A Video Game which, the first time the player starts up the game, skips past the title screen or menu that the game will eventually display on every subsequent boot-up, and goes straight into the game itself.
Alternately, the game may still display its title screen with the opening FMV, but will skip the frontend menu and start an Automatic New Game if it could not find a previous save file.
Some games take this trope even further, skipping past any kind of New Game/Load Game option (even when a file already exists) and instead automatically loading the most recently played save file each time they start.
- The later James Bond games developed by Electronic Arts do this to mirror the tradition of a before-credits action sequence.
- No More Heroes does this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen. No More Heroes 2: Desperate Struggle does the same thing when starting a new game, but when you have files saved, it gives you the option to pick which one to load.
- The video game adaptation of the Lord of the Rings films (the Lord of the Rings: The Two Towers game) uses the forging of the One Ring for its opening FMV, then drops the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the foothills of Mount Doom with no explanation and little in the way of tutorials. The same goes for the later Return of the King game, you can only access the menu on subsequent startups, as on initial installation it runs through clips from the movies of The Battle of Helm's Deep up to Gandalf's arrival, at which point it crossfades directly from live-action to gameplay in the heat of his siegebreaking.
- When Splatoon is booted for the first time, it throws the player into a tutorial stage where there are no enemies or hazards aside from some rival ink. Once the player reaches the end of the stage, they will arrive to Inkopolis, where the game will always start with all subsequent boots. Since the game only allows one save file per user ID, this protocol has to be repeated for all following ones when the game is first booted with them.
- Leisure Suit Larry: Love for Sail! does this if there is no previous save file present, throwing you straight into the intro.
- Metroid: Other M gives you the option to turn on the subtitles then throws you straight into the intro. Bypassing even the title screen (which only shows up when you boot up the game again after shutting things down)!
- The moment you start up The Legend of Zelda: Breath of the Wild for the first time, you will get a brief and rudimentary title sequence before you cut straight to the cutscene of Link waking up in the Shrine of Resurrection.
- LittleBigPlanet games automatically drop the player into the Tutorial level as the default Sackboy costume, unless you imported your profile from a previous game, in which case you'll be wearing your old costume.
- Sonic Colors, where, on the first play, the start button is Exactly What It Says on the Tin. This trend is continued in Sonic Generations, in which starting the game up the first time launches you into the game's first level, Green Hill Zone Act 1.
- X-Men 2: Clone Wars for the Genesis drops you into the first level as soon as the game is on, skipping even the usual opening credits, with a random character (Beast, 9 times out of 10). The title only appears once you clear this stage.
- Toki Tori 2 drops the titular character into the game the first time you boot up. Toki Tori must learn the two controls and figure out how to interact with his environment until he reaches an open area where the logo rises up from the background. This is one of the many things Toki Tori must photograph, as well. It's kind of unique.
- The Super Mario World ROM Hack the has no logo or title screen. After loading the game, it goes straight to the intro screen.
- Final Fantasy IV to VI for the Super Nintendo do this if there are no save files present, jumping you straight into the opening cutscene.
- Chrono Trigger for the SNES has this with a clock pendulum showing up right when you turn on the game, then you're sent to the “Action/Wait” battle style selection before you name your main character. And then it's a stupidly long opening scene. But no file selection if there's no save data! And the DS version has an extra cutscene before the extra-long (due to the dual screens) pendulum/logo.
- Golden Sun and its sequel start by prompting the player to name the character before proceeding into a New Game if there are no other save files.
- In Pokémon, games from FireRed and LeafGreen (except Emerald) until Black and White still display their title screen, but automatically proceeded to a New Game when the A or Start button is pressed and there is no save file.
- Tales of Xillia first shows the player the settings, to change to their liking, and then immediately jumps into the beginning animated cutscene and shows you the two protagonists Jude and Milla, if no savefile is found on the console. Taken further when the game doesn't get a 'proper' Title Menu, until the player has decided which route they'll play and have seen the respective route's opening.
- SaGa Frontier 2 does this if the game doesn't find a savefile on the memory card, skipping the title screen and jumping straight into the beginning of Gustave's scenario.
- Command & Conquer:
- The first game, Tiberian Dawn, first avoided the main menu before playing its TV-surfing intro and then asking the player to choose either the GDI or Nod campaign.
- Red Alert does have a title sequence, but if this was the first time playing the game, it immediately puts the player into the Soviet campaign with its opening cutscene.
- On the first run of War Inc., the game skipped the main menu and placed you directly into a combat mission. This was not the main campaign, but actually a quick battle where you had to eliminate a map-worth of enemies.
- Black & White prompts the player for his deity's name and symbol, then sends him straight into its Tutorial level, which is necessary since the game's menu system consists of an in-game building that's only constructed as part of the tutorial.
- Mini Metro immediately dumps you into a new game with stations to connect when you load it up for the first time. On subsequent plays you'll be given the title screen instead.
- Wii Sports Resort selects one of the player's Miis and places him or her directly into the Skydiving event before unveiling its title screen the first time.
- Doki Doki Literature Club! skips the menu if the player opens it during Act 3, entirely preventing the player from starting a new game during that sequence. Not that they could restart anyway, because the game has deleted its characters by this point.
- Fate/stay night will start up at the beginning of the prologue narrated by Rin until you finish it and reach the main story narrated by Shirou, at which point you start up at the title screen.
- Grand Theft Auto IV and V, as well as a few other titles developed by Rockstar, do this. It also does its logical counterpart, the Automatic Continue Game; if save-files are found, it will automatically load the latest one. This can get highly annoying if you have multiple different saves and will always have to endure an extra Loading Screen before being allowed to choose which one you actually wanted to load.
- InFamous starts with a Press Start screen...but as soon as you press start, a huge explosion goes off and you're right into the action. The only way to see this start screen again is to delete your save files, as it is the only time you ever see pre-catastrophe Empire City.