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Video Game / Super Mario Galaxy

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An adventure that's truly out of this world!

"Welcome to the Galaxy!"

Mario... IN SPACE!

Mario is on his way to visit Princess Peach so that they can observe a comet streaking past the Mushroom Kingdom together, but suddenly, Bowser returns once again to kidnap Princess Peach. The attack launches Mario into space and he awakens on a strange small planet, where he meets Rosalina, a person that protects the cosmos and living star-shaped creatures called the Lumas. After taking Mario to her Comet Observatory, she explains that Bowser has stolen all power from the Comet Observatory to fuel his army and create a new kingdom for himself. Mario must retrieve all the stars for Rosalina so the Comet Observatory can venture to the center of the universe where Bowser awaits...

Released in 2007, Super Mario Galaxy is a Platformer for Nintendo's Wii with gameplay similar to Super Mario 64, though unlike Super Mario 64 and Sunshine, the gameplay is noticeably more linear with less focus on exploration. In this game, Mario flies around from planet to planet with the help of Rosalina and the Lumas to retrieve Power Stars. There are additional gameplay elements utilizing the Wii Remote, such as spinning to attack enemies and jump higher. Power-ups return to this series, two of which are from the original game that started it all.


The game is also notable for being the first Mario game to feature music played by a live orchestra. Though Mario series veteran Koji Kondo was in charge of the soundtrack, the orchestrated bits were done by Mahito Yokota, who was previously the composer for Donkey Kong Jungle Beat. As a result of working on this game, Yokota has become the go-to guy for orchestral arrangements for games that Kondo has composed for.

A direct sequel, Super Mario Galaxy 2, was released on May 23, 2010.


This video game provides examples of:

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  • Action Bomb: Bob-Ombs as usual. The game introduces the Bomb Boos, explosive shadowy Boos that you swing by their tongues into obstacles.
  • Added Alliterative Appeal: The names of many galaxies. The Kitchen dome alone gives us the Beach Bowl, Bubble Breeze, and Buoy Base galaxies.
  • Advancing Wall of Doom: Mario has to escape a rising wall of sand in the Dusty Dune Galaxy. Later on, he has to get to the top of a mountain as it sinks into the lava in the Melty Molten Galaxy.
  • Godhood Seeker: Not quite as literal as in the sequel, perhaps, but Bowser has definite shades of this trope in this game. Seriously, he's trying to destroy the universe so he can recreate it as his own galactic empire. With Princess Peach as his (probably unwilling) queen. Granted, it blows up in his face at the end (rather literally, too), but then the universe nearly gets destroyed in the aftermath anyways.
  • All Gravity Is the Same: * The gravity of the various planets, planetoids and other structures in no way effect how Mario (or Luigi if you're playing as him) moves. In the case of artificial platforms and starships like Rosalina's Comet Observatory, it is possible that the Artificial Gravity accomodates to Mario's personal sense of gravity, but the miniature planets (both regular whole ones and the crumbling shells with quantum singularities at their centers) are less justifiable. The scientific implications of this according to Austin on THE SCIENCE are "god damn terrifying!"
  • Already Done for You: After you rescue him from the haunted mansion, Luigi will go out looking for Stars on his own. However, he invariably gets stuck in whatever galaxy he's in, forcing you to go rescue him to obtain the star. There are also several galaxies in which Toads have already retrieved the Star, you just have to go get it from them.
  • Always Accurate Attack: Doing a Ground Pound just after spinning in midair allows it to home in on enemies.
  • ...And That Little Girl Was Me: The girl in Rosalina's story happens to be her in the end of the story.
  • Antepiece: Nearly every boss level features a game mechanic or enemies with unique defeat strategies (if the boss is a King Mook) that will be used to defeat the boss. 3 examples:
    • The Kamella's Airship Attack level revolves around throwing Koopa shells to break chests and progress through the level. Kamella is defeated by throwing the shells she summons at her.
    • Major Burrows's minions are the Undergrunts, enemies you have to ground-pound to get them out of the ground, and then jump on them/spin them to kill them. Major Burrows is a very large Undergrunt, so naturally, the same strategy is required, though you have to chase him once he's out of the ground.
    • Baron Brrr is an enlarged Li'l Brrr. The Li'l Brrrs are defeated by spinning them (they float) to extinguish their ice cloud and bring them to the ground. They will turn darker and bounce around the ground, trying to fall into ice water to revive themselves. If you kick them by walking into them in this state, they will be defeated, and drop a coin. Their Baron is very much the same, but with added attacks.
    • A much more subtle one spans the entire game. Throughout, in various levels, there are rolling geode/boulder obstacles that can be destroyed by spinning their red crystalline cores. In the final battle, Bowser takes on a boulder covering, and due to the boulders before, the player should have learned by this point that spinning his exposed face breaks it. This might work the other way, however- it's not the most intuitive to try to break the giant invincible boulders, so the final boss may instead suggest that the obstacles are vulnerable.
  • Anti-Frustration Features:
    • There are 1-up Mushrooms scattered around the observatory, and more will appear when you unlock new domes, up to a total of 5. They will even respawn if you enter and exit a dome. Combined with an additional five 1-ups you receive from Peach's letter (or in Luigi's case, 20), you should be really well prepared to face the toughest challenges ahead without worrying about a Game Over so much.
    • In Honeyhive Galaxy, if you fall off the tree platform in the first mission or the windmill tower in the second mission, then Launch Stars will appear back down on the mainland to take you back up there, saving you a lot of trouble of having to go all the way back through the long default route.
    • In Dreadnought Galaxy, on the moving-platform sequence, it's possible to spend too much time on one of the stationary platforms scattered throughout and subsequently lose the platform you were riding, especially in the Purple Coins mission. Fortunately, if you do, another platform will come along in a few seconds so you can continue.
    • Hidden Stars will show up as a question mark above the icon of one of the previous levels in the mission-select screen, alerting you to their presence and sparing you the trouble of figuring out which mission to look in.
    • The bomb-exploding minigames are difficult enough as it is timing-wise, so the game tells you exactly where to aim the bombs by way of coin-dispensing lights on the ground that serve as guides.
  • Apocalypse How: After the implosion of the sun Bowser created at the universe's center, it's heavily implied that aside from Mario, Luigi, and Rosalina, nothing was actually saved, per se — rather, the Lumas recreated everything.
  • Artistic License – Astronomy: Obviously.
  • Attack of the Town Festival: The story of the game begins when Bowser attacks the Mushroom Kingdom during the Star Festival.
  • Attention Deficit... Ooh, Shiny!: The penguins in Beach Bowl Galaxy can't concentrate on their swimming lessons because they're distracted by the "sparklies" (star shards) in the ocean.
  • Baby Planet: Practically all of them. Heck, some planets aren't much bigger than Mario himself, yet still have enough gravity to hold him down. The most extreme example is in Deep Dark Galaxy, where Mario will encounter a bonus planet that, once he undoes a screw to reveal a circle of coins, is constantly shrinking, and no matter how small said planet gets, Mario won't escape from its gravitational pull until the planet vanishes completely. Also quite literal as some Lumas (which are literally babies) will explode into planets when you feed them enough Star Bits. Some will explode into galaxies later on in the game.
  • Back Story: The Library allows the player to read Rosalina's backstory, which explains how she got into outer space and became the "mother" of Lumas. It also describes her longing for the home and family she left behind.
  • Bait-and-Switch Boss: Bowser Jr.'s final appearance in the game. He kidnaps Peach and fires cannonballs to destroy Mario's steps... only to watch the final battle between Mario and Bowser from a safe distance.
  • Batman Can Breathe in Space: Thank the Toon Physics.
  • Battle Tops: One of the bosses, Topmaniac, is a top. He is the leader of the Topmen, smaller sentient tops.
  • Big Boo's Haunt: Several galaxies. Ghostly Galaxy is the classic haunted mansion iteration, while Deep Dark Galaxy is an underwater variation.
  • Big Eater: Hungry Lumas will guzzle exorbitant amounts of your Star Bits until they look like they're about to pop, and indeed, they soon explode with "snacky happiness" to transform into new planets or galaxies (or, less commonly, Life/1-Up Mushrooms).
  • Bigger on the Inside: All of the Domes of the Comet Observatory. This is slightly justified by Rosalina's cosmic powers, though.
  • Bizarre Alien Biology: Octoombas, space Goombas with antennae, snouts, and three feet.
  • Bonus Stage: Some of the pipes lead to underground areas where you can collect more star bits, coins, or 1-ups.
  • Book-Ends:
    • The first boss in the game is Dino Piranha, and the last boss (not counting Bowser) is Fiery Dino Piranha. In fact, Dino Piranha is the first Star in the first galaxy (not counting the Gateway Galaxy), and Fiery Dino Piranha is the last Star in the last galaxy (not counting Prankster Comets or bonus galaxies).
    • In the opening of the game, you're in the Mushroom Kingdom, celebrating the Star Festival. Guess when and where the Grand Finale Galaxy is situated?
    • The first challenge you do in the game is play hide-and-seek with bunnies on a small planet. The last Hungry Luma level involves you finding bunnies in a smaller, snowy planet.
  • Bootstrapped Theme: The Gusty Garden Galaxy theme, particularly at around 1:24, became the main theme of the Galaxy games, and was featured prominently in the Super Mario Galaxy 2 soundtrack.
  • Boring, but Practical: In both the original and the sequel, Mario is this compared to Luigi. His weaker jumps make extreme feats harder to perform, but they are still always sufficient to complete the level, and his higher traction makes him easier to control and reduces the risk of accidentally falling to your death.
  • Boss Arena Idiocy: Topmaniac would be invincible if he would just get rid of that electric fence around his arena.
  • Boss Arena Recovery: Many of the boss arenas have little lights or plants on the ground that you can shoot Star Bits at to produce coins to restore your health. Some of the fights even have coins and star bits in the arena itself, and Bouldergeist sometimes throws coin-producing rocks in his fight. And as if you weren't constantly picking up Star Bits during both the preceding level and boss fight, hitting a boss enough times to start their next phase usually causes dozens of Star Bits to pop out of them, possibly earning you another life if your total is close to a value of 50.
  • Boss-Only Level: Bonefin Galaxy. The only mission in it begins on the Starshroom, and when Mario uses the Launch Star, he's launched to the only actual planet in the galaxy. The battle against Kingfin begins immediately, and the mission ends when Kingfin is defeated and Mario can collect his Power Star.
  • Bottomless Pit Rescue Service: Rosalina will pull Mario up if he falls off the Comet Observatory, encasing him in a bubble and dropping him off where he last stood on solid ground.
  • Boundareefs: The Bubble Breeze Galaxy takes place on a planet covered with a sea of poison. The explorable areas (and them only, the rest of what we see of the planet is devoid of rocks) are some sort of reef labyrinths in which Mario must navigate while Floating in a Bubble.
  • Bread, Eggs, Breaded Eggs: Freezeflame Galaxy's mission structure plays out like this: the first level is focused on ice, the second on fire, and the third on both. Or in other words, Mission 1: Freeze, Mission 2: Flame, Mission 3: Freezeflame.
  • Breakout Character: Rosalina is one of the most prominent examples in the Super Mario Bros. series; while she was originally intended to only appear in this game, she made a cameo in the sequel and has since been playable in multiple iterations of Mario Kart, the fourth installment of Super Smash Bros., Mario Tennis: Ultra Smash, and is even unlockable as a secret character in Super Mario 3D World.
  • Brick Joke: Halfway through the game, the napping yellow Toad will mention the word rotisserie. In the Grand Finale Galaxy, you can find the Toad Brigade roasting a rotisserie meat.
  • Bubblegloop Swamp: Bubble Breeze Galaxy. Mario does not actually explore the swamp on foot, since most of the stage here is explored within a bubble and platforms to stand on are minimal.
  • Bubble Gun: The Water Shooter obstacles create powerful water bubbles that can trap the player in a bubble and carry them in the bubble's trajectory if the player doesn't Spin to break out. Most of the time, the bubbles are a nuisance if not outright hazardous, but the second mission of Deep Dark Galaxy requires you to ride said bubbles to go to further planets.
  • Bubbly Clouds: Gusty Garden, while not having any clouds to walk on, definitely has the same feel with multiple platforms being suspended in the sky.
  • Butterfly of Death and Rebirth: When Mario wakes up in the new galaxy in the ending, there is a butterfly sitting on his cap.
  • Butt-Monkey: Luigi always gets captured or trapped while he is looking for a Star. At one point, he gets trapped on the top of a small house that Mario can easily triple jump up to, and at the Honeyhive Galaxy, he's cornered by a simple enemy and has to be shot down from the tree he's clinging to in terror.
  • The Cameo:
    • Yoshi actually makes a brief appearance in this game as two different planets: one as the save file avatar, and the other as a Hungry Luma planet in Space Junk Galaxy (in the level "Yoshi's Unexpected Appearance").
    • During the prologue, when Bowser captures Peach and carries both her and her castle high up into space, when Mario starts to go after Bowser as he is about to fly away with his airship brigade to save the princess, a Magikoopa immediately swoops down and attacks him, sending Mario toward a small planetoid nearby and knocking him unconscious. According to the tie-in trading card game, that Magikoopa is actually Kamek (which confirms a piece of early Fanon).
    • During the opening narration detailing the Star Festival, there's a graphic of a pair of Toads watching the shooting stars together. It's Toad and Toadette.
  • Camera Centering: Pressing the C button centers the camera behind Mario. This is particularly useful in gaining better visibility and easier control while swimming.
  • Camera Screw: Most of the time, you can't control the camera's position; several challenges in this game would be a lot easier if you could actually see what you're doing (though the game is a lot better than Super Mario 64 in this regard). You can enter first-person view, though.
  • Cerebus Syndrome: For all its cheerful charm, the game includes some melancholy elements. This includes Rosalina's Tear Jerker storybook, as well as the ending, where the entire universe is nearly destroyed due to a massive black hole and all of the Lumas throw themselves into the black hole to neutralize it and save the universe.
  • Chainsaw Good: Topmaniac has a red-hot one, with ten yellow spikes on its side.
  • Chasing Your Tail:
    • Dino Piranha is defeated by spinning on his tail.
    • To damage Bowser, Mario must spin on Bowser after getting a platform to explode under him. Because Bowser is smart enough to run away, Mario usually has to chase him by heading him off in the direction he's going.
  • Colossus Climb: Megaleg and Heavy Metal Mecha-Bowser. Also present in the first level of Honeyhive Galaxy, where Bee Mario has to crawl all over the Queen Bee's massive body in order to collect the five star chips embedded in her hair.
  • Collectathon Platformer: In general, the game matches the description, though it is a rather downplayed example. Power Stars are the only real collectible (though there are a couple of special variants that unlock additional things, but they still count toward the star count), and the levels are much more linear in structure than is typical of the genre. So much so that when Nintendo discussed Mario's history upon the release of Super Mario Odyssey, they grouped the Galaxy games as "course games," putting them alongside games like Super Mario 3D World and even Super Mario Bros. 3.
  • Convection Schmonvection:
    • So off the wall here, it has to be mentioned twice. The final fight between Bowser and Mario has them fighting on an exposed battleground inside an artificial star. Not to mention Melty Molten Galaxy, which takes place on a planet made of lava!
    • Ice Mario can freeze lava. As said below, Rule of Cool.
    • In the Freezeflame Galaxy's third mission, not only can you skate on a ring of ice with several stars embedded in it, but you can stand as close as physically possible to lava before you actually go in it and not get hurt.
  • Co-Op Multiplayer: The Co-Star Mode in both games. The second player can collect and shoot Star Bits, freeze enemies and some obstacles, and, with good coordination, give Mario a high jump. The sequel expands on it by including an orange Luma.
  • Cosmetic Award: Get 9999 star bits? The coconuts turn into watermelons.
  • Cowardly Mooks: Flipbugs, who flee from the player in a panic until they tire out and flip over. On the flipside, they'll actively pursue the player if they're using the Bee Mushroom.
  • Critical Annoyance: The "low battery" sound and icon implemented in the game for the Wii Remote. Really just there to annoy you since the game will helpfully pause when the battery finally bites it. Similarly, an alert sound will play when you're down to one wedge of health... and won't stop until you replenish it.
  • Darker and Edgier: This time, Bowser goes beyond kidnapping the Princess, and actually trying to taking control of the whole Galaxy/universe. And said Galaxy gets destroyed and recreated. Add in the aforementioned Cerebus Syndrome too and the result is a Mario game with more than just the usual Princess that needs saving. Downplayed in that it is still quite cheery, though.
  • Deadly Dodging: Many levels require you to lure Bullet Bills to crash into things you need blown up, and Megaleg is a boss beaten in this way.
  • Deliberate Injury Gambit: Sometimes it pays to let an enemy hit you in order to lose an inconvenient power-up. (I'm looking at you, Spring Suit.)
  • Dem Bones: Kingfin and the Dry Bones. The former is a skeleton shark and the latter are Koopa skeletons.
  • Developers' Foresight: Purple Coins on the Battlerock and Battlestation's Purple Coins (in Dreadnought Galaxy) are linear levels that require you to collect 100 Purple Coins on a moving platform to get the star, or the Gearmo at the end kills you. Getting 0 coins will surprise her before berating you for pulling such a stunt (though in Dreadnought, she does acknowledge in that it might impress some). Amusingly, the normal Launch Star of the Dreadnought version of the level has the last Purple Coin in its path, but there's an out-of-the-way Sling Star that Mario can reach specifically for the purpose of ending with 0 coins.
  • Difficult, but Awesome: In both the original and the sequel, Luigi is this compared to Mario. His lower traction makes him more difficult for the player to control, but he also runs faster and jumps higher/further, making him capable of crazy feats such as going into orbit around a small planetoid using only a long jump, or using his superior jumping to Sequence Break past part of a platforming sequence.
  • Divergent Character Evolution: The five different-colored Toads from Super Mario Sunshine are back, and this time, each one has his own distinct personality.
  • Divine Assistance: Rosalina, for the cosmic-power stuff that Mario's not capable of.
  • Do Well, but Not Perfect: In the levels where you have to swim behind Guppy and go through the rings that he puts out, if you're such a fast swimmer that you actually catch up to Guppy, the knockback from when he hits you can easily cause you to miss a ring.
  • Dramatic Wind: Bowser's flapping hair is rather hypnotic, isn't it?
  • The Dreaded Dreadnought: The Dreadnought Galaxy is one of the last and hardest galaxies in the game, and its levels take place in a huge spaceship.
  • Dub Name Change: The galaxies all had English names even in the original Japanese version. A few of them stayed the same, but most were changed despite the fact none of them really sounded very Engrish-y (for instance, Melty Molten Galaxy was called Hell Prominence Galaxy in the Japanese version). This is averted in other language versions of the game, such as Spanish and French.
  • Dummied Out:
    • The sheer amount of unused stuff found upon cracking the game open is enough to make one's head spin. Everything from unused boss designs to unfinished planets can be found in there.
    • An almost-finished planet, the Starman Fort, resembling an excavation site, still has its files inside the game, albeit with messed-up gravity, but nevertheless is much more complete than some of the planets that made it to the final version. It was even supposed to house a bunch of missions, and even the first boss battle according to concept art!
    • There is also the alternative hub planet shown at the E3 2005, and an urn-shaped planet with a question mark on it. Another planet has a dozen climbable poles with some spiked urchins on them.
    • Mario himself has some unused moves, such as punching and tennis moves. An unused 3D model for a kart exists also, along with Donkey Kong Jungle Beat models.
  • Dungeon Bypass: Downplayed, but good platformers can find several shortcuts in the game. For example, in the Bigmouth Galaxy, you're supposed to find Star Chips in the large underwater section, to create a Sling Star up to an upside-down pool of water a little bit above the one you're in. Or you can swim to the top of your pool and wall-jump on the wall between the two pools to get into the upper one. In Freezeflame, it's possible to reach the ice planet's summit with minimal uses of the Ice and Fire Flowers. And in Deep Dark Galaxy's second mission, you're supposed to defeat the Undergrunt Gunner over the cannon to launch to a planet with a Fire Flower to light a torch that will give you an Ice Flower to climb some fountains to the upper section of the cavern. Or you can run right past the Gunner and backflip and wall-jump onto a ledge that will take you to the upper level you're supposed to unlock with the fight and Ice Flower.
  • Dynamic Loading: The Launch Star animations are used to hide the game loading the next planet.
  • Easter Egg: If you drop down the side of the Warp Pipe platform on the third planet in Toy Time Galaxy and enter the first-person camera view, you can see a tiny model train inside one of the cracks in its walls.
  • Electric Jellyfish: There's a huge one guarding the entrance to the underground lake in Deep Dark Galaxy and another in the Bigmouth Galaxy.
  • Eternal Engine: Several in various levels, but most notably Battlerock and Dreadnought, which are galaxies dedicated to the theme.
  • Everything's Better With Bunnies: Star Bunnies are adorable, playful and helpful rabbits with starry ears, teaching more advanced jumping techniques like spinning at the top of a jump to gain a little extra height. There's three of 'em at the start of the gamenote , and they re-appear several times, including in Gusty Garden Galaxy and the last bonus galaxy. Major Burrows relentlessly chases a defenseless Star Bunny before you whack him to begin his boss fight.
  • Everything's Better with Penguins: By now, it's a Mario series tradition to include NPCs who are penguins. They show up in Loopdeeloop Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Buoy Base Galaxy, Loopdeeswoop Galaxy and Beach Bowl Galaxy.
  • Everything's Better with Spinning: Mario's main attack after jumping. It makes enemies drop Star Bits instead of coins when destroyed.
  • Excuse Plot: The main plot is as simple as most Mario stories, but the semi-extensive backstory to Rosalina given in the storybook isn't.
  • Expy: Cosmic Mario, a Galaxy stand-in for Sunshine's Shadow Mario. But this time, you're not chasing him — you're racing him.
  • Family-Unfriendly Death: Some of the death animations involve Mario getting disintegrated, sucked into a black hole, suffocating in quicksand or dirty water, and electrocution, leaving behind a skeleton.
  • Fixed Camera: In most smaller areas/planets and 2D areas, the game doesn't allow you to change camera angles or enter first-person view.
  • Flight of Romance: Mario and Peach have such a moment after he delivers an epic beatdown to Bowser at the end. He catches her as she falls from Bowser Jr.'s airship and whisks her away with the final Grand Star.
  • Floating in a Bubble: The Bubble Breeze and Bubble Blast Galaxies use them as the main gameplay mechanic. You can also use a bubble to obtain a secret Star in the Gold Leaf Galaxy.
  • Floating Water: The Beach Bowl, Sea Slide, Loopdeeloop and Loopdeeswoop Galaxies all feature this. The latter three take this even further, featuring a long flow of floating water where Mario participates in races.
  • Flunky Boss:
    • Topmaniac's battles begin with two Topminis or two Spiky Topmen on the arena, and he can summon more at certain points.
    • Kamella summons Magikoopas during the last phase of her boss fights in Deep Dark Galaxy.
    • Kingfin summons Fishbones (that attack in the same way as Torpedo Teds) during his battle.
  • Flying Saucer: Bowser's Flying Saucer cuts out Princess Peach's castle and lifts it up in a beginning cutscene.
  • Foreshadowing:
    • Rosalina states at the end a bunch of stuff about the galaxy never repeating itself the same way and that "you'll see", obviously implying that the differences will be important later on.
    • If the obvious arena platform didn't give away that there was a boss, the Bouldergeist planet swarms with spirit orbs, warning the player that there's some serious ghost activity to be found there.
  • Forest of Perpetual Autumn: The Gold Leaf Galaxy is completely covered with fallen orange leaves and its theme is clearly autumn. Given the name of the galaxy, and that the Honeyhive Galaxy (the galaxy it quite literally mirrors) is always in spring, it's likely stuck in this state.
  • Four-Legged Insect: The bees that appear in galaxies like Honeyhive Galaxy have four limbs. This also applies to the Queen Bee.
  • Free Rotating Camera: In larger, more open areas and planets, the camera can be rotated and a first-person view can be entered, though it follows realistic limitations and can only rotate 180 degrees, requiring the player to exit first-person and turn Mario to change the view.
  • Free Sample Plot Coupon: Mario's goal is to retrieve the Grand Stars that fuel the Comet Observatory built by Rosalina. Luckily for him, the first of these Stars is the only one that isn't guarded by any of the bosses. Also a case of Back from the Brink, since the machine it was secured within is already starting to use its power for evil purposes.
  • Gainax Ending: Mario watches as a huge black hole forms in the center of the universe as the Lumas fly into it and cause the hole to implode at first, sucking Mario, Bowser, Peach, and everything in the universe into it, then explode violently. After that, Mario faces a huge Rosalina that says new baby stars are being born as a result (complete with baby crying). After that, Mario and the gang wake up in the Mushroom Kingdom, only it's now a fusion of all the worlds that he visited.
  • Galactic Conqueror: Bowser wants to conquer the entire universe.
  • Game-Breaking Bug: Although this game has received top-notch QA, some glitches exist, making Mario die if he spend too much time orbiting around a planet without actually landing on it (especially frequent with Luigi, by abusing the long jump/lock-on spin, or with some glitchy planetoids like that bouncing ball), but they merely send you at the start of the level. However, it is painfully played straight under some circumstances. In the final level in front of Bowser, no less, where you can cause it to freeze before the final confrontation with him by managing to go up to him before the Event Flag that activates the meteor shower, and then try to activate said Event Flag. It's possible.
  • Gangplank Galleon: Deep Dark Galaxy hosts a pirate ship that shows up in several missions.
  • Genius Bruiser: Bowser, in stark contrast to his depiction in various spinoffs. He came up with a master plan to establish a galactic empire involving his own galaxy reactor, which implies that he knows how to use (and possibly build) galactic-scale technology to achieve his ends.
  • "Get Back Here!" Boss:
    • Bowser, who will run away from the player in his battles after burning his tail on a lava core on the arena planet.
    • Major Burrows will run away from the player once popped out of the ground.
    • While it's not her entire tactic, Kamella pulls this in her second fight by moving upwards on the arena after a few hits.
  • Goomba Stomp: Spinning may get all the attention in this game, but for most enemies, jumping on them still works just as well, and usually causes them to drop health-replenishing coins instead of Star Bits. In fact, Goombas themselves take an extra hit to kill after spinning, but still fall to one stomp.
  • Gotta Catch 'Em All: You need Power Stars to complete the game. You only need 60 of them to beat the final boss
  • Gratuitous English: The galaxies all had English names even in the original Japanese version. A few of them stayed the same, but most were changed despite the fact none of them really sounded very Engrish-y (for instance, Melty Molten Galaxy was called Hell Prominence Galaxy in the Japanese version).
  • Gravity Screw: A recurring theme.
    • The second mission of the Dreadnought Galaxy has platforms going up, upside down and sideways at various points along a route where Mario is being fired at by various cannons.
    • Gravity Walls have the power to control the direction of gravity. They appear in several galaxies, most notably in Bowser's Dark Matter Plant, where they give you four directions of gravity!
  • Gravity Sucks: The sizes of some of the black holes are pretty ridiculous by astronomy standards...
  • Green Hill Zone:
    • The first planet of Gateway Galaxy is grassy and somewhat flowery.
    • The first planet of Good Egg Galaxy has some grassy elements.
    • Honeyhive Galaxy plays this straight since it is the traditional Mario grass area. The presence of trees, bugs, and a lot of honeybees combine it with Lost Woods and Hornet Hole.
    • The first area of Gold Leaf Galaxy is the same as Honeyhive's first area but mirrored and in an autumn color palette.
  • Guide Dang It!:
    • The Cosmic Comet races become much easier once you learn the technique to get a speed boost at the beginning; in fact, this speed boost is practically required to beat Cosmic Luigi. The only problem? The game not only does not tell you how to execute it, it doesn't even tell you it exists.
    • Deep Dark Galaxy's hidden Star, "Boo in a Box", gives you no indication on how to reach it. You're supposed to throw a shell at the mine enemies in the underground lake in order to blow up the shipwreck and reveal the Launch Star to the next planet, but the game directs you away from the area if you select the first mission for the hidden Star (which is what the game tells you to do), and besides the presence of a shell underwater, there's nothing making it clear that all of the mines will explode or that they need to be detonated.
    • Oddly enough, this exists for a simple collectible: the 1-Up Mushroom on top of the tall skinny tree in the Gold Leaf Galaxy, which is probably the hardest extra life to get in the game, and one that most players probably haven't. Not only is it easy to miss, but it can't be platformed to, and flying to it from the top of the waterfall with the Bee Suit doesn't get you to the tree, either. It requires a trick of the Bee Suit, that button-mashing the fly button gets more distance than holding it, which is never explained to the player. Doing that will allow you to reach the branches and fly up to the top.
  • Hailfire Peaks: Freezeflame Galaxy combines Lethal Lava Land with Slippy-Slidey Ice World. It has one icy planet, one lava planet, and one with elements of both.
  • Have a Nice Death: If you get to the end of the Battlerock or Dreadnought Purple Comet missions without all the purple coins, the Gearmo will mock you for not trying hard enough and then take away one of your lives.
  • Heavy Sleeper: The yellow Toad is often seen sleeping, and even sleeps in the snow in Freezeflame Galaxy.
  • Hell Is That Noise: The sound when you get sucked into a black hole.
  • Helpful Mook: Plenty! Cataquacks, Koopas, Bob-ombs, Bullet Bills, and green Topmen, to name a few.
  • Heroic Sacrifice: All the Lumas throw themselves into the black hole at the end of the game to neutralize it and save the universe.
  • Homage: What with the tiny planets, way of slinging around space, and the plot of the storybook (not to mention Rosalina herself), the whole thing seems to be inspired by The Little Prince.
  • Hornet Hole: Honeyhive and Gold Leaf Galaxies. At least the bees are friendly.
  • Hub Level: The Comet Observatory in the first game is probably the most rudimentary example yet in the Mario series; all it does is connect the various worlds, with no secrets or bonus Stars of its own, unlike Super Mario 64 or Sunshine.
  • I Don't Like the Sound of That Place: The Japanese version has "Hell Prominence Galaxy" (Melty Molten Galaxy) and "Death Promenade Galaxy" (Boo's Boneyard Galaxy), which are sorta kept in some translations. The English game has a milder example, "Deep Dark Galaxy".
  • An Ice Person: Ice Mario, who's literally made up of ice. He can skate on both water and lava, creating a hexagonal platform of ice where ever he skates.
  • In Case of Boss Fight, Break Glass:
    • Megaleg is defeated by making Bullet Bills break the glass cage around its Power Star twice.
    • To defeat an Undergrunt Gunner, Mario must ground pound or send a coconut into the cockpit, which is made of glass.
  • Incendiary Exponent: Fiery Dino Piranha is a fiery version of Dino Piranha, the first boss in the game.
  • Infinite 1-Ups: There are several 1-up Mushrooms scattered around the observatory hub which respawn if you enter a door and come out again, not to mention the frequent letters you get from Peach containing five 1-up mushrooms each (or 20 if you're Luigi.)
  • Insect Queen: Queen Bee or the Honey Queen is the queen of all bees in the universe, and dresses in appropriate regalia. She's also playable in Mario Kart 7, where she is decidedly smaller. She's probably the only King Mook (or King NPC) in the Marioverse that's female, as opposed to King Bob-omb, King Goomba et al.
  • Instakill Mook: Since crushing damage is instantly fatal even though every other enemy takes away just one health unit with each hit, the Thwomps and Whomps play this role by being heavy enough to crush you.
  • It's Up to You: Hey, looks like Mario doesn't have to get all the Stars himself. Luigi and the Toads are going to help him! But then they get captured or stranded, so in the end, you still have to do all the missions, same as if they weren't helping you.
  • "Jaws" First-Person Perspective: The battle with Kingfin opens with one.
  • Just Before the End: The entire universe is destroyed. Sure, everyone gets reincarnated, but still, everyone dies.
  • Kill Enemies to Open: Some warp pipes and launch stars only appear after Mario beats all Mooks nearby.
  • Kill It with Fire: Ice Bats, who only appear on the mountain in Freezeflame Galaxy, cannot be killed by anything but Fire Mario's fireballs.
  • King Mook: Several. Examples include Baron Brrr, Topmaniac, and Major Burrows, who are respectively King Mooks of Li'l Brrrs, Topmen, and Undergrunts.
  • Lethal Lava Land:
    • Freezeflame Galaxy has a planet that consists of a large round sphere of cooled magma. Its center has a large fissure filled with molten lava, and this is where Mario will look for the Power Star.
    • Melty Molten Galaxy is made completely from lava and rock.
    • Bowser Jr.'s Lava Reactor is a giant ball completely made of lava.
  • Level Ate:
    • The Sweet Sweet Galaxy is mostly made of cakes and biscuits.
    • "Bouncing Down Cake Lane" in Toy Time Galaxy features oversized cakes, chocolate bars, an ice cream cone, popsicles, lollipops, and huge ice cubes.
  • Long Song, Short Scene: The track "Birth", which is heard at the very end of the game as the camera pans back into outer space to show the galaxy is reset. Only the first half is heard before it fades out, with the unheard half consisting of a quiet piano rendition of the Gusty Garden Galaxy's theme.
  • Lost Woods: Honeyhive and Gold Leaf, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles.
  • Macro Zone: The Toy Time Galaxy features many huge toys, and in one star mission, huge food.
  • Made of Explodium:
    • Airships, Megaleg, Mecha Bowser, some bosses and enemies... and apparently Kingfin. Yes, an exploding, semi-biology-fail, skeleton shark.
  • Made of Iron: Bowser gets punched right into a star at the center of the galaxy, and then shows up unscathed in the next cutscene lamenting the collapse of his empire. And then dies. And then wakes up in Peach's front yard.
  • Meaningless Lives: It's pretty easy to stock up on lives. Good thing, since you start with 4 lives whenever you begin playing (regardless of how many you had when you finished your last session).
  • Metal Slime: The Starbag, an invisible walking pouch of Star Bits that you must spin at its footprints to reveal, and then attack again for it to release a large amount of Star Bits.
  • Miles Gloriosus: Captain Toad, leader of the Toad Brigade. One of the other Toads lampshades this. In the Grand Finale Galaxy, upon learning that the captain is being promoted to Royal Guard Commander, one Toad says "But the leader is the least brave of all!"
  • Misbegotten Multiplayer Mode: There aren't many occasions where the second player is really useful, besides freezing the occasional rolling rock. The super jump requires perfect timing, and any areas it can be used to get to can be reached more easily with other techniques. Trying to freeze an enemy close to Mario can throw off the first player's timing, or worse, cause Mario to jump at exactly the wrong moment. The sequel adds an onscreen character and a pair of actions that greatly increase Player 2's utility.
  • Moon Rabbit: Just in case you're wondering why there are rabbits living in planetoids.
  • Multi-Stage Battle: The first two thirds of the final battle against Bowser take place on two different planets; the third and final stage takes place inside a molten star.
  • Musical Gameplay: Coins that pop up out of blocks or bushes will have their usual coin SFX be in tempo and harmony with the backing music. Additionally, when fighting King Kaliente, every time you hit one of the coconuts (or it hits him) a musical cue plays. The harp glissandos heard when using Launch Stars and Sling Stars are also matched to the music track, and the noises that play when stepping on blue switches are as well.
  • Mutually Exclusive Powerups: Most combinations of the power-ups in the game (Fire Flower, Ice Flower, Spring Mushroom, Bee Mushroom, Boo Mushroom, Red Star and Rainbow Star) are impossible. Attempting to combine them will result in either the old power-up losing its effect or Mario kicking away the new power-up.
  • Mythology Gag:
  • New Game+: Getting all of the stars with Mario unlocks Luigi, and lets you play through the game again with him. He runs faster and jumps higher than Mario, but has less traction and is flung farther when an enemy touches him. He also loses extra oxygen when spin-boosting through water, and his Cosmic Comet races are harder. He gets more 1-Ups from the Mailtoad in exchange, though.
  • Ninja Pirate Zombie Robot: Kingfin is a skeletal shark. That summons robot fish.
  • Noble Demon: The Spooky Speedster, a Big Boo racer, keeps his word and hands over the Power Star when you beat him in the races.
  • No-Damage Run: invoked The daredevil comets force you to complete a challenge without taking any damage. Usually it's redoing a boss fight, but one of the more sadistic ones—"Lava Spire Daredevil Run" in Melty Molten Galaxy—forces you to replay an ENTIRE LEVEL like this, namely, the "The Sinking Lava Spire" mission. (This is probably because a daredevil run against Fiery Dino Piranha would be even more sadistic than that.) There's also the second segment of "Scaling the Sticky Wall" in Honeyclimb Galaxy, when meteors can, in a single hit, rob you of your bee suit and send you falling to your death by black hole.
  • Nominal Importance: For some reason, the English translation didn't give names to any Lumas, while the original Japanese (which called them Chikos) did indeed have names for some of them. You know the Luma that grants Mario's ability to spin? The one that Rosalina introduces with the line, "To save your special one, you'll need to power to travel through space. Luma can give you this power. I will entrust you with his care"? He is named Tyke in the Japanese version. They also didn't mention the name of the black/dark brown Luma who is always at Rosalina's side and in the observatories. His name is Polari, after the star Polaris. This oversight makes the storybook a tad confusing in the English version, since upon meeting the Lumas for the first time, Rosalina makes a point of thinking up names for all of them.
  • Nonstandard Game Over: Whenever you fail to complete a timed challenge, collect 100 purple coins, or lose a race to a shadow clone, Mario will stomp his feet in frustration and you will lose a life and be sent back to the beginning of the level.
  • Nostalgia Level: Flipswitch Galaxy has a background which features a scene from the original Super Mario Bros..
  • Not Cheating Unless You Get Caught: In the second mission of Beach Bowl Galaxy, "Passing the Swim Test", you have to retrieve a golden shell in the ocean and bring it back to the coach in order to pass the test and get the Power Star. However, there aren't any golden shells lying around on the ocean floor. One of the other penguins eventually clues you in that the actual way to pass the test is to find a penguin carrying a shell and steal it from him.
  • Not-So-Harmless Villain: Dino Piranha is the first boss of the game and a pretty easy one at that. The fiery version is That One Boss for many, using the same attacks as the first one, as well as using its fire powers offensively and defensively.
  • Number Two: Polari, the dark brown Luma who's always at Rosalina's side or in the map domes, appears to fulfill this role aboard the Cosmic Observatory.
  • Ominous Floating Spaceship: Bowser uses a flying saucer to laser-carve out the ground underneath Peach's castle and carry it away, kidnapping Princess Peach in the process.
  • Ominous Latin Chanting: Bowser's battle theme invokes this for both the regular boss battles and his final boss battle, although no actual words are spoken; it's a choir singing "ah" and "ooh" in the style of ominous Latin chanting.
  • One-Hit Point Wonder: The daredevil challenges reduce Mario's max health to one unit, which means that any damage will kill him. There are also no coins in these challenges.
  • Opening the Sandbox: If you collect all the Stars in the galaxies as they become accessible to you, you'll very quickly reach the point where you can take the remaining Star missions in any order you want.
  • Our Dark Matter Is Mysterious: In Bowser's Dark Matter Plant, dark matter is depicted as a purple-black form of Grimy Water that causes Mario to disintegrate upon falling into it and creates square holes in space that cause platforms to disappear when they travel under them, requiring the holes to be jumped over.
  • Oxygenated Underwater Bubbles: The underwater bubbles restore Mario's air meter instantly when he gets them.
  • Palette Swap: Gold Leaf Galaxy's main planet is an autumn-colored mirror image of Honeyhive Galaxy.
  • Palmtree Panic: Beach Bowl and Sea Slide Galaxy have beach areas with water, sand, scales, and palmtrees.
  • Parallel Universe:
    • Rosalina speaks about the cycle of the galaxy at the end of the game and that it repeats itself, but never in the same way. Almost like a parallel universe (or rather, galaxy), but with each one following one after the other, hence "cyclical time".
    • It's implied that the Prankster Comets create these for certain missions in the various galaxies, as the levels' conditions aren't just different, but the comet-affected missions contain exclusive Power Stars, rather than the ones you've already collected.
  • Pass Through the Rings: Both times you meet Guppy, he asks you to swim through eight rings.
  • Personal Space Invader: The Slurple enemy latches on to the player until is shaken or hit with a star bit.
  • Pivotal Boss: King Kaliente, Tarantox, Bouldergeist, and the Undergrunt Gunner all stay in one spot, pivoting and attacking Mario.
  • Power-Up Magnet: One of the uses of the pointer is attracting Star Bits.
  • Pumpkin Person: Jack-O-Goombas are Goombas that wear Jack-O-Lantern masks, which protect them from being stomped on. A spin will smash the mask, or a Ground Pound will take out the mask and Goomba in one fell swoop.
  • Racing Minigame: Several. To start with, there are the four Cosmic Comet races. In two levels ("A Very Spooky Sprint" in Ghostly Galaxy and "Racing the Spooky Speedster" in Boo's Boneyard Galaxy), you race a helmet-wearing Boo to a Power Star. You also race a group of penguins in "Faster Than a Speeding Penguin" in Sea Slide Galaxy, and there are at least four levels in which you encounter rabbits who want you to chase them. Then there's the "Surfing 101" mission in Loopdeeloop Galaxy and the "The Galaxy's Greatest Wave" mission in Loopdeeswoop Galaxy, in which you have to make one lap around a watery course on a manta within a (fairly generous) time limit. The game designers apparently think players can't get enough racing.
  • Rainbow Speak: In dialogue, important words are often highlighted with various colours.
  • Recurring Boss: Topmaniac has to be fought four times: twice in regular battles ("Topmaniac and the Topman Tribe" in Battlerock Galaxy and "Revenge of the Topman Tribe" in Dreadnought Galaxy), once in a daredevil battle ("Topmaniac's Daredevil Run" in Battlerock Galaxy), and once as part of a speed run ("Topman Tribe Speed Run" in Dreadnought Galaxy). Kamella and Bowser have to be fought three times each (Kamella in "Kamella's Airship Attack" in Space Junk Galaxy, and "The Underground Ghost Ship" and "Ghost Ship Daredevil Run" in Deep Dark Galaxy; Bowser in "The Fiery Stronghold" in Bowser's Star Reactor, "Darkness on the Horizon" in Bowser's Dark Matter Plant, and "The Fate of the Universe" in Bowser's Galaxy Reactor) and there are several other bosses you have to fight twice.
  • Recycled In Space: Super Mario 64 IN SPACE!
  • Reincarnation: A major theme of the game. Lumas are born from star dust, and grow into stars, moons, and planets, the latter of which have people on them. Eventually, they decay and crumble back into star dust, which goes on to create new Lumas. With the ending, this game has been interpreted by some as looking very, very Buddhist.
  • Remilitarized Zone: The airships from Super Mario Bros. 3 show up in a couple of levels. Battlerock and Dreadnought Galaxies also have shades of this, crossed with Eternal Engine.
  • Reset Button Ending: Implied when the entire universe implodes and is recreated afterwards.
  • Ridiculously Cute Critter: The Lumas. You can feed the Hungry Lumasnote  Star Bits and they'll thank you and spin around (one of the little ones responds with "Happy!"). You can't help but Squee!!
  • Ring-Out Boss: Topmaniac is defeated by jumping on it, which forces it to retract its spikes, then spinning into it to make it hit the electric fence around it.
  • Rise to the Challenge: "The Sinking Lava Spire" in Melty Molten Galaxy. "Sunbaked Sand Castle" in Dusty Dune Galaxy is an unusual example; Mario is trying to make it to the top of a tower before it fills up with sand, but the game turns the controls upside down, so it appears that the ceiling is trying to crush Mario before he gets to the bottom.
  • Royal "We": The Queen Bee speaks this way.
  • Rule of Cool and Rule of Fun: This is definitely one of the least realistic games in the series, what with all of the Art Major Physics and stuff. All in the name of fun, though.
  • Save the Princess: As usual, Princess Peach has been kidnapped by Bowser, and Mario has to save her.
  • Say My Name:
    • Peach screaming for Mario's help. It doesn't help that, outside of her letters, it's her only line in the game.
    Peach: MAA-REE-OOO!note 
    • Luigi also screams Mario's name in fear whenever he approaches him caged in the Ghostly Galaxy.
  • Scenery as You Go: The platform maze in the "Pull Star Path", "Pull Star Path Speed Run" and "Purple Coin Spacewalk" missions in Space Junk Galaxy, as well as the ice bridges in Bowser's stage.
  • Scenery Porn: Just look at some of the space backgrounds. They look absolutely amazing, and in 480p no less. For example, in the first level of Melty Molten Galaxy, there's a sequence which consists of Mario shooting through several launch stars in a row. The main point of the sequence seems to be to show off the impressive graphics of the volcano level.
  • Sci-Fi Writers Have No Sense of Scale: Those are not galaxies, those are clusters of asteroids, or small moons at most. And there is no implication that Mario is just visiting the part of the galaxy relevant to him. Each gateway also looks more like it's selecting from a solar system, and several of the dome-boss galaxies are very small compared to how they are viewed on the map from a large distance.
  • Sea Hurtchin: Remember the Urchins from Super Mario World? They are now mobile and will chase Mario around. They can also extend their spines to extend their reach.
  • Selective Gravity: No matter how weird the gravity is, certain objects like coins and platforms can float.
  • Self-Damaging Attack Backfire: Bowser's Ground Pounds hurt him when he performs them over those glass covers that happen to be on top of molten hot liquid.
  • Sentient Stars: The Lumas are tiny living stars that can become planets if fed enough.
  • Sequel Escalation: This game is more of a successor to Super Mario 64 than Super Mario Sunshine, and it begins with Bowser stealing Peach's castle. Super Mario 64 took place entirely in and around that castle, and Bowser just hoists it off like it was nothing. That's a clear sign that the stakes are much higher this time.
  • Shifting Sand Land: Dusty Dune Galaxy.
  • Ship Level: Along with the airships used by Bowser to kidnap Peach and her whole castle, there are a few that appear in the game. King Kaliente commands two in Good Egg Galaxy, Kamella commands a larger fleet in Space Junk Galaxy, and Bowser Jr. commands a whole fleet which acts as an end-of-world level halfway through the game.
  • Ship Tease/Pair the Spares: Luigi gets some with Rosalina in his New Game+, including a picture together at 100% Completion in the same vein as Mario and Peach's, much to the chagrin of Princess Daisy fans.
  • Shout-Out:
    • The planet shaped like a Poké Ball in Buoy Base Galaxy. It even opens like one.
    • Also, in Space Junk Galaxy, Mario walks on Olimar's ship.
    • In Rolling Gizmo Galaxy, there's a fairly well-hiddennote Rupee made of blue star bits.
  • Single-Biome Planet: Tons of them.
  • Sliding Scale of Linearity vs. Openness: The levels are mostly linear compared to Super Mario 64 and Sunshine.
  • Slippy-Slidey Ice World:
  • Space Does Not Work That Way: This game fails physics in so many ways it's better not to discuss them here.
  • Space Zone: Naturally, everything in the game can be considered this because it takes place in outer space. Space Junk Galaxy is the best example. It contains discarded space junk, including old rocketships and floating debris.
  • Spin Attack: Spinning and jumping are Mario's two main forms of attack. The spin also has other uses, especially when it comes to extending air time on a jump. The maneuver is repurposed as a boost and Power-Up Magnet while underwater, turning intangible with a Boo Mushroom, and throwing fireballs with the Fire Flower.
  • Spring Coil: The dreaded Spring Mario powerup, which wraps a spring around Mario.
  • Stealth Pun: "The Dirty Tricks of Major Burrows." As in, the dirt that he digs through! Most of the levels are like this to some extent.
  • Surprise Creepy: The whole game is level after level of pure joy, but at the end, the universe ends and the Lumas give themselves up to bring it back.
  • Suspicious Videogame Generosity: There is always a Life Shroom just before a boss or difficult section, often sold by a Luma Shop. And a Musical Spoiler where it changes to the 'Tension' theme. Both of these are in the sequel, too.
  • Tactical Suicide Boss: Several examples. The Bomb Boos that Bouldergeist deals out are the only way to defeat him. Same deal with King Kaliente and the coconuts he occasionally lobs at you. If he'd just stick to fireballs, he'd be invincible.
  • Temporary Platform: There are green checkered tiles that shrink until totally disappearing after you walk on them, and two planets are constructed of these alone, and there are yellow panels that never stop rotating once stepped on, making them very difficult to use afterward.
  • Tennis Boss: King Kaliente is defeated by reflecting his coconuts at him.
  • Theme Tune Cameo: The Toy Time Galaxy plays a more modernized version of the classic Super Mario Bros. theme.
  • 13 Is Unlucky: A subtle example, but the first Prankster Comet will always appear immediately after Mario collects his thirteenth Power Star, no matter what order the levels are played in.
  • This Cannot Be!: After defeating him for the final time, Bowser watches in disbelief as his empire crumbles around him.
    Bowser: NOOOO! My galaxy! My empire! This can't be happening...
  • Threatening Shark: Kingfin, which is basically a skeletal shark.
  • Throw the Mook at Them:
    • Kamella and Bowser Jr. are both fought by using Koopas in their shells as projectiles.
    • Bouldergeist, a ghost that encases itself within stone. Normally it would be invincible to Mario's attacks. However, during the fight it will occasionally throw a black rock at Mario, which will become a Bomb Boo, which in turn Mario can use against the Bouldergeist to break apart his stone casing. When it reaches its vulnerable phase, guess what it still intentionally spawns?
  • Timed Mission: The speedy comet challenges, as well as the ammo depot mini-games have time limits. Some of the purple coin missions are timed as well.
  • Title Scream: Just like the rest of the 3-D platformers, Mario screams the name of the game whenever you open it in the Wii Menu.
  • Took a Level in Badass: Bowser. In previous titles, his goals are to kidnap Peach and take over the Mushroom Kingdom (or the world). In Galaxy, capturing Peach seems to just be a bonus for him; his real goal is the conquest of the entire universe.
  • Toy Time: Toy Time Galaxy is the Trope Namer, and features oversized toys like a toy train on a train track.
  • True Companions: The overarching theme of the storybook is how Rosalina and the Lumas are like this.
  • Truth in Television: A surprising amount of the galaxies in the game seem to take inspiration from real things in space. Remember Freezeflame Galaxy? A planet like that actually exists.
  • Tunnel King: The Undergrunts and Major Burrows, who are mole-like creatures, are pretty good at digging.
  • Turns Red: Every boss in the game gains new attacks once you get a couple of hits on them. About half of them literally turn red to let you know they're pissed.
  • The Unfought:
    • The UFO Bowser uses from the opening sequence simply lifts Peach's castle into the air and into space. It also appears in the cutscene just before the final level and during the ending. It has absolutely no impact on the gameplay, though.
    • Also Kamek. He blasts Mario off into space in the opening and, although other Magikoopas and Kamella are fought, Kamek just disappears from the story.
  • Under the Sea: Three main galaxies (Beach Bowl and Sea Slide, which are crossed with Palmtree Panic, and Deep Dark, which also has a beach and is a Big Boo's Haunt) and four mini-ones (Buoy Base, Drip Drop, Bigmouth, and Bonefin).
  • Underwater Boss Battle: The battle against Kingfin, a huge skeletal shark, takes place under water.
  • Unlockable Content: Getting all of the Stars with Mario unlocks Luigi, and lets you play through the game again with him. He runs faster and jumps higher than Mario, but has less traction and is flung farther when an enemy touches him. He also loses extra oxygen when spin-boosting through water. And, his Cosmic Comet races are harder.
  • Unmoving Plaid: Cosmic Mario has Mario's character model with an unmoving texture of a night sky.
  • Unrealistic Black Hole: Several are localized around planets and are only a couple of feet in diameter. And the black holes are extremely picky about what they want to suck in. In real life, all those black holes in Honeyhive Galaxy (for example) would suck in the entire level and everything in it, not just Mario!
  • Variable Mix: All over the place:
    • Gateway, Battlerock, Beach Bowl, Buoy Base, Sea Slide, and Freezeflame Galaxies all feature instrument variations in their background tracks depending on what you're doing or where in the stage you're at. Other tracks that change up at will include stage select domes, the ball rolling minigame, rabbit chasing, and any boss fight with Bowser. That a significant number of these tracks were recorded by a full orchestra makes the switchovers all the more impressive.
    • Additionally, no matter what stage you're in or what song is playing (including Rainbow Star, Fire Flower, or Ice Flower tracks), touching a Launch Star or Sling Star adds a matching harp to the music, with the arpeggio varying in intensity with how big the star is.
  • Verbal Tic: The rabbits have one, boiyoing!
  • The Very Definitely Final Dungeon: Bowser's Galaxy Reactor, taking place in the center of the universe.
  • Video Game Caring Potential: You can feed regular Lumas Star Bits by aiming with the cursor. It doesn't do anything to help you, but their adorable gratitude makes up for it.
  • Video Game Cruelty Potential: During one mission in Space Junk Galaxy, you'll encounter a Toad trapped in a sling pod. To progress, you have to get him out of the sling pod so you can use it yourself, but the game progresses whether you fling him to a safe spot or kill him by flinging him out into space. Many players get a sadistic kick out of doing the latter. (Not that it ultimately matters, since he shows up again on the Comet Observatory either way.)
  • Villain Ball: The only thing that sets Mario on Bowser's trail is Peach's kidnapping. When the game begins, it can safely be assumed that Bowser is incredibly far into his plan, and at this point, Mario has no idea about it. Kidnapping Peach was such in irrelevant part of the plan that Bowser clearly did it just to piss Mario off. If Peach was left alone, Mario would have had no clue about his plan and Bowser would have won.
  • Villainous Breakdown: Mario reaches Bowser in time for the final confrontation, with the latter telling Mario how he and Peach will rule over the entire universe with a great galactic empire at their fingertips that will last forever. After being punched into the sun, Bowser soon emerges from the rocky remains, groggily moving forward until he stumbles onto his knees and sees his entire galaxy and space empire in shambles and finally screams towards outer space his disbelief over his defeat.
  • Virtuous Bees: The friendly and benevolent bees and their ruler, the Honey Queen, who live in the Honeyhive Galaxy.
  • Voice Grunting: In place of the full voice acting from Super Mario Sunshine.
  • Wake-Up Call Boss: Bugaboom is the first boss who's likely to give players a challenge. He isn't exactly hard, but if you don't have your jump timing down yet, he can be very tricky to beat.
  • Waterfall into the Abyss: The planets of Beach Bowl Galaxy let their water fall through the sunny space via multiple waterfalls, but they never run out of water. The exception is the cylindrical "Cyclone Stone" planet, whose water originates from a black hole and flows into another.
  • Water Is Blue: The water has a weak tint of blue, which is easily visible in galaxies like Loopdeeloop and Beach Bowl.
  • Weird Moon: The Sand Spiral Galaxy has a moon that generates light.
  • Wham Line: Chapter 7 of Rosalina's Storybook, when Rosalina breaks down sobbing, missing her mother.
    Rosalina: "But I know she's not there! I knew all along that she wasn't out there in the sky! Because...because...she's sleeping under the tree on the hill!"
  • What Happened to the Mouse?:
    • The flying saucer seen in the opening, which is equipped with lasers capable of slicing through the ground effortlessly, and which is obviously not from the World of Mario, is never mentioned after the opening.
    • In the storybook, what happened to the girl's father and brother?
    • At the start of the game, Peach tells Mario to come to the Star Festival because "there's something I'd like to give you." We never find out what that something is. It may be the Luma.
    • Kamek blasts Mario off into space in the opening, then completely disappears from the game.
  • What the Hell, Player?: In Buoy Base Galaxy, if you talk to the Gearmo after destroying the weight that's keeping the fortress from rising to the surface, he says, "You destroyed the weight! So you just go around breaking stuff, eh? You think that's OK? Breaking stuff?"
  • What Other Galaxies?: Rosalina claims Earth's sun is the center of the whole universe, conflating the Universe not with a galaxy, but with one solar system!
  • Wide Open Sandbox: You only have to get half the Stars in the game to be able to take on the final boss, giving players who aren't going for 100% Completion a lot of leeway in deciding which missions to play.
  • Wintry Auroral Sky: The entire Freezeflame Galaxy is surrounded by a massive green aurora which can not only be seen from the icy planet, but even from the fiery ones.
  • World Shapes: There are many others, not just spherical ones, and many are strange indeed — planet shaped like perforated Wiffle balls, planets shaped like disks, a planet shaped like a bowl, a planet shaped like a giant fish...
  • X-Ray Sparks: In addition to the standard usage, if Mario is killed by a shock, he dies as just a skeleton. If Mario hits a coin during the electrocution animation, he's brought to one point of health and gets his flesh back, saving him but looking incredibly unnerving.


Video Example(s):


King Kaliente

In addition to fireballs, King Kaliente spits out coconuts that Mario can deflect back with a spin attack.

How well does it match the trope?

5 (5 votes)

Example of:

Main / TennisBoss

Media sources:

Main / TennisBoss