Follow TV Tropes

This is based on opinion. Please don't list it on a work's trope example list.


Tear Jerker / Five Nights at Freddy's: Sister Location

Go To

As this is a Tear Jerker page, spoilers will be left unmarked. You Have Been Warned!

Five Nights at Freddy's | Five Nights at Freddy's 2 | Five Nights at Freddy's 3 | Five Nights at Freddy's 4 | Five Nights at Freddy's World | Five Nights at Freddy's: Sister Location | Freddy Fazbear's Pizzeria Simulator | Ultimate Custom Night


  • The fact that tragedy has hit the sister location, a potentially new calamity that hasn't been tackled in the previous games. It could be springlock failures, more murders, or something worse. How did the Freddy's franchise become a Weirdness Magnet?
  • Advertisement:
  • This Steam post, which might imply that Sister Location is the true Grand Finale for FNaF. While this may be debunked, just... the very thought of it is still heartbreaking.
  • Ballora and Circus Baby don't fit into the Animal or Child theme that was occurring, especially when you hear their stories in the game.
    • Baby is meant to literally be a child robot, with pigtails and chubby robot limbs. She has a microphone for perfoming, and can sing and dance. She's also designed to kill and hide a child when only one is in the room in front of her. For that reason, she didn't make it past the first day on the job due to one girl (William Afton, a.k.a, the Purple Guy's youngest child) being unlucky enough to want to see her.
    • Ballora, a graceful dancing animatronic, is blind and afraid of going outside, and she immediately complies when you shock her. While she does try to kill you, can you blame her given the whole Electric Torture? On Night Four, she gets scooped, and Ennard mentions in a case of Unreliable Expositor that she was against the plan to scoop your body. Which means due to being an Only Sane Man, she lost her individuality and free will.


  • Listen closely to the speaker's Madness Mantra in the first trailer. The more she says 'don't hold it against us', it sounds like her voice is breaking, like she's trying her hardest not to cry.
    • And then there's the message itself: "Don't hold it against us" and "you don't know what we've been through". This is definitely not going to be a happy tale.
  • Seeing how shiny and clean the animatronics are in trailer as they perform for the viewer. In the game proper, knowing the trend with the previous games, they'll probably be as grimy as the Toy generation from FNAF 2.
  • Also, the performance highlights that these animatronics were built to entertain children. The ballerina in particular has graceful moments as she twirls and smiles. Knowing that these things will try to kill you in the game undermines their original, innocent intentions.


  • What are you supposed to do if an animatronic isn't on its stage? Administer electrical shocks to force compliance.
    • You know that scene at the end of the trailer, where Baby is flailing around while lights rapidly flicker around her? She's probably thrashing in pain while receiving a "controlled shock".
    • Advertisement:
    • Given that her face plates are fluttering open and closed, it's also possible that she's being scooped.
  • Very small in comparison to the other entries, but the music that Ballora plays while she's searching for you is a rather sad music box tune. If it wasn't your only way to know when she was close, it might take a little edge off the fright.
    • The name of the tune's audio file within the game? Crumbling Dreams.
  • At the beginning of the first 3 nights, you hear the voice of a little girl, asking her father why he won't let her go see Baby. The poor thing sounds so disappointed that — for seemingly no reason — she isn't allowed to play with Baby like the other kids are.
    "Daddy, why won't you let me play with her?"
    "Daddy, you let the other children go see her. Why won't you let me go?"
    "Daddy, just once let me go play with her. She's so pretty and shiny! Didn't you make her just for me?"
    • Although, there's a tiny bit of Fridge Horror added to this, as it is heavily implied that she is the daughter of Mr. Afton, the man who designed Baby and the other animatronics. So he probably has a good reason why he won't let her near them, especially Baby...
    • On Night 3, there's a secret conversation that you can have with Baby if you return to the space under the desk where you encountered the Bidybab in Night 2 and shut the door. There, she recalls the one time she was on stage. She's so wistful and nostalgic when she remembers the glitter, the smell of birthday cake, the children laughing and playing... Then Baby was left alone with a young girl whom she "offered ice cream" and something happened. The worst part is, Baby doesn't really know what she did or why she did it. Just imagine: you were built for making children happy and you're doing your job, then suddenly you do something bad to one of those kids, you're unable to understand why, and there's always the possibility of you doing it again...
    Baby: Did you know that I was on stage, once? It wasn't for very long — only one day. What a wonderful day, though! I was in a small room, with balloons and a few tables. No one sat at the tables, though — but children would run in and out. Some were afraid of me. Others enjoyed my songs — music was always coming from somewhere else, down a hall. I would always count the children — I'm not sure why. I was always acutely aware of how many there were in the room with me. Two, then three, then two, then three, then four, then two, then none. They usually played together in small groups of two or three. I was covered in glitter, and I smelt like birthday cake! There were two, then three, then five, then four. I can do something special — did you know that? I can make ice cream! Although, I only did it once. There were four, then three, then two, then one. Something happened when there was one. A little girl, standing by herself. I was no longer... myself. And I stopped singing — my stomach opened, and there was ice cream. I couldn't least, not until she stepped closer. There was screaming for a moment — but only for a moment. Then other children rushed in again, but they couldn't hear her over the sounds of their own excitement. I still hear her sometimes. Why did that happen...?
    • Perhaps the worst thing is that Baby's eyes in-game are green. Just like the young girl's eyes in the mini-game, where Baby's eyes were distinctly blue. If she really did kill your character's little sister, she could be possessed like the classic Freddy gang, which could be part of the reason why she's trying to save you rather than kill you. Up until Ennard gets involved, anyway.
  • Listen to Ennard's dialogue in the bad ending. It sounds like they're just lonely things who want to be able to see the world, but know they can't due to their appearance. Granted, their methods of achieving this are a bit unorthodox, but still.
    • Even sadder if you subscribe to the theory that Baby was killed by Ennard before it assimilated with her and 'pretended' to be her using Freddy's voice module. Baby really could have been a good robot that was trying to make sure you got home safely every night with no real ulterior motive until Ennard got involved.
    • Even worse is that the bad ending is the real ending.
  • One can even feel bad for William Afton A.K.A. The Purple Guy, the man who killed at least 5 children, possibly up to 15, and was the Big Bad of Five Nights at Freddy's 3, after hearing about (and seeing, in the ice cream mini-game) the death of his young and presumably innocent daughter. It can pull on a player's heartstrings.
  • The other two on-site technicians can be seen in silhouette on Night 5. Hanging around. At the end of a rope. Not their ropes. Just... rope.
  • If you can gain access to the secret blueprints for the animatronics, you'll notice that they all have rather suspect design choices, like 'Parental Mimic and Luring', 'Storage Tank', etc. Why is this sad? If Baby is any indication, these robots all have some degree of sentience, and believe that they're designed to entertain children, when in reality, they've been built to murder them and/or assist in doing so from the very start.
  • Regardless to how you interpret her on Night 5, Baby/Ennard sounds absolutely heartbroken throughout your time in the private room. It's enough to make you feel guilty for not going along with her/its plan, despite the fact that it involves killing you.
  • The custom night cutscenes show us what Ennard/Baby and co.'s plan was when they were finally free to do whatever they pleased. So what do these murderous, sentient robots do? The walk around. Enjoy the sunshine and the company of people around them. Take a jaunty stroll down the street, arms swinging happily and with a big smile on their face. They truly only wanted to be free, and they only got to enjoy it for about a week before Eggs Benedict's/Michael's body decomposes and they're forced to go into hiding again, this time in a sewer. But at least they don't have to worry about being scooped or shocked into obedience least, until Pizzeria Simulator.
  • Darn near everything the final cutscene implies about Michael Afton. All it seems he wanted to do was help his sister and possibly the other kids move on. Instead, he was sent to die (or re-die?) on orders of his father, spent 30 years trapped in an animatronic, was impaled by the insides of the machine, pleading for help when he was set free but forced to murder those he wanted to help him. And all this after going through the events of SL as Eggs Benedict. No wonder he wants revenge.
    • Just...the setting of the cutscene. After the fire, it's very likely that any trace left of Freddy and company are destroyed, and that Springtrap is, well and truly, the "only one left". While him seeking out his father is a good thing, he is also noticeably damaged from the fire, or just overall decay. He may not even last long enough to find him. Plus, within the 30 year gap, it's also quite likely that Ennard is dead at this point, having rotted away in the sewers. If the next game isn't a prequel, it could very well be the end, and it's already looking somber at that.


  • Scott's announcement that the anticipated FNaF 6 has stopped production. A lot of people assumed this was a troll, as Scott was infamous for doing this to his fanbase, and it heightened with the recent update. A week later, Scott came to Reddit and his responses made it clear that he wasn't trolling at all. Though what was shocking is not only how Scott worded his comments as he simply wanted to focus on the fans who just enjoy the games for the characters, but a lot of people got upset and vented their anger at him, going as far as to attack him for betraying his fanbase. Just look at the comments from these posts. While it stopped as Scott has apologized and realized his mistakes, it was an awful thing to witness that this whole thing caused a massive breakdown for both Scott and his fans. Not to mention, the very idea of FNaF 6 being possibly cancelled is just heartbreaking, as the series may never be finished due to the massive cliffhanger SL left behind.


How well does it match the trope?

Example of:


Media sources: