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Video Game / Fable II

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"Welcome child. Your story is waiting. The world that was has changed and grown. So will you. Choose your fortune."

The second game in the Fable series. This game follows the Hero of Bowerstone as he seeks to prevent Lord Lucien from destroying the land of Albion with an Ancient Artifact known as the Spire.

The story begins on a cold evening in Bowerstone. The young "Sparrow" and their older sister, Rose, are doing their best to get by on the streets dreaming of a life in Castle Fairfax. Their day is interrupted by a travelling salesman claiming to be selling all manner of magical items. Despite Rose's cynicism, a mysterious woman named Theresa approaches them, convincing them that the musical box is in fact genuine. The two set about raising the coin and purchasing the musical box.

Using it to wish for a life in the castle, they quickly find themselves brought before its current owner, Lord Lucien himself. Just when it seems their dreams are coming true, Lucien suddenly turns his gun on the duo, believing one of them is the hero destined to stand in his way. He coldly kills Rose and proceeds to shoot her sibling out of the castle tower to their apparent doom.

But heroes are hard to kill and the youngster survives. The child grows to adulthood armed with a new purpose in life - stopping Lucien and saving Albion from certain destruction.

This game contains examples of:

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  • Acceptable Breaks from Reality: Firearms in the game behave more like modern breechloading, cartridge-firing firearms than actual firearms from the 18th century that the game world (roughly) emulates, to say nothing of the entirely fictional "clockwork" pistols/rifles which are magazine-fed semi-automatics in all but name. However a real muzzle-loading firearm would have a fire rate of about 4 shots per minute (even fewer if the gun's barrel is rifled for extra accuracy), making them unviable in gameplay. note .
  • Acrofatic: No matter how fat the Hero gets, they won't slow down in the slightest.
  • Action Girl:
    • The female Hero is this from a very young child.
    • Hammer is one of the strongest characters in the game, and is spurred into action after the death of her adoptive father.
  • A Dog Named "Dog": The Hero's dog's default name is in fact Dog.
  • Adventurer Outfit: One of the available outfits for the Hero, though it's called the 'Explorer's Outfit'.
  • And Your Little Dog, Too!:
    • The game does a very good job at making you hate Lucien when he tries to shoot you, but ends up killing your dog who jumped in front of you to take the bullet. Fortunately, your dog can be bought back.
    • Thag, leader of the Bower Lake bandits, shows how awful he is by kicking your dog before you fight him.
  • Announcer Chatter: During the Crucible. Also occurs during the Blacksmith and Bartender jobs; you'll have the 'owner' commenting on your work.
  • Apocalyptic Log: In the Hobbe Squatters sidequest you can find a diary that documents Tommy's descent into madness as he becomes one with the hobbes. The spelling and content rapidly gets worse with each entry.
  • Armor Is Useless: Nothing you can wear provides any kind of protection; you're just as vulnerable to damage wearing the Knight Armour from the Knothole Island DLC as if you were running around in your underwear.
  • Artistic License – Chemistry: Flavor Text for the poisonberry wine (the 1-star level wine) says it can potentially cause blindness. Alcohol-induced blindness note  typically result from methanol (wood alcohol) poisoning, and it's extremely unlikely for dangerous levels of methanol to make their way into wine, meaning the poisonberry wine really is that poorly made.
  • Ascended Glitch: Your dog can't turn on the spot, because it doesn't have any animations for it. As a result, it'll sometimes get stuck running in a small circle around something it can't reach. The devs gave up trying to fix it, on the grounds that "dogs do that".
  • Anti-Frustration Features:
    • The Hero cannot die, they'll just lose some experience and receive a scar if they fall in battle.
    • If part of a sidequest is glitched, you can fast travel out of the area to reset it from the beginning.
    • When your Hero is injured, healing items will automatically appear on the D-Pad symbol for you to drink or eat.
  • Anyone Can Die: Kind of, the 4 heroes can't die in battle but Lucien will kill your family and your dog, no matter how much work you've put into them. You can bring them back with the Spire but then cannot make the most heroic choice, The Needs of the Many which is saving everyone else who has died.
  • A Tankard of Moose Urine:
    • The Gutter Beer (2-star beer):
    "This low-quality beer will coat your mouth with a bitter sheen of sadness. Best imbibed only after following several other drinks or a swift blow to the head."
  • Back from the Dead:
    • Lady Grey, if the Love Hurts sidequest is completed.
    • Depending on the choice you make at the end of the game, either the hero's dog and family or everyone who died as a result of Lucien building the Spire.
    • Your dog, even if you don't choose your family, if you sacrifice someone at the tomb of Chee-tur in the DLC.
  • The Bad Guy Wins: Lord Lucien is defeated, but the one who orchestrated the tragic backstories of both Lucien and Sparrow in order to manipulate the former into building the Spire and the latter into delivering control of the Spire into their hands succeeds completely. Everything in the game goes according to Theresa's plan, and just like Lucien she's a Well-Intentioned Extremist believing that the Spire is necessary in order to save the world. The consequences later on in the series show she was just as wrong as Lucien about even that.
  • Badass Longcoat: You've got Highwaymen coats, Noble Gent's coats, and a few others. Of course, they look more badass with the right colours.
  • Big Beautiful Woman:
    • The female Hero can become this.
    • Hammer is very big, though more muscular than fat, and actually very pretty even though she dresses casually.
  • Bird-Poop Gag: At the start of the game we get to follow a bird. Then after that we get to track the bird poop as it falls on the main character's head, complete with choir backing.
  • Bittersweet Ending: If you chose The Sacrifice for your wish. Even in the other endings, you've received whatever it was you so desperately wanted, but Theresa's closing lines in the game open the possibility that the whole thing was an Evil Plan to put the power of the Spire in her hands.
  • Black-and-White Insanity: The morality system itself can result in this, either by declaring complicated situations as "good" and "evil", or forcing choices that are in no way reasonable.
    • Following orders at the Spire is always considered "evil". It is true that some by themselves would be evil if you had moral agency and were responsible for them. However, you have infiltrated the area as part of a rescue mission and plan to stop the Big Bad, and need to maintain trust. Several of the "good" actions would have no positive outcome and in reality result in you being immediately imprisoned, tortured, and killed. The only reason this doesn't happen is... uh, because the game doesn't do it (but will to anyone else who disobeys)? An analogy here would be an undercover agent who doesn't immediately single-handedly try to arrest the mob boss being declared as "evil".
    • Sacrificing your youth instead of letting someone else innocent suffer (who was also dragged into the situation without your involvement) is considered "good". Despite you fighting to save the world and all that, which logically this would severely weaken you and greatly reduce your chances of success. Theresa's comments even highlight that this is not a simple good/bad decision, but the morality system railroads you into it anyway.
  • Body Horror:
    • Played for Laughs with the Flavor Text for some items (generally the cheap ones). The poisonberry wine causes the feet of those who trample the poisonberries to turn green and fall off, and it can cause blindness. The Yellow Fairy, a Gargle Blaster, is named as such because it can turn skin yellow from liver damage. The Beggar's ring (the 1 star wedding-ring) can cause fingers to rot. The rumours that the rusty necklace can cause neck gangrene and causes heads to fall off are "mostly unfounded". The rancid blueberry pie is so sour it can dissolve teeth.
    • Played Straight with the Commandant, a Super Prototype for the Spire Soldiers, who has shards of the same material the Spire is built off embedded on his skeleton and piercing his skin.
  • Brawn Hilda:
    • A female player character with maxed out physique will look bulky and manly. The third game fixes the problem but still alters the physique.
    • Hammer herself is built like this.
  • Bread, Eggs, Milk, Squick: Chesty's Tea Party Invitation from the See the Future DLC:
    "I will be serving tea, biscuits, cakes and arsenic."
  • Breaking the Fourth Wall: Banshees say some nasty things in an attempt to demoralize you. At least one line is directed towards the player.
    "Think about all the endless hours you've wasted playing this game. And for what? Nothing!"
  • Broken Aesop: Anything about religion, most bluntly regarding Hammer. Hammer's whole character arc is to harp on about how the temple she was raised in is a load of superstitions and self-righteous beliefs forced on others that will get people killed. Real world applications aside, it's broken to Hell and back in-game. According to Hammer, pacifism will only lead to you getting killed and religion is a lot of superstition. The religion she is pooh-poohing is directly responsible for the fertility of an entire town's crop (per Theresa's words), so calling them superstitious is a stretch at best. Any accusations of the Temple forcing their views on anyone who isn't a member are unproven (given the guard in the village who is allowed to use force to arrest you for crimes you've committed and seem to be keeping the monsters on the map at bay perfectly well when you're not around). All around, the Temple of Light monks are among the most pleasant people you encounter. By the end of the game, Hammer's re-reconsidered and decided violence isn't the answer and is willing to be Sister Hannah again.
    • There's also Barnum remarking with derision about how he's left behind the Temple Of Business and Yodeling. This would be more understandable if he didn't make his best business decision in the game (the makeover of Westcliff) while a member.
  • Broken Bridge:
    • In a way, Demon Doors.
    • There's an actual broken bridge between Bowerstone and Oakfield. Barnum has bought it with the intention of fixing it up and charging a toll to use it, but is unable to do so due to the high level of bandit activity in the area. Once Sparrow takes out the bandit's leader, it turns out that the deeds to the bridge were false. Barnum is mildly relieved that he doesn't have to rebuild the bridge himself. And somehow, it is indeed fixed.
  • Bully Hunter:
    • Sparrow has to fight off an adolescent thug who is tormenting a dog.
    • Rose herself has a Leeroy Jenkins moment with the same thug, but is knocked out when she charges up to him and he headbutts her.
  • But Thou Must!:
    • When Herman is at the door in Hobbe cave, if you use Will to kill his (now Hobbeified) son, he dies anyway.
    • After spending ten years at the Spire, freeing Garth, and killing the Commandant (the most powerful man there, after you two), does the player have the chance to go after Lucien? You know, the one who killed your sister and tried to kill you? Killer of hundreds, enslaver of thousands? Nope! Time to leave!
    • During the child portion, the player is forced to save the dog from a bully with no other options presented. Notable in that saving the dog gives good points, even though the player has no choice in the matter.
  • Caught Monologuing: The "final battle" with Lucien. After cutting off Lucien's connection to the Spire, he begins rattling about how you're "merely delaying the inevitable," during which you have control of your character and you can just shoot him dead. If you decide to wait out the speech for a proper showdown, Reaver will shoot him instead.
    "Oh, I thought he'd never shut up..."
  • Character Alignment:invoked There are nine convenient titles:
  • Chekhov's Gun: The Music Box that Sparrow and Rose purchase at the start of the game.
  • Chest Monster: Chesty, a unique example who greets the hero in his own nightmare asking if he wants to "play a game" with him (his favorite game involves tearing off a person's legs and throwing them into a pool with flesh eating piranhas.) Unlike most examples however, the chest itself isn't the dangerous (gameplay wise), just his "friends" and "doggies".
  • The Chessmaster: Theresa controls both sides of the central conflict, convincing Lucien to build the Spire then assembling and manipulating the four Heroes into killing him in a magnificent Evil Plan that results in Theresa claiming the power of the Spire for herself.
  • Collection Sidequest: Several, including;
    • Collecting 50 Silver Keys.
    • Opening 9 Demon Doors.
    • Shooting 50 Gargoyles.
    • Collecting 10 Murgo Statues in the See the Future DLC.
    • Collecting all the books about Knothole Island in the Knothole Island DLC.
  • Coming-Out Story: The "Blind Date" sidequest has a concerned father asking the Hero to to set his son up with a date. It turns out that his son is gay, and he confesses this to his thankfully accepting father at the end of the quest.
  • Continuity Nod:
    • The Hero can use the title 'Chicken Chaser', which was the default title for the Hero of Oakvale in Fable.
    • The Hero starts the game by doing good deeds in order to earn enough gold to buy the music box; the Hero of Oakvale starts the game by doing good deeds in order to earn enough gold to buy his sister a birthday present. Both items are linked to Theresa; the Hero of Oakvale's sister is Theresa, and she's the one who suggests that the Hero of Bowerstone and Rose buy the music box.
    • You can find a potion called Thunder's Strength Potion, which apparently uses the powdered bones of Thunder from Fable I.
  • Crapsack World: It's downplayed somewhat, but Albion is a Somalia-esque anarchic failed state with nothing more than a small, ineffectual police force, no real government, and no military. While people seem to still be living relatively normal lives, the fact remains that everywhere that isn't actually in a town is swarming with literally hundreds of bandits and highwaymen, each one of whom is individually more powerful than any guard or civilian (and they always attack in groups). That's not even getting into the monsters, the evil spirits, or the slave traders who operate pretty much openly. The player character can either slightly improve it or make it much worse depending on their actions.
  • Crossdresser:
    • The Hero can be this; NPCs will find it amusing.
    • Ripper and his gang are all cross-dressers.
    • Tommy from the sidequest Hobbe Squatters is a Creepy Crossdresser that steals women's clothing.
  • Crouching Moron, Hidden Badass: Derek, in a funny sort of way. In the prologue, you meet him as he asks you to collect some warrants he has carelessly allowed to blow away through an alleyway, and comes across as rather incompetent, but if you listen to him, he swears "I'm going to clear up this town." If you help him get the warrants, he's as good as his word; he even gets a book written about him.
  • Cute Bruiser: Your main character as a child, while not nearly as powerful as others of this trope, does manage to take down a much larger bully in a few hits with nothing more than a toy sword and a spitball shooter. Consider the fact that Rose, a much older teen, got knocked out in one headbutt from this guy.
  • Cutting Off the Branches: The murals in the ruined Heroes' Guild show that The Lost Chapters was Canon, and that in the last scene of that the hero chose to destroy Jack of Blades instead of become him.
  • Cynicism Catalyst: Lord Lucien got his Start of Darkness when his wife and daughter died of an unexpected illness. He quickly gives the main character a dead older sister.
  • Damsel in Distress:
    • A part of the main quest has the Hero and Hammer rescuing a frightened female traveller from Balverines. Turns out she's the leader of the Balverines, and was luring you back to be food for her 'children'.
    • If the Hero has a child, they will occasionally get a sidequest called The Rescue, where their child heads off to the Hobbe Cave in order to be an adventurer like their mum or dad. The trope applies if they are female.
  • Death by Irony: The game starts with Lucien shooting the Hero, and the game can end with the Hero shooting Lucien if Reaver doesn't get in there first.
  • Death by Newbery Medal: The ending of the prologue and the climax.
  • Death Is a Slap on the Wrist: The Hero cannot actually die; if they are knocked out in battle they simply lose any surrounding experience, and earn a scar. They will then leap back into action, knocking back any remaining enemies. Possessing a Resurrection Phial removes even that much, as it revives the player without penalty (aside from consuming the phial).
  • Deconstructed Trope: As mentioned in Evil Hero, once there was no longer any thing that they needed to be saved from, the people quickly grew tired of Heroes being able to do whatever they wanted. Once firearms were invented, the people quickly turned on the Guild, destroying it and killing all the heroes within.
  • Degraded Boss: Downgraded versions of the Commandant and Thag can be found running around Albion after they're defeated.
  • Downloadable Content:
    • Knothole Island unlocks a new area to explore with various shops and houses and three fairly long sidequests. It also includes various new dyes, hair styles and clothes, and appearance altering potions that can make your character fatter or thinner, or shorter or taller.
    • See the Future unlocks three new locations, each with their own sidequest. It also has new clothes, dyes, hairstyles, make up and potions that can turn your dog into a different breed.
  • The Dragon: The Commandant and the Great Shard are the Dragons to Lord Lucien. The Commandant's personality screen even describes him as Lucien's right hand man.
  • Drill Sergeant Nasty: The Commandant tortures his prisoners, and actively encourages the Hero to hurt their fellow prisoners. If you refuse, then you yourself are tortured, and this actually saps away at your strength.
  • Driven to Suicide: Herman is looking for his son, Joey in the Hobbe Caves. You decide to help him, and later he finds his son was turned into a Hobbe, and loses the will to live, literally laying down and dying. It's rather....dark, considering the humor that the Fable franchise is known for.
  • Dude, Where's My Respect?:
    • The Hero can single handedly save Albion, and will still get civillians questioning them or criticising how they look.
    • The Hero's husband or wife will get upset if they don't return every so often to spend time with them or give them presents; this is while the Hero is busy saving the world.
    • The T.O.B.Y sidequest has Toby ordering the Hero to commit petty crimes in order to get him food, alcohol, and a prostitute in the name of a false religion. It doesn't end well for him when the Hero finds out, even when taking the 'good' option.
  • Easily Conquered World: Justified; see Crapsack World. With the state of the country, it actually makes perfect sense that Lucien's minions would be able to pretty much run rampant, and that the Hero can take over all of Albion purely through the power of real estate.
  • Elite Mooks:
    • Spire Guards. justified, as most spire guards are either mercs hired from champions of The Crucible, or just have their memories and identity ripped apart and become unthinking brutes.
    • White Balverines are stronger versions of regular Balverines; lore states that these Balverines can maintain a human form because they were originally turned during a full moon.
    • Elder Hollowmen are Hollowmen that can use Shock spells and are a lot harder to take down.
    • The Queen Banshee is a tougher version of the regular Banshee, and has five shadow children instead of four.
  • Enemy Chatter: When fighting a banshee, they will attempt to demoralize you by saying some pretty horrible and personal things to the player character. The worst of which is this exchange:
    "Did you know Rose didn't die right away from that shot? No, she watched you fall through that window, heard as your body thudded against the ground and cried bitter tears before a final shot from Lucien ended her life."
    • It also gives the player an opportunity to deliver a satisfying Shut Up, Hannibal! to the bitch.
    • The funniest thing is that even if you're playing as a squeaky clean good guy and aren't doing anything otherwise threatening, town guards will still comment negatively if you drink a health potion near them. "Don't you dare drink a health potion!" "What's that? A health potion? You cheeky bugger!" "We really need to get those health potions banned!"
  • End of an Age: The time of the Heroes and their Guild passed centuries before the start of the game. As time went on there were fewer and fewer threats to face and evils to vanquish. Causing heroes to lose their purpose and the common folk to question their value. In time they devolved into little more than mercenaries, with the people growing to resent them. Once fire arms were invented the heroes were quickly hunted down by the more numerous townspeople, who wiped them out and destroyed the guild. All their legends and the secrets of magic fading into myth.
  • Everyone Calls Him "Barkeep":
    • The Hero is usually referred to as Hero or the Hero of Bowerstone.
    • The various titles the Hero can use are often related to their appearance, morality or social standing.
    • The Commandant. The Hero actually meets more than one, but they're only ever known by their title.
  • Evil Hero: Deconstructed in the game's backstory. Turns out the citizens of Albion did not care for Heroes being able to just casually take on evil quests from the Heroes' Guild without taking consideration of the people they were supposed to protect. All that talk of the old Guildmaster giving Heroes freedom to choose? Apparently that freedom isn't extended to normal people. Once guns were invented they quickly armed themselves and attacked the Guild, destroying it and killing everyone inside.
  • Evil Laugh: The Hero can learn the 'Scary Laugh' expression when he or she has enough renown.
  • Evil Makes You Ugly: A variant: Having low purity makes you uglier, while having low morality makes you pale and corpse-like.
  • Evil Plan and Gambit Roulette: It's heavily implied that Theresa was manipulating both Lucien and the Hero and was responsible for much of the game's plot.
  • Exploding Barrels: Some areas with high bandit activity will have these, making it easy to pick bandits off from a distance by shooting them. Garth also has them in his Brightwood Tower.
  • Fame Gate: Reaver refuses to even talk to you until you get your Renown to a certain level.
  • Firearms Are Revolutionary: While firearms are absent in the first game, pistols and rifles are invented between it and the second and in the second are used alongside crossbows, swords, axes and maces. The invention of firearms seems to have been a deciding factor in the decline of the Heroes' Guild, as the availability of pistols meant that people no longer had to be reliant on arrogant Will-users. In Fable III, the Hero has a variety of pistols and rifles to use as ranged weapons, and cannons are also seen in use: one side-quest involves killing hollow men with a mortar.
  • Foreshadowing: During the intro, a sparrow takes a dump on the main character just before the action starts. While their sister Rose seems to think that it may be a sign of good luck, the character's life is going to take a big dump on them with the events that follow.
  • Gallows Humour: "Til Death Do Us Part", a quest, requires you to court someone whose fiancé killed themselves. One of their disliked expressions is Play Dead.
  • Gameplay and Story Segregation:
    • In the beginning of the game, Rose says that one could eat for a week with five gold coins. The cheapest food item in the game costs ten.
    • You get shot multiple times by pistols, rifles, and crossbows throughout the game, so how can one shot from Lucien's pistol (pretty much) kill you? Lucien shot Sparrow when they were a child and before they had entered the Chamber of Heroes.
    • Lorewise, the introduction of flintlock guns enabled the ordinary people of Albion to rise up and destroy the Guild and kill all Heroes. In game however you can shrug off several bullets from bandits and still mow through them.
    • The description for several foods and drinks list various effects that can't happen to you, for instance the poisonberry stew is said to cause blindness, and
  • Gentleman Adventurer: Charlie/Charles.
  • Giant Mook: White Balverines are larger and more powerful than the normal ones.
  • Glowing Eyelights of Undeath:
    • Hollowmen have these. More vivid with the Elder Hollowmen.
    • The Hero is left with these if they give away their youth at the Shadow Court. The young girl will also get these if you allow her to age instead.
  • Groin Attack: There's an achievement for shooting enemies 25 times in the crotch.
  • Guns Do Not Work That Way: The firearms are meant to emulate real firearms from the 18th century (even the Turret guns, which are based on pepperbox revolvers), except from the entirely fictional "Clockwork" firearms, though they behave more like breech-loading, cartridge-firing guns rather than the muzzle-loading guns they're supposed to be. See Acceptable Breaks from Reality above. Of course, this makes the Skill discipline much more viable and fun.
  • Gunpowder Fantasy: The second game moves away from the Medieval setting, with many characters using firearms. This revolution lead to the downfall of the Heroes Guild and its magic users.
  • Guys Smash, Girls Shoot: Inverted with Sister Hannah and Reaver.
  • Happily Married:
    • The Hero can be this, as long as they visit their spouse regularly.
    • Fable III confirms that this eventually happens for the Hero.
  • Helmets Are Hardly Heroic: Most of the helmets the Hero can wear is found in the DLC packs, and they always raise either aggressiveness, scariness, or how evil they appear to be.
  • Heroic Fantasy. Also shades of other fantasy genres like High Fantasy and Dark Fantasy.
  • Heroic Sacrifice:
    • The Hero can chose to become old in place of an innocent girl.
    • One of the ending choices can see the Hero giving up resurrecting their dead dog and family in order to bring back everyone who died while working on the Spire.
    • The Hero's dog dies by taking a bullet for them from Lucien.
  • History Repeats:
    • The Tattered Spire was constructed by the Archon of the Old Kingdom, and used to re-create the world, just as Lucien is trying to do.
    • You begin the game as a child with your sister trying to get gold to buy something. When you do a tragedy unfolds and someone tries to kill you, but you're saved and raised by an elder and then you go to take your revenge. Seem familiar?
  • Hyperspace Arsenal:
    • The Hero can carry heavy weapons, hundreds of food items and potions, countless clothes and dyes and gifts and books without so much as carrying a bag to keep it all in. The only thing you'll physically see is the current weapons they have equipped.
    • When the Hero goes to the Spire, Hammer will look after their things for them. When she returns it, no matter how much stuff you had, it all appears to be in a simple cloth sack.

  • If You're So Evil, Eat This Kitten!: You'll only be let into the Temple of Shadows if you eat several crunchy chicks. While they are alive. With the not-so-evil guy commenting on how disgusting and evil the act is, saying things like 'That one was still moving' and 'The most anyone got up to was two' and... 'scuse me...
  • Inexplicably Preserved Dungeon Meat: Played with, where you'll find food even in dumps like Wraithmarsh, but the quality will be much lower.
  • Infinity +1 Sword:
    • The crossbow that you get for shooting all 50 gargoyles. However, since there's a gargoyle in Fairfax Castle, you can't get it until you've already beaten the main quest and amassed a fortune.
    • A more readily obtainable weapon would be the Red Dragon. It is basically a machine gun that WILL outright murder just about anything. And you simply have to get a high score on the shooting range. A doable task, even if it requires some practice.
  • Informed Ability:
    • Garth can suffer from this; despite being a powerful Will user, the Hero is left protecting him during the events of The Spire. Garth only ever uses his Will to unlock the Hero's collar and power the Cullis Gates. He does help out with the guards during the end, but most of it is down to the Hero.
    • Averted during the final boss battle, Garth finally comes into his own.
  • Interface Screw:
    • When the Hero is drunk, the screen will become distorted and they will be hard to control.
    • Poison Balverines from the DLC quest The Costume Party can poison the Hero, which distorts the screen and makes the Hero stumble.
  • It Is Beyond Saving: Lucian plans to use The Spire to wipe most of the world out and start fresh, creating a world where death and despair won't exist.
  • It Is Not Your Time: "Death is not your destiny today, little Sparrow."
  • Juxtaposed Reflection Poster: The box art shows the young Hero of Bowerstone looking over a pool. Reflected back at them is a demonic being, emphasizing that the player has a choice between good and evil.
  • Kick the Dog: Done literally by Thag during his entrance. A more figurative example is seen when Reaver shoots various artists in his manor for arbitrary flaws in their work. One of them was Barnum.
  • Kids Hate Vegetables: An overhear-able conversation between a man and his son:
    Son: "Is that a vegetable!? Gross!"
    Dad: "I washed them. Honest."
  • Kill Enemies to Open: Several doors in the Storm Shrine only unlock and open themselves when the monster in the room is killed. It's doubly curious because many of those monsters are said to have moved in well after the shrine fell into disuse.
  • Kill Steal: At the end of the game, if you don't finish things by shooting Lucien while he rants at you within a few minutes, Reaver will do it for you. This happens quickly enough that he might even if you intend to do it yourself and are just taking your time about it.
  • Lampshade Hanging: Done by Hannah (later Hammer) when you're escorting her through a dungeon.
    Wow, you really are a quiet one, aren't you? I hope you're not one of those creepy silent types.
  • Leeroy Jenkins: Rose gets a moment of this. When you're walking through an alleyway, a dog yelping is heard. Cue Rose rushing right up to its tormentor to challenge him, hands on hips... only to get promptly knocked out by a head butt, leaving you, her much smaller but thankfully surprisingly tough sibling to take the bully down. She gets up and, of course, promptly says "Thanks! I could've taken him though..." in true Leeroy style. It does illustrate the fact that while Rose is trying to be a responsible adult figure, she's still just a kid herself. Also Foreshadowing events shortly later on what happens when you are not the protagonist of a story.
  • Lightning Bruiser:
    • The Hero can be this with high speed and strength.
    • Highwaymen are incredibly fast, and will often flip out of the way of the Hero's bullets.
  • Love Letter Lunacy: A quest very early in the game called "The Love Letter" has a poor man ask the Hero to deliver a love letter with a proposal to his girlfriend without her bitter mother finding out. The good option has the Hero deliver the letter to the girlfriend without a hitch. In the evil option however, the Hero gives the letter to the mother who gets angry. When confronted by her the man lies and tells her the letter is for her to get out of trouble. She then quickly becomes enraptured with him and accepts his wedding proposal, much to the man's horror.
  • Madness Mantra: If the player opens the Wrathmarsh Demon Door and proceeds to the cottage's second floor, they will be greeted by a corpse surrounded by several suits of armor. Nearby there is a letter from the cottage owner Terry Cotter that ends with "They watch over me" repeated over and over.
    • During your stay in the Spire, your fellow guard Bob doesn't handle the indoctrination well. The last time you see him, he's practically catatonic, mindlessly mumbling Lucien's speech to himself.
  • Meaningful Rename: Call. Me. HAMMER. (Later, after she's sick of violence, she sighs she wishes to be called Hannah again.)
  • Men Are the Expendable Gender:
    • The majority of bandits are male, though you occasionally can spot one that might be female. All Spire Guards and Highwaymen are strictly male, however.
    • Averted with hobbes and balverines; there's at least one female balverine and it's near impossible to tell the genders apart with both creatures.
    • Hollowmen, despite their name, can be female as well.
  • The Mole: Lilith. She runs up to you and she exclaims, distraught, that her family had been attacked. Her husband had been killed and her son had been kidnapped. She requests that the Hero rescue her son who had apparently been taken to the nearby Howling Halls by Balverines. Hammer agrees to this and, along the way to Howling Halls, reassures Lilith a few times that they will rescue her son. However, this all turns out to be a trap, and once inside the Howling Halls, she exclaims "Children, I bring you flesh!" in a demonic tone and disappears, prompting her "children" to attack. Once all of the Balverines are defeated, she reappears as a White Balverine and attacks the Hero, who eventually kills her. You can just beat the crap out of her upon meeting her, you'll get some evil points, but two lines of extra dialogue.
  • Mugging the Monster: The Hero will still get attacked by random bandit gangs even if they're the most feared and hated being in the history of Albion with a kill count in the tens of thousands - often while they're openly carrying a pair of deadly-looking weapons, bulging with more muscles than the Incredible Hulk, and sporting glowing red eyes and devil horns.
  • Multiple Endings: There are three endings: Sacrifice/The Needs of the Many, Love/The Needs of the Few, and Wealth/The Needs of the One. Each ending has its ups and downs, and you may spend a lot of time thinking about which one you want. However, the choice is somewhat cheapened by one of the rewards having no noticeable effect on the world as a whole, the second impacting gameplay significantly, and the third reward is something that is likely for an evil/corrupt player to already have, and not particularly difficult for a good character to obtain either.
    • While the "Wealth" option wasn't terribly interesting as it doesn't get you anything you can't get anyway ("Power" would have been better), being forced to choose between the other two "good" options was quite beautiful to some players. The ending was ultimately a good portrayal of what sacrifice truly means - most any player could resist taking the pile of gold, but are you willing to give up the lives of your sister, your family (or families), and your beloved dog, and take a permanent hit in your effectiveness as an adventurer in order to do the right thing?. To other players, it was seen as a painfully forced, unnecessary Sadistic Choice. There is no reason given why the same magic that can save an unknown large number of lives or save a variable small number of lives can't save both. You are simply told pick one or the other, with no justification given for not being able to wish for something like all of Lucien's victims to be resurrected, which would give the effects of both choice A and B.
    • It's also worth noting that one thing in the game world does change if you take the Sacrifice ending. The people of Bowerstone know about your sacrifice, send you a letter telling you that they are grateful, and build a statue in your honour. Evil or good, hated or loved by all, that's something that can't be taken away from your character.
    • The benefits of one option can also be reduced by waiting until you've completed the story before having a family. Lucien can't kill a family you don't have, and nothing stops you having one when you've finished saving the world. Additionally, with the Knothole Island DLC, you can bring back your beloved dog.
  • Naked People Are Funny: If you strip naked in front of people, you'll get quite a large (though temporary) amusement boost with them. Just...don't try the Vulgar Thrust expression.
  • Necromantic: The gravekeeper towards Lady Elvira Grey. Though she's been deceased for five centuries, he's been obsessed with her ever since he first saw a picture of her. He recruits the player to gather her dismembered body parts in order to resurrect her. Said resurrection process also includes a bit of magic to make her fall in love with the first person she sees (which he intends to be himself, of course). Because of this, it can go horribly wrong if the player doesn't leave the room before the spell takes full effect, since they are always the first person she sees upon waking.
  • Nice Job Fixing It, Villain: To an extent. Lucien intends to deal with a prophecy of four Heroes that will stop him by murdering your sister and nearly killing you. Instead he sets you on your path to kill him.
  • No-Gear Level: The Spire starts out like this, because the Hero has to leave their weapons behind. However they will eventually find a gun and sword on the body of a dead guard.
  • No Name Given: The Hero has no official name, and is instead known by their nickname. Fanon usually uses the nickname Sparrow as their real name.
  • Nostalgic Musicbox: Near the end, the player character encounters the music box from the prologue in a moving scene.
  • Notice This:
    • The golden breadcrumb trail will lead the Hero to wherever they need to go. Though it occasionally glitches.
    • The Hero's dog will lead them to treasures and dig points, and will growl if there happens to be enemies nearby.
    • Unintentionally, the camera angle will change before some enemy ambushes.
  • Object-Tracking Shot: At the start of the game we get to follow a bird. Then after that we get to track the bird poop as it falls on the main character's head, complete with choir backing.
  • Only Known by Their Nickname:
    • The Hero is known as Sparrow as a young child. Fanon often uses this as their real name.
    • The Hero can pick their own nickname when they are older, ranging from Dumpling and Chosen One, to Butcher and Fearmonger. Some of these are unlocked by performing certain actions, for example getting fat will automatically unlock Salad Dodger, but you can also buy certain nicknames before unlocking them.
  • Our Product Sucks: The Nasty Nuts (1-star peanuts): "The Nasty brand of nuts is at least upfront about its singularly disgusting, and only barely nutty, product."
  • Outlaw Town:
    • Bloodstone.
    • Westcliff is ran by bandits. Though it improves if the Hero loans Barnum enough gold before they go to the Spire.
    • Bowerstone Old Town, if you give the arrest warrants to Arfur.
  • Painfully Slow Projectile:
    • Magic basically requires to to stand still and charge it. Getting hit does not ruin your concentration, but it is entirely impractical. And in some instances, like The Shard, it's mandatory.
    • To a lesser extent, this applies to most ranged weapons that have slow attack speeds or immensely draconic reload time. Time Control and Raise Dead can be useful for combating this. However, this is averted by one particular gun, which is basically a machine gun; just press the shoot button really fast.
  • Permanently Missable Content: If you don't have the Knothole Island DLC and you don't choose the Love ending, then all items buried beneath the ground are permanently missable, as you can't dig them up without your dog, who dies during the endgame. The DLC allows you to resurrect your dog, at the cost of a human sacrifice.
  • Phosphor-Essence: Very good/pure characters develop a faint aura.
  • Power-Up Food: Food items not only heal the player, they also affect the hero's appearance and status.
  • Psycho Pink: Valiant Avenger Pink Dye for clothing and hair, described as, "A dark, imposing pink. Although not as threatening as brighter pinks, it’s still deeply disturbing to those who know the colour’s brutal history." Insatiable Butcher Pink Dye and Apocalyptic Pink Dye are also available.
  • Pure Is Not Good: Purity is a separate meter to morality. It's possible to be Good but Corrupt (the game calls you The Hedonist) and Evil but Pure, where your character will be called "The Fanatic" and have high attractiveness, red eyes, pale skin and black hair.

  • Rapid Aging: Reaver tricks the Hero into this, in order to fuel his own eternal youth. However the Hero can choose to sacrifice an innocent girl in their place. She becomes a decrepit old woman in seconds and runs off in horror.
  • Regenerating Health: The Hero can have this if they sleep in a house with the 'Health Regeneration' bonus.
  • Rich Bitch: Many of the locals in Fairfax Gardens.
  • Rule of Three:
    • The three Heroes;
      • Hammer the Hero of Strength.
      • Garth the Hero of Will.
      • Reaver the Hero of Skill.
    • The three abilities that come with being a Hero;
      • Strength increases the Hero's health and ability with melee weapons.
      • Will allows the Hero to use magic.
      • Skill increases the Hero's speed, accuracy, and damage with ranged weapons.
    • Strength has three subsections:
      • Brutal Styles teaches various abilities with a melee weapon.
      • Physique increases how much damage the Hero can do with a melee weapon.
      • Toughness increases how much health the Hero has.
    • Skill also has three subsections;
      • Dexterous Styles teaches the Hero various abilities with a ranged weapon.
      • Accuracy increases the damage that can be done with a ranged weapon.
      • Speed increases how fast and agile the Hero can be.
  • Running Gag: Reaver attempting to get an image of himself every time the Hero visits him. It always ends in Reaver finding something he doesn't like about the image, then shooting the artist.
  • Sadistic Choice: Aside from the ending, when you decide whether to age yourself or allow an innocent girl to age. Granted, should you decide to let it happen to yourself, said aging is purely aesthetic, and doesn't appear to have noticeable effect on the gameplay itself. There are also a few rare items that will reverse the effects if you hold onto them.
  • Samus Is a Girl: Despite the fact that everyone calls Chesty a "he" (even Chesty), according to the developers, Chesty is, in fact, a girl.
  • Scenery Gorn: Wraithmarsh which used to be Oakvale is overrun with Hollowmen and Banshees. It's almost always shrouded in fog, has a few ruined buildings here and there, and countless graves and tombs.
  • Scenery Porn:
    • Bower Lake is absolutely beautiful, with a lush and green landscape. Arguably it looks even prettier when it's autumn.
    • Brightwood has some beautiful areas, despite crawling with bandits and hobbes. The sunlight filtering in through the trees is especially lovely.
  • Sealed Evil in a Six Pack: The Bowerstone residents sealed the body parts of their evil, ex-mayor Lady Gray in various locations around Albion. As an optional quest, the Hero can gather them in order to resurrect her. How evil her reanimated corpse really is, is up for debate though.
  • Senseless Sacrifice: For all that it was noble for your dog to take Lucien's bullet for you, there's nothing to stop him from shooting you again.
  • Sequel Hook: The "See the Future" Downloadable Content, which sets up Fable III starring the child of this game's main character as a monarch.
  • Sexual Karma: Having sex gets you some Good points so long as you don't pay for it. Even if you do pay, if you use a condom you still get a net gain of 5 good points. On the other hand, having unprotected sex can lead to STDs and Corruption points.
  • Shout-Out:
  • Shut Up, Hannibal!: A by-the-book example at the end, with either the Player Character or Reaver interrupting the Big Bad's ramblings with a bullet.
  • Skeleton Government: Taken to extremes - the government of Albion seems to consist entirely of the police, apparently organized and commanded by no one. Prior to the beginning of the game, the government was slightly larger - namely, it consisted of the police and Lord Lucien. The player character can actually declare themselves absolute dictator of the country by virtue of simply buying all the property in Albion, as there's no actual government to dispute that claim (canonically, this is actually what happens).
  • Sparing Them the Dirty Work: If you don't kill Lucien at the end Reaver will do it for you.
  • Soundtrack Dissonance: At the end of the game, in the "Perfect World," you as a child pass through a burning, destroyed portion of the farm while a soothing music box plays in the background.
  • Quirky Bard: Roland the Bard, who, after you complete a quest, sings of your glory at Bloodstone, and at The Sandgoose in Oakfield.
  • Sticks to the Back: The Hero's sword and any large guns or crossbows will be randomly stuck on their back.
  • Straight Edge Evil: Any Evil/Pure hero will be this, since purity/corruption is tied to abstaining from sex outside marriage, abstaining from alcohol, following a vegetarian diet note  and charging low rent.
  • Stupid Evil: Many evil choices end up being this. For instance, in the prologue, if you give the arrest warrants to Arfur (a criminal) instead of Derek (a guard) the Bowerstone Old Town district will become a rundown slum with only one general store and one tattoo stall, while giving it to Derek will create a prosperous neighborhood with much more economic diversity. But the kicker has to be the quest "Oakfield Massacre", where you side with the Temple of Shadows to massacre the idyllic farming village of Oakfield and the Temple of Light. If you do this you will permanently tank Oakfield's economy, while doing the opposite quest of protecting Oakfield from the Temple of Shadows result in Oakfield's economy booming, with more houses being built (which be bought and rented for profit). Both quests give you no real reward other than renown, which can be earned in other ways. There is simply no reason to do Oakfield Massacre other than to be a dick.
  • Super Drowning Skills: Averted; the Hero can swim in almost any body of water, and they can only dive underneath for dive spots. However they cannot swim out to see, as you'll get a message that says 'only death awaits you if you go further' which stops you from going any further.
  • Surprisingly Realistic Outcome: What happened to the Heroes Guild between Fable 1 and Fable 2. You know all the evil actions you could do in Fable 1 and get away with? It turns out that when firearms came into play the people of Albion didn't put up with the shit Heroes used to get away with and massacred them all.
  • Sword and Gun: The Hero wields both, though the gun may be replaced with a crossbow, and the sword with a hammer or other bladed weapon.
  • Taken for Granite: One of the possible fates of people you sacrifice to the Temple of Shadows.
  • Taking the Bullet: Your dog near the end.
  • Tarot Motifs: Tarot cards become all-important in this game.
  • Toilet Humour: The game is full of it. The Hero can fart and belch on command, and it's used to entertain people. You can also "fail" the fart expression and outright shit your pants.
  • Too Kinky to Torture: It's incredibly difficult to coerce kinky or aggression-loving villagers into giving you discounts because using scary expressions on them turns them on. Even if you're a 7 foot, musclebound demon who strikes terror and fear into everyone who sees them... in fact, that just makes it worse.
  • Transparent Closet: Averted during the "Blind Date" quest; the father doesn't know his son is gay.
  • Unexpectedly Real Magic: One of the side-quests involves fighting an army of Hollow Men unwittingly summoned by a pair of idiots with a spellbook.
  • Unexpectedly Realistic Gameplay: Use magic powers that everyone believes are made up in the middle of a city or town and people will run off screaming.
  • Unwanted Assistance: In the first game, the Guildmaster was prone to contacting you through the guild seal to comment on your health state or your combat multiplier or various other things. This isn't just a gameplay mechanic, but something he's canonically doing, as some of the loading screens mention a rumor that the Guild Master was eventually found dead with the words "Your health is low" carved into his forehead.
  • Video Game Caring Potential: Especially regarding your dog and your family (or families). You can comfort your dog and give him treats when he's scared. This gives the player real motivation to kill the game's Big Bad because he ''murders'' your spouse(s) AND children near the end of the game. And if that wasn't enough, he shoots your dog because said dog takes the bullet for you.
  • Video Game Cruelty Potential: A possibly unintentional one due to programming oddness. After purchasing Brightwood Tower, it can be set as the Hero's family's home despite presumably not being intended to be used for that purpose. Should the Hero have a newborn child, most houses will of course place the baby's crib in the main bedroom. Instead, Brightwood Tower inexplicably deposits the infant's crib OUTSIDE the tower entrance on the ground. Keep in mind that the tower is regularly attacked by Lucien's minions (which also makes it a near-certainty that your spouse will not survive very long.)
  • What You Are Inthe Dark: Played with in the final choice. After defeating Lucian you are whisked away by Theresa to be granted a wish by the Spire. None of your companions are brought with you to provide council towards one decision or another, it's entirely up to you on what you pick and it seems as if only you will know. However after you pick you'll return to where you were before and your allies will reveal they heard everything and then judge you accordingly for your choice depending on their own morals.
  • Wizard Needs Food Badly: You will come to rely on potions if you don't want to "die". Food is also cheap and effective way to heal yourself while in town, and can do wonders for your appearance and alignment.
  • What the Hell, Hero?: A minor example when Theresa gives you a lesson about how you murdered a group of bandits who had just as many life experiences and memories as you did. Downplayed seconds later when she reassures you that, despite the gravity of their deaths, the world still is better off without the bandits. Given what we know about how Theresa spent her youth, it's no surprise that she has some empathy regarding the lives of bandits.
  • You ALL Look Familiar: Lampshaded in a loading screen, which says something along the lines of, "After many years of research, we have come to the conclusion that many of Albion's citizens sound exactly the same!"
  • You Are Number 6: "You are number 273. That number is not randomly assigned. It is because I have broken 272 guards already. And I will break you."


Video Example(s):


Fable II "Final Battle"

After cutting off his connection to the Spire, Lucien insists that it is not over, giving you (or Reaver) a chance to kill him.

How well does it match the trope?

5 (18 votes)

Example of:

Main / CaughtMonologuing

Media sources: