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Ma'habre - The city of the gods. You have seen it, haven't you? Since the day you embarked on this macabre quest of yours you have seen visions of this city in your sleep.
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Fear & Hunger is a horror dungeon crawler game developed by Miro Haverinen and released on December 11, 2018. The player assumes the role of one of four adventurers who are after a certain man that had been imprisoned in the dungeons of Fear & Hunger.

A sequel was announced on August 6, 2019. The next game in development is Fear & Hunger: Termina, taking place in the year 1942 after the second great war, taking a jump from medieval horror to modern times, with a demo coming later in the year.

It is available for purchase on Steam and itch.io.


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This game provides examples of:

  • Amputation Stops Spread: There are many enemies capable of infecting the limbs of your party members, which if not dealt with will eventually lead to their deaths. Bonesaws found in the dungeon can be used stop the spread at the cost of losing an arm or a leg. However, using green herbs can subvert this if you are able to find them, being able to cure infections without limb loss.
  • An Arm and a Leg: With dismemberment being a major part of combat, battles take a strategic approach. The body parts of a majority of enemies can be selected, and can be destroyed if enough damage is done. This is especially important when dealing with enemies capable of doing the same as dismemberment can happen to your party members as well, resulting in not only limb loss but bleeding as well. Some accessories can subvert this trope, arm guards for preventing arm loss, leg guards for preventing leg loss and averted with the Salmonsnake Soul for preventing not only bleeding, but also preventing the loss of all limbs.
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  • And Now For Something Completely Different: Beating the game for any ending on any difficulty and waiting for the credits to end will provide the player the means of starting a High School A.U. Dating Sim version of the game.
  • Art Shift: Dungeon Nights mode, which has a more solid-coloured, Animesque style.
  • Broke Your Arm Punching Out Cthulhu: After defeating Traces Of Gro-goroth in a brutal, drawn out battle, he'll seem more confused at the protagonist's resistance than anything else. If they clarify that they wish to "Crush the old Gods", he will inform the protagonist that not only is he a mere infinitesimal portion of Gro-goroth, but that he's more than capable of crushing them in that very moment. He then proceeds to shatter the protagonist's mind with eldritch knowledge of humanity's true form, resulting in Ending B.
    • Upon defeating the God of Fear And Hunger, the protagonist will abruptly collapse. They will reawaken in a dark field, and after a brief dialogue with the God Of Fear And Hunger, they pass away.
    • If the protagonist defeats Le'garde after he ascends to godhood, they will proceed to leave the dungeon; but they're so scarred and traumatized by their experience that they have increasingly vivid and realistic dreams of the dungeon, to the point where they can't even distinguish them from reality any more.
  • Call a Hit Point a "Smeerp": Body and Mind are counterparts to both Health and Mana respectively, and are both set at 100 each, for the player's character as well as for every character that can be recruited. Certain enemies can also permanently decrease those stats, and sacrificing blood for Gro-goroth on a ritual circle causes a loss of 30 maximum body for the main character.
  • Cognizant Limbs: A vast majority of enemies in the dungeon have individual parts to be targeted.
  • Controllable Helplessness: If the player character ends up losing all their limbs and hasn't died, they won't be able to do anything. An option to quit breathing or hold on will appear, but holding on will do nothing, leading to the option to quit breathing to appear again.
  • Crapsack World
  • Final Death: Once a party member's Body hits zero, that's the end of the line for them and are permanently removed from the party.
  • Heads or Tails?: Outcomes of certain enemy attacks, encounters and loot discoveries are mainly determined by this.
  • Heroes Of Another Story: Another set of knights have recently ventured only to get separated and lost in various locations with one even losing his mind.
  • Human Sacrifice: You can sacrifice party members in any unused ritual circle to gain affinity for Gro-goroth.
  • Infant Immortality: Cruelly averted in the case for the girl that you rescue from her cage on the first floor of the dungeons and the demon child. In the dream after sleeping inside the Tower of the Endless, if you enter a certain area in Rondon, you'll be treated to a child crawling desperately from the shadows, only to be pulled back in and eaten alive by the Pocket Cat, with no trace of either of them afterward.
  • Kill the God: It's possible to defeat not one but several Gods of the world to obtain several endings, going beyond your goal of simply finding a man. For the Old Gods, you can defeat (the traces of) Gro-goroth. As for the New Gods, all of them can be defeated except for Nilvan.
  • Multiple-Choice Past: All playable characters' backstories can be determined by the player which will grant them certain abilities, with certain choices allowing them to learn to dash should you choose to rush straight in.
  • Multiple Endings: There are many endings denoted by letters that one can get from the game from E to A, and S endings for each character on Hard Mode.
  • Off with His Head!: Aiming for an enemy's head immediately will result in this and so does Crow Mauler choosing to Peck on members of the party.
  • Ominous Music Box Tune: The Ancient City of Ma'habre in the past contains this.
  • Prison Rape: A potential outcome if the player character is defeated by one of the guards, and should they still have their stinger intact. You'll be treated to your character taken to the prison floor to be not only raped, but also have their legs cut off afterwards, and left in the cell with only some Body remaining.
  • Reality Ensues: As the player character and their party lose limbs, they will no longer be able to wield two-handed weapons or shields if they lose an arm and won't be able to equip any weapons at all if they lose both arms. If the player character loses a leg, they will lose the ability to dash if they had learned it, and movement will be reduced to a crawl if they end up losing both legs.
  • Romantic Fusion: It's possible to appease Sylvian, the god of love and fertility by sexual intercourse with a willing partner, fusing the player and the other party into a being known as the Marriage which has higher base stats. It's possible to fuse again with another willing party member, becoming The Abominable Marriage, a character with the highest attack stat for any playable character, at the cost of being unable to equip any armor.
  • Sanity Slippage: As you delve in the dungeons of Fear & Hunger, your mind stat for everyone in your party will gradually decrease, with certain fears causing it to drop faster. Should the player's character mind reach 50, they will learn Suicide and should it drop further to zero, they will end up forming Panophobia, a fear of everything. There are ways to recover Mind, in the form of not only alcoholic drinks and using a pipe to smoke tobacco or opium for the player character, but standing close to a lit candle or torch will also gradually restore mind for everyone in your party.
  • Screw This, I'm Outta Here!: After you find the captain regardless of whether he is alive or not, you can head back out through the fog where you started the journey.
  • Soul Jar: Soul stones can be found in the dungeons. The player can harvest souls from dead party members or enemies, imbuing the stones with unique effects or even creating plot-important stones.
  • Timed Mission: Once you begin your quest into the dungeons on Normal Mode, you have thirty minutes to find and rescue The Captain, Le'garde from his cell in the catacombs. Any longer and by the time you do find him, he'll be found dead, his throat slit like a pig. Averted in Hard Mode, due to him being dead already, regardless of how fast you get to the his cell.
  • We Cannot Go On Without You: If the player character's Body reaches zero, regardless of the state of everyone else in the party, the game will end. For certain situations, this is a very terrifying prospect to deal with in and out of battle.
  • Wizard Needs Food Badly: The player and their party members all have a hunger stat, which must be kept at bay with foods you find throughout the dungeons. Should it reach 50 for a member, their body stat will drop by 10 and will cause them to do less damage. If it reaches 100, the character will die of starvation.
  • Would Hurt a Child: The monsters and denizens of the dungeons will have absolutely no compunction in attacking and even killing the girl and demon child if they're in your party. The same can even be said for the player, should they choose to sacrifice them in a ritual circle to gain affinity for Gro-goroth, or even feed the girl to the Human Hydra for absolutely no benefit whatsoever.

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