The game is not to be confused with Freeway, a similarly named Atari 2600 game.
Freeways provide examples of the following tropes:
- Acceptable Break from Reality: The game uses the Rule of Fun for the player to build a road system.
- Automatic New Game: When the game starts the player automatically taken through a tutorial sequence and then right into the first level.
- Critical Existence Failure: If a gridlock occurs the player fails the current level.