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Giant Mook

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We're gonna need a bigger boot.

Frank Martin: ...You're the smart one?
Giant Mook: No. I am the big one.
(punches Frank through a brick wall)

A minion or henchman too big, strong or tough to be an ordinary mook, but not interesting enough to be The Dragon, the Big Bad, a member of the Quirky Miniboss Squad, a King Mook or even an Elite Mook. Giant mooks usually require more effort to kill than ordinary mooks; the hero may need to land a series of nasty martial-arts blows before they sink to their knees (they don't go flying when you hit them). Sometimes they may seem too strong for the hero to kill, but then be fortunately (for the hero) caught up in a machine.

Giant Mooks often lead mook squads. Usually the laws of Mook Chivalry dictate that they attack alone, after their underlings have been easily dispatched.

If Giant Mooks are dragons, snakes, giants, or any other sort of scary animal or dumb big villain they will usually be the Right-Hand Attack Dog, which the Hero first has to slay before confronting the Big Bad himself.


The actors who play Giant Mooks in big-budget films may be well-loved as wrestlers or as Gentle Giant actors in TV shows or independent films, but they don't rate above a line or two and a violent death in a major production. If a giant mook actually receives characterization, he is The Brute.

Video games, particularly Brawlers, First-Person Shooter and Third-Person Shooter games, are full of these. Many of these monsters start out as the de facto boss monster of the game's first or second episode or segment, having their strength diluted in their appearances later in the game.

In videogames, compare and contrast King Mook, a boss which only has the appearance of a Giant Mook. Compare Smash Mook, The Brute, Elite Mooks, an upgraded squad of mooks, and Boss in Mook Clothing. Contrast Fake Ultimate Mook, which looks like a Giant Mook but goes down just as easily as anyone else, and Mini Mook.



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    Anime & Manga 
  • In Berserk, especially the Golden Age arc, the knight companies and mercenary bands would always have one or two fighters that stood at least nine feet tall. Guts usually makes quick work of them.
  • Bleach:
    • The Gillian, the lowest class of the Menos (read: super Hollows), which are basically giant Hollows with even less common sense.
    • Fura is what happens when this trope gets turned Up to Eleven, as it's not just the largest Hollow seen, it barfs up Gillians like fodder.
  • Fist of the North Star: Probably half the villains from this series would qualify. No, really, a lot of the bad guys are huge.
    • Mr. Heart is the giant mook in every way, right down to his size.
    • Devil Rebirth, who appears to be at least twenty feet tall, and yet is considered a human.
    • And then we have Zeed, the first villain in the series, who strangely changes size in mid-scene.
  • Full Metal Panic!! has quite a few of these. The first comes in the form of the KGB lieutenant who was seen during Gauron's first introductory scene. A generic, huge, muscled Mook. He's even lampshaded mockingly by Gauron to have been brought there by the colonel for the specific purpose of intimidating him (due to his big size and angry manner). And then there's Dunnigan, who is again, muscled and huge. He tends to use brute force and strength, which was also the reason for his downfall when fighting Sôsuke. This is, however, subverted with Gauron, who is one of the tallest (along with the KGB lieutenant and Dunnigan) and most muscled characters in the series. Despite initially looking like a rugged, Giant Mook that won't last very long... he turns out to be one of the longest running (and very important) antagonists in the series.
  • The Goblins of Goblin Slayer have the Hobgoblin. While normal Goblins are tiny and prefer to rely on a sneaky Zerg Rush style of combat, they call in the much beefier Hobgoblin when things get too hairy.
  • The finale of Magical Girl Lyrical Nanoha's first season had the huge mecha-mook that appeared near the end of the Theme Music Power-Up, which required both Nanoha and Fate joining forces to take down.
  • Lionel "Leo" Jenning in the Western Shōjo manga Miriam, falls just short of being The Brute by not having any real affiliation with the main group of bad guys. However, he's a gigantic champion prizefighter who presents a tremendous challenge in hand-to-hand combat, and Douglas' encounter with him plays out much like any Giant Mook faceoff in a movie or video game would... until later, when he becomes The Big Guy Sixth Ranger.
  • In One Piece, the Marines use actual Giants as mooks dubbed the "Giant Squad" of about 8 of them.
    • The two members of the Giant Squad who have actually been named are both Vice Admirals, the third highest rank in the Marines, so at least in theory they shouldn't be mooks. But since they're only seen in action against characters on an even higher level who beat them effortlessly, they come off like mooks anyway.
    • Prior to the Giant Squad, there were Oimo and Kashi among the Enies Lobby guards. While they batted aside the less members of the Franky Family (including the Mighty Destroyers, who are large-size humans rather than true Giants) with laughable ease, once the Galley-La foremen and the named members of the Franky Family arrived the tide quickly turned and they were rather brutally defeated.
  • Docrates and Cassius, two enormous brothers from Saint Seiya, who never really attained enough status in the ranks of Sanctuary to be of any significant stature among the Saints. At least Cassius got to redeem himself.

    Comic Books 
  • In Megalex, Ram starts out looking like one, but is actually one of the Heroes.
  • In Watchmen, midget crimelord Big Figure had a couple of big mooks at his disposal and used them to get at Rorschach in the middle of a prison riot. Little damn good it did him.
  • In The Boys, the titular gang often fights giant mutants and cyborgs...and rips them to shreds with ease.
  • Über has a rare example of heroic giant mooks – the British "heavy"-class superhumans, who are twelve-foot-tall mountains of muscle encased in steel armor. They die bravely trying to defend London from the Nazi "human battleship" Sieglinde.
  • Drift Empire of Stone: The Stone Army are all just a bit bigger than the average Bot/Con. Though in addition to the regular mooks, there's a massive statue in their ranks as well which is used to attach the Decepticon leader.

    Comic Strips 
  • In one story, The Phantom fights a hired goon called Icebear, an enormous man strong enough to be a challenge even for him.

    Films — Animation 
  • Zootopia: Mr. Big, the biggest crime lord in the city, has polar bears as bodyguards. One is even so tall he has to duck when coming through the doorway. Mr. Big, by contrast, is an arctic shrew, one of the smallest species of mammals.

    Films — Live-Action 
  • Near the end of the 1989 Batman movie, Batman is confronted with The Joker's large, muscular (and unnamed) bodyguard at the top of the bell tower. This Giant Mook proceeds to wipe the floor with Batman for the next minute or so, possibly coming closer to killing him than the Joker himself. And then Batman kills the mook himself. Comes off being unintentionally funny due to the mook looking like a big Ray Charles, the slapstick style choreography, and the rather silly way in which Batman sends the mook falling to his death.
  • The Penguin had a guy like this too in Batman Returns, the tattooed strongman of the Red Triangle Gang. During the street fight scene, he dares Batman to hit him; Batman does, and it doesn't seem to hurt the thug much; then the guy realizes that Batman used the opportunity to plant an explosive device on his chest.
  • In the movie 300, a particularly hideous Giant Mook among a troop of Elite Mooks gives Leonidas quite a thrashing before our hero manages to decapitate him.
  • "Dredger" in the Guy Ritchie's Sherlock Holmes (2009). Played by Robert Maillet, who also played the giant mook in the above-mentioned 300.
  • "The Russian" from The Punisher (2004) is notable since he is the only Giant Mook from the comics to appear in the film.
  • James Bond movies:
    • The Classic Bond flick You Only Live Twice has numerous mooks and two giant mooks, the burly Japanese driver who takes Bond to Osato industries believing him to be an injured comrade, and Blofeld's huge, blonde bodyguard. Both take a lot of beating from Bond, in appropriate styles: the Japanese is defeated after much jujitsu and the use of a katana, the western guy after a western-style "big, loud punches on the jaw" type fight.
    • Then there was The Man with the Golden Gun, where Bond had to fight two Sumo wrestlers in one scene. He has barely beaten them, but then Scaramanga's Mook Lieutenant Nick-Nack cheated, clocking the agent on the head from behind.
  • As the actor entry notes, Indiana Jones inevitably runs across a hulking henchman played by Pat Roach, who proceeds to cause him no end of trouble until dispatched with some convenient environmental hazard.
  • One appears in first three Transporter movies:
    • Downplayed in the first film: One of the villains is an enormous guy complete with Beard of Evil, but he's only mildly harder for Frank to defeat than the others.
    • The second movie has a Scary Black Man who's probably the hardest opponent Frank has to contend with.
    • Lampshaded in the third movie, as the page quote illustrates.
  • In the comics, Bane is a Genius Bruiser (he figures out Batman's secret identity, comes up with a refreshingly simple plan to beat Bats, and is generally one tough bastard). In Batman & Robin, he is basically an idiot caveman Giant Mook for Poison Ivy. Fortunately fixed in 2012's The Dark Knight Rises.
  • One of the factions in Akira Kurosawa's classic Yojimbo has a giant mook with a big hammer named Kannuki the Giant (Namigoro Rashomon). Last Man Standing, the rather faithful remake (despite being set during Prohibition in America) starring Bruce Willis, also has a giant mook hanging around.
  • The Mask of Zorro (Banderas version) has a seven-foot Mexican soldier attack the hero. True to Mook Chivalry, all the other soldiers stand back and watch, even when Zorro picks up two cannonballs...
  • Motherless Brooklyn: One of Minna's killers is an enormous, mean-spirited brute who chases Lionel and Laura even after being shot through the foot.
  • In the antique store fight in Jet Li's Kiss of the Dragon, a Scary Black Man Giant Mook is memorably introduced with his own theme song (N.E.R.D.'s "Lapdance", a.k.a. "Dirty Dog").
  • The Protector:
    • The movie has a giant mook as a recurring antagonist. He is introduced by grabbing the hero through a wall and throwing him across a room. He later returns as leader of the Giant Mook squad (see below) and proves himself to be quite the Determinator refusing to go down and stay down even after his allies have been defeated and all his tendons cut.
    • Later in the movie we are introduced to a group of giant mooks just as big as that one, which the hero ultimately takes down by cutting their tendons with the bones of the elephant their boss killed.
  • In Escape from New York, Snake Plissken is forced to fight a giant mook in gladiatorial-style combat.
  • In Troy, Achilles fights one named Boagrius, who is enormous. The fight lasts about three seconds. Ajax could also fill this role for the Greeks in the same movie.
  • In The Kingdom one of these has a brutal fight with Janet Mayes (Jennifer Garner) and Adam Leavitt (Jason Bateman). He easily throws both of them across the room, and is only defeated after Janet shoots in the leg, with his own gun, repeatedly, and then stabs him twice in the groin and chest, before slamming his head into the ground and stabbing him in the head.
  • The X-Men Film Series enjoy this trope. We have Sabertooth in the first film, Juggernaut in the third, and the Blob in X-Men Origins: Wolverine. Both Sabertooth and Juggernaut seem more like dumb muscle than their comic counterparts while the Blob tends to be closer to this trope in both comics and film.
  • The Imperial Swordsman: The main villain have a cadre of hulking, muscular, bald-headed personal guards dressed in furs and use massive hammers as weapons. They give the main characters a much harder time in the final battle compared to common mooks, being Made of Iron and can take insane amounts of punishment. (How much? One of them gets stabbed in the back by the Action Girl, had both his eyes slashed out, and still keeps on fighting for another five minutes until he gets eventually impaled).
  • One of the many assassins John has to face in John Wick: Chapter 2 after the Big Bad inevitably double crosses him is a very tough sumo-esque guy who manages to No-Sell two groin attacks, before throwing John through a nearby glass stand. In the ensuing brawl he manages to shrug off multiple gun shot wounds, until John finally manages to shoot him through the top of the head, but even then it takes yet another shot to head for him to stay down. Earlier in the film's Action Prologue, Wick manages to fight his way through several mooks with only his bare-hands, until a particularly large thug throws him across the room. Unfortunately for him, John is pragmatic enough to just pull out his gun shoot him in the knees, before moving on.
  • In The Expendables 3, there's one large fellow with a huge knife who sprints into the climatic battle and tries to take Lee Christmas one-on-one. He actually manages to last several times as long as his comrades... but only because he's tough enough to take several times the beating and otherwise doesn't cause any serious damage.
  • Avengers: Endgame: Thanos's forces deploy hulking brutes tethered by collars on the battlefield, quite reminiscent of the trolls from The Lord of the Rings movies.
  • At one point in the Paul Walker film, Brick Mansions, the heroes meet a huge thug who forgoes using a gun to take them both on hand-to-hand. During the ensuing battle, he manages to shrug off their punches and they ultimately have to smash a cinder block over his head to knock him out.
  • Rambo III at one point, after Rambo has just managed to climb out of a crevice, he is confronted by a Russian soldier who towers over him and manages to thrash him around a bit. Rambo takes him out with a 1-2 combo of wrapping a rope around his neck, pulling the pin on one of his grenades, and then kicking him into a crevasse, where he's hanged and then gloriously explodes less than a second later.
  • Special Female Force: One of the Big Bad's henchman is a hulking, oversized Malaysian mercenary with a gigantic gut full of Kevlard, which Action Girls Tung and Cat struggle with. Repeatedly punching his oversized midsection only makes him smirk. Tung finally manages to take him down via a Groin Attack.

  • The Lone Wolf books have the Gourgaz, huge axe-wielding lizardfolks leading giak troops. The toughest fight of the first book, Flight from the Dark, is against one.
  • Fighting Fantasy has Mutant Orcs, gigantic version of orcs with bulging muscles and higher stats compared to the common orcs. Legend of Zagor describes them as having an arm as large as half their body.

  • Animorphs: Hork-Bajir are all close to seven feet tall, but they're just regular Yeerk Mooks. In Book 45, however, we meet Grath, leader of the elite Blue Band squadron. At close to eight feet tall, Grath gives Rachel a brutal fight, taking her on one on one (something most Hork-Bajir cannot do), while coming off as no different from any other Yeerk Mook in the personality department.
  • The Bible. The Philistines had giants soldiers. (Goliath was one of these giants, but he was too important to be considered a Mook.)
  • Ogres in City of Devils are often employed as security guards. They're twelve feet tall, sport massive tusks, and can frighten most people off just by eating.
  • Harry Potter:
    • Half-Blood Prince: by all accounts, the action at Hogwarts at the end of the book was dominated by an anonymous, huge, blond Death Eater.
    • In Deathly Hallows, this Death Eater is given the appropriately Giant Mook-ish name of Thorfinn Rowle.
    • Also, quite literally, all the giants Voldemort got on his side.
  • The Lord of the Rings
    • The cave trolls in books and films certainly qualify.
    • Even more so the Orc Chieftain (the one that injures Frodo).
    • Not to mention the Great Goblin in The Hobbit.
    • Dragons have this role in The Silmarillion, and one of the most massive examples on this page appears in the form in the form of Ancalagon The Black, the first winged dragon, who made other dragons look tiny by comparison. To call this guy "Fucking Ginormous" was a reeeally big understatement. How big was he? He managed to crush Thangorodrim (Highest mountain in Middle Earth, about 6,000 feet taller than our very own Mount Everest) by falling on it.
  • In David Eddings' The Tamuli Klael brings in an entire army of these from one of the worlds he rules. They're initially all but unbeatable.
  • In The Traitor Son Cycle:
    • Thorn's forces include giant Rukh, trolls and wyverns.
    • The Odine have an honest-to-god dragon in their ranks.
  • Star Trek: The Return (1996) part of the Shatnerverse series of books. Picard encounters a Borg drone, one that was ...
    ...unlike any Borg Picard had ever encountered... It was bipedal, but three meters tall, with piston-like legs and thick crushing disks for footpads, digging into the soil. Propellant gases hissed from its leg joints as it began to stalk forward. Two pairs of arms swung forward, searchingly, manipulators opening and closing with molecularly sharp carbon cutters and whirling blades. Their target: raw materials.

    Live-Action TV 
  • B.A. Baracus (Mr. T) of The A-Team usually wipes the floor with any pitiful Mook fool enough to try confronting him. However, he meets a stumbling block in two (unrelated) episodes with an Asian Giant Mook (same actor each time) who can take his punches without flinching, and then proceeds to throw The Big Guy around.
  • On Buffy the Vampire Slayer, when Harmony forms her own gang she includes a Giant Mook in the form of Mort.
  • Actor Rubén Aguirre who was famous for his height is frequently cast as this in more episodes of El Chapulín Colorado that one can count. The joke normally is that Chapulín (played by Roberto Gómez Bolaños who was shorter than average) has to fight him.
  • Cercei Lannister in Game of Thrones has The Mountain (well, actually some sort of resurrected version of him) as her personal bodyguard. He's little more than a brute to the Lannisters, but he's too damn huge and deadly to be considered "just a Mook" by everyone. He is not nicknamed The Mountain for nothing.
  • The Hitchhiker's Guide to the Galaxy: The towering and muscular David Prowse makes a brief but memorable appearance as the guy who literally guards Hotblack Desiado's body.
  • Leverage: The random security guard from "The Schaherezaede Job". Standing roughly One Head Taller than the rest of Alexander Moto's security detail, he gives Eliot a surprisingly tough fight and is knocked out. He then wakes up and attacks him again, forcing Eliot and Parker to blow him up, dropping him thirty feet into a vault and knocking him unconscious. Again. The plan goes wrong, Moto rushes in, and just as you're thinking it can't get any worse, the Mook wakes up, dusts himself off, and proceeds to ready himself for a rematch. Moto got his money's worth with this guy.
  • Person of Interest. Reece comes across a seven-foot tall member of the Aryan Brotherhood about to kill that week's POI.
    Reece: Pick on someone your own size. [realizes how big he is] Well someone a little... closer to it.
  • When King Mondo grew to giant size a second time in the final battle in Power Rangers Zeo, he grew several Cogs along with him.
  • Super Sentai turns this trope Up to Eleven with Humongous Mecha-sized Mooks:
    • Samurai Sentai Shinkenger is the first series to use this trope in almost every episode. While Giant Mooks did occur in previous series, they were rather rare. Shinkenger is the first series in which this trope is a frequent occurrence.
    • The Sugormin, the Elite Mooks from Kaizoku Sentai Gokaiger are able to grow giant sized, as well as turning into a glider for the Monster of the Week to fly on. Basco to Jolokia, one of the villains, is able to turn past Sixth Rangers into mooks. Some of them have the power to grow giant on their own, resulting in this trope.
    • The Vaglass Megazords in Tokumei Sentai Go Busters. There are three basic types, Alpha, Beta and Gamma. Whenever one is sent out, they have parts from the Monster of the Week grafted onto them. Alpha Types even have the ability to release Bugzords, giant versions of the regular mooks.
    • The Zorima, the mooks from Zyuden Sentai Kyoryuger pile up on each other to merge into the dinosaur-like Giant Zorima, becoming this trope. The Cambrima, the Elite Mooks of the show, can grow giant themselves.
    • In Ressha Sentai ToQger, the Shadow Line's Kuliner trains act as these, being able to transform into Humongous Mecha called Kuliner Robos that are usually piloted usually by the Mooks. The main baddies have their own versions too, which they use for giant-sized fights against the heroes rather than turning gigantic themselves.
    • In Shuriken Sentai Ninninger, Kyuuemon Izayoi summons a Giant Yokai Gashadokuro using his Yo Shuriken. They most just serve as extra muscle in fights, but six of them can be merged together with two Sealing Shurikens to create an Advanced Yokai Oboroguruma.
  • Takeshi's Castle had two of these, Jumbo Max (for a few episodes), and Yoroi Chuu (For the rest of the entire series).

    Pro Wrestling 
  • Most teams of AAA's mascot division were made up of a luchador with a miniestrella using a similar gimmick, but the opposite was also possible with mini estrellas popular to have a "large" version.

  • In The Gamer's Alliance, the Dominator is a demon colossus, a rare demon breed, which is unleashed during the siege of Vanna to break through the city's walls.

    Tabletop Games 
  • Warhammer basically has Giant Mook as a unit type. Several armies have the option of fielding large monsters or constructs, such as Trolls, Kroxigor, Rat Ogres, Minotaurs, and the like which are extremely powerful and tough, but few in number. The (non-rat) Ogre Kingdoms are in fact an army made up almost entirely of Giant Mooks.
  • Warhammer 40,000:
    • Squad leaders. A squad member that has better stats and gear than a normal unit, but is still part of a squad as opposed to the more powerful independent characters.
    • Da Orks play this trope straight — since Orks actually grow in size and muscle mass based on their social status, the "Nobz" who lead squads/mobz are noticeably bigger than their underlings, though not as big as the Warboss in command of the army. The biggest and the baddest bully the smaller and the less bad into following them which they do happily. This also applies to Killa Kans and Deff Dreads with both Ork and Gretchin in them as since they're bigger and stronger they can now pummel other Orks.
    • The Imperial Guard also deploys Ogryns, which are their equivalent of Ogres. By and large, they're dumb and even their "BONE'eads" are still pretty dumb as they all come from former and long forgotten prison planets that stress "being big" and not "smart". They literally believe that the Emperor has a direct chain of command that is never wrong and the Commissar is the direct line to them... which is bad when said Commissar falls to Chaos. The Ogryn are too dumb to realize anything is amiss. Ogryn are stupidly loyal and serve as perfect body guards, with one dragging a Rhino (a massive armored personnel carrier) all the way to his injured Commissar because he said "the med-kit is in the Rhino" and assumed it meant "bring the Rhino to him".
    • Chaos Space Marine armies that employ daemons, which inevitably includes some very big ones, which of course are the strongest.
    • Eldar use Wraithguard, who though perhaps not as skilled as the most elite of their Aspect Warriors are some of the toughest infantry on any army list and carry guns that open miniature portals to the Warp inside their targer. Incidentally, while they play the trope straight while compared to any normal Eldar, they have their own giant version, the aptly named Wraithlord, who absolutely towers over anything short of a titan on the battlefield and can kick twice as much ass (mostly because it's toughness actually forbids most units from harming it).
    • Like the Orks, the threat level of Tyranids is sorted by exactly how tall and wide said threat is. This even translated to a rule where enemies facing the tyranids gained the rule "Shoot the Big Ones!" where they can ignore targetting priority if they are targeting a monstrous tyranid creature. Almost every small creature has some form of "giant" equivalent; Gaunts are the "giant" version of Rippers, while Warriors are the "Giant" version of Gaunts. Raveners have Trygons and even the Carnifex (previously THE giant mook for the Tyranids) have the Tyrannofex. Going up one scale higher and we have the Hierophant Biotitan, who is basically every other creature listed here squished into one skyscraper-sized bug.
    • Shortly after the Thirteenth Black Crusade, under the guide of Primarch Robotue Gulliman and Archmagos Dominus Belisarius Cawl, the Loyalist Space Marines have the Primaris Space Marines. Primaris Marines are bigger, stronger, and less prone to genetic quirks than their older Brothers making them more reliable compared to, for example, a Blood Angel Marine. The Primaris is far less likely to suffer from the Red Thirst nor will he succumb to the Black Rage.

  • Kahgarak from BIONICLE are Elite Mook Visorak, several times their size. Kranua, Kraahu and Krahli are this for the Vahki robot squads. A lot of the fusions like the Bohrok Kaita, Bohrok-Kal Kaita and Rahkshi Kaita are examples as well.

    Video Games 
  • The war elephants in Age of Empires could be considered this if they’re on opponent’s side.
  • Age of War had the Trolls used by the Mountain Orc faction and walking trees used by the Dark Elves.
  • Alan Wake had the Assault Taken, which wielded axes or chainsaws and were taller and bulkier than others, but nothing unrealistic. Alan Wake's American Nightmare, however, had an aptly named Giant Taken, which were 3 meter tall and fought with buzzsaws.
  • In Alien Hallway, the third planet has giant mooks in Mini-Mecha suits.
  • Alice: Madness Returns had the Menacing Ruins, which were about 8-9 feet tall and were fought in two stages. First stage lobbed volleys of fireballs and required them to be reflected backwards at it to melt its doll arms and get it to stop. Second stage fought with a single Ruin arm and could slam into the ground to produce line of explosions and Catch and Return your bullets with it. This was in addition to the regular punches and the Foe-Tossing Charge. Luckily, all of its attacks were widely telegraphed.
  • Anarchy Reigns has the mutants and executioners, who are massive man-eating... er, mutants which are considerably deadlier than the Killseekers and come in various flavours, including the boss-level Berserker Mutants, who can kill a player in a few swipes.
  • Blacksite Area 51 had the Alien Scouts, which were actually Mini-Mecha walkers with heavy shoulder-mounted weapons.
  • In Astro Boy: Omega Factor, the first few things to see after you progress through the first stage are giant version of mooks in the first screen.
  • Karnov appears as the Stage 1 boss in Bad Dudes and re-appears as a mook in a green-colored variant named Kusamochi Karnov (a possible reference to the Green Abobo in Double Dragon).
  • Batman: Arkham Series
    • Batman: Arkham Origins has Enforcers, thugs who tower over even Batman. Even bare-chested, they can take a ton of punishment and dish it out as well. And if they weren't scary enough, you encounter a few Armoured Enforcers.
    • Batman: Arkham Knight has Brutes which not only need to be beat down with Rapid-Fire Fisticuffs, but can also take on various roles you expect from regular sized mooks like blades, shields and electric mooks which have to be dealt with the usual ways before you can hit them.
  • Bayonetta gives us the Beloved, a white-and-gold giant that dwarfs Bayonetta in size. However, they are much weaker than most of the examples, with marginally better health than common mooks and powerful, yet obviously telegraphed attacks. Thus, they’re one of the first enemies fought in the game.
  • In The Banner Saga, a seven-foot tall, armor-clad from foot to toe monstrosity is what a regular Dredge looks like. The Dredge Stoneguards are even larger and combine this trope with Shield-Bearing Mook to devastating effect. The Varl are also this when they’re on the enemy’s side.
  • The Giant Soldier in Bionic Commando. Exactly What It Says on the Tin. First appears as the boss of Area 6, then later as a normal enemy.
  • BioShock:
    • For the first two games, the now-iconic Big Daddies, which are used to ensure no Splicer (or protagonist) dares to mess with their Little Sisters, and are several metres in height and clad in armored diving suits for this purpose. Came in two varieties in the original: drill-wielding Bouncer that will rapidly charge anyone it sees and Rosie, which uses proximity mines and a gun that shoots whole rivets instead.
    • BioShock 2 added Rumblers with seeking rocket launchers and mini-turrets and Alpha Series, which used whatever weapon you had at hand plus random plasmids. Its Minerva’s Den DLC also had Lancers with Ion Lasers, who could overcharge them to create a blinding flash. Finally, there were Brutes, big muscular splicers which are as strong as a Big Daddy and will throw any object at hand at your persona.
    • BioShock Infinite had the Handymen as an alternate-universe replacement of Big Daddies. These only fought in melee, but were very fast and acrobatic, would throw objects at hand were smart enough to use actual tactics of sorts. Thankfully, they had exposed hearts and could be manipulated by getting onto the sky-wires, leaping off when they jumped up to grab it and shooting them on the ground for several seconds with impunity.
  • The Stone Gargoyles in Blood.
  • Borderlands
    • Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health but no shield. Then there's the Badass Bruiser, which is even bigger and is extremely difficult to kill. Though Bruisers return in the sequel, they're largely replaced by Goliaths, massive strongman types who Dual Wield machine guns and go ballistic if you shoot their helmets off, and Nomads, who aside from being large and burly, yell out orders for other bandits and may carry almost impenetrable handheld shields on top of toting the deflector kind. Other types of enemies have their own Giant Mook versions, such as Alpha Skags and WAR Loaders.
    • In any Borderlands game, one common enemy theme is the occasional "Badass" enemy. Badass enemies are typically larger, stronger, more durable, and better-equipped than their normal counterparts. Badass Loaders, Badass Marauders, Badass Buzzards, Badass Psycho's, Badass Varkids; nearly every enemy has a badass variant.
  • The Breath of Fire series is fond of placing giant versions of basic enemies (generally, Eye Goos) as experience pinatas. That's not to say that they are harmless, but they generally are worth every bit of trouble taking them down (that is, unless they have some glaring weakness, such as being highly vulnerable to Death spells as some of these Giants are).
  • Bug!! had the only Mini-Boss in the game, a giant version of the (literal) Army Ants you were fighting throughout the level. It took only five hits to kill it, but it fired out five times the amount of grenades that the normal ones could.
  • The Bureau: XCOM Declassified had Mutons, which were at least ten feet tall and so heavily armored that armour needed to be shot off them in sections before they could be hurt. They also had the elite variety with a jetpack, that used them to rapidly move around and perfrom a powerful Shockwave Stomp.
  • Call of Duty 4: Modern Warfare and its sequels had two ways of ratcheting up interest. First was to throw in a helicopter boss. Second was to send in a guy in Juggernaut armored suit.
  • Carrie's Order Up! sometimes throws larger marine life at you, like whales or particularly chubby fish. They aren't any harder to avoid than the regular customers, but spinning past them consumes considerably more of your Sprint Meter.
  • The Castlevania series has its share of Giant Mooks; Giant Bat the Recurring Boss, giant skeletons, Peeping Big, just to name a few.
  • Chasm has large trolls who slam their clubs into the ground to create a shockwave. There are also large suits of knight's armor that carry halberds.
  • The Chronicles of Riddick: Assault on Dark Athena had the unusually tall space pirates encased in Powered Armor and wielding a combo of machine gun and a rocket launcher.
  • Command And Conquer 3 had the Mutant Mercenaries either faction could hire if they captured the relevant building on the map. These were so large they comfortably carried mini-guns, being the only unit in the game effective against both infantry and aircraft.
  • Late in Cryostasis: Sleep of Reason, you would occasionally encounter seven feet tall monsters in black hooded parkas. Besides being exceedingly hard to kill, they also dual-wielded the PPSh submachine guns.
  • In Darkest Dungeon, each of the enemy "fractions" has a creature that is large enough to occupy two spots in the party formation, and is thus strong enough and tough enough for two.
    • Brigand Bloodletters. Like all brigands, they can be encountered in any area, and the first one is fought in the prologue. If they are in the front row, they can do a point-blank shot from their pistol at your frontliner. Otherwise, they'll hit either one target or the entire party with their whip, doing much less damage (especially if it's the all-party Rain of Whips), but inflicting bleed and minor stress.
    • Ghouls - can be encountered in any area. Will either Rend with their claws for hefty damage and Bleed, toss a skull for mediocre damage and a lot of stress, or Howl to stress everyone out.
    • Bone Captains/Generals in the Ruins. Have an unremarkable mace attack, but can literally Ground Pound as well, which doesn't do too much damage but can potentially stun the entire party and so leave it defenceless for the next turn.
    • Unclean Giants of the Weald, who are unclean because of all the fungus growing in their back. These are the most random of all giant creatures. Usually, they'll start off with launching Confusion Spores, which reorder your entire party and thus screw up strategy (unless you have four of the same class), but deal no damage at all. If you are lucky, they might just keep on launching these spores for the next few turns. They may also launch Poison Spores, and while this may blight the whole party and cause a host of problems, it still deals no damage on its own at first. However, they may just finally do a Treebranch Smackdown, which is the most damaging single-target attack in the game, and is often bound to leave its target on a Death's Door.
    • Warrens are patrolled by the Swinetaurs, which are literally horse-sized pigs with a man's body extending like that of a classical Centaur, and dressed in gladiator-style armour. Their spear charges are highly damaging; luckily, an ally standing in front is required to pull it off. If in front, they'll often just retreat to the rear to charge next turn, instead of settling for the mediocre backhand attack. This can be abused to keep them from ever attacking, especially if they are accompanied by Meathookers, who'll automatically retreat after every attack.
    • The enormous crabs known as Uca Crushers/Savages that inhabit the Cove. They may stun someone with Tidal Slam, but what they are really known for is their Arterial Pinch, which lands 10 points of Bleed a turn.
    • The "Colors of Madness" DLC also introduced the Crystalline faction, whose two-tile unit is a humble Plow Horse, now mutated with crystals. Like Swinetaurs, their most powerful attack is also a charge, and it also requires a warm-up turn, regardless of their position, though "Paw the Ground" also has the benefit of making them impossible to hit until they finish the charge. Their other attacks are a stunning Rearing Strike on the people in the first two rows, and the unnerving Bestial Scream.
      • All of these besides Ghouls, Bloodletters and Plow Horses are also restricted to Veteran and Champion dungeons because of their power.
  • Dead Space had the aptly named Brute Necromorphs, which were large, tough and very fast. This being Dead Space, they only died if their two arms were removed. Dismembering their legs resulted in them sitting down and lobbing explosive grenade-like things from the exposed hole in their stomach. For some reason, Dead Space 3 replaced them with similarly-functioning Alien Necromorphs.
  • The very first enemy encountered in Death's Gambit is a Hallowed Knight of stone, wielding a sword and a round shield.
    • The Obsidian Vale has the Amarog, who look like wolf-faced giants. Some of those have spears, others sabers and shields, and others wield hammers, and can slam them straight down into the ground and have spikes of obsidian emerge nearby.
    • Yl'noth, Corpse City available only after dying enough times has the axe-wielding undead creatures.
    • Garde Tum has large undead giants who attack with laser swords.
  • There are the Giant Depraved Ones in the Valley of Defilement in Demon's Souls, which have a a ton of health, run incredibly fast, can run through the swamp unhindered. and can kill you in one hit on New Game+..
  • In Deus Ex: Human Revolution, there were the Belltower Spec-Ops Ogres, which received extensive mechanical augmentations to be 8 feet tall and extra strong. As such, they obviously had a truckload of health, and would also carry miniguns.
  • Devil May Cry 4 has Mega Scarecrows: these are larger and tougher than normal Scarecrows, but are also a lot slower and so not especially dangerous
  • Diablo has the horned demons appearing halfway through the game, and megademons on the later levels that are quite deadly and come in large numbers. Diablo II gives us sasquatches, Blunderbores (massive brutes that wield corpses like clubs), giant walking trees, and also brings the magademons back from the first game. The goatmen appearing in all three games, while roughly human sized, are still pretty large and imposing considering most opponents you encounter before meeting them for the first time.
  • Monsters in Disgaea 4 have the ability to fuse with another monster to supersize them, granting them increased stats, a larger range and/or radius on their attacks, and the ability to push normal-sized characters out of the way while moving, among other things. They're also gigantic to begin with in some situations, though never in the player's case.
  • Every Snowmad enemy in Donkey Kong Country: Tropical Freeze has one, minus the walruses, and each one of them must be jumped on three times to be beaten.
  • The Baron of Hell/Hellknight monsters in the Doom series are perhaps the foremost examples of this role.
  • The classic video game example would be Abobo from Double Dragon. He was a recurring sub-boss in the arcade version, where there's a King Mook head-swap variant with a mohawk and beard.
  • After the first one, the Ogres in Dragon Age: Origins tend to act as giant SmashMooks. There are also the Sylvans (demon-possessed trees), which are even larger and tougher than ogres, and can trap your party members for a long time by entangling them in their roots.
  • Drakan had the giants. Besides the typical Smash Mook attacks, they were large enough to potentially fall onto the player and crush them at death, thus forcing them to be careful.
  • The Warlord enemy type in Duke Nukem 3D.
  • The Elder Scrolls:
    • Throughout the series, Frost and Storm Atronoches, two types of Lesser Daedra, are quite large and powerful foes. However, they also subvert it as they rely on magic to deal most of their damage.
    • Morrowind:
      • The humanoid Dwemer Steam Centurions, the largest of their standard Mecha-Mooks who tower over even the tallest playable races. The pack quite the punch and literally blow off steam prior to keeling over when they are finally defeated.
      • Ogrim are a massive form of lesser Daedra, and are as dim-witted as they are strong. They are the largest of the lesser Daedra, and border on being Smash Mooks, with no other means of attack than their strong physical attacks.
    • Oblivion:
    • Skyrim:
      • Played with it in regards to Giants. While there are mentions of historical and Off Screen Villainy, the Giants in-game are typically Gentle Giants who will not attack unless provoked. That said, if they do attack, they make for very formidable and hard-hitting foes.
      • Dwemer Steam Centurions return, and are even larger and more powerful. They also now possess a ranged attack of concentrated steam.
      • In the Dragonborn DLC, Lurkers, a type of fish-like lesser Daedra in service to Hermaeus Mora, the Daedric Prince of Knowledge, are this. Lurkers stand much taller than even the tallest of the playable races, roughly as tall as Giants, on average. They have powerful physical attacks, can use a Shockwave Stomp, and have Acid Spit.
    • Online brings back many of the aforementioned examples in different regions of the game world.
    • In the series backstory, there once existed a race of giant Goblins native to the Alik'r Desert in Hammerfell. Typical Goblins are more Mook like, standing 3-5 feet tall and are usually only threatening in overwhelming numbers. The giant Goblins stood over 8 feet tall and, while they were eventually exterminated, managed to kill the ancient Redguard hero Frandar Hunding in battle.
  • Epic Battle Fantasy has Giant Slimes, Kitten Forts (for cats) and now Giant Bushes. Until 4 the first were by far the strongest, up to Boss in Mook Clothing levels, but now they're (somewhat) weakened and the Kitten Forts are gone except as Summon Magic, but now the new kinds of slime all have their own giant varieties and there's a new, stronger species of bush with its own giant version (the first de-facto Mini-Boss of level 4, the second being the first dragons).
  • Eternal Darkness has Horrors, frightfully powerful enemies who come with lots of health as well as close-up and ranged attacks, forcing you to keep on your toes around them. Once you learn the Bind spell, though, you might actually enjoy having them around.
  • Evolve has various large wildlife that you can encounter throughout the match. These are harder to take down then the smaller animals but are still weaker than the Monster.
  • Regular Super-Mutants would already count when measured up to regular humans. However, Fallout 3 also has five or so Super mutant behemoths that are around 20 foot tall and are correspondingly tough. There are also the 4-5 m long Giant Radscorpions.
    • Fallout: New Vegas has had the Securitron robots, which were large, tough and equipped with machine guns and rockets. Then, there are also the DLC opponents like the robo-scorpions in the Old World Blues DLC.
    • Fallout 4 has Mirelurk Queens, who are Behemoth-sized Giant Enemy Crabs that spit deadly armor-penetrating acid up to 100 feet.
  • Far Cry 1 has 8-9 feet tall mutants with rocket launchers. Luckily, they were frequently encountered on coasts, where it was possible to just lure them into water and enjoy the result.
  • F.E.A.R. and its expansion packs feature 1 to 2 6.5-foot tall Replica Heavy Armor soldiers per level. They speak solely in howls and wear heavy metal plate armor that lets them absorb more than full drum mag of assault rifle fire before finally going down. That, and unlike many other examples, they’re pThey're pretty rare, though, limited to only 1 or 2 per level. The expansion packs introduce a new version of the Heavy Armor who also carries a minigun.
  • Final Fantasy had some at least some of variant of these in every game. Of note are the Defender II robots in Final Fantasy X and Final Fantasy X-2 games.
  • Another popular beat-'em-up example is "Andore" and all his Palette Swap relatives (no points in guessing who he is derived from) in the Final Fight series.
  • Gears of War has 11-foot tall Boomers, giant Locusts with several times as much health as a standard Drone, who are armed with "boomshot" rocket launchers that kill you in a single hit.
  • Get Off My Lawn (2009) has the Gluttons. They grow in size over time, and can become quite enormous at maximum sizes, making them rather tough to defeat.
  • In the Unholy Parish in Gloom, there's already a giant dreamer about thrice as tall as you are, who attacks with a Shockwave Stomp and through causing explosive orbs to rain down from the sky. And just like any other enemy in the game, it can teleport by phasing in and out at different locations around the screen; it'll usually begin a stomp even before it finishes phasing in, to discourage you from getting cheap hits.
    • The Quagmire level features a giant version of the diving Tidal One as well. These can also create shockwaves through slamming their elbows into the piers you are fighting on.
  • Goblet Grotto had several varieties. There were Yetis, which were visibly larger but still died in one hit. The dinosaurs and dwarven automatons actually required 6-7 hits to kill and so were reasonably dangerous. Finally, you could occasionally meet Red Grogan, which was large and completely immune too your blows.
  • God Hand has two giant mooks: The Sensei, a young Japanese-speaking Samurai that attacked Gene in Stage 7 and Tiger Joe, a kickboxer seemingly based on Sagat from Street Fighter fame who apppeared a few times in the latter levels.
  • In Golvellius, early enemies include snakes, bats, giant snakes and giant bats.
  • The final stage of Gradius Gaiden has the third-to-last boss, Heavy Dakker/Ducker, a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.
  • The Striders of Half-Life 2 are either Giant Mooks or bosses, depending on the terrain, number, and how much rocket amo you have available. In the first game, you take out a whole horde of Striders in the latter stages, while Epsiode 1 uses a single Strider as a final boss fight. Episode 2 culminates in a Boss Battle against a whole horde of Striders. Episode 2 also introduces the Hunters, which are tripodal bluegreen mechanoids which fire explosive flechettes (it's actually possible to kill a Hunter with its own flechettes), are extremely fast and agile, and have an excess of health. They work as support for the Striders in the final sequence.
  • Halo:
    • Hunters started off as fairly common tag-teams of Giant Mooks in the original Halo: Combat Evolved, but from Halo 3 onward, they become Boss in Mook Clothing encounters due to their rarity and the amount of power and toughness they possess.
    • The Brutes are kind of this as well; they're the largest and most resilient non-Hunter Covenant race, but are fairly common and often fought in large groups.
    • The Sentinel Enforcers in Halo 2; they're giant floating robots with forward-facing shields who can launch rockets and pick up tanks and crush them.
    • Flood Tank Forms in Halo 3, who're big but slow monstrosities with powerful melee attacks.
    • The physically imposing Promethean Knights border between this, Elite Mooks, and Boss in Mook Clothing.
  • In Heroes of Might and Magic 3, the ultimate unit of each faction was either a dragon, an angel/demon or one of these.
    • For more common high-tier units, the Citadel faction had rock-throwing Cyclopi, which could substitute for catapults in smashing down walls if needed. The Elemental faction had 10 feet tall Earth Elementals, the Dungeon faction had Minatours, Elves had walking trees, Inferno used Pain Demons and Dungeon had Minatours.
  • Iji had the Tasen Commanders, which were more than 3 m tall and bulkier than regular Tasen. They had a powerful melee attack and wielded rocket launchers but weren’t much of a threat, as their rockets could be harmlessly avoided by simply ducking down, and having an indestructible crate in between protected from their melee attacks.
    • The Tasen Elites have the rocket launcher and the melee attack, but they also wield even more powerful Devastator and advanced machine gun in addition to being even larger and tougher. This means you can’t avoid all damage by simply ducking behind crates and so they actually provide a decent challenge.
  • Jedi Academy has the large cyborg hazard troopers, wearing heavy armour that protects them from normal weapons and makes them able to take several hits from a lightsaber, and usually carrying Stouker concussion rifles, which are perhaps the most deadly ranged weapon in enemy hands in the game. By the time you encounter these, a simple, elegant method of dealing with them is available.
  • Justice League Heroes: The Flash has giant bomb-shooting robots that double as Elite Mooks.
  • killer7 introduces the Giant Smile enemy type in its third stage. Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, except in its single eye.
  • Killer Is Dead's Big Guard: a giant, tough Wire, that carries a large mace with buzz-saw like blades, either swinging it horizontally or smashing with a downward strike, as well as being able to block. However, they’re still not hard due to protagonist’s supernatural reflexes, so the game introduces armored ones. These use an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can only be killed with a "Adrenaline Burst" when weakened enough.
  • KillingFloor had Husks and Scrakes, the former being a big rocket-launcher wielding mook and the later turning out to be a big mook with a chainsaw. Both of them are somewhat dangerous, but not particularly hard to take down.
  • Killzone had Helghast troops in bulky Powered Armor and with miniguns.
  • The Large Body Heartless from Kingdom Hearts was so fat, it resisted all physical attacks from the front and required several hit in the back or magic to kill, while also able to perform Foe-Tossing Charge and Shockwave Stomp. Aladdin levels had Fat Bandits, which could all that as well as turning around as soon as you could behind them and being able to breath fire.
    • Aptly-named Aquatanks from Atlantica level also counts. The final mix version adds the Mega Shadow, which as the name might imply, is simply a gigantic version of the Shadow heartless.
  • Kingdom Hearts: 358/2 Days also gives us the Bully Dog and the Snapper Dog, both larger versions of the Rabid Dog/Bad Dog.
  • Kingdom Hearts 3D: Dream Drop Distance has giant versions of the Wheeflower dream eater as a one-time enemy. They spend more time running away from you then fighting, however, as their deaths remove thorns that bar the way forward. Some recurring ones include the Kooma Panda, Zolephant, and Tyranto Rex, who dwarf most of the other dream eater varieties and are so big, they actually need to be scaled down while you're interacting with them in the Spirit menu so they don't completely monopolize the screen.
  • Kirby 64: The Crystal Shards has numerous boss fights against giant versions of regular mooks.
    • Kirby & the Amazing Mirror also has Big Waddle Dees, which are harder to inhale than normal Waddle Dees, but are just as weak to ability moves.
    • In Kirby's Return to Dream Land and following games, Big Waddle Dees are replaced by brown and furry Grand Dees to better distinguish them from their smaller cousins and are considerably more durable. The extra modes also add giant versions of virtually every standard enemy to levels, though their size is the only major difference.
  • The Klonoa games feature giant versions of many types of enemies. They can be inflated like normal enemies with wind bullets, but this only immobilizes them; it doesn't let Klonoa pick up and throw them. They can only be defeated by throwing other enemies into them.
  • There’s the Tank in Left 4 Dead, a monstrous Infected that is essentially what the Hulk would be if he was zombified, charging around and throwing cars like there’s no tomorrow.
    • Left 4 Dead 2 complemented him with a weaker, but still dangerous Charger, who had a grotesquely oversized arm with which he could do much damage.
  • The Legend of Zelda:
    • The Legend of Zelda: Ocarina of Time produces one when you slaughter one too many standard enemies. It's easiest to do with Guays and Stalchilds. The bigger ones are no stronger then the normal ones however and go down just as fast. They keep getting bigger however if you keep killing the smaller Mooks... except for the Leevers. If you kill too many of them, the resulting giant Leever is blue, has much higher HP, and will repeatedly attack you rather than just charging at you once.
    • The Legend of Zelda: The Minish Cap turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of their species — but you're about the size of a thumbnail.
    • In Hyrule Warriors, the Lizalfos and Dinolfos Chieftains are noticeably larger than their basic Elite Mook counterparts.
  • Majin and the Forsaken Kingdom had the Dark Warrior Brutes, which were evenly matched with your majin, being around ten feet tall and only vulnerable to magic or attacks on their face-mask.
  • Hulks and Juggernauts in the Marathon series. Hunters and Cyborgs also have giant Palette Swap variations. And there's the giant gray Fighters and Troopers in the penultimate level of Infinity, which also has upgraded Giant Hunters that shoot homing bolts and it takes a lot of rockets to kill them all.
  • In Mass Effect, the geth's Giant Mooks overlap with their Elite Mooks, in the form of the appropriately named Destroyers (2.5 m tall, tough, wield shotguns and love to spam Carnage plasma projectiles) and Juggernauts (same, but with missile launchers). Geth Prime is an outright Boss in Mook Clothing, being hell tough, wielding rocket launcher and boosting the surrounding geth to boot. There's also geth Armatures and Collossi, which count as giant walking tanks.
    • There are also Rachni Brood Warriors in one side quest, which are bigger versions of the standard Rachni. In addition to have huge health and spitting acid, they also employ high-level biotics like Singularity and Stasis (which pull.
    • Mass Effect 2 marked the return of Geth Primes and Collossi, and introduced the YMIR Mech, which had very large health and shielding and was equipped with a machine gun and a missile launcher. The Collectors also used 7 + feet tall Scions, which attacked with a very powerful biotic shockwave cannon, and the Praetorians, apparently made by fusing thirty husks. Finally, some side missions had you face the klixen.
    • In Mass Effect 3, the Reapers introduce Brutes, a reaper-fied fusion of Turians and Krogans, that is very tough, very fast, and rapidly pummels you to death. There’s also Banshee, a reaper-fied version of Asari Ardat-Yakshi and Cerberus Atlas mechs, which are outright mini-bosses: the former teleports, uses Roboteching biotics and insta-kills you in close combat,while Atlas, will cover its buddies in combat with smoke grenades, takes more punishment than anything else in the game (especially if engineers are on hand to repair it) and will also insta-kill anyone that gets too close. Luckily, the latter can hijacked and piloted by Shepard.
  • The Matrix: Path of Neo has a giant mook in Club Hel that's about 6'5 or more.
  • Appears in the final levels of Medal of Honor: Airborne, of all places. As Ben "Yahtzee" Croshaw puts it, "I'm no historian, but I'm pretty sure there wasn't an elite branch of stormtroopers who wore gas masks, wielded miniguns, and could take three sniper bullets to the forehead before they died."
  • In Mega Man Star Force, you'll sometimes find "G", or giant, versions of regular enemies. The only difference between them is that they have more HP and attack power. There's a whole sort of Boss Rush very late into the game where you have to fight off giant versions of nearly every enemy variant in the game.
  • Metal Gear Solid: VR Missions featured the Genolla, who is literally a Godzilla-sized Genome Soldier. There's also the Mecha Genolla and the Gurlugon (a giant Gurlukovich Mercenary) in Metal Gear Solid 2: Substance.
  • Mordheim: City of the Damned introduces Impressive units, distinct from the tabletop game. Impressives are much larger than any of the other units, limited to 1 per deployment, and monstrously powerful and durable in combat. Only other Impressives can go toe-to-toe with them and win. However their size means they can't navigate ruins too easily, nor can they enter buildings. They're also quite vulnerable targets to sharpshooters with bows or guns. The Impressives are as follows: Ogres for the Reikland Mercenaries, Maidens of Sigmar for the Sisters, Rat Ogres for the Skaven, Chaos Spawn for the Chaos Cultists, Executioners for the Witch Hunters, and Crypt Horrors for the Undead.
  • Ninja-kun: Ashura no Shou has three recurring giant enemies: a daruma doll, a skeletal swordsman and an armored guardian. Each is many times larger than both the player character and most enemies.
  • Ninja Senki had the basic red ninja (called Mushi in the credits) appear in most levels and go down with zero challenge compared to some other enemies. Then, the last two levels had the Megamushi appear, who is exactly the same but about four times larger (which is reflected in its health – it goes down after four shurikens instead of one). Psychological shock value aside, they’re still not challenging compared to the Airborne and Kung Fu-Proof Mook|s on the level. However, the last level than goes to introduce a similarly giant version of the common Airborne Mook|s, which are very hard to kill without sustaining some damage.
  • Ninja Spirit has the boss Hanzo the Fiend, an enemy ninja twice as tall as the player character, wielding an equally oversized sword with ease.
  • Downplayed in No More Heroes 2: Desperate Struggle, where one of the mook types are really fat guys armed with chainsaws. They lack finesse to block or counter-attack, but take a lot of damage before they flinch and dish out plenty of it in return.
  • Jake Clover’s short game Not August had especially large enemy planes appear throughout its three levels. There were two varieties: one with two regular machine-guns and another with a rapid-fire side-mounted one. Then there was the truly huge Boss in Mook Clothing version of each, with doubled health and number of guns.
  • Gokujou Parodius has the 16-Bit Block, whose hit points are shown to be 65535 (216-1).
  • Any giant (insert name of your favorite Touhou character here) that shows up in the fan-made game PatchCon.
  • In Persona 3, as the party climbs Tartarus, it will occasionally encounter special "Tower Bosses." These bosses are generally more powerful versions of the common enemy Shadows found on other floors and may even share some of the same weaknesses. However, they are often completely invulnerable to one or more types of attacks, meaning that you can sometimes waste turns trying to figure out exactly what those weaknesses are.
  • In Persona 5, almost all of the mini-bosses are regular Shadows / Demons you see in random encounters, but with upgraded stats and elemental protections. And even the ones that aren't can be recruited via fusion as one of your Personas, though usually without their upgraded abilities.
  • Plants vs. Zombies has the Gargantuar, which is a huge muscular zombie with a lot of health, and can instantly crush one of your plants in a single attack. Fortunately, he's kinda slow.
  • The Politician in level 6 of Prince of Persia, and the Gatekeeper who replaces him in the remake.
  • Shamblers and Vores in Quake.
  • Remember Me had the Skinner Leapers, which were taller and much bulkier than regular Leapers, with corresponding health. They didn’t have any special attacks, but received significant buffs from the presence of other Leapers. That, and they blocked all regular attacks, requiring either the use of power moves or the activation of Fury.
  • Resident Evil 4 features several different giant mooks, including large Ganados wearing potato sacks on their heads and carrying chainsaws, tall blind armored Ganados with Wolverine Claws, large Ganados carrying miniguns, and large Ganados with bulletproof metal sheets nailed to parts of their bodies, making them invincible from the front. The biggest giant mooks are the recurring minibosses called El Gigante that are the size of elephants.
    • Resident Evil 5 has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline terror. There's also Ndesu, an even bigger cousin to the aforementioned El Gigante.
  • The rival gangs in Saints Row: The Third employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you. If you do enough damage to them, they got stunned and could be finished off by stuffing a grenade in their mouth. The flamethrower brutes could also be killed by simply shooting their fuel tank.
  • Serious Sam had many of those. Of note are the Zum’buul, equipped with twin fast-travelling plasma launchers, the laser-spamming Biomechanoids Minor and the extremely accurate chaingun-firing Arachnids. Larger Lava Golems and Biomechanoids Major straddled the line between these and Boss in Mook Clothing.
  • Shrek the Third tie-in game had the living trees, which had considerably greater health than other enemies (not that it’s saying much) and some could also throw their fruit as projectiles. Then, there were the infrequent cyclopi in the prison levels.
  • Silent Hill 3 had the grotesquely fat and deformed, 10-feet tall Insane Cancers. Besides being fast and dealing great damage, these took up to eight shotgun blasts to kill. Silent Hill: Homecoming had the slightly weaker Siams, which consisted of a male and female body fused together and had the female body at the back as its weak spot.
  • Sonic and Knuckles' final boss is a giant version of the one in Sonic 2. And that was already pretty big. However, it's much easier.
    • Some Sonic Heroes enemies are also pretty big and difficult to take down without a team blast or plenty of level ups for the power characters — the speed and flying types can't hurt them except to knock them over (crucial for the helmeted ones, to remove the helmet, though a speed character can do a tornado attack to remove them too).
    • A similar type appears in Sonic Rush, taking 3 hits, but aren't too annoying, and don't have helmeted versions.
    • The Werehog stages in Sonic Unleashed include enemies like the Titan and the Big Mother. They're true to their namesake and are often placed at the end of a stage.
    • When you first meet Motobugs in the original game, they roughly come up to Sonic's waist. In Sonic Colors, they're suddenly much larger than you, and led by even bigger ones.
  • Space Rangers had the Klissans' biological ships come in five sizes. The smallest two were Mini Mooks, the third was evenly matched with your and other rangers’ ships, and the fifth was literal Boss in Mook Clothing. This left the fourth type as this trope, with a whole lot of health, and unique Shockwave attack only it and the largest Klissan ship can use.
  • Spec Ops: The Line has the 33rd Battalion Heavy Troopers. These are all uniformly 7' tall and wear Juggernaut-like bomb suits with segments of personal body armour duct-taped to it in crucial spots, with an aviation helmet on their head. As such, they can barely move, but are so well protected they can tank an ungodly amout of punishment. Oh, and they all wield BFG's – either M249 light machine guns or AA-12 automatic shotguns with FRAG-12 explosive slugs. Not only that, but they're very much aware of their impairments and how big the bullseye painted on them is: they very rarely attack alone, and request covering fire all the time, more than any other enemy.
  • In Splatoon 2's Salmon Run, the Cohock can soak up multiple hits from even the heaviest weapons, and can One-Hit KO players who get too close to them.
  • Spyro the Dragon:
    • Spyro Yearof The Dragon has the level Charmed Ridge, where the enemies are spear-bearing rhynocs with metal armour, crossbow-wielding rhynocs with no armour, and cat wizards who do a variety of things, including moving steps, throwing rocks, trying to drop a statue on Spyro, throwing magical attacks at him, and making the other two enemies bigger. Making them bigger doesn't do much though- they can be killed with the attack used to kill their smaller forms. Killing the wizard makes them smaller instantly, for the record.
    • All of Spyro games have some giant mooks are a type of enemy. Kill them using your fire breath, because your charge won't hurt them. Two exceptions you encounter in the first game, which wear armor, which keeps them from being hurt by fire. One type of giant armored enemy's back is unguarded, while another is fully armor-clad but the armor makes their feet slippery so you charge them to knock them off a cliff.
  • Dapang, Wong's primary bodyguard from Stranglehold, who is also Wong's Dragon. Tequila encounters him early on in the game, but doesn't actually fight him until midway through the final showdown with Wong.
  • The Suffering had Festers: tall, fat lumbering re-incarnations of slave owners who locked the slaves in their ship and let them get eaten by rats when it was stranded on shore. As such, they could release explosive rats from their stomach during the fight, the whole swarm going loose at their death. They also had bulletproof skin, and required either Molotov cocktails or melee attacks to go down. Did I mention they used the slave ball on chain as a flail, performing a Ground Pound with AoE of around 5 metres?
    • Its sequel The Suffering: Ties That Bind replaced them with Isolationists, the re-incarnations of either the prisoners who spent years in solitary confinement on death row before getting the electric chair or (more likely, given the nature of the game) those who executed them. As such, they had electrical shockwaves and summoned cockroaches instead of rats. They were no longer bulletproof and compensated for that by firing charged pebbles from makeshift crutches.
    • Finally, Ties That Bind also introduced Gorger as a more powerful accompaniment to Slayers. They were rather tough, could block melee attacks and had a grappling move where they pinned Torque down and literally tried to eat him alive. If they struck a finishing move, they would literally bite his upper torso off. Thankfully, they were weak to full-length shotgun, only taking one shot to go down, and could be comfortably managed with medium-range melee weapons like the bat.
  • Super Mario Advance, a remake of Super Mario Bros. 2, has giant Shy Guys and Ninjis. They take a lot longer to pick up and throwing them on the ground always produces hearts.
  • Super Smash Bros. tends to use these. Extra-large versions of the normal characters have popped up ever since the original game, and are usually strong enough that players get allies in order to keep balance together. Brawl's Subspace Emissary mode uses giant versions of non-playable enemies — they aren't particularly difficult, unless you have problems stepping on a Goomba six times rather than one.
  • Team Fortress 2: Mann Versus Machine mode has waves of "Super" versions of the regular robot classes, and in addition to being bigger, they're usually harder to kill and deadlier as well.
  • Transformers: Cybertron Adventures bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun which they wield inefficiently, or an missile launcher that fires several rockets in quick succession.
  • Uncharted 2: Among Thieves has a fairly tame, mundane example with the overweight shotgun Mooks. They are larger than others and harder to kill (you have to shoot the helmet off, then shoot the head, or just hit them with a lot of bullets after shearing off some of their armor plates), but they are still just over normal human size. The biggest problem with them is they completely ignore melee attacks.
    • Then there are even bigger ones who carry the miniguns. They must be seven feet tall at least, are referred to as "mutants" and are really hard to kill. Headshots don't work on them, inflicting the same amount of damage as a normal bullet, and the one time you're expected to kill them in the campaign, you have access to lots and lots of explosive weapons (it still takes three rockets to take them out).
    • Uncharted 3: Drake's Deception plays it straight with big burly mooks who engage you solely in hand to hand combat.
  • The Brute in Unreal, is one of these. Then, the 3 Human and 1 Skaarj factions in Unreal II: The Awakening all field Heavy Power Armor soldiers that fit this trope.
  • Unworthy features Sentinels, which are golems twice as tall as a man, and with man-sized swords. Luckily, they do not violate Square-Cube Law, and so their great health and damage output is offset by their slow movement and attacks. Oh, and some of them have developed enough sentience over time to forge tower shields for themselves as well, which have to be destroyed with the hammer of their creator before they can be damaged from the front.
  • Warcraft has many giant mooks are units. Warcraft III includes many giant mooks, some of which are huge even compared to others.
  • True to the source material, Ork Nobz in Warhammer 40,000: Space Marine. Chaos Marines also serve as Giant Mooks to hordes of cultists and Bloodletters.
  • Wario Land 2 has a multitude of Giant Gooms scattered across the later levels that act as sort of mini bosses for individual levels.
  • Xenoblade has M104 Fortress Units which have a distance of 30 to 40 Meters tall. The tallest ones are Magestic Mordred and Michevious Naberius. All M104 Fortress Units can also be considered Bosses in Mook's Clothing as they are as strong as the bosses in the area.
  • Zombie Army Trilogy features Elites, 7-foot-tall zombie Nazi stormtroopers clad in black trenchcoats and wielding MG-42 machine-guns which will shred you to dead meat at close range. The worst thing about them, though, is their ridiculous durability - they're able to shrug off dynamite exploding at their feet, survive a direct hit from a Panzerfaust, and take several headshots from the most powerful rifle in the game to bring down.

    Web Animation 
  • Madness Combat
    • A giant Man in Black(with his 6 foot caliber shotgun) is seen in the episode Consternation and takes three shotgun blasts to the face without flinching. Hank, the protagonist, only manages to kill him by ramming a chainsaw through his head. The giant is later revealed to be a Mag Agent, which are regular agents upgraded into giant Super Soldiers. More Mag Agents appear in later episodes and take longer to kill than regular Mooks.
    • Hank and Sanford face a giant Skeleton at the end of Expurgation, it's unknown if it's related to Mag Agents as they are in an Eldritch Location even worst than where they usually are.
    • Deimos fight a bunch of giant mooks in DedmosRebuilt.fla. They are smaller than mag agents but still twice the height of Deimos. He beats them up with no problem with his new powers.
  • RWBY has the chainsaw wielding White Fang Lieutenant, who is one of the very few members of said organization, who has defeated a named character.

    Web Comics 
  • The Adventures of Dr. McNinja: Dr. McNinja fights one wielding chainsaw-nunchuks.
  • Harkovast features an army of Nameless warriors, including one who is enormous. It takes out a large section of the Darsai army before Shogun shows up.
  • Ogres and Gyclopses from Homestuck. They're huge and tough, and a danger for new players, but they're still Underlings who will be mowed over by those same players soon enough.
  • The demon Bubbamonicus plays this role in the "That Which Redeems" arc of Sluggy Freelance. He's actually part of the demon aristocracy, but some of the other demons don't even know this, basically because of his lack of characterisation, which is of course a rather mooky thing.
  • Zebra Girl: "Iyam a gigantic hired thug."

    Web Original 
  • Whateley Universe:
    • A real Giant Mook character in the story "Boston Brawl 2". The Big Bad hires some extra muscle, including Matterhorn, a supervillain who can become a forty-foot giant. Due to the physics of this universe, Matterhorn gets his ass whupped by a 100-pound girl.
    • And in "Christmas Crisis", there's Killbot, who's 20 or 30 feet tall and regenerates from pretty much anything. Too bad for him he's fighting Tennyo.

    Web Videos 
  • The "Two-ton Chum-Chum" that appears in Sock Baby Part 2 and starts seriously kicking Ronnie's ass until Burger brings some sort of demon to life with a paper puppet to eat it.

    Western Animation 
  • In the Avatar: The Last Airbender episode "Siege of the North", after easily defeating a group of standard-issue, hammer-wielding Fire Nation mooks, Aang is suddenly attacked by a single, much larger soldier. With two hammers! On chains! Almost gets him, too. (According to the "Avatar Extras" pop-ups, his name is Kuckick.)
  • Batman: The Animated Series must have had a lot of examples, one of which is the aptly-named "Rhino" thug in the entertaining episode "Read My Lips". Scarface (and his ventriloquist) isn't a credible physical threat to Batman, so the huge Rhino fills the role... and doesn't contribute much else either to the plot or the drama. Rhino is actually the Ventriloquist's perennial bodyguard in the comics, so...
    • Rhino was Scarface's henchman in The Batman too; given that he appears in three different continuities, maybe he qualifies as more than a simple Mook.
    • One notable example was Captain Clown, a super-strong robot used by the Joker in one episode, thus qualifying as both a Giant Mook and a Mecha Mook (maybe a King Mook too) at the same time.
  • In Code Lyoko, the Kolossus appearing in three late episodes of Season 4 is very much a GIANT mook. It destroys the virtual submarine of the heroes in just one mighty sweep of his blade-arm.
  • Darkwing Duck has the villainous Fiendish Organization for World Larceny (FOWL), along with a sizable group of mooks. This group has a single Giant Mook, who could always put up a good fight.
  • The legendary Sumo Ninja in The Movie of Kim Possible fits in, due to being a sumo ninja. He was still beaten as easily as any other Mook...
  • Jackie Chan Adventures tended to have these for minor villain groups the gang had to deal with. Often (but not always) they were used to nullify Jade by just holding her in place.
  • In Justice League, there's a huge, nameless, red-bearded Thanagarian that showed up menacingly with a BFG. Superman just took him out with a single hammer toss.
  • OK K.O.! Let's Be Heroes:
    • In "Jethro's All Yours", ordinary Jethros are The Goomba, while Mega Jethro is a much more serious threat.
    • In "You're Level 100", Lord Boxman introduces "Big Darrell", a giant version of Darrell piloted by the original like a Humongous Mecha.
  • Strange Magic: The aptly named Brutus is the largest of the Bog King's minions, towering over his fellow goblins. He's big enough to use the smallest goblins as ear plugs!
  • Mixels has Muscle Nixel, a giant compared to the tiny Nixels, so he towers over a majority of the Mixels as well. It takes much longer to knock him down than the standard ones.
  • Super 4 has the Black Colossus, a fully armored Giant Mook that is the Black Baron's main enforcer. Fighting him usually involves some Colossus Climb.

    Real Life 
  • Tales abound throughout military history of soldiers so big and strong they were capable of such feats as using squad support weapons as rifles.
    • There was supposedly one fellow in the Red Army during the Great Patriotic War who was said to be able to doublefist squad machine guns, though this may be an exaggeration.
    • Supposedly one such soldier named Mariolle was found in Napoleon's army, where he obeyed the order to salute by raising a 4" cannon to his shoulder instead of a rifle. While the Emperor congratulated him, this incident was Played for Laughs and didn't quite result in 19th century squad support weapons. Even today, a common French idiom, "cessez de faire le mariolle" (stop doing the Mariolle thing) means "stop clowning around".
    • Alexandre Dumas' father was a general in the French Revolutionary Army, who according to legend could lift up a gun with one finger by sticking his finger in the barrel.
  • During the early modern period Grenadiers were soldiers hand-picked for their size and strength, the idea being that a larger man can throw a grenade further (hence the name), and that his size gives him the edge in vicious bayonet combat. This led some military leaders — notably the Prussian king Frederick William I — to become obsessed with tall soldiers, and to collect them (sometimes by force) from all over their territory and beyond to form Giant Mook regiments. Reportedly, Frederick William became so obsessed that he attempted a Super Breeding Program by mating some of his "Potsdam Giants" with tall women. He even attempted to stretch men on racks, but called the experiments off when too many of them kept dying.
  • Corazzieri (literally "men wearing cuirasses") are the elite guard for the italian President of the Republic. One of the many requirements to join the corp is a minimum height of 190cm (roughly 6'3'').
  • As a non-human example, the "mooks" of late 19th century naval warfare were torpedo boats. Due to increasing fear that swarms of these small vessels could sink even the mightiest battleship, a new type of warship was invented to defend against them. These were the first destroyers (short for torpedo boat destroyer), which were basically really big torpedo boats. Like all other aspects of naval technology at the time, this caused a Lensman Arms Race as it was recognized that destroyers were a greater threat to fleets of battleships than the torpedo boats they were designed to defeat...and thus even bigger destroyers were built to fight the existing destroyers.
    • Even after this more or less stabilized and a screening/scouting force of destroyers simply became a standard part of any proper fleet, another example came about in the form of the "destroyer leader", the idea being that the flagship of a destroyer flotilla should be bigger and more powerful than the rest and thus more difficult to sink. This concept lasted for over half a century before being discarded by the US Navy (the last to officially designate destroyer leaders) in 1975, by which point destroyers of all types (regular or the former "leaders") had gotten so big as to be almost indistinguishable from cruisers.
  • Many species of ants have larger workers in their colonies, known as majors, which serve to do the heavy lifting as well as defending the smaller workers in an emergency. The most extreme example of this is the Asian marauder ant Carebara diversa, which not only has major workers but supermajors as well, which can be up to fifty times the size of the minors and reach lengths of almost a centimeter. In fact it isn't uncommon to see small troops of minors hitching a ride on a single supermajor as they travel in their foraging trails.


Video Example(s):


Mega Goomba

These goombas are huge and powerful thanks to Kameks magic.

How well does it match the trope?

5 (5 votes)

Example of:

Main / GiantMook

Media sources:

Main / GiantMook