Enemy Territory: Quake Wars, launched in 2007, is the latest original canonical installment in the Quake series, and it's also part of the class-based FPS Enemy Territory series, which started with Wolfenstein: Enemy Territory, four years prior.
Canonically, it takes place as the prequel of Quake II, with the Stroggs invading the Earth. The player takes the place of a human or strogg warrior, first by choosing the side, and then, by choosing a class. Each side has 5 different classes: Soldier / Aggressor, Medic / Technician, Engineer / Constructor, Covert Ops (Spy) / Infiltrator and Field Ops / Oppressor.
And then, both teams fight in one of the four campaigns of three maps each one, taking place in North America, Africa, Northern Europe and the Pacific. The objectives of each map in the campaigns are different between each other.
Followed chronologically by Quake Champions.
This game provides examples of:note
- Aliens are Bastards
- Back from the Brink: The Strogg have nearly wiped out humanity at this point in the story. Judging from the plot of Quake II, things turn out pretty well for us.
- Badass Army
- Base on Wheels: EDF's MCP.
- Came from the Sky: In the Quarry level, a Strogg ship was forced to crash in an EDF-controlled land and failed to autodestruct. The Strogg must collect three batteries to empower the ship so it can self-destruct properly, while the EDF must prevent this.
- Conveniently Empty Building: Some levels take place in abandoned cities. They can be destroyed at certain areas.
- Cut-and-Paste Environments: Assets from Quake IV (whose engine ETQW also shares) such as the Stroyent barrels are common among levels.
- Cyborg: This game's portrayal of the Strogg has them being shown as this.
- Death from Above:
- The Strogg Hornet. The EDF also has a plane of their own.
- The Oppressor/Field Ops can use a flare/smoke grenade to call a satellital laser/bombardeer which follows a path destroying anything in it's way.
- Drill Sergeant Nasty: Two, acting as Announcer Chatters in both human and Strogg sides each, with the respective reprimends in case of failure.
- EMP: EMP grenades temporarily shut down enemy turrets and vehicles.
- Field Promotion: Racking kills and completing objectives grants players a better rank and upgrades.
- Frickin' Laser Beams: The Laser Drill in the Strogg side, which, objective-wise, is the equivalent of the EDF's MCP.
- Gotta Catch 'Em All: Some levels require the collection of a specific MacGuffin (or group of them) to be delivered somewhere else:
- The Quarry level requires the Strogg to deliver three power cells to a spaceship crashed in order to set it into autodestruction.
- Human Resources: The Strogg technicians can hack fallen GDF soldier bodies to become host spawnpoints for their team.
- Kinetic Weapons Are Just Better: The Titan tank, which looks very similar to a M1 Abrams.
- Land Mine Goes "Click!": The Strogg Constructor and the EDF Engineer can plant mines.
- Magical Defibrillator: The Medic carries one of these. If used on a soldier, it revives him. If used on a Strogg, it does a bit of damage to them.
- Magic Tool: The Engineer and Constructor have these. The latter's can even be upgraded to work remotely.
- Modern Day & Sci-Fi RPG Class Equivalents:
- Soldier: Soldier (GDF), Aggressor (Strogg).
- Sniper: Covert Ops (GDF), Infiltrator (Strogg).
- Sapper: Field Ops (GDF), Oppressor (Strogg).
- Medic: Medic (GDF), Technician (Strogg).
- Other (Engineer): Engineer (GDF), Constructor (Strogg).
- More Dakka: Some vehicles.
- Mythology Gag:
- The Strogg side's one-passenger vehicle is the Icarus: a jetpack with three mechanical arms at each side.
- Weapons featured in the Strogg side include the Hyperblaster, the Railgun, and the Lightning Gun. The Strogg Devastator also shares similarities with Quake III: Team Arena's version of the Nailgun.
- The Slipgate has the first Quake's logo as shape. Slipgates were first introduced in that game.
- The console version's intro plays exactly like Quake II and Quake IV. With the exception that, this time, it's the Stroggos who are invading Earth.
- The Strogg side's flying vehicle is the Hornet, using it's Quake IV model.
- No OSHA Compliance: Any Strogg facility you could think.
- Oddball in the Series: Quake Wars is comparatively slower-paced and objective-based instead of having traditional multiplayer modes. Justified in that the game, although is canonical in the Quakeverse, (taking place before Quake II) is part of the Enemy Territory series, which started with Wolfenstein: Enemy Territory. One can expect now to hear about Doom: Enemy Territory or Enemy Territory: Rage. (Brink is Enemy Territory 3, so those others will have to wait until Brink is done)
- Over Heating: Unlike the EDF side, the Strogg weapons have unlimited ammo, but will overheat quickly.
- RPG Elements: Unlike the other games of the Quake saga, you gain better weapons and abilities with gameplay.
- Sarcasm Mode: Some of the basic gameplay response are this, humorously:Why, thank you!Oh, you're welcome.
- Sequel: The Original Title
- Sprint Meter: Subverted. You can sprint forever, but your character will pant after a time, alerting nearby players.
- Smashing Hallway Traps of Doom: The only game in the series which averts this.
- Two of Your Earth Minutes: In the Strogg side.
- Weak Turret Gun: Several.
- Zombie Apocalypse: In the mission Valley, the Strogg's objective is to defend a Hetch Hetchy water supply which corrupts all of California's water and turns all who drink it into zombies. Needless to say, the EDF must destroy this generator.