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Video Game / Five Nights at Candy's

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Everything's dandy when you're with Candy!

"No company is without a rival.
Freddy Fazbear's New Pizzeria has closed for good. And so, another restaurant is going to take its place in the world of entertainment.
What could go wrong?"
Gamejolt description

Welcome to your new job at Candy's Burger and Fries! ...wait, what? No, we don't have any relation to Freddy Fazbear's Pizza; in fact, they just closed down recently. No one knows why, probably tax reasons... whatever, their pizza wasn't even that good. Anyway, let's focus on your job. You're the new night guard here (the old one was fired for... reasons), and it's your job to protect the building. Now, if you feel threatened, you can lock the room down; both of the doorways and the window in front of you have solid steel doors that can be shut at a moment's notice. You can also check the cameras with your monitor, and if you want a total view, you can turn on Night Vision mode. Keep in mind that all of this draws away power from the central battery, and once you use that up, it's gone. But don't worry—nothing is going to come in there.


Oh, the animatronics? Yeah, we sunk quite a pretty penny into those. Truth be told, they've been acting... strange. They might wander around at night. But don't worry, it's not like they're actually gunning for you or anything.


Five Nights At Candy's is a fan game based on the Five Nights at Freddy's franchise. Creator Emil "Ace" Macko made it using the Clickfusion 2.5 engine—the same engine used by Scott Cawthon to make the Freddy's games—and released it on the 18th of July 2015 (days before the surprise release of Five Nights at Freddy's 4). If the trailer leaves you wanting more, you can find the game on Gamejolt. Macko initially stated that he had no plans to make a sequel, yet thanks to FNaF 4 and how it introduced a new style of gameplay, he officially changed his mind.

Has a Character page.


Five Nights At Candy's contains the following tropes:

  • The '80s: The game takes place shortly after Five Nights at Freddy's 2, which is in 1987. The paychecks and most of the cutscenes confirm this. The only exception is the final cutscene, which takes place in 1964.
  • Arson, Murder, and Jaywalking: This game continues the trend of the pink slips reprimanding the guard for tampering with the animatronics followed by a comment about their smell. The last one this time lists "too much perfume" instead.
  • The Atoner: There's some hints that the night guard you're playing as wants to make up for something. What's that something? Well, an easter egg reveals that she fell asleep on the job at the robot factory, allowing someone to add a little something extra to the assembly line...
  • Big Bad: Candy.
  • Bittersweet Ending: Mary Schmidt survives the seven nights relatively unscathed and gets fired from Candy's Burger and Fries. But the company lives on and along it its legacy of murdered children and night guards.
  • Black Eyes of Evil: Old Candy. If he appears in Backstage 1, his eyes will not glow in the dark, so you have to check the cameras to confirm that he is there. Same goes for RAT, who appears in both Backstage 1 and Entrance Hall.
  • Black Speech: Like the original Five Nights at Freddy's, the Night 5 phone call contains a muffled and severely distorted speech. Ironically, if you reverse it, it is anything but a Black Speech: it's a passage from the Old Testament, specifically, Leviticus 19:11-12.
    You shall not steal, nor deal falsely nor lie one to one another. You shall not swear by my name falsely. Neither shall thou profane the name of thy god. I am the LORD.
  • By the Lights of Their Eyes: If an animatronic is in the Entrance Hall or Backstage 1, their eyes will glow in the darkness of the open doors, so you can deny them access without having to open the cameras. However, it will not work with Old Candy and RAT because of his Black Eyes of Evil (see above).
  • Cats Are Mean: Candy and Cindy definitely aren't your friends. Candy's predecessor, Old Candy is even more so. Shadow Candy too.
  • Color-Coded for Your Convenience: Much like the original FNaF series, which have their specific Color Motif, this game has a small liking to purple.
  • Crapsaccharine World: As with Freddy Fazbear's Pizzeria, Candy's Burger and Fries seems to be a harmless restaurant, where children can play with cute animatronics. But behind locked doors, there are homicidal animatronics roaming at night, careless management, horrific murders and their equally horrific cover ups. There is at least one case of animatronics murdering a night guard, as well as people being murdered in a factory connected to Candy's.
  • Cruel and Unusual Death: Did you think that being stuffed into a wire frame suit was a painful way to go? Well, how about being shoved into a production line for robot parts?
  • Death by Pragmatism: The previous night guard who worked the player's shift, after realizing the animatronics were coming after him, tried to cut the knot by beating up Blank with a wrench. Unfortunately, as Phone Guy tells you during the second night's phone call, hurting an animatronic will cause the other animatronics to investigate the disturbance. Put two and two together (as well as the fact that the previous night guard wasn't found when his shift ended), and it's pretty obvious what happened to him.
  • Debut Queue: Candy and Cindy are the only animatronics hunting you in Night 1. Chester is added in Night 2, followed by Blank, Old Candy, and the Penguin in Night 3. The RAT is added in Night 6.
  • Distaff Counterpart: Cindy to Candy.
  • A Dog Named "Dog": Or in this case, A Penguin Named The Penguin. And a rat named RAT.
  • Easter Egg:
    • By clicking on the mustache drawing in Cam 11, a Markiplier animatronic will appear on the office TV and proclaim "I'm the king of Five nights at Freddy's!"
    • The nose honking returns, this time by clicking Candy or Cindy's poster in the office. It's even a bit higher pitched on Cindy's.
    • Shadow Candy acts like Golden Freddy does in the first Five Nights at Freddy's. He will rarely appear in the Primary Show Stage, and if you lower the camera afterwards, he will appear outside the window. If you fail to shut the window, he will crash the game.
    • A cat-shaped origami pop up in Parts & Service, Backstage 1, and the Arcade Area sometimes. It also appears in the background of the Custom Night ending screen.
    • A truly disturbing one occurs in the Extras menu. If you look at RAT's model for long enough, it suddenly zooms in on his face, which begins twitching like crazy while eerie sounds play.
  • Everything's Better with Penguins: The Penguin is not this case.
  • Expy: Multiple characters in this game are expies to FNAF characters. To wit:
    • Candy looks a tad bit like Toy Bonnie, what with the blue coloring and cheeks. He's also the primary antagonist, and can also kill you when the power runs out, akin to Freddy in the main series.
    • Cindy has a body shape similar to Toy Chica.
    • Chester comes from a room with curtains, as does Foxy. Behavior-wise, one can say that he acts like Bonnie.
    • Blank acts like Foxy, what with being a damaged animatronic (and the only animatronic to move on-camera). He also has a similar attack pattern: stay in one room, slowly biding your time, then rush one of the major entryways to the night guard's office. If Phone Guy's message is of any indication, he is the fan favorite among Candy's animatronics, just as Foxy is the fan favorite among the Fazbear Gang. He also looks a bit like Springtrap, and his backstory is similar to Mangle's.
    • The Penguin acts like Balloon Boy — it makes sounds when in the office , cannot directly kill you and shuts down one of your methods of defense.
    • RAT shares a lot of similarities with Springtrap from Five Nights at Freddy's 3. He's an extremely withered and old looking animatronic, who is a lot older than the ones shown (as one of the post-night minigames show RAT was already showing signs of age in 1964). Both have human bodies in them that can be seen under rare circumstances, and both like to hide to make themselves harder to find.
    • Shadow Candy, appearance-wise, is similar to Shadow Freddy. In terms of behavior, he appears whenever you see him on the cameras, similarly to Golden Freddy.
  • Feathered Fiend: The Penguin. Though he can't directly kill you, he makes damn sure that others can.
  • Follow the Leader: An in-universe example with Blank, who is an attraction at the restaurant similar to Mangle, but done in a much safer way by limiting the designing to just coloring its endoskeleton with crayons.
  • Generation Xerox: The paycheck at the end reveals you've been playing as Mary Schimidt.
  • Greater-Scope Villain: Both RAT and Reverse Puppet. While the former is an active enemy, his role is very ambiguous, and it's not until the next game that he steps down to become the Big Bad. Meanwhile, the latter does not get his story unveiled until the third game.
  • Hell Is That Noise: The jumpscare screams, of course. The scream emitted by the main animatronics is bad enough, but Old Candy and Blank both have their own unique screams that are even worse. RAT's scream, however, is just grotesque.
  • History Repeats: Through sheer coincidence, Candy's befalls the same mishaps as its former rival, right down to a series of murders involving people stuffed into something related to the animatronics and a night guard being killed. And, as it turns out, you're even playing as a member of the Schmidt family.
  • Karma Houdini: The management of Candy's get away scot-free at the end, despite their property being the place of at least two murders.
  • Long Runner: If the cutscenes are to be believed, Candy's Burger and Fries has been around since 1964, long before Freddy Fazbear's Pizza (or its predecessor Fredbear's Family Diner) ever came to being.
  • Maniac Monkeys: Chester. For the kids, Everything's Better with Monkeys. For the nightguard... not so much.
  • Night-Vision Goggles: The game uses this as justification for lighting up the rooms. For the record, the "night vision" can see in perfect color and doesn't need any light to be present in the room. Oh, and this is apparently the cheap night vision. In the 1980s. Could be justified in that technology in the FNAF-verse has always been far more advanced than the real world's.
  • Non-Standard Game Over: Just like Shadow Bonnie and Shadow Freddy in FNaF 2, if you fail to ward off Shadow Candy, the game will forcibly close itself.
  • Nothing Is Scarier:
    • What on Earth is the Reverse Puppet? The world may never know. At least, until the third game.
    • We're also not shown what happens to the player upon death. All we see is a blood-stained newspaper about the closing of Freddy Fazbear's.
  • Perpetual Frowner: As opposed to the main Puppet, who is always smiling, the Reverse Puppet always has a wide-mouthed grimace on its face.
  • Pink Girl, Blue Boy: Cindy and Candy, respectively.
  • The Reveal: There was an incident two months ago in which people were killed by being shoved into production line for animatronic parts. It seems that Mary Schmidt was the overseer when this happened. Also, the previous night guard tried to destroy the animatronics, but when he damaged Blank, the other animatronics were alerted and presumably killed him off. His body was never found, suggesting that it was disposed of, either by the animatronics or the management.
  • Samus Is a Girl: The protagonist is revealed to be called Mary Schmidt. To lower the chances of this being a Gender-Blender Name, her pink slip says that she used too much perfume.
  • Skewed Priorities:
    • In the Night 2 phone call, it is revealed that a certain incident traumatized Candy's system a month ago. Instead of fixing him on the spot, the management decided to replace him with two newer models (the current Candy and Cindy), while the original (Old Candy) is stored in the Parts & Service, as opposed to, say, scrapped. This means that the night guards have to deal with ''three'' different Candys during their shift!
    • Then there is the case with the previous night guard, who was fired by the company after he tried to destroy Blank. He was nowhere to be found the next day and the management decided to just give him the pink slip. Instead of, y'know, search for him.
  • The Smurfette Principle: Cindy. Since she only arrived when she became one of Old Candy's replacements, it can be assumed that Candy's Burger and Fries originally had an all-male animatronic lineup.
  • Suspiciously Specific Denial: In the Night 5 phone call, Phone Guy tells you not to worry about the second door in the Secondary Party Room and that no one is coming in or out of it. Yeah, right.
  • Walking Spoiler: RAT and the Reverse Puppet. So much as mentioning them is likely to spoil a lot of the post-night minigames.
  • Wham Shot: During the Night 5 phone call, this game's Phone Guy tells you not to worry about the door in Chester's room, as nothing important's stored there. Cut to the very end of Night 5 or Night 6, and (if you time it right), you see a new Animatronic in the previously-sealed doorway...
  • You Dirty Rat!: RAT. A literal example, even, since he's badly decayed and looks downright nasty.


Example of: