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Hey! Don't look! This is my treasure! MINE!

"I'm-a number one!"
— One of Wario's several taunts in the game

Wario World is a 3D platforming game for the Nintendo GameCube starring Wario. It was developed by Treasurenote , published by Nintendo, and released in 2003. Although Wario World is technically not an entry in the Wario Land series, its plot (and gameplay, to a lesser extent) has the same fuel: Wario's endless greed.

The plot is as follows: Wario steals a black jewel that had been sealed away a long time ago by a group of small, elf-like creatures called Spritelings. However, it turns out that the black jewel is evil, and thus, chaos ensues. The black jewel proceeds to destroy Wario's castle, create his own bizarre, warped world in its place, turn Wario's treasure into monsters, and imprison the Spritelings inside boxes. It's up to Wario to rescue the Spritelings, get his treasure back, and destroy the evil black jewel once and for all.

The main objective of each level is to collect red diamonds, which are located inside underground puzzle rooms spread throughout the level. Once Wario has enough red diamonds, he can remove the Stone Doohickeynote  sitting atop the door to the level's boss. After beating the boss, Wario can move on to the next level.

There are four worlds, all of which consist of two levels and a world boss. When Wario clears a world, he gets a key. After getting all four keys, he can open the chest in which the Black Jewel sleeps.


Wario World provides examples of the following tropes:

  • Acrofatic: Wario, even more so in this game than the Wario Land series. Not only can he run faster and jump higher than a person of his girth should be able to, he can perform acrobatic aerial flips and wrestling moves.
  • Adam Smith Hates Your Guts: The garlic machines charge more coins for garlic in later levels. Some of the machines even raise the price after each clove Wario buys.
  • Airborne Mook: The Cractyls, as well as their equivalents in later levels. They fly around and attempt to pick up Wario and slam him into the ground. In later levels, their counterparts start to toss bombs and eventually spiked balls at Wario.
  • Alliterative Name: Several of the bosses, enemies, and items. For instance, the bosses Winter Windster and Dual Dragon. The enemies Monstrous Magnet and Wind Winder. And the items of the Glue Globes and Swirly Spinners.
  • Alliterative Title: "Welcome to Wario World!"
  • Always Night: The skies of Horror Manor are perpetually cloaked in the darkness of night. Given what it is of course, it only makes sense.
  • Anti-Hero: Wario just wants the evil Black Jewel dead because it destroyed his castle and stole his treasure. The whole "saving the Spritelings" part is just a nice bonus.
  • Antlion Monster: SandWorm, the second boss, waits at the bottom of a quicksand cone that drags you to it. It later reappears as a Degraded Boss in Pecan Sands.
  • Artifact of Doom: The Black Jewel. Wario stole it thinking it was an ordinary treasure. It wasn't. It destroyed his castle, created the game's world in its place, and turned all his treasure into monsters.
  • Ass Kicks You: The first boss, Dino-Mighty, attacks like this along with belly-flops. Since she's a very large dinosaur, it can squish Wario flat.
  • Attract Mode: The game will show an intro to the story if left idle on the title screen. In the Japanese version exclusively, there are also traditional gameplay demos.
  • Balloon Belly: If Wario looks at the Winter Windster while its eyes are red, he will swell up like a balloon and float toward the spikes at the end of the arena.
  • Big Bad: The Black Jewel, who is responsible for all the bad stuff that happens in this game, namely the destruction of Wario's castle, the conversion of his treasures into monsters, and the imprisonment of the Spritelings.
  • Big Boo's Haunt: Horror Manor. Taking place inside and outside a Haunted House, many of the enemies are skeletal versions of the first two levels' common mooks, Wario uses ghostly Glue Globes to reach higher places, and the boss is a Creepy Doll.
  • Big Fancy House: Wario's castle. It doesn't get much fancier than a solid gold castle filled with treasure.
  • Blow You Away: The Wind Winders, bizarre floating enemies that resemble badminton birdies. Instead of attacking you, they just blow you around.
  • Book Ends: The theme of the final level, "Pecan Sands", is essentially a more intimidating version of the first level's theme.
  • Boss-Arena Idiocy: Red-Brief J is defeated by sending him into the lava underneath his arena. Being one of the few bosses in the game that Wario cannot damage with direct attacks at all, he'd be invincible if his battle arena were hazard-free.
  • Boss Bonanza: At the end of the game, three bosses (The Ironsider at the end of Pecan Sands, Captain Skull as the boss of Sparkle Land, and finally the Black Jewel itself) are fought, with nothing in between them other than walking through the hub to get to them.
  • Boss-Only Level: The four world bosses (the ones who hold the key pieces) are each fought in their own arenas separate from the world's levels, referred to only as "(Boss Name)'s Showdown".
  • Brick Joke: One spanning between Wario Land 4 and this game, but only within the manuals. 4 has Wario going over his day, starting with a cockroach crawling up his nose, and keeping him up at night as it crawls around his brain. In the manual for World, Wario talks about parts of his body, including an x-ray. While he doesn't pay any attention to it there, but the x-ray shows the same roach crawling around his brain.
  • Brown Note: The Winter Windster has an attack where its eyes turn red. Wario must look away, or the Windster will dissolve into Wario's esophagus and inflate him like a balloon. He will then start to float toward the spikes on the sides of the arena. This attack can be aborted by shaking the analog stick left and right.
  • Buffy Speak: The obstacles at the end of each level, sitting on the trapdoors to the bosses, are referred to as "Stone Doohickeys".
  • Circus of Fear: Wonky Circus, complete with killer clowns as both mooks and as a boss fight.
  • Color-Coded for Your Convenience: The Spritelings. There are five per level, colored red, yellow, green, blue, and purple. Also the eight treasure chests in each level, as well as the buttons that activate said chests, colored red, yellow, chartreuse, green, cyan, blue, purple, and pink.
  • Console Cameo: The last treasure in the second level of each world is a Nintendo console. The consoles Wario can find are a Nintendo Entertainment System, a Nintendo 64, a Game Boy Advance, and a Nintendo GameCube.
  • Convenient Weakness Placement: Crystals containing Spritelings, which Wario must break to defeat the Black Jewel, are repeatedly spawned during the final battle.
  • Cowardly Boss: The Mean Emcee. He spends most of the Boss Battle hiding from Wario using a trick that resembles a Shell Game, requiring Wario to find him before he can hit him.
  • Cowardly Mooks: Some mooks will run away, even popping out of existence if not killed.
  • Creepy Doll: The Brawl Doll, an eerie-looking angel doll (possibly either possessed or mechanical) fought in Horror Manor.
  • Death Is a Slap on the Wrist: The punishment for dying is nothing more than having to pay a small sum of coins, after which you continue right where you left off, even if it's during a boss fight. The only way to actually lose is to not have enough coins to continue. However, losing is unlikely, because coins are everywhere.
  • Degraded Boss: SandWorm, the boss of Greenhorn Ruins, reappears in Pecan Sands. However, it is not the level's boss, has less Hit Points (four instead of five), and Wario is not required to defeat it even for 100% Completion, since it only drops coins when defeated. Its attacks are a bit faster than before, though.
  • Dem Bones:
    • Most of the enemies in Horror Manor are skeletal versions of the enemies from the first two levels.
    • One of the bosses, Captain Skull, is a skeletal pirate.
  • Demonic Dummy: The Mooks in Mirror Mansion are bizarre patchwork dolls.
  • Did You Just Punch Out Cthulhu?: As strong as Wario is, a Reality Warper that turns negative energy into monsters shouldn't be so easy for him to punch out, but it is.
  • Difficulty by Region: The final battle has multiple phases in the Japanese version. The international version lacks this, making the final fight much easier.
  • Door to Before: At the end of each level, next to the Stone Doohickey, is a ByeBye Balloon - a Glue Globe with a bunch of balloons attached to it. Grabbing it will take Wario back to the start of the level, allowing him to continue searching for collectibles. It's also inverted; replaying a completed level will spawn a ByeBye Balloon at the start that carries Wario halfway through the area.
  • Dual Boss: Dual Dragon. Each one attacks separately, but they share the same health meter.
  • Easter Egg: If you stay on the pause screen for 50 minutes, Wario will stop the "nah nah-nah nah nah" singing he usually does and apologize.
  • Eternal Engine: The basement of Horror Manor is a factory/laboratory filled with cogs and electrical currents. Rather an abrupt shift, too, considering the level up to that point had been in an old-fashioned looking graveyard and manor.
  • Exorcist Head: The Brawl Doll twists its head around in the boss intro.
  • Exposition Fairy: Each Spriteling will give a small pieces of advice after being rescued.
  • Expy: Red Brief J is basically the Minotaur from Wario Land: Super Mario Land 3. Bovine themed boss that Wario can't hurt unless he makes it come into contact with lava?
  • Floating Continent: Treasure Square seems to be floating in the sky. Wario can jump off the edge, but he'll just land right back in the center.
  • Floating Platforms: Common in the red diamond puzzle rooms, especially the ones under steel trapdoors, which consist entirely of platforms floating in the sky.
  • Flunky Boss: The Crystal Entities spawn smaller versions of themselves to fight Wario.
  • Flying Seafood Special: Beanstalk Way has rays that swim through grass, while Pecan Sands has floating jellyfish. Which shoot lasers.
  • Foe-Tossing Charge: Wario's dash attack knocks whatever unfortunate sap it hits flying.
  • Gangplank Galleon: Captain Skull's battle arena, a wrecked ship in the middle of a stormy ocean.
  • Ghost Pirate: Captain Skull, as his name implies, is a skeletal pirate.
  • Giant Hands of Doom: Giant hands appear during the fights with the Terrible Portraits, as well as Ironsider. In the case of the latter, they can be picked up and used as weapons against the boss.
  • Giant Mook: The basic monsters in each level, the Magons, also come with a larger version known as Big Magons, which can be used for combo attacks.
  • Giant Spider: Spideraticus, the boss of Beanstalk Way. Its battle arena contains a huge spider web, and two of its attacks involve shooting web at Wario.
  • Green Hill Zone: Beanstalk Way, a lush, grassy valley filled with flowers, beanstalks, and other plant life. Contrary to the usual expectations of this trope, it's a late-game level, being the sixth of eight.
  • Grievous Harm with a Body: Wario can pick up enemies and use them as weapons to kill other enemies.
  • Grimy Water: Unithorn's Lair is filled with pools of grimy water. It makes Wario hop around rather than swim, and he loses coins every time he lands in it.
  • Ground Pound: One of Wario's attacks is a ground pound, where he does a frontflip in midair before barreling downwards. This can be used to hit below him and open weak trap doors.
  • Hailfire Peaks: The battle against Red-Brief J takes place inside a volcano with snow on the outside.
  • Heart Container: The golden Wario statues. If Wario collects all eight golden statue pieces within a level, a half heart will be added on to his max health.
  • He Knows About Timed Hits: Some of the Spritelings' hints involve explaining Wario's moves, and which buttons are used to pull them off.
  • Helpful Mook:
    • The Icicle Mites in Shivering Mountains. Wario can piledrive them into the ground and use them as stepping stones to jump to higher places. They don't even attack.
    • The Monstrous Magnets in Beanstalk Way and the Flying Spades in Pecan Sands. Both enemies, upon being KOed, can be used as platforms after being attached to metal and thrown into a dirt wall respectively.
  • Hook Hand: Captain Skull's left hand, which is also a Grappling-Hook Pistol that he uses for quick transportation around the battle arena.
  • Hub Level: Treasure Square, an oddly pleasant-looking junction floating in the sky with paths leading to various sub-hubs where the levels are accessed.
  • Hub Under Attack: The Final Boss' stage is the central hub, with all the different areas collapsing and falling away as the boss emerges.
  • Human Hammer-Throw: If you grab an enemy and start spinning the Control Stick, Wario will begin to swing it rapidly for several seconds before launching it.
  • Hyperactive Metabolism: Garlic restores health.
  • An Ice Person: The Winter Windster tries to freeze Wario with its icy breath.
  • Invincible Minor Minion: Unithorns are invincible. The only thing Wario can do upon falling into their lair is find the Escape Spring, which is in a random crate. The other crates contain bombs, which scare the Unithorns, but there is no way to defeat them.
  • Invisible Monsters: Mirror Mansion has an enemy type that is invisible, but can be seen in mirrors.
  • Ironic Name: Greenfist. Nearly every part of him but his fists are green.
  • King Mook: The Crystal Entities, though their smaller counterparts only appear when spawned by the Crystal Entities themselves.
  • Living Structure Monster: Wall enemies show up in one level. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
  • Macho Camp: Red-Brief J. What more could be said about a musclebound anthropomorphic bull that walks around in a bright red speedo?
  • Meaningful Name: Greenhorn Forest and Greenhorn Ruins are aptly named since they are the game's first two levels (a greenhorn is a beginner).
  • Mercy Invincibility: Wario will flash red after getting hit, during which time he can't be hurt.
  • Mini-Boss: Every level starting with Greenhorn Ruins has one or two Crystal Entities to fight (except for Mirror Mansion), and every level starting with Horror Manor has a unique monster which appears two or three times throughout the level. They never respawn, even if you enter the level again after beating it.
  • Mirror Boss: All of Red-Brief J's attacks except for his fireball cannon are similar to one of Wario's attacks.
  • Money Spider: Enemies and bosses spawn coins every time you hit them. This is justified by the fact that the enemies are actually Wario's treasure converted into monsters by the Black Jewel.
  • Monster Clown: The generic clown enemies in Wonky Circus, as well as the level's boss, Clown-A-Round.
  • Mook Maker: Many levels have weird white and blue bulbs that constantly spawn monsters.
  • Multiple Endings: At the end of the game, the Spritelings repay Wario for his deeds by rebuilding his castle. The quality of the castle is determined by how many Spritelings he rescued.
    • If Wario rescues only one Spriteling (the very first Spriteling in the game; the only one that's required), he gets only a small tent in a forest. Needless to say, he is not impressed.
    • If Wario rescues anywhere from two to ten Spritelings, he'll be rewarded with a much larger but still rather basic wooden fort.
    • Rescuing eleven to twenty Spritelings will give him a dull-looking stone castle.
    • Rescuing twenty-one to thirty Spritelings will give him a silver castle with a blue carpet. Much fancier than the previous endings, although Wario still isn't happy with it.
    • Rescuing thirty-one to thirty-nine Spritelings will give him a golden castle with a red carpet and a couple large treasure chests. The first ending where Wario is genuinely pleased.
    • Rescuing all forty Spritelings will give Wario the same golden castle, but absolutely loaded with sparkling treasures. Wario is immensely satisfied.
  • Nice Job Breaking It, Hero: If Wario hadn't stolen the Black Jewel, none of the events in this game would've happened.
  • No Name Given:
    • The first two bosses aren't officially named in the English version, possibly because the only time level bosses are given names is in some of the Spritelings' hints, and at that point they might have still been too busy explaining the game's mechanics to have room for tips on the bosses. They are named in the Prima Games guide as "Greenfist" and "Sandworm" respectively, but those names are both rather unfitting for them.
    • The giant crystal-like monsters which create a forcefield around Wario likewise are not named within the game itself (unlike the other mini-bosses, which are given names via the Spritelings' hints). The Prima Games Guide refers to them as "Crystal Entities".
  • Non-Indicative Name:
    • Greenfist, the first level's boss. Although most of his body is, in fact, green, his fists are not.
    • Sandworm, the second level's boss. Based on the arena and its appearance, it's closer to an antlion than an actual Sand Worm.
    • And those were just the names Prima gave them since they aren't actually named in the English version. The official European website's names are even more blatantly wronginvoked: They used an adjective that Nintendo Power had used to describe the first boss as his name, and mistook the name of an already existing enemy from Pecan Sands for the second boss's (who appears in that level as a Degraded Boss).
    • The first world is named "Excitement Central", but when you enter it, it's just a small, mostly empty forest area with calm, pleasant music playing. In fact, the only world whose name seems to mean anything is Spooktastic World, as its levels are a haunted mansion and a creepy circus.
  • Non-Lethal Bottomless Pits:
    • Falling into a bottomless pit in a level takes Wario to Unithorn's Lair, where a bunch of ghostly horned creatures called Unithorns lurk. The Unithorns will try to steal Wario's coins as long as he's down there, so he has to break crates until he finds the spring to return to the level.
    • Falling into a pit in the Hub Level simply takes Wario back to the center of the hub with no penalty.
    • Falling down in the sky-based bonus levels warps Wario back to the beginning of the bonus, which will undo the player's progress if they'd made it further into the level, but it otherwise doesn't do any damage.
  • Oddball in the Series: Assuming we count each of the platformers as part of the Wario Land series then this is the only one to be a 3D platformer with less focus on exploration and more on combat as was the standard format of most 3D platformers at the time.
  • One-Man Army: Many of the monsters in this game are larger than Wario is, but that doesn't stop him from being able to take them down by the hundreds.
  • Orcus on His Throne: The Black Jewel just sits inside the giant chest in Treasure Square until Wario gets the four boss keys and opens it.
  • Orifice Invasion: Fail to avoid looking at the Winter Windster when its eyes glow red, and it will fly into Wario's mouth and inflate him like a balloon.
  • Our Monsters Are Weird: The game's enemies (particularly the bosses) are rather bizarre, and not quite like anything seen before or since in the Wario or Mario series.
  • Plot Coupon:
    • The red diamonds are needed to remove the Stone Doohickeys leading to the level bosses.
    • Each of the four world bosses has a Huge Treasure Chest Key for the mentioned Huge Treasure Chest in Treasure Square. To access the Final Boss, Wario needs to get all four of them.
  • Pre-Asskicking One-Liner: Wario's taunt of "I'm-a number one!", which precedes at least one boss battle.
  • Prehistoria: Greenhorn Forest has shades of this. Its enemies are dinosaurs, and the boss arena has T-Rex skeletons surrounding it.
  • Pre-Mortem One-Liner: Wario will belt out "Have a rotten day!" or "GET OUTTA HERE!" upon throwing an enemy.
  • Purple Is the New Black: The Black Jewel is actually purple.
  • Pushy Mooks: Fattingtons don't attack, but their bodies are bouncy and they are often seen patrolling narrow pathways in the caves of Shivering Mountains.
  • Reality Warper: The entire game takes place inside a world created by the Black Jewel. After Wario opens the big chest where the jewel awaits, he flat-out destroys Treasure Square, leaving only the backdrop and a giant white glyph which acts as the arena for the final battle.
  • Recurring Boss:
    • The Crystal Entities, tall robotic enemies with a gemstone-like torso. Wario fights one or two of them in every level except Greenhorn Forest and Mirror Mansion.
    • All levels except for the first two have a unique miniboss that appears either twice or three times in the level.
  • Regional Bonus: The Japanese version has a few tweaks that other regions didn't get.
    • There's an Attract Mode that shows gameplay from various levels, rather than just replaying the opening again.
    • The final boss is drastically changed; to begin, it gets chipped as it gets closer to being stunned. Instead of freeing all 40 Spritelings in groups of five to weaken the Black Jewel for all eight hits, you free them in groups of 10 to open it up for the first four hits. After that, the music changes to a Near Victory Fanfare and the Black Jewel changes from its laser lines attack to a completely new set of moves.
  • Respawning Enemies: Mooks will respawn if Wario walks far enough away from their spawn point.
  • Respawn on the Spot: As long as you have enough coins, you can continue right where you left off after dying.
  • Rhino Rampage: The Unithorns are basically floating ghost rhino heads that chomp you, shake you around throw you about if you fall down a hole.
  • Ring-Out Boss: To damage Red-Brief J, Wario must wait for him to perform his dash attack, then when he is flailing about on the edge of the arena, ground pound to shake the arena and knock him into the lava.
  • Ruins for Ruins' Sake: Greenhorn Ruins doesn't have any purpose beyond being ruins, since it, along with the rest of the levels in the game, are creations of the Black Jewel.
  • Sand Worm: The boss of Greenhorn Ruins is literally called SandWorm.
  • Schrödinger's Gun: In the first level, Greenhorn Forest, there are two bridges near the end of the level. No matter which bridge you cross, the first one will always break under you, sending you to and acting as a tutorial for Unithorn's Lair. If you know it's coming, however, you can Corkscrew Conk to the cliff on the other side of the bridge without being penalized.
  • Sealed Evil in a Can: The Black Jewel was originally sealed away by the Spritelings. Not only that, but after it is released and wreaks havoc upon Wario's castle and creates its world, it seals itself away in a treasure chest which Wario needs the four boss keys to open.
  • Shell Game: An element present in the battle with the Mean Emcee. After hitting him a few times, he hides under one of three cups. After he hides, the three cups will shuffle around.note  The player must then punch the cup that he is hiding under. If the wrong cup is chosen, enemies come out instead.
  • Shifting Sand Land: The final level in the game is Pecan Sands, a desert level centered around a large pyramid. In addition to featuring mummy versions of the usual recurring mooks, it also has scorpion-like enemies that burrow in the sand, hostile stone statues, sandfalls, and a sand slide.
  • Shout-Out:
    • The symbol on the red Crystal Entity's head is shaped like the life counter from Super Mario Sunshine.
    • The Mean Emcee looks remarkably like The Mask.
  • Shows Damage: In the Japanese version, the Black Jewel steadily cracks as it gets closer to being stunned from the barrage of attacks that either the Spritelings or Wario lay on it, until it eventually falls out of the air and becomes open for Wario to bust out a Mad Move on it.
  • Slippy-Slidey Ice World: Shivering Mountains, a frosty mountain range with snowmen and polar bears as enemies. There is an ice cave in the middle of the level where Wario uses living stalagmites as platforms by piledriving them into the ground.
  • Spin Attack: One of Wario's attacks involves grabbing a stunned enemy and giving them a giant swing. This method is also used to activate some switches.
  • Spinning Piledriver: One of Wario's attacks he can perform while holding an enemy involves spinning in the air for a bit and then slamming them into the ground. It kills the enemy (unless it's a boss) and deals heavy damage (often outright insta-killing) any nearby enemies. It's necessary to open steel trapdoors, which won't respond to a simple Ground Pound.
  • Spring Jump: There are Bunny Springs Wario can bounce off of by Ground Pounding them.
  • Springs, Springs Everywhere: In addition to the Bunny Springs Wario activates with a Ground Pound, every sub-area has a spring that Wario bounces on to return to the main level.
  • Tactical Suicide Boss:
    • Normally, when one of Dual Dragon's heads breathes fire, the other head backs away to avoid getting hit by it. The goal of the fight is to punch one of the heads unconscious and wait for the other one to breathe fire. Since the other head is unconscious, it can't back away, ergo, it gets roasted.
    • Red-Brief J's dash attack leaves him prone to being shaken off the edge into the lava. Since Red-Brief J is one of the few bosses that Wario cannot damage directly, if he didn't use this attack, he'd be invincible.
  • Tertiary Sexual Characteristics: DinoMighty, the first world boss, has these. Namely long, curly, blonde hair, a ring, lipstick, and a bikini.
  • Throw the Mook at Them:
    • The Angler Mangler miniboss is completely invulnerable save for its lure, which dangles out of reach. The trick is to wait for it to summon a Barrel Buster mook, stun it, and do a Spinning Piledriver under the lure, which sends it flying up, hitting the lure.
    • Similarly, the Terrible Portrait miniboss is invulnerable save for its hands, which are beyond Wario's reach. The trick is to, again, use the Barrel Buster mooks and do a Spinning Piledriver under the hands to hit them.
    • Ironsider is defeated by punching out the Giant Hands of Doom he summons and throwing them at him.
  • Title Scream: On the game's title screen, Wario shouts out, "WELCOME TO WARIO WORLD!"
  • Trademark Favorite Food: Wario's is garlic, not only in this game, but in several other Wario games as well.
  • Trap Door: Most rooms that aren't on the main path are accessed through trap doors. Bonus rooms tend to have either weak, wooden x-marked doors that Wario can ground pound through, or tougher metal doors that he needs to Piledrive something onto to open. Level bosses are accessed through octagonal trap doors that are blocked by the Stone Doohickeys.
  • Treasure Is Bigger in Fiction: Wario has somehow amassed enough treasure to have an entire castle built out of gold and riches.
  • Trrrilling Rrrs: One of Wario's quotes has him trill the R in "Have a rrrotten day!"
  • Underground Monkey: The recurring enemies of the game look different depending on the level and get faster and faster as the levels go on. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level with Ankiron variants having different effects as Stuffed ones fire multiple bombs at once and Rhino and Mummy ones fire flaming bombs with the former being able to fire flaming bombs if Wario attacks it while it's hiding in its shell. In addition, the strategy guides (in English and Japanese) give each variants their own names such as calling the Circus enemies Small Clown (Small Magon), Clown (Big Magon), Gatorbaby (Clubosaur), Pigeon (Cractyl) and Circus Ankiron with the Japanese version also considering the variants as part of the same enemy groups for each one.
  • Unique Enemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it.
  • Unstoppable Rage: Greenfist goes into this after being punched a few times. It lasts a few seconds, then he goes back to normal.
  • Visual Pun: The bunny-shaped springboards, or in other words, spring rabbits.
  • Wackyland: Mirror Mansion combines this with Big Boo's Haunt. The level has very little rhyme or reason (other than the mirror theme) and is bizarre even by the rest of the game's standards.
  • When Trees Attack: The Tree Freaks, a recurring miniboss from Beanstalk Way. They grow thorny fruit from their branches, which Wario must pelt them with to defeat them.
  • Wrestler in All of Us: One of Wario's attacks is a piledriver, another is a giant swing. They are necessary to actually inflict damage on bosses.

That's it! That's the stuff! Now, that's the kind of place a guy like me deserves!!!

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