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The Creator lied to us...

"Fear the Machine."
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Bendy and the Ink Machine is an indie puzzle horror Episodic Game created by Kindly Beast.note 

Henry Stein, a former traditional animator, gets a strange note from an old friend, Joey Drew, that invites him to their old workplace. While there, Henry discovers the ink machine, which apparently powers the place, and decides to activate it. Nothing is as it seems, however. What happened to his old work buddy? Why does Bendy appear to follow him everywhere he goes? And when did these strange occurrences suddenly start?

There are a total of five chapters for this game. Chapter 1 was released on February 10th, 2017. Chapter 2 was released on April 18th, 2017. Chapter 3 was released on September 28th, 2017. Chapter 4 was released on April 30th, 2018. Chapter 5 was released on October 26th, 2018.

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It wasreleased on consoles in 2018 via a partnership with Rooster Teeth.

Six official shorts were created as well. "Tombstone Picnic", "Haunted Hijinx", "Cookie Cuttin", "Hellfire Fighter", "Snow Sillies", and "Tasty Trio Troubles".

There's also a spin-off mobile game called Bendy in Nightmare Run, which is an Endless Running Game that was released on August 15, 2018. It's available through app stores, or through the official Bendy website, joeydrewstudios.com. More recently, on February 10, 2019 a new game has been announced. On April 14, 2019, its name was revealed to be Bendy and the Dark Revival.


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Bendy and the Ink Machine provides examples of:

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    A-M 
  • All Hail the Great God Mickey!: In-Universe cartoon character Bendy (a Mickey Mouse Expy, no less!) is treated as a feared deity by just about everyone in the studio. And for a good reason, too.
  • All There in the Script: The name of the more stable Alice in Chapters 4 and 5 is, according to the game files, "Allison".
  • Ambiguous Situation:
    • The first chapter being only 15 minutes, there's very little information that isn't left up in the air for interpretation. The murder and dissection of Boris the Wolf is an especially big point of contention, since the candles on the floor suggest it was Joey's doing, while the message on the wall suggests it was Bendy, and adopting either viewpoint changes the game's narrative significantly. The second chapter clears it up a little bit, by showing that Bendy is, indeed, murderous, but just what went down at the studio is still a mystery.
    • It's also becoming rather unclear if the Bendy we saw is the real Bendy. Because, even after the Ink Machine is activated and Inked Bendy is released, the cutouts that were active beforehand don't turn hostile and remain curious and sometimes helpful.
    • The cliffhanger of the second chapter will leave you asking questions as well. Yes, Boris seems to have saved you from Bendy, but is he your friend, or does he simply want you for himself? More importantly, how exactly is he still alive given what we saw in Chapter 1? Was he resurrected? Are reanimated cartoon characters actually unkillable and what we saw was just a temporary setback? Is he even the same Boris?
    • The third chapter reveals a bit more: Boris is friendly, and he's not the same Boris as the one from the top floor. It also seemingly answers a question from Chapter 1 as well: It's implied that Alice killed the Boris on the top floor, as well as several others, to maintain her "beauty". However, it also brings up a few more questions of its own. Alice claims she knows "why Henry is really here", and that she "won't let him get in the way of what has to be done", but she never explains what she means by that. Why did Henry come to the studio? Does he want to shut down the Ink Machine? If so, why would he turn it on in Chapter 1? Did he come here for some other reason? Or is Alice's line just a result of Sanity Slippage?
    • The cliffhanger of the fourth chapter will make you rip out your hair: the psycho Alice who tormented you is literally backstabbed by another Alice with a Boris of her own. If Alice Prime was a human-cartoon fusion driven mad by her components' inability to get along, who is this Alice?
    • And the fifth chapter ups the ante and fury with a scene which could be a flashback indicating the origin of the whole scenario, or which could indicate a Stable Time Loop in play. Additional secret messages revealed via the Seeing Tool provided in this chapter, which can also now be used in earlier chapters, can be read as supporting the latter interpretation but are in no way conclusive. Also, while Ink Bendy is dealt with, neither Henry's escape from the studio nor the fate of the other ink creations - monsters and otherwise - are, and nor is shutting down the Ink Machine (beyond damage dealt to the larger structure in the final boss fight).
  • Ambiguous Time Period: Considering the animation style being in vogue thirty years ago, you might think the game takes place in The '60s, except for the cassette tape players scattered about, which themselves seem to record things from decades ago.
  • Amusement Park of Doom: Chapter 4's Bendy Land, although it was never completed. Not only are there ink monsters lurking throughout different parts of the production, but Henry is unarmed for most of the chapter. There's an animatronic Bendy that Lacie Benton swears in her recording has been moving when she isn't looking - although this never attacks Henry. There are even two boss fights in Bendy Land: one with Bertrum Piedmont, who's become an amusement park ride and one set up by Alice inside the haunted house.
  • An Axe to Grind: Henry arms himself with an axe after falling into a hidden room below the exit in Chapter 1. He continues to use an axe at least once per chapter.
  • And I Must Scream: In Chapter 3, "Alice" describes being "returned to the ink" as being trapped inside of a well full of endlessly buzzing, screaming voices.
  • Anti-Frustration Features: With the Chapter 3 update, any progress-critical item will now shine, making them easier to discern among the sepia environments.
  • Apocalyptic Log: The tape recorders strewn around the studio count as this. Some have workers complain about Joey (and Sammy) suffering Sanity Slippage, others relate to everyday work at the studio. They often contain clues.
  • Arc Symbol: Bendy's cheery mug, as seen above. Also, pentagrams, which happen to have a shape within them resembling Bendy's head.
  • Arc Words: "He will set us free."
  • Art Shift: The end of Chapter 5 (and technically the beginning of Chapter 1) instead of the cartoonish studio, takes place in a realistic environment being Joey Drew's apartment. You even meet the man himself depicted a very far cry from the cartoon characters in the studio.
  • As You Know: The note from Joey specifies that he and Henry worked at the animation studio thirty years ago and have fallen out of touch.
  • Awesome, but Impractical: On a tape recording in Chapter 1, one employee, Wally Franks, mentions that the ink machine is noisy, uses a lot of ink, and seems pretty useless. In addition, it means the animations aren't getting done on time.
  • Bait-and-Switch: Given your encounter with Bertrum Piedmont in Chapter 4, playing the cassette of Joey Drew which is on Bendy's throne which displays subtitles confirms that he's Bendy right? Nope! The cassette was actually part of a Batman Gambit by Joey hoping that Henry cound find it and learn what the one thing can destroy Bendy is: a film reel featuring "The End".
  • Big "OMG!": Henry utters one upon seeing Boris strapped to the table.
  • Bittersweet Ending: By the end of the game, the Ink Demon is finally killed. However, a lot of people still died due to the ink, and with the final scene being more of a prequel to the game than anything else, we don't know if Henry, Alice, or Tom made it out. Also, The Stinger shows that Joey actually has another Ink Machine in his house, and while he seemed regretful of all he's done, there's always the chance...
  • Blood from the Mouth:
    • The Wandering Sin Bendy cut-out.
    • Bertrum.
  • Body Horror:
    • Sammy seems to have become part-ink during his time beneath the studio.
    • The ink monsters in chapter two.
    • Alice Angel, the Butcher Gang, Norman, AND Bertrum are NOT pretty to look at. AT ALL.
  • Bottomless Pit:
    • Henry comes across one (and comes across one) in chapter four.
    • The Ink Machine room is now a giant shaft that stretches all the way to the bottom of the studio, you can look into different sections off the shaft once per chapter and see the Ink Machine riding down to the bottom.
  • Bound and Gagged: Henry near the end of Chapter Two, after Sammy captures him.
  • Boss Arena Idiocy: In chapter 4. Mrs or Miss Angel, what was your reasoning in leaving a perfectly usable crafting machine where you planned to have us fight Boris?
    • Also, there's an ax in the room where Henry fights Bertrum. Bertrum even conveniently breaks the desk that contains it, allowing Henry easy access to it.
  • Boss Battle: Chapter 4 has two, one against a possessed merry-go-round (yes, really) and the other versus a brainwashed and crazy Boris.
  • Brainwashed and Crazy: In chapter four, Alice "modifies" Boris, turning him into her brutish henchman and ordering him to kill Henry.
  • The Cameo: One of the tape recordings from Chapter 3, made by a Mr. "Shawn Flynn", was voiced by Jacksepticeye.
  • Candlelit Ritual: At the end of Chapter 1, Henry stumbles upon a room with a pentagram on the floor and some candles. It's currently unknown what exactly these were used for, but it's strongly implied they were put together for some sort of dark ritual.
  • Cast Full of Crazy: It appears that the Ink Machine (or just the studio conditions) have driven most of the named employees insane.
    • Sammy Lawrence eventually turned to worshipping Bendy.
    • Susie Campbell begun identifying with Alice to the point she called herself an "angel".
    • Norman Polk ended up sticking a projector machine on his head and turning into an ink monster.
    • Grant Cohen was driven utterly mad by the company's money, up to turning his office into a Room Full of Crazy.
    • Bertrum Piedmont grew so obsessed with making sure people recognized his work, he was corrupted by the ink and had his head implanted into a merry-go round.
    • It's uncertain what happened to Wally Franks, but in a Twitter AMA, it's been implied that his mind is "waaaay outta here". The end of Chapter 5 reveals that he went to Florida with his wife.
    • Joey Drew himself seems to be the first (or among the first) to lose his mind - in an old recording, Wally complains about Joey's attempts to "appease the gods" and then comments that he thinks he's lost his mind. The end of Chapter 5 reveals that he realised what he had done at some point and it's implied that the reason why he invited Henry to the studio was to stop Bendy.
  • Character Name and the Noun Phrase: The title.
  • Check-Point Starvation:
    • A very common criticism of Chapter 2 is the fact that there are no checkpoints. If the player dies at any point, it's straight back to the beginning with absolutely no progress saved, which can mean up to twenty minutes of backtracking to get another try at what you messed up on.note  This was later fixed in a patch, and the game now autosaves just before those two points.
    • Chapter 3 introduced a respawn mechanic, turning this into a case of Death Is a Slap on the Wrist. However, if you quit for any reason, even if it's not your fault, the game will disregard any saves and send you back to the beginning of the Chapter on the next playthrough.
  • Cliffhanger: Once per Episode.
    • The first chapter ends with you trapped under the exit to the studio, armed with an axe as Bendy begins to emerge from the darkness.
      • This one was updated with the release of Chapter Two. Now, you enter a room, step on a pentagram, and see some images (the Ink Machine, a wheelchair, and Bendy) in rapid succession before finally collapsing.
    • In the second one, you have just escaped Bendy and someone has barred the door behind you. As you call out to your mysterious helper, Boris emerges from behind the corner.
    • Third one ends as Henry wakes up after the elevator crash and sees Boris trying to revive him, with Alice sneaking up from behind and winding up to strike Henry's only friend in this place in the back.
    • Fourth one ends with more of a Wham Shot than a straight-up cliffhanger, as Alice is stabbed through the chest by an attacker who turns out to be... another Alice, with a healthy Boris in tow.
  • Combat Pragmatist:
  • Corrupt Corporate Executive: According to Alice/Susie, in Drew's studio "either you were in someone's pocket, or you were putting someone into yours".
  • Death Is a Slap on the Wrist: Since the release of Chapter 3, Henry respawns after death without losing any progress, with punch clocks serving as checkpoints and Bendy statues serving as respawn points.
  • Double Meaning:
    • "He will set us free". Sounds like it's talking about Bendy right? It also could refer to Sammy Lawrence, who acted as a leader of sorts to the Searchers and the Lost Ones in hoping that he could reach out to Bendy, or it could also refer to Henry. He ultimately sets everyone underground free from terror after he kills off Bendy for good.
    • Henry's first lines in Chapter 1. At this point new players are under the assumption they're here to meet Joey Drew. The ending of Chapter 5 puts said lines under a new light: Henry had recently met Joey at his apartment. Joey requested Henry to go to the studio to see something, which is essentially where Chapter 1 and Henry's lines begin.
  • Early Installment Weirdness: Of a sort; as the game updates, it changes previous chapters to be more consistent with later ones. The Ink Machine, for example, was large and sat around in an otherwise non-descript room. By the time the Chapter 4 update rolled around, the size of the room and Machine were increased significantly, and now the Ink Machine is held up on chains.
  • Easter Egg:
    • After you turn on the Ink Machine, return to the room where Boris is in and walk through the wall with the poster on it to find a secret room containing the mascot of the game's developer, theMeatly.
      • You can also do this in Chapter 2, by going through the Boris Poster next to the Piano after turning on the Flow Control.
      • All levels have a spot like this.
    • In chapter two, playing the radio in Sammy's office will play a special swing version of Build Our Machine.
      • Another radio added to Chapter 1 in an update, in the room where the light turns off plays another fan-created song: Bendy And The Ink Machine, by Kyle Allen.
      • All radios play fan songs.
    • A slightly freakier secret as of the Chapter 3 update — if you hack or glitch into an area where you're not supposed to go, you come across a Bendy cutout with realistic eyes and what appears to be Blood from the Mouth, holding a sign that reads WANDERING IS A TERRIBLE SIN. Apparently this was put into the game to discourage hacking.
    • Various posters and artworks are from fan contests.
    • Chapter 3 has a pair of broken headphones because of the YouTuber that broke his while playing the game.
    • At the beginning of Chapter 5, Allison Angel gives you a seeing device which allows you to see hidden messages. Using on her reveals a glowing halo above her head. If you gave the bone to Boris in Chapter 3, use the device on Tom. He has a glowing bone in his mouth.
  • Eldritch Abomination:
    • The ink produced by the Ink Machine acts as The Corruption and can turn people into living cartoons.
    • Bendy exhibits a bunch of bizarre traits that make him unusual even amongst the fellow ink monsters.
      • He can teleport - several times, you can see trails of ink that lead into a solid wall. If you can see him vanish from a Miracle Station, you can actually see a pool of ink open on a solid wall as he enters it, closing right behind him.
      • His appearances are accompanied by splashes of ink that surround him wherever he goes and vanish as soon as he moves away.
      • He's apparently the force behind player respawn, as Henry returns to the world in front of his statues.
      • He knows when one of his cut-outs is destroyed, even if he's not in the room when it happens.
      • He seems able to control his cut-outs as seen in Chapter 1. But he didn't pop up until the Ink Machine was started back up.
  • Eldritch Location:
    • As of Chapter 3, the animation studio seems to be turning into this. Not only is the basement impossibly big for the tiny building above it, it also has things that just don't make sense for an animation studio to have, like giant open rooms with nothing in them, a department for producing plush toys of the characters, and several long hallways that serve no purpose but to have projectors placed in them at random. Henry points out that he doesn't remember these rooms, but it's not clear if it's a result of the Ink Machine and Joey's experimentation, or if they were just built during the thirty years between his retirement and the game.
    • Chapter 4 then ups the ante by having a bottomless pit in the middle of level S, and an entire haunted house ride.
    • In Chapter 5 after leaving the film vault you walk by Henry's old desk from chapter one again despite the fact that it was on the surface and the rooms shouldn't be connected like that.
  • Elevator Failure: Henry can listen to a tape in Chapter 3 where maintenance worker Thomas Connor complains about Joey Drew Studios' owner neglecting the lift. Later in the chapter, Henry and Boris are sent plummeting when the evil version of Alice Angel sabotages the lift.
  • Empty Room Psych: Quite frequent, but moreso in the first chapter, when there were no enemies yet.
  • Everything's Better with Spinning: Bertrum has become a spinning amusement park ride.
  • Expy:
    • Bendy seems based on Mickey Mouse and Bimbo the dog, being a primarily black cartoon creature with white gloves. His mischievous personality is more like Bimbo, but his design recalls Mickey more.
    • Boris resembles Goofy.
    • Alice Angel is likely based on Betty Boop, being a more realistic counterpart to Bendy (Betty was once a dog like Bimbo) with a sexy design and popularity that is said to be greater than the original star.
    • Joey Drew and Henry are possibly inspired by Walt Disney and Ub Iwerks, where the latter co-created an iconic character solely attributed to the former.
  • Fate Worse than Death: It's implied in chapter 4 that the ink people passively standing around or crying in corners are former employees of the company, transformed by the machine and forced to remain in the studio forever. Chapter 5 confirms this.
  • Fetch Quest: There's one in Chapter 1 involving collecting six objects; one in Chapter 2 where Henry must find Wally's lost keys; and a bunch in Chapter 3, which Alice Angel sends Henry on for her amusement. In Chapter 5 it gets a Lampshade Hanging when Allison tries to send you on another one before Tom ends up Cutting the Knot.
  • Filk Song:
  • Five-Second Foreshadowing: At the beginning of Chapter 5, Allison Angel tells you about the secret messages only visible through a special seeing device. When you use this directly after she gives it to you, there's a message scrawled on the wall: "SHE WILL LEAVE YOU FOR DEAD". Later, when Bendy has almost breached the safehouse, Allison does leave you for dead, albeit regretfully.
  • Food as Bribe: You can convince Boris to escort Henry out of the safehouse by heating up two cans of bacon soup for him.
  • Foreshadowing: In Chapter 2, Susie Campbell, the voice actor for Alice Angel, says she feels like a part of her. In chapter 3, it turns out that Susie makes up part of Alice, due to Joey's actions.
    • In Chapter 4 the Lost Ones seem to revere Bendy as their god, sound familiar? Turns out they were Sammy's congregation and when Henry and Tom kill him in a rematch they pull a Face–Heel Turn.
  • Four-Fingered Hands: A feature of all cartoon characters, complete with White Gloves. The ink-covered Sammy Lawrence also has these without the gloves, while Bendy in his Inked form has five-fingered hands seemingly growing through his gloves.
  • Gainax Ending: The last scene of the final episode takes place in full color, and somehow Henry finds himself meeting with Joey Drew at his home before he opens the exit to the house, only to reveal the studio from when Henry enters somehow, right down to the first lines Henry speaks.
  • Gone Horribly Wrong: Chapter 5 reveals that Joey Drew wanted to use the Ink Machine to bring his cartoons to life so that people could know them as well as he did, starting with Bendy. Unfortunately, creating Bendy was a failed experiment, and as such, no other attempts to create him have happened ever since.
  • Gory Discretion Shot: We don't actually see Inked Bendy tearing Sammy Lawrence to pieces.
  • "Groundhog Day" Loop: It's revealed in the ending that Joey Drew sends Henry to live throught his inky adventure again and again and again as a loop. He himself seems to be aware of this fact, because it's implied that all the invisible messages from chapter 1 to chapter 5 are written by him and refer to how he keeps looping. Players can read these through the Seeing Tool as a New Game+ bonus.
    The first invisible message seen after Henry's first drop:I ALWAYS FALL
  • Hallucinations: It's implied Henry is starting to have these in Chapter Four, as two times, the game suddenly shifts pallette and strange things happen, only to vanish a moment later and for things to return normal. The same visual effects happen when Bendy attacks the Projectionist, but when they stop, both ink monsters are still there (one of them dead), putting into question what was and wasn't real.
  • Hellevator: The ride shown in the "Hell in a Handbasket" poster counts as one.
  • Hell Is That Noise: The audio log in Grant Cohen's office, presumably created by him, consists of screams of pain and horror, that gradually turn into a low, bassy gurgling.
  • Homage: The whole game shows love for traditional black and white animation in the Disney and Fleischer Studios style.
  • Human Resources: While the Ink Machine doesn't strictly need human souls to create living cartoons, sacrificing the studio employees to the ink served to "perfect" them.
  • Hyperactive Metabolism: In Chapter 2, you can replenish your health by eating bacon soups, though who knows what's actually in them.
  • "I Know You're in There Somewhere" Fight: Averted; Henry has no time to reason with Boris or beg him to stop fighting him in Chapter Four. He has to kill Boris in self-defense.
  • Image Song: Alice Angel has one in the form of Lonely Angel/I'll Be Your Angel.
  • Immune to Bullets: Bendy, in Chapter 3.
  • Improvised Weapon: Henry's main weapon in Chapter 3 is a "Gent" pipe, which also comes into play at the end of Chapter 4. If he backtracks in Chapter 4, hey may choose to wield a plunger instead of the pipe.
  • Incompetence, Inc.: The way it's been presented so far, Joey Drew's studio was a nightmare to work at. The ever-present, all-encompassing Ink Machine ensured that the place was perpetually loud and covered in ink leaks, the artist's desks were tucked into every corner of the studio, and Drew's outlandish ideas, from the Machine itself to an entire theme park dedicated to Bendy, were so expensive, Grant Cohen actually went insane trying to make the company finances work. Reality Ensues, however, as by the time Henry arrives, the studio has been defunct for years, if not decades.
  • Invisible Writing: The studio has messages all over its walls. Some of them can't be seen without a special tool that Allison gives Henry.
  • Ironic Nursery Tune:
    • Sammy sings one as he's about to sacrifice Henry to Bendy.
    • The Alice Angel theme song that plays as Henry is introduced to the... real-life version.
  • Jump Scare:
    • Bendy's cardboard cutout appears at random times, though you never see it moving. Except for one time, when it peeks around a corner to look at you. And it happens again in Chapter Two and Chapter Three. All times, they actually seem to be helping, as they do that when you're reaching an area of importance.
      • As of September 28, you can now open the door that's on the left side of Wally Frank's tape now. Guess what suddenly peeks out at you while you are opening it?
    • After you turn on the ink machine, "Inked" Bendy appears with a Scare Chord, forcing Henry to run.
    • In Chapter 2, you have the appearance of the ink monsters, who are quite fond of this. Also, Bendy does this again by the end of the chapter.
    • Chapter 3 has Alice Angel suddenly slamming her hands against a previously-dark window at the end of her theme song, shrieking at Henry before vanishing.
    • Chapter 4 has several, some of which seem to be hallucinations of Henry's.
  • Justified Save Point: In case anything goes wrong, punch clocks can be used to save your progress.
  • Karmic Death: Sammy is killed in the same way he tried to have Henry killed.
  • Killed Offscreen: Sammy is killed by Bendy behind closed doors, but not out of Henry's earshot. He survives.
  • Leaning on the Fourth Wall: If Tom's Cutting the Knot moment is any indication, he's just as sick of the game's frequent Fetch Quests as quite a few players probably are.
  • Let's You and Him Fight:
    • Chapter 4 has Alice sic Frankenboris on Henry in an attempt to kill him.
    • It's implied that this is why Joey sent Henry to the studio so he can stop Bendy for good.
  • Logical Weakness: Being a cartoon, Bendy is instantly annihilated upon finding out that his show has officially ended.
  • MacGuffin Delivery Service: Henry goes on a bunch of fetch quests for "Alice", in which he retrieves the parts needed for her machines. This allows her to ready them to turn Boris Brainwashed and Crazy.
  • Mad Scientist: Susie!Alice is conducting experiments on other ink creatures in attempts to "make herself beautiful". In Chapter 4, she even graduates to having a brutish minion of her own creation.
  • Morton's Fork: In Chapter Three, Henry finds Alice Angel confronting him. She "persuades" him to become her "errand boy" because her alternative is to tear him apart, or to leave him for the Searchers, Ink Monsters and Bendy. She also admits that she just might let Henry live long enough to get the items she needs, so at best Henry is buying time before Alice kills him. Either way Henry is dead.
  • Mysterious Watcher:
    • Bendy seems eager to follow you and watch your actions. And he also seems more proactive than most. The cutouts are sometimes placed near objects or areas of importance. And, as mentioned above, they thrice peer out at you from a corner, seeming to point you in the right direction.
    • In chapter two, after you close the ink flow and go through the recording room, if you look up at the projector booth, you can see Bendy's cardboard cutout accompanied by Sammy, both watching you intently, though you won't know who the latter is yet.
    • Chapter 4 is filled with these, as Henry encounters more than a few "ink people". The ones who aren't crying are watching him intently.

    N-Z 
  • No Good Deed Goes Unpunished: Alice Angel succeeds in capturing Boris because he left the safehouse to help Henry.
  • Notice This: Progress-critical items will shine, making them easier to spot.
  • Number of the Beast: Appears on the train of the "Bendy in Train Trouble" poster.
  • Offscreen Teleportation: The cardboard cutout Bendy is very fond of this. In the second chapter, he can even regenerate if you chop him off with the axe and reappear as soon as you take your sight off it, though this is only if the cutout is positioned in front of a Pentagram.
  • Oh, Crap!:
    • Henry gasps when he sees Bendy's cardboard cutout in the middle of the hallway. And it wasn't there before.
    • Henry reacts this way upon seeing "Inked" Bendy and makes a break for the entrance.
    • Any given players' reaction when they see that Bertrum's voice is being subtitled, not shown in the normal Audio Log window in the Attraction Storage room when they activate the Recorder.
  • Randomly Generated Levels: All maps are fixed, but there are some game-play elements that are mixed up between each play-through, and older versions of the game had more.
    • In Chapter 1: The six objects you need to collect used to be shuffled around in different places with each playthrough.
    • In Chapter 2:
      • The switches you need to find to open the first gate used to shift locations with each playthrough.
      • To enter Sammy's sanctuary, you must play four instruments in a specific order while the projector is running to open the gate. The combination needed is delivered via a tape recorder. Mad Libs Dialogue allows for multiple options for the unlock.
      • Wally's keys are in a different trash can every time.
  • Reality Ensues: Even if an animation boss is respected and talented, he'll lose his employees' confidence if he undergoes Sanity Slippage, introduces an Awesome, but Impractical machine, and allows for unsanitary working conditions. On Wally's tape recorder in Chapter 1, he threatens to quit if another pipe bursts.
  • Retcon: Whenever a new chapter releases, the previous chapters tend to get updated along with it.
    • After Chapter 2 released, Chapter 1 featured some new rooms, a redesigned Boris, and an artistic overhaul for Inked Bendy. After Chapter 3, yet more new rooms were added, including one that features the new Punch Clock introduced in said chapter, there's a new audio log regarding a plumber named Thomas Connor, who worked on the Ink Machine's pipes, that rightly decided to never work for Joey Drew again, and Bacon Soup cans were added.
    • Chapter 2's Searchers were updated to be the more pained, less upright ones from Chapter 3.
    • The satanic pentagrams were replaced with a new design in the Chapter 4 update, with the new line formation still being circular, but with a formation within it that looks roughly similar to Bendy's head.
  • Recycled In Space: The entire setup is basically Lovecraft's From Beyond with the titular Ink Machine playing the part of the Resonator... and what it brings into the world is just as unfriendly as it is in the story. Amped up even further when you realize that Alice Angel/Susie is playing the part of Praetorius...to the death.
  • Red Herring: Two in chapter four.
    • You will only need to use one of the Miracle Stations scattered throughout the level.
    • The "gent" machine has the option to create a bone, which will do absolutely nothing when fighting Boris.
  • The Reveal: The very end of Chapter 5 reveals that Henry visited Joey in his apartment before heading to the studio. Joey, now a regretful old man, sent Henry into the Studio so that he could permanently end the Ink Demon's reign.
  • Ritual Magic: Joey was up to some seriously occult business in the studio, and if his insistence on "sacrificial" items for the Ink Machine and a gutted real-life Boris don't sell you, the satanic pentagram hidden under the studio will.
  • Roger Rabbit Effect: Features living cartoons (who are fictional in-universe) emerging from the machine as you explore the abandoned animation studios. In Chapter 1, Bendy himself appears to be out for blood, while you can also find his old partner/nemesis Boris the Wolf, strapped to a table and vivisected. Chapter 2 gives us Boris alive and well. And then there's Sammy Lawrence, who at this point is a hybrid of human and ink-dripping cartoon. It turns out that the entire plot began because of this one trope: Joey commissioned the Ink Machine in an attempt to bring his characters to life to help the public understand how he perceives them by letting them meet in person. The project took a blow when an attempt to create Bendy had a less-than-favourable outcome and no attempt to perfect the dancing demon was attempted ever again.
  • Room Full of Crazy: Grant Cohen's office at the start of Chapter 4 has scribbles all over the walls and floor, as the man was apparently driven mad trying to make sense of the company's finances. Highlights include repeating "time is money" over and over, scribbling random sums, and declaring that "it doesn't add up".
  • Screw This, I'm Outta Here!:
    • Wally Franks' recordings always end with him threatening to quit if another bad incident occurs in the studio (ie. another pipe bursting). The end of Chapter 5 reveals that he went to Florida with his wife.
    • Henry, to his credit, tries when he sees "Inked" Bendy. The problem is that he then falls through a secret room.
    • An audio log added to Chapter 1 after the release of Chapter 3 has a man named Thomas Connor having to fix Sillyvision's pipes to the Ink Machine, and decides, partly because of how frustrating repairing the pipes are, but primarily in how he has a bad feeling about said machine, that he's never doing another repair job for the company again.
  • Self-Deprecation: In Chapter 5, to enter Bendy's sanctum, Allison starts rattling off a variety of equipment she needs to open the door for Henry to get. Tom just breaks the door open, echoing a complaint about the abundance of Fetch Quests in the game.
  • Sequel Hook: "Tell me another one, Uncle Joey."
  • Shout-Out:
  • Subverted Kids Show: Puts an interesting spin on this. The Bendy cartoons the plot revolves around are cute and family-friendly, with an old-fashioned rubber hose Disney style. However, in the studio, there's an actual Boris the Wolf, cut open and strapped to a table, and some toothy cartoon monstrosity (that resembles Bendy) comes after you while you're unable to escape.
  • Tap on the Head:
    • Sammy knocks Henry out near the end of Chapter 2, and yet Henry's perfectly capable of running and swinging an axe shortly afterwards. Granted, he was also fearing for his life at that point. Adrenaline can do amazing things. Then it's subverted when Chapter 3 reveals that Henry spent time recovering in the safe house while Boris cared for him and played cards with him.
    • Subverted when Alice Angel crashes the elevator holding Henry and Boris, and the impact knocks out Henry. Boris barely manages to rouse Henry, who can't warn Boris about an approaching Alice Angel. Then Henry lapses back into unconsciousness after seeing Alice take Boris, and Alice assumes he is dead.
  • "Test Your Strength" Game: In Chapter 4, among the attractions in Bendy Land is a strength test game. Hitting the bell will cause Alice to sarcastically remark that Boris' rescue can wait.
  • Troubled Production: In-Universe, the composer Sammy Lawrence would interrupt music recordings for the animation productions. He would mess with the projector and run back to it, to the band's bewilderment.
  • Unusual Chapter Numbers: Of a sort. The floors accessible from the elevator are, from top to bottom, "K", "11", "P", "9", "14", and "S".
  • Wham Line:
    • Found in the room below the exit: "The Creator lied to us".
    • In Chapter 2, after you listen to a tape that ends with "Can I get an amen?", you hear the same voice say "I said can I get an amen?", but the tape is off and the voice sounds like it's coming from just around the corner.
    • In Chapter 3:
    Alice Angel: I see you there.
    • Chapter 3 also has Alice's maddened cackling while you're in the elevator, revealing that you're not quite out of the woods yet. Then she says, "I know who you are, Henry! I know why you're here!".
    • Chapter 4 - For anyone not tipped off by the subtitles, there's the line at the end of Bertrum's "recording" inside Bendy Land: "You may think I've gone... But I'm still here!"
    • Between Chapters 4 and 5, the developers released an audio log of Henry, seemingly recorded between the two chapters. It's mostly an Apocalyptic Log recapping the events so far... but then he states this particularly eye-catching line, which throws our perceptions of Allison and Tom into question (though there's still the possibility that he's talking about someone, or something else):
    Henry: There's crazy things happening down here... monsters, demons, angels... and right now, two of them are holding me prisoner.
    • The beginning of Chapter 5 reveals that they had a perfectly good reason to: They didn't trust him yet.
    • And then there's the final line of the game, which is also the first.
  • Wham Shot:
    • Boris is strapped to a table, his mouth open. It's not clear if he's alive, though the amount of rib cage showing, coupled with his Wingding Eyes showing X would normally indicate otherwise. He is a cartoon, though, so...
    • After gathering all the necessary items, you have to head to the projector room to hit the ink flow button. On the way there, you catch a moment's glance of the Bendy cutout peering out at you. When you round the corner, you find it propped up against the wall, with fresh ink at its feet...
    • After activating the Ink Machine, Henry rounds the corner to find it boarded off — before a deformed monster resembling Bendy, better known as Ink Bendy or the Ink Demon, appears right before his eyes.
    • After you escape from a fully formed Inked Bendy, you walk down a hall and find none other than Boris. Alive and well.
    • What remains of Sammy Lawrence, shown in the Stinger of Chapter 2.
    • In Chapter 3, you and Boris come across an entire room full of Borises and Butcher Gang members having been killed in a similar manner as Chapter 1. A moment later, and we get another: Alice torturing a Butcher Gang member, revealing that she's the one responsible.
    • Near the end of Chapter 4, Henry is riding a cart towards Alice's lair, when the cart is suddenly stopped by two enormous hands that poke out of the darkness... and then the mutated visage of what is unmistakably Boris rises into view.
    • Chapter 4 ends with Henry having to fight a monstrous Boris made by Alice. After killing it, Alice tries to strangle him only to be killed by... another, less corrupted version of Alice with her own Boris.
    • Chapter 5 ends with Henry revealed to have visited Joey in person before the beginning of Chapter 1. The latter then asked him to go to the studio in the back of his apartment for unspecified reasons.
  • White Gloves: All the cartoon characters wear them. Amusingly, Alice seems to wear the traditional White Gloves over a pair of elbow-length High Class Gloves.
  • Why Won't You Die?: Alice says this almost word-for-word as Henry is fighting a corrupted Boris.
  • "Will Return" Caption: All chapters finish with Bendy will return.
  • Would Be Rude to Say "Genocide": In Chapter 5, you wipe out a Searcher and Lost One village. Admittedly they leave you little other choice with their attacks, and might be able to return from the ink, but still.
  • Zerg Rush: Chapter 5 has an assault by a large number of Searchers and the Lost Ones. Luckily, you have Allison and Tom by your side.

Tropes for the Bendy Cartoons:

  • A Day in the Limelight: "Tasty Trio Troubles" is centered mostly on the Butcher Gang, who haven't appeared in the shorts prior to it.
  • Butt-Monkey: Bendy is typically this in the cartoons.
    • In "Tombstone Picnic," his lunch gets stolen by Boris and tormented by a skeleton.
    • In "Cookie Cookin," Bendy makes a gingerbread man, but as he pulls the tray out of the oven, he finds that it's empty because Boris is already eating Bendy's cookie.
    • And in "Haunted Hijinx", Bendy falls victim to a prank in an attempt to scare Boris. He runs away and Boris takes the bag Bendy left behind.
    • "Snow Sillies" is probably the worst of them all. Just when Bendy makes a new friend, it melts just seconds later. Then Boris eats the carrot for the snowman, and at that point Bendy cries. And that's where it ends.
  • Creepy Jazz Music: The cartoon's soundtrack is a ragtime riff.
  • Enemy Eats Your Lunch:
    • In "Cookie Cookin," Bendy pulls his gingerbread man tray out of the oven and finds that it's empty because Boris is already eating his cookie.
    • In "Tombstone Picnic", Bendy trips and loses his picnic basket. Boris takes it and starts eating nonchalantly. Bendy, after demanding his picnic basket back and getting ignored, sprays Boris with a shaken soda bottle.
  • Foreshadowing: At the end of "Tombstone Picnic", Bendy cowers from a large, shadowy figure as the cartoon starts flashing white. In Chapter 3, released after the cartoon, one of your enemies is the large, inky figure of the Projectionist, whose projector head shines a bright light on everything in front of him.
  • Genre Blindness: In "Tombstone Picnic", let's just say a graveyard is no place for a picnic.
  • Just Ignore It: In "Tombstone Picnic", Boris' response to Bendy indignantly poking him is to pay no mind to him.
  • Shave and a Haircut: Plays at the end of "Haunted Hijinx".
  • Troll:
    • In "Tombstone Picnic", the skeleton in the graveyard trips Bendy For the Lulz.
    • And Boris in the "Haunted Hijinx" seems to have been pretending to be asleep and scares Bendy into dropping his candy bag.
  • Unusually Uninteresting Sight: In "Tombstone Picnic", Bendy's only reaction is annoyance when a skeleton grabs his leg and trips him. Then again, he's a demon, so he's probably seen this sort of thing before.
  • Use Your Head: In "Cookie Cookin," Rather than use a rolling pin to flatten the dough, Bendy resorts to this trope instead.

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