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Video Game / Fear & Hunger

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Ma'habre - The city of the gods. You have seen it, haven't you? Since the day you embarked on this macabre quest of yours, you have seen visions of this city in your sleep.
Release Trailer

Fear & Hunger is a horror dungeon crawler game developed by Miro Haverinen and released on December 11, 2018. The player assumes the role of one of four adventurers who are after a certain man that had been imprisoned in the dungeons of Fear & Hunger.

A sequel was announced on August 6, 2019. The next game in development is Fear & Hunger: Termina, taking place in the year 1942 after the second great war, taking a jump from medieval horror to modern times, with a demo released on November 20th.

It is available for purchase on Steam and The demo for Termina is available here.


This game provides examples of:

  • Amputation Stops Spread: There are many enemies capable of infecting the limbs of your party members, which if not dealt with will eventually lead to their deaths. Bonesaws found in the dungeon can be used stop the spread at the cost of losing an arm or a leg. However, using green herbs can subvert this if you are able to find them, being able to cure infections without limb loss.
  • An Arm and a Leg: With dismemberment being a major part of combat, battles take a strategic approach. The body parts of a majority of enemies can be selected, and can be destroyed if enough damage is done. This is especially important when dealing with enemies capable of doing the same as dismemberment can happen to your party members as well, resulting in not only limb loss but bleeding as well. Some accessories can subvert this trope, arm guards for preventing arm loss, leg guards for preventing leg loss and averted with the Salmonsnake Soul for preventing not only bleeding, but also preventing the loss of all limbs.
  • Anti-Frustration Features: Patch 1.3.0 has added the following for convenience:
    • After the introduction and choosing what skills and items your character will start with, you will be given the option of saving the game, saving you time should your character die.
    • You can now hold the Shift key while choosing heads or tails to toss two coins to improve your chance of getting an item or succeeding in an event. Lucky coins are required to use this feature, however. First introduced in the Termina demo, now usable in this game.
  • Art Shift: Dungeon Nights mode, which has a more solid-coloured, Animesque style.
  • Batman Gambit: Le'garde's plan relies on the cooperation of someone else who entered the dungeon of Fear and Hunger, as well as working with someone who is both strong and willing to work with someone who can't provide any details about themself. While this is understandable with D'arce, his former second in command who has feelings for him, it's much less so with Ragnvaldr, who hates Le'garde and came to the dungeon simply to kill him. Even then, there's the possibility of not arriving soon enough, which is incidentally the outcome of Hard mode no matter how fast you rush to him.
  • Beyond the Impossible: A meta example. Before the S endings were added, the creator thought that beating the game on hard was legitimately impossible. Then Tolomeo did it on his stream, multiple times, including with the worst character.
  • Broke Your Arm Punching Out Cthulhu:
    • After defeating Traces Of Gro-goroth in a brutal, drawn out battle, he'll seem more confused at the protagonist's resistance than anything else. If they clarify that they wish to "Crush the old Gods", he will inform the protagonist that not only is he a mere infinitesimal portion of Gro-goroth, but that he's more than capable of crushing them in that very moment. He then proceeds to shatter the protagonist's mind with eldritch knowledge of humanity's true form, resulting in Ending B.
    • Upon defeating the God of Fear And Hunger, the protagonist will abruptly collapse. They will reawaken in a dark field, and after a brief dialogue with the God Of Fear And Hunger, they pass away.
    • If the protagonist defeats Le'garde after he ascends to godhood, they will proceed to leave the dungeon; but they're so scarred and traumatized by their experience that they have increasingly vivid and realistic dreams of the dungeon, to the point where they can't even distinguish them from reality any more.
  • But Thou Must!: Inverted. You cannot do anything sexual with the Young Girl, due to her fear of it. This is presumably because fusing with an ordinary human would have very terrible results for someone of her power. Nor can you ask her out as a date for the dance.
  • Call a Hit Point a "Smeerp": Body and Mind are counterparts to both Health and Mana respectively, and are both set at 100 each, for the player's character as well as for every character that can be recruited. Certain enemies can also permanently decrease those stats, and sacrificing blood for Gro-goroth on a ritual circle causes a loss of 30 maximum body for the main character.
    • Dicks are referred to as stingers.
  • Cognizant Limbs: A vast majority of enemies in the dungeon have individual parts to be targeted.
  • Controllable Helplessness:
    • If the player character ends up losing all their limbs and hasn't died, they won't be able to do anything. An option to quit breathing or hold on will appear, but holding on will do nothing, leading to the option to quit breathing to appear again.
    • As of version 1.2.1, the elite guards will throw you into a room with one itself if the protagonist or their party is defeated. Unlike the normal guards who would rape the protagonist and cut off their legs, the elite guards will decide to have their own fun, leaving them to crawl around while it takes pleasure in walking over to them pummeling them into a bloody pulp with its morning star, the first time pummeling removing an arm until they stop moving altogether. There is also no way out of the room as the door requires a key, nor can you access the menu at any point.
  • Cosmic Horror Story: A more subtle version of it, but still. The few old gods that still exist are either evil or completely insane and apathetic to the condition of the world, and even the traces of Gro Goroth are strong enough to drive you insane by simply showing humanity’s true form. And the new gods? Either madmen who lust for power or well-intentioned men who BECAME mad and started lusting for power after their ascension. The only silver lining in this is that you have the opportunity of becoming a fairly benevolent new god, at the cost of your human form
  • Crapsack World: Which can get worse, depending on which ending you get. Ending D2 has you eventually lead a golden age, although it's only after the dark age ends that you begin it. The Yellow God's ending improves it as well, though much more directly by using his divine abilities to win a war.
  • Cutting Off the Branches: Ending A is canon, as evidenced by the God of Fear and Hunger existing and mentions of the Cruel Age. Enki also presumably survived the events of the game, as skin bibles that appear throughout Termina's demo have been penned by him. A possible alternative interpretation is that the S endings are canon, as none of them are mutually exclusive and none contradict the lore of Termina thus far.
  • Death of a Child: Cruelly followed in the case for the girl that you rescue from her cage on the first floor of the dungeons and the demon child. In the dream after sleeping inside the Tower of the Endless, if you enter a certain area in Rondon, you'll be treated to a child crawling desperately from the shadows, only to be pulled back in and eaten alive by the Pocket Cat, with no trace of either of them afterward.
  • Disc-One Nuke: Dash. You can get it in character creation by choosing to go straight to the dungeon, despite it being one of the better skills. Unsurprisingly, this isn't an option in Termina.
  • Did You Just Punch Out Cthulhu?: Played with. Out of all the New Gods, only Nilvan and Nas'hrah are unable to be killed; Nas'hrah because he's just that powerful, and Nilvan because she never appears to the player in the flesh. Out of the Old Gods, however, Gro-goroth, having left the world long ago, cannot actually be fought; only a fragment of his true self is fought, and said fragment merely kills the player after they battle it. The God Of The Depths is less "defeated" and more "killed while it's helpless and dormant", Sylvian simply lets the player go after attacking them, and the God of Fear And Hunger, like the Traces Of Gro-goroth, merely kills the player after their battle.
  • Downer Ending: Many. Only one of them is unambiguously good, and even then it takes a lot of suffering to happen.
  • End of an Era: While the new era varies depending on the ending, the game takes place at this time. You also directly end the era as well.
  • Even the Old Gods Have Standards: While attempting to show love to the little girl would prompt that such cannot be done, the game will actually ask again in absolute shock with a "Really!?" should you try it with the Demon Kid. Attempting to do so afterward will have the game tell you in absolute disgust that the gods themselves do not approve of your way of life, abruptly ending the game but not before telling you that you suddenly feel pressure in your groin area.
  • Everyone Is Bi: D'arce being the only female party member one can "Show Love" to makes more or less all playable characters this. Taken into account when "Showing Love" itself, as all characters seem to engage in anal sex when doing so.
  • Game-Breaking Bug: Crashes are somewhat common, occurring every so often, which is very problematic because you can't save on Hard.
  • Go Mad from the Revelation: Ending B has you witness the true form of humanity. Your body breaks down and shuts off bodily functions simply to try to cope with it, which ends up killing you.
  • Guide Dang It!: Some of the S endings. For example, one of them requires you to beat the game with Le'garde in your party...except this is on hard mode, so he begins the game deceased. And no, casting Necromancy doesn't work.
  • Heads or Tails?: Outcomes of certain enemy attacks, encounters and loot discoveries are mainly determined by this.
  • Heroes Of Another Story: Another set of knights have recently ventured only to get separated and lost in various locations with one even losing his mind.
  • Human Sacrifice: You can sacrifice party members in any unused ritual circle to gain affinity for Gro-goroth.
  • Kill the God: It's possible to defeat not one but several Gods of the world to obtain several endings, going beyond your goal of simply finding a man. For the Old Gods, you can defeat (the traces of) Gro-goroth and if you go for endings C or D, an update made it so you fight Sylvian, though she merely lets you go after enough damage is done to her. As for the New Gods, all of them can be defeated except for Nilvan.
  • Last-Second Ending Choice: Ending D has you choose answers to two questions right before getting it, which greatly set the tone it takes.
  • Multiple Endings: There are many endings denoted by letters that one can get from the game from E to A, and S endings for each character on Hard Mode. Ending D has four different versions as well, which change depending on your answers.
    • Ending A: The player character, accompanied by the mysterious redheaded child, climbs into the God Of The Depths body, where they find a mountain of corpses within a mysterious dark void. She proceeds to, after looking into the darkness, undergo a horrifying metamorphosis, culminating in her transformation into the God of Fear And Hunger, who proceeds to attack the player character. After the player character (seemingly) defeats her, they collapse, later reawakening in a dark field (suggested to be "the bottom" of the dungeon, unable to even stand. The God of Fear And Hunger has a brief, one-sided discussion with the player character, remarking that the darkness of the dungeon can be used to create something new. The player character proceeds to pass away, and the God of Fear And Hunger, who rivals the power of the Old Gods, proceeds to transform the world and send it into an age of cruelty; all thanks to the actions of the player character.
    • Ending B: The player character, unaccompanied by the redheaded child, climbs into the God Of The Depths body, finding a mountain of corpses within a mysterious dark void...where a being identical to the Old God Gro-goroth emerges and attacks the party (instantly incinerating Nas'hrah, should he be present). After a grueling battle, Gro-goroth reveals himself a mere remnant of the true Gro-goroth, who, along with the other Old Gods, left the world after seeing that humanity could not understand them. Gro-goroth proceeds to reveal glimpses of humanity's true form to the player character. Upon doing so, the player character sanity vanishes and their body immediately shuts down, and they die, having accomplished absolutely nothing of value or worth.
    • Ending C: Accompanied by Le'garde, the player character defeats Francois The Dominating. Le'garde, wishing to use the power of Francois's throne to become a god who can save the world from bloodshed and violence, sits upon it, becoming a New God. The player character sits on the throne themselves, tracking down Le'garde in a strange, monster-filled world. Le'garde, proclaiming himself to be a god who will lead to world to paradise, offers the player mercy, but they reject it and proceed to kill him. They somehow manage to escape both the strange world and the dungeons, but they are plagued by increasingly realistic dreams of the dungeon's horrors, eventually reaching the point where the character goes mad, unable to distinguish their horrifying dreams from reality.
    • Ending C-II The player tracks down Le'garde in the monster-filled world; however, when offered mercy by him, they accept and kneel before him. Le'garde makes good on his offer, using his new power to free the player character from the strange world, where they are able to return to civilization, having accomplished essentially nothing of value. Disturbed from their experiences, the player character becomes a recluse. Eventually, they hear of Le'garde as well, and hear tales of him unifying civilization with abilities that seem practically supernatural. Decades later, with Le'garde having becoming the Yellow King, they catch a glimpse of him once again, noticing that, though he looks just as young as he did when they first met, his skin has become a sickly shade of yellow, colored by the green darkness of the strange world.
    • Ending D: The player character defeats Francois The Dominating, without Le'garde. They proceed to sit on his throne, ascending to godhood themselves. Depending on options taken immediately afterwards, they may turn out to be a obscure god who is killed and succeeded, a fierce god who becomes the sole remaining god in the world, a merciful god whose religion manages to save society, or a dark god who comes to be forgotten.
    • Ending E: After locating Le'garde (alive or dead), the player character unceremoniously leaves the dungeon through the way they came...however, as they leave, they note that they are still able to feel the dark and oppressive atmosphere of the dungeon. They take one final look at the dungeon to confirm that they truly did escape; however, they see themselves, still in the dungeon, showing that escaping the dungeon isn't as simple as they thought.
    • Ending S: The True God of Fear And Hunger. This ending is only available if the Knight is the player character. The knight, throughout the dungeons, finds and memorizes a mysterious spell known as "Rebirth Of The Beloved", which claims to be capable of reviving the dead. She later finds the corpse of her beloved captain, Le'garde, with his throat slit. While initially horrified, she uses Rebirth Of The Beloved in order to resurrect him; however, he returns as a horrifying monster, eager to inflict the pain and suffering he experienced in the dungeons on the outside world.
    • Ending S: Happy Ending. This ending is only available if the player character is the Mercenary. The mercenary acquires a treasure map from Isayah, locating an ancient and extremely sought-after crown. He then proceeds to leave the dungeon, selling the crown for an exorbitant amount of money, which he uses to free his wife, Celeste, from her life as a prostitute. However, he proves to be traumatized by his experiences in the dungeon, and lives in fear of sleeping, convinced the darkness will take him one day.
    • Ending S: The God of ultra-violence. This ending is only available if the player character is the Outlander. The Outlander finds Le'garde dead, but manages to recover the Cube Of The Depths. Instead of merely leaving the dungeons while it is still possible, he proceeds to slaughter every corrupted monster within the dungeon, collecting their souls as he does before leaving, effectively destroying the evil within the dungeon. Knowing that the same sort of monsters exist outside of the dungeon, the outlander dedicates their life to hunting down and killing the dark monsters of the world.
    • Ending S: The Enlightenment. This ending is only available if the player character is the Dark Priest. The dark priest makes their way to Valteil, who, like him, also possesses an Enlightened soul. Valteil informs them that the path to godhood does not lead to the enlightenment that he came to the dungeons in search for, and alludes to Nosramus as one who came the closest to real enlightenment. The dark priest meets Nosramus, who gives them a Spirit Anchor. The dark priest kills Francois, sitting on his throne; however, the Spirit Anchor prevents the dark priest from ascending to godhood, and he rejects the prospect of divinity. He proceeds to take Valteil's library of knowledge for his own, becoming the strongest human to ever exist.
  • Off with His Head!: Aiming for an enemy's head immediately will result in this and so does Crow Mauler choosing to Peck on members of the party. If it hits, which is less likely unless you use a throwing knife or something with similarly high accuracy.
  • Older Is Better: The Old Gods are a lot stronger than the New Gods. Ending A has you aid in the birth of the God of Fear and Hunger, who is notable for being on par with the strength of the old gods.
  • Ominous Music Box Tune: The Ancient City of Ma'habre in the past contains this.
  • Permadeath: Once a party member's Body hits zero, that's the end of the line for them and are permanently removed from the party. Nas'Hrah is an exception, as he's a disembodied head fueled by his own magic.
  • Prison Rape: A potential outcome if the player character is defeated by one of the guards, and should they still have their stinger intact. You'll be treated to your character taken to the prison floor to be not only raped, but also have their legs cut off afterwards, and left in the cell with only some Body remaining.
  • Romantic Fusion: It's possible to appease Sylvian, the god of love and fertility by sexual intercourse with a willing partner, fusing the player and the other party into a being known as the Marriage which has higher base stats. It's possible to fuse again with another willing party member, becoming The Abominable Marriage, a character with the highest attack stat for any playable character, at the cost of being unable to equip any armor.
  • Sanity Slippage: As you delve in the dungeons of Fear & Hunger, your mind stat for everyone in your party will gradually decrease, with certain fears causing it to drop faster. Should the player's character mind reach 50, they will learn Suicide and should it drop further to zero, they will end up forming Panophobia, a fear of everything. There are ways to recover Mind, in the form of not only alcoholic drinks and using a pipe to smoke tobacco or opium for the player character, but standing close to a lit candle or torch will also gradually restore mind for everyone in your party.
  • Screw This, I'm Outta Here: After you find the captain regardless of whether he is alive or not, you can head back out through the fog where you started the journey for Ending E.
  • Schmuck Bait: As you explore the dungeon, you may come across what is used as a toilet, which you can jump right into. Doing so however leads you to falling into the pit with no way out, short of suicide or returning to the title screen.
  • "Shaggy Dog" Story: Ending B has you accomplish absolutely nothing of value. This is not the worst ending, either.
  • Soul Jar: Soul stones can be found in the dungeons. The player can harvest souls from dead party members or enemies, imbuing the stones with unique effects or even creating plot-important stones.
  • Unexpected Gameplay Change: Beating the game for any ending on any difficulty and waiting for the credits to end will provide the player the means of starting a High School AU Dating Sim version of the game.
  • Unexpectedly Realistic Gameplay: As the player character and their party lose limbs, they will no longer be able to wield two-handed weapons or shields if they lose an arm and won't be able to equip any weapons at all if they lose both arms. If the player character loses a leg, they will lose the ability to dash if they had learned it, and movement will be reduced to a crawl if they end up losing both legs.
  • Timed Mission: Once you begin your quest into the dungeons on Normal Mode, you have an hour to find and rescue The Captain, Le'garde from his cell in the catacombs. Any longer and by the time you do find him, he'll be found dead, his throat slit like a pig. Averted in Hard Mode, due to him being dead already, regardless of how fast you get to his cell.
  • We Cannot Go On Without You: If the player character's Body reaches zero, regardless of the state of everyone else in the party, the game will end. For certain situations, this is a very terrifying prospect to deal with in and out of battle.
  • Wizard Needs Food Badly: The player and their party members all have a hunger stat, which must be kept at bay with foods you find throughout the dungeons. Should it reach 50 for a member, their body stat will drop by 10 and will cause them to do less damage. If it reaches 100, the character will die of starvation.
  • Would Hurt a Child: The monsters and denizens of the dungeons will have absolutely no compunction in attacking and even killing the girl and demon child if they're in your party. The same can even be said for the player, should they choose to sacrifice them in a ritual circle to gain affinity for Gro-goroth, or even feed the girl to the Human Hydra for absolutely no benefit whatsoever.