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Video Game / Xenoblade Chronicles

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Xenoblade Chronicles, known simply as Xenoblade in Japan, is a series of action Japanese role playing game, developed by Monolith Soft and published and produced by Nintendo.

Named after SquareSoft's Xenogears and Xenosaga in honor of producer Tetsuya Takahashi and his history and struggles in the industry, the franchise is itself a Spiritual Successor to the same series, borrowing its Gnosticism-inspired symbolism and its love for giant robots.

Xenoblade Chronicles is infamous for being one of the three games involved (the other two being Pandora's Tower and The Last Story) in a fan campaign called "Operation Rainfall" to push Nintendo into releasing and localizing the titles in North America. Out of the three, Xenoblade Chronicles is by far the most successful, spawning three sequels and featuring in Super Smash Bros. as one of Nintendo's most recognizable titles.


The series features a unique mix of Action RPG gameplay akin to Final Fantasy XII with MMO mechanics such as cooldowns for special abilities.

The series consists of:

    open/close all folders 
    Main Games 

    Supplementary Material 


Tropes common in the series:

  • Action Commands: Every game has button prompts popping up in combat. They are tied to a Morale Mechanic, improving the party's perfomance if cleared successfully. In 2 action commands also raise damage dealt by Blade Specials and extend Chain Attacks.
  • Back Stab: Arts with bonuses to damage when used from enemy's back or side are pretty common across all games in the series. In 2 they are less efficient, however, because the game doesn't allow auto-attacks while moving.
  • Boss in Mook Clothing: The series' Unique Monsters (Tyrants in X), which are larger, abnormally powerful versions of regular enemies found in their immediate area. Finding and defeating them gives the player a special reward.
  • Damager, Healer, Tank: Played with. The games' MMORPG-like combat and clearly defined aggro system technically allows for such a system, but as the game goes on, this setup starts to quickly fall behind in efficiency, as dodge tanking and "crit heal" strategies become available. Still, in both numbered games the first party that the player receives adheres to this trope.
  • Draw Aggro: "Tank" characters and classes often has abilities that heighten their aggro rating, or even force enemies to focus on them.
  • Death Is a Slap on the Wrist: Whenever the player dies, the party will be transported to the last visited landmark.
  • Humongous Mecha: Every game has them in some form. Mechon in 1, Skells in X, some Artifices and Sovereigns in 2.
  • Injured Vulnerability: Some battle arts can inflict a Status Effect called Break (Stagger in X), that does nothing by itself, but allows certain other arts inflict Topple, that knocks enemy down, preventing them from attacking and dodging. In 1 and 2 Topple is followed by Daze and Launch/Smash respectively. Some arts also has additional effects when used on enemies afflicted with one of these effects.
  • Legacy Boss Battle: The Territorial Rotbart and Immovable Gonzalez, a duo of giant apelike Unique Monsters who reside in an early area at lategame levels. Rotbart wanders aimlessly throughout a field, attacking the player's party on sight, while Gonzalez stays still and rests in a secluded area. Both apes have appeared in all "mainline" Xenoblade games thus far, with the former getting a Suspiciously Similar Substitute in X.
  • NPC Scheduling: Some NPC, and, more importantly, enemies, are present only during specific periods of time.
  • Ridiculously Cute Critter: Nopons are an entire race of them. They are egg-shaped, bird-like creatures with Black Bead Eyes. Deconstructed to an extent, as the Nopon are well aware of it and are not above exploiting it.


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