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Will you be able to find your Joy of Creation?

"We act, we pose, we play, we stop, we stare, we scream. We bring his visions to life, because that is how we live. Feeding from the joy of creation, and burning what remains."

The Joy of Creation: Reborn is a fan-made horror game inspired by the Five Nights at Freddy's franchise. Its first version was published on Gamejolt April 6th, 2016.

Created by famed animator Nikson with the Unreal Engine, Reborn just might be the most terrifying fan-made interpretation of the FNaF series to date. Still in its alpha stages, the project began with "Endless Mode" that follows a Featureless Protagonist navigating his way through his house on a dark rainy night. The first level is the house's First Floor, haunted by the "Ignited Freddy" animatronic, the second level is the Basement, haunted by "Ignited Bonnie", the third level is the Attic, haunted by "Ignited Foxy", and the fourth level is the Forest, haunted by "Ignited Chica". A Halloween update has also been released, in which the player is pursued through Fazbear's Fright by "Ignited Springtrap".

After Endless Mode's development was complete and released, Nikson began working on "Story Mode", starting with the "Living Room", where all animatronics have the player trapped in their living room.

The story mode was completed on July 17th, 2017, and goes a little something like this: indie developer Scott Cawthon's family finds that a man named Michael had arrived in their house in the middle of the night, and he can barely remember how he got there. Worried, the family allows him to rest at their home, but they quickly find that Michael wasn't alone...

In August 2020, it was confirmed that all 3 games (the original, Reborn, and Story Mode) are being bundled up into one game: The Joy of Creation: Ignited Collection, as part of Scott Cawthon's Fazbear Fanverse Initiative. The original and Reborn are being reworked entirely, while still keeping the arcade highscore-based gameplay, while the story mode is planned to have more minor changes in terms of gameplay, but there are expected to be changes to the story itself.

Has a Character Sheet.


The Joy of Creation provides examples of:

    open/close all folders 

    The series as a whole 
  • Adaptational Ugliness: The Ignited Collection gives the animatronics more charred and wrecked designs than those in the original games.
  • Adaptation Distillation: Elements from the first five official FNaF games are pulled into a shorter, fan-made series.
    • There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game.
    • In Endless Mode, facing just one animatronic at a time is similar to facing one animatronic in the third game.
    • The main series takes place in a night-sunken suburban home, like in the fourth game.
    • There are multiple similarities to Sister Location: different tasks in each level, the Story Mode Basement having you make your way past enemies to do various tasks (as opposed to being trapped into remaining on the defensive), and having the Final Boss be an amalgamation of the previous animatronics like Sister Location.
  • Body Horror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who's basically just a walking endoskeleton at this point.
  • Darker and Edgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original FNAF games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want.
    • To add to this, neither of the endings that are able to be obtained are in any way positive endings.
  • Deceptively Silly Title: In case the page image doesn't tip you off, no, you can't find anything joyful in the game (unless you're a Nightmare Fetishist).
  • Double-Meaning Title: The joy fans of the Five Nights at Freddy's games feel about playing them, the joy Scott feels when he makes the games, or the joy Michael feels when he manages to replace Scott. Take your pick.
  • Hell Is That Noise: Many, many cases.
    • When the "Fallen", "Creation" or the Ignited animatronics scream in the player's face. There's a variety of screamers as there is also a variety of characters. The screamers range from distorted, human-like and almost animal-like to croaky, agitated and robotic.
    • The sound of their footsteps, running at the player or not, is pretty hellish. The clunking of metal quickly building up into a scream is just horrifying.
    • The sound of the trapdoor squeaking open in the Attic level in Story Mode. The player is truly screwed in this case as the game's eponymous Final Boss has finally caught them and will get brutally attacked, even getting their head straight up bitten off!
      • There is a Hope Spot in this, however, if you have to flash Golden Freddy one more time.
    • When we hear the person we're playing as sound worried for their life. It sounds so realistic and accurate. If charred, mangled and homicidal robots being controlled by an evil entity with no motive invaded anyone's house and home, they'd be worried and scream for their life and definitely cry, with no exceptions of whether the person has high maturity in any case. Hell may not be this noise, but it's the noise of knowing Hell is coming for innocent you.
    • In the Bedroom, we randomly hear many things that aren't coming from the Ignited animatronics themselves, yet sound as creepy. Like a child screaming and what sounds like an ambulance functioning in the deepest part of the ocean.
      • In the Living Room, these weird sounds aren't as prominent; in fact, it's rare for random sounds to be produced in this level. Sometimes there's a three-note tune produced by some kind of metallic pole but its hard to decipher exactly what it is.
      • The same goes for the Office, we can hear We hear things like an a child singing what seems like a lullaby in a robotic voice, an Ominous Music Box Tune, and short moaning sounds (no, not from Ignited Bonnie).
      • These random sounds could be coming from Michael while he's casually searching the house for things to repair the soon-to-fall-apart Ignited animatronics and messing around with things, most of those things unintentionally or intentionally being set off.
  • Hostile Animatronics: Wouldn't be FNaF without them.
  • Infinite Flashlight: You, as the protagonist, have one.
  • Justified Title: Creation not only refers to the animatronics in general. There's actually an animatronic with that name.
  • Reality Warper: Every animatronic is capable of doing this, categorising them all as crutch characters since the one who wrote these characters into the story couldn't exactly work out their specific functions. Because of their ability to warp reality, what is a coherent series of events becomes interpreted as a Random Events Plot.
  • Scenery Porn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as Silent Hill.
  • Serial Escalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. Two more updates later and now we have four animatronics, four maps, and much more impressive and advanced animations. Now, a full story mode was created and released.
  • Stock Sound Effect: As revealed by this comment on Gamejolt, Ignited Foxy's roar when he goes berserk is a distorted pig screech from Freesound.org. His jumpscare is also a distorted Stock Scream. However, Nikson does not remember where either one of the original files on Freesound are.
  • Villain-Based Franchise: Story Mode reveals that the Ignited animatronics based off of the main franchise's animatronics aren't just animatronics that appeared out of nowhere without a purpose. What it shows is that they're actually demonic doppelgangers seeking to kill the family, with one of them trying to outright replace Scott.
  • The X of Y: The franchise is titled "The Joy of Creation".

    Endless Mode 
  • Bonus Stage: Beating all four levels will unlock a bonus level, where you spawn in a white room with four museum displays, each containing an animatronic. You can go on a little nightmarish, surreal adventure afterwards.
  • Creepy Basement: The second level is entirely one massive basement, with Bonnie patrolling its halls.
  • Don't Go Into the Woods: Chica's stage, the Forest.
  • Don't Look At Me:
    • Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
    • Additionally, all the other animatronics seem to behave like this to some extent. On the loading screens for their respective levels, they seem to stand in ways that attempt to hide their damages, as if they legitimately care about the fact that they look horrible:
      • Freddy stands with his back turned to the screen and with everything from his stomach down out of view, making it harder to see that his endoskeleton jaw, shins and forearms are exposed and that he has no hands.
      • Bonnie stands turned to the left, making his semi-faceless appearance and various parts of his exposed endoskeleton stand out less.
      • Chica stands with her entire body except her head obscured by mist, with a Kubrick Stare so that her complete lack of a jaw is hidden.
      • Foxy stands turned to the right so that we can't see his missing left ear and tries to make his endoskeleton blend in with the background, like Bonnie.
  • Featureless Protagonist: You're a young white male. Any questions?
  • Haunted House: It seems that the animatronics are spiritually bound to that damned house, and they patrol it religiously.
  • Hell Is That Noise: The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they pause in their tracks for a second and make a rattling "wind-up" noisenote .
  • It Was a Dark and Stormy Night: The First Floor's ambiance and windows prove that outside the house, it's the dead of night and it's storming wildly.
  • Jump Scare: But of course. When you're caught, the animatronics scream in your face (Bonnie even punches you straight in the nose).
  • Light Is Not Good: Freddy pretty much has flash-lights for eyes to distinguish his charred body from the darkness.
  • Megaton Punch: Bonnie's kill animation is him delivering one of these to your face. Given how strong the animatronics are known to be, the punch is probably enough to cave a person's face in.
  • No Plot? No Problem!: Has no plot whatsoever, as opposed to the Story Mode.
  • Nintendo Hard: This mode is NOT by any means easy. While Freddy's and Foxy's stages are pretty easy once you memorize the possible spawn locations for the objects, Chica's and Bonnie's stages are incredibly difficult. Not only do you have to explore a huge map and memorize a select few possible spawn locations, not only do you have to avoid Super Persistent Predators with Super-Speed, but you have to do it in a very short period of time.
  • One-Hit Kill: Once an animatronic touches you, you're done.
  • Red Eyes, Take Warning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a clue that you should probably avoid Bonnie, his presence also comes with a blaring red glow thanks to his eyes.
    • Foxy's usually black/white eyes also go red when he's in attack mode, and Chica's go red randomly.
  • Scare Chord: On the First Floor, if you go up to a window near the area where the Bonnie poster spawns and shine your flashlight into it, Foxy dashes by with one before disappearing into the woods.
  • Shout-Out: Chica's map requires you to run through a forest collecting pages.
  • Super-Persistent Predator: Bonnie is almost impossible to outrun solely because of his unbreakable persistence.
  • Weakened by the Light: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes. This is a reference to Five Nights at Freddy's 2, where shining your flashlight at him is the only way to hold him off.

    Halloween Edition 
  • Alone with the Psycho: It's just you and an Ax-Crazy Serial Killer stuck in a scorched animatronic suit.
  • The Bad Guy Wins: After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile but confirming Springtrap is still alive and well to wreak more havoc.
  • Cell Phones Are Useless: Literally one of the main mechanics of the game is using your cell phone to light up the darkness, look at the camera feed to track Springtrap, and activating sound cues for the camera to play to lure Springtrap away, yet it never occurs to the Player Character to call for help even though a Voice with an Internet Connection calls him to explain the objective.
  • Come Out, Come Out, Wherever You Are: The mode is specifically described as "a game of cat and mouse" because unlike the other animatronics, you actually have to hide from Springtrap rather than run from him.
  • Kill It with Fire: The whole goal of the Halloween Update is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
  • Nightmare Face: At the end, as the Player Character is being strangled by Springtrap, he rips his mask off to reveal the Purple Guy's mangled, mummified face.
  • Red Eyes, Take Warning: Springtrap has himself a pair of piercing red eyes that strikes through the darkness.
  • Suddenly Voiced: After The Joy of Creation, Endless Mode, and Story Mode, your Player Character finally gets a voice to talk to the Voice with an Internet Connection.
  • Too Dumb to Live: The Player Character has a fully functioning cellphone, yet never calls for help. And you can't mark this off as "no signal", because you receive calls from a mysterious voice. There's also clearly stated to be a way out for after he destroys the pipes and ignites the gas, but it never occurs to him to just try and leave.
  • Voice with an Internet Connection: Your objectives are explained to you by a gravelly-sounding man from your phone.

    Story Mode 
  • Alternate History: The game's world diverges from Real Life's events. In this continuity, Five Nights at Freddy's: Sister Location was canceled.
  • Answer Cut: The second opening scene for the Basement has Scott ask the animatronics for their true identities. Michael answers this question with "Your creations", and the ensuing level answers everything in more detail.
  • Antagonist Title: Creation is the game's Final Boss.
  • Arc Words: "Come back".
  • Big Bad Duumvirate: Michael Schmidt brings the Ignited with him and seeks to replace Scott. He struck a deal with Ignited Golden Freddy, to let the Ignited bring Five Nights at Freddy's' horrors into reality, in exchange for letting Michael live as a normal human being.
  • Bizarrchitecture: After the Living Room level is completed, the second proceeding scene shows Scott opening the bedroom to Nick's door. He finds absolutely nothing in the room, everything being replaced by an abyssal tundra, implying that whatever area the Ignited animatronics attack in gets teleported to a different dimension that doesn't allow anyone else to enter it. This trope also applies to the basement where the room changes after reentering the bathroom.
  • Colour-Coded for Your Convenience: The color of the light illuminating over the door of each level trails upward from blue to red: the Bedroom where the player first encounters the animatronics is blue, the Living Room level is teal, the Office is yellow, the Basement is orange, and the Attic is red.
  • Company Cross References: In the Office, an easily-missed newspaper clip on the corkboard mentions Those Nights at Rachel's, which was also made by Nikson.
  • Controllable Helplessness: In the Office level, if you run out of time without having attacked Ignited Freddy 10 times; the lights go out, the main doors slowly open as a ghostly, distorted version of "Toreador" plays, and Ignited Freddy walks in unimpeded to kill you. You can still move around for maybe a minute during this period, but at this point, there's nothing you can do to stop him.
  • Crazy Homeless People: Scott thinks that Michael is this, which is why he's so distressed allowing him in. In hindsight, being simply a crazy hobo is much safer than a crazy doppelganger with the look of a hobo based on one of your creations who seeks to replace you and is literally a demon who brought some friends with him.
  • Creepy Child: The voice of one can periodically be heard in the Office, singing a ghostly, echoing version of the Christian children's song "Jesus Loves Me, For The Bible Tells Me So". It almost always comes out of nowhere, so it's especially creepy when you aren't expecting it.
  • Criminal Doppelgänger: Michael and the Ignited are actually doppelgängers of the characters from the Five Nights at Freddy's series and not their original selves, but it's quite easy to mistake the two as the same. The Ignited are actually worse than said original animatronics because they are not tragic in any way and hunt people purely for the thrill of it, and in Michael's case, he copies Michael's identity from the first game but uses it for the selfish desire to live a normal life at someone else's expense.
  • Darkness Equals Death:
    • Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is on, but if you leave the light off too long, then you go insane, resulting in death. Ignited Golden Freddy kills the player if they lose sanity, but if the player loses an unreturnable amount of sanity, Shadow Freddy will appear, and only as a head! He can also kill the player unexpectedly.
    • If you don't shoo Ignited Freddy 10 times before 6:00 AM in the Office level, the room goes completely dark, with the exception of Freddy's glowing endoskeleton eyes staring at you from the hallway as "Toreador Song" plays in the background, in a Mythology Gag to one of the two methods Freddy can kill you in the first FNaF game. Unlike that game, however, there's no waiting game; you've already failed.
  • Department of Redundancy Department: The tip for Foxy when the player opens the door on him in the office has the phrase "multiple rooms at once at the same time" included.
  • Downer Ending: Scott is killed and taken over by Michael and although Val and the children manage to escape the house fire years later, Golden Freddy presumably resurfaces and murders the now adult Nick, as implied by a newspaper scrap and a cutscene the player can get in the last level.
  • Dual Boss: In the Living Room, Freddy and Foxy, as they both attack you at the same time since their patrol patterns are in sync. In fact, the only way to survive them is to mess up said schedule so you can deal with each of them separately.
  • Eldritch Location: The house warps into one of these at 5:00 AM in the Living Room and Office levels, with red lighting, all the paintings turning into eyeballs, and the posters of the animatronics turning into their Ignited versions. Additionally, the basement seems to be one, featuring warping environments that change every time you complete an objective.
  • Even Evil Has Standards: Despite torturing, mind raping, and killing Scott, Michael never wants to hurt his wife or children. (At least until they grow up. Maybe.) In fact, he helps them escape.
  • Event-Driven Clock: Justified. In the attic, the only way to progress the level and progress time is to attack Golden Freddy. This is because Golden Freddy is causing the loop, and the only way to beat the level is to weaken his control.
  • Fake Difficulty: The Office is nearly impossible to complete within several attempts, due to the mechanics of Bonnie and Freddy being poorly explained.
  • Foreshadowing: Scott is the only playable member of his family whom Michael does not teach how to survive the night. This makes sense, because Michael seeks to take Scott's place as a living person.
  • The Fourth Wall Will Not Protect You: In-Universe. The family who gets attacked by the animatronics are fictitious depictions of Scott Cawthon and his family.
  • From Bad to Worse : A potential burglar whom you let to sleep right next door to your three children, and the sudden appearance of nightmarish 7-foot-tall murderous robots who can definitely kill people and who do visit one of your children's bedroom. Both happen within the same night.
  • The Ghost: Nick's two siblings, Anthony and Sam, are referenced a few times but don't have speaking parts.
  • Heroic Mime: Child Nick in the bedroom level. To be fair, he talks in a cutscene and is a toddler. Michael also directly tells him not to say anything so the animatronics aren't alerted of his presence.
  • Hope Spot: After completing the Attic, Scott is attacked by "Michael Schmidt", but can be heard escaping the burning house and reuniting with his family... only to start repeating "You are safe now, that's all that matters", revealing "Scott" has been taken over by Michael.
  • It Can Think: In the Office, Scott observes that the animatronics are getting smarter and angrier.
  • Justified Tutorial: In the first two levels, the tutorials are Michael warning the family members about what they're up against, and how to stop them.
  • Madness Mantra: "You are safe now. That's all that matters."
  • More Despicable Minion: The Ignited, specifically Golden Freddy, are this to Michael. As part of their deal, Michael promised to release the Ignited into the real world in exchange for living as a normal person. However, Golden Freddy only wanted to survive, which comes at the expense of wanting to kill all members of the Cawthon family, including Nick.
  • Mythology Gag: The ambience of the Story Mode's last level is actually a down-pitched version of the Story Mode demo's menu music.
  • Narnia Time: When the animatronics appear in the house, time becomes warped and twisted and now it either runs faster or slower. Michael assures Val that she only needs to spend several minutes to reach 6 AM, yet when Scott is cornered by the animatronics in his office, he has to defend himself possibly for days without the sun ever rising.
  • Next Sunday A.D.: Scott's family encounter Michael and the animatronics in 2016, which means that Nick has his adult homecoming during an unspecified future.
  • Non-Standard Game Over: One for each level, with the Arc Words flashing at the end of them, except the last one.
    • In the Bedroom, should the player fail to keep their sanity, the screen will slowly fade to black before the player wakes back up, with their bed now in the middle of the forest. Before the screen flickers to black, Ignited Golden Freddy can be briefly seen hovering over the player.
    • In the Living Room, if Chica kills the player after 5am, you will be treated with a cutscene presenting a first-person POV of Creation traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.
    • In The Basement, if the player fails to evade Endo R, then before the return to title there is a brief cutscene of Michael waking up in the furnace and seeing the animatronics staring at him from the other side of the grate, before being burned alive.
    • In The Office, fail to confront Freddy ten times before the end of the night, and he'll unavoidably corner you at the end of the night (in a parallel to what happened when you ran out of power in FNAF 1, even including Toreador.) You then get a cutscene of the clock advancing to 6:00am before glitching out and looping back to 12:00am repeatedly, becoming more and more decayed each time.
    • In the final level, if you happen to stare at Golden Freddy for too long, you not only get jumpscared by him, but also receive a short clip of a blood-stained floor and a phone with which Tobias is trying to contact, with the implication that Nick is killed not long after he takes over his childhood home.
  • Oh, Crap!: Scott has a brief but major breakdown in one of his recordings in the Office when Bonnie wises up and directly smashes one of Scott's cameras, breaking one of the long-held rules of his own series.
    Scott: They don't do that! NONE OF THEM HAVE EVER DONE THAT!
  • Red Filter of Doom:
    • During 5 AM of the Living Room and Office levels, the player's vision gains a red filter, complete with static, the Phantom eyes from Five Nights at Freddy's 3 replacing the surrounding decorations, plus any original Withered posters being replaced with the Ignited, and a haunting, deep ambient drone atop the main level ambience.
    • Whenever the player fails to avoid Endo R "Blue" in 05 of Basement, and in 02 of the Basement level, the room will gain a red hue, adopting the same ambience aforementioned. In the Attic level, the red filter is applied in the rooms that are set on fire, eventually reaching the player's base in the last three points where the player has to shock Golden Freddy, substituting the 5 AM effect in the previous levels.
  • Rotating Protagonist: Each level stars a different character with a different gameplay style for the 6 hours they have to survive.
    • In the first level, we play as Nick Cawthon, the central character of the game as an adult and the Player Character of the first level as a child.
    • In the second level, we play as Val, Scott's terrified and confused wife.
    • In the third level, we play as Scott Cawthon himself as he fends off the traditional animatronics in a rather traditional setting.
    • In the fourth level, we play as Michael Schmidt, granting himself and the Ignited access to the living world before the events of the previous three memories.note 
    • In the last level, we play as Scott Cawthon himself, after waking up moments after Michael knocked him out.
  • Sanity Meter: In the Bedroom level, represented by a light near Bonnie's door, starting at Green (max sanity), and draining into Red (insanity) the more the lamp is turned off.
  • Schmuck Bait: In the fourth part of the Basement Level, you'll be walking down a long hallway. The game will tell you to keep walking and to not look back. For the love of God, listen to it.
  • Shout-Out:
    • Ignited Chica crawling into the office through an oozing wall orifice is similar to the Victim who occasionally haunts Henry's apartment in Silent Hill 4. Instead of lighting a candle near her, you send her away by repelling her cupcakes.
    • During the Bedroom level, interacting with a clock will cause it to play "Pop Goes The Weasel". The clock displays a brown figure with green eyes.
  • Surreal Horror: The whole game has this in spades, particularly the Basement level, which is an absolute Mind Screw of a level.
  • Title Drop: The Ignited Animatronics' message in the B2 segment of the Basement level:
    "We act, we pose, we play, we stop, we stare, we scream, we bring his visions to life because that is how we live, feeding from the joy of creation, and burning what remains".
  • Unwinnable by Design:
  • Wham Episode: During the cutscene before the Living Room level, it's casually revealed through conversations that the family in the game is Scott Cawthon's family. That Scott Cawthon.
  • Year Inside, Hour Outside: When Scott is trapped in the attic in the finale, time is in an infinite loop, and weakening Golden Freddy slowly tears it down, revealing the House Fire being caused by the Ignited in the background. Once the loop is broken, it's revealed that, on the outside, Scott was actually being attacked for only an hour.
  • You Are Already Dead:
    • In the Bedroom level:
      • If you see the window open, Freddy is already in the player's room and will jumpscare the player in seconds.
      • If the door is open and there is complete darkness coming from the doorway, Bonnie is Right Behind You, idle.
      • If Chica has stunned you late in the night, the possibility of death rises to an unstoppable level.
      • When a rumbling noise begins to crescendo scatteringly while staring directly into Foxy's eyes or not, Foxy will murder the player.
    • If the lights in the Office level turn off completely, that means you've already lost, even if you're still able to roam for maybe a minute. Unlike the above, there is no jumpscare, although you do need to see that unsettling endoskeleton eyes in the hallway and hear a creepy-ass rendition of "Toreador Song".
    • If the Basement "changes" to its Nightmare variant early (before the final stage), then the game is over; Endo R will eventually charge the player and moves supernaturally-fast. And the basement door locks. There's nothing you can do but wait for the Nonstandard Game Over.
    • If Creation reaches the attic in the self-named final stage, then there is no further way to stop him; all you can do is slowly watch him creep towards you in first-person until he kills you. For bonus points, if you had otherwise mostly completed the night before this, it's highly likely he'll do this while the room behind him and around you is on fire. This can potentially be averted if the player is far enough along, however, as the player CAN still trigger the ending before Creation reaches them.

 
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The Joy of Creation: Reborn

What else could be more justified than a grown man telling a terrified little toddler on how to avoid the scary monsters throughout the night?

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