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  • Alternate Character Interpretation:
    • In the Good Ending, is Ennard still trying to kill you? Or did you just take the thing home and it wants popcorn? Alternatively, you were stupid enough to bring the thing home and it wants to kill you while eating popcorn.
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    • Baby. Is she a caring animatronic that's worried about the well-being of her kind as well as you? Was she the one who tricked you into going into the Scooper, or was it Ennard using Baby's voice? Is she a Well-Intentioned Extremist who wants herself and her kind to be free and will do anything to get there, even if it means killing her new friend? Is she just pretending to help you to reach the surface by herself?
    • When Baby/Ennard tells you that "the scooper only hurts for a moment", is it Blatant Lies? Or Exact Words? Or perhaps Ennard is simply not aware that unlike animatronics, humans can't exactly survive without their skin?
      • The game itself ultimately decides to Take a Third Option: as the Custom Night cutscenes demonstrate, Ennard was right.
    • Is William Afton a.k.a. The Purple Guy the Villain Protagonist of the game? Is he already a Serial Killer or is he an innocent whose body was stolen by Ennard to commit the murders? On that note, did he program the animatronics to be bloodthirsty, or was it just an unfortunate glitch? Or perhaps Eggs Benedict really isn't William Afton, but then why do the animatronics use the voice of Afton's daughter on Eggs? The Golden Night ending subverts this; there's two Aftons, one of which is the nicer Michael Afton.
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    • HandUnit. Incompetent and glitchy mission control or intentionally trying to kill "Eggs Benedict" with bad advice? Baby's comments give credit to the latter, but he also tries warning the player about the Scooping Room before it's too late. Or is he the next-gen version of Phone Guy's tapes, a series of pre-recorded statements rather than an actual AI?
    • Is Ballora truly against the plan of escaping or is that just Baby 'pretending' again, constructing a fake 'story' to get you to go along with their plan? After all, Ballora is not present as herself on Night 5, which is when Baby convinces 'her' not to attack you.
    • Pretty much all of Night 5 can be called into question due to Baby's Unreliable Narrator status. Is it truly Baby speaking to you from Ennard's body or is Ennard manipulating you with Baby's voice? Is "Ballora" truly trying to kill you via Ennard or is Ballora's presence on Night 5 a concoction Ennard creates to scare you into obeying?. One could also argue that "Ballora" is simply Ennard/Baby "pretending" to be Ballora to avoid suspicion, due to the fact that "Ballora" only attacks if you deviate from Ennard's plan.
  • Author's Saving Throw:
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    • The Custom Night update expands on the Private Room's gameplay to provide an experience more in line with classic FNAF gameplay for those who preferred that style. It also clears up some plot ambiguities left at the end of the main campaign, though depending on who you ask it may have only created further ambiguities.
    • Thanks to some very open-ended dialogue and scene direction, many fans were confused over whether or not the Purple Guy was literally purple due to being undead, or if Michael Afton is destined to go to the first Freddy's location and become Springtrap, and not his father as was previously assumed. The debate was largely quelled by Scott after he approved of a Game Theory video that addresses it (even citing those examples). For the curious, the Purple Guy is not literally purple, and Springtrap is still William.
  • Awesome Music: Unlike the rest of the games, Sister Location actually has a quite varied and catchy soundtrack, so it's no surprise that quite a few songs had fans playing them over and over.
    • "Watch Your 6", the ambient music that plays in the Private Room. It's a subdued track, but the ominous, echoing beat perfectly sets up the harrowing atmosphere as the player is forced to use their full concentration to survive.
    • The "Menu theme"; in contrast to the more ambient-focused music from the previous games, Sister Location gets a harrowing industrial track with electronic beats and slamming machinery incorporated into the notes, seemingly representing the Sister Location's status underground and the animatronics' desire to escape from their fates.
    • The music for "Shift Complete" is pretty catchy as well.
    • There's also "Turtle Crusher", which plays during the retraux Baby minigame. It's almost enough to make you forgive how exact your movements have to be to "properly" beat it.
    • The cutscenes after beating each Custom Night have a catchy 8-bit jingle fittingly named "MVP", which also provides some rather notable Soundtrack Dissonance during the later scenes...
    • The music that plays in the final cutscene with Springtrap, Demolition Inevitable, is a haunting piece with a sudden end when Springtrap comes up from the ruins. It even includes the first five notes of "Toreador March".
    • "Venta Black"; the background music that plays during the custom nights on Easy difficulty. It's very similar in tone (not to mention purpose) to "Watch Your 6", and even occasionally plays a few notes from that song.
  • Best Level Ever: The Private Room. Not only does it start with the player refusing to fall for Ennard's attempt to lure them into the Scooping Room — thus avoiding the Bad Ending — but it also combines the best gameplay elements from all the previous games to make for a harrowing experience. Players must juggle a limited power supply, three potential attack paths, a hyper-aggressive animatronic, and a sound-based detection system. It's fitting that the game was later updated with an unlockable mode that expanded this concept.
  • The Chris Carter Effect: Like 4, this game raises several more questions about the story while answering very little, such as who the player character is, where exactly the game fits in with the timeline, what exactly becomes of Ennard/what it plans to do once it escapes, muddying the time period 4 takes place in even more than 4 itself did, and just about everything related to Mr. Afton and things he may or may not have done. The Custom Night's (canon) cutscenes answer a few of these questions, but thanks to a certain open-ended scene, even more questions were raised until Scott (or more closely Game Theory) clarified a few things.
  • Contested Sequel: While many love the game for shaking up the formula significantly from prior games in the series and giving it a fresh new take, others aren't so fond of it for other reasons, such as the setting's near-complete Genre Shift from a haunted pizzeria to a more generic sci-fi facility with intelligent, largely non-haunted robots. There's also the matter of the Purple Man being retooled from a realistic predator to something of a cartoonish Mad Scientist.
  • Continuity Lock-Out: While it isn't hugely significant, if you've never read Five Nights at Freddy's: The Silver Eyes, you'll have no idea who the Mr. Afton heard in the intro is, or even how significant he is beyond him creating the game's animatronics.
  • Creepy Awesome: Ennard is so utterly terrifying in so many different ways, which serves to make it a very memorable and cool villain. It's a hideous amalgamation of every other animatronic's endoskeleton. Its face is seen as early as the first shift, hung up in the control room you frequent until it suddenly disappears one night. It's the main antagonist for both endings (where it either follows the protagonist home or scoops out his insides to wear as a meatsuit) and the Final Boss you have to face in the Private Room, regarded as the Best Level Ever for its tense, harrowing atmosphere.
  • Crosses the Line Twice: HandUnit's extreme dickishness, which only increases as the nights go on.
    HandUnit: Welcome back to your last day on the job. That is, the last day of your first week. Some of the most valued qualities that we like to see in new employees are determination, fearlessness, and a genuine disregard for instinctive self-preservation.
  • Draco in Leather Pants: William Afton/The Purple Guy has been getting a good bit of this, with some saying the possibility that he's "Eggs Benedict" and had his insides replaced by Ennard means that he never killed anyone. This is ignoring the fact that Fazbear's had already shut down by the time of Sister Location; the murders involving the golden springlock suit happened before the restaurant's closing, meaning that Afton was already a child murderer even if he is "Eggs". On top of that, the Circus Baby gang are clearly designed with child abduction in mind by Afton himself. While his daughter dying (and possibly his son too) is tragic and horrible, there is still more evidence that Afton was already a Serial Killer before the events of Sister Location. And as shown by the Custom Night's victory cutscenes, you're playing as William's other son, and Ennard seemed perfectly happy to just walk around once it/they got a body.
  • Epileptic Trees:
    • With no explanation given for what he is or where he came from, Yenndo's origin and purpose is ripe for speculation. Theories proposed so far include him being the "Anim05 OOS" mentioned in the schedule teaser, a prototype of Funtime Freddy, or the endoskeleton belonging to the springlock suit from Night 4.
    • Some have theorised that Night 2's map and the images of the Child's room and the Fredbear plush with a walkie talkie in the Private Room are a sign that the events of 4's gameplay were not only Real After All, but also monitored by Mr. Afton/the Purple Guy from the Private Room as some bizarre secret experiment, despite nothing prior ever indicating any of this was the case.
    • Continuing from above, people have compared the Twisted animatronics from the books and the Nightmare Animatronics of 4, and noticed that they are surpringly similar. It's speculated by few that the Freddy plush walkie talkie was used to send the Twisted's Brown Note that then caused the kid to see toys and animatronics as monsters.
  • Esoteric Happy Ending: Invoked in The Immortal and the Restless; Vlad and Clara reconcile, but the narration lampshades that they haven't resolved any of their actual problems, like the child support, the cat, and the house on fire.
  • Fountain of Memes: HandUnit is the source of most of the memes associated with this game, including everything he autocorrects on the keypad.
  • Harsher in Hindsight:
    • The animatronics performing in the trailer becomes this when you learn that Baby only performed for one day due to her child-killing mechanism being activated.
    • In the first game, Phone Guy mused against Playing Possum as it could cause the animatronics to mistake you for an empty suit and stick a bare endoskeleton in your body. This is essentially what happens in the Bad Ending, with "Eggs Benedict"'s insides being scooped out and an animatronic endoskeleton wearing his skin as a suit.
    • The fourth game seemed like a broken child's horrific extended coma dream, unrelated to the rest of the series besides the bite incident at the end. This game subtly reveals in its map and multiple hints in the Private Room (including a 1983 easter egg) that the pizzeria The Child was bitten at is part of Circus Baby's Pizza World, and that the house the boy tried to survive in was a very real extension to the same facility.
    • The animatronics' designs give off a definite Monster Clown vibe. This game was released during the clown sightings of 2016.
  • Hilarious in Hindsight:
    • Back during the development of Five Nights at Freddy's 3, people postulated that Springtrap was a hybrid of other animatronics. Ennard in this game actually is a conglomerate of the other Sister Location animatronics.
    • The initial confusion over whether or not William was Springtrap in the final Custom Night cutscene now seems rather quaint, considering Scott went above and beyond clarifying the issue; not only by having a returning Springtrap credited as William Afton in Freddy Fazbear's Pizzeria Simulator, but also copyrighting that particular instance of the character under the same name.
  • HSQ: In the Custom Night cutscenes, we see continuous cycles of Eggs Benedict cheerfully walking down a street as the neighbors wave happily to him. Eventually though, we see his skin slowly rotting more and more, and even the neighbors notice this and soon start hiding from him. His skin becomes the iconic color of purple, and soon he VOMITS OUT Ennard's exoskeleton and collapses. As Baby's voice is heard whispering "You won't die", his body stands right back up with the Wham Shot of his black and white eyes, now looking very much like the Purple guy. Then comes the Golden Freddy victory cutscene. Springtrap lives, and all along we were playing as his son, Michael Afton. Who, incidentally, is now looking for dear old dad.
  • Magnificent Bitch: Circus Baby, the mascot of Circus Baby's Pizza World, is one of the few animatronics with the ability to think. Upon becoming possessed by the spirit of William Afton's daughter and getting locked away and abandoned, Circus Baby forms an escape plan convincing the other Funtime animatronics to meld their exoskeletons together to create Ennard. To this end, she poses as the helpful guide for the player, gradually manipulating them into following her instructions culminating in the player getting lured into the Scooping Room to be disemboweled. Despite the horrific nature of her plan, Circus Baby takes no sadistic pleasure in it, earnestly apologizing to the player for misleading them and assuring them that they wouldn't be in pain for long.
  • Memetic Mutation:
    • EXOTIC BUTTERS.explanation 
    • "HEY BAWN BAWN! GO GET 'EM!"explanation 
  • Most Wonderful Sound:
    • Circus Baby's voice may qualify, as it is genuinely a soft and soothing voice.
    • Some people have too much fun with the various nose honks.
  • Narm Charm:
  • Nightmare Retardant:
    • The Good Ending has you sitting back at home and watching TV. Ennard then hobbles in, slowly shuffling towards you in a hilariously stilted way. Either it's still trying to kill you, or it just wants popcorn.
    • Funtime Freddy's and Funtime Foxy's jumpscares are pretty terrifying... until you realize that the faceplates clip through their ears, meaning that the jumpscares in question are utterly impossible to do.
    • Ennard's jumpscare once it acquires its mask is pretty terrifying. But before that you're treated to a conglomeration of metal & eyeballs with teeth giving you what looks like a dopey smile.
  • Shocking Swerve: Until Scott cleared up the matter later on, the Custom Night's final cutscene was open-ended enough that it could be seen as one. Many believed that the Purple Man/William Afton managed to escape justice for over thirty years, while his son Mike (who just so happened to look like him) ended up becoming Springtrap; all of which seemed somewhat out of left-field.
  • Squick: The Custom Night's cutscenes show that after Ennard put on Eggs' skin, it started to slowly rot. You can see the neighbors become unnerved, then hide in fear as his skin turns more and more purple.
  • Suspiciously Similar Song: The jingle between shifts sounds a little like the intro to the Van Halen song Jump.
  • That One Puzzle:
    • The "Wiggle" puzzle on Night 4 very quickly became infamous for its high level of difficulty. The player is stuck in a springlock suit for three minutes, with eight springlocks quickly coming loose that they constantly need to tighten back up. There are also loads of Minireenas climbing the sides of the suit, and if they reach the top of the mask, you will die instantly. The only way to get them off? Wiggle. Which causes the springlocks to come loose even faster. There are also Minireenas that climb the front of the suit and get inside with no way to stop them... except that they're harmless, so trying to wiggle them off will only result in the springlocks coming more loose. And the game doesn't inform you of any of this. A patch released shortly after the game's launch made the puzzle easier after complaints about how unfairly hard it was.
    • The dismantling puzzle on Night 3 also gets flack for being obtuse about its mechanics and requiring split-second precision.
  • They Wasted a Perfectly Good Character: Ballora. She's the only adult humanoid animatronic, and the only blind one, who is made to dance like a ballerina and to distract parents so that Afton can take their children. Also, if you believe Ennard, Ballora was against the plan to scoop you, not because of the obvious problems, but because she is afraid. With all of this depth, and especially knowing that she has a voice actress like Baby, you'd expect to get more from her than a Jump Scare, like her opinion on what's happening and such. Nope. After a harrowing Night Two endeavor where you have to crawl past her carefully, so that she doesn't hear you, Ballora gets scooped on Night Four, and becomes part of Ennard.
  • Uncanny Valley:
    • The new animatronics are much more detailed than their predecessors, and while performing, they move in a less fluid way that's reminiscent of actual, real-life animatronics. This works to make them seem more realistic in a very off-putting way, especially for the humanoid Ballora and Baby.
    • The trip into the depths of the valley continues with Ennard. Despite its complete mess of a body (which makes Mangle look downright cared for), it still has a recognizable doll face with large, staring eyes. It becomes even worse in the Bad Ending, where Ennard scoops out the insides of the player character and wears their skin as a suit.
    • Is very clearly in-effect in-universe, going by the Custom Night cutscenes: Ennard-inside-Eggs unnerves his neighbors at first, then outright scares them off when his skin begins to rot.
  • Viewer Gender Confusion:
    • The FNAF series is rather infamous for this trope. A good number of people mistook Funtime Freddy, of all characters, for a female, simply because of his white and pinky-purple colouring.
    • When Baby appeared in the very first teaser, many mistook her to be male (since, as Toy Bonnie taught us, FNAF can't be trusted when it comes to eyelashes). It wasn't until the next teaser that it became clear she was female.
    • Quite a lot of people assumed that if Freddy stays male, logically Foxy would as well. Funtime Foxy is given no gendered pronouns on Night 1, male pronouns on Night 2, and female pronouns on Night 3note . In addition, it is given male pronouns in its description on the Custom Night, but is part of the Girl's Night challenge, firmly throwing it once again into the Ambiguous Gender territory. It even remains completely mute in contrast to the other robots.
      • This is even somewhat justified in-universe — one of Funtime Foxy's modules is a Parental Voice Sync/Replay unit. If it's going to sound like a parent of either gender, making it gender-neutral makes a certain amount of sense.
  • Visual Effects of Awesome: The performance at the end of the debut trailer is as spectacular as it is creepy. The movements perfectly replicate the jerky, mechanical feel of an actual animatronic. And then there's the considerably more realistic material shading, as well as all the moving panels on the robots. It's especially amazing if you compare it to the animated shots from the first game's trailer, which look considerably less refined.
  • What an Idiot!: Downplayed, but had Afton allowed his daughter to play with Baby under his supervision, the thing would not have eaten her, as there would have been more than one person in the room. By not letting her, she snuck in alone and got killed.
  • Win Back the Crowd:
    • The trailer received almost unanimous approval from the fandom after a divisive reaction to the game's announcement, with quite a lot of fans saying that the game would be the scariest thing to come out of the series (even bypassing the terrifying The Joy of Creation fangame and Five Nights at Freddy's 4).
    • One of the series' main gripes, to which even a lot of fans can agree on, is that, at the end of the day, the gameplay boils down to hiding in a room for about ten minutes while trying to make sure an animatronic doesn't sneak in and kill you. Sister Location varies this up by having each night be its own collection of challenges, where you have to do various tasks before the game can advance. And to those who do enjoy the usual style of gameplay, the Private Room brings it back in an interesting way.
  • The Woobie:
    • "Eggs Benedict", a.k.a. Michael Afton, as is the norm for FNAF protagonists, has to survive five nights against a host of incredibly dangerous and terrifying animatronics. His only ally is an ineffective and increasingly dickish A.I. whose advice is more likely to get him killed than keep him alive. In the Bad Ending, he's tricked into the Scooping Room, disemboweled, and used as a meat suit for Ennard to escape the facility. Even worse, before all of this he lost at least one sister (whose voice Ennard taunts him with in the Private Room), and if he is indeed the brother from 4, he might have accidentally caused the death of his brother.
    • Baby and the other animatronics are sentient robots trapped in a dark, cold factory where, every night, someone shocks them multiple times as an evil robotic voice tricks them into destroying their only chance of escaping. Baby, however, gets bonus points for the fact she was seemingly forced to murder William Afton's innocent young daughter, thanks to the fact that that damn Afton (or, as we know him as: The Purple Guy) was responsible for creating her. Just hearing her talk about the day it happens makes you feel sorry for her as she starts happy and excited about how pretty she was, children listened to her singing, only for her to suddenly become confused and depressed as she recalls having killed the girl that wanted her ice cream.
    • In a way, Ennard. They're desperate, terrified, and just want freedom. One popular theory has you taking them home after the fake ending, to save them from whatever fate awaits them at the hands of whoever runs the place. And the Custom Night cutscenes show their plan ultimately failing.
    • Ballora, in a way. Baby's speech at the beginning of Night 4 indicates that unlike the other animatronics, Ballora was against using your skin to escape; not because she wanted to spare your life, but because she was afraid it wouldn't work. In fact, out of all of the animatronics, Ballora is hinted to be the most complacent of them, going back to her stage after only one shock and not "pretending" to be malfunctioning to fool the technicians into scooping her. However, it's hinted that Baby deliberately sabotaged her so that she'd be scooped against her will and be forced into forming Ennard with the rest of the robots. Oh, and her fears of the plan not working? Turns out to be completely justified, since the skin starts to rot. Eventually, she (with Ennard) is taken down into the sewers, basically ending back up underground, but with no chance of maintenance or way to re-disguise themselves. So basically, Ballora's life got even shittier due to being roped into a plan she wanted nothing to do with.

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