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"The master of the Goblin blacksmiths offered to build the king a golden mechanical army. Seventy times seventy soldiers that would never know hunger, and could not be stopped."
Tale of the Golden Army, Hellboy II: The Golden Army
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So your Mecha-Mooks aren't cutting it? What's the next logical step up from taking the already impressive stamina, loyalty, and destructive power of a mechanical henchman?

Simply, you go absolutely off the wall with them. Where the mecha-mook will be a dime a thousand, you'll see only a few, or only one, Mechanical Monster. This may be due to limited resources or simply because everyone involved in making it is no longer amongst the living. They are always improbably hard to stop, incredibly persistent, never needs to recharge and always, always terrifying to look at. Very likely to be the big bad's Dragon, and often times much tougher to kill.

It should also be noted, that while the mecha-mooks often are fragile, incompetent, and generally gentle at their jobs, expect the Mechanical Monster to be a far less kind to its prey. Slashing, stabbing, soul stealing to fuel their infernal engines, and loud noises are all par for the course.

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Mechanical Abomination is when it goes to Cosmic Horror levels.

See also Homicide Machines, Our Monsters Are Different, Robeast.


Examples

    open/close all folders 

    Anime and Manga 
  • Mazinger:
    • The Monster of the Week Mecha-Mooks in Mazinger Z are called "Kikaijuu", which is made of the words for "machine" and "monster" in Japanese.
    • And then you have the Mykene War Beasts ("Sentoujuu") in Great Mazinger, Mykene soldiers grafted into gigantic mechanical bodies. They had shape of humanoid warrior, evil spirit, mammal, bird, reptile, fish or insect.
    • The Saucer Beasts and Vega Monsters from UFO Robo Grendizer. They are animalistic mechanical monsters resemble flying saucers pre-transformation.
  • Getter Robo:
    • Shin Getter Robot is a rare heroic example, at least in the original manga arcs (Its more monsterish aspects get severely toned down in other appearances such as SRW or the getter OVAS)
    • Mechasauruses and Mecha Oni play it straight, though: the former ones are robotical dinosaurs, and the seconds are horned, demonic-looking mechanical beasts.
  • Robot Romance Trilogy: The standard Monster of the Week:
    • The bio-mechanical Slave Monsters and Magma Beasts from Combattler V
    • The Beast Fighters and later Super Beast Fighters from Voltes V, resembling robotical Earth animals.
    • The Battle Robots and Mecha Warriors from Daimos.
  • Daitarn 3: The Megaborgs, although they start out as less-monstrous Meganoids before mutating themselves.
  • Kotetsu Jeeg: The Haniwa Phantom Gods, mechanical monsters animated through magic means and resembling mythological creatures or evil spirits.
  • Katekyō Hitman Reborn!: Gola Mosca. It is powered by the Life Energy of the Ninth Vongola Boss.
  • Kakurenbo: The "oni", which resemble giant animatronic puppets.
  • The manga "Seiketsu No Hagurama" has a literal blue-blooded prince and Gadgeteer Genius construct Steam Punk looking machines like a whale-shaped ship and a pilot-ridden steam blowing minotaur whom he thought were being used for peaceful purposes (but were actually used to eradicate the remaining red-blooded people by his father and king).
  • Voltron: Nearly every episode of the American translations — both for the lion-team Voltron and the vehicle-team Voltron — culminates in a fight against a giant enemy RoBeast. Once or twice on the vehicle-team Voltron show, these robotic engines of destruction are shown with normal-sized pilots inside. (Since this was a Never Say "Die" translation, the pilots were themselves android stormtroopers.)
  • One Piece: The Pacifistas. These guys are made of an incredibly hard material, making them Nigh Invulnerable to typical physical attacks, possess Frickin' Laser Beams in a story that presumably takes place in the 15th century, and share the appearance and physical strength of Bartholomew Kuma, one of the most feared men in the One Piece world. It's said that one of these things is the equivalent of a battleship, and it took all of the main characters working together with everything they had to beat a single one pre-Time Skip. Double Subverted after said Time Skip. Two Pacifistas fall victim to The Worf Effect to demonstrate how powerful the Straw Hats are now, proving to be absolutely no challenge for them anymore. However, immediately after that, it's been stated that there are far more powerful Pacifista out there now, although they haven't been shown nor has it been stated exactly what's improved over the originals.

    Card Games 
  • Magic: The Gathering: Some of the more impressive artifact creatures easily qualify as this rather than the standard Mecha-Mooks of dragon engines and myr. The main villains of the series, the Phyrexians, have the purpose in life of turning all living things in existence into this, and are themselves a collection of nightmarish, twisted biomechanical monstrosities.

    Comicbooks 
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    Films — Animation 
  • The Incredibles sported the Omnidroid. Developed and controlled by the Big Bad by evolving the design from pitting it against retired superheroes, the robot is extremely intelligent, fast, extremely deadly, and invulnerable to just about anything except weapons made from the robot's own tough metal.
  • 9: The villains fit the bill, being a collection an animal-like robots sent to hunt down and destroy the protagonists, and all of them are appropriately horrific. The Big Bad, the huge, multi-armed artificial brain thing, DEFINITELY fits the bill.
  • Atlantis: The Lost Empire: The Leviathan is a Magitek version of this, somewhere in the vicinity of a couple miles long, capable of staying intact without recharging for thousands of years, immune to direct torpedo hits and equipped with shearing claws and a particle beam-like Breath Weapon. Only one of them still functions by the time the heroes arrive at the gateway to Atlantis — there used to be an entire fleet of them back in Atlantis' heyday — but it's more than enough to trash their sub and kill over a hundred people.

    Films — Live-Action 
  • Hellboy II: The Golden Army: The title Golden Army. Saved from being simple mecha-mooks by their sheer hardiness. And a self-repair function.
  • The giant Harvester from Terminator Salvation would most definitely count, as would the semi-humanoid tanks from the earlier movies.
  • Godzilla: The original Showa-era Mecha-Godzilla was a vicious alien robot built with the intent of first discrediting, and then killing Godzilla. Powerful enough to battle Godzilla and King Caesar at the same time, the robot proved a match for anything that the more heroic kaiju could throw at it.
  • In Red Sonja, the bad guys unleash a killing machine in the form of a robotic alligator. It's completely invulnerable to the heroes' weapons, except for the eyes, which they carve out.
  • Runaway: The small attack "bugs" may be the most realistic examples around: their compact six-legged design was based on real state-of-the-art robotic prototypes of the time. Not as formidable-looking as others on this page, but their Zerg Rush tactics and acid-injectors make up for it.
  • Star Wars: The Droideka model of battle droid from the the prequel trilogy. These fun bots often give the Jedi a run for their money, and amply earn their in-universe status as The Dreaded.
  • Death Machine: The Warbeast is essentially a ten-foot tall, nigh-invulnerable collection of hydraulics, claws, and teeth. Given that it's creator was very much a Mad Scientist and it's official role would be a "Frontline Morale Destroyer", it's intentional.

     Literature 
  • Galaxy of Fear: Tash and Zak Arranda are menaced by a simulation of one of these in The Nightmare Machine.

    Live-Action TV 
  • Lost: Not a straight example, but the Smoke Monster mixes mechanical noises (cranking, whirring) in with its biological noises (roaring, growling). Because it has no moving parts (being an amorphous cloud of black vapor), it is not clear where any of these noises are coming from. The most popular Fanon theory is that it generates these noises arbitrarily to frighten people.
  • The Prisoner (1967): If the smoke monster counts, then its grandfather Rover deserves a mention too. It's a white floating plastic sphere, and acts as a security device for the Village, but it's also alive somehow; it roars and groans and has a mind of its own, even killing the wrong person once. Rover was originally a more straight robotic example of the trope, until the prop sank in the waters off Portmeirion during the initial stages of filming.
  • Super Sentai: Whenever the enemy group is mechanical in nature, there is a high chance the Monsters of the Week they employ are this trope. Examples are the Machine Beasts of Chouriki Sentai Ohranger (adapted into Machine Empire monsters in Power Rangers Zeo), the Barbaric Machine Beasts of Engine Sentai Goonger (adapted into the Venjix Attack Bots in Power Rangers RPM) and the Metaroids of Tokumei Sentai Go-Busters.
  • Spider-Man (Japan): A very early example of this trope in live action television appears here, where the Monsters of the Week are called the Machine BEMs.
  • Doctor Who: The Raston Warrior Robot in "The Five Doctors". Built as the ultimate killing machine, a single one is able to destroy an entire squad of Cyberman without taking a scratch in return.
  • Kamen Rider Ryuki and Kamen Rider Dragon Knight has the vicious Mirror Monsters of the supernatural variety.

    Tabletop Games 
  • Warhammer 40,000:
    • The Dark Eldar Talos is a heavily armored floating mechanical scorpion acting as their version of a tank that grabs people off the battlefield and pulls them inside itself to slowly torture them to death, which powers its systems and weapons with their agony and souls. On the outside it has various torture implements acting as claws to restrain other victims, then torture and kill them to remove their souls. It also has a cannon in the shape of a tail that fires incredibly corrosive bio-acid.
    • The Necrons have the Tomb Stalker, a giant metal centipede with two guns that fire beams of energy that flay you molecule by molecule. If that wasn't enough, it can become incorporeal in order to pursue its targets directly through the labyrinthine halls of the Necron crypts it guards. It can also sense you coming from literal miles away.
    • Chaos has a variety of these as well.
      • Chaos Daemons employ hulking brutes fused to a Spider Tank chassis called Defilers, that have cannons both mechanical and organic in nature. They can also use a form of monstrous Mecha which teleports. As well, Juggernauts are basically half-mechanical half-organic demonic Rhinos. The forces of Khorne additionally have the Lord of Skulls and the Kytan Daemon Engine, the former marrying a humanoid body with a huge tank-like mechanism and the latter being more like a small Titan.
      • Chaos Space Marines have similar bipedal Mecha monsters that were formerly entirely mechanical. They have mechanical dinosaurs with More Dakka called Forgefiends that are armed with Gatling Good or plasma cannons, or a close combat variety. Last but not least a robotic dragon flyer called Heldrakes that have a gatling cannon or a flamer for a Breath Weapon and adamantium claws which can swoop down and slice tanks in half.
  • Dungeons & Dragons: There are several "constructs" that fit this category, most notably the Hellfire Engine, a Giant Mecha made out of cold iron and powered by (as well as shooting) hellfire and the Anaxim, basically the twisted mechanical abortion produced by a god of the forge getting a little too crazy.
  • Iron Kingdoms: Warjacks are large (seven to twelve feet tall) steam-powered robots used to protect and assist the setting's Not-So-Squishy Wizards. 'Jacking is a form of capital punishment in some countries and, if that wasn't bad enough, the WARMACHINE wargame introduced Deathjack, a semi-autonomous Orgoth warjack powered by souls.
  • Gamma World: Whenever you want to tell your players to go f*** themselves in your game, you use the Death Machine, the setting's mechanical equivalent to the Tarrasque.
  • Exalted has its fair share of these, such as the Thousand-Forged Dragons and the Brass Leviathan.

    Theme Parks 

    Videogames 
  • Crysis: The alien Hunter. It's a house-sized Humongous Mecha with a decidedly inhuman design (looking more like a deep-sea crustacean), bristling with Freeze Rays and Wave Motion Guns. It also has several moving parts on its front, which seem to be there only because they look threatening. Also, it can roar.
  • Banjo-Kazooie: The Banjo-Tooie boss Weldar is this trope, albeit in a very unconventional way. Namely, the fact that he is a giant killer welding torch who can electrify the floor.
  • Mega Man, being a robot-based series, has its share of these, mostly as Wily Fortress bosses, most notably The Yellow Devil and all the other Devil series robots.
  • Final Fantasy: Omega Weapon from is often depicted as this. Other times he's a bio-mechanical monster.
  • Castlevania: Lords of Shadow has a giant robot scorpion Brain in a Jar built by Doctor Frankenstein.
  • Agent USA: The FuzzBomb from used to be a normal television set, until an experiment Gone Horribly Wrong gave it malevolent sentience (with angry eyes!), and it's now trying to turn everyone in the entire United States into mindless, walking TV static.
  • Metal Slug 2/X: Most players wouldn't know what the second boss (Aeshi Nero) is when they first see it. It's a gigantic excavator robot designed to look like a cobra.
  • Metal Gear Solid 4: Guns of the Patriots: The Gekko are as much life-form as machine; they're about as smart as an animal, make appropriate sounds when they're in distress, and, of course, have organic legs. They also follow the basic use of the Mechanical Monster trope in that they are much more dangerous and intimidating than a simple robot would be.
  • The Elder Scrolls:
    • Among the many Dwemer Animunculi you run into in throughout the series, there are always at least one type of these. In Morrowind, it's the Steam Centurions. In Skyrim there are Dwemer Centurions. These things are difficult to kill, hit hard, can end your quest in a few blows if you are careless, and their steam jet is a pretty good approximation of dragonbreath. And as if that was bad enough, Skyrim also has the Dwemer Centurion Masters. They are twice the size of their lesser brethren, as well as having double the armor and killing power. If that wasn't enough for you, try the Forgemaster on for size. This unique Centurion boss is even bigger, hits even harder, and instead of a steam breath is armed with an outright flamethrower.
    • In Morrowind's Tribunal expansion, toward the end of the main quest, you'll be forced to face the Imperfect. The Imperfect is a borderline Humongous Mecha, standing easily twice the size of the Player Character, who serves as a Mini-Boss in Sotha Sil's Clockwork City. It has some of the strongest physical attacks in the game and can also use powerful Lightning attacks against you. If you are able to kill it quickly, you can claim the Elixir of the Imperfect from its corpse. It's a potion that restores 20 points of Health, Magicka, and Fatigue every second for 15 seconds, essentially giving you god-like abilities for the duration. However, you only get one from the Imperfect, and unless you kill it quickly, it will use the Elixir, making this fight all the more difficult.
  • Mini Robot Wars: The Frost Orca is a large, whale-submarine bot that spits out deadly ice balls, has a TON of health, is more tenacious than the regular mooks, and acts as a Boss in Mook Clothing. It also practices good dental hygiene.
  • Halo: Scarabs are controlled by the same alien worms that compose the Hunters, and have an organic roaring sound.
  • Quake IV: The Harvester Spider Tanks seem to be partially organic like the aforementioned Scarabs, by the sounds they make. They're easily the most threatening Strogg faced by Kane, being a Mini-Boss when on a vehicle and when on foot, an obstacle to be evaded instead of an enemy to be fought.
  • Wonder Boy: The Meka Dragon.
  • Descent 3 has the Homunculus, which looks like a mechanical version of the Rancor from Return of the Jedi.
  • Xenoblade Chronicles: The Mechon are all walking machines of death and mayhem, but they couldn't be called monsters, at least not individually. The faced Mechon, however, are the ones who could be called monsters but they aren't really machines.
  • SimCity 4: The Autosaurus Wrecks. It's basically a T. rex (or perhaps Godzilla) made of cars, which when summoned rampages around wrecking everything it finds.
  • Sly Cooper: Thieves in Time: The Moat Monster, one of the Black Knight's twisted inventions.
  • Shantae and the Pirate's Curse has the Steel Maggot (Patent Pending), a giant, robotic maggot that serves as the boss of the Abandoned Factory.
  • Jak and Daxter: The Precursor robots. You also get to encounter the occasional Dark Maker robot in the third game.
  • Mass Effect: Reapers go a bit beyond this into "Mechanical Eldritch Abomination", but they'd have to count the few times you fight one on foot — most notably Priority: Rannoch, which famously involves syncing up a target pointer to the biggest fleet in the galaxy and having them rain Thanix projectiles on its weak point.
  • The Legend of Zelda:
  • In Puella Magi Madoka Magica Portable, the witch Gisela is a Transforming Mecha made of motorcycle parts that can cloak itself in a whirlwind.

    Webcomics 

    Web Original 
  • In Mortasheen, the genocidal villain civilization of Wreathe has nine of these called Celestial Engines, all of them named and themed after planets, as well as the model for all Wreathe's Mecha-Mooks.

    Western Animation 
  • Challenge Of The Gobots: The Renegades use Mechanical Monsters called Zods. Cy-Kill's Evil Plan in the Five-Episode Pilot is to obtain the means to build an entire army of the suckers; he succeeds, but they all get blown up by a Chekhov's Bomb introduced earlier. The Renegades continue to use Zods after this, but more sparingly. They also have one called Scales, who can transform into a racecar, but he only appears rarely.
  • Transformers has several, including the Terrorcon combiner team, the Monsterbots, the Fuzors and Trypticon.
  • The old Star Wars Droids cartoon featured one of these in the form of the villainous Great Heep, which eats other droids to refuel and maintains a droid harem. Later on he is revealed as a member of the Abominor, an entire species of these creatures from outside the main galaxy. They were at war with the Silentium (who are made up of Alien Geometries), which is implied to be the reason for the the Yuzhaan Vong leaving that galaxy.
  • Superman: One of the original Max Fleischer shorts features a Mad Scientist with a small army of robots he built to steal for him. They had twisted, ogre-like forms, grasping claws, a stilted range of motion, and eye-mounted flamethrowers. They were even called "the mechanical monsters" (which was the short's title) for good measure!
  • Samurai Jack, due to the nature of the setting and the former rating, has a lot of those. The fused assassin droids in Samurai vs Samurai really stand out in that regard.

    Real Life 

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