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Sacred is a 2004 Hack and Slash game in the vein of Diablo. It follows a hero(ine) as (s)he goes on a quest to defeat some giant demon, destroy the necromancer Shaddar, and save the lands of Ancaria by collecting the five elements. You probably won't notice that much, as you'll be a bit busy using the spells to destroy your enemies. There are six classes in the original (Gladiator, Seraphim, Vampiress, Battle Mage, Wood Elf and Dark Elf) with two more added by an expansion pack (Dwarf and Daemon). Each class has its own special abilities learned from runes found around the game world.
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An expansion for the first game, Sacred Underworld was released in August 2005, and takes place shortly after the events of the main game. Both Shadarr and the Shakkara Demon have been defeated, but this victory did not come without a price. Prince Valor is dead, leaving Ancaria without a ruler. To make matters worse, a dark wizard named Anducar has rallied the demons of the Underworld (Sacred's equivalent of Hell) under his banner with the intention of invading and conquering Ancaria. With the help of Valor's lover and widow, Vilya, the heroes of Sacred must venture into the Underworld and defeat Anducar before his demonic legions destroy the world. Joining them are two new classes: the Daemoness, a female Demon who was betrayed by Anducar and now seeks vengeance, and the last of the Dwarves.

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A loose Prequel set 2000 years before the original game, Sacred 2: Fallen Angel, was released in June 2009, for PC, Xbox 360, and Playstation 3.

The game has a high level of customization, with the item manufacturing and skill systems allowing for many different paths for a character to explore.

A Spinoff, Sacred Citadel, was released by Deep Silver on April 17, 2013. It is a Beat 'em Up Sidescroller with Sacred-level of customization and loot drops.

A second sequel, Sacred 3, was released by Keen Games on August 1, 2014. Tone and gameplay changes have subjected the sequel to criticism of In Name Only.


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The first game, Underworld and Citadel provide examples of:

  • Abandoned Mine: The Gnarlstat mines were populated by Dwarves before being massacred by the Dark Elves, who built their lair near the ruines and called it Zhurag-Nar.
  • Absurdly High Level Cap: 200.
  • Absurdly Spacious Sewer: The sewers under Braverock Castle. Bandits, monsters and even a secret vampire cult hide in multiple levels of tunnels. Have we mentioned that the castle is built over an ancient Dark Elven bastion called Mhurag-Nar whose basement is still intact?
  • Action Girl: The Seraphim, the Wood Elf, the Vampiress, the Daemoness, the High Elf and the Dryad.
  • Aerith and Bob: You can find names like Victor next to more exotic ones like Vilya.
  • After the End: The original game, since it takes place thousand years after the sequel.
  • All There in the Manual: The game contained mostly lore books which included several theories on the origins of the Seraphim and how Anducar became lord of the Underworld.
  • Alternate World Map: Underworld discovers unexplored lands.
  • Animate Dead: The Vampiress can rise corpses as her minions for a time,
  • Apathetic Citizens: The player character is asked to do all sort of tasks in the town, ranging to bring back a chicken to his owner, to kill a monster which lives in near ruins.
  • The Atoner: The Vampiress, the Dark Elf and the Daemoness (considerably less than the others; the Vampiress and Dark Elf start the game in this mode. The Daemoness very much does not).
  • Ax-Crazy: The Vampiress was one before biting a Seraphim, whose blood made her retrieve part of her humanity.
  • Backpack Cannon: The Dwarf has one.
  • Back-to-Back Badasses: Laurelinad and Maegalcarwen during their chase.
  • Battle Couple: The Dark Elf and the Wood Elf.
  • Beauty Is Never Tarnished: Subverted in some instances. The characters show blood and wounds if they are hit unarmored.
  • BFG: A skill for the Seraphim.
  • Big Bad: The game has two. First is the Sakkara Demon that was summoned in the intro, and then it's Shaddar, the Not Quite Dead evil wizard who summoned the Demon in the first place. Underworld has Anducar. The Gatebreaker in Citadel.
  • Big Bad Wannabe: DeMordrey, who uses the chaos created by the real Big Bad to claim the throne of Ancaria.
  • Big Creepy-Crawlies: Underworld adds several of these, including titanic flies, giant hornets, giant mire worms, giant insect larvae (that look more like millipedes), and monster resembling giant woodlice and giant quadruped locusts.
  • Bittersweet Ending:
    • Underworld. Anducar and his demonic hordes are defeated, but Vilya dies tragically after being completely broken in every possible way. On the plus side, the ending cinematic shows her soul reuniting with the soul of her beloved Valor.
    • Citadel ends with the Gatebreaker destroyed and the Ashe Empire forced into retreat, but the Seraphim are in disarray and their leader goes into self-imposed exile in shame due to her inability to save the Citadel, and the narrator states that the Empire is far from finished. However, at the same time, the heroes' actions have inspired an organized resistance that is quickly growing in number. Oh, and the Grimmoc Mama escapes with an apparently valuable Seraphim artifact.
  • Black Mage: The Battle Mage.
  • Boisterous Bruiser: The Dwarf and slightly less the Gladiator.
  • Bonus Boss: Given that it's an open world, each game has tons, mainly Dragons.
  • Bottomless Magazines: The Dwarf cannon never runs out of ammunition.
  • Breaking the Fourth Wall: The player characters will sometimes complain to/about the player for letting the game idle. Also doubles as Continue Your Mission, Dammit!. Not to mention certain Enemy Chatter.
  • Break the Cutie: Vilya in Underworld.
  • Burn the Witch!: Baron DeMordrey and his inquisitors regularly burn witches and mages.
  • Came Back Wrong: The Garema were a race of Japanese-style green-skinned pygmies who dwelled in the southern jungle and battled the Dryads before being anhiliated. The Dryads pitied on them and embalmed the fallen Garema, who would eventually return as the even more vicious undead Nuk-nuks.
  • Crate Expectations
  • Darker and Edgier: The whole story of the expansion. It is entirely set in Hell Underworld
  • Dark Is Not Evil: Vampiress, Daemonessnote  and Dark Elf also qualify.
  • Damage-Increasing Debuff: Many spells.
  • Damage Over Time: Poison damage.
  • Daywalking Vampire: The Vampiress can freely walk around in sunlight while in her human form. Even if she is in vampire form during day, she is just mildly damaged.
  • Deadpan Snarker: The Battle Mage has some snarky dialogue.
  • Demon Slaying: There are demons among the enemies of this game. One of them is particularly big.
  • Difficulty Spike: There is a world of difference between Bronze and Silver settings, especially in the first game. And then you unlock Gold and beyond...
  • Does Not Like Shoes:
    • The Dwarf wears footwraps in his default apperance.
    • Technically, the Daemoness also count, as she has hooved feet.
  • Doing In the Wizard: In Sacred, some in-game books explain that Seraphim and dragons are genetically related and tell some religious legends about their origin, claiming Seraphim were created by the goddess Sofia to fight the Worganar demons. Later, in a special quest, a Seraphim is cornered in the desert by demons and cultists and dies muttering "it's all lies", leaving you a lightsaber and a book. The book contains a strange text about the origin of the Seraphim which uncannily fits the first source... replacing holy magic with sci-fi technology. Whether this book is canon or just Easter Egg material is open to debate.
  • Driven to Madness: Vilya in Underworld.
  • Dual Wielding: Some characters can have this ability.
  • Dub Name Change: In the Spanish version, the prince Valor becames the prince Vorian, Alcalata becames Angalydd and Anducar becames Handukar.
  • Easter Egg: For some reason, Ancaria has a Shadow Vessel, Camp Crystal Lake, Tristram and lightsabers.
  • Eerie Pale-Skinned Brunette: The Vampiress in her vampire form.
  • Escort Mission: Many in all the games. They range from surprisingly easy to hair-tearingly difficult.
  • Eternal Equinox
  • Everything's Better with Cows: Zombie cows, nothing less.
  • Fantastic Racism: Commander Romata (the man who officially starts the main quest regardless of character) is openly leery and suspicious of the Dark Elf and Daemoness, and the Dwarf will occasionally scornfully remark how much of Ancaria's architecture pales in comparison to his people's.
  • Fireballs: The Battle Mage has a fireball spell.
  • Get on the Boat: You need to get a boat in the southern pier to go to the Mal-Orc-A island.
  • Giant Spider: Ranging from the Tarantula Gravis (about the size of a rabbit) to the Tarantula Mortis (about the size of a small house).
  • Gratuitous German: The Goblins occasionally shout (hard to understand) german phrases. Mostly a side effect of sloppy localization, though — the game was developed in Germany.
  • Grave Humor: Oh yes.
  • Grid Inventory: A Diablo-like version.
  • Guide Dang It!: The method to get the best reward from Underworld's "Book of Wisdom" quest is never hinted at, and was in fact discovered by accident. It requires killing all three of the book's guardians at exactly the same moment.
  • Guys Smash, Girls Shoot: Most of the female characters definitely avert this, but in the Dark Elf/Wood Elf team, he slices and she shoots.
  • Hard Mode Perks: Like in Diablo, higher difficulty means better drop. Also, experience bonus.
  • Heel–Face Turn:
    • Shaddar in Underworld.
    • Technically the Daemoness, who is betrayed by Underworld's Big Bad and exiled to Ancaria. Same with the Vampiress and her regained humanity.
  • Heroic Fantasy: The game takes place in a world called Ancaria.
  • Hit-and-Run Tactics: Running away is a recommendable tactic when the player finds gigantic melees. In some places, it's more than recommendable.
  • Holy Hand Grenade: Seraphim's powers.
  • Hospitality for Heroes: The reward for some of the quests.
  • Human Sacrifice: The Dark Elves commonly sacrificy whoever they can get their hands on. And they drink their blood as passage rite.
  • I Hate You, Vampire Dad: The Vampiress towards the vampire queen who turned her into a monster.
  • Imperfect Ritual: Shaddar attempts to summon a sakkara demon and bring it under his control, but one of his minions messes up while drawing the pentagram on the floor. As a result, the ritual summons a sakkara which is obviously not under Shaddar's control, and rather annoyed at being removed from its natural habitat...
  • Impossible Item Drop: A little goblin dropping a giant axe isn't something you see every day.
  • Inexplicable Treasure Chests:
    • A quest comprise a drunken soldier named Avengarius giving you a treasure map which leads you to a cave with a well-filled treasure chest. The soldier mentions the treasure as the pay of his old legion, but neither he or you know how did it end in the cave.
    • And you have the infamous quest to Azkabragh...
  • In Love with the Mark: The Dark Elf (the killer) and the Wood Elf (the mark).
  • In the Hood: The Battle Mage.
  • In-Universe Game Clock: Ancaria has a normal day/night cycle. It normally affects only visibility, although the sunlight causes damage to the Vampiress if she is in her vampire form.
  • Invading Refugees: A horde of orcs invading the human kingdoms? Bad. A horde of undead heralding the arrival of a powerful demon to Ancaria, displacing the orcs from their homeland in the process? Worse.
  • It Runs in the Family:
    • According to 2, the Demordrey line has been doing the "Smug Snake Evil Overlord" routine for over 2000 years.
    • The first game has a sidequest given by two cousins of Demordrey, who eventually turn to be traitors.
  • Kleptomaniac Hero: You can steal a lot of items in chests and barrels located inside houses and even stores. Their dwellers won't react if you do so in front of them.
  • Laser-Guided Amnesia: We never found where the Dwarf comes from, as he doesn't remember it. He seems to know Gnarlstat and the Dwarven Ruins, but his past isn't revelated.
  • Last of His Kind: The Dwarf claims to be the last dwarf alive.
  • Lava Adds Awesome: The Ascaron's Call tavern has a lava pit in its hall. Yes, a tavern.
  • Left-Justified Fantasy Map: Somehow averted. Ancaria has the ocean in the underside and not in the left, although the coast ascends to the left.
  • Level Grinding: Not so much as in other Hack and Slash games, because most of the monsters are generated with a level relative to yours. However, that doesn't mean that you don't grind. Rune Grinding is important for your skills.
  • Looks Like She Is Enjoying It: The Vampiress yells out some sugerent screams while fighting.
  • Lost Technology: The Dwarven ruins in Underworld.
  • Magic Knight: The Seraphim most prominently, but the Battle Mage also qualifies.
  • The Mario: The Seraphim.
  • Mind Rape: In Underworld, Anducar does this to Vilya throughout the game, ultimately driving her insane.
  • Money Spider: All the enemies drop gold.
  • My Species Doth Protest Too Much: The three heroes from Always Chaotic Evil races qualify - The Dark Elf assassin turns on his own people after falling in love with one of his targets, the Vampiress awakens to the cause of good after drinking Seraphim blood, and the Daemoness assists the forces of good while on her quest for revenge against Anducar. There's also a Dark Elf priestess who will help you until you finish the quest she gives you.
  • No Good Deed Goes Unpunished: Before the story of the game, the Vampiress was a female human warrior who found a confined vampire queen in the Mhurag-Nar dungeons and spared her life out of mercy, but the vampire betrayed her and turned her into a one of her race. Later the Vampiress find her in the Braverock Castle sewers and takes the opportunity to retaliate.
  • No Name Given: The heroes are only referred by their nature title.
    • Laurelinad (the Dark Elf) and Maegalcarwen (the Wood Elf) are the exception. Also, a grave mentions a Gladiator named Hendrikus conversing with a Battle Mage.
  • Non-Human Undead: Undead cows, undead horses, undead goblins, undead trolls, an undead dragon...
  • Not Quite Dead: Shaddar.
  • Not So Extinct: Played with the Dwarves. Apparently absent from 2, they appeared later and laboured for Anducar to build his fortress in the Depths of Death, then he annihilated them. Some Dwarves eventually made it to the upper world where they came to rescue the Seraphim from the Dark Elven. But then the Dark Elven massacred the Dwarves... except one.
  • Obvious Beta: The game had a high amount of glitches and bugs, though several patches and the Golden Edition ameliorated it.
  • Obviously Evil: Baron Demordrey and his servants.
  • One-Man Army: Each hero has to slay loads and loads of enemies in his path.
  • Our Elves Are Better: Just about all the common varieties of fantasy elves make an appearance in one game or another.
  • Our Daemons Are Different: The Daemon player class in the expansion. Could also be a case of My Species Doth Protest Too Much.
  • Our Dwarves Are All the Same: An almost Steam Punk technologically advanced but otherwise stereotypical version.
  • Our Gargoyles Rock: Artificial monsters created by attaching evil spirits to stone statues.
  • Our Ghosts Are Different: Sacred ghosts range from traditional human spirits to bizarre, ghoul-like entities.
  • Our Giants Are Bigger: Ancaria has a race of gigantic, mostly blue-skinned humanoids that roam the snows. They are nastier enough to assault the Seraphim monastery. Interestingly, the trolls from 2 are identical to those giants, while the troll race in Sacred is a completely different one.
  • Our Orcs Are Different: More like the Blizzard variation.
  • Our Seraphim Are Different:
    • A holy order formed by human-like female angels who wear revelating suits and kick ass in plenty.
    • Also following a sidequest about a Seraphim who was researching their history reveals a document detailing their creation. They are half-human hybrids, or half-elven, enhanced with cybernetics created by a space empire. The energy beam from the sky is infact a kill sat still hanging in orbit fully functional after several thousand years.
  • Our Vampires Are Different: Although not very common in Ancaria. In three games, only two vampires have appeared in the story and the second one was responsible for the creation of the first one.
  • Physical Hell: A quest leads you to the orcish underworld, which seems to be a deep cave system.
  • Religion of Evil: The Shakkara Cult.
  • La Résistance: The Crown soldiers after the Demordrey takeover.
  • Sacrificial Lion: Wilbur and Reginald Treville.
  • Saving the World: Of course.
  • Science Fantasy: Blaster-armed alien Cyborgs masquerading as angels rubbing shoulders with the Five Races.
  • Sequel Hook: Citadel has a few. The Gatebreaker says outright just before he dies that his death will not stop the Ashen Empire for long, plus the Grimmocs escape with a Seraphim artifact.
  • Sequence Breaking: Arguably. In the game, when starting a new game after finishing the single player campaign, the player has access to all the portals that were activated over the course of the previous playthrough, which gives premature access to various regions and occasional side effects. Areas can be accessed out of order through the teleportation and flying abilities of some character classes.
  • Shout-Out: Has its own page.
  • Smug Snake: Baron DeMordrey.
  • The Sneaky Guy: Rocheford, in Gladiator's campaign.
  • Starcrossed Lovers: Laurelinad the Dark Elf and Maegalcarwen the Wood Elf. At the end of the game, the player-controlled dark elf can find Maegalcarwen set to being sacrificed again in Zhurag-Nar. Most of the time she dies before you can rescue her, but if you are skillful, you can kill the captors fast enough to save the wood elf. She has no dialogue box, however.
  • Stripperiffic: The Seraphim wears a bikini-like underwear as her default attire.
  • Taken for Granite: One of the Battle Mage's spells.
  • Take Your Time: Played mostly straight aside from certain sidequests.
  • The Team Benefactor: Commander Romata.
  • Timed Mission:
    • The game has some. Thankfully, the time limits are (mostly) fairly reasonable.
  • Throwing Your Sword Always Works: The Gladiator can throw his weapon to the opponent. Naturally, he loses it.
    • The Seraphim has a boomerang version of it, in which the weapon returns to her hands.
  • Transformation Is a Free Action: Subverted with the Vampiress transformation. Your enemies can attack you while she is turning a vampire.
  • Universal Poison
  • Unwitting Pawn: The hero to Shafeera a.k.a. Shaddar.
  • Urban Segregation: The Crow's Rock Castle has a hideous slum district.
  • Voluntary Shapeshifting: Part of the Vampiress and Daemon's power set.
  • We Buy Anything: The shopkeepers buy you anything.
  • Wide Open Sandbox
  • Wake-Up Call Boss: Rocksnore in Citadel.

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