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Goomba Stomp

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"Cripes! I wish life was like those video games where all you had to do to defeat the bad guy was jump on him!"
Jazz Jackrabbitnote 

No matter how much Collision Damage they can dish out, the enemies in almost any Platform Game seem to be vulnerable to people jumping on top of them and cannot inflict damage when touched there. It's effective against any creature in the game, except for that one foe with spikes on its head that has to be defeated in another manner. And if you can land that hit, you can probably use them as a Goomba Springboard. Mario was the pioneer, and then all other platformers jumped on the bandwagon.

Consider the average man weighs about ninety kilos/two hundred pounds (body, clothes and equipment all included); having that much weight suddenly land on your head would be enough to knock most people (let alone squishy mushroom critters) out cold. The biggest problems are getting high enough above a person to execute the stomp and not hurting yourself while landing, but fictional Jump Physics make those trivial.


Ground Pound is a more powerful variant.

Video Game Examples:

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  • The Ur-Example may have been the legendary ZX Spectrum game Horace And The Spiders. However, it wasn't present on some of the levels where spiders have to be avoided instead.
  • Super Mario Bros.
    • Mario's main method of defeating enemies; it kills many enemies, including the eponymous Goomba, in one hit and sends Koopas and Buzzy Beetles into their shells, allowing the shell to be kicked at enemies.
    • Enemies from the NES era the goomba stomp works on: Goombas and all variants thereof save for Micro-Goombas, Koopas (but not their shell), Bullet Bills, Missile Bills, Lakitu (if he's not throwing a spiny egg, and he will be), flying Cheep-Cheeps, flying Bloopers (in The Lost Levels), Hammer Bros. (if they aren't throwing a hammer), Boomerang Bros. (if they aren't throwing a boomerang), Fire Bros., Sledge Bros. (if they aren't throwing a hammer), Koopalings (if they aren't firing, requires three hits), Flame Chomps, Rocky Wrenches, and Boom-Boom (requires three hits). Goomba Stomps also allow you to redirect Lemmy's balls. It doesn't work on Spinies and Piranha Plants unless, that is, you were in World 5-3 of Super Mario Bros. 3, where Kuribo's Shoe would let you stomp Piranha Plants and Spinies.
    • A lot of new players are thrown completely off-guard when they find that this trope is NOT used in the very first Mario Bros., where you have move beneath the platforms your enemies are under, bump it from underneath to flip them over and leap up to then kick them off the stage. Adding to the confusion is how the unstompable Shellcreepers look just like the very-stompable Koopa Troopas from the later games. In modern remakes, Nintendo replaces the Shellcreepers with Spinies specifically to combat the confusion.
    • Super Mario World's introduced a variation of the Goombas called Galoombas note , which are not killed with a regular jump. Instead, they become temporarily dazed and can be used as a thrown weapon against other creatures. A spin-jump will kill them outright, however. Note that they never tried that again with Goombas in Mario.
    • Yoshi's Island had this for most enemies, but when Goombas do show up, jumping on them squashes them but doesn't actually kill them: they just scurry around flattened and eventually pop back up.
    • All of the Koopalings and Bowser Jr. are subjected to this trope in New Super Mario Bros. and New Super Mario Bros. Wii. In the former, it could be avoided by hitting them mercilessly with Fire Flowers. In the latter, fireball-spam still works on them, but it's not nearly as effective as a Stomp.
    • The Wario Land series doesn't let you outright kill most enemies simply with the goomba stomp, but it at least stuns them temporarily and allows them to be beaten up or thrown at other obstacles. Except a few enemies in the first game and later which can be dispatched with the attack.
    • In the fangame Super Mario War, this is the primary way of defeating your opponents.
    • Goombas even made a cameo in The Legend of Zelda: Link's Awakening... and could be stomped using a magical feather. And would drop a health refill to reward players that had bought enough Nintendo franchises to recognize their attribute.
  • Despite Goombas appearing in the first game, it wasn't in Distorted Travesty 3 that the player could finally stomp them, and various other Mario enemies. Though, oddly, koopas entirely vanish when stomped, leaving no shells behind.
  • This is Aladdin's primary attack in Aladdin (Capcom). Although, the movie does put more emphasis on Aladdin's acrobatic agility over his swordmanship, which he only very briefly uses in the final battle.
  • Crash Bandicoot; Crash also has a spin attack, but there the timing needs to be dead-on.
  • Sonic the Hedgehog
    • Sonic the Hedgehog was considered a subversion at its release; Sonic could attack an enemy from any angle, so long as Sonic was rolled into a ball and was not aiming at spikes - but simply landing on an enemy if he wasn't curled up would cause contact damage as if he'd just walked straight into the baddie. In later games Sonic picked up the dash attack, giving him even more options (and throwing him into the spikes if you didn't watch it).
    • Sonic Advance threw a few people off this way. Sonic, Tails and Knuckles all still default to rolling into a ball mid-jump, allowing for the traditional "stomp" on top of their other abilities, but Amy doesn't curl into a ball and will suffer Collision Damage if she doesn't swing her hammer in conjunction with the jump.
    • The vast majority of the bosses in each of the Sonic series do leave their head as the only open spot.
  • The various Smurfs platformer games, such as Infogrames' The Smurfs (1994) and Ubisoft's The Smurfs 2. The only known exception is Coleco's Smurf: Rescue In Gargamel's Castle.
  • Commander Keen IV has one enemy that can be defeated by jumping on it, but only when using the pogo stick. The first installment in the series includes Yorps, which can be knocked out (though not killed) by jumping on them. In the Game Boy Color version, most aliens become vulnerable to this after shooting them.
  • Castlevania
    • In some Castlevania games, you can stomp enemies with a diving kick after you get the double jump ability. It does minimal damage, but you can do it again and again as long as you're in mid-air.
    • In the Sorrow games, this attack increases damage the longer you've been in midair. Abusing the Medusa Head soul for hang-time counts.
  • The early levels of The Lion King. Justifiable, since it could be pouncing and five of lions' six extremities are pointy and can conceivably kill things they jump on, but it still doesn't explain how a cub can take down a hyena that's like twice his size, or why Simba can no longer goomba stomp as an adult when he's heavier and pointier.
  • The Jungle Book: Mowgli can do this as well besides using Edible Ammunition projectiles.
  • Mega Man II (that's Roman numeral II for the Game Boy game, as opposed to Arabic numeral 2 for the NES game) features the Sakugarne, a sort of a pogo-jackhammer-thing which allows you to damage enemies by jumping on them. Its only purpose is to force you to fight the final boss in a weird way.
  • Donkey Kong
  • Kirby:
    • Kirby can cause falling damage...but only if he falls from a great enough height, or uses the Stone power from above to turn into a heavy object.
    • In Kirby's Dream Land 3, you're able stomp on enemies in the traditional manner if you're riding on Rick, Nago, or Kine, which makes getting around areas a lot easier.
  • DuckTales for the NES has Scrooge bouncing off of enemies with his cane. It is, in fact, very effective in-game. More so than his golf swing.
  • Castle of Illusion, though it's less of a stomp and more of a sit; Mickey only causes damage when he lands butt-first on the enemy.
  • In Epic Mickey, jumping on enemies stuns them long enough for you to spray them with paint or thinner.
  • As per the above quote, Jazz Jackrabbit averted this trope for the most part. A normal jump on an enemy's head would usually end up hurting you, unless you used a specific stomp move.
  • In Mega Man ZX Advent, Bifrost can crush enemies under his feet... since he's bloody huge.
  • Some Tiny Toon Adventures games use this trope, such as the 1991 NES game of the same name, Babs' Big Break, and Buster's Hidden Treasure. Buster Busts Loose, on the other hand, averts it. In that game, jumping on enemies hurts Buster, so his basic method of attacking them is with a flip kick move that goes in an arch, activated by pressing the action button. This move can actually miss enemies at times, so Buster has to be in the right place while using it for it to work.
  • Joe & Mac feature a Caveman Stomp.
  • de Blob has a twist: You defeat enemies by coming down hard on them ("stomp" is debatable for a character with no feet), but you expend a number of paint points depending on the target. If you don't have enough points, the attack fails. And if you touch an enemy without any imbuement of paint, it damages you.
  • If you equip the Armor power in [PROTOTYPE], you can Goomba Stomp pedestrians and other human enemies into a fine paste. Your character weighs about two tons. Doing so without the Armor is not guaranteed to kill them, but it will still hurt.
  • A goomba stomp is your only weapon in Eversion.
  • Cosmo's Cosmic Adventure. You even get bonus points by goomba stomping certain enemies while they're in mid-air.
  • Nearly all SpongeBob SquarePants handheld games have this, as part of a general resemblance to Super Mario.
  • Ogmo from Jumper series can jump on cannonballs to destroy and bounce off them. Stage 10-4 of Jumper Two features EvilBots which Ogmo can stomp upon.
  • In Purple, you can dispose enemies this way, granting extra Scoring Points if you can stomp them without landing inbetween. Of course, there are exceptions.
  • In Halo games from Halo: Reach onward, the goomba stomp is an available animation for assassinating an enemy from mid-air. And yes, using an Elite to cushion your fall by landing on its head is both as funny and as awesome as it sounds.
  • In Monster Racers, stomping your opponent is one way to slow them down during a race.
  • Ninja: Shadow of Darkness:
    • Walking skeletons, upon receiving enough damage, will fall apart... only to attack you as two entities, an upper body that crawls towards you and a pair of skeltal legs that kicks you down. The best way to defeat the upper half is to jump on it and stomp it to pieces.
    • In a later level, against the Spider Queen Boss, the Queen will lay eggs which will hatch into baby spiders and swarm at you. They are too small to punch, so the best way to kill them is by jumping on them.
  • In Flink, stomping is not only the normal way to defeat enemies, but it also works for opening treasure chests.
  • In Little Nemo: The Dream Master, Nemo can do this only as a frog.
  • In the Kim Possible games Drakken's Demise and Team Possible, this is a valid method of attacking henchmen outside of the usual fisticuffs and gadgets. This method was removed in later games as once jumping on a hapless henchman they would be unable to defend themselves.
  • In A Hat in Time, Hat Kid can perform a homing dive-tackle in addition to using her Parasol of Pain. Some enemies will become immune to one form of attack if it is used repeatedly, forcing you to switch to the other one.
  • In Sheep Happens, Perseus can jump on the heads of other runners and can rack up combos by jumping on several in a row without touching the ground. If he does this while riding a sheep, he'll start surfing the sheep.
  • In the Toaplan Arcade Game Demon's World, an effective way of defeating most enemies is to stomp on them. This might be surprising, since the player character carries a gun.
  • In Shovel Knight the Shovel Drop allows the Knight to perform this on enemies and automatically bounce back in the air to perform another Drop. The attack is useful for eliminating most basic enemies and can be used to bounce across certain bottomless pits containing multiple enemies. Some enemy types are immune, partially protected, or have the ability to block this attack.
  • In The Adventures of Lomax you can jump on enemies, but you will only bounce off their heads, without damaging them.
  • Deconstructed by the Flash game The Visit - even something as simple as going to your girlfriend's house may end with you sentenced for murder, because when you jump, you inevitably destroy or kill whatever you land on.
  • In Rolo to the Rescue, Rolo and friends defeat enemies by stomping on them, repeatedly in the case of hedgehogs and Boss Battles.
  • Bug!: The titular character's primary attack was to jump on enemies with his stinger tail. Notably, Bug had to be either actively jumping or spinning off a springboard in order to deal damage, if Bug fell off an edge (without his stinger ready), he would take damage if he landed on an enemy.
  • Clarence's Big Chance: Lampshaded; Clarence is so heavy that he crushes enemies by jumping on them.
  • Germination: Your main form of attack against the plants.
  • Inverted in Default Dan, where, to defeat enemies, you have to hit them from underneath.
  • Bugdom: Only one enemy can die this way — the bee grubs in levels 6 and 7. Everything else is tough enough to require one or more kicks (or a Rolling Attack).
  • Kang Fu: Klont can jump on certain enemies to kill them.
  • Super Treadmill: Stomping on dogs kills them.
  • Ginger Beyond The Crystal: Ginger can defeat certain enemies by jumping on them.
  • Giana Sisters: Most of enemies in the entire series -Owls, Bugs, Killer Bees, Dragons- can be killed by leaping onto them.
  • Muri: You can jump on enemies to kill them. According to the developer's blog, it was implemented to make it a safer option than it otherwise would be when jumping from unknown places, even though Leap of Faith issues are deliberately avoided.

     Action Adventure 
  • Obake. While jumping on enemies doesn't kill them, it lets you stand on top of them and possess them. Once you're in a possessed body, you can still stand on top of enemies like this.
  • Alien Hominid. Jumping on top of an enemy lets you ride them around, and you can either jump off or choose to kill them by biting their head off.
  • Drawn to Life lets you jump on enemies if you want to save your ammo.
  • Mirror's Edge allows players to drop down on top of enemies and knock them out in one fell swoop. The 360 version even features an achievement called "Hey, it's-a-me!" for pulling this off. Same for the PS3 version, except it's called a trophy.
  • In Rune, jumping on enemies from a decent height is an instant kill.
  • The Voodoo mask and the plague beetle from Banana Nababa will try to jump on top of you during their fights while trying to hit with their long ranged attacks.
  • In the Turrican games, there are some little robots that you can defeat by jumping on them a few times. Rather bizarre for a game which otherwise resembles a mix between Metroid and Contra...
  • While a little tricky to pull off, you can jump on enemies in the Batman Arkham games. This will stun them, letting you perform a take-down.
  • In Intrusion 2 Jumping on enemy soldier's heads is a effective way to defeat them and will even earn you a Steam achievement.
  • Player characters in Legacy of the Wizard normally deal damage using ranged attacks that consume magic, but equipping the Powered Boots lets a character kill monsters in one hit by jumping on them.

     Action RPG 
  • In E.V.O.: Search for Eden, jumping on an enemy is one of your many weapons (along with charging tackles, bites, and sometimes horns). You can even improve your Goomba Stomping ability by evolving forms who are heavier and/or who can jump higher. Quite a few upgrades have the goomba stomp in mind.
  • The one foe that must be killed to progress in Deus Ex is easily dealt with via this (as he stand in place and you can enter the area on the ledge above him), allowing the game to be completed without the use of items. Even outside of a self imposed challenge, this is still the most fun way, and quickest (the only downside being some minimal falling damage if you don't have a jump enhancing augmentation)
  • The Turian Havoc multiplayer character in Mass Effect 3 has this as his special ability. Aided by a jetpack.
  • Though it's not likely to be lethal, in Dark Souls any falling player or enemy will damage and stagger any other upon dropping on them, even from a chest-high wall.
  • The new Powered Armor gameplay dynamics in Fallout 4 enable you to do this. You can feel and hear the weight of the frame hit the ground when jumping from a story or so up, and it's only logical for you to wonder what would happen if you landed on someone...

  • Joust's combat consisted of trying to hit your opponent when you were at a higher positiothan them.
  • Also represented in Balloon Fight. While you aren't hopping on their heads necessarily, you are bumping into their balloons and parachutes from above.
  • The protagonist of the arcade version of Rygar can stun enemies by jumping on their heads. If he obtains the "tiger" powerup his jump becomes lethal.

     Driving Game 
  • In the 1983 Sega game Up'n Down, the player's car can crush other cars by jumping on them.
  • Also in Data East's Bump 'n' Jump, you can crash other cars by jumping on them.

     Fighting Game 
  • Shokan fighters from Goro on down in the Mortal Kombat series have a common move of leaping high into the air and stomping the crap out of their opponents.
  • Street Fighter
    • One of Bison's special attacks has him leap into the air and and do a manly stomp on his opponent's head.
    • Chun-Li can also do it. Especially in Third Strike.
    • Menat's back throw in 5 has her jump onto her opponent's shoulders and stomp on their face.
  • Many characters in Dead or Alive have a special move that allows them to jump on a downed enemy after a combo for additional damage.
  • Super Smash Bros.
    • This appears in Super Smash Bros. Melee, in which most enemies must be defeated more conventionally, but Goombas and Koopas still die when you jump on them as a nod to their game of origin.
    • Brawl too, and it also has a Giant Goomba which can dish out decent Collision Damage unless you can get above it, at which point bouncing up and down on its head about six times sends it down for the count. Like in the below Zelda example, stomping on the small Goombas almost always results in an Item Drop.
    • Outside of Goombas, several characters have a stomping move as their down aerials. Some of these characters include Captain Falcon, Ganondorf, Ness, Greninja, Zelda and Donkey Kong. Ironically, neither Mario nor Luigi have stomping moves in spite of it being their Signature Move, but Dr. Mario, Mario's Moveset Clone originating from a spinoff series, receives it in Ultimate.
  • Body Blows: One of the characters, Yit-U, can do this as one of his methods of attack. In the event an opponent is close enough when he launches himself into the air at the start of the attack, it can also double as an upper cut punch.

     First-Person Shooter 
  • In Perfect Dark penultimate level, you can kill Elvis this way.
  • The drop pods in PlanetSide 2 can one-hit-kill infantry by landing on them. Drop pods are also capable of crushing aircraft out of the sky - Fighters will be instagibbed, while larger aircraft like the Liberator gunship will survive but likely crash afterwards due to the impact of the pod sending it off course. Landing on vehicles is almost always fatal to the drop pod user, however.
  • In Team Fortress 2:
    • One of the Soldier's unlockable secondaries is the Mantreads, a pair of boots that give him this ability - if the Soldier is falling from high enough that'd result in fall damagenote , but lands on an enemy instead of the ground, then the fall damage is transferred to the poor sap he landed on, multiplied by three and accompanied by a cartoony "boioioing" sound for good measure. Not bad for a class that's at its fastest when Rocket Jumping. The "Jungle Inferno" update added an increase in movement control while rocket jumping and a massive knockback resistance, to make the stomping easier.
    • Prior to the Mantreads' introduction, the Goomba Stomp Mod was a fairly popular server mod. It was an instant kill, but any class could theoretically pull it off.
    • "Jungle Inferno" also gave the Pyro the Thermal Thruster. It has the same effect as the Mantreads, but only if the Pyro is landing from a jetpack jump; it doesn't work if you simply fall off a high ledge.
  • Borderlands has an Achievement for doing this called "My Brother is an Italian Plumber".
  • Borderlands 2 also plays with this; jumping onto the head of an enemy does damage them, but only by 1 or 2 HP.
  • Mirror's Edge has this as one of Faith's many maneuvers. Dropping onto an enemy from an elevated position will have her stomping on them with both feet, instantly incapacitating them. The Achievement/Trophy is titled, "It's-a Me!"
  • An unusual FPS example: Rise of the Triad allowed you to kill Mooks and deathmatch opponents by jumping on them. Doing this successfully in the Score More deathmatch mode would reward you with the highest amount of points, due to how difficult it is to pull off on another player.
  • In Unreal Tournament, you landing on something else reduced the damage based on your jumping ability, but not something else landing on you, with the result that fan mods that increased jumping ability would naturally result in Goomba Stomping.
  • Funnily enough, Left 4 Dead uses this trope as well, although it may be either a glitch or intentional. Landing on top of a zombie's head from above will kill it. Special infected are immune to this. This can earn you an achievement. Also, landing on the head of an infected negates fall damage, allowing one to survive ridiculous falls (such as the dead centre hotel), though it's very risky. This can be exploited in areas where the zombies are all climbing up from one spot by standing as far as you can without falling on the place the zombies are trying to reach. As soon as they reach your feet it will count as having jumped on their heads and instantly kill each one.
  • Dystopia lets you use a charged jump to deal major damage to anything you are standing on, especially people. Since it requires a charge time, it's really only used on players that are climbing ladders and players that are busy in Cyberspace.
  • There is a feature in Urban Terror that requires some good timing and skill in order to jump down, land on an opponent and "stomp" them to death. Unsurprisingly, it's indeed called "Goomba kill".
  • Far Cry 3 has an unlockable skill that allows you to land on top of enemies and stab them, which gives extra XP and won't alert nearby enemies.
  • BioShock 2 had a non-interactive example in its intro cutscene: When your Little Sister (Eleanor) strays and gets caught by some ruffians who happen to be on the floor below you, your opening move is to leap over the railing directly onto one of them.
  • In BioShock Infinite, you can jump off the skyrails and knock enemies off ledges, walkways, and buildings by jumping right onto them.
  • In Deus Ex, you can actually kill mooks and non-hostile NPCs this way by getting on top of a ledge or even a crate then jumping on them to cause gradual damage until they die.
  • In SUPERHOT, you can kill enemies by jumping on their heads, which is quite useful if unarmed or to conserve ammo.

     Hack ‘n’ Slash 
  • In Dynasty Warriors 8, Liu Shan gains an aerial musou attack called Avian Strike. As you may have guessed, it entails him stomping on the heads of enemy soldiers.

  • In Bunny Must Die! Chelsea and the 7 Devils, Bunny and Chelsea can not only stomp enemies, but also projectiles (and this is sometimes the only way to reach certain areas). They both gain special shoes that allow them to increase their stomp damage.
  • Several enemies in An Untitled Story can be defeated by jumping on them. It's generally more effective than shooting.

  • In the first two Robot Ninja Haggle Man mini-games in Retro Game Challenge, this is one of the only ways to kill an enemy. The other is to get them in front of a door and hide behind one of the same color.
  • The Mario Party 4 mini-game shares a name with this trope, but otherwise averts it, as you instead run them over with a giant wooden robot instead of stomping them.
  • Due to being a game centered around Wreaking Havok, Garry's Mod allows you to do this to other players, crushing them whenever you land hard enough on their heads. That said, this is also Deconstructed; landing on them doesn't necessarily mean you're immune to fall damage, and unless you have something that enables you to not take damage from falling, you will likely die from stomping someone.

  • The basic enemies in Braid are Goomba analogues, which are defeated predictably, and provide Tim with a boosted jump after he bounces off their heads. The goombas also get a boosted jump if they land on Tim's head, which is used in a few puzzles where the goomba can carry on after Tim dies from the stomp and rewinds time to resurrect himself. Enemies can also inadvertently goomba stomp each other. Easier to see with the rabbit-plant enemies, since they actually jump in order to attack.

  • Iggy's Reckin' Balls: One attack you can perform on rival racers. It doesn't kill them, but it does stun them for a few seconds and gives you a massive height increase on your jump. Oddly, the actual enemies on the track tend not to be affected by head-stomping.

     Real Time Strategy 
  • In Pikmin, if you throw a Pikmin directly on top of any Dwarf Bulborb or Dwarf Bulbear, it instantly kills them. Very useful even though they don't pose much of a threat. Purple pikmin in the sequel are especially suited for this, since their heaviness also stuns larger enemies that aren't killed outright by the first hit.
  • Appears in Dawn of War 2. Yes, in Warhammer 40,000 of all places. But then, when you are landed on by 500 pounds of armor, jet pack and Space Marine... It can be upgraded to Supress any enemy squad member it doesn't outright kill
    • Some of the Tyranids can do it too. Except they don't need jetpacks. But only if they're near a Synapse Creature.
    • Interestingly, several editions ago it was a valid tactic in the tabletop game as well, although mainly the Fantasy line: units would both take and cause damage when something fell on them, particularly if they dropped or crashed from Flying High. Enter Bloodthirsters and Lords of Change, which were immune to non-magical damage, including falling damage, so you could take out that nigh-invulnerable unit of Ironbreakers by flying your Greater Daemon above it and... stopping.
    • Giants can still pull it off by rolling "Jump Up And Down", which makes them...well...jump up and down. One White Dwarf article for a few years back had a Giant pluck a High Elf Noble off the back of his griffon, chuck him to the ground, and begin stomping.
    • The Ork warboss Zagstruk can do this, although he cheats; not only does he have a jetpack, he has Armed Legs.
  • Sickle, Soviet four-legged anti-infantry mecha walker from Command & Conquer: Red Alert 3. As if three 12.7mm machineguns not enough for enemy troops massacre, it can also leap on infantry, crushing them. Reaper, Sickle prototype from Uprising expansion, will crush even any vehicle in this manner, through its legs will break after only one jump.

  • In Spelunky, of all places, this is one of the more effective ways of getting rid of the various Goddamn Bats that populate the underground levels. It also cancels out falling damage. And since you're going down, down, down all the time, it's remarkably easy to pull off. However, there are a few enemies who are immune to this attack, and a couple that are actively deadly if you try it on them.

     Roleplaying Game 
  • In the Final Fantasy series, the signature ability of Dragoons is to jump very high in the air and then run the enemy through with their weapon (typically a lance).
  • The Engineer class in Guild Wars 2 can Rocket Jump and stomp whoever's beneath them when they land.
  • In all of the Mario RPGs, (Super Mario RPG, Paper Mario, Mario & Luigi) Mario's first attack usually consists of nothing more than jumping on the enemy's head, often multiple times in a row. This only fails to work if the opponent is The Spiny, and a number of the games have ways to get around that.
  • In the Paper Mario series, Mario can use a multitude of different jumps that can inflict Standard Status Effects. They also benefit more from attack boosting effects than his hammer due to their usually multi-hitting nature, making them the preferred method of attack against anything that doesn't have high defense. Ironically enough, Goombas in that series, both friendly and hostile, use a Goomba Stomp as their basic means of attack, known as the Headbonk.
  • Watch this scene from Tales of the Abyss and tell me this isn't exactly what Guy does to Legretta.
  • In Quest for Glory I, the Antwerp can do this to you.
  • Cliff in Star Ocean: Till the End of Time has the Aerial Assault move. It's one of his strongest single-hit attacks, capable of inflicting a One-Hit Kill against even some of the extremely tough end-game enemies in an ambush.

  • In the MechWarrior games, you could use jumpjets to try to crush the enemy mechs. Considering that the lightest mech weighs 20 tons, and the heaviest ones can be in the range of 80-100 tons. The original BattleTech tabletop wargame uses this as a valid attack, called "Death from Above", and can actually be dangerous for the attacker if they screw it up.
  • Dark Forces Saga:
    • Jedi Outcast and Jedi Academy are odd examples, as jumping on enemies won't kill them, but it will knock them down for a free hit or two. Given that you're using a lightsaber, this pretty much guarantees their death; there's even an animation for it, though it's apparently meant for more conventional knockdowns, such as Force pushing them. The name Death From Above was also given to an attack in Outcast made using the strong style while jump and striking forward, which was very difficult to block and all but killed the opponent in a single hit.

      Ordinary lightsaber-wielding AI opponents are also vulnerable to this, though they tend to dodge before being killed on the ground. However, Reborn Masters lack the Artificial Stupidity of their lesser peers and will actually hit you with their lightsabers if you try to jump on them. Keep in mind what happened to Anakin Skywalker... (Well, okay, you'll just take damage.)
    • In the original Jedi Knight, the Force Jump ability dealt damage to both the user and anyone beneath them, if one jumped high enough. Obviously it wasn't a useful tactic for the player since it's likely to kill them as well, but worked for one particular boss who had a habit of landing on the player.
  • The goomba stomp is the preferred method of destroying enemies in the FPS/Platform Game hybrid Jumping Flash!, as you could only have up to 3 1-shot weapons.
  • The Gunner from Monday Night Combat has a variant of this, his slam ability can be used while airborne and will kill any pro (and most bots) who happens to be underneath when he lands.
  • A common way of dispatching enemies in DownWell. It also recharges your gunboots.

  • Splinter Cell has a version of this; falling or jumping onto an enemy will usually knock him out. Of course, the fact it's not a Platformer is what makes it interesting. The animation makes it clear that Sam is hitting the baddie with a double-handed ax blow, so it's not quite a Goomba Stomp, but in gameplay terms mechanically the same.
  • XIII: Dropping onto an enemy was an effective way of knocking them out (which, in this game, meant down for good) without needing to expend ammo.
  • In later Metal Gear games, if you drop down from a high place to a low one on an enemy, you'll knock them out.
  • Tenchu: The Ninja have a unique stealth kill if you drop down on your enemy from above.

Non-Video Game Examples:

    Anime & Manga 
  • Cells at Work and Friends!: While Killer T prefers to use his fists to destroy invading viruses, he's not above using this to ward off a virus attack.

    Comic Books 
  • Legion of Super-Heroes: Stone Boy of the Legion Auxiliary does a variant of this. All legionnaires have rings that allow them to levitate, and his usual means of fighting is to deactivate the ring immediately above his foe's head. Given how much he weighs, it's quite effective.
  • The protagonist of No Hero favors this tactic during the period after he becomes a vigilante and before he gets any superpowers. We only get to see him doing it once, that also being his first confirmed kill—he drops down from three stories up, and the unfortunate mugger is hit so hard his ears pop right off in a spurt of blood. (Say it with me now . . .)
  • Supergirl stomps on Kryptonite Man with both feet during their first battle in her second solo book.

    Fan Works 

    Films — Live-Action 

    Live-Action TV 


    Pro Wrestling 

    Tabletop Games 
  • BattleTech does this in likely the biggest way out there. Sure, you've got all manner of Missile Racks, Autocannons, Laser Batteries, PPC's, Gauss Rifles and all the other destructive goodies you could ask for... But if you've got the skill to pull it off, almost nothing puts down a problem faster than firing up your Jump Jets, heading airborne, and dropping the full weight of your 'mech on top of another. When a specimen of the classic jump-capable assault 'mech, the Highlander, does this, it's known as the Highlander Burial, due to 90 tons dropping on even a 100 ton 'mech will cause heaping amounts of damage. It's usually seen as a rather extreme measure, as it has the potential to be botched badly, and damages your own 'mech even when successful.
  • In Warhammer 40,000, Space Marine players (and their opponents as well) often find that hundreds of pounds of heavily armored jump-pack-equipped Assault Marine can be quite an effective weapon in itself.

    Web Animation 
  • Red vs. Blue has Agent South Dakota land on an Innie and catch his shotgun so it doesn't land and make a loud noise - as if a Spartan landing on a person wouldn't make that noise anyway.
  • DSBT InsaniT: Frog and Andy do this to the monsters they encounter in the game they're playing in 'VRcade'.


Cranky Kong: You kids have it easy! When I was your age, jumping on top of monsters was a surefire way to get yourself killed! Your only options were to grab some weapon or just get out of the way. Monsters are far too squishy nowadays!


Video Example(s):

Alternative Title(s): Jump On Its Head


Goomba Stomp

The troper namer, and one of the most common ways to deal with enemies in the entire Super Mario Bros franchise

How well does it match the trope?

4.88 (34 votes)

Example of:

Main / GoombaStomp

Media sources:

Main / GoombaStomp