comedy:
    • A lawsuit states that an animatronic's head came off. She was asked if she was alright and then "staff asked the animatronic to ask no further question".
    • The player can playtest their pizzeria's bought items, with Helpy as the one playing. Missing the ballpit, Helpy lands on the ground with an exaggerated, yet still hilarious cracking sound.
  • Blatant Lies:
    • One of the lawsuits involves a family saying their daughter was traumatized and lobotomized by an animatronic, but goes on to say she is only able to "watch TV, hang out with her friends, and go to the mall". It shows that their daughter is lying and that they only want to make a quick buck or two from a new pizzeria starting up. Not to mention, the lawsuit claims that she fell into a 10-week coma, as the entire game lasts only for 5 days, as usual. Similarly, the food poisoning suit lasts several months.
    • Also, you can get sued for animatronic damage, even if you don't buy or scavenge any animatronic.
    • Those going for the mediocre ending can attest to the fact that you can get sued despite being, in effect, a shack with tables in it.
    • Even if you are religious about cleaning the ovens every day, you still get hit with a food poisoning suit.
  • Book Ends:
    • It's implied that you once again play as Michael Afton. The series started with Mike Schmidt. Doubly so if you believe they are the same guy.
    • The Security Puppet minigame shows the first murder incident depicted in the "SAVE HIM" minigame from Five Nights at Freddy's 2. It showed us the child in question was murdered in an alleyway. This is seemingly the same alleyway the animatronics are pulled from in this game, suggesting the location where the horrors began is also where they all end.
    • The first game started with four animatronics (and a hidden fifth one) with Story Breadcrumbs that implied Freddy and company were haunted by the spirits of five children who were murdered in the establishment and stuffed into the suits note . In this game, one of the 'The End' cards shows a peaceful scene in a graveyard with five tombstones, symbolizing that the five children have truly found peace and are at rest. We even learn the names of four of them!
    • In FNaF 1, Freddy laughs occasionally as he goes from room to room in the pizzeria. Here, Molten Freddy does the exact same thing.
  • Broad Strokes:
    • The game seems to take some characters and elements from the books, and repurpose them. The Cassette Man is heavily implied to be Henry, William Afton's former business partner who was Driven to Suicide before the books take place, and his daughter, Charlotte, is also present as the Puppet.
    • The secret minigame in "Midnight Motorist" implies that the Orange Man's kid is kidnapped and buried beneath the ground. While it doesn't make sense at first glance, those reading Five Nights at Freddy's: The Twisted Ones will note that this is the modus operandi of the Twisted animatronics: kidnap kids, crush them within their bellies, and then bury them.
  • The Bus Came Back: The game reunites us with some of the animatronics who have not been seen in a while — including Springtrap and the Puppet.
  • But Thou Must!: Think you can save yourself the hassle of looking over your shoulder every night by just refusing to salvage any of the animatronics? You'll get fired before the end of the week.
  • The Cameo:
    • You can see the Puppet in Lefty's alleyway screen. In the upper right corner is a drawing of the Puppet, while she is hiding inside Lefty.
    • One of the sponsors you can accept is from a business called Lally's Lollies. The mascot on said advert appeared in Baby's room as a puppet in Sister Location.
  • Cassette Craze: Despite taking place in the early 2020s, you still receive instructions from your employer via cassette tapes.
  • Cerebus Rollercoaster: This game switches between survival horror and goofy tycoon simulator on a dime.
  • Chekhov's Gun: The temperature mechanic initially serves as just one more obstacle, as you have to strike a balance between leaving the fans on long enough so you don't pass out from the heat, and not leaving them on so long that the noise attracts the animatronics. In the true ending, shortly after Henry begins addressing you, the temperature appears in the corner where it normally does, starting at 92 degrees and ticking upward for the rest of the speech, well beyond the point where you would have normally passed out. This is your first hint that Henry set the place on fire to kill off the animatronicsand Fazbear's memory — once and for all.
  • Color Motif: The first game's color motif used some grays and blues, the second replaced the blues with reds, the third used green and yellow, the fourth used blue and red and the fifth used some cold blues and purples. This game has some as well — the Tycoon game uses bright pastel colors, the salvaging minigame utilizes grays and oranges, and the main gameplay? ...Grays and blues.
  • Dead-End Room: The animatronics you salvage are trying to find their way to the big room in the middle of your mini-map. There's no entrance to this room (at least from that location, as it's implied the room is your pizzeria) and the animatronics wander around the maze until the whole place burns down.
  • The Dead Have Names: The tombstones in the "Lorekeeper" ending reveal the names of four of the Missing Children (presumably the ones possessing the original Fazbear gang): Gabriel, Fritz, Susie, and Jeremy.
  • Developer's Foresight:
    • You can wait to salvage Lefty on Night 4, or buy him before then if you get access to the Rare Finds catalog. In the latter case, the Night 4 salvage segment replaces him with a dummy telling you that he's already inside the pizzeria.
    • Extends to items purchased in "Terrible" condition, which come with a warning that "something may be hiding inside." If an animatronic gains access to the pizzeria this way before its salvage night, the dummy with a sign will replace them during the salvage.
    • There's nothing preventing you from simply advancing the game without spending a dime on building up the Pizzeria. Your reward for this is the "mediocre" ending.
  • Difficult, but Awesome: On the difficult side, the sponsorships make the Survival Horror segments harder (since their noise attracts the animatronics to your location). On the awesome side, they give you a lot of cash to use towards better attractions, or towards paying for lawsuits.
  • Disguised Horror Story:
    • The game starts off as a simple 8-bit arcade-style game, with Freddy throwing pizzas to hungry kids. When the fourth wave appears, however, the game glitches out, cuts to black... and then the real game begins as Scrap Baby appears in the franchise's usual 3D graphics.
    • The Fruit Maze minigame has the face of a little girl flashing on screen whenever a power-up is collected. The remains of dead dogs appear as collectables in the minigame when it is played for a second time. Upon playing it for the third time, the minigame gains a hellish background while the girl character leaves a trail of blood and eventually ends with the girl meeting William Afton in his Spring Bonnie suit and telling her that her dog isn't dead while telling her to follow him. The girl in question is actually Suzie, who is the first victim from the missing children's incident whose soul eventually possessed Chica.
    • The stories that Candy Cadet tells are all morbidly sad.
    • Playtesting Security Puppet unlocks the Puppet’s backstory, revealing how Cassette Man's daughter came to possess it.
  • Double-Meaning Title: It's a simulator game where you run your own Freddy Fazbear's Pizza. It's also about a simulated Freddy Fazbear's Pizza designed to lure the surviving animatronics into a trap.
  • Downer Ending: All of Candy Cadet's stories end like this, but special mention goes to the one that has a woman forced into a Sadistic Choice that involves saving one out of five children. She tried to Take a Third Option, but it ended up causing all five children to die.
  • Earn Your Bad Ending: The Blacklisted ending is by far the most difficult ending in the game to get, as it not only requires you to survive Saturday but you also need to have a pizzeria with a risk rating of at least 50. The only way to achieve this is to buy marked-down items, which will have a far higher risk rating than if bought normally. There are only 5 items marked-down on any given day, so you need to be careful with what you get at what time. Furthermore, because buying marked-down items and having a high risk rating both have a chance of allowing an animatronic to sneak into your restaurant, you will likely have to deal with all four just a few days in even if you don't salvage them. Finally, the high risk also means that you will get lawsuits filed against you constantly, so you also need to have a high enough income to deal with them until the end. Do all this and Fazbear Entertainment will officially fire you because even they think you are far too dangerous for them to be associated with, telling you that you will likely never get any work in this town again.
  • Earn Your Happy Ending: All the animatronics are burned to cinders, releasing their souls from thier suits. This includes Springtrap, i.e. William Afton. However, the following games show that his punishment in Hell is only temporary, as pieces of his suit were somehow salvaged and hybridized into Fazbear Ent.'s newest VR game, bringing him back to life. So, the protagonist and the Cassette Man (hinted to be Mike and Henry respectively) ultimately die only to give his victims rest, though later games also hint that Afton may not have gotten away after all.
  • Easter Egg: During the opening fakeout, if you design your pizza to have onions, olives, mushrooms and peppers, you will start the main game with a bonus $100 (for $200 total).
  • Enemy-Detecting Radar: Unlike the first three games, this game, while providing you with a monitor, only allows you to detect animatronics through motion sensors instead of cameras. This is to hide the fact that the whole place is a Closed Circle made entirely of vents with absolutely no way out.
  • Even Evil Has Standards: The Blacklisted ending. Fazbear Entertainment has — throughout the entire rest of the series — run as corrupt and evil a business as possible, going out of its way to cover up the fact that its equipment kills a lot of people. It's still possible to build a pizzeria so dangerous that they fire you. Though it's likely subverted. It could just be Cassette Guy doing this on his own accord.
  • "Everybody Dies" Ending: At the end of the game, everyone in the building is burned to death.
  • Evil Sounds Deep: Springtrap/William Afton. He retains his smooth baritone British voice from Sister Location, despite his status as an undead zombie animatronic that has been rotting for more than 30 years.
  • Eye Awaken: Sort of. During the first "audio stimuli" test with Scrap Baby, she appears to be staring down at the table lifelessly. But after she cuts off Cassette Man and finishes his countdown, her eyes move up to look directly at the player. It's exceptionally subtle and easy to miss in the darkness.

    F-L 
  • False Reassurance: From the advertisement near the beginning of the game.
    "You've saved money your whole life. Great! Now it's time to put all your eggs into one basket, and take a huge gamble on your future. A gamble that comes with a one-hundred percent chance of success in some cases."
  • Fire Purifies: In the good ending, as Cassette Man speaks of ending the nightmare and putting everything to rest, we see images of Scrap Baby, Molten Freddy, and Springtrap burning. The secret blueprints seem to actually provide an explanation for this in-universe: apparently the animatronics contain a substance referred to as "remnant", which seems to be tied to a soul's ability to remain in this world after death. However, remnant apparently breaks down at high temperatures, suggesting that fire is the only way to ensure that the trapped souls actually move on.
  • Fooled by the Sound: To keep the animatronics hunting you away, you need to lure them to other places using pre-recorded noises of children. They think it's a new, easy target for them to catch, while in reality it was designed just right to bring them specifically in.
  • Foul Ball Pit: The ball pit consists of nothing more than a cardboard box full of ball pit balls. In the deluxe Ballpit Tower, you also have a rare chance to fish up Music Man from the depths of the ball pit. It isn't explained how or why he's in there.
  • Fun with Acronyms: The Remote Activated Simulated Child is one of your tools to divert the salvage animatronics from your position. As its an Audio Lure, this would make it the RASCAL.
  • Going in Circles: What the animatronics have been doing for the week. Cassette Man purposefully designed the area to be a giant maze of vents that leads to the same place, keeping the center stage (and the children) safe. You can even infer from the motion sensor map much earlier that the whole place has no connection with the big square in the center.
  • Happy Ending Override: Five Nights At Freddys VR Help Wanted reveals that Springtrap survived the fires. A fraction of the animatronic's wiring was scavenged by the company and used in their newest virtual reality game, thus resurrecting Afton as the virtual entity known as Glitchtrap. Five Nights at Freddy's: Security Breach reveals that Molten Freddy also survived, now taking a horrifying new form known as the Blob, having somehow scavenged several past animatronics to survive the fire.
  • He Knows Too Much: The "Insanity" ending involves the protagonist stumbling upon secret blueprints and an audio diary from Cassette Man. After this, the cutscene outright says you saw something you weren't supposed to, and are implicitly admitted to a mental asylum.
  • Here We Go Again!: Once again, only four animatronics are hunting you down in a pizzeria.
  • The Hero Dies: The player character chooses to stay inside of the burning pizzeria despite there being an exit route and dies along with Cassette Man and the animatronics.
  • Hoist by His Own Petard: The animatronics' bloodlust -and in one case, desire to protect children- prompts them to crawl around in an attempt to break into the pizzeria. However, it also prevents them from realizing that they've all walked into a trap — only when it's too late do they realize that they've been going in endless circles.
  • Kids Are Cruel: In the Security Puppet minigame, we find out why the crying child in Five Nights at Freddy's 2's "SAVE HIM" (well, "SAVE HER") minigame was outside the building — the other children locked her out. To add insult to injury, not only was she the only child wearing a green bracelet (wearers of which the minigame asks you to stop before they reach the exit), but the other children put a box on top of the Puppet's box to stop it from getting out.
  • Immediate Self-Contradiction: The introduction cheerfully informs the viewer, "Now it's time to put all your eggs into one basket, and take a huge gamble on your future. A gamble that comes with a one-hundred percent chance of success in some cases."
  • I Shall Taunt You: Every time you get killed by an animatronic, they mock you during the Game Over screen. Scraptrap has a particularly egregious one that he'll throw out on occasion:
    Scraptrap: That was easier than I thought it would be.
  • Joke Ending: In three of the game's seven endings, the situations are downright comical depending on the player's choices:
    • The "Mediocre Ending" occurs if the player buys or does nothing for their pizzeria, leading to the announcer giving a passive-aggressive speech about how lazy the player is and giving them a "Certificate of Mediocrity" before firing them.
    • The "Bankruptcy Ending" occurs if the player runs out of money. The announcer gives a lengthy speech about the player's incompetence before giving them a "Certificate of Bankruptcy" and flatly telling them to "get out".
    • The "Blacklisted Ending" occurs if the player has too many high-liability items and dangerous situations. They are fired and called dangerous and reckless, with the announcer saying that the company will have to wipe security camera footage and remove all traces of the player having ever worked there, before giving them a "Blacklist Certificate" and telling them they will be "lucky if [they] ever find employment in this town again".
  • Late-Arrival Spoiler:
    • Baby and the other funtime animatronics fused their endoskeletons into a single being called Ennard so they could escape Circus Baby's Pizza World. It didn't last.
    • The credits don't even bother to hide Springtrap's identity, crediting him as William Afton rather than Springtrap.
  • Lethally Stupid: The protagonist of the story about the woman and the keys that Candy Cadet sometimes tells you is a tragic (though still frustrating) example. When told that the woman could use only one of the five keys needed to save five children, this woman chose to melt all five keys together and hope that this would somehow result in a master key. Her decision made it so that all five kids died, even though she should have been fully capable of preventing at least one of those deaths.
  • Lone Wolf Boss: In different ways, Lefty and Molten Freddy are both this. Story-wise, Molten Freddy is not part of the Afton story arc, which means that it formulates a goal independently. Meanwhile, Lefty is not homicidal to children like the others, as the Puppet controls it.
  • Losing Horns: The classic "Wanh wanh wanh waaaahhhh" when your pizzeria gets sued.
  • Lured into a Trap: The entire game is a plan by the Cassette Man to lure the animatronics into an inescapable maze and destroy them completely in order to release the trapped souls of the children and finally send William Afton to Hell.

    M-Z 
  • Meaningful Name: Yes, the game is a Pizzeria Simulator, but the building you're running is a Pizzeria Simulator too.
  • Mind Screw: Two of the three minigames needed to get the Lorekeeper ending. The Security Puppet is quite clearly a reprise of the "GIVE CAKE" minigame from the second game, now much more clearly showing it to be the origin for The Puppet, but the other two are far more vague. The Fruit Maze one depicts a young girl running around a maze that begins to become increasingly unstable, with the fruit she collects being replaced by bloody dogs and burial flowers, all while an image of her crying with Springtrap in the background along with strange messages about "Him not being dead" flicker on screen. And even that's nothing compared to Racing minigame, which depicts a vague man colored orange driving home. He stops by a bar, acts abusive to his children, then you go behind his house where you see a broken window and footprints and then... end. While The Fruit Maze minigame can be assumed to be about William luring a girl grieving her pet dog and was later confirmed to be about how he lured Suzie, the first victim of the Missing Children's incident who possessed Chica, to her death, Midnight Motorist is far more obtuse.
  • Monster Clown: Baby has "put herself back together" into one of the most disturbed-looking animatronics in the entire series, boasting a giant claw hand, wires tipped with eyeballs protruding from her torso, and realistic human hair.
  • Motive Rant: Baby gives a chilling one in the ending cutscene. Fortunately, she's not as in control as it seems.
    "You played right into our hands. Did you really think that this job just fell out of the sky for you? No. This was a gift... for us. You gathered all of them together in one place, just like he asked you to. All of those little souls in one place. Just for us. A gift. Now we can do what we were created to do... and be complete. I will make you proud, Daddy. Watch. Listen. And be full."
  • Multiple Endings:
    • Bad Ending: Reach the end of the week without all four key animatronics (Springtrap, Lefty, Scrap Baby, and Molten Freddy) inside the restaurant — either by salvaging them or buying items with them hidden inside. Cassette Man thanks you for completing the week, then promptly fires you for failing to complete your objectives.
    • "Completion" Ending: Finish the week with all four key animatronics inside the restaurant. After completing the week, Baby thanks you for gathering all of the animatronics in one place to wreak havoc... only for Cassette Man to intervene and explain that the whole thing was a ruse to lure the animatronics there, so he could destroy Fazbear Entertainment once and for all. The game ends with the pizzeria being burned down, with the protagonist, Cassette Man, and the animatronics dying.
    • "Mediocre" Ending: Salvage zero animatronics and purchase absolutely nothing for your pizzeria throughout the entire game. The cutscene congratulates you on your incredible laziness and awards you an official Certificate of Mediocrity before firing you.
    • "Bankruptcy" Ending: Manage your pizzeria poorly enough that a lack of funds, plus high liability, makes you unable to fight/settle your lawsuits. The cutscene remarks upon your extraordinarily terrible managerial skills and awards you an official Certificate of Bankruptcy before firing you. The game then closes on you, deleting any achievements you may have had to that point, leaving only any certificates you’ve earned.
    • "Lorekeeper" Ending: You need to play the Security Puppet, Racing, and Arcade minigames three-four times to unlock additional scenes. After getting the Good Ending, you get a bonus scene of six graves on a sunlit hill, all but stated to be the graves of the murdered children.
    • "Blacklisted" Ending: Manage your pizzeria with so many high-risk attractions that you have 50 risk on Saturday. The cutscene remarks that you are too dangerous even for Fazbear Entertainment to do business with. You are fired and told you are unlikely to get employment in the town ever again.
    • "Insanity" Ending: Purchase Egg Baby and have it installed in your pizzeria, then in the office, turn off the computer. When turning it back on, click and hold on the computer light, and it will boot up showing several blueprints and playing an audio file by Cassette Man. When the audio file finishes playing, the day ends. You are fired for looking in places you're not supposed to, and implied to be shipped off to an asylum.
  • Mythology Gag:
    • One of the posters in the employee welcome video is Freddy in the same pose as the first game's cover art.
    • One of the playtest BGMs is Les Toreadors (otherwise known as the Freddy jingle, though it's not the same version that Freddy himself sings).
    • One potential lawsuit claims that a kid was bitten by an animatronic.
    • You once again use controlled shocks to control the animatronics.
    • The judicial district handling the lawsuits is located in Washington County, Utah, placing the pizzeria in it. Washington County is also where the city of Hurricane and the town of New Harmony, the settings of The Silver Eyes and The Twisted Ones books, are located in.note  It is thus possible that the entire FNaF franchise is set in Washington County, as well.
    • The businessman seen in the flyers sports the colors of purple and gold and is heavily implied to be what William Afton looked like before he got stuck inside Springtrap.
    • The hidden Puppet minigame seems to take place in the same alleyway you find the animatronics from. Since the Puppet minigame shows us how the first kid murdered in 2's minigames possessed the Puppet, it seems that your Freddy Fazbear's Pizza is close to, or even in the same building as, the establishment shown in that minigame.
    • The animatronics in this game all seem to share similar traits to the ones in the first game. They are both groups of four, Molten Freddy is a variation of...well, Freddy, Springtrap started off as the earliest version of Bonnie, Scrap Baby is the definite female like Chica, and Lefty is the odd one out like Foxy.
  • Never Trust a Trailer: Just this once, nobody seems to mind. Scott convinced us that he was working on two games; one focusing on Baby in a supposed freakshow setting, and one where the player manages their own pizzeria. They are the same gamenote  and everybody fell for it.
  • Nightmare Fuel Station Attendant: Candy Cadet is a monotone, creepy robot that, along with giving out candy, tells horror stories to children.
    "Return to Candy Cadet again, and maybe I will tell you a story?"
  • Non-Standard Game Over: The Bankruptcy and Insanity Endings are both instant-loss conditions that don't involve the animatronics killing the player. You can also lose by letting the temperature in the office reach 120 degrees, which causes your character to pass out.
  • Papa Wolf: Cassette Man, who is heavily implied to be the Puppet's father and orchestrated the events of this game to destroy Fazbear Entertainment and give his daughter's soul some peace, as well as finally put down her murderer once and for all. Notably, he tells the other trapped souls somewhere peaceful is waiting for them, but he tells William Afton/the Purple Guy that he's going to Hell and not to keep the devil waiting.
  • Perspective Flip: Have you ever wondered what running the day shift is like at the pizzeria? Now you get to see it in action!
  • Pragmatic Villainy: Another interpretation of the "Blacklisted" ending: since your building being such a dangerous location means you're getting three or more lawsuits per day, each of which cost somewhere in the ballpark of a thousand dollars to settle, it's not ideal to keep you around. Even at the best of times, you're not likely to be far ahead of that in income, and it's all still hurting the company's already-flagging reputation.
  • Product Placement: In-universe example. You can accept sponsorship deals with local companies which give you a lot of money, but at the cost of letting them invade your monitor. Accepting all five will ensure that your ads interrupt you every 10 seconds. Of course, with skill, it's completely possible to win the game and accept all ads; most players get them anyway because they make for a quick buck at the time when your pizzeria is still bare.
  • Remember the New Guy?: Plenty of new animatronics are introduced in the catalogs, although most of them have minimal effects on gameplay. Molten Freddy and Lefty appear to play this straight, as they initially seem to have no connection to the rest of the story; however, Molten Freddy appears to be Ennard's remains, and Lefty is heavily hinted to be the Puppet (and, by extension, Cassette Man's daughter).
  • Retcon: In Five Nights at Freddy's 2, one of the lore minigames seen occasionally after death showed a child being murdered just outside the restaurant, followed by a jump scare by the Puppet. During that game, a robotic-sounding voice can be heard spelling the words "Save Him". In Pizzeria Simulator's Good Ending, there is a flashback to this scene as Cassette Man talks to his daughter, meaning that the child that was murdered then and whose soul possesses the Puppet was a girl.
  • Retraux Flashback: Images of the previous incarnations of Freddy Fazbear's Pizzaria, lifted from their respective games, are shown to the player during Cassette Guy's speech during the good ending.
  • Ridiculously Cute Critter: You are accompanied by a tiny dancing Funtime Freddy doll during the tycoon bits. It also playtests your equipment during minigames.
  • Rule of Three: This applies to the taser the player can use during the salvage sections. It can neutralise the animatronics three times without damaging their hardware, though any use above that will decrease its value at the end.
  • Samus Is a Girl: The Puppet is haunted by a girl (Cassette Man's daughter, to be precise), making Lefty one as well.
  • Schizo Tech: A mild example. This game takes place after the events of Five Nights at Freddy's 3, which was seemingly set in the modern day/near future, and a clue in one of the endings suggests that it's the year 2023, yet the office is decked out with a CRT monitor and dot-matrix printer. Probably justified in that the player appears nearly broke after paying the franchise fee, and would want absolutely bargain-basement equipment to get started out. And you can upgrade to what sounds like a laserjet printer.
  • Schmuck Bait: In the form of deals that are Too Good to Be True.
    • Greatly discounted goods come with an up-front warning that there may be something hiding inside, leading to another animatronic crawling in the facility. Lefty is the most direct example, costing a whole $5 for an animatronic, as opposed to others costing up to thousands, while having a huge bonus to both entertainment and risk. That, and he stalks the facility's vents — and you give up a chance to earn $5,000 by salvaging him on Night 4.
    • Accepting advertisement deals gives you a whole load of money for accepting them. They can also interrupt your work, delay your ability to complete your shift… and present a prime opportunity for an animatronic to attack while your systems are down.
  • Secret Test of Character: The Tutorial Unit intimates in the Good Ending that this was the intention of your employment at Fazbear. The only ending that is an explicit failure of that test would be the Insanity Ending.
  • Shut Up, Hannibal!: Cassette Man interrupts Scrap Baby in the middle of a Motive Rant at the end of the story.
  • Slasher Smile: The businessman in the flyers, who both resembles Jack Napier/the Joker from the first Batman film and is heavily implied to be William Afton before he became Springtrap.
  • Suddenly Voiced: Springtrap suddenly regains the ability to talk in this game, despite only making animalistic grunting in FNAF 3.
  • Suspiciously Specific Denial: The introduction cutscene talks about how buying an item with a high risk may have a bad thing inside. "Of course, that would only be a serious danger if there were something outside that's been trying to get in for months now, which we are not confirming to be the case."
  • Take a Third Option: One of Candy Cadet's stories involves a person who was forced to choose one of five keys to save one of five children from a burning building. The protagonist tries to invoke this trope by melting all the keys down into one super key so that they are able to take all five keys in the form of one key, but keys don't work like that and so the big key is no longer able to save anyone.
  • Take That!: A quick way to make some extra cash is to accept sponsorships from various companies. This takes the form of loud, obnoxious ads that play on your computer for a few seconds before you can skip them, a dig at the then-recent YouTube advertising system.
  • Taking You with Me: Cassette Man purposefully dies along with the animatronics in order to free their spirits. He calls out his old friend William Afton/Springtrap in particular, telling him that he will go to hell.
  • Tragic Monster: The Cassette Man is well aware that all but one of the animatronics are this, and even as he's burning them to end the nightmare once and for all, tells them they'll finally be going to somewhere more peaceful. Even more so with his daughter, the Puppet, who he acknowledges was a Well-Intentioned Extremist at worst. Springtrap himself, however, is as monstrous as ever and the Cassette Man outright tells him he's going to Hell.
  • Trail of Blood: After collecting all the items in the Fruity Maze minigame for the second time, the girl starts to leave puddles of blood behind her while walking.
  • The Un-Reveal: Even though Scottgames.com's source code asked, "What is paragraph 4?", and despite the references to it by the Cassette Man (both to the player's special obligations under it and him firing them in the Bad Ending for not meeting them), we never find out what exactly Paragraph 4 says. We can, however, infer it's along the lines of, "Bring in every strange animatronic or object that shows up in the back alley."
  • Unwinnable by Design: The third level of the Fruit Maze minigame, in which the speed power-ups are glitched out so that you can't possibly clear the maze before time expires.
  • Video Game Delegation Penalty: The "Mediocre" ending, one of the worst of the Multiple Endings. You "achieve" it by going through the game without buying any objects or salvaging any of the animatronics. In the ending cutscene, Tutorial Unit passive-aggressively tells you that you did a horrible job, and you're fired.
    "You stood on two feet and convinced someone that you could do something, when in fact you couldn't. Now Get Out!."
  • What Happened to the Mouse?: While most of the mysteries of the series are answered in this installment, some questions — like what the Shadows were and who did the Bite of '87 — seem to have gone unanswered.
  • Where the Hell Is Springfield?: Downplayed. We don't get an exact location, but the lawsuit papers confirm this game's pizzeria is located somewhere in Washington County, Utah.
  • Wins by Doing Absolutely Nothing: The Mediocrity Ending is achieved by doing absolutely nothing: purchase nothing, and decline all salvage offers. Since you don't have anything either way, there's zero chance of getting any jump scares or lawsuits, making the Certificate of Mediocrity the easiest one to "achieve".
  • Wounded Gazelle Gambit: Played for Laughs. One lawsuit has a girl supposedly traumatized and disabled for the rest of her life because an animatronic's head fell off (which, understandably, can be traumatizing), but one look through the lawsuit makes it clear that she's faking any disabilities she has, since she can "only" watch TV, hang out with her friends, and go to the mall as a result of the incident. Her parents still sue the pizzeria anyways.
  • You Don't Look Like You: Everyone. Likely due to having salvaged themselves with different parts and pieces, Baby, Ennard/Molten Freddy, and especially Springtrap all look radically different than how they did originally. Alluded to by one of Springtrap’s lines:
    "You may not recognize me at first, but I assure you, it's still me."


 
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Alternative Title(s): Five Nights At Freddys 6

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The Completion Ending

The Cassette Man, Henry Emily, sets Freddy Fazbear's Pizza on fire to kill every animatronic inside, himself, and by extension his employee, who decided that he wants to burn with all the rest.

How well does it match the trope?

5 (23 votes)

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Main / KillItWithFire

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