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Awesome / Freddy Fazbear's Pizzeria Simulator

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Five Nights at Freddy's | Five Nights at Freddy's 3 | Five Nights at Freddy's: The Silver Eyes | Five Nights at Freddy's World | Five Nights at Freddy's: Sister Location | Freddy Fazbear's Pizzeria Simulator | Ultimate Custom Night | Five Nights At Freddys VR Help Wanted

  • When playing the Fruity Maze mini game, you can get 3 power ups that allow you to walk through walls, move faster, and attract fruits. When you have them all at once, you feel like a total beast running around with all the power in the game. Though if you are not careful, you can get a game over by going out of bounds. This might happen to people on their first plays of the game.
  • How about the Good/True Ending? Cassette Man, implied to be Henry Emily, has finally found a way to end the Fazbear curse once and for all... by burning all of the animatronics and even themselves and the protagonist. Why is this still awesome? Because both Henry and Michael, the protagonist, are prepared to die in atonement for their sins. Scraptrap, AKA William Afton, is finally burned beyond all repair and faces justice for all the crimes he committed. The spirits of the children can finally be free — for real this time.
    • How did they find the animatronics? Either by reviving the brand or simply becoming employees (the former would be easier for Mike, since he could stay in the background), and waited until the animatronics either tracked them down or were brought to them. Why wander around without any idea where to start searching, if you can just say "I want to bring them back to the spotlight", and get someone who enjoys scavenging ruins to bring them to you? Since Mike is related to William, who created the Funtimes, it's possible he got what he wanted simply by stating, "I want to continue my dead father's legacy, I already have experience with animatronics, I used to repair my father's creations."
    • Just the simple fact that Cassette Man completely succeeded in wrecking the Fazbear legend. The chap did a lot more kids tons of favors just by turning the ovens up.
    • And then there's Henry's/Cassette Man's epic Breaking Speech, where he calmly interrupts Baby's Motive Rant, and reveals the whole thing was one big set-up to gather every animatronic in one place. He knew that Springtrap, Lefty, Ennard/Molten Freddy, and Baby would figure out they were being lured, but it wasn't for a family reunion. It was so he could trick them into thinking the labyrinth of tunnels they stalk you in throughout the game would eventually lead to a restaurant filled with children. But in reality? There's no new pizzeria, only a maze with no exit. And once everyone's present and accounted for? He lets the past burn. Literally. Also, he finally released his daughter's soul and atoned for not being there for her years ago.
      "Connection Terminated. I'm sorry to interrupt you, Elizabeth, if you still even remember that name, but I'm afraid you've been misinformed. You are not here to receive a gift, nor have you been called here by the individual you assume, although you have indeed been called. You have all been called here into a labyrinth of sounds and smells, misdirection and misfortune. A labyrinth with no exit, a maze with no prize. You don't even realize that you are trapped. Your lust for blood has driven you in endless circles chasing the cries of children in some unseen chamber, always seeming so near, yet somehow out of reach. But you will never find them. None of you will. This is where your story ends. And to you, my brave volunteer, who somehow found this job listing not intended for you. Although there was a way out planned for you, I have a feeling that's not what you want. I have a feeling that you are right where you want to be. I am remaining as well, I am nearby. This place will not be remembered and the memory of everything that started this can finally begin to fade away, as the agony of every tragedy should. And to you monsters trapped in the corridors, be still, and give up your spirits. They don't belong to you. For most of you, I believe there is peace and perhaps more, waiting for you after the smoke clears. (Without changing tone) Although for one of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the devil waiting, old friend. My daughter, if you can hear me, I knew you would return as well. It's in your nature to protect the innocent. I'm sorry that on that day, the day you were shut out and left to die, no one was there to lift you up into their arms the way you lifted others into yours. And then, what became of you, I should have known you wouldn't be content to disappear, not my daughter. I couldn't save you then, so let me save you now. It's time to rest, for you, and for those you have carried in your arms. This ends, for all of us. End Communication."
    • The sheer depth of the Cassette Man's planning, down to the smallest detail. Though he had the animatronics thoroughly trapped, he had organized a way for the volunteer (Mike) to escape, and the only reason why that plan wasn't implemented was because Mike deliberately remained behind. It's also implied that he somehow knows that Molten Freddy has the spirits of the originally murdered kids save for the Marionette, and had organized a way to keep him isolated from both Baby and Springtrap so that neither of them could get their hands on him. This guy thought of LITERALLY EVERYTHING.
    • And then, there's Dave Steele's chilling performance during all of this. His cold, stoic speech to all of the animatronics makes it clear to them just how screwed they all are. Hearing a voice so calm near-gleefully tell William Afton that he's finally going to Hell is EXTREMELY satisfying to hear. The first half when describing the maze almost feels like something out of The Twilight Zone.
    • Remember the part when we tell you Afton gets what he deserves? Well, it's not that awesome with the next game... Despite him coming back, the implication that the lost souls of the children stuck in the animatronics as The Blob shows that this game wasn't completely all for nothing, as it more or less kept Springtrap down in the basement as it burnt down, likely trying to make sure his death sticks this time, or keeping him stuck down there for all time. Who said that death was the worst way for someone to go?
  • The Player Character. Mike Schmidt, Jeremy Fitzgerald, Fritz Smith, and the Fazbear's Fright guard are all just doing their job, trying to survive to get their check. The protagonist of 4, while scared out of his wits, still manages to fend off the Nightmares. Eggs Benedict aka Michael Afton, while having failed, had to be actively lured into the Scooping Room for him to finally lose, as he was able to survive everything else tossed at him — and is still alive now. This guy? Ohohoho, this dude... Unlike everyone else, he knows that survival isn't the way to go. He knows for a straight fact that he will die in the maze, and doesn't care — not one bit. And since he is speculated to be Michael Afton, after being disemboweled, he still manages to survive on his own. There's just something about it that just makes him even cooler than any of the other protagonists.
    • Doubly so if you consider it's possibly hinted at that Mike and Fritz were just cover names Michael used to infiltrate the company multiple times. If so, this guy is absolutely one of the most badass video game characters of all time.
  • This game actually makes Springtrap as well as the Puppet and Ennard the very few animatronics that can kill you in two different games. Technically speaking, all the other versions of Freddy, Bonnie, Chica, and Foxy we have seen have been completely different models and characters, and Baby doesn't actually attack you in Sister Location. Balloon Boy doesn't have jump scares in part 2, and even if you considered the Phantom Animatronics from part 3 to just be burnt versions of the originals, they don't actually kill you in that game. It's hard to say Nightmarionne counts as the same Puppet, or if that character is even canon. If so, that makes for 3 games in which the Puppet can kill you.
  • The Cassette Man, in general, being in on things. After seeing the different branches of Fazbear Entertainment not knowing what was going on and preferring to just cover up the deaths than reason why, the innocent security guards not knowing what was going on, and even Phone Guy thinking the animatronics were simply confusing you for an endoskeleton, it's awesome to finally have a live human being knowing exactly what's going on. He not only knows they're possessed, but who's possessing them.
  • The success of the Cassette Man's plans cannot be understated. William Afton may have taken many lives, tearing apart families, terrorizing a town, and creating abominations of nature and his own machinations, but he was just a mortal man, forced to work underground and live in fear of being exposed. As Springtrap, he finally got a shot at immortality, and during his tenure, he completely fails to kill anyone. His impact is little more than a final paragraph of the Freddy Fazbear story, and it's not even going to be a legend, because his story burns up with him. William Afton is effectively ERASED. Until the VR game...
  • Just...Cassette Man/Henry in general. Since he was likely the co-founder of Fredbear's alongside Afton, he was likely the only one who was entirely aware of the hellhole that became the Fazbear legacy, specifically the FNaF 1 bots. While he is Driven to Suicide in the novels, he does not back down here. Instead, he uses his old, dead franchise name and reopens it as a simulation. A simulation that does something that no other Freddy's was never able to legitimately do — be a Freddy Fazbear's that was completely safe. He was the one who schemed luring all of the last four animatronics together, sealing them in a maze that he made damn certain that they were going to be locked in there, forever. After five days, he finally burns the place down — presumably still taking no innocent lives — destroying the animatronics completely and doubly humiliating Springtrap as seen above. He even gives his daughter the peace she needed for so long, finally able to atone for his sins and do what was right — liberate his daughter from the Puppet and Lefty. While it's left somewhat ambiguous as to what happened to him (whether he died in the fire or just watched it happen "nearby"), this man, in one single game, proved that he is probably the single most badass character in the entire series. Period.
  • A minor one, but one of Springtrap's lines is about how genuinely impressed he is that the franchise has successfully cleaned itself up and bounced back from his murderous antics.
    "Fascinating... what they have become."
    • Or he's talking about what the Funtime animatronics have become. Either way, he's impressed.
  • While it's not much in the grand scheme of things, the fact that you have a taser during the salvage section. Aside from the controlled shocks in the non-canon custom night of Sister Location, so far the only methods you had to protect yourself were doors, audio signals and masks. Here, if you notice an animatronic is acting aggressive, you can put it in its place with a powerful electric shock. Nice change of pace, isn't it?