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  • Alternative Character Interpretation:
    • Is Fredbear (the NPC one) a slave to Scott Cawthon or just his controllable creation?
    • Is Chipper the real mastermind of the entire story, as evidenced by a music parody, or just a Giant Space Flea from Nowhere with a planned revenge?
    • The playable animatronics in general. Are they mindless murderers who go out on a killing spree while viewing everything as a Sugar Bowl, or just random adventurers who aren't aware of their actions? If the former is true, then Rainbow's actions and attitude take on a whole new meaning...
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    • Did Scott create the entire game just to get back at the fanbase? And, on that note, was he mistaken in assuming the fans were continually harrasing him?
  • Author's Saving Throw:
  • Critical Dissonance: Probably the biggest example of this for FNAF at the time. The reception of the game regarding this trope was bad when it was new on Steam, although this is again because Scott released the game a bit too early. That being said, by the time Scott pulled it, the game's rating was (oddly enough) 87%. By this point, Update 2 changed the overall game, and reception was much better.
  • Crosses the Line Twice:
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    • The fact that you can play as the crying child (who, mind you, is a dead kid's ghost) along with all the more light-hearted and colorful cast of characters.
    • In a meta example, fans are not above making a team of the Crying Child, Nightmare Fredbear, Nightmare, and another random Nightmare animatronic of their choice for kicks.
    • The teaser for Update 2 informs that we can actually play as the Purple Guy AND Scott Cawthon. Let that sink in for a moment.
    • The ending with two Fredbears glitching out and exploding because of a time paradox, which wipes out the universe shortly after is mildly disturbing and funny, and your "reward" for doing this is a shiny, silvery trophy of Fredbear's lower half.
  • Demonic Spiders: The glitch plane enemies, which are so powerful they could even give level 30 characters a run for their money. Likewise, the Prototypes from Blacktomb Yard which use Hot Cheese rather continuously as a way to drain the party members health.
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  • Ensemble Dark Horse: Lolbit. They're an orange-and-purple Palette Swap of Funtime Foxy with Glowing Eyes of Doom like Marionette and Golden Freddy. Their only role is to sell items to the player, and yet they seem just as popular to draw as the original Foxy! Plus, being a recolor of Mangle and all, they've been drawn as both genders. This may be why they became an Ascended Extra and were included in two of the following games
  • Game-Breaker: RXQ (Shadow Bonnie), Funtime Foxy, Nightmare, and Spring Bonnie. Funtime Foxy and Spring Bonnie can do massive damage with Cosmic Song while Funtime Foxy and RXQ can constantly revive their team using Gift Boxes. Nightmare has a debuffing move that can do damage, making Crying Child's buffing unneeded. Couple this with Auto:, Mimic, Auto: Shield, and all the Boss Drain bytes and you can virtually destroy any bosses in the game.
    • Crying Child can substitute either Nightmare because he has a reviving move and two buffs or RXQ because using said chips and bytes above makes RXQ's non-revival moves pointless and Crying Child can buff the team.
    • The Update 2 characters are much more powerful than the other characters, so playing launch content is much easier. Scott and Chipper are still hard to get because of the minigame you need to play to beat, though, and even with Update 2 characters, their boss versions are still hard to kill.
  • Harsher in Hindsight: At the end of Hard Mode, Scott himself appears as the Final Boss, angry that people will never be satisfied with his work, no matter how much effort he puts into it. Given the game's reception when it was released at the time and how Scott admitted he rushed the game a day later after it was up, that made it really disheartening...
    • Especially if one takes into consideration the lyrics of the fan-made I WILL NOT BE MOVED music video. The lyrics really could torture those that didn't appreciate the game before. Given the creators were basing this on Scott Cawthon's rant before and after fighting him, it sure makes things harsher, huh?
    • In the minigame FNAF 57: Freddy In Space, one of the mock sequels Scott is making is called FNAF 61: Freddy vs. Bonnie, and he also said that the game will begin the Freddy Cinematic Universe. It's obviously a shout-out to Batman v Superman: Dawn of Justice, and considering how critics panned both the game and the movie, you could actually feel sorry for both Scott Cawthon and Ben Affleck.
  • Memetic Mutation:
    • Nightmare Chica being the last character to be changed in the teaser image led many to joke about how jarring she looked, such as 'Drowning in Cuteness' and telling her to be strong and not be converted/infected. Her raised arm helps a lot.
    • Comparisons to Jurassic World (because of both titles having "world" in them.) have started to show up.
  • Narm:
    • Chica. She probably has the derpiest expression in the teaser. Then again, every chibified Chica in the teaser looks hilarious.
    • Nightmare Chica amongst the cute animatronics looked like she was drowning from the cuteness before she changed.
    • The Purple Guy is a flat 2D sprite alongside all the 3D models of the other characters, not getting a 3D model of his 2D sprite as the Crying Child did. He looks less than impressed in the teaser as well. He even lampshades it by saying he's not the true Purple Guy, but merely a sprite of him.
  • Nightmare Retardant: The "Hanging Mangle" image is a lot less disturbing if you realize the "noose" has no loop or knot, and Mangle doesn't appear to have a broken neck. That, and, of course, robots don't even breathe... And upon closer inspection, it looks like the ball from the paddle ball is in their mouth.
  • Paranoia Fuel: Parodied with the last line from Chica's Magic Rainbow:
Chica's Magic Rainbow:The next time you see a rainbow in the sky it is me, going to your house!.
  • Rescued from the Scrappy Heap: Balloon Boy seemed to get a lot less ire from fans ever since Update 2 introduced Chica's Magic Rainbow, which manages to be even more annoying'' than him.
  • The Scrappy: Chica's Magic Rainbow in Update 2. The minigame is pure Nintendo Hard, it taunts you in that annoying voice and even kills you if you die too many times or turn the voices off. And that's not getting into how it's the True Final Boss that's under a time limit that is really hard to beat, even with the new characters you get.
  • Sweet Dreams Fuel: In a stark contrast to the original series, this game is shaping up to be positively adorable thanks to the "adventure" redesigns of the cast. Even Springtrap and the Nightmares look huggable!
  • Take That, Scrappy!: Despite its immense difficulty, seeing Chica's Magic Rainbow whine and scream like a child after you humiliated it and destroyed it for good is rather rewarding.
  • That One Boss: Scott himself is a truly brutal end opponent, so is Chipper's Revenge. But the worst offender has to be Chica's Magic Rainbow, the True Final Boss of Update 2. She has a ridiculously high amount of health surpassing that of Scott and Chipper's Revenge, sports brutal attacks that can wipe out your entire party if you're not properly equipped and never stops making fun of you. Not helped by the fact you must defeat her in a span of 3 minutes before she fired the unblock-able and insta-kill Rainbow Beam.
  • That One Sidequest:
    • Unlocking Coffee in FNAF 57 requires you to win without picking up any cupcake upgrades, severely limiting your attack power and range in a game filled with difficult to hit enemies and a boss with a number of ways to hit you, especially up close like you'll need to be.
    • Chica's Magic Rainbow is practically Scott's love letter to I Wanna Be the Guy, filled with clusters of flowers that shoot out razor petals with little room to evade them, butterflies that shoot lasers and spiky fences that cover half the screen and come out of nowhere. Not helping at all is the titular character, who will shoot a flurry of lasers at you at several points whilst being a condescending prick to you over the fact that you're more than likely to be terrible at it, and will cause a game over should your struggles piss her off too much. Your prizes for surviving all of this? Scott's avatar Animdude or Chipper. Worse still, to save Chipper, you have to get through in 3 minutes. At least Chipper warns you that it's hard.
  • They Wasted a Perfectly Good Character: While you're free to play as any animatronic (and then some!), some may be disappointed that they don't have any real dialogue or personality in cutscenes, excluding Fredbear, who acts as Mr. Exposition half the time anyway.
    • This is even worse gameplay-wise, the early characters get outclassed by later ones with better moves and stats. You want to play as Freddy for the rest of the adventure for instance? You'll have a hard time using him later down the line then! It's even more apparent with the new area in Update 2, in which the enemies are so strong and your health is drained so rapidly you need the newer characters just to get through.
  • Uncanny Valley: While a good deal of the robots translate well into the Super-Deformed style, others, not so much. Case in point: the Phantom Puppet, which inexplicably gained small, sharp-looking teeth during the transition to adorableness, Toy Chica, whose eyes look like they're bulging out of their head... and Shadow Freddy, who actually looks fairly normal. Outside of having, of course, what appears to be another set of teeth underneath his mask.
  • Unexpected Character: JJ/Balloon Girl, Funtime Foxy (Toy Foxy or unmangled-Mangle), Spring-Bonnie, the paper plate animatronics, and least of all the crying child. The second update adds Purple Man, Coffee from The Desolate Hope, Chipper, and Scott himself.

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