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Video Game / Super Smash Bros. for Nintendo 3DS and Wii U

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Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are a pair of video games developed by Bandai Namco and Sora Ltd. and published by Nintendo in 2014. As indicated by their titles, the games were released on the Nintendo 3DS and the Wii U, respectively. The two are considered collectively by fans to be the fourth installment in the Super Smash Bros. series (and thus often referred to by fans as Smash 4), though series director Masahiro Sakurai considers them separate enough to be the fourth and fifth entries, respectively. It contains 58 characters (7 of which are DLC), 42 stages for the 3DS version (8 DLC), 55 stages for the Wii U version (9 DLC), 700+ trophies, a bevy of new modes such as Target Blast (replacing Break the Targets) and Master Orders, and Character Customization in the form of Mii Fighters. Despite the obvious gaps in power between the 3DS and Wii U, the two versions play identically.


For 3DS, released on October 3 (September 13 in Japan), is the first game in the series for a portable console. While it lacks the recurring Event Match modes found in its brother, it makes up for it with the exclusive Smash Run and the StreetPass-based StreetSmash. Its selection of trophies and stages also largely focus on representing games from portable consoles.

For Wii U, released in late November of 2014 (early December in Japan), is much beefier than its sibling. It comes with extra features for the shared modes, several entirely new ones like Master Orders, the ability to have 8-Player Smash games, harder Challenges, and the board game-esque Smash Tour mode.

Like Brawl, For 3DS/Wii U has characters from third-party companies, with Sonic returning from Brawl, Mega Man and Pac-Man debuting in the initial release, and Ryu, Cloud, and Bayonetta as DLC.


The game is also the first to headline Nintendo's amiibo line of figurines, with every playable character getting a figure.

Its website can be found here.

    open/close all folders 
    Playable Roster 

Nintendo Characters:

Note: Bold denotes unlockable characters. Italics denote unlockables in the 3DS version, but starters in the Wii U version.

Third-Party Characters:

    3DS Stages 
Note: Bold denotes unlockable stages.

Nintendo Stages:

Third-Party Stages:

    Wii U Stages 
Note: Bold denotes unlockable stages.

Nintendo Stages:

Third-Party Stages:


This game provides examples of:

  • Anachronism Stew:
    • In All-Star Mode, players fight each playable character in order (or in Wii U's case, reverse order) of their original games' release. However, some characters have alternate costumes that turn them into different characters that were introduced at different times, but this doesn't affect their placement in the stage, resulting in the Koopalings appearing much later in the timeline than they should in place of Bowser Jr. (logically, they'd appear in the 1986-1990 stage between Marth and Mega Man), and Alph appearing earlier than he should in place of Olimar (logically, he'd appear in the 2007-2015 stage between Lucina and Greninja).
    • Starfy's trophy originally stated that The Legendary Starfy was released for the Nintendo DS in 2002, two years before the DS's launch. note 
  • And Your Reward Is Clothes: You can win or unlock outfits to customize your Mii with.
  • Anti-Frustration Features:
    • In Super Smash Bros. for Nintendo 3DS, unlocking all the secret characters through the "# of Versus Mode matches played" method is far more lenient than in Melee or Brawl, where you'll have all of the secret characters unlocked by 120 matches, with a secret challenger appearing every 10 matches until then. For comparison, unlocking all of Brawl's secret characters through Versus Mode matches alone would have taken 450 matches, while in Melee it would have taken 1000 matches to unlock everyone. Its Wii U counterpart is similar, only you need to do 100 matches instead of 120 (due to some characters already being unlocked by default).
    • In previous games, there was no indicator of how much ammo an item had, meaning you could leave yourself vulnerable by firing a weapon that was empty. Now, if players try to fire a weapon that's out of ammo, the character will automatically throw it instead (unless you are rapid-firing a Super Scope). However, this has the drawback of making it harder to throw the weapon at another player.
  • Ascended Extra: Little Mac was an Assist Trophy in Brawl but he now joins the series as a playable fighter.
  • Ascended Meme:
    • A Metroid trophy in the 3DS game explains that Samus' Power Suit lets her roll up into a ball so that she doesn't have to crawl — more than likely a reference to the "y cant metroid crawl?" meme.
    • Collecting every piece of Mii Gear yields a message that says "Your body is ready!"
    • One of the randomized usernames you can get in Wii U is FILS-A-MEK, after the character in the video the Mega64 team made for Nintendo which announced their E3 2014 plans.
    • Another random name that can come up in Wii U is NOJOHNS, after a famous slang term used by the series' competitive community to mean "No excuses". Reggie Fils-Amie also used the phrase in one of the videos promoting the game.
    • After all the jokes about how "Roy" is in Smash 4, the very first thing Roy (from Fire Emblem) does in his character trailer... is attack Roy (Koopa).
  • Asset Actor:
    • In the solo event match "Mechanical Menace", Metal R.O.B. and Metal Mega Man stand in for Mechons aiding stage boss Metal Face.
    • In the solo event match "The Falchion's Seal", Giant Charizard stands in for Grima as Robin and Chrom try to defeat him.
    • In the co-op event match "A Fairy Nice Trip", four differently-colored Kirbies stand in for Inky, Blinky, Pinky, and Clyde to interfere with the players' journey through Pac-Land.
  • Athletic Arena Level: Little Mac's native stage, the Boxing Ring.
  • Boring, but Practical: There's a reason why the Footstool Jump saw its biggest use in this game; while it does no damage, it's a great linker for extending combos, and pays off in extending how much damage a character can do overall (since, in this game, you can't tech after being footstooled).
  • Boss in Mook Clothing: Some enemies in Smash Run can have challenges to defeat them giving you very high rewards. These enemies are Polar Bear, Bulborb, Reaper and Clubberskull and Bonkers.
  • The Bus Came Back:
    • Dr. Mario, Mewtwo, and Roy were introduced in Melee, absent in Brawl, and returned in 3DS/Wii U (though Mewtwo and Roy are only available as DLC).
    • Lucas was originally absent from the roster of 3DS/Wii U after being in Brawl, but was later announced as DLC shortly after Mewtwo was released.
  • Character Customization: One of the game's big new features is the ability to customize each fighter. You can use equipment to change a character's properties (attack, defense, and speed), give them special power-ups such as health regeneration, or swap between 3 different versions of each Special move (the base move and 2 different variations). Miis can also equip various items of clothing.
  • Continuity Nod:
    • In the Punch-Out!! stage in the Wii U version, ROB's nickname is "The Last of His Kind". In the Subspace Emissary, he was the only ROB left at the end of the game.
    • The Beetle item that "kidnaps" players caught actually takes the caught character away at different speeds depending on factors. For the females who are kidnapped often in their own franchises, Zelda, Peach, and Palutena, the beetle actually takes them away faster than their saviors or kidnappers (thus giving players less time to escape and making them more "kidnappable"), even other females who don't get such treatment in their own franchises are taken away slower.
  • Defeat Means Friendship:
    • On the Pyrosphere stage, the Other M version of Ridley may shows up. Initially, he is hostile to all the players, but if one player damages him enough, he'll start fighting on that particular player's side. Interestingly enough, the player that befriended Ridley can still attack him, and even finish him off for a point towards their score.
    • In For Wii U's Classic mode, any character that the player has KO'd previously can be chosen as a teammate in team battles, even rivals and intruders, though intruders lose their giant/metal status.
  • Demoted to Extra:
    • When the game launched, Lucas was no longer playable and only showed up as a trophy. He came back eventually as DLC.
    • Wolf also has a trophy, Fox got a palette based on him, and he still appears in the Lylat Cruise Smash Taunt.
    • The Pokémon Trainer, Squirtle, Ivysaur, and the Ice Climbers just got trophies.
  • Developers' Foresight: The Prince of Sablé Assist Trophy never unseathes or uses his sword, so you only ever see the hilt in gameplay, but the sword is in fact fully, accurately modeled to match the sword from his source game's concept art.
  • Digital Piracy Is Evil: According to Sakurai, this game doesn't have a story mode because people kept putting all of Brawl's cutscenes on YouTube. Sakurai reasoned that it didn't make any kind of business sense to ever make another one since people who only care about the story have no reason to actually buy the game. Instead, it took advantage of the same web video services by making videos introducing new characters for pre-release hype.
  • Diminishing Returns for Balance: Positive values for attributes given by custom equipment give slightly diminished returns at higher amounts. For example, having an attack attribute of 100 grants a bit less than twice the extra damage of having an attack attribute of 50.
  • Downloadable Content: The first installment of the series to feature this. Additional Mii costumes, stages, and new and returning characters were made available this way. For returning characters, there was Mewtwo, Lucas, and Roy. For new characters, there was Ryu, Cloud, Corrin, and Bayonetta. Unlike the characters in the base game, DLC characters don't have custom moves and lack a proper "Palutena's Guidance" Easter Egg.
  • Dub-Induced Plot Hole:
    • In Wii U, Ridley can transform into Meta Ridley... but this is highly inconsistent with established Metroid canon, where Meta Ridley is a cybernetically-enhanced version of Ridley from the Metroid Prime Trilogy while this particular transformation is just his dark-skinned glowing form from Metroid: Other M. The reason why "Meta Ridley" is In Name Only is because it's actually a Dub Name Change: it wasn't originally Meta Ridley to begin with. The Japanese version of the 50-Fact Extravaganza names this form 黒リドリー, which translates more accurately to "Black Ridley" (note that Meta Ridley's actual Japanese name is メタリドリー). The connection to Meta Ridley is an addition made by the English translation despite having no basis in prior existing material.
    • Some of the Online Conquests can be this. For example, one titled "Zero Sum Game" involves fighters representing games with Zero in the title, with Fox and Falco representing Star Fox Zero, Samus and Zero Suit representing Metroid: Zero Mission, and a team up of Captain Falcon and Ryu representing F-Zero and Street Fighter Alpha. The final of these makes no sense unless one knows the Japanese title is Street Fighter Zero.
  • Easy-Mode Mockery: When playing Classic Mode, you need to buy in with some coins to challenge any intensity over 2.0. However, the game also charges you if you lower the intensity below that value.
  • Early-Bird Cameo: The Wii U version has a stage based on Yoshi's Woolly World, which didn't see a release until mid-summer 2015 (or October for the US), compared to Smash's release in late November of 2014.
  • Gang Up on the Human: In Smash Tour mode in Wii U, before the start of a battle, if a computer player chooses to use an item that negatively affects an enemy, it will almost always use it on you.
  • Go-Karting with Bowser: A literal example in Rosalina's trailer, which features the Mario characters already included in Smash racing on Rainbow Road before being interrupted by Kirby landing on the track. As such, Bowser is seen racing, but the trailer notably highlights the rivalry between Mario and Donkey Kong instead.
  • Gratuitous Japanese: Cloud is legally mandated to speak exclusively in this, owing to a combination of union issues and contractual obligation (the only one allowed to voice him in English both is in a union and has to be credited in every appearance, but the Super Smash Bros. franchise is non-union, and there was a huge risk of the legal eagles swarming about if his voice were to be used under the conditions of his contract).
  • Hard Mode Perks: Playing on higher difficulties when doing Classic Mode, Master Orders, or Crazy Orders will increase the quality and quantity of your rewards for winning.
  • Interface Screw: Palkia returns from Brawl but as a Pokéball Pokémon, and retains its effect of flipping the stage upside down. Skull Kid does the same as an Assist Trophy. The Devil and Nintendog Assist Trophies reappear as well. In addition, the Nightmare trophy turns the whole screen black.
  • Jungle Japes, in addition to the returning stages from Brawl, Wii U also has Jungle Hijinx, which allows the players to fight on two planes either in the foreground or background.
  • Katanas Are Just Better: This time, the Beam Sword takes the appearance of a laser katana.
  • Level in the Clouds: 3DS has Magicant, of Mother fame, which is a surreal stage composed of pink-colored clouds on which some seashell-shaped houses are suspended. The landmass can be seen from the distance, and the sky is adorned with beautiful auroras colored green, purple and pink. At one point, a Flying Man will appear on the stage; if a character approaches one, it will support them by fighting the rivals.
  • Locomotive Level: One of the stages in For 3DS is the Spirit Train from The Legend of Zelda: Spirit Tracks. You fight atop and in the cars of the speeding train as it occasionally gets attacked by Dark Trains and Armored Trains.
  • Necessary Drawback: Every piece of customization equipment also debuffs one of a character's stats, preventing you from abusing the system to make super fighters.
  • Non-Damaging Status Infliction Attack: The Gust Bellows, a pickup item that blasts gale-force winds at your opponents. It doesn't do any damage but can blow them right off the platform.
  • Nostalgia Level:
    • 3DS features Dream Land and Mute City, Wii U features Pac-Land, and both games feature Duck Hunt.
    • For actual nostalgia levels, there are a whopping 30 stages from the first three games — 9 exclusive to the 3DS game, and 18 exclusive to the Wii U game. Unlike the previous games, the nostalgia levels are listed indiscriminately on the same page as the new ones, and are the only stages some franchises get.
      • Super Smash Bros. for Nintendo 3DS features Jungle Japes, Brinstar, and Corneria from Melee, and Mushroomy Kingdomnote , Yoshi's Island, Flat Zone 2, WarioWare Inc., Distant Planet, and Green Hill Zone from Brawl. Flat Zone 2 and WarioWare, Inc. need to be unlocked before you could play them. All except Mushroomy Kingdom are the only stages for their series in this game.
      • Super Smash Bros. for Wii U features Kongo Jungle from the first game, as well as Temple, Yoshi's Island, and Onett from Melee, and Delfino Plaza, Mario Circuit, Luigi's Mansion, 75 m, Bridge of Eldin, Pirate Ship, Norfair, Halberd, Lylat Cruise, Pokémon Stadium 2, Port Town Aero Dive, Castle Siege, Skyworld, and Smashville. Kongo Jungle, Pokémon Stadium 2, and Smashville need to be unlocked before you could play them, while Pirate Ship is exclusively DLC. Onett and Port Town Aero Dive are the only stages for Earthbound and F-Zero in this game.
      • Both games feature three N64 stages as DLC: Peach's Castle, Hyrule Castle, and Dream Land.
  • Production Foreshadowing: In the final presentation, Bayonetta's official artwork depicted the fighters in a war between darkness and light. This ended up being one of the major themes in the sequel, and since we know Sakurai was already planning Ultimate by the time Bayonetta was released, this ended up being a glimpse at what was to come.
  • Retraux: The Duck Hunt stage is designed to look just like the original NES game of the same name. This includes having the game's original HUD and employing camera trickery to make the it look like the stage is made up of old-school sprites.
  • Sidelined Protagonist Crossover:
    • Some games ignore the trainers in place of having you control Pokémon themselves. Super Smash Bros. Brawl included Pokémon Trainer, who is based on the original protagonist Red from Pokémon Red and Blue. However, he was replaced with Charizard in Nintendo 3DS and Wii U. Charizard was one of his three Pokémon in Brawl, along with Squirtle and Ivysaur. They all returned for Ultimate, together with the trainer's Distaff Counterpart.
    • Downplayed for Duck Hunt. The Dog was a NPC, while the ducks were the closest thing the games had to enemies. But the actual "main character" is the offscreen hunter who shoots during certain attacks.
    • Chrom, the main character for Fire Emblem Awakening, was absent in favor of the Avatar character, Robin, and his Daughter Lucina, something their trailer lampshades. However he does appear as Robin's Final Smash and a Costume for Mii Fighters. Subverted as Chrom turns out to be a Decoy Protagonist to Robin.
  • Sidetracked by the Gold Saucer: invoked Wii U lampshades this trope with the Li'l Oinks trophy, whose description gets excited about the varieties of said pigs you can possibly get from eggs, before reminding you that there's still the adventure that makes up the main game and that you shouldn't get too distracted and forget it.
  • Spiritual Successor: Smash Run is very similar to City Trial from Kirby Air Ride, another game directed by Sakurai. Both modes involve running around a small area to collect power-ups to prepare for a final randomized match or minigame.
  • Space Zone: Mario Galaxy takes place on the surface of a small planet and the gravity and blast lines are curved to match the planet's surface.
  • Super Title 64 Advance: The titles for both games have the name of the console/handheld platform the game is released on.
  • True Final Boss: Killing Master Hand and Crazy Hand at the end of Classic Mode at an intensity level of at least 5.0 will cause Master Hand to reveal his One-Winged Angel form, the shadowy mass known as Master Core that takes on multiple forms with higher intensities adding more forms. At 5.0 you fight Master Edges (an array of swords) and Master Shadow (a Mirror Boss). 6.0 adds Master Beast (a scorpion-like beast), 7.0 adds Master Giant (a giant humanoid figure), and 8.0 adds Master Fortress (a Womb Level, exclusive to the Wii U version). Once all the forms are dead you have a time limit to smash the Master Core itself off the screen before it kills you in one hit.
  • Villain Team-Up: Several Event Matches have this:
    • The Original Heavyweights has Mario face off against Bowser and Donkey Kong, two of his most well-known arch-nemeses.
    • A Fated Battle has Link battle against Ganondorf on the Castle Siege stage, in which the latter will be accompanied by 2 Dark Links if the stage transitions to its third form.
    • Beautification has Rosalina against 2 Bowsers and 2 Ganondorfs, in which she must use Lip's Stick on all of them.
    • Galactic Avenger has Samus facing off against her Dark Samus-inspired alternate costume and the Ridley stage boss, both antagonists of the Metroid series.
    • A Royal Errand has Marth and Robin trying to nab 500 coins from Wario and Bowser, both Mario antagonists.
    • Wrecking Bros. is an anti-hero example, having the Mario Bros. face off against Wario and King Dedede, both comedic anti-heroes of their series who originally started off as the main villains.
    • Sky Pirates is another anti-hero example (this time, the anti-heroes being playable), with Meta Knight and Dark Pit, both serious characters from otherwise light-hearted franchises who are often considered to be "darker versions" of the main protagonists, fighting against Captain Falcon and Falco.
    • Being the father-son duo they are, there are no less than five Event Matches that have Bowser and Bowser Jr. as a team: Enough with the Kidnapping, Family Ties, A Lurking Menace, Peach in Peril, and Solidarity.
    • The Final Battle, much like the Brawl Event Match of the same name, has the player face off against Bowser, King Dedede, and Ganondorf, all kings who are the main antagonists of their respective series.
    • Final Battle Team-Up has the two players face off against every playable antagonist in the gamenote , in addition to a few Dark Clones of some protagonists: Link in his Dark Link-inspired costume, Samus in her Dark Samus-inspired costume, Dark Pit, Meta Knight in his navy alternate costume, King Dedede, Ganondorf, and Bowser.
  • Well, This Is Not That Trope: Part of the Poison Mushroom trophy's description in both games.
    Becoming giant and looming over your foes is pretty great, yeah? Well, that won't happen if you get this mushroom.

Alternative Title(s): Super Smash Bros 4, Super Smash Bros For Wii U, Super Smash Bros For Nintendo 3 DS



Goddess of Light, protector of humanity and older sister-figure to Pit.

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