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Hey! Don't look! This is my treasure! MINE!
"I'm-a number one!"
— One of Wario's several in-game taunts from Wario World
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Wario World is a 3-D platforming game for the Nintendo GameCube starring Wario. It was developed by Treasure. Although Wario World is technically not an entry in the Wario Land series, its plot has the same fuel: Wario's endless greed.

The plot is as follows: Wario steals a black jewel that had been sealed away a long time ago by a group of small, elf-like creatures called Spritelings. However, it turns out that the black jewel is evil, and thus, chaos ensues. The black jewel proceeds to destroy Wario's castle, create his own bizarre, warped world in its place, turn Wario's treasure into monsters, and imprison the Spritelings inside boxes. It's up to Wario to rescue the Spritelings, get his treasure back, and destroy the evil black jewel once and for all.

The main objective of each level is to collect red diamonds, which are located inside underground puzzle rooms spread throughout the level. Once Wario has enough red diamonds, he can remove the Stone Doohickeynote  sitting atop the door to the level's boss. After beating the boss, Wario can move on to the next level.

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There are four worlds, all of which consist of two levels and a world boss. When Wario clears a world, he gets a key. After getting all four keys, he can open the chest in which the Black Jewel sleeps.


This game provides examples of:

  • Acrofatic: Wario, even more so in this game than the Wario Land series. Not only can he run faster and jump higher than a person of his girth should be able to, he can perform acrobatic aerial flips and wrestling moves.
  • Adam Smith Hates Your Guts: The garlic machines charge more coins for garlic in later levels. Some of the machines even raise the price after each clove Wario buys.
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  • Ass Kicks You: The first boss, Dino-Mighty, attacks like this along with belly-flops. Since she's a very large dinosaur, it can squish Wario flat.
  • Balloon Belly: If Wario looks at the Winter Windster while its eyes are red, he will swell up like a balloon and float toward the spikes at the end of the arena.
  • Big Bad: The Black Jewel, who is responsible for all the bad stuff that happens in this game, namely the destruction of Wario's castle, the conversion of his treasures into monsters, and the imprisonment of the Spritelings.
  • Big Fancy House: Wario's castle. It doesn't get much fancier than a solid gold castle filled with treasure.
  • Black and Gray Morality: Wario just wants the evil Black Jewel dead because it destroyed his castle and stole his treasure. The whole "saving the Spritelings" part is just an extra.
  • Blow You Away: The Wind Winders, bizarre floating enemies that resemble badminton birdies. Instead of attacking you, they just blow you around.
  • Book-Ends: The theme of the final level, "Pecan Sands", is essentially a more intimidating version of the first level's theme.
  • Boss Bonanza: At the end of the game, three bosses (The Ironsider at the end of Pecan Sands, Captain Skull as the boss of Sparkle Land, and finally the Black Jewel itself) are fought, with nothing in between them other than walking through the hub to get to them.
  • Boss-Only Level: The four world bosses (the ones who hold the key pieces) are each fought in their own arenas separate from the world's levels, referred to only as "(Boss Name)'s Showdown".
  • Brown Note: The Winter Windster has an attack where its eyes turn red. Wario must look away, or the Windster will dissolve into Wario's esophagus and inflate him like a balloon. He will then start to float toward the spikes on the sides of the arena. This attack can be aborted by shaking the analog stick left and right.
  • Bubbly Clouds: The sublevels that exist beneath steel trapdoors each take place on a series of platforms high up in the sky. Treasure Square itself also seems to be floating in the sky.
  • Color-Coded for Your Convenience: The Spritelings. There are five per level, colored red, yellow, green, blue, and purple. Also the eight treasure chests in each level, as well as the buttons that activate said chests, colored red, yellow, chartreuse, green, cyan, blue, purple, and pink.
  • Console Cameo: The last treasure in the second level of each world is a Nintendo console. The consoles Wario can find are a NES, a Nintendo 64, a Game Boy Advance, and a GameCube.
  • Convenient Weakness Placement: Crystals containing Spritelings, which Wario must break to defeat the Black Jewel, are repeatedly spawned during the final battle.
  • Cowardly Boss: The Mean Emcee. He spends most of the Boss Battle hiding from Wario using a trick that resembles a shell-game, requiring Wario to find him before he can hit him.
  • Cowardly Mooks: Some mooks will run away, even popping out of existence if not killed.
  • Creepy Doll: The Brawl Doll, an eerie-looking angel doll (possibly either possessed or mechanical) fought in the horror-themed level.
  • Death Is a Slap on the Wrist: The punishment for dying is nothing more than having to pay a small sum of coins, after which you continue right where you left off, even if it's during a boss fight. The only way to actually lose is to not have enough coins to continue. However, losing is unlikely, because coins are everywhere.
  • Degraded Boss: SandWorm, the boss of Greenhorn Ruins, reappears in Pecan Sands. However, he is not the level's boss, has less Hit Points (four instead of five), and Wario is not even required to defeat him, although his attacks are a bit faster than before.
  • Dem Bones: Most of the enemies in Horror Manor are skeletal versions of the enemies from the first two levels. Captain Skull also counts.
  • Demonic Dummy: The Mooks in Mirror Mansion are bizarre patchwork dolls.
  • Did You Just Punch Out Cthulhu?: As strong as Wario is, a Reality Warper that turns negative energy into monsters shouldn't be so easy for him to punch out, but it is.
  • Dual Boss: Dual Dragon, a two-headed dragon. Each head attacks separately, but they share the the same health meter.
  • Easter Egg: If you stay on the pause screen for 50 minutes, Wario will stop the "nah nah-nah nah nah" singing he usually does and apologize.
  • Eternal Engine: The basement of Horror Manor is a factory/laboratory filled with cogs and electrical currents. Rather an abrupt shift, too, considering the level up to that point had been in an old-fashioned looking graveyard and manor.
  • Everything's Better with Dinosaurs: Dino-Mighty. She's a giant Dumb Blonde dinosaur, who attacks with butt-slams and belly-flops... and wears what looks very much like a sparkling red bikini.
  • Exorcist Head: The Brawl Doll twists its head around in the boss intro.
  • Exposition Fairy: Each Spriteling will give a small pieces of advice after being rescued.
  • Everything's Better with Spinning: One of Wario's attacks involves grabbing a stunned enemy and spinning round and round. This method is also used to activate some switches.
  • Flunky Boss: The Gem-Bodied Creatures spawn smaller versions of themselves to fight Wario.
  • Gangplank Galleon: Captain Skull's battle arena, a wrecked ship in the middle of a stormy ocean.
  • Ghost Pirate: Captain Skull, as his name implies, is a skeletal pirate.
  • Giant Hands of Doom: Giant hands appear during the fights with the Terrible Portraits, as well as Ironsider. In the case of the latter, they can be picked up and used as weapons against the boss.
  • Giant Mook: The basic monsters in each level, the Magons, also come with a larger version known as Big Magons, which can be used for combo attacks.
  • Giant Spider: Spideraticus, the boss of Beanstalk Way. Its battle arena contains a huge spider web, and two of its attacks involve shooting web at Wario.
  • Green Hill Zone: Beanstalk Way, a lush, grassy valley filled with flowers, beanstalks, and other plant life. Contrary to the usual expectations of this trope, it's a late-game level, being the sixth of eight.
  • Grievous Harm with a Body: Wario can pick up enemies and use them as weapons to kill other enemies.
  • Hailfire Peaks: The battle against Red-Brief J takes place inside a volcano with snow on the outside.
  • Heart Container: The golden Wario statues. If Wario collects all eight golden statue pieces within a level, a half heart will be added on to his max health.
  • He Knows About Timed Hits: Some of the Spritelings' hints involve explaining Wario's moves, and which buttons are used to pull them off.
  • Hook Hand: Captain Skull's left hand, which is also a Grappling-Hook Pistol that he uses for quick transportation around the battle arena.
  • Hub Level: Treasure Square, an oddly pleasant-looking junction floating in the sky with paths leading to various sub-hubs where the levels are accessed.
  • Human Hammer-Throw: If you grab an enemy and start spinning the Control Stick, Wario will begin to swing it rapidly for several seconds before launching it.
  • Hyperactive Metabolism: Garlic restores health.
  • Inescapable Ambush: This happens with some of the minibosses, such as the Gem-Bodied Creatures, Angler Manglers, and Terrible Portraits.
  • Invisible Monsters: Mirror Mansion has an enemy type that is invisible, but can be seen in mirrors.
  • Ironic Name: Greenfist. Nearly every part of him but his fists are green.
  • King Mook: The Gem-Bodied Creatures, though their smaller counterparts only appear when spawned by the Gem-Bodied Creatures themselves.
  • Living Structure Monster: Wall enemies show up in one level. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
  • Mini-Boss: Every level starting with Greenhorn Ruins has one or two Gem-Bodied Creatures to fight (except for Mirror Mansion), and every level starting with Horror Manor has a unique monster which appears two or three times throughout the level. Oddly enough, they never respawn, even if you enter the level again after beating it.
  • Mirror Boss: All of Red-Brief J's attacks except for his fireball cannon are similar to one of Wario's attacks.
  • Mook Maker: Many levels have weird white and blue bulbs that constantly spawn monsters.
  • Money Spider: Enemies and bosses spawn coins every time you hit them. This is justified by the fact that the enemies are actually Wario's treasure converted into monsters by the Black Jewel.
  • Monster Clown: The generic clown enemies in Wonky Circus, as well as the level's boss, Clown-A-Round.
  • Multiple Endings: At the end of the game, the Spritelings repay Wario for his deeds by rebuilding his castle. The quality of the castle is determined by how many Spritelings he rescued.
    • If Wario rescues only one Spriteling (the very first Spriteling in the game; the only one that's required), he gets only a small tent in a forest. Needless to say, he is not impressed.
    • If Wario rescues anywhere from two to ten Spritelings, he'll be rewarded with a much larger but still rather basic wooden fort.
    • Rescuing eleven to twenty Spritelings will give him a dull-looking stone castle.
    • Rescuing twenty-one to thirty Spritelings will give him a silver castle with a blue carpet. Much fancier than the previous endings, although Wario still isn't happy with it.
    • Rescuing thirty-one to thirty-nine Spritelings will give him a golden castle with a red carpet and a couple large treasure chests. The first ending where Wario is genuinely pleased.
    • Rescuing all forty Spritelings will give Wario the same golden castle, but absolutely loaded with sparkling treasures. Wario is immensely satisfied.
  • Nice Job Breaking It, Hero!: If Wario hadn't stolen the Black Jewel, none of the events in this game would've happened.
  • No Name Given:
    • The first two bosses aren't officially named in the English version, possibly because the only time level bosses are given names is in some of the Spritelings' hints, and at that point they might have still been too busy explaining the game's mechanics to have room for tips on the bosses. They are named in a strategy guide as "Greenfist" and "Sandworm" respectively, but those names are both rather unfitting for them.
    • The giant crystal-like monsters which create a forcefield around Wario likewise are not named within the game itself (unlike the other mini-bosses, which are given names via the Spritelings' hints). The Nintendo Power Player's Guide refers to them as "Gem-Bodied Creatures".
  • Nonindicative Name:
    • Greenfist, the first level's boss. Although most of his body is, in fact, green, his fists are not.
    • SandWorm, the second level's boss. Based on the arena and its appearance, it's closer to an antlion than an actual Sand Worm.
    • And those were just the names Prima gave them since they aren't actually named in the English version. The NOA website's names are even more blatantly wronginvoked: They used an adjective that Nintendo Power had used to describe the first boss as his name, and mistook the name of an already existing enemy from Pecan Sands for the second boss's (who appears in that level as a Degraded Boss).
    • The first world is named "Excitement Central", but when you enter it, it's just a small, mostly empty forest area with calm, pleasant music playing. In fact, the only world whose name seems to mean anything is Spooktastic World, as its levels are a haunted mansion and a creepy circus.
  • Non-Lethal Bottomless Pits:
    • Falling into a bottomless pit in a level takes Wario to Unithorn's Lair, where a bunch of ghostly horned creatures called Unithorns lurk. The Unithorns will try to steal Wario's coins as long as he's down there, so he has to break crates until he finds the spring to return to the level.
    • Falling into a pit in the Hub Level simply takes Wario back to the center of the hub with no penalty.
    • Falling down in the sky-based bonus levels warps Wario back to the beginning of the bonus, which will undo the player's progress if they'd made it further into the level, but it otherwise doesn't do any damage.
  • Obviously Evil: The Black Jewel. Seriously, who in their right mind would steal that thing? ...Aside from Wario?
  • One-Man Army: Many of the monsters in this game are larger than Wario is, but that doesn't stop him from being able to take them down by the hundreds.
  • Orcus on His Throne: The Black Jewel just sits inside the giant chest in Treasure Square until Wario gets the four boss keys and opens it.
  • Orifice Invasion: Fail to avoid looking at the Winter Windster when its eyes glow red, and it will fly into Wario's mouth and inflate him like a balloon.
  • Our Monsters Are Weird: The game's enemies (particularly the bosses) are rather bizarre, and not quite like anything seen before or since in the Wario or Mario series.
  • Prehistoria: Greenhorn Forest has shades of this. Its enemies are dinosaurs, and the boss arena has T-Rex skeletons surrounding it.
  • Purple Is the New Black: The Black Jewel is actually purple.
  • Reality Warper: The entire game takes place inside a world created by the Black Jewel. After Wario opens the big chest where the jewel awaits, he flat-out destroys Treasure Square, leaving only the backdrop and a giant white glyph which acts as the arena for the final battle.
  • Recurring Boss:
    • The Gem-Bodied Creatures, tall robotic enemies with a gemstone-like torso. Wario fights one or two of them in every level except Greenhorn Forest and Mirror Mansion.
    • All levels except for the first two have a unique miniboss that appears either twice or three times in the level.
  • Regional Bonus: The Japanese version adds a second form to the otherwise-easy final boss. The music also changes to a Near Victory Fanfare.
  • Respawn on the Spot: As long as you have enough coins, you can continue right where you left off after dying.
  • Rhino Rampage: The Unithorns are basically floating ghost rhino heads that chomp you, shake you around throw you about if you fall down a hole.
  • Ring-Out Boss: To damage Red-Brief J, Wario must wait for him to perform his dash attack, then when he is flailing about on the edge of the arena, ground pound to shake the arena and knock him into the lava.
  • Ruins for Ruins' Sake: Greenhorn Ruins doesn't have any purpose beyond being ruins, since it, along with the rest of the levels in the game, are creations of the Black Jewel.
  • Sand Worm: The boss of Greenhorn Ruins is literally called SandWorm.
  • Sealed Evil in a Can: The Black Jewel was originally sealed away by the Spritelings. Not only that, but after it is released and wreaks havoc upon Wario's castle and creates its world, it seals itself away in a treasure chest which Wario needs the four boss keys to open.
  • Shell Game: An element present in the battle with the Mean Emcee. After hitting him a few times, he hides under one of three cups. After he hides, the three cups will shuffle around.note  The player must then punch the cup that he is hiding under. If the wrong cup is chosen, enemies come out instead.
  • Spinning Piledriver: One of Wario's attacks he can perform while holding an enemy involves spinning in the air for a bit and then slamming them into the ground. It kills the enemy (unless it's a boss) and deals heavy damage (often outright insta-killing) any nearby enemies. It's necessary to open steel trapdoors, which won't respond to a simple Ground Pound.
  • Spring Jump: There are bunny-shaped springs Wario can bounce off of by Ground Pounding.
  • Tactical Suicide Boss:
    • Normally, when one of Dual Dragon's heads breathes fire, the other head backs away to avoid getting hit by it. The goal of the fight is to punch one of the heads unconscious and wait for the other one to breathe fire. Since the other head is unconscious, it can't back away, ergo, it gets roasted.
    • Red-Brief J's dash attack leaves him prone to being shaken off the edge into the lava. Since Red-Brief J is one of the few bosses that Wario cannot damage directly, if he didn't use this attack, he'd be invincible.
  • Tertiary Sexual Characteristics: Dino-Mighty, the first world boss, has these. Namely long, curly, blonde hair, a ring, lipstick, and a bikini.
  • Throw the Mook at Them:
    • The Angler Mangler miniboss is completely invulnerable save for its lure, which dangles out of reach. The trick is to wait for it to summon a Barrel Buster mook, stun it, and do a Spinning Piledriver under the lure, which sends it flying up, hitting the lure.
    • Similarly, the Terrible Portrait miniboss is invulnerable save for its hands, which are beyond Wario's reach. The trick is to, again, use the Barrel Buster mooks and do a Spinning Piledriver under the hands to hit them.
    • Ironsider is defeated by punching out the Giant Hands of Doom he summons and throwing them at him.
  • Title Scream: On the game's title screen, Wario shouts out, "WELCOME TO WARIO WORLD!"
  • Trademark Favorite Food: Wario's is garlic, not only in this game, but in several other Wario games as well.
  • Treasure Is Bigger in Fiction: Wario has somehow amassed enough treasure to have an entire castle built out of gold and riches.
  • Underground Monkey: The recurring enemies of the game look different depending on the level. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level.
  • Unique Enemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it.
  • Unstoppable Rage: Greenfist goes into this after being punched a few times. It lasts a few seconds, then he goes back to normal.
  • Visual Pun: The bunny-shaped springboards, or in other words, spring rabbits.
  • Wackyland: Mirror Mansion combines this with Big Boo's Haunt. The level has very little rhyme or reason (other than the mirror theme) and is bizarre even by the rest of the game's standards.
  • Wrestler in All of Us: One of Wario's attacks is a piledriver, another is a giant swing. They are necessary to actually inflict damage on bosses.

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