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Will you be able to find your Joy of Creation?

"We act, we pose, we play, we stop, we stare, we scream. We bring his visions to life, because that is how we live. Feeding from the joy of creation, and burning what remains."
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The Joy of Creation: Reborn is a fan-made horror game inspired by the Five Nights at Freddy's franchise. Its first version was published on Gamejolt April 6th, 2016.

Created by famed animator Nikson with the Unreal Engine, Reborn just might be the most terrifying fan-made interpretation of the FNAF to date. Still in its alpha stages, the project began with "Endless Mode" that follows a Featureless Protagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", the third level is the Attic, haunted by "Ignited Foxy", and the fourth level is the Forest, haunted by "Ignited Chica". A Halloween update has also been released, in which the player is pursued through Fazbear's Fright by "Ignited Springtrap".

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After Endless Mode's development was complete and released, Nikson began working on "Story Mode", starting with the "Living Room", where all animatronics have the player trapped in their living room.

The story mode was completed on July 17th, 2017, and goes a little something like this: A family finds that a man named Michael had arrived in their house in the middle of the night, and he can barely remember how he got there. Worried, the family allows him to rest at their home, but they quickly find that Michael wasn't alone...

Has a Character Sheet.


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The game provides examples of:

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    In general 
  • Adaptation Distillation: This adaption takes elements from several official FNaF games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third (only in Endless Mode), and it takes place in a night-sunken suburban home, like in the fourth game.
    • Unintentionally, it also has the factor of doing different tasks each night and having the main antagonist battle the player in the climax like Sister Location.
  • Antagonist Title: Creation is the game's main antagonist.
  • Body Horror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who's basically just a walking endoskeleton at this point.
  • Darker and Edgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original FNAF games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest FNaF adaptions put to gaming.
    • To add to this, neither of the endings that are able to be obtained are in no way positive endings.
  • Deceptively Silly Title: In case the page image doesn't tip you off, no, you can't find anything joyful in the game (unless you're a Nightmare Fetishist).
  • Double-Meaning Title: The joy fans of the Five Nights at Freddy's games feel about playing them, the joy Scott feels when he makes the games, or the joy Creation feels when he manages to Body Surf people. Take your pick.
  • Featureless Protagonist: You're a young white male. Any questions?
  • Hell Is That Noise: Many, many cases.
    • When the "Fallen", "Creation" or the Ignited animatronics scream in the player's face. There's a variety of screamers as there is also a variety of characters. The screamers range from distorted, human-like and almost animal-like to croaky, agitated and robotic.
    • The sound of their footsteps, running at the player or not, is pretty hellish. The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever.
    • The sound of the trapdoor squeaking open in the Attic level in Story Mode. The player is truly screwed in this case as the game's eponymous Big Bad has finally caught them and will get brutally attacked, even getting their head straight up bitten off!
      • There is a Hope Spot in this, however, if you have to flash Golden Freddy one more time.
    • When we hear the person we're playing as sound worried for their life. It sounds so realistic and accurate. If charred, mangled and homicidal robots being controlled by an evil entity with no motive invaded anyone's house and home, they'd be worried and scream for their life and definitely cry, with no exceptions of whether the person has high maturity in any case. Hell may not be this noise, but it's the noise of knowing Hell is coming for innocent you.
    • In the Bedroom, we randomly hear many things that aren't coming from the Ignited animatronics themselves, yet sound as creepy. Like a child screaming and what sounds like an ambulance functioning in the deepest part of the ocean.
      • In the Living Room, these weird sounds aren't as prominent; in fact its rare for random sounds to be produced in this level. Sometimes there's a three-note tune produced by some kind of metallic pole but its hard to decipher exactly what it is.
      • The same goes for the Office, we can hear We hear things like an a child singing what seems like a lullaby in a robotic voice, an Ominous Music Box Tune, and short moaning sounds (no, not from Ignited Bonnie).
      • These random sounds could be coming from Michael while he's casually searching the house for things to repair the soon-to-fall-apart Ignited animatronics and messing around with things, most of those things unintentionally or intentionally being set off.
  • Hostile Animatronics: Wouldn't be FNaF without them.
  • Infinite Flashlight: You, as the protagonist, have one.
  • Justified Title: Creation not only refers to the animatronics in general. There's actually an animatronic with that name.
  • Scenery Porn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as Silent Hills.
  • Serial Escalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. Two more updates later and now we have four animatronics, four maps, and much more impressive and advanced animations. Now, A full story mode was created and released.
  • Stock Sound Effect: As revealed by this comment on Gamejolt, Ignited Foxy's roar when he goes berserk is a distorted pig screech from Freesound.org. His jumpscare is also a distorted Stock Scream. However, Nikson does not remember where either one of the original files on Freesound are.
    Story Mode 
  • Action Girl: You play as Scott's wife in the Living Room.
  • Adult Fear: A potential burglar whom you let to sleep right next door to your three children, and the sudden appearance of nightmarish 7-feet tall murderous robots who can definitely kill people and who do visit one of your children's bedroom. Both happen within the same night.
  • Alternate Timeline: The game takes place in one where Scott Cawthon cancelled Five Nights at Freddy's: Sister Location.
  • And Now for Someone Completely Different: Each level stars a different character with a different gameplay style for the 6 hours they have to survive.
  • Arc Words: "Come back."
  • Big Bad: Michael Schmidt/Creation.
  • Crazy Homeless People: Scott thinks that Michael is this, which is why he's so distressed allowing him in. In hindsight, being simply a crazy hobo is much safer than a crazy animatronic-possessed hobo controlling other animatronics against you.
  • Darkness = Death:
    • Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is on, but if you leave the light off too long, then you go insane, resulting in death. Ignited Golden Freddy kills the player if they lose sanity, but if the player loses an unreturnable amount of sanity, Shadow Freddy will appear, and only as a head! He can also kill the player unexpectedly.
    • If you don't shoo Ignited Freddy 10 times before 6:00 AM in the Office level, the room goes completely dark, with the exception of Freddy's glowing endoskeleton eyes staring at you from the hallway as "Toreador Song" plays in the background, in a Mythology Gag to one of the two methods Freddy can kill you in the first FNaF game. Unlike that game, however, there's no waiting game; you've already lost.
  • Downer Ending: Scott is killed and taken over by Creation and although Val and the children manage to escape the house fire years later, Creation presumably resurfaces and murders the now adult Nick, as implied by a newspaper scrap and a Bad Ending the player can get in the last level.
  • Eldritch Location: The house warps into one of these at 5:00 AM in the Living Room and Office levels, with red lighting, all the paintings turning into eyeballs, and the posters of the animatronics turning into their Ignited versions. Additionally, the basement seems to be one, featuring warping environments that change every time you complete an objective.
  • Even Evil Has Standards: Despite torturing, mind raping, and killing Scott, Creation never wants to hurt his wife or children (at least until they grow up). In fact, he helps them escape.
  • Evil Duo: In the Living Room, Freddy and Foxy, as they both attack you at the same time since their patrol patterns are in sync. In fact, the only way to survive them is to mess up said schedule so you can deal with each of them separately.
  • The Fourth Wall Will Not Protect You: In-Universe. The family who gets attacked by the animatronics are Scott Cawthon and his family.
  • The Ghost: Nick's two siblings, Anthony and Sam, are referenced a few times but don't have speaking parts.
  • Heroic Mime: Child Nick in the bedroom level. To be fair, he talks in a cutscene and is a toddler.
  • Hope Spot: After completing the Attic, Scott is attacked by "Michael Schmidt" (actually Creation), but can be heard escaping the burning house and reuniting with his family... only to start repeating "You are safe now, that's all that matters", revealing "Scott" has been taken over by Creation.
  • It Can Think: In the Office, Scott observes that the animatronics are getting smarter and angrier.
  • Justified Tutorial: In the first two levels, the tutorials are Michael warning the family members about what they're up against, and how to stop them.
  • Madness Mantra: You are safe now. That's all that matters.
  • Narnia Time: When the animatronics appear in the house, time becomes warped and twisted and now it either runs faster or slower. Michael assures Val that she only needs to spend several minutes to reach 6 AM, yet when Scott is cornered by the animatronics in his office, he has to defend himself possibly for days without the sun ever rising.
  • Next Sunday A.D.: Scott's family encounter Michael and the animatronics in 2016, which means that Nick has his adult homecoming during an unspecified future.
  • Non-Standard Game Over: One for each level, with the Arc Words flashing at the end of them, except the last one.
    • In the Bedroom, should the player fail to keep their sanity, the screen will slowly fade to black before the player wakes back up, with their bed now in the middle of the forest. Before the screen flickers to black, Ignited Golden Freddy can be briefly seen hovering over the player.
    • In the Living Room, if Chica kills the player after 5am, you will be treated with a cutscene presenting a first-person POV of Creation traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.
    • In The Basement, if the player fails to evade Endo R, then before the return to title there is a brief cutscene of Michael waking up in the furnace and seeing the animatronics staring at him from the other side of the grate, before being burned alive.
    • In The Office, fail to confront Freddy ten times before the end of the night, and he'll unavoidably corner you at the end of the night (in a parallel to what happened when you ran out of power in FNAF 1, even including Toreador.) You then get a cutscene of the clock advancing to 6:00am before glitching out and looping back to 12:00am repeatedly, becoming more and more decayed each time.
    • In the final level, if you happen to stare at Golden Freddy for too long, you not only get jumpscared by him, but also receive a short clip of a blood-stained floor and a phone with which Tobias is trying to contact, with the implication that Nick is killed not long after he takes over his childhood home.
  • Oh, Crap!: Scott has one in one of his recordings in the Office when Bonnie wises up and smashes one of Scott's cameras.
  • Rotating Protagonist
    • In the first level, we play as Nick Cawthon, the central character of the game as an adult and the Player Character of the first level as a child.
    • In the second level, we play as Val, Scott's terrified and confused wife.
    • In the third level, we play as Scott Cawthon himself as he fends off the traditional animatronics in a rather traditional setting.
    • In the fourth level, we play as the Big Bad himself, Michael Schmidt.note 
    • In the last level, we play as Scott Cawthon himself, after waking up moments after Michael knocked him out.
  • Sanity Meter: In the Bedroom level, represented by a light near Bonnie's door, starting at Green (max sanity), and draining into Red (insanity) the more the lamp is turned off.
  • Schmuck Bait: In the third part of the Basement Level, you'll be walking down a long hallway. The game will tell you to keep walking and to not look back. For the love of God, listen to it.
  • Shout-Out:
    • In the Office, an easily-missed newspaper clip on the corkboard mentions Those Nights At Rachels, which was also made by Nikson.
    • Ignited Chica crawling into the office through an oozing wall orifice is similar to the Victim who occasionally haunts Henry's apartment in Silent Hill 4. Instead of lighting a candle near her, you send her away with cupcakes.
  • Title Drop: The Ignited Animatronics' message in the B2 segment of the Basement level:
    "We act, we pose, we play, we stop, we stare, we scream, we bring his visions to life because that is how we live, feeding from the joy of creation, and burning what remains".
  • Unwinnable by Design:
    • In the Office, if you get to 6:00 AM without running into Freddy 10 times, he shuts off the power and kills you as you're about to finish the night. Notably, the game never outright tells you this until after you die to Freddy; until this, the best you get is a hint that "Freddy is the key".
    • If Creation reaches the final room in the final stage, you're dead; there's nothing you can do to get rid of him and he'll eventually kill you. Averted though in the sense that you CAN still finish the night in the few seconds before he reaches you.
  • Wham Episode: During the cutscene before the Living Room level, it's casually revealed through conversations that the family in the game is Scott Cawthon's family. That Scott Cawthon.
  • You Are Already Dead:
    • In the Bedroom level, if you see the window open, Freddy is already in the player's room and will jumpscare the player in seconds.
      • If the door is open and there is complete darkness coming from the doorway, Bonnie in Right Behind You, idle.
      • If Chica has stunned you late in the night, the possibility of death rises to an unstoppable level.
      • When a rumbling noise begins to crescendo scatteringly while staring directly into Foxy's eyes or not, Foxy will murder the player.
    • If the lights in the Office level turn off completely, that means you've already lost, even if you're still able to roam for maybe a minute. Unlike the above, there is no jumpscare, although you do need to see that unsettling endoskeleton eyes in the hallway and hear a creepy-ass rendition of "Toreador Song".
    • If the Basement "changes" to its Nightmare variant early (before the final stage), then the game is over; Endo R will eventually charge the player and moves supernaturally-fast. And the basement door locks. There's nothing you can do but wait for the Nonstandard Game Over.
    • If Creation reaches the attic in the self-named final stage, then there is no further way to stop him; all you can do is slowly watch him creep towards you in first-person until he kills you. For bonus points, if you had otherwise mostly completed the night before this, it's highly likely he'll do this while the room behind him and around you is on fire. This can potentially be averted if the player is far enough along, however, as the player CAN still trigger the ending before Creation reaches them.
    Endless Mode 
  • Bonus Stage: Beating all four levels will unlock a bonus level, where you spawn in a white room with four museum displays, each containing an animatronic. You can go on a little nightmarish, surreal adventure afterwards.
  • Creepy Basement: The second level is entirely one massive basement, with Bonnie patrolling its halls.
  • Don't Go Into the Woods: Chica's stage, the Forest.
  • Don't Look at Me!: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
    • Additionally, all the other animatronics seem to behave like this to some extent. On the loading screens for their respective levels, they seem to stand in ways that attempt to hide their damages, as if they legitimately care about the fact that they look horrible:
      • Freddy stands with his back turned to the screen and with everything from his stomach down out of view, making it harder to see that his endoskeleton jaw, shins and forearms are exposed and that he has no hands.
      • Bonnie stands turned to the left, making his semi-faceless appearance and various parts of his exposed endoskeleton stand out less.
      • Chica stands with her entire body except her head obscured by mist, with a Kubrick Stare so that her complete lack of a jaw is hidden.
      • Foxy stands turned to the right so that we can't see his missing left ear and tries to make his endoskeleton blend in with the background, like Bonnie.
  • Haunted House: It seems that the animatronics are spiritually bound to that damned house, and they patrol it religiously.
  • Hell Is That Noise: The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they pause in their tracks for a second and make a rattling "wind-up" noisenote .
  • It Was a Dark and Stormy Night: The First Floor's ambiance and windows prove that outside the house, it's the dead of night and it's storming wildly.
  • Jump Scare: But of course. When you're caught, the animatronics scream in your face (Bonnie even punches you straight in the nose).
  • Light Is Not Good: Freddy pretty much has flash-lights for eyes to distinguish his charred body from the darkness.
  • One-Hit Kill: Once an animatronic touches you, you're done.
  • Megaton Punch: Bonnie's kill animation is him delivering one of these to your face. Given how strong the animatronics are known to be, the punch is probably enough to cave a person's face in.
  • No Plot? No Problem!: Has no plot whatsoever, as opposed to the Story Mode.
  • Nintendo Hard: This mode is NOT by any means easy. While Freddy's and Foxy's stages are pretty easy once you memorize the possible spawn locations for the objects, Chica's and Bonnie's stages are incredibly difficult. Not only do you have to explore a huge map and memorize a select few possible spawn locations, not only do you have to avoid Super Persistent Predators with Super Speed, but you have to do it in a very short period of time.
  • Red Eyes, Take Warning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a clue that you should probably avoid Bonnie, his presence also comes with a blaring red glow thanks to his eyes.
    • Foxy's usually black/white eyes also go red when he's in attack mode, and Chica's go red randomly.
  • Scare Chord: On the First Floor, if you go up to a window near the area where the Bonnie poster spawns and shine your flashlight into it, Foxy dashes by with one before disappearing into the woods.
  • Shout-Out: Chica's map requires you to run through a forest collecting pages.
  • Super-Persistent Predator: Bonnie is almost impossible to outrun solely because of his unbreakable persistence.
  • Weakened by the Light: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes. This is a Call-Back to Five Nights at Freddy's 2, where shining your flashlight at him is the only way to hold him off.
    Halloween Update 
  • Alone with the Psycho: It's just you and an Ax-Crazy Serial Killer stuck in a scorched animatronic suit.
  • The Bad Guy Wins: After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile but confirming Springtrap is still alive and well to wreak more havoc.
  • Cell Phones Are Useless: Literally one of the main mechanics of the game is using your cell phone to light up the darkness, look at the camera feed to track Springtrap, and activating sound cues for the camera to play to lure Springtrap away, yet it never occurs to the Player Character to call for help even though a Voice with an Internet Connection calls him to explain the objective.
  • Come Out, Come Out, Wherever You Are: The mode is specifically described as "a game of cat and mouse" because unlike the other animatronics, you actually have to hide from Springtrap rather than run from him.
  • Kill It with Fire: The whole goal of the Halloween Update is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
  • Nightmare Face: At the end, as the Player Character is being strangled by Springtrap, he rips his mask off to reveal the Purple Guy's mangled, mummified face.
  • Red Eyes, Take Warning: Springtrap has himself a pair of piercing red eyes that strikes through the darkness.
  • Suddenly Voiced: After The Joy of Creation, Endless Mode, and Story Mode, your Player Character finally gets a voice to talk to the Voice with an Internet Connection.
  • Too Dumb to Live: The Player Character has a fully functioning cellphone yet never calls for help. And you can't mark this off as "no signal", because you receive calls from a mysterious voice.
  • Voice with an Internet Connection: Your objectives are explained to you by a gravelly sounding man from your phone.

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