You are Jake, an intern at Disney, and you're assigned to watch Treasure Island at night per the agreement. According to the Five Nights At Treasure Island Wiki, "Jake was hired as an intern to collect data from the location, before a research team brings over more supplies from Alabama to investigate the attraction. Two people will leave voicemails providing information on how to pass through all the nights.
"However, the costumes at the location are somehow alive and mobile, and will attempt to harm Jake if they encounter him ... Using this knowledge given to him from the Phone Callers, Jake must survive against Photo-Negative Mickey, Donald Duck, Goofy, and several other hostile costumes, from 12:00 midnight to 6:00 a.m."
Matthew Phoenix Rodriguez left the project in June 2015, unable to continue working on it with his schedule, but the Purity Sinners — the voice actors up to that point — had taken on the task of finishing the game. Alas, they could not keep the game out of Development Hell either, and due to personal matters with Purity Sin and drama surrounding the game — culminating in getting chewed out by Slimebeast himself — it was eventually cancelled.
However, over the course of time, the project was revived and completed by multiple fans, the most popular of which is one released in September 2016 by a user named — funnily enough — Photo_Negative_Mickey. You can play the reboot here. As of recent however, the game is officially being revived...with Matthew Phoenix Rodriguez back in the helm, saying that he will make the remake faithful, but polished.
Five Nights at Treasure Island provides examples of:
- Big Bad: The Photo-Negative Mickey. It's unknown why, but he's the confirmed main antagonist.
- Blatant Lies: No, you shouldnt have any trouble at all with the suits.
- Body Horror: Goofy and his body are separated, Donald also seems to be missing the rest of his body, Oswald is missing his arms and The Face is missing his legs. His face, as the name implies, is also distorted.
- Chekhov's Gunman: Henry, the previous intern who went missing on the job. On Night 3, he calls you.
- Expy: Suicide Mouse crashes the game just like Golden Freddy. This was actually temporary as the creator hadn't made the jumpscare.
- Eyeless Face: None of the suits have proper eyes if you don't count Black Dot Eyes as proper eyes. It's most prominent with Pluto, who otherwise looks the most normal.
- Averted with The Face, who has visible Human Eyes.
- Featureless Protagonist: Averted with the protagonist of the game. Not only does he have a name, Jake Smith, this is what he looks like.
- From Bad to Worse: On Night One you only have to deal with Photo-Negative Mickey and Suicide Mouse. You're also told that PN-Mickey is blind and relies on sound. Then Oswald appears on Night Two, and apparently PN-Mickey can see, "just not very well". And then you end up facing even more suits as the week goes on.
- Hell Is That Noise:
- Everybody has a really loud Jump Scare. Even Goofy, who doesn't even have a head.
- When Oswald moves around, you hear a dark mumbling. HIS mumbling. Same with everybody else, except louder and a little chattier.
- Suicide Mouse has a little song that plays when he's on the prowl. It's apparently the same song (scream and all) played in the Lost Episode about him.
- If Donald is in your office, he'll emit loud static noises that sound like bad radio reception.
- Implausible Deniability: Lisa and Greg know very well that the suits aren't behaving, but they aren't going to admit any murderous intentions.
- Jump Scare: What else can you expect from a homage to Five Nights at Freddy's?
- Never Say "Die": Lisa and Greg again, for legal reasons.
- No OSHA Compliance: Averted Disney is ALL about OSHA compliance, given their need for a family-friendly image and to maintain young blood. This naturally led to the Treasure Island resort getting abandoned, and a paranormal investigation firm squatting on the ruins.
- Press Start to Game Over: The first public build had a jump scare on the title screen, if you just let the game sit for about 70 seconds. After that, it would send you to the beginning of the first night. This was removed in a later build, but soon restored after The Purity Sinners took over.
- Shout-Out: Oswald and Suicide Mouse are featured.
- Skewed Priorities: Greg cares more about his equipment than about endangering an intern.
- Suspiciously Specific Denial: Both the phone calls include these.
- Greg on Night One: "Legally, I can neither confirm or deny any suspicious activity due to a... supernatural being. But, uh... let's say, hypothetically, if something were to get into your office, it's very important that you make noise somewhere else in the building."
- Lisa on Night Two: " I mean, aside from the suits that move... I heard Greg never told you about Oswald, and he's lucky you're aliiiiiiii... uh, heh, I, uh, I mean, okay."
- Tempting Fate: Subverted; Lisa doesn't think Oswald will be a problem since he has no arms, but she quickly follows it up by advising you not to take that chance.
- The Last of These Is Not Like the Others: The phone calls on Night 1 and Night 2 tell you how to survive, and they're from your supervisors. In one demo that has Night 3, the phone rings, and someone new answers: "My name is Henry," your predecessor and the intern that vanished. He wants to tell you the truth in person, at the Pirate Caverns, but the phone goes dead.
- Too Dumb to Live: The paranormal investigation for squatting on Disney property with murderous suits. Of course, they send out an intern to watch the equipment, without filling in Jake on the details.
- Tragic Villain: Implied with Oswald, since most of his lines involve him begging for mercy.
- The Ghost: Since the game got cancelled before she was implemented, Photo-Negative Minnie doesn't appear in the game, despite being advertised. She later appeared in the version made by Photo_Negative_Mickey, albeit with her colors reverted.
- Unexpected Gameplay Change:
- You can turn off the power to deal with less suits. However, this leaves you with a flashlight with limited battery and hiding under the desk to defend yourself from shadow versions of some suits.
- Vocal Dissonance: Oswald has a high-pitched scream for his jumpscare, but when he talks, he has a deep voice.