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Video Game Objectives

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Video games have objectives. These objectives tend to boil down to about six basic goals, and several variations and modifiers. These are those objectives.

Common objectives include:

Common modifiers (may be stacked):

  • Protect X. ("Don't let Roger die!", "Don't let the building collapse!")
  • Don't do X. ("Don't fall into a hole.")
    • Don't alert X. ("Don't alert the guards.")
    • Don't kill X. ("Take Roger down non-lethally.", "Avoid shooting the hostages.")
    • Don't use X. ("Don't use guns", "don't Heal Thyself")
  • Do any of the above, to multiple targets. ("Plant bombs on the eight structural supports.")
    • Do any of the above, to X of Y possible targets. ("Kill eight of the 12 Giant Flaming Heads.")
    • Do any of the above, to a particular sequence of targets. ("Place the crystals in their matching altars in the order of the rainbow.")
  • Do any of the above, at a particular time. ("Shoot the Giant Mook in between his opening the door and his going through it.")
  • Do any of the above, in a particular amount of time. ("The tower is rigged to blow in five minutes; escape before then!")
  • Do any combination of the above...
    • in any order. ("I'll tell you about Roger if you kill the Dragon and rescue the Princess.")
    • in a particular order. ("If you don't kill the Dragon first, he'll kill you when you try to rescue the Princess.")

Rewards include, but are not limited to:

Compare Stock Video Game Puzzle. See also Variable Player Goals.