Follow TV Tropes

Following

History VideoGame / FreddyFazbearsPizzeriaSimulator

Go To

OR

Added: 598

Changed: 1328

Is there an issue? Send a MessageReason:
None


* EarnYourHappyEnding: All the animatronics are [[spoiler: burned to cinders, releasing their souls from thier suits]]. This includes Springtrap, i.e. William Afton. However, the following games show that [[spoiler:his punishment in Hell is only temporary, as pieces of his suit were somehow salvaged and hybridized into Fazbear Ind.'s newest VR game, bringing him back to life. So, the protagonist and the Cassette Man (hinted to be Mike and Henry respectively) ultimately die without reason.]]

to:

* EarnYourBadEnding: The Blacklisted ending is by far the most difficult ending in the game to get, as it not only requires you to survive Saturday but you also need to have a pizzeria with a risk rating of at least 50. The only way to achieve this is to buy marked-down items, which will have a far higher risk rating than if bought normally. There are only 5 items marked-down on any given day, so you need to be careful with what you get at what time. Furthermore, because buying marked-down items and having a high risk rating both have a chance of allowing an animatronic to sneak into your restaurant, you will likely have to deal with all four just a few days in even if you don't salvage them. Finally, the high risk also means that you ''will'' get lawsuits filed against you constantly, so you also need to have a high enough income to deal with them until the end. Do all this and Fazbear Entertainment will officially fire you because [[EvenEvilHasStandards even they think you are far too dangerous for them to be associated with]], telling you that you will likely never get any work in this town again.
* EarnYourHappyEnding: All the animatronics are [[spoiler: burned to cinders, releasing their souls from thier suits]]. This includes Springtrap, i.e. William Afton. However, the following games show that [[spoiler:his punishment in Hell is only temporary, as pieces of his suit were somehow salvaged and hybridized into Fazbear Ind.Ent.'s newest VR game, bringing him back to life. So, the protagonist and the Cassette Man (hinted to be Mike and Henry respectively) ultimately die without reason.only to give his victims rest]], [[spoiler:though later games also hint that Afton may not have gotten away after all.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FunWithAcronyms: The '''R'''emote '''A'''ctivated '''S'''imulated '''C'''hild is one of your tools to divert the salvage animatronics from your position. As its an '''A'''udio '''L'''ure, this would make it the '''RASCAL'''.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Are ''[[PerspectiveFlip they]]'' ready for [[GrandFinale the big finish]]?[[note]] [[SeriesFauxnale Turns out it wasn't the end]] [[VideoGame/UltimateCustomNight this time]]... [[VideoGame/FiveNightsAtFreddysVRHelpWanted or this time]]... [[VideoGame/FiveNightsAtFreddysARSpecialDelivery not this time either]]... [[VideoGame/FiveNightsAtFreddysSecurityBreach maybe...?]] [[VideoGame/FiveNightsAtFreddysHelpWanted2 Not yet![[/note]]]]

to:

[[caption-width-right:350:Are ''[[PerspectiveFlip they]]'' ready for [[GrandFinale the big finish]]?[[note]] [[SeriesFauxnale Turns out it wasn't the end]] [[VideoGame/UltimateCustomNight this time]]... [[VideoGame/FiveNightsAtFreddysVRHelpWanted or this time]]... [[VideoGame/FiveNightsAtFreddysARSpecialDelivery not this time either]]... [[VideoGame/FiveNightsAtFreddysSecurityBreach maybe...?]] [[VideoGame/FiveNightsAtFreddysHelpWanted2 Not yet![[/note]]]]
yet!]][[/note]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Are ''[[PerspectiveFlip they]]'' ready for [[GrandFinale the big finish]]?[[note]] [[SeriesFauxnale Turns out it wasn't the end]] [[VideoGame/UltimateCustomNight this time]]... [[VideoGame/FiveNightsAtFreddysVRHelpWanted or this time]]... [[VideoGame/FiveNightsAtFreddysARSpecialDelivery not this time either]]... [[VideoGame/FiveNightsAtFreddysSecurityBreach maybe...?]][[/note]]]]

to:

[[caption-width-right:350:Are ''[[PerspectiveFlip they]]'' ready for [[GrandFinale the big finish]]?[[note]] [[SeriesFauxnale Turns out it wasn't the end]] [[VideoGame/UltimateCustomNight this time]]... [[VideoGame/FiveNightsAtFreddysVRHelpWanted or this time]]... [[VideoGame/FiveNightsAtFreddysARSpecialDelivery not this time either]]... [[VideoGame/FiveNightsAtFreddysSecurityBreach maybe...?]][[/note]]]]
?]] [[VideoGame/FiveNightsAtFreddysHelpWanted2 Not yet![[/note]]]]
Is there an issue? Send a MessageReason:
Removed incorrect information describing an ending's requirements


** "Lorekeeper" Ending: You need to play the Security Puppet, Racing, and Arcade minigames three-four times to unlock additional scenes, as well as listen to all three stories from Candy Cadet. [[spoiler:After getting the Good Ending, you get a bonus scene of six graves on a sunlit hill, all but stated to be the graves of the murdered children.]]

to:

** "Lorekeeper" Ending: You need to play the Security Puppet, Racing, and Arcade minigames three-four times to unlock additional scenes, as well as listen to all three stories from Candy Cadet.scenes. [[spoiler:After getting the Good Ending, you get a bonus scene of six graves on a sunlit hill, all but stated to be the graves of the murdered children.]]
Is there an issue? Send a MessageReason:
None


--> ''Scraptrap:'' That was ''easier'' than I thought it would be.

to:

--> ''Scraptrap:'' '''Scraptrap:''' That was ''easier'' than I thought it would be.
Is there an issue? Send a MessageReason:
None


* IShallTauntYou: Every time you get killed by an animatronic, they mock you during the Game Over screen. Springtrap has a particularly egregious one that he'll throw out on occasion:
-->[[TooDumbToLive "That was easier than I expected."]]

to:

* IShallTauntYou: Every time you get killed by an animatronic, they mock you during the Game Over screen. Springtrap Scraptrap has a particularly egregious one that he'll throw out on occasion:
-->[[TooDumbToLive "That --> ''Scraptrap:'' That was easier ''easier'' than I expected."]]thought it would be.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Beat}}: Missing during the ball pit playtesting game has Helpy hit the ground with a SickeningCrunch, leaving the camera to linger silently on Helpy's unmoving form for a few long, uncomfortable seconds. Helpy then snaps back to normal like nothing happened.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndYouThoughtItWasReal: [[spoiler:[[BigGood Henry Emily]] tells the animatronics off for being so easily LuredIntoATrap when he sets the simulated pizzeria on fire in the "Completion" Ending.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AggressivePlayIncentive: The game has a hidden "monotony timer" mechanic in the office phase. If you remain idle for 30 seconds, the space between potential animatronic movements drop to just 2 seconds, and at 45 seconds it drops further to just 1. This means that sitting and doing nothing while you wait for tasks to complete is a fast way to die.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FooledByTheSound: To keep the animatronics hunting you away, you need to lure them to other places using pre-recorded noises of children. They think it's a new, easy target for them to catch, while in reality [[spoiler:it was designed just right to bring them specifically in]].
Is there an issue? Send a MessageReason:
None


* MindScrew: Two of the three minigames needed to get the Lorekeeper ending. The Security Puppet is quite clearly a reprise of the "GIVE CAKE" minigame from the second game, [[spoiler:now much more clearly showing it to be the origin for The Puppet,]] but the other two are far more vague. The Fruit Maze one depicts [[spoiler:a young girl running around a maze that begins to become increasingly unstable, with the fruit she collects being replaced by bloody dogs and burial flowers, all while an image of her crying with Springtrap in the background along with strange messages about "Him not being dead" flicker on screen]]. And even that's nothing compared to Racing minigame, which depicts [[spoiler:a vague man colored orange driving home. He stops by a bar, acts abusive to his children, then you go behind his house where you see a broken window and footprints and then... end.]] While The Fruit Maze minigame can be assumed to be about William luring a girl grieving her pet dog, Midnight Motorist is far more obtuse.

to:

* MindScrew: Two of the three minigames needed to get the Lorekeeper ending. The Security Puppet is quite clearly a reprise of the "GIVE CAKE" minigame from the second game, [[spoiler:now much more clearly showing it to be the origin for The Puppet,]] but the other two are far more vague. The Fruit Maze one depicts [[spoiler:a young girl running around a maze that begins to become increasingly unstable, with the fruit she collects being replaced by bloody dogs and burial flowers, all while an image of her crying with Springtrap in the background along with strange messages about "Him not being dead" flicker on screen]]. And even that's nothing compared to Racing minigame, which depicts [[spoiler:a vague man colored orange driving home. He stops by a bar, acts abusive to his children, then you go behind his house where you see a broken window and footprints and then... end.]] While The Fruit Maze minigame can be assumed to be about William luring a girl grieving her pet dog, dog [[spoiler:and was later confirmed to be about how he lured Suzie, the first victim of the Missing Children's incident who possessed Chica, to her death]], Midnight Motorist is far more obtuse.
Is there an issue? Send a MessageReason:
None


* BigBadEnsemble: Fittingly for what was originally intended to be the GrandFinale for the ''VideoGame/FiveNightsAtFreddys'' franchise, the game assembles an ensemble of previous {{Big Bad}}s from the previous games: Springtrap from [[VideoGame/FiveNightsAtFreddys3 the third game]], now known as Scraptrap ([[spoiler:and the GreaterScopeVillain who wants to continue doing what he always done]]), Circus Baby from ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'' now known as Scrap Baby after being ejected out of Ennard by the other Funtime animatronics ([[spoiler:who's revealed to be DaddysLittleVillain and is now seeking to follow in her father's footsteps as a Pizzeria-haunting child murderer]]), a now molten version of Freddy Fazbear ([[spoiler:who's actually the remaining parts of Ennard from ''Sister Location'' after rejecting Baby]], and newcomer Lefty ([[spoiler:who's actually the GoodIsNotNice BigGood the Puppet from ''VideoGame/FiveNightsAtFreddys2'' in disguise]]). Scraptrap is the one that [[spoiler:seemingly corrupts Baby off-screen]], while Scrap Baby has the most screen-time and has [[spoiler:the last words before the Cassette Man sets the location on fire]].

to:

* BigBadEnsemble: Fittingly for what was originally intended to be the GrandFinale for the ''VideoGame/FiveNightsAtFreddys'' franchise, the game assembles an ensemble of previous {{Big Bad}}s from the previous games: Springtrap from [[VideoGame/FiveNightsAtFreddys3 the third game]], now known as Scraptrap ([[spoiler:and [[spoiler:and the GreaterScopeVillain who wants to continue doing what he he's always done]]), done by killing children]], Circus Baby from ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'' now known as Scrap Baby after [[spoiler:after being ejected out of Ennard by the other Funtime animatronics ([[spoiler:who's who's revealed to be DaddysLittleVillain and is now seeking to follow in her father's footsteps as a Pizzeria-haunting child murderer]]), murderer]], a now molten version of Freddy Fazbear ([[spoiler:who's [[spoiler:who's actually the remaining parts of Ennard from ''Sister Location'' after rejecting Baby]], and newcomer Lefty ([[spoiler:who's [[spoiler:who's actually the GoodIsNotNice BigGood the Puppet from ''VideoGame/FiveNightsAtFreddys2'' in disguise]]).disguise]]. Scraptrap is the one that [[spoiler:seemingly corrupts Baby off-screen]], while Scrap Baby has the most screen-time and has [[spoiler:the last words before the Cassette Man sets the location on fire]].
Is there an issue? Send a MessageReason:
It's more like Big Bad Ensemble, updating it to fit.


* BigBadDuumvirate: Springtrap and Scrap Baby. Springtrap has come to do what he's always done, while Scrap Baby is seeking to follow in her father's footsteps as a pizzeria-haunting child murderer. Springtrap is the one that [[spoiler:seemingly corrupts Baby off-screen]], while Scrap Baby has the most screen-time and has [[spoiler:the last words before the Cassette Man sets the location on fire]].

to:

* BigBadDuumvirate: BigBadEnsemble: Fittingly for what was originally intended to be the GrandFinale for the ''VideoGame/FiveNightsAtFreddys'' franchise, the game assembles an ensemble of previous {{Big Bad}}s from the previous games: Springtrap and Scrap Baby. Springtrap has come from [[VideoGame/FiveNightsAtFreddys3 the third game]], now known as Scraptrap ([[spoiler:and the GreaterScopeVillain who wants to do continue doing what he's he always done, while done]]), Circus Baby from ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'' now known as Scrap Baby after being ejected out of Ennard by the other Funtime animatronics ([[spoiler:who's revealed to be DaddysLittleVillain and is now seeking to follow in her father's footsteps as a pizzeria-haunting Pizzeria-haunting child murderer. Springtrap murderer]]), a now molten version of Freddy Fazbear ([[spoiler:who's actually the remaining parts of Ennard from ''Sister Location'' after rejecting Baby]], and newcomer Lefty ([[spoiler:who's actually the GoodIsNotNice BigGood the Puppet from ''VideoGame/FiveNightsAtFreddys2'' in disguise]]). Scraptrap is the one that [[spoiler:seemingly corrupts Baby off-screen]], while Scrap Baby has the most screen-time and has [[spoiler:the last words before the Cassette Man sets the location on fire]].
Is there an issue? Send a MessageReason:
None


** The ''Fruit Maze'' minigame [[spoiler:has the face of a little girl flashing on screen whenever a power-up is collected. The remains of dead dogs appear as collectables in the minigame when it is played for a second time. Upon playing it for the third time, the minigame gains a hellish background while the girl character leaves a trail of blood and eventually ends with the girl meeting William Afton in his Spring Bonnie suit and telling her that her dog isn't dead while telling her to follow him. The girl in question is actually Suzie, one of the victims from the missing children's incident whose soul eventually possessed Chica]].

to:

** The ''Fruit Maze'' minigame [[spoiler:has the face of a little girl flashing on screen whenever a power-up is collected. The remains of dead dogs appear as collectables in the minigame when it is played for a second time. Upon playing it for the third time, the minigame gains a hellish background while the girl character leaves a trail of blood and eventually ends with the girl meeting William Afton in his Spring Bonnie suit and telling her that her dog isn't dead while telling her to follow him. The girl in question is actually Suzie, one of who is the victims first victim from the missing children's incident whose soul eventually possessed Chica]].
Is there an issue? Send a MessageReason:
None


** The ''Fruit Maze'' minigame [[spoiler:has the face of a little girl flashing on screen whenever a power-up is collected. The remains of dead dogs appear as collectables in the minigame when it is played for a second time. Upon playing it for the third time, the minigame gains a hellish background while the girl character leaves a trail of blood]].

to:

** The ''Fruit Maze'' minigame [[spoiler:has the face of a little girl flashing on screen whenever a power-up is collected. The remains of dead dogs appear as collectables in the minigame when it is played for a second time. Upon playing it for the third time, the minigame gains a hellish background while the girl character leaves a trail of blood]].blood and eventually ends with the girl meeting William Afton in his Spring Bonnie suit and telling her that her dog isn't dead while telling her to follow him. The girl in question is actually Suzie, one of the victims from the missing children's incident whose soul eventually possessed Chica]].
Is there an issue? Send a MessageReason:
None


!This page contains unmarked spoilers for all previous ''VideoGame/FiveNightsAtFreddys'' games. Administrivia/YouHaveBeenWarned!

to:

!This page contains unmarked spoilers for all previous ''VideoGame/FiveNightsAtFreddys'' ''Franchise/FiveNightsAtFreddys'' games. Administrivia/YouHaveBeenWarned!



''Freddy Fazbear's Pizzeria Simulator'' is the sixth ([[VideoGame/FiveNightsAtFreddysWorld main]]) game in the ''[[VideoGame/FiveNightsAtFreddys Five Nights at Freddy's]]'' series and a SeriesFauxnale. After a teaser in ''The Freddy Files'', and a few on scottgames.com and fnafworld.com, it was released on December 4, 2017. It was advertised as a widget game set in the series' world, but turned out to be the sixth game in a disguise while still maintaining the "simulation" aspect.

to:

''Freddy Fazbear's Pizzeria Simulator'' is the sixth ([[VideoGame/FiveNightsAtFreddysWorld main]]) game in the ''[[VideoGame/FiveNightsAtFreddys Five Nights at Freddy's]]'' ''Franchise/FiveNightsAtFreddys'' series and a SeriesFauxnale. After a teaser in ''The Freddy Files'', and a few on scottgames.com and fnafworld.com, it was released on December 4, 2017. It was advertised as a widget game set in the series' world, but turned out to be the sixth game in a disguise while still maintaining the "simulation" aspect.



* HereWeGoAgain: [[VideoGame/FiveNightsAtFreddys Once again, only four animatronics are hunting you down in a pizzeria.]]

to:

* HereWeGoAgain: [[VideoGame/FiveNightsAtFreddys [[VideoGame/FiveNightsAtFreddys1 Once again, only four animatronics are hunting you down in a pizzeria.]]
Is there an issue? Send a MessageReason:
There was nothing here about being eaten alive and spat out. Even Evil Has Standards seems to be closer.


** "Blacklisted" Ending: Manage your pizzeria with so many high-risk attractions that you have 50 risk on Saturday. [[spoiler:The cutscene remarks that you are too dangerous ''[[TooSpicyForYogSothoth even for Fazbear Entertainment]]'' to do business with. You are fired and told you are unlikely to get employment in the town ever again.]]

to:

** "Blacklisted" Ending: Manage your pizzeria with so many high-risk attractions that you have 50 risk on Saturday. [[spoiler:The cutscene remarks that you are too dangerous ''[[TooSpicyForYogSothoth ''[[EvenEvilHasStandards even for Fazbear Entertainment]]'' to do business with. You are fired and told you are unlikely to get employment in the town ever again.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasterEgg: During the opening fakeout, if you design your pizza to have onions, olives, mushrooms and peppers, you will start the main game with a bonus $100 (for $200 total).

Added: 848

Removed: 842

Is there an issue? Send a MessageReason:
TRS wick cleanupSurprise Creepy has been split and disambiguated


* DisguisedHorrorStory:
** The game starts off as a simple 8-bit arcade-style game, with Freddy throwing pizzas to hungry kids. When the fourth wave appears, however, the game glitches out, cuts to black... and then the real game begins as Scrap Baby appears in the franchise's usual [=3D=] graphics.
** The ''Fruit Maze'' minigame [[spoiler:has the face of a little girl flashing on screen whenever a power-up is collected. The remains of dead dogs appear as collectables in the minigame when it is played for a second time. Upon playing it for the third time, the minigame gains a hellish background while the girl character leaves a trail of blood]].
** The stories that ''Candy Cadet'' tells are all morbidly sad.
** Playtesting Security Puppet unlocks [[spoiler:the Puppet’s backstory, revealing how Cassette Man's daughter came to possess it]].



* SurpriseCreepy:
** The game starts off as a simple 8-bit arcade-style game, with Freddy throwing pizzas to hungry kids. When the fourth wave appears, however, the game glitches out, cuts to black... and then the real game begins as Scrap Baby appears in the franchise's usual [=3D=] graphics.
** The ''Fruit Maze'' minigame [[spoiler:has the face of a little girl flashing on screen whenever a power-up is collected. The remains of dead dogs appear as collectables in the minigame when it is played for a second time. Upon playing it for the third time, the minigame gains a hellish background while the girl character leaves a trail of blood]].
** The stories that ''Candy Cadet'' tells are all morbidly sad.
** Playtesting Security Puppet unlocks [[spoiler:the Puppet’s backstory, revealing how Cassette Man's daughter came to possess it]].
Is there an issue? Send a MessageReason:
None


->Begin tape. Leaving dead space in 3, 2, 1.

to:

->Begin ->''"Begin tape. Leaving dead space in 3, 2, 1."''
Is there an issue? Send a MessageReason:
None


-->Begin tape. Leaving dead space in 3, 2, 1.

to:

-->Begin ->Begin tape. Leaving dead space in 3, 2, 1.
-->-- '''Cassette Man'''
Is there an issue? Send a MessageReason:
None


* MindScrew: Two of the three minigames needed to get the Lorekeeper ending. The Security Puppet is quite clearly a reprise of the "GIVE CAKE" minigame from the second game, [[spoiler:now much more clearly showing it to be the origin for The Puppet,]] but the other two are far more vague. The Fruit Maze one depicts [[spoiler:a young girl running around a maze that begins to become increasingly unstable, with the fruit she collects being replaced by bloody dogs and burial flowers, all while an image of her crying with Springtrap in the background along with strange messages about "Him not being dead" flicker on screen]]. And even that's nothing compared to Racing minigame, which depicts [[spoiler:a vague man colored orange driving home. He stops by a bar, acts abusive to his children, then you go behind his house where you see a broken window and footprints and then… end.]] Good luck figuring what either of those are about.

to:

* MindScrew: Two of the three minigames needed to get the Lorekeeper ending. The Security Puppet is quite clearly a reprise of the "GIVE CAKE" minigame from the second game, [[spoiler:now much more clearly showing it to be the origin for The Puppet,]] but the other two are far more vague. The Fruit Maze one depicts [[spoiler:a young girl running around a maze that begins to become increasingly unstable, with the fruit she collects being replaced by bloody dogs and burial flowers, all while an image of her crying with Springtrap in the background along with strange messages about "Him not being dead" flicker on screen]]. And even that's nothing compared to Racing minigame, which depicts [[spoiler:a vague man colored orange driving home. He stops by a bar, acts abusive to his children, then you go behind his house where you see a broken window and footprints and then… then... end.]] Good luck figuring what either of those are about. While The Fruit Maze minigame can be assumed to be about William luring a girl grieving her pet dog, Midnight Motorist is far more obtuse.



** “Lorekeeper” Ending: You need to play the Security Puppet, Racing, and Arcade minigames three-four times to unlock additional scenes, as well as listen to all three stories from Candy Cadet. [[spoiler:After getting the Good Ending, you get a bonus scene of six graves on a sunlit hill, all but stated to be the graves of the murdered children.]]

to:

** “Lorekeeper” "Lorekeeper" Ending: You need to play the Security Puppet, Racing, and Arcade minigames three-four times to unlock additional scenes, as well as listen to all three stories from Candy Cadet. [[spoiler:After getting the Good Ending, you get a bonus scene of six graves on a sunlit hill, all but stated to be the graves of the murdered children.]]

Top